Fishing: Difference between revisions
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Revision as of 14:37, 10 April 2025

Fishing is the use of a fishing rod to obtain items, usually fish.
Catching fish


To fish, the player must use a fishing rod to cast the line into a body of water. The player's position does not matter; the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. The depth, size or origin (player-created or generated) of the body of water has no effect on the player's ability to fish in it, but some of these parameters may affect wait times and the possibility of catching treasure; see below.
Once the bobber hits water, the wait time is determined, and the player must wait for a random period between 5 and 30 seconds (100 to 600 ticks at 20 ticks per second) before the hook catches something. Small splashes can be seen around the bobber while it is in the water.
- In Java Edition, each level of the Lure enchantment on a fishing rod subtracts 5 seconds from both the minimum and maximum wait time. If it causes the wait time to be less than 0, a new wait time is generated in the next tick. In Bedrock Edition, each level of the Lure enchantment on a fishing rod also increases the chance of catching fish at the cost of reeling in treasure or junk[verify][more information needed].
- If the bobber is not directly exposed to sun or moonlight, the wait time is approximately doubled (each tick has a 50% chance of not decrementing the count). For direct exposure, all blocks above the bobber must be transparent to sunlight, such as glass and carpet. Blocks that diffuse sky light (such as ice and leaves) negate direct exposure. The presence of clouds or rainfall has no effect on direct exposure.
- If the bobber's block is being rained on, the wait time is reduced by approximately 20% (each tick has a 25% chance of counting down 2 instead of 1). The bobber must be located in a biome where it is currently raining and all blocks above it must not block movement (e.g. torch, tripwire).
After the wait period has passed, a trail of fishing particles appear, approaching the bobber in a serpentine path (provided that the Particles Video Setting is not set to Minimal). After 1 to 4 seconds the particles reach the bobber, the bobber dips below the surface, and the player has a approximately half a second[Bedrock Edition only] or evenly-distributed one to two seconds[Java Edition only] to reel in the line before the waiting time resets. Removing the bobber from water during this interval secures the caught item on the line.
To reel in the bobber, the player must use the rod again. Upon a successful reel-in:
- A raw cod, raw salmon, pufferfish, tropical fish, junk, or a treasure item appears, flies toward the player, and is added to the player's inventory. If the player's inventory is full, the item drops on the ground. While the item normally flies directly to the player's position, the item may hit blocks positioned between the bobber and the player, causing it to bounce off at an angle. Sudden player movement may also cause the item to miss the player entirely.
- The rod's durability is reduced by 1 point. This can vary depending on the circumstances; see below.
- An experience orb worth 1–6 experience points spawns at the position of the player. Consequently, a Mending-enchanted fishing rod used only for fishing never wears out, repairing itself if damaged.
Attempting to reel in the bobber while looking at a bed causes the bed to be used instead. The bobber remains where it is even if the player sleeps in the bed all night.
If the player wanders more than 32 blocks away from the bobber, or if the player stops holding the fishing rod, the bobber and fishing line disappear with no durability reduction to the rod.
The bobber floats up to the water's surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block.
Fish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs.
Items obtainable
There are several items obtainable (and therefore renewable) by fishing, most notably fish itself.
The fishing rod usually yields fish, but can occasionally catch treasure or junk instead. A fishing rod without the Luck of the Sea enchantment has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment increases the chance of catching a treasure at the expense of reducing the chances of catching fish and junk. The Luck status effect grants the same benefit.
In Java Edition, to catch items in the treasure category the bobber must be in open water, defined as the 5×4×5 vicinity around the bobber resting on the water surface (2 blocks away horizontally, 2 blocks above the water surface, and 2 blocks deep). Each horizontal layer in this area must consist only of air and lily pads or water source blocks, waterlogged blocks without collision (such as signs, kelp, or coral fans), and bubble columns. These conditions are checked every tick to determine if the player is eligible to receive treasure from a fishing attempt. If the conditions are not met, only items in the fish and junk categories can be obtained from fishing.
Default Catch possibilities in Java Edition:[note 1]
Category | Chance in category[note 2] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
---|---|---|---|---|---|
Fish | Weight | 85% | 84.8% | 84.7% | 84.5% |
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60% | 51.0% | 50.9% | 50.8% | 50.7% |
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25% | 21.3% | 21.2% | 21.2% | 21.1% |
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13% | 11.1% | 11.0% | 11.0% | 11.0% |
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2% | 1.7% | 1.7% | 1.7% | 1.7% |
Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
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16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
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16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
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16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
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16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
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16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
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16.7% (1⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
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17% | 1.7% | 1.4% | 1.0% | 0.7% |
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10% | 1.0% | 0.8% | 0.6% | 0.4% |
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10% | 1.0% | 0.8% | 0.6% | 0.4% |
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10% | 1.0% | 0.8% | 0.6% | 0.4% |
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10% | 1.0% | 0.8% | 0.6% | 0.4% |
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10% | 1.0% | 0.8% | 0.6% | 0.4% |
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10% | 1.0% | 0.8% | 0.6% | 0.4% |
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10% | 1.0% | 0.8% | 0.6% | 0.4% |
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5% | 0.5% | 0.4% | 0.3% | 0.2% |
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5% | 0.5% | 0.4% | 0.3% | 0.2% |
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2% | 0.2% | 0.2% | 0.1% | 0.1% |
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1% | 0.1% | 0.1% | 0.1% | 0.04% |
Category | Chance in category[note 2] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
---|---|---|---|---|---|
Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
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15.5% (17⁄110) | 1.5% | 1.2% | 0.9% | 0.6% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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9.1% (10⁄110) | 0.9% | 0.7% | 0.6% | 0.4% |
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4.5% (5⁄110) | 0.5% | 0.4% | 0.3% | 0.2% |
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4.5% (5⁄110) | 0.5% | 0.4% | 0.3% | 0.2% |
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1.8% (2⁄110) | 0.2% | 0.2% | 0.1% | 0.1% |
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0.9% (1⁄110) | 0.1% | 0.1% | 0.1% | 0.04% |
In jungle biome variants the treasure and fish chances are the same, but the junk table was expanded with bamboo.
Default Catch possibilities in Bedrock Edition:[note 1]
Category | Chance in category[note 2] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
---|---|---|---|---|---|
Fish | Weight | 85% | 84.8% | 84.7% | 84.5% |
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60% | 51.0% | 50.9% | 50.8% | 50.7% |
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25% | 21.3% | 21.2% | 21.2% | 21.1% |
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13% | 11.1% | 11.0% | 11.0% | 11.0% |
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2% | 1.7% | 1.7% | 1.7% | 1.7% |
Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
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16.7% (6⁄36) | 0.8% | 1.2% | 1.5% | 1.9% |
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13.9% (5⁄36) | 0.7% | 1.0% | 1.3% | 1.6% |
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13.9% (5⁄36) | 0.7% | 1.0% | 1.3% | 1.6% |
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13.9% (5⁄36) | 0.7% | 1.0% | 1.3% | 1.6% |
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13.9% (5⁄36) | 0.7% | 1.0% | 1.3% | 1.6% |
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13.9% (5⁄36) | 0.7% | 1.0% | 1.3% | 1.6% |
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13.9% (5⁄36) | 0.7% | 1.0% | 1.3% | 1.6% |
Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
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12% (10⁄83) | 1.2% | 1.0% | 0.7% | 0.5% |
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12% (10⁄83) | 1.2% | 1.0% | 0.7% | 0.5% |
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12% (10⁄83) | 1.2% | 1.0% | 0.7% | 0.5% |
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12% (10⁄83) | 1.2% | 1.0% | 0.7% | 0.5% |
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12% (10⁄83) | 1.2% | 1.0% | 0.7% | 0.5% |
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12% (10⁄83) | 1.2% | 1.0% | 0.7% | 0.5% |
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12% (10⁄83) | 1.2% | 1.0% | 0.7% | 0.5% |
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6% (5⁄83) | 0.6% | 0.5% | 0.4% | 0.2% |
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6% (5⁄83) | 0.6% | 0.5% | 0.4% | 0.2% |
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2.4% (2⁄83) | 0.2% | 0.2% | 0.1% | 0.1% |
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1.2% (1⁄83) | 0.1% | 0.1% | 0.07% | 0.05% |
Category | Chance in category[note 7] | Unenchanted chance |
LotS 1 | LotS 2 | LotS 3 |
---|---|---|---|---|---|
Fish[note 8] | Weight | 85% | 84.8% | 84.7% | 84.5% |
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60% | 51.0% | 50.9% | 50.8% | 50.7% |
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40% | 34.0% | 33.9% | 33.9% | 33.8% |
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0% | 0.0% | 0.0% | 0.0% | 0.0% |
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0% | 0.0% | 0.0% | 0.0% | 0.0% |
Junk | Weight | 10% | 8.1% | 6.1% | 4.1% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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10% (10⁄103) | 1.0% | 0.8% | 0.6% | 0.4% |
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5% (5⁄103) | 0.5% | 0.4% | 0.3% | 0.2% |
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5% (5⁄103) | 0.5% | 0.4% | 0.3% | 0.2% |
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2% (2⁄103) | 0.2% | 0.2% | 0.1% | 0.1% |
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1% (1⁄103) | 0.1% | 0.1% | 0.1% | 0.04% |
In jungle biome variants the treasure chances are the same, but the fish table was altered to only include cod and salmon, while the junk table was expanded with bamboo and cocoa beans.
Notes
- ↑ Jump up to: a b c The percentages in this table are in most places rounded for clarity.
- ↑ Jump up to: a b c This does not vary depending on enchantments.
- ↑ Jump up to: a b c d Bows and fishing rods caught from the Treasure category are enchanted at a random level between 22-30, but also badly damaged. Enchantment probabilities are the same as a level-30 enchantment on an enchanting table. These can also include treasure enchantments that are unavailable via an enchanting table.
- ↑ Jump up to: a b Enchantment probabilities are the same as a level-30 enchantment on an enchanting table, but the chance of multiple enchantments is not reduced. These can also include treasure enchantments that are unavailable via an enchanting table. However, the enchantments Swift Sneak, Soul Speed, and Wind Burst can not be obtained this way.
- ↑ Jump up to: a b c d e f Fishing rods and leather boots caught from the junk category are 10%–100% damaged, and always unenchanted.
- ↑ This table presents the loot possibilities that differ from the above table for a player fishing in one of the following biomes: jungle, sparse jungle, and bamboo jungle. Items listed in the above table but not the table below remain unchanged regardless of the biome in which the player is fishing. The percentages for Unenchanted chance and Luck of the Sea of Junk item may be inaccurate.
- ↑ This does not vary depending on enchantments.
- ↑ In Bedrock Edition, cod and salmon are the only fish that can be caught in jungle biomes and variants.In Java Edition, the fish loot pool is the same as outside jungle biomes.
- ↑ Jump up to: a b Fishing rods and leather boots caught from the junk category are 10%–100% damaged, and always unenchanted.
Fishing rod durability
The fishing rod has 64 units of durability in Java Edition and 384 units in Bedrock Edition. Each use costs 1 point, and the rod breaks when all durability is consumed. The number of uses can be increased if the Unbreaking or Mending enchantments are applied.
- Reeling in while the bobber is in the air or in the water with nothing caught on it costs no durability.
- Reeling in and successfully catching fish, junk, or treasure costs 1 durability.
- Reeling in while the bobber is stuck in a solid block costs 2 durability.
- Reeling in a dropped item costs 3 durability.
- Reeling in an entity that is not a dropped item costs 5 durability.
- A fishing rod with the Mending enchantment has effectively infinite durability from incrementally repairing itself if used for fishing only, and the player isn't wearing damaged Mending armor or holding a damaged Mending item in the offhand.
The durability cost is subtracted on reel-in, rather than on hooking. Therefore, no penalty is levied for switching to another item or dropping the rod instead of reeling in.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other |
History
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.2.0 | ? | Added fishing. | |||||
The algorithm is as follows: each tick has a 1⁄500 chance of catching a fish, with an average time between catches of 346 ticks. | |||||||
Players can only fish the Raw Fish item, rather than any treasure or other loot. | |||||||
[hide]Java Edition Beta | |||||||
1.5 | Added rain, which improves chances of catching a fish. During a rainstorm, each tick has a 1⁄300 chance to catch a fish, reducing the average time between catches from 346 ticks to 207 ticks, a 40% decrease. | ||||||
[hide]Java Edition | |||||||
1.4.2 | 12w37a | Fishing now gives the player experience with each fish caught. | |||||
1.7.2 | 13w36a | Fishing rewards and mechanics have been massively changed, with new rewards including enchanted books, saddles, enchanted fishing rods, name tags, and such. | |||||
Fishing now shows particles when a fish is approaching the bobber. | |||||||
There is now a chance of fishing "bad" items (junk) such as sticks, bones, and such. | |||||||
1.9 | 15w43c | The Lure enchantment no longer affects the chances of catching things, only the delay. | |||||
The Luck of the Sea enchantment is broken due to a typo in the new fishing loot table. | |||||||
Fished junk is now less damaged (0%–90% durability remaining) while treasure is more damaged (0%–25% durability remaining). | |||||||
Ink sacs can now be caught singly with weight 10 (formerly a stack of 10 with weight 1). | |||||||
? | The Luck of the Sea enchantment now works again. | ||||||
1.11 | 16w38a | Ink sac chances have been changed from 10 chances for 1 ink sac to 1 chance for 10 ink sacs. | |||||
1.13 | 18w15a | Added nautilus shells, obtainable as a treasure item when fishing. | |||||
1.14 | 18w43a | Added bamboo, obtainable as a junk item when fishing in jungles. | |||||
1.16 | 20w12a | Treasure can now be obtained only through fishing in open water. | |||||
Open water is defined as a 5×4×5 area around the bobber, in which only air, water source blocks, or waterlogged blocks without collision can be present. | |||||||
Tripwire, bubble columns, and lily pads all invalidate open water. | |||||||
20w13a | Open water is now calculated differently. | ||||||
Each layer in the area around the bobber is checked, and each layer must have only air or water (or similar). | |||||||
Bubble columns no longer invalidate water layer checks and lily pads no longer invalidate air layer checks. | |||||||
20w21a | Lily pads now are junk loot instead of treasure. | ||||||
[hide]Pocket Edition Alpha | |||||||
March 13, 2015 | Daniel Wustenhoff tweets an image of the player fishing. | ||||||
v0.11.0 | build 1 | Added fishing. | |||||
v0.12.1 | build 1 | Fishing rewards can now be enchanted upon capture (enchanted books, etc). | |||||
Fishing now reward experience. | |||||||
v0.13.0 | build 1 | Tripwire hooks are now obtainable from fishing. | |||||
v0.15.0 | build 1 | Added name tags, which can be obtained from fishing. | |||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.20.1 | Added nautilus shells, obtainable as a treasure item when fishing. | |||||
1.8.0 | beta 1.8.0.8 | Fishing loot has been changed in jungles. When fishing in a jungle biome, the fish rewarded are now raw cod and raw salmon only. | |||||
Added bamboo, obtainable as a junk item when fishing in jungles. | |||||||
Cocoa bean can now be obtained as junk item when fishing in jungles. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added fishing. |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Fishing now has particle effects - bubbles appear moving toward the bobber, just before the player has something on the hook. This has the appearance of a fish swimming toward the hook. | |
Treasure and junk items can now be caught while fishing. | |||||||
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added nautilus shells, obtainable as a treasure item when fishing. | ||
1.83 | Fishing loot has been changed in jungles. When fishing in a jungle biome, the fish rewarded are now raw cod and raw salmon only. | ||||||
Added bamboo, obtainable as a junk item when fishing in jungles. | |||||||
Cocoa bean can now be obtained as junk item when fishing in jungles. |
Issues
Issues relating to "Fishing" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If the player casts the bobber into a waterfall, the bobber floats up the waterfall until it reaches the top and remains there until the player either pulls it back in or catches fish on the line. If a fish is caught on the line, the bobber then falls down the waterfall.
- The player can catch fish even if occupying the same block space as the bobber.
- The player can freely switch between fishing rods after casting the bobber, with the enchantments on the casting rod being preserved in the bobber. This means that one rod can hook an item and another can reel it in, and the durability cost is subtracted from the rod currently equipped.
- If the bobber is too close to the land, the small splashes, as well as the trail of particles heading toward the bobber, can be seen on the land.
- The player can fish while using the fishing rod in the off-hand slot.[JE only]
- When in third person mode, the fishing rod is hidden, but the line and bobber are still shown.
- A zombie type (such as a drowned) may be caught instead of an item if the mob is between the player and the bobber. Even the incoming catch can be re-caught, mid-air and then reeling it-in, if throwing out the line extra quickly.
External links
- "A fish out of water" by James Nouch – Minecraft.net, February 7, 2025.
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General mechanics | |
Survival |
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Combat | |
Environment | |
Movement | |
User interface | |
Visuals | |
Outdated | ![]() |