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| rarity = N/A
| rarity = N/A
| temperature = 0.0
| temperature = 0.0
| structures = {{EnvLink|Shipwreck}}s<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Abandoned Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| structures = {{EnvLink|Shipwreck}}s<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| blocks = {{BlockLink|Ice}}<br>{{BlockLink|Water}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>
| blocks = {{BlockLink|Ice}}<br>{{BlockLink|Water}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>
{{BlockLink|Kelp}}
{{BlockLink|Kelp}}

Revision as of 17:22, 23 July 2024

The ocean is an aquatic biome consisting of water. Oceans are the largest biome by area, covering anywhere around 25-33% of the surface area of the Overworld when factoring in all of its varieties and consist of a deep water source with the surface at an altitude of y=62 by default, which is counted as the "sea level" layer of the world.

Description

The separate colors of each ocean variant in Java Edition.

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel and sand patches may generate near the peaks. Ravines can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with seagrass and kelp, with "forests" of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates when bordering on land, while deep variants generates when away from land.

Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.

Variants

For variants that existed before 1.18, see Biome/Before 1.18.

Oceans come in nine different varieties in-game, including the base ocean and eight different variants. Bedrock Edition has two unused biomes, "deep warm ocean" and "legacy frozen ocean".

Ocean

Ocean
Ocean.png: Infobox image for Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Sand
Dirt
Clay
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #1787D4
[BE only]

Underwater fog color


 #050533
[JE only]

 #1165B0
[BE only]

This is the standard ocean variant. The ground is mainly covered with gravel.

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Dolphin121–2
Squid121–4
Water ambient category
Cod13–6
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Cod751014–7
Salmon261013–5
  1. Spawn attempt succeeds only in slime chunks.

Deep Ocean

Deep Ocean
Deep Ocean.png: Infobox image for Deep Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #1787D4
[BE only]

Underwater fog color


 #050533
[JE only]

 #1463A5
[BE only]

The deep ocean variant generates at deeper waters, with the depth usually being around 30 blocks which is twice as deep as shallower oceans. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Dolphins, cod, salmon[Bedrock Edition only] and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.

Deep oceans use the same mob spawning chances as oceans.

Frozen Ocean

Frozen Ocean
Frozen Ocean.png: Infobox image for Frozen Ocean the biome in Minecraft
Structures

Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Features

Iceberg
Blue ice

Blocks

Water
Ice
Snow Block
Packed Ice
Blue Ice
Gravel
Sand
Clay
Dirt

Climate

Temperature

0.0 (In Java Edition, 0.2 in some ocean areas)

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #80B497

Foliage color


 #60A17B

Water color


 #3938C9
[JE only]

 #2570B5
[BE only]

Underwater fog color


 #050533
[JE only]

 #174985
[BE only]

The frozen ocean has low temperature and often borders snowy beaches. They generate next to snowy plains, ice spikes, and snowy taigas usually, but they can also generate next to regular taiga biomes, resulting in incorrect and weird generation. Like the standard and cold oceans, it has a gravel seabed, though the water's surface is mostly‌[JE only]/completely‌[BE only] frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-Update Aquatic oceans. Large icebergs made of snow blocks, packed ice and a bit of blue ice frequently generate on the surface.

In Java Edition, frozen oceans have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water. See also Biome#Temperature.

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Creature category
Polar Bear11–2
Underground water creature category
Glow Squid14–6
Water creature category
Squid11–4
Water ambient category
Salmon11–5
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1006351
Drowned1006352–4
Slime[note 1]1006351
Spider1006351
Stray966351–2
Zombie956352–4
Skeleton246351–2
Enderman106351–2
Witch56351
Zombie Villager56352–4
Creature category
Glow Squid10272–4
Squid8272–4
Polar Bear5271–2
Rabbit4272–3
Water creature category
Cod751014–7
Salmon261013–5
  1. Spawn attempt succeeds only in slime chunks.

Deep Frozen Ocean

Deep Frozen Ocean
Deep_Frozen_Ocean.png: Infobox image for Deep Frozen Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Features

Iceberg
Blue ice

Blocks

Water
Snow Block
Packed Ice
Ice[Bedrock Edition only]
Blue Ice
Gravel

Climate

Temperature

0.0‌[BE only]/0.5‌[JE only] (In Java Edition, 0.2 in some ocean areas)

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971
[JE only]

 #80B497
[BE only]

Foliage color


 #71A74D
[JE only]

 #60A17B
[BE only]

Water color


 #3938C9
[JE only]

 #2570B5
[BE only]

Underwater fog color


 #050533
[JE only]

 #1A4879
[BE only]

The deep frozen ocean generate at deeper waters and also contain ocean monuments. Icebergs may still generate, but unlike normal frozen ocean, the water's surface is not frozen in Java Edition[1]. In Bedrock Edition, the water's surface is entirely frozen.

Deep frozen oceans use the same mob spawning chances as frozen oceans.

Cold Ocean

Cold Ocean
Cold_Ocean.png: Infobox image for Cold Ocean the biome in Minecraft
Structures

Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Dirt
Sand
Clay
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3D57D6
[JE only]

 #2080C9
[BE only]

Underwater fog color


 #050533
[JE only]

 #14559B
[BE only]

The cold ocean uses a dark indigo water color at the surface and often generates next to cold biomes like taigas and old growth taigas. Like regular oceans and frozen oceans, its floor is made up mainly of gravel. The vegetation in cold oceans also has less seagrass compared to other ocean variants.

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid11–4
Water ambient category
Cod15303–6
Salmon15301–5
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition, cold oceans use the same mob spawning chances as oceans.

Deep Cold Ocean

Deep Cold Ocean
Deep_Cold_Ocean.png: Infobox image for Deep Cold Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Abandoned Mineshaft
Trial Chambers

Blocks

Water
Gravel
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3D57D6
[JE only]

 #2080C9
[BE only]

Underwater fog color


 #050533
[JE only]

 #185390
[BE only]

The deep cold ocean generates at deeper waters being twice as deep, can generate ocean monuments and has higher amounts of tall seagrass.

Deep cold oceans use the same mob spawning chances as cold oceans.

Lukewarm Ocean

Lukewarm Ocean
Lukewarm_Ocean.png: Infobox image for Lukewarm Ocean the biome in Minecraft
Structures

Shipwreck
Ocean ruins
Abandoned Mineshaft
Trial Chambers

Blocks

Water
Sand
Dirt
Clay
Gravel
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #45ADF2
[JE only]

 #0D96DB
[BE only]

Underwater fog color


 #041633
[JE only]

 #0A74C4
[BE only]

The lukewarm ocean has light blue water at the surface and generates in regions with slightly warm biomes like jungles and savannas. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Ocean ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. This biome also has more seagrass and less kelp compared to colder ocean variants.

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid10121–2
Dolphin2121–2
Water ambient category
Tropical Fish25458
Cod15453–6
Pufferfish5451–3
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Cod752014–7
Tropical Fish[note 2]752013–5
Salmon262013–5
Tropical Fish[note 3]252011–3
  1. Spawn attempt succeeds only in slime chunks.
  2. Tropical fish are spawned twice.
  3. Cite error: Invalid <ref> tag; no text was provided for refs named tropical fish

Deep Lukewarm Ocean

Deep Lukewarm Ocean
Deep_Lukewarm_Ocean.png: Infobox image for Deep Lukewarm Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Abandoned Mineshaft
Trial Chambers

Blocks

Water
Sand
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #45ADF2
[JE only]

 #0D96DB
[BE only]

Underwater fog color


 #041633
[JE only]

 #0E72B9
[BE only]

The deep lukewarm ocean generates in deep waters. Since they are a deep ocean variant, they can generate ocean monuments and have more tall seagrass.

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Spider1005204
Zombie955204
Zombie Villager55201
Skeleton1005204
Creeper1005204
Slime[note 1]1005204
Enderman105201–4
Witch55201
Drowned55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid8101–4
Dolphin2101–2
Water ambient category
Cod8383–6
Pufferfish5381–3
Tropical Fish25388
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition, deep lukewarm oceans use the same mob spawning chances as lukewarm oceans

Warm Ocean

Warm Ocean
Warm_Ocean.png: Infobox image for Warm Ocean the biome in Minecraft
Structures

Shipwreck
Ocean ruins
Abandoned Mineshaft
Trial Chambers

Features

Coral reef

Blocks

Water
Sand
Coral Blocks
Coral
Coral Fans
Sea Pickles
Seagrass

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #43D5EE
[JE only]

 #02B0E5
[BE only]

Underwater fog color


 #041F33
[JE only]

 #0289D5
[BE only]

The warm ocean has an aquamarine water tone at the surface and often generates next to deserts and badlands. Like the lukewarm ocean, it has a floor mainly made of sand, however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid10124
Dolphin2121–2
Water ambient category
Pufferfish15401–3
Tropical Fish25408
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Tropical Fish[note 2]751253–5
Pufferfish251253–5
Tropical Fish[note 3]251251–3
  1. Spawn attempt succeeds only in slime chunks.
  2. Tropical fish are spawned twice.
  3. Cite error: Invalid <ref> tag; no text was provided for refs named tropical fish

Unused variant

Deep Warm Ocean

Legacy Frozen Ocean

This feature is exclusive to Bedrock Edition.
 
Legacy Frozen Ocean
Legacy Frozen Ocean.png: Infobox image for Legacy Frozen Ocean the biome in Minecraft
Structures

Shipwrecks
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Ice
Water
Gravel
Seagrass
Kelp

Climate

Temperature

0.0

Colors

Grass color


 #80B497

Foliage color


 #60A17B

Water color


 #44aff5

Underwater fog color


 #44aff5

The legacy frozen ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Rabbits, polar bears and strays spawn in here. Rabbits have their snowy texture. No monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. Those biomes were much smaller and existed prior in Pocket Edition v0.9.0 alpha. This biome does not naturally generate, though it can be generated using a biome editor or add-ons.

Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:

In Bedrock Edition:

MobSpawn weightGroup size
Monster category
Drowned1002202–4
Stray962201–2
Skeleton242201–2


Sounds

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

The tracks here by C418 have been shortened to 30 seconds on this wiki, due to an agreement with the composer.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"
Dragon Fish Underwater "Dragon Fish"
Shuniji Underwater "Shuniji"

Data values

ID

Java Edition:

NameIdentifier[hide]Translation key
BiomeSprite ocean.png: Sprite image for ocean in Minecraft Oceanoceanbiome.minecraft.ocean
BiomeSprite deep-ocean.png: Sprite image for deep-ocean in Minecraft Deep Oceandeep_oceanbiome.minecraft.deep_ocean
BiomeSprite frozen-ocean.png: Sprite image for frozen-ocean in Minecraft Frozen Oceanfrozen_oceanbiome.minecraft.frozen_ocean
BiomeSprite deep-frozen-ocean.png: Sprite image for deep-frozen-ocean in Minecraft Deep Frozen Oceandeep_frozen_oceanbiome.minecraft.deep_frozen_ocean
BiomeSprite cold-ocean.png: Sprite image for cold-ocean in Minecraft Cold Oceancold_oceanbiome.minecraft.cold_ocean
BiomeSprite deep-cold-ocean.png: Sprite image for deep-cold-ocean in Minecraft Deep Cold Oceandeep_cold_oceanbiome.minecraft.deep_cold_ocean
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft Lukewarm Oceanlukewarm_oceanbiome.minecraft.lukewarm_ocean
BiomeSprite deep-lukewarm-ocean.png: Sprite image for deep-lukewarm-ocean in Minecraft Deep Lukewarm Oceandeep_lukewarm_oceanbiome.minecraft.deep_lukewarm_ocean
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft Warm Oceanwarm_oceanbiome.minecraft.warm_ocean

Bedrock Edition:

NameIdentifier[hide]Numeric ID
BiomeSprite ocean.png: Sprite image for ocean in Minecraft [No displayed name]ocean42
BiomeSprite deep-ocean.png: Sprite image for deep-ocean in Minecraft [No displayed name]deep_ocean24
BiomeSprite frozen-ocean.png: Sprite image for frozen-ocean in Minecraft [No displayed name]frozen_ocean10
BiomeSprite deep-frozen-ocean.png: Sprite image for deep-frozen-ocean in Minecraft [No displayed name]deep_frozen_ocean50
BiomeSprite cold-ocean.png: Sprite image for cold-ocean in Minecraft [No displayed name]cold_ocean46
BiomeSprite deep-cold-ocean.png: Sprite image for deep-cold-ocean in Minecraft [No displayed name]deep_cold_ocean49
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft [No displayed name]lukewarm_ocean45
BiomeSprite deep-lukewarm-ocean.png: Sprite image for deep-lukewarm-ocean in Minecraft [No displayed name]deep_lukewarm_ocean48
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name]warm_ocean44
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name]deep_warm_ocean47
BiomeSprite legacy-frozen-ocean.png: Sprite image for legacy-frozen-ocean in Minecraft [No displayed name]legacy_frozen_ocean43

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Video

History

[hide]Java Edition Classic
0.0.12aAn infinite ocean now surrounds the map.
[hide]Java Edition Infdev
20100227-1Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.
[hide]Java Edition Beta
1.8Pre-releaseAs part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome.
The ocean level has been decreased by one block (64 to 63).
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
[hide]Java Edition
1.0.0Beta 1.9 PrereleaseFrozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.
1.7.213w36aDeep ocean variant added, along with multiple other biomes.
Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Frozen oceans no longer generate naturally.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w08aAdded ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean.
Frozen ocean biome now generates naturally again, though differently from before.
18w08bWarm and lukewarm oceans now generate with sand floors.
Deep warm ocean biomes no longer generate naturally.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10dAdded coral reefs, which generate in warm oceans.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aAdded icebergs, which generate in frozen oceans.
Ocean variants now have their own water colors.
18w16aRenamed FrozenOcean to Frozen Ocean.
18w19aRenamed Warm Deep Ocean to Deep Warm Ocean.
Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
Renamed Cold Deep Ocean to Deep Cold Ocean.
Renamed Frozen Deep Ocean to Deep Frozen Ocean.
pre5Changed the ID warm_deep_ocean to deep_warm_ocean.
Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean.
Changed the ID cold_deep_ocean to deep_cold_ocean.
Changed the ID frozen_deep_ocean to deep_frozen_ocean.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.16.220w28aDeep frozen ocean now has a layer of ice on the surface.[2]
20w29aDeep frozen oceans no longer have a layer of ice on the surface once again.[3]
1.1721w06aAll ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[4]
21w15aAll oceans generate with a sand or gravel floor once again.
1.18Experimental Snapshot 1Deep warm ocean biomes now naturally generate.
The temperature of ocean and land biomes are now interrelated, instead of completely independent.
21w37aDrowned are now able to spawn in warm oceans.[5]
21w43aThe deep warm ocean biome has been removed.
[hide]Pocket Edition Alpha
v0.1.0Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.
v0.9.0build 1Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome.
Added the deep ocean biome.
Added the frozen ocean biome, although it remained unused like in Java Edition 1.7.2.
v0.16.0build 1Added ocean monuments with guardians and elder guardians.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Added warm ocean, lukewarm ocean, cold ocean and their deep variants. Also, there are new frozen oceans and deep frozen oceans.
Added shipwrecks, icebergs and coral reefs.
Changed ID of old frozen ocean to legacy_frozen_ocean.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[6] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23All oceans generate with a sand or gravel floor once again.
Deep warm ocean biome now naturally generate.
1.18.0beta 1.18.0.20Deep warm ocean biome now naturally generate by default without enabling experimental gameplay. Normal and deep frozen oceans now generate near snowy biomes.
beta 1.18.0.25The deep warm ocean biome no longer generate naturally.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1As part of a terrain generation overhaul, oceans have been made into their own proper biome.
TU7Frozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.
TU31CU191.221.221.22Patch 3Added deep oceans.
Added ocean monuments.
Frozen oceans no longer generate.
TU69 1.761.761.76Patch 38 Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean.
Frozen ocean biome now generates naturally again, though differently from before.
Added shipwrecks, underwater ruins, icebergs, and coral reefs.

Trivia

  • Before 1.18, the plains and forest biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
    • Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.
  • Before 1.18, regular and deep frozen oceans could generate near any kind of biome. It was somewhat common to see an iceberg bordering a desert, savanna or badlands in Bedrock Edition. Until 1.18, frozen oceans had a rough regular ocean border to minimize this effect in Java Edition.

Gallery

Screenshots

See also

References

  1. MC-131587 — resolved as "Works As Intended".
  2. MC-131587 — Deep frozen ocean biome does not generate with ice on the surface
  3. https://bugs.mojang.com/browse/MC-131587?focusedCommentId=795166&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-795166
  4. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  5. MC-159025 — Drowned do not spawn in warm ocean biomes — resolved as "Fixed".
  6. MCPE-125235 — Ocean floors are generated with stone floors

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