Happy Ghast
This feature can only be accessed through the "Drop 2 2025" experimental toggle in Bedrock Edition.
Note:
- Move certain citations to the history section.
A happy ghast is a passive counterpart of ghasts which can be harnessed and ridden by up to four players at once as a flying mount.
Health points |
20HP × 10 |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
Happy Ghast: |
Speed |
0.7 |
Spawn |
Ghastling: When a dried ghast is rehydrated in water. |
Usable items |
Ghastling: |
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Happy ghasts can only be encountered by submerging a dried ghast in water and waiting for it to hydrate into a juvenile, known as a ghastling. It cannot be harnessed or ridden until fully grown. Feeding it snowballs accelerates its growth.
These mobs were revealed at Minecraft LIVE – March 2025, and are planned to be added to the game with the Summer Drop 2025 in June 2025.[1]
Spawning Edit
Adult happy ghasts do not spawn naturally, and can only be encountered when a ghastling matures.
A ghastling spawns when a dried ghast is waterlogged[2] for 20 minutes.[3]
Drops Edit
Happy ghasts drop their equipped harness on death, if any, plus 1–3XP experience orbs when killed by a player or tamed wolf. Killing a ghastling yields no experience.
Behavior Edit
Home location Edit
Happy ghasts are bound to a home, which is initially defined as the location where they spawn. However, this is further redefined whenever certain events occur:
- When a harness is placed on or removed from them.
- When they are unleashed.
- When they are dismounted.
- When they are no longer tempted by a snowball, a harness, or a mob.
Harnessed happy ghasts and ghastlings roam within a 32-block radius of their home, while unharnessed happy ghasts roam within a 64-block radius of their home.
Healing Edit
When not at full health, happy ghasts regenerate at a rate of 1HP every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP per second.
Ghastling Edit
Ghastlings roam and occasionally follow nearby players or specific mobs within a range of 16 blocks. They move toward their target with a slight speed boost (× 1.1) and stop when within 5 blocks. Ghastlings prioritize players but can also follow the mobs listed below, provided they are not babies:
In Bedrock Edition, ghastlings do not follow targets outside their designated home area.
Ghastlings do not drown under water.
A ghastling eventually turns into an adult after 24000 ticks (20 minutes). This process can be sped up with snowballs. It takes 10 in Bedrock Edition or more in Java Edition snowballs for a newly-spawned ghastling to become fully-grown.
Ghastlings do not have a separate spawn egg, as they are juvenile happy ghasts, but they can be specifically spawned using commands. Like other baby mobs, they also have a small chance to spawn from a happy ghast spawn egg.
Happy ghast Edit
Happy ghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged.
They follow players holding snowballs. They also follow players holding a harness, if they don't have one already equipped. They can also be leashed.
Unlike regular ghasts, they are not immune to fire damage, and cannot shoot fireballs. Also unlike regular ghasts, they are attacked by withers.
Happy ghasts are somewhat unaffected by speed potions.[4][3]
Riding Edit

Happy ghasts can be ridden and piloted by the player when equipped with a harness. The harness can be taken off using shears to retrieve the item.
The first player that mounts the happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. This allows four players in total to ride one happy ghast.
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. While the happy ghast is being ridden, its goggles lower to cover its eyes. A ridden happy ghast moves at about 5 m/s when going the direction the pilot is looking in.
Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a solid block. It remains still while players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other entities (such as other mobs and items) also sit on top the stationary happy ghast. Mobs make no attempt to pathfind when on it. When no player is standing on the happy ghast, any entities left on it are flung off, which can indirectly cause mobs to fall to their death.
Only adult happy ghasts can be equipped with a harness and ridden.
Carrying leashed entities Edit

Happy ghasts can also be used to carry and transport certain entities in the air using leads.
The player can attach a leashed boat, boat with chest, or leash-able mob too large to fit in boats (horses, donkeys, mules, skeleton horses, zombie horses, camels and sniffers) to a happy ghast (both harnessed and unharnessed). A unique 4-leash design is used (this is a purely visual effect, only one lead is required) to connect the happy ghast and leashed entity together.
While the player is sneaking and holding an entity's leash, press the Use key on a happy ghast to attach the leashed entity underneath it. This secures the carried entity for safe transport while flying. The leash can be removed later by using shears on either the happy ghast or the carried entity, separating them.
Sounds Edit
Happy Ghast Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Happy Ghast croons | Friendly Creatures | Randomly | entity | subtitles | ? | ? | ? | |
Happy Ghast dies | Friendly Creatures | When a happy ghast dies | entity | subtitles | ? | ? | ? | |
Happy Ghast hurts | Friendly Creatures | When a happy ghast is damaged | entity | subtitles | ? | ? | ? | |
None[sound 1] | Friendly Creatures | While riding a happy ghast | entity | None[sound 1] | ? | ? | ? | |
Happy Ghast is ready | Friendly Creatures | When mounting a happy ghast | entity | subtitles | ? | ? | ? | |
Happy Ghast stops | Friendly Creatures | When dismounting a happy ghast | entity | subtitles | ? | ? | ? | |
Harness equips | Friendly Creatures | When equipping a harness on a happy ghast | entity | subtitles | ? | ? | ? | |
Harness unequips | Friendly Creatures | When unequipping a harness on a happy ghast | entity | subtitles | ? | ? | ? |
- ↑ Jump up to: a b MC-296368
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 1.0 | |
Friendly Creatures | When a happy ghast dies | mob | 1.0 | 1.0 | |
Friendly Creatures | When a happy ghast is damaged | mob | 1.0 | 1.0 | |
Friendly Creatures | While riding a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When mounting a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When dismounting a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When equipping a harness on a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When unequipping a harness on a happy ghast | mob | 1.0 | 1.0 |
Ghastling Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Ghastling coos | Friendly Creatures | Randomly | entity | subtitles | ? | ? | ? | |
Ghastling dies | Friendly Creatures | When a ghastling dies | entity | subtitles | ? | ? | ? | |
Happy Ghast hurts | Friendly Creatures | When a ghastling is damaged | entity | subtitles | ? | ? | ? | |
Ghastling appears | Friendly Creatures | When a ghastling spawns | entity | subtitles | ? | ? | ? |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling dies | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling is damaged | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling spawns | mob | 1.0 | 0.5 |
Data values Edit
ID Edit
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | happy_ghast | fall_damage_immune dismounts_underwater can_equip_harness | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | happy_ghast | 147 | entity |
Entity data Edit
Happy Ghast have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Advancements Edit
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
Videos Edit
History Edit
2020s | Concept art is created for a rideable ghast mount intended for implementation in Minecraft Legends.[5] | ||||||
---|---|---|---|---|---|---|---|
March 12, 2025 | The Minecraft Instagram account releases a post teasing happy ghasts, asking "how did Steve get up there." | ||||||
March 22, 2025 | ![]() ![]() | ||||||
[hide]Upcoming Java Edition | |||||||
1.21.6 | 25w15a | ![]() ![]() | |||||
25w16a | Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.80 Experiment | Preview 1.21.80.25 | ![]() ![]() | |||||
Preview 1.21.80.27 | Health reduced from 40HP to 20 × 20HP. × 10 | ||||||
1.21.90 | Preview 1.21.90.20 | All features behind the "Drop 2 2025" experimental toggle have now been fully implemented. | |||||
Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. |
Issues Edit
Issues relating to "Happy Ghast" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-296494 – The player sometimes falls from a happy ghast when reconnecting to a world
- MC-296797 – The movement of happy ghasts for non-controlling passengers is jittery
- MC-296354 – Happy ghasts aren’t affected by potions thrown on their heads
- MC-296369 – Dispensers cannot equip harnesses onto happy ghasts
- MC-296368 – minecraft:entity.happy_ghast.riding is missing subtitles
- MC-296802 – Speed attribute does not affect happy ghast
- MC-296443 – Happy ghasts don’t avoid pathfinding into dangerous blocks
- MC-296762 – Certain big mobs that can't fit in boats but can be leashed don't have a special 4 leash combination on the Happy Ghast
- MC-296803 – Players riding happy ghasts jitter or can become stuck when flying close to other players
- MC-296836 – Happy ghast saddle model doesn't change when lead is broken by exceeding max range.
- And 14 other open issues.
Bedrock Edition
- MCPE-199250 – Happy Ghast riding Minecart passing through other Minecart without entity
- MCPE-201608 – Happy Ghast Takes Friendly Fire Damage from Players Standing on Top
- MCPE-201778 – Happy Ghast becomes fully black when one block is above it
- MCPE-201862 – Some entities do not collide with happy ghasts
- MCPE-199216 – Happy ghast's block-like collision is disabled while riding it
- MCPE-201649 – Happy Ghast Size Reduction with Harness
- MCPE-216978 – The arrow's trajectory deviates when shooting on a Happy Ghast
- MCPE-200797 – Player shadow appears on happy ghast face
- MCPE-202616 – Unharnessed happy ghast can be used to float to the sky using leash
- MCPE-212378 – Baby Happy Ghast does not grow up naturally
- And 7 other open issues.
Trivia Edit
- The first concepts of the happy ghast came from Minecraft Legends concept art of a flying ghast mount.[5]
- A similar concept would be used in A Minecraft Movie, where some piglins rode ghasts in a more abusive manner.
- The texture of both adult happy ghasts and regular ghasts is more detailed than the previous ghast texture. However, it's still not consistent with the core texel size (16/m), using half density as the compromise between two tex.[6]
- During Minecraft LIVE, Agnes Larsson advised the community to construct designated "ghaststations" at their high-altitude builds, to allow for safe boarding of happy ghasts.
- In the alt text of an image on a Minecraft.net article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".[7]
- In Java Edition 25w15a, if a happy ghast has a harness and is turned back into a ghastling (by editing NBT data using
/data
), the harness remains visible and even shrinks to fit the ghastling. - Happy ghasts are the largest animal in the game, and tied for the largest non-boss mob in the game with its hostile counterpart.
- Ghastlings undergo the largest relative size transition when growing into an adult, increasing their hitbox size by over 4.2x.
- Happy ghasts have shorter tentacles than their hostile counterpart.
- Happy ghasts are one of the only two mobs to have a hitbox that interacts like a block, with the other being shulkers.
- Happy ghasts are the only mob with babies that have a unique texture from the adults.
Gallery Edit
Renders Edit
-
Happy ghast nonmoving
-
Happy ghast harnessed nonmoving
-
Happy ghast harnessed leashed nonmoving
-
Ghastling nonmoving
-
Happy ghast with blue harness leashed
-
Ghastling without its outer skin (this state cannot be seen in-game)
-
Leashed happy ghast without harness (this state cannot be seen in-game)
Screenshots Edit
-
A ghastling in a beach.
-
A player feeding a ghastling with snowballs in the frozen ocean biome.
-
A ghastling next to a player in a beach.
Mojang screenshots Edit
-
Happy ghast in a plains.
-
Noor standing on top of a happy ghast.
-
Dried ghast, ghastling and happy ghast with blue harness.
-
Multiple happy ghasts and players with the Vibrant Visuals shaders enabled.
-
A happy ghast flying over Steve in a frozen ocean.
-
Steve riding a happy ghast in a badlands.
-
Steve riding a happy ghast in a forest.
-
"A chuckle of happy ghasts floating through the air in the sunset".
-
Ari riding a happy ghast.
-
Ghastlings following Efe.
-
Ghastling following chicken.
-
Ghastlings following a warm pig.
-
Happy ghast carrying a wolf in a boat.
Textures Edit
-
Happy ghast texture
-
Ghastling texture
-
Black happy ghast harness texture file.
-
Blue happy ghast harness texture file.
-
Brown happy ghast harness texture file.
-
Cyan happy ghast harness texture file.
-
Gray happy ghast harness texture file.
-
Green happy ghast harness texture file.
-
Light blue happy ghast harness texture file.
-
Light gray happy ghast harness texture file.
-
Lime happy ghast harness texture file.
-
Magenta happy ghast harness texture file.
-
Orange happy ghast harness texture file.
-
Pink happy ghast harness texture file.
-
Purple happy ghast harness texture file.
-
Red happy ghast harness texture file.
-
White happy ghast harness texture file.
-
Yellow happy ghast harness texture file.
-
Texture for leash ropes on a Happy Ghast
Official artwork Edit
-
Zuri riding a happy ghast.
-
Kai and Noor leading a chuckle.
-
Ghastling pixel art.
-
Happy ghast with the Tiny trio.
-
Cutout of the stylized happy ghast.
In other media Edit
References Edit
- ↑ "Minecraft LIVE - March 2025" – Minecraft on YouTube, March 22, 2025
- ↑ "Minecraft Preview 1.21.80.25" by Jay Wells – Minecraft.net, April 3, 2025.
- ↑ Jump up to: a b "I Flew to Sweden to Check Out the Happy Ghast" – Grian on YouTube, April 2, 2025
Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature. - ↑ MCPE-199192 — resolved as "Works As Intended".
- ↑ Jump up to: a b "Minecraft LIVE – March 2025 | The Deep Dig – FLYING ON A HAPPY GHAST" – Minecraft on YouTube, March 22, 2025 (at 3:30)
- ↑ "The Happy Ghast pixels are 2x2 pixels. We made a compromise between core pixel size and the ghast size. With the original ghast pixel size, they look odd up close, adding more pixels made it feel better when you're close to it, and you'll be more close with the ghast than ever." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 23, 2025
- ↑ "Take a vibrant test flight" by Sophie Austin – Minecraft.net, April 3, 2025.
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