Happy Ghast: Difference between revisions
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{{About|the passive mob|other namesakes|Ghast (disambiguation)|its hostile counterpart|Ghast}} |
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{{In development|je|be|1.21.6|1.21.80|experimental-be=Drop 2 2025}} |
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{{wip| |
{{wip| |
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* Move certain citations to the history section. |
* Move certain citations to the history section. |
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}} |
}} |
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{{About|the passive mob|other namesakes|Ghast (disambiguation)}} |
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{{In development|je|be|1.21.6|1.21.80|experimental-be=Drop 2 2025}} |
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{{Infobox entity |
{{Infobox entity |
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| group = Default |
| group = Default |
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| groupsize = 240px |
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| 1-1 = Happy Ghast JE1 BE1.gif |
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| 1-1 = Happy Ghast.gif |
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| group2 = Harnessed |
| group2 = Harnessed |
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| group2size = 250px |
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| 2-1 = Happy Ghast White Harness Goggles Up JE1 BE1.gif |
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| 2-1 = Harnessed Happy Ghast.gif |
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| group3 = Ghastling |
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| group3 = Leashed |
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| 3-1 = Ghastling JE1 BE1.gif |
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| group3size = 250px |
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| extratext = View [[#Gallery|all renders]] |
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| 3-1 = Leashed Happy Ghast.gif |
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| group4 = Ghastling |
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| 4-1 = Ghastling.gif |
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| extratext = [[#Gallery|View all renders]] |
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| invimage = Happy Ghast Spawn Egg |
| invimage = Happy Ghast Spawn Egg |
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| behavior = Passive |
| behavior = Passive |
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}} |
}} |
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A '''happy ghast''' is a [[passive mob|passive]] |
A '''happy ghast''' is a [[passive mob|passive]] counterpart of [[ghast]]s which can be [[harness]]ed and [[Riding|ridden]] by up to four [[player]]s at once as a flying mount. It can only be encountered if a ghastling grows into a happy ghast. |
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A '''ghastling''' is a younger version of happy ghasts. It can only be encountered by submerging a [[Dried Ghast|dried ghast]] in [[water]] and waiting for it to grow. It cannot be harnessed or ridden, and |
A '''ghastling''' is a younger version of happy ghasts. It can only be encountered by submerging a [[Dried Ghast|dried ghast]] in [[water]] and waiting for it to grow. It cannot be harnessed or ridden, and grows into a happy ghast over time. Feeding it [[snowball]]s accelerates its growth. |
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These mobs were revealed at [[Minecraft LIVE – March 2025]], and are planned to be added to the game with the [[Summer Drop 2025]] in June 2025.<ref name=":0">{{ytl|jGNgh5zEFkY|Minecraft LIVE - March 2025|Minecraft|March 22, 2025}}</ref> |
These mobs were revealed at [[Minecraft LIVE – March 2025]], and are planned to be added to the game with the [[Summer Drop 2025]] in June 2025.<ref name=":0">{{ytl|jGNgh5zEFkY|Minecraft LIVE - March 2025|Minecraft|March 22, 2025}}</ref> |
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== Drops == |
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Happy ghasts and ghastlings do not drop any [[items]] or [[experience]] upon death, aside from their equipped [[harness]]. |
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== Spawning == |
== Spawning == |
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Neither happy ghasts nor ghastlings spawn naturally. |
Neither happy ghasts nor ghastlings spawn naturally. |
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A ghastling spawns when a [[dried ghast]] is [[waterlogged]]<ref name="terms">{{mcnet|minecraft-preview-1-21-80-24|Minecraft Preview 1.21.80.25|April 3, 2025|Jay Wells}}</ref> for 20 minutes.<ref name="grian">{{ytl|vso1iMwDuDk|I Flew to Sweden to Check Out the Happy Ghast|Grian|April 2, 2025}}<br>Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature.</ref> A happy ghast spawns when a ghastling |
A ghastling spawns when a [[dried ghast]] is [[waterlogged]]<ref name="terms">{{mcnet|minecraft-preview-1-21-80-24|Minecraft Preview 1.21.80.25|April 3, 2025|Jay Wells}}</ref> for 20 minutes.<ref name="grian">{{ytl|vso1iMwDuDk|I Flew to Sweden to Check Out the Happy Ghast|Grian|April 2, 2025}}<br>Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature.</ref> A happy ghast spawns when a ghastling grows up. |
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== Drops == |
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Happy ghasts drop their equipped harness on death, if any, plus {{xp|1|3}} [[experience]] orbs when killed by a [[player]] or tamed [[wolf]]. Killing a ghastling yields no experience. |
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== Behavior == |
== Behavior == |
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=== Home location === |
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Happy ghasts and ghastlings are bound to a home, which is initially defined as the location where they spawn. However, this is further redefined whenever certain events occur: |
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* When a [[harness]] is placed on or removed from them. |
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* When they are [[leash|unleashed]]. |
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* When they are [[riding|dismounted]]. |
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* When they are no longer tempted by a snowball, a harness, or a mob. |
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Harnessed happy ghasts and ghastlings roam within a 32-block radius of their home, while unharnessed happy ghasts roam within a 64-block radius of their home. |
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=== Healing === |
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When not at full health, happy ghasts and ghastlings regenerate at a rate of {{hp|1|mob=1}} every 30 seconds. However, if they are between [[Altitude|Y-levels]] 187 and 196 (corresponding to the [[cloud]] level), or if it is [[rain|raining]] or [[Snowfall|snowing]], they regenerate at a rate of {{hp|1|mob=1}} per second. |
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=== Ghastling === |
=== Ghastling === |
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Ghastlings roam |
Ghastlings roam and occasionally follow nearby players or specific mobs within a range of 16 blocks. They move toward their target with a slight speed boost (× 1.1) and stop when within 5 blocks. Ghastlings prioritize players but can also follow the following mobs, provided they are not [[baby|babies]]: |
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{{columns-list|colwidth=10em| |
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* {{EntityLink|Armadillo}} |
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* {{EntityLink|Bee}} |
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* {{EntityLink|Camel}} |
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* {{EntityLink|Cat}} |
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* {{EntityLink|Chicken}} |
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* {{EntityLink|Cow}} |
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* {{EntityLink|Donkey}} |
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* {{EntityLink|Fox}} |
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* {{EntityLink|Goat}} |
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* {{EntityLink|Horse}} |
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* {{EntityLink|Skeleton Horse}} |
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* {{EntityLink|Llama}} |
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* {{EntityLink|Mule}} |
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* {{EntityLink|Ocelot}} |
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* {{EntityLink|Panda}} |
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* {{EntityLink|Parrot}} |
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* {{EntityLink|Pig}} |
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* {{EntityLink|Polar Bear}} |
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* {{EntityLink|Rabbit}} |
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* {{EntityLink|Sheep}} |
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* {{EntityLink|Sniffer}} |
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* {{EntityLink|Strider}} |
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* {{EntityLink|Villager}} |
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}} |
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{{IN|BE}}, ghastlings do not follow targets outside their designated home area. |
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Specifically, after being hydrated/spawned from a [[dried ghast]] they will detect the player closest to it and "imprint" on the player, specifically following that player and occasionally taking breaks to randomly investigate their surroundings. This is essentially the way to "tame" a ghastling. |
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Ghastlings do not drown under water. |
Ghastlings do not drown under water. |
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A ghastling eventually turns into a happy ghast after 24000 ticks (20 minutes). This process can be sped up with [[snowball]]s. It takes 10 snowballs for a newly-spawned ghastling to become fully-grown. |
A ghastling eventually turns into a happy ghast after 24000 ticks (20 minutes). This process can be sped up with [[snowball]]s. It takes 10 {{in|Bedrock}} or more {{in|Java}} snowballs for a newly-spawned ghastling to become fully-grown. |
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Ghastlings do not have a separate [[spawn egg]], as they are the juvenile version of the happy ghast, but they can be spawned using [[command]]s. |
Ghastlings do not have a separate [[spawn egg]], as they are the juvenile version of the happy ghast, but they can be spawned using [[command]]s. |
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They follow players holding [[snowball]]s. They also follow players holding a [[harness]], if they don't have one already equipped. They can also be [[leash]]ed. |
They follow players holding [[snowball]]s. They also follow players holding a [[harness]], if they don't have one already equipped. They can also be [[leash]]ed. |
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When not at full health, happy ghasts slowly regenerate health over time.<ref name="bobicraft">{{ytl|Yg0RdCicT5U|👉 Lo que NO VISTE del HAPPY GHAST!|Bobicraft|March 23, 2025}}<br>Bobicraft was part of [[Minecraft LIVE – March 2025]] and playtested the feature.</ref> Elsewhere, they regenerate at the same rate as [[horse]]s.<ref>{{tweet|gnembon_mc|1907563653529809126|Yes. Slowly like a horse elsewhere and faster in the clouds|April 2, 2024}}</ref> If the happy ghast flies to [[Altitude|Y level]] 195 (where [[clouds]] are located) or if it is [[rain|raining]] or [[Snowfall|snowing]], it regenerates health at a faster rate (half a heart per second). |
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Unlike regular [[ghast]]s, they are not immune to fire damage, and cannot shoot [[fireball]]s. Also unlike regular ghasts, they are attacked by [[wither]]s. |
Unlike regular [[ghast]]s, they are not immune to fire damage, and cannot shoot [[fireball]]s. Also unlike regular ghasts, they are attacked by [[wither]]s. |
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Happy ghasts are somewhat unaffected by [[speed]] potions.<ref>{{bug|MCPE-199192}}</ref><ref name="grian">{{ytl|vso1iMwDuDk|I Flew to Sweden to Check Out the Happy Ghast|Grian|April 2, 2025}}<br>Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature.</ref> |
Happy ghasts are somewhat unaffected by [[speed]] potions.<ref>{{bug|MCPE-199192|||WAI}}</ref><ref name="grian">{{ytl|vso1iMwDuDk|I Flew to Sweden to Check Out the Happy Ghast|Grian|April 2, 2025}}<br>Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature.</ref> |
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=== Riding === |
==== Riding ==== |
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{{main|Riding}} |
{{main|Riding}} |
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[[File:Steve Riding Happy Ghast.gif|right|thumb|200px|A happy ghast being ridden by [[Steve]]]] |
[[File:Steve Riding Happy Ghast.gif|right|thumb|200px|A happy ghast being ridden by [[Steve]]]] |
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The first player that mounts the happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. This allows four players in total to ride one happy ghast. |
The first player that mounts the happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. This allows four players in total to ride one happy ghast. |
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When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. While the happy ghast is being ridden, its goggles lower to cover its eyes. |
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. While the happy ghast is being ridden, its goggles lower to cover its eyes. A ridden happy ghast moves at about 5 m/s when going the direction the pilot is looking in. |
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Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a [[solid block]]. It remains still while players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other entities (such as other mobs and items) also sit on top the stationary happy ghast. Mobs make no attempt to [[pathfind]] when on it. When no player is standing on the ghast, any entities left on it |
Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a [[solid block]]. It remains still while players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other entities (such as other mobs and items) also sit on top the stationary happy ghast. Mobs make no attempt to [[pathfind]] when on it. When no player is standing on the ghast, any entities left on it are flung off, which can indirectly cause mobs to fall to their [[death]]. |
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{{-}} |
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==== Carrying leashed entities ==== |
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[[File:Happy ghast carrying a boat.png|right|thumb|200px|Happy ghast carrying a boat on a lead]] |
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Happy ghasts can also be used to carry and transport certain entities in the air using [[lead]]s. |
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The player can attach a leashed [[boat]], [[boat with chest]], or leash-able mob too large to fit in boats ([[horse]]s, [[donkey]]s, [[mule]]s, [[camel]]s and [[sniffer]]s) to a harnessed happy ghast. |
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While the player is [[sneak]]ing and holding an entity's leash, press the {{control|Use}} key on a happy ghast to attach the leashed entity underneath it. This secures the carried entity for safe transport while flying. The leash can be removed later by using [[shear]]s on either the happy ghast or the carried entity, separating them. |
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== Sounds == |
== Sounds == |
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{{Missing info|section|Incomplete information for JE's Happy Ghast and Ghastling sounds}} |
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=== Happy Ghast === |
=== Happy Ghast === |
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{{Edition|java}}: |
{{Edition|java}}: |
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|translationkey=subtitles.entity.happy_ghast.ambient |
|translationkey=subtitles.entity.happy_ghast.ambient |
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}} |
}} |
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|{{SoundLine |
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|sound=Happy_Ghast_death.wav |
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|subtitle=Happy Ghast dies |
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|source=neutral |
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|description=When a happy ghast dies |
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|id=entity.happy_ghast.death |
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|translationkey=subtitles.entity.happy_ghast.death |
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}} |
}} |
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|{{SoundLine |
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|sound=Happy_Ghast_hurt1.wav |
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|sound2=Happy_Ghast_hurt2.wav |
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|sound3=Happy_Ghast_hurt3.wav |
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|sound4=Happy_Ghast_hurt4.wav |
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|sound5=Happy_Ghast_hurt5.wav |
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|sound6=Happy_Ghast_hurt6.wav |
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|subtitle=Happy Ghast hurts |
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|source=neutral |
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|description=When a happy ghast is damaged |
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|id=entity.happy_ghast.hurt |
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|translationkey=subtitles.entity.happy_ghast.hurt |
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}} |
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|{{SoundLine |
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|sound=Happy_Ghast_ghast_ride.wav |
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|subtitle=MC-296368 |
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|source=neutral |
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|description=While riding a happy ghast |
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|id=entity.happy_ghast.riding |
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|translationkey=- |
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}} |
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|{{SoundLine |
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|sound=Happy_Ghast_goggles_down.wav |
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|subtitle=Happy Ghast is ready |
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|source=neutral |
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|description=When mounting a happy ghast |
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|id=entity.happy_ghast.harness_goggles_down |
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|translationkey=subtitles.entity.happy_ghast.harness_goggles_down |
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}} |
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|{{SoundLine |
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|sound=Happy_Ghast_goggles_up.wav |
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|subtitle=Happy Ghast stops |
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|source=neutral |
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|description=When dismounting a happy ghast |
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|id=entity.happy_ghast.harness_goggles_up |
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|translationkey=subtitles.entity.happy_ghast.harness_goggles_up |
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}} |
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|{{SoundLine |
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|sound=Happy_Ghast_harness_equip.wav |
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|subtitle=Harness equips |
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|source=neutral |
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|description=When equipping a harness on a happy ghast |
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|id=entity.happy_ghast.equip |
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|translationkey=subtitles.entity.happy_ghast.equip |
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}} |
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|{{SoundLine |
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|sound=Happy_Ghast_harness_unequip.wav |
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|subtitle=Harness unequips |
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|source=neutral |
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|description=When unequipping a harness on a happy ghast |
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|id=entity.happy_ghast.unequip |
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|translationkey=subtitles.entity.happy_ghast.unequip |
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}} |
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}} |
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{{Edition|bedrock}}: |
{{Edition|bedrock}}: |
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{{SoundTable|type=bedrock |
{{SoundTable|type=bedrock |
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=== Ghastling === |
=== Ghastling === |
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{{Edition|Java}} |
{{Edition|Java}}: |
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{{SoundTable|type=java |
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{{empty section}} |
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|{{SoundLine |
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|sound=Ghastling_ambient1.wav |
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|sound2=Ghastling_ambient2.wav |
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|sound3=Ghastling_ambient3.wav |
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|sound4=Ghastling_ambient4.wav |
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|sound5=Ghastling_ambient5.wav |
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|sound6=Ghastling_ambient6.wav |
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|sound7=Ghastling_ambient7.wav |
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|subtitle=Ghastling coos |
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|source=neutral |
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|description=Randomly |
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|id=entity.ghastling.ambient |
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|translationkey=subtitles.entity.ghastling.ambient |
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}} |
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|{{SoundLine |
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|sound=Ghastling_death.wav |
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|subtitle=Ghastling dies |
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|source=neutral |
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|description=When a ghastling dies |
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|id=entity.ghastling.death |
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|translationkey=subtitles.entity.ghastling.death |
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}} |
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|{{SoundLine |
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|sound=Ghastling_hurt1.wav |
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|sound2=Ghastling_hurt2.wav |
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|sound3=Ghastling_hurt3.wav |
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|sound4=Ghastling_hurt4.wav |
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|sound5=Ghastling_hurt5.wav |
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|subtitle=Happy Ghast hurts |
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|source=neutral |
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|description=When a ghastling is damaged |
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|id=entity.ghastling.hurt |
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|translationkey=subtitles.entity.ghastling.hurt |
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}} |
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|{{SoundLine |
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|sound=Ghastling_spawn.wav |
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|subtitle=Ghastling appears |
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|source=neutral |
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|description=When a ghastling spawns |
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|id=entity.ghastling.spawn |
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|translationkey=subtitles.entity.ghastling.spawn |
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}} |
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}} |
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{{Edition|bedrock}}: |
{{Edition|bedrock}}: |
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{{SoundTable|type=bedrock |
{{SoundTable|type=bedrock |
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== Data values == |
== Data values == |
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{{missing|section|Entity data}} |
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=== ID === |
=== ID === |
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{{edition|java}}: |
{{edition|java}}: |
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|foot=1 |
|foot=1 |
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}} |
}} |
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===Entity data=== |
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Happy Ghast have entity data associated with them that contain various properties. |
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{{el|java}}: |
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{{main|Entity format}} |
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{{/ED}} |
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== Advancements == |
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{{load advancements|Adventure;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} |
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== Videos == |
== Videos == |
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{{HistoryTable |
{{HistoryTable |
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|{{HistoryLine||2020s|link=Minecraft Legends|Concept art is created for a rideable ghast mount intended for implementation in ''[[Minecraft Legends]]''.<ref name="legends-concept">{{ytl|xiEKl4vWKQQ|Minecraft LIVE – March 2025 | The Deep Dig – FLYING ON A HAPPY GHAST|Minecraft|March 22, 2025|t=210}} (at 3:30)</ref>}} |
|{{HistoryLine||2020s|link=Minecraft Legends|Concept art is created for a rideable ghast mount intended for implementation in ''[[Minecraft Legends]]''.<ref name="legends-concept">{{ytl|xiEKl4vWKQQ|Minecraft LIVE – March 2025 | The Deep Dig – FLYING ON A HAPPY GHAST|Minecraft|March 22, 2025|t=210}} (at 3:30)</ref>}} |
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|{{HistoryLine||March 12, 2025|link=https://www.instagram.com/minecraft/p/DHHJMfORUg2|The ''Minecraft'' Instagram account releases a post teasing happy ghasts, asking "how did [[Steve]] get up there."}} |
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|{{HistoryLine||March 22, 2025|link=https://www.youtube.com/watch?v=jGNgh5zEFkY|[[File:Ghastling (pre-release).gif|32px]][[File:Happy Ghast.gif|32px]] Ghastlings and happy ghasts are revealed at [[Minecraft LIVE – March 2025]].}} |
|{{HistoryLine||March 22, 2025|link=https://www.youtube.com/watch?v=jGNgh5zEFkY|[[File:Ghastling (pre-release).gif|32px]][[File:Happy Ghast.gif|32px]] Ghastlings and happy ghasts are revealed at [[Minecraft LIVE – March 2025]].}} |
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|{{HistoryLine|java upcoming}} |
|{{HistoryLine|java upcoming}} |
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|{{HistoryLine||1.21.6|dev=25w15a|[[File:Ghastling JE1 BE1.gif|32px]][[File:Happy Ghast JE1 BE1.gif|32px]] Added ghastlings and happy ghasts.}} |
|{{HistoryLine||1.21.6|dev=25w15a|[[File:Ghastling JE1 BE1.gif|32px]][[File:Happy Ghast JE1 BE1.gif|32px]] Added ghastlings and happy ghasts.}} |
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|{{HistoryLine|||dev=25w16a|[[Boat]]s and large mobs that can be [[lead|leashed]] but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.}} |
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|{{HistoryLine|bedrock upcoming}} |
|{{HistoryLine|bedrock upcoming}} |
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|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|experiment=Drop 2 2025|[[File:Ghastling JE1 BE1.gif|32px]][[File:Happy Ghast JE1 BE1.gif|32px]] Added ghastlings and happy ghasts.}} |
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|experiment=Drop 2 2025|[[File:Ghastling JE1 BE1.gif|32px]][[File:Happy Ghast JE1 BE1.gif|32px]] Added ghastlings and happy ghasts.}} |
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|{{HistoryLine|||dev=Preview 1.21.80.27|Health reduced from {{hp|40|mob=1}} to {{hp|20|mob=1}}.}} |
|{{HistoryLine|||dev=Preview 1.21.80.27|Health reduced from {{hp|40|mob=1}} to {{hp|20|mob=1}}.}} |
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|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|[[Boats]] and large mobs that can be [[lead|leashed]] but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.}} |
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}} |
}} |
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* The first concepts of the happy ghast came from {{MCL}} concept art of a flying ghast mount.<ref name="legends-concept"/> |
* The first concepts of the happy ghast came from {{MCL}} concept art of a flying ghast mount.<ref name="legends-concept"/> |
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** A similar concept would be used in {{AMCM}}, where some {{AMCM|piglin}}s rode {{AMCM|ghasts}} in a more abusive manner. |
** A similar concept would be used in {{AMCM}}, where some {{AMCM|piglin}}s rode {{AMCM|ghasts}} in a more abusive manner. |
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* |
* The texture of both happy ghasts and regular ghasts is more detailed than the previous ghast texture. However, it's still not consistent with the core texel size (16/m), using half density as the compromise between two tex.<ref>{{tweet|JasperBoerstra|1903675022209601786|The Happy Ghast pixels are 2x2 pixels. We made a compromise between core pixel size and the ghast size. With the original ghast pixel size, they look odd up close, adding more pixels made it feel better when you're close to it, and you'll be more close with the ghast than ever.|Mar 23, 2025|name=[[Jasper Boestra]]}}</ref> |
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* During Minecraft LIVE, [[Agnes Larsson]] advised the community to construct designated "ghaststations" at their high-altitude builds, to allow for safe boarding of happy ghasts. |
* During Minecraft LIVE, [[Agnes Larsson]] advised the community to construct designated "ghaststations" at their high-altitude builds, to allow for safe boarding of happy ghasts. |
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* In the alt text of [[:File:VibrantVisuals happyghasts.webp|an image]] on a [[Minecraft.net]] article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".<ref>{{mcnet|take-a-vibrant-test-flight|Take a vibrant test flight|April 3, 2025|Sophie Austin}}</ref> |
* In the alt text of [[:File:VibrantVisuals happyghasts.webp|an image]] on a [[Minecraft.net]] article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".<ref>{{mcnet|take-a-vibrant-test-flight|Take a vibrant test flight|April 3, 2025|Sophie Austin}}</ref> |
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* |
* In [[Java Edition 25w15a]], if a happy ghast has a harness and is turned back into a ghastling (by editing NBT data using {{cmd|data}}), the harness remains visible and even shrinks to fit the ghastling. |
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* Happy ghasts are the largest [[animal]] in the game, and tied for the largest non-boss [[mob]] in the game with [[ghast|its hostile counterpart]]. |
|||
* The ghastling is one of the only mobs that has an internal texture. |
|||
* Ghastlings undergo the largest relative size transition when growing into an adult, increasing their hitbox size by over 4.2x. |
|||
==Gallery== |
==Gallery== |
||
=== Renders === |
=== Renders === |
||
<gallery> |
|||
Happy_Ghast_Render_JE1_BE1.png|Happy ghast nonmoving |
|||
Happy_Ghast_Harnessed_Render_JE1_BE1.png|Happy ghast harnessed nonmoving |
|||
Happy_Ghast_Harnessed_Leashed_Render_JE1_BE1.png|Happy ghast harnessed leashed nonmoving |
|||
Ghastling_Render_JE1_BE1.png|Ghastling nonmoving |
|||
Happy Ghast Blue Harness Goggles Up Leashed JE1 BE1.gif|Happy ghast with blue harness leashed |
|||
Ghastling without Outer Skin JE1 BE1.png|Ghastling without its outer skin (this state cannot be seen in-game) |
|||
Happy Ghast Leashed JE1 BE1.gif|Leashed happy ghast without harness (this state cannot be seen in-game) |
|||
</gallery> |
|||
{{hidden begin| Goggles up }} |
{{hidden begin| Goggles up }} |
||
<gallery> |
<gallery> |
||
Line 332: | Line 511: | ||
=== Screenshots === |
=== Screenshots === |
||
<gallery> |
<gallery> |
||
Ghastling beach.png|A ghastling in a [[beach]]. |
File:Ghastling beach.png|A ghastling in a [[beach]]. |
||
Player feeding a Ghastling a snowball screenshot .png| |
File:Player feeding a Ghastling a snowball screenshot .png|A player feeding a ghastling with [[snowball|snowballs]] in the [[frozen ocean]] biome. |
||
Ghastling at the Beach.png |
File:Ghastling at the Beach.png|A ghastling next to a player in a [[beach]]. |
||
</gallery> |
</gallery> |
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Line 341: | Line 520: | ||
File:Noor Standing on Happy Ghast.jpeg|[[Noor]] standing on top of a happy ghast. |
File:Noor Standing on Happy Ghast.jpeg|[[Noor]] standing on top of a happy ghast. |
||
File:New Ghasts.png|Dried ghast, ghastling and happy ghast with blue harness. |
File:New Ghasts.png|Dried ghast, ghastling and happy ghast with blue harness. |
||
File:Multiple happy ghasts with multiple players with Vibrant Visuals.jpeg|Multiple happy ghasts and players with [[Vibrant Visuals shaders]] enabled. |
File:Multiple happy ghasts with multiple players with Vibrant Visuals.jpeg|Multiple happy ghasts and players with the [[Vibrant Visuals shaders]] enabled. |
||
File:Happy Ghast in Canyon.png|Steve next to a happy ghast |
File:Happy Ghast in Canyon.png|[[Steve]] next to a harnessed happy ghast in a [[badlands]]. |
||
File:Happy Ghast in Frozen Ocean.png|A happy ghast flying over Steve in a [[frozen ocean]]. |
File:Happy Ghast in Frozen Ocean.png|A happy ghast flying over Steve in a [[frozen ocean]]. |
||
File:Happy Ghast in Badlands.png|Steve riding a happy ghast |
File:Happy Ghast in Badlands.png|Steve riding a happy ghast in a badlands. |
||
File:Happy Ghast Flying Over River.png| |
File:Happy Ghast Flying Over River.png|Steve riding a happy ghast in a [[forest]]. |
||
File:Happy ghast deep dig.png|[[Agnes Larsson|Agnes]], [[Felix Jones|Felix]], and Snifferish riding a happy ghast wearing a red harness, and happy ghasts wearing green, blue, and lime harnesses |
File:Happy ghast deep dig.png|[[Agnes Larsson|Agnes]], [[Felix Jones|Felix]], and Snifferish riding a happy ghast wearing a red harness, and happy ghasts wearing green, blue, and lime harnesses |
||
File:VibrantVisuals happyghasts.webp|"A chuckle of happy ghasts floating through the air in the sunset". |
File:VibrantVisuals happyghasts.webp|"A chuckle of happy ghasts floating through the air in the sunset". |
||
Line 352: | Line 531: | ||
File:Zuri and Kai riding a happy ghast.jpeg|[[Zuri]] and [[Kai]] riding a happy ghast. |
File:Zuri and Kai riding a happy ghast.jpeg|[[Zuri]] and [[Kai]] riding a happy ghast. |
||
File:Ghastlings following a warm pig.jpeg|Ghastlings following a [[warm pig]]. |
File:Ghastlings following a warm pig.jpeg|Ghastlings following a [[warm pig]]. |
||
File:Zuri riding a happy ghast.jpeg|Zuri riding a happy ghast. |
|||
</gallery> |
</gallery> |
||
=== Textures === |
=== Textures === |
||
<gallery class="pixel-image"> |
<gallery class="pixel-image"> |
||
Happy_Ghast_(Texture).png|Happy |
Happy_Ghast_(Texture).png|Happy ghast texture |
||
Ghastling_(Texture).png|Ghastling texture |
Ghastling_(Texture).png|Ghastling texture |
||
Black_harness.png|Black happy ghast harness texture file. |
Black_harness.png|Black happy ghast harness texture file. |
||
Line 375: | Line 553: | ||
White_harness.png|White happy ghast harness texture file. |
White_harness.png|White happy ghast harness texture file. |
||
Yellow_harness.png|Yellow happy ghast harness texture file. |
Yellow_harness.png|Yellow happy ghast harness texture file. |
||
Happy_Ghast_Harness_Ropes_(Texture).png|Texture for leash ropes on a Happy Ghast |
|||
</gallery> |
</gallery> |
||
=== Official artwork === |
=== Official artwork === |
||
<gallery> |
<gallery> |
||
File:Zuri riding a happy ghast.jpeg|Zuri riding a happy ghast. |
|||
File:Ghastling Pixel Art.png|alt=|Ghastling artwork |
|||
File:Happy ghasts leashed to boats.jpeg|Kai and Noor leading a chuckle. |
|||
File:New Ghasts Pixel Art.png|Happy ghast artwork |
|||
File:Ghastling Pixel Art.png|alt=|Ghastling pixel art. |
|||
File:Happy Ghast pixel art.png|Happy ghast artwork cutout |
|||
File:New Ghasts Pixel Art.png|Happy ghast with the [[Tiny]] trio. |
|||
File:Happy Ghast pixel art.png|Cutout of the stylized happy ghast. |
|||
</gallery> |
</gallery> |
||
== References == |
== References == |
||
{{reflist}} |
{{reflist}} |
||
Line 398: | Line 578: | ||
[[fr:Ghast joyeux]] |
[[fr:Ghast joyeux]] |
||
[[ja:Happy Ghast]] |
[[ja:Happy Ghast]] |
||
[[ko:행복한 가스트]] |
|||
[[pt:Ghast Feliz]] |
[[pt:Ghast Feliz]] |
||
[[ru:Счастливый гаст]] |
[[ru:Счастливый гаст]] |
Latest revision as of 15:38, 23 April 2025
This feature can only be accessed through the "Drop 2 2025" experimental toggle in Bedrock Edition.
Note:
- Move certain citations to the history section.
Health points |
20HP × 10 |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
Happy Ghast: |
Speed |
0.7 |
Spawn |
Ghastling: When a dried ghast is rehydrated in water. |
Usable items |
Ghastling: |
{ "extratext": "[[#Gallery|View all renders]]", "title": "Happy Ghast", "images": [ "Happy Ghast.gif", "Harnessed Happy Ghast.gif", "Leashed Happy Ghast.gif", "Ghastling.gif" ], "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "'''Happy Ghast:'''<br/>Height: 4.0 blocks<br/>Width: 4.0 blocks<br/>'''Ghastling:'''<br/>Height: 0.95 blocks<br/>Width: 0.95 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.7", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "Ghastling: When a (link to dried ghast article, displayed as dried ghast) is rehydrated in (link to water article, displayed as water).<br/>\nHappy Ghast: When a Ghastling grows up.", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "Usable items" } ], "invimages": [ "Happy Ghast Spawn Egg" ] }
A happy ghast is a passive counterpart of ghasts which can be harnessed and ridden by up to four players at once as a flying mount. It can only be encountered if a ghastling grows into a happy ghast.
A ghastling is a younger version of happy ghasts. It can only be encountered by submerging a dried ghast in water and waiting for it to grow. It cannot be harnessed or ridden, and grows into a happy ghast over time. Feeding it snowballs accelerates its growth.
These mobs were revealed at Minecraft LIVE – March 2025, and are planned to be added to the game with the Summer Drop 2025 in June 2025.[1]
Spawning[edit | edit source]
Neither happy ghasts nor ghastlings spawn naturally.
A ghastling spawns when a dried ghast is waterlogged[2] for 20 minutes.[3] A happy ghast spawns when a ghastling grows up.
Drops[edit | edit source]
Happy ghasts drop their equipped harness on death, if any, plus 1–3XP experience orbs when killed by a player or tamed wolf. Killing a ghastling yields no experience.
Behavior[edit | edit source]
Home location[edit | edit source]
Happy ghasts and ghastlings are bound to a home, which is initially defined as the location where they spawn. However, this is further redefined whenever certain events occur:
- When a harness is placed on or removed from them.
- When they are unleashed.
- When they are dismounted.
- When they are no longer tempted by a snowball, a harness, or a mob.
Harnessed happy ghasts and ghastlings roam within a 32-block radius of their home, while unharnessed happy ghasts roam within a 64-block radius of their home.
Healing[edit | edit source]
When not at full health, happy ghasts and ghastlings regenerate at a rate of 1HP every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP per second.
Ghastling[edit | edit source]
Ghastlings roam and occasionally follow nearby players or specific mobs within a range of 16 blocks. They move toward their target with a slight speed boost (× 1.1) and stop when within 5 blocks. Ghastlings prioritize players but can also follow the following mobs, provided they are not babies:
In Bedrock Edition, ghastlings do not follow targets outside their designated home area.
Ghastlings do not drown under water.
A ghastling eventually turns into a happy ghast after 24000 ticks (20 minutes). This process can be sped up with snowballs. It takes 10 in Bedrock Edition or more in Java Edition snowballs for a newly-spawned ghastling to become fully-grown.
Ghastlings do not have a separate spawn egg, as they are the juvenile version of the happy ghast, but they can be spawned using commands.
Happy Ghast[edit | edit source]
Happy ghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged.
They follow players holding snowballs. They also follow players holding a harness, if they don't have one already equipped. They can also be leashed.
Unlike regular ghasts, they are not immune to fire damage, and cannot shoot fireballs. Also unlike regular ghasts, they are attacked by withers.
Happy ghasts are somewhat unaffected by speed potions.[4][3]
Riding[edit | edit source]

Happy ghasts can be ridden by up to four players at once when equipped with a harness. The harness can be taken off using shears to retrieve the item.
The first player that mounts the happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. This allows four players in total to ride one happy ghast.
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. While the happy ghast is being ridden, its goggles lower to cover its eyes. A ridden happy ghast moves at about 5 m/s when going the direction the pilot is looking in.
Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a solid block. It remains still while players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other entities (such as other mobs and items) also sit on top the stationary happy ghast. Mobs make no attempt to pathfind when on it. When no player is standing on the ghast, any entities left on it are flung off, which can indirectly cause mobs to fall to their death.
Carrying leashed entities[edit | edit source]

Happy ghasts can also be used to carry and transport certain entities in the air using leads.
The player can attach a leashed boat, boat with chest, or leash-able mob too large to fit in boats (horses, donkeys, mules, camels and sniffers) to a harnessed happy ghast.
While the player is sneaking and holding an entity's leash, press the Use key on a happy ghast to attach the leashed entity underneath it. This secures the carried entity for safe transport while flying. The leash can be removed later by using shears on either the happy ghast or the carried entity, separating them.
Sounds[edit | edit source]
Happy Ghast[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Happy Ghast croons | Friendly Creatures | Randomly | entity | subtitles | ? | ? | ? | |
Happy Ghast dies | Friendly Creatures | When a happy ghast dies | entity | subtitles | ? | ? | ? | |
Happy Ghast hurts | Friendly Creatures | When a happy ghast is damaged | entity | subtitles | ? | ? | ? | |
None[sound 1] | Friendly Creatures | While riding a happy ghast | entity | None[sound 1] | ? | ? | ? | |
Happy Ghast is ready | Friendly Creatures | When mounting a happy ghast | entity | subtitles | ? | ? | ? | |
Happy Ghast stops | Friendly Creatures | When dismounting a happy ghast | entity | subtitles | ? | ? | ? | |
Harness equips | Friendly Creatures | When equipping a harness on a happy ghast | entity | subtitles | ? | ? | ? | |
Harness unequips | Friendly Creatures | When unequipping a harness on a happy ghast | entity | subtitles | ? | ? | ? |
- ↑ Jump up to: a b MC-296368
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 1.0 | |
Friendly Creatures | When a happy ghast dies | mob | 1.0 | 1.0 | |
Friendly Creatures | When a happy ghast is damaged | mob | 1.0 | 1.0 | |
Friendly Creatures | While riding a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When mounting a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When dismounting a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When equipping a harness on a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When unequipping a harness on a happy ghast | mob | 1.0 | 1.0 |
Ghastling[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Ghastling coos | Friendly Creatures | Randomly | entity | subtitles | ? | ? | ? | |
Ghastling dies | Friendly Creatures | When a ghastling dies | entity | subtitles | ? | ? | ? | |
Happy Ghast hurts | Friendly Creatures | When a ghastling is damaged | entity | subtitles | ? | ? | ? | |
Ghastling appears | Friendly Creatures | When a ghastling spawns | entity | subtitles | ? | ? | ? |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling dies | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling is damaged | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling spawns | mob | 1.0 | 0.5 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | happy_ghast | fall_damage_immune dismounts_underwater can_equip_harness | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | happy_ghast | 147 | entity |
Entity data[edit | edit source]
Happy Ghast have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
Videos[edit | edit source]
History[edit | edit source]
2020s | Concept art is created for a rideable ghast mount intended for implementation in Minecraft Legends.[5] | ||||||
---|---|---|---|---|---|---|---|
March 12, 2025 | The Minecraft Instagram account releases a post teasing happy ghasts, asking "how did Steve get up there." | ||||||
March 22, 2025 | ![]() ![]() | ||||||
[hide]Upcoming Java Edition | |||||||
1.21.6 | 25w15a | ![]() ![]() | |||||
25w16a | Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.80 Experiment | Preview 1.21.80.25 | ![]() ![]() | |||||
Preview 1.21.80.27 | Health reduced from 40HP to 20 × 20HP. × 10 | ||||||
1.21.90 | Preview 1.21.90.20 | Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. |
Issues[edit | edit source]
Issues relating to "Happy Ghast" or "Ghastling" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-296494 – The player sometimes falls from a happy ghast when reconnecting to a world
- MC-296797 – The movement of happy ghasts for non-controlling passengers is jittery
- MC-296354 – Happy ghasts aren’t affected by potions thrown on their heads
- MC-296368 – minecraft:entity.happy_ghast.riding is missing subtitles
- MC-296369 – Dispensers cannot equip harnesses onto happy ghasts
- MC-296802 – Speed attribute does not affect happy ghast
- MC-296443 – Happy ghasts don’t avoid pathfinding into dangerous blocks
- MC-296762 – Certain big mobs that can't fit in boats but can be leashed don't have a special 4 leash combination on the Happy Ghast
- MC-296803 – Players riding happy ghasts jitter or can become stuck when flying close to other players
- MC-296836 – Happy ghast saddle model doesn't change when lead is broken by exceeding max range.
- And 16 other open issues.
Bedrock Edition
- MCPE-201862 – Some entities do not collide with happy ghasts
- MCPE-199250 – Happy Ghast riding Minecart passing through other Minecart without entity
- MCPE-201608 – Happy Ghast Takes Friendly Fire Damage from Players Standing on Top
- MCPE-201649 – Happy Ghast Size Reduction with Harness
- MCPE-201778 – Happy Ghast becomes fully black when one block is above it
- MCPE-216978 – The arrow's trajectory deviates when shooting on a Happy Ghast
- MCPE-199216 – Happy ghast's block-like collision is disabled while riding it
- MCPE-200797 – Player shadow appears on happy ghast face
- MCPE-202616 – Unharnessed happy ghast can be used to float to the sky using leash
- MCPE-212378 – Baby Happy Ghast does not grow up naturally
- And 7 other open issues.
Trivia[edit | edit source]
- The first concepts of the happy ghast came from Minecraft Legends concept art of a flying ghast mount.[5]
- A similar concept would be used in A Minecraft Movie, where some piglins rode ghasts in a more abusive manner.
- The texture of both happy ghasts and regular ghasts is more detailed than the previous ghast texture. However, it's still not consistent with the core texel size (16/m), using half density as the compromise between two tex.[6]
- During Minecraft LIVE, Agnes Larsson advised the community to construct designated "ghaststations" at their high-altitude builds, to allow for safe boarding of happy ghasts.
- In the alt text of an image on a Minecraft.net article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".[7]
- In Java Edition 25w15a, if a happy ghast has a harness and is turned back into a ghastling (by editing NBT data using
/data
), the harness remains visible and even shrinks to fit the ghastling. - Happy ghasts are the largest animal in the game, and tied for the largest non-boss mob in the game with its hostile counterpart.
- Ghastlings undergo the largest relative size transition when growing into an adult, increasing their hitbox size by over 4.2x.
Gallery[edit | edit source]
Renders[edit | edit source]
-
Happy ghast nonmoving
-
Happy ghast harnessed nonmoving
-
Happy ghast harnessed leashed nonmoving
-
Ghastling nonmoving
-
Happy ghast with blue harness leashed
-
Ghastling without its outer skin (this state cannot be seen in-game)
-
Leashed happy ghast without harness (this state cannot be seen in-game)
Screenshots[edit | edit source]
-
A ghastling in a beach.
-
A player feeding a ghastling with snowballs in the frozen ocean biome.
-
A ghastling next to a player in a beach.
Mojang screenshots[edit | edit source]
-
Noor standing on top of a happy ghast.
-
Dried ghast, ghastling and happy ghast with blue harness.
-
Multiple happy ghasts and players with the Vibrant Visuals shaders enabled.
-
A happy ghast flying over Steve in a frozen ocean.
-
Steve riding a happy ghast in a badlands.
-
Steve riding a happy ghast in a forest.
-
"A chuckle of happy ghasts floating through the air in the sunset".
-
Ari riding a happy ghast.
-
Ghastlings following Efe.
-
Ghastlings following a warm pig.
Textures[edit | edit source]
-
Happy ghast texture
-
Ghastling texture
-
Black happy ghast harness texture file.
-
Blue happy ghast harness texture file.
-
Brown happy ghast harness texture file.
-
Cyan happy ghast harness texture file.
-
Gray happy ghast harness texture file.
-
Green happy ghast harness texture file.
-
Light blue happy ghast harness texture file.
-
Light gray happy ghast harness texture file.
-
Lime happy ghast harness texture file.
-
Magenta happy ghast harness texture file.
-
Orange happy ghast harness texture file.
-
Pink happy ghast harness texture file.
-
Purple happy ghast harness texture file.
-
Red happy ghast harness texture file.
-
White happy ghast harness texture file.
-
Yellow happy ghast harness texture file.
-
Texture for leash ropes on a Happy Ghast
Official artwork[edit | edit source]
-
Zuri riding a happy ghast.
-
Kai and Noor leading a chuckle.
-
Ghastling pixel art.
-
Happy ghast with the Tiny trio.
-
Cutout of the stylized happy ghast.
References[edit | edit source]
- ↑ "Minecraft LIVE - March 2025" – Minecraft on YouTube, March 22, 2025
- ↑ "Minecraft Preview 1.21.80.25" by Jay Wells – Minecraft.net, April 3, 2025.
- ↑ Jump up to: a b "I Flew to Sweden to Check Out the Happy Ghast" – Grian on YouTube, April 2, 2025
Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature. - ↑ MCPE-199192 — resolved as "Works As Intended".
- ↑ Jump up to: a b "Minecraft LIVE – March 2025 | The Deep Dig – FLYING ON A HAPPY GHAST" – Minecraft on YouTube, March 22, 2025 (at 3:30)
- ↑ "The Happy Ghast pixels are 2x2 pixels. We made a compromise between core pixel size and the ghast size. With the original ghast pixel size, they look odd up close, adding more pixels made it feel better when you're close to it, and you'll be more close with the ghast than ever." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 23, 2025
- ↑ "Take a vibrant test flight" by Sophie Austin – Minecraft.net, April 3, 2025.
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