Mob (entity)

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This article is about the removed passive mob. For the removed hostile mob with an identical appearance, see Monster (entity). For the controllable character, see Player. For AI-driven game entities in general, see Mob.
BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that exists only in outdated versions of Java Edition.
 
This feature was present in earlier versions of the game but has since been removed.

An entity referred to simply as a mob was a passive mob in very early Minecraft (Java Edition). This entity came with several different models across early Minecraft versions. They are an in game instance of the base mob class.

Appearance

In pre-Classic and Classic, as well as from Indev 0.31 20100131 onward, the mob's model looked identical to the player with the EntitySprite steve.png: Sprite image for steve in Minecraft default "Steve" skin.

EntitySprite rana.png: Sprite image for rana in Minecraft Rana[1] had a different model, with the appearance of a girl in a frog outfit. This model was used in early Indev versions up until 0.31 20100128. Rana was based on an original character designed by Dock, the artist who added the model.

There were also three other model variants, which were different skin variants of the same model, these variants being commonly referred to by the unofficial names EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "(White) Steve", EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve", and EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy". These names originated as unofficial fanmade terms created by players on IRC chat shortly after their addition in January 2010,[2] and were later adopted by the wider community in the absence of any known official names for the mobs.[3] This was several months before Notch named the default player character "Steve" in October 2010.[4] The first usage of the name "Black Steve", which was later followed by "White Steve" and then just "Steve", was probably inspired by the character Black Steve from the TV show Code Monkeys.[5]

Spawning

Mobs would generate in random places when a world was generated when first added in pre-Classic rd-132328. In rd-20090515 until 0.0.23a_01, they could be manually spawned by pressing G while playing. After approximately 1 minute, they would despawn.

During Indev, until their removal in 0.31 20100202, mobs spawned in random locations in the world once again.

After being re-implemented but unused in Infdev 20100316, the mob was only spawnable using mods and map editors, but otherwise was not available in vanilla Minecraft.

Drops

In pre-Classic and Classic versions, as well as Indev versions between 0.31 20091223-1 and 0.31 20100129, EntitySprite player.png: Sprite image for player in MinecraftEntitySprite rana.png: Sprite image for rana in Minecraft mobs did not drop anything upon death.

In Indev 0.31 20100130, mobs could drop different resources depending on their appearance:

From Indev 0.31 20100131 until their removal in Indev 0.31 20100202, EntitySprite player.png: Sprite image for player in Minecraft mobs could drop 0–2 strings, 0–2 gunpowder, or 0–2 feathers. In Indev 0.31 20100201-2, mobs could also drop 0–1 flint and steel instead of the other items.

Behavior

The animation of the mob walking.

Mobs could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly, until Alpha v1.0.8_01. Mobs were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any mobs (that were using the player model at the time) created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the void or lava.

After being re-implemented in Infdev 20100316, mobs could no longer move around, but could still float in water and move their head.

Data values

ID

NameSavegame IDNumeric ID [hide]Translation key
EntitySprite steve.png: Sprite image for steve in Minecraft MobMob48entity.Mob.name

History

This article is missing information about: when the mobs/players were given the new model, when this texture (render) was added and reverted, and when this texture (render) was used.
 
Please expand the article to include this information. Further details may exist on the talk page.
[hide]Java Edition pre-Classic
rd-132328 Mobs are added using the skin and model and behavior from Zombie Town.[6][7][8][9]
Mobs flail their limbs wildly when walking.
rd-20090515Mobs can now be spawned by pressing G
The walking animation is now less smooth.[is this the correct version?]
[hide]Java Edition Classic
0.0.15a (Multiplayer Test 1)The model of mobs is now used for other players in the newly introduced multiplayer mode.[10]
0.24_SURVIVAL_TEST The texture used by both this mob and the player, was changed.
The ability to spawn mobs has been removed. However, they can still be spawned using mods and map editors.
0.28 The texture used by this mob was changed, once again, removing the beard.
[hide]Java Edition Indev
December 7, 2009Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for mob entities.
December 19, 2009Rana is shown in a screenshot posted by Notch.
December 22, 2009Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes.
0.3120091223-1 Changed mob model to Rana.
Can now spawn, once again.
Do not drop anything when killed.
January 29, 2010 Two new skins of a new model are shown in a video posted by Notch.[11]
0.3120100129 Added a new mob model with two skin variants (EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "Steve" and EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve"), replacing the old EntitySprite rana.png: Sprite image for rana in Minecraft Rana model.
0.3120100130 Added a third skin variant (EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy").
"Beast Boy" drops 0–2 feathers.
"Steve" and "Black Steve" now drop 0–2 string and 0–2 gunpowder, respectively.
0.3120100131The mob now uses the player model again instead of the model used for EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "Steve", EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve", and EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy".
20100202The mob has been removed, once again.
[hide]Java Edition Infdev
20100316The mob is now available again, although there still is no way to spawn it legitimately. It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.
[hide]Java Edition Alpha
v1.0.9The animation of the player and the mob has been changed so that their arms no longer flail around.
[hide]Java Edition Beta
1.2The mob can no longer appear ingame, but some code for it still exists.
May 17, 2011Humans are included in a special developer fork of Beta 1.2_02 as builder NPCs that can build structures.
1.6.6The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the mob.[citation needed]
[hide]Java Edition
1.1116w32aThe entity IDs Mob, as well as the corresponding network ID 48, for mobs have been removed.

Trivia

  • This was the first mob added to the game.
  • If a monster spawner with this mob is placed in Java Edition Beta 1.2 or later, it appears blank and no mob spawns.
  • Coding for mobs was still present until Java Edition Beta 1.6.6. Only the mob model was removed in Beta 1.2.
  • The version of this mob with the EntitySprite steve.png: Sprite image for steve in Minecraft player skin uses the old player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, mobs looked up at the player when chasing them. This is because their actual hitbox and eye height were shorter than the player's hitbox and eye height.

Gallery

Textures

Minecraft Classic

Renders

Screenshots

This page would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: - Screenshot of "Beast Boy"

Mojang images

Development images

Artwork

Rana

Black Steve

See also

  • Character - mobs (in general) that have names given to them.
  • Villager – humanoid mobs that move around their village.
  • Player – the Minecraft character that is controllable, with the same model as mobs.
  • Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
  • Java Edition removed features – features that have been in Java Edition but were later removed.

External links

References

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