Illusioner: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
No edit summary
No edit summary
Line 14: Line 14:
| spawn = By commands
| spawn = By commands
}}
}}
The '''illusioner''' is an unused [[illager]] armed with a [[bow]]. It attacks using illusions and can also fire [[arrow]]s.
The '''illusioner''' is an [[Java Edition unused features|unused]] armed with a [[bow]]. It attacks using illusions and can also fire [[arrow]]s.


== Spawning ==
== Spawning ==

Revision as of 02:36, 2 November 2024

For the powerful mob in Minecraft Dungeons, see Dungeons:Illusioner.
This feature is exclusive to Java Edition.
 
Illusioner
Health points

32HP♥ × 16

Behavior

Hostile

Mob type

Illager, Monster

Attack
strength

Easy and normal: 2HP♥ – 5HP♥♥♥
Hard: 3HP♥♥ – 5HP♥♥♥

Spawn

By commands

The illusioner is an unused armed with a bow. It attacks using illusions and can also fire arrows.

Spawning

Illusioners do not spawn naturally, nor do they have a spawn egg in the Creative inventory. An illusioner can be spawned only using data packs or the /summon illusioner in-game command. Illusioners do not spawn in woodland mansions or pillager outposts, nor at raids or patrols. Similarly to the other unused mobs (giant and zombie horse), illusioners do not spawn in any biome, monster spawner, or world-generated structure.

Drops

When an illusioner is killed by a player or a tamed wolf, any naturally spawned equipment, including its unenchanted bow, has an 8.5% chance of dropping (or 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) and drops with a random item durability. In addition, 5XP experience orbs are dropped on player or tamed wolf kills.

The illusioner also drops one illager ominous banner and one ominous bottle if it is a raid captain.

Behavior

Although they do not naturally spawn in raids, illusioners spawned by the player attack players, adult villagers, iron golems, and wandering traders within a 16×4×16 cubic area.

An illusioner joins a nearby raid if it occurs or joins a patrol if sufficiently near a patrol captain.

The illusioner attacks with its spells and its bow, firing an arrow every second. Unless the illusioner is summoned using commands, it cannot attack with a non-bow item in its hand, cannot use tipped arrows in its offhand slot (but can use spectral arrows) and cannot use enchanted bows. Also, it is the only illager that can see its target through walls.

The Illusioner moves quickly on a semi-circular fashion and always tries to maintain a consistent distance between itself and the player, strafing from left to right and vice-versa, retreating if the player gets too close or advancing if the player retreats.

Finally, the illusioner has two spells: a spell that blinds its opponent and a spell that summons visual pseudo-duplicates and makes the illusioner invisible.

If it has no bow, the illusioner becomes "passive", an unarmed illusioner can be spawned with this command /summon illusioner ~ ~ ~ {}.

Casting Blindness

An illusioner's casting blindness.

The illusioner casts its blindness spell only if the regional difficulty is greater than 2. As a result, the world difficulty setting, the inhabited time of a chunk, the total daytime in the world and the phase of the moon from the day-night cycle affects its ability.

An illusioner casts a Blindness effect that lasts for 20 seconds upon first engaging a new player opponent. It signals this attack by raising its arms during a short-timed animation, making a low pitched sound and producing a black mist of particles (EffectSprite particle-illusioner-blindness.png: Sprite image for particle-illusioner-blindness in Minecraft). Other entities (typically a wolf, a snow golem or an iron golem) do not trigger this magic. The illusioner does not cast this spell more than once on the same player opponent, unless it has first shifted its attention to another opponent and then back to that original opponent.

This spell resets the illusioner's spell cooldown to 1 second and resets the cooldown for the blinding spell to 9 seconds.

Summoning duplicates

An illusioner's four false duplicates. The real illusioner is invisible.

As long as an illusioner is engaged in combat, it casts an Invisibility status effect on itself that lasts 60 seconds and refreshes the effect whenever the Invisibility's time runs out. The illusioner signals this spell by raising its arms, making a strange high pitched sound and producing a blue mist of particles called "mirror".

When an illusioner becomes invisible through this or another method, it creates four false duplicates of itself. These hover and waver at short distances from the actually invisible illusioner, though they do not space themselves out until the first time the illusioner is attacked. They face in exactly the same direction as the illusioner and move somewhat in step with the original, appearing to no-clip through blocks like a vex does. Despite using the shooting animation whenever the original uses its bow, only the real illusioner can shoot and be damaged.

The clones move to new positions if they were not triggered and are still bunched together. The illusioner can also do this once in a while to "refresh" the clones' positions.

When the real illusioner is damaged, its duplicates all snap back to where the real illusioner is, then quickly snap back out to new positions, making a teleporting sound, signaling the hit.

If an invisible illusioner receives the Glowing effect, all of the duplicates glow, while the true illusioner remains invisible. Moreover, only the invisible illusioner burns when catching fire.

The duplicates dissipate once the illusioner's Invisibility effect ends.

This spell resets the illusioner's spell cooldown to 1 second and resets the cooldown for the invisibility spell to 17 seconds.

Sounds

Illusioners use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Illusioner murmursHostile CreaturesRandomlyentity.illusioner.ambientsubtitles.entity.illusioner.ambient1.00.8-1.216
​Illusioner casts spellHostile CreaturesWhen a spell is completedentity.illusioner.cast_spellsubtitles.entity.illusioner.cast_spell1.01.016
​Illusioner diesHostile CreaturesWhen an illusioner diesentity.illusioner.deathsubtitles.entity.illusioner.death1.00.8-1.216
​Illusioner hurtsHostile CreaturesWhen an illusioner is damagedentity.illusioner.hurtsubtitles.entity.illusioner.hurt1.00.8-1.216
​Illusioner displacesHostile CreaturesWhen an illusioner's clones change positionentity.illusioner.mirror_movesubtitles.entity.illusioner.mirror_move1.01.016
​Illusioner prepares blindnessHostile CreaturesWhen an illusioner is about to cast blindness on its targetentity.illusioner.prepare_blindnesssubtitles.entity.illusioner.prepare_blindness1.01.016
​Illusioner prepares mirror imageHostile CreaturesWhen an illusioner is about to summon duplicatesentity.illusioner.prepare_mirrorsubtitles.entity.illusioner.prepare_mirror1.01.016
​Skeleton shoots [sound 1]Hostile CreaturesWhen an illusioner shoots an arrowentity.skeleton.shoot[sound 1]subtitles.entity.skeleton.shoot​​[sound 1]1.056-1.2516

Data values

ID

NameIdentifierEntity tags[hide]Translation key
EntitySprite illusioner.png: Sprite image for illusioner in Minecraft Illusionerillusionerillager
illager_friends
raiders
entity.minecraft.illusioner

Entity data

See also: Entity format

Illusioners have entity data associated with them that contain various properties.

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...
Kill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

[hide]Java Edition
1.1217w16a Added illusioners.
17w17aThe illusioner's Blindness spell is now cast only if the regional difficulty is 3 or above.
Illusioners now have new sound effects.
17w17bThe illusioner's blindness spell is now cast only if the regional difficulty is 2 or above.
17w18bIllusioners are no longer a valid mob for earning the Monster Hunter advancement and are no longer required to complete the Monsters Hunted advancement.
1.13pre5The entity ID for illusioners has been changed from illusion_illager to illusioner.[1]
1.1418w43a The texture of illusioners has been changed. Illusioners now have green eyes.
18w46aA loot table has been added to illusioners.
19w13a If raiding illusioners killed all the villagers in the village or the beds were destroyed, illusioners celebrate their victory by cheering and jumping.
September 29, 2019Illusioners were mentioned as potential candidates for addition to raids, in analogy to the implementation of brown mooshrooms as announced a year earlier.
1.1821w37aIllusioners no longer attack baby villagers.
Pre-release 5Illusioner texture was slightly changed, removed a few misplaced pixels.
1.1922w17a Changed its models, now the last two rows of pixels on its robes can render.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4Added illusioners.
Illusioners can only be summoned by world editing, etc.

Issues

Issues relating to "Illusioner" are maintained on the bug tracker. Issues should be reported and viewed there.

Illusioners are an unsupported mob and as such issues relating to them may not be fixed.

Trivia

  • The illusioner displace sound almost is the same as the traditional teleport sound displaced by teleportation via an ender pearl or chorus fruit, endermen or shulkers, albeit with a slight distortion at the end.
  • Illusioners shoot backward when they are in a boat.[2]
  • Illusioners hold bows in a different direction compared to skeletons or players, a little more diagonally.
  • Despite being unused, the illusioner was present in a Minecraft video about every mob in the game.[3]
    • As a result of being unused, an episode of The Story of Mobs gave instructions on how to spawn it to give context for what the mob is.[4]

Gallery

Renders

Textures

Screenshots

In other media

References

  1. MC-123540 — resolved as "Invalid".
  2. MC-137793
  3. "Which mobs did we miss?" – Minecraft on YouTube, January 19, 2024
  4. "Easter Eggs Behind The...Sick Villagers? | The Story of the Illagers" – Minecraft on YouTube, October 27, 2024
  5. MC-98316

Navigation