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<gallery>
<gallery>
EnderUpdate.jpg|The ender dragon in promotional artwork for the [[Ender Update]].
EnderUpdate.jpg|The ender dragon in promotional artwork for the [[Ender Update]].
Ender Dragon minecraft.net.png|The ender dragon artwork in the official ''Minecraft'' site.
FirstEnderDragonDefeated-5f468.png|Artwork for [[Realms Stories]] depicting Ari and Sunny defeating the Ender Dragon.
Ender Dragon Mobestiary.jpg|The ender dragon pictured in the [[Minecraft Books#Minecraft Mobestiary|Mobestiary]].
Ender Dragon Mobestiary.jpg|The ender dragon pictured in the [[Minecraft Books#Minecraft Mobestiary|Mobestiary]].
LEGO Ender Dragon Micromob.png|The ender dragon micromob from [[LEGO Minecraft|LEGO ''Minecraft'']].
LEGO Ender Dragon Micromob.png|The ender dragon micromob from [[LEGO Minecraft|LEGO ''Minecraft'']].
Line 547: Line 549:
Ender Dragon Plush.jpg|An ender dragon plush in ''Minecraft''.
Ender Dragon Plush.jpg|An ender dragon plush in ''Minecraft''.
Ender Dragon Plush Unboxed.jpg|An unboxed ender dragon plush in ''Minecraft''.
Ender Dragon Plush Unboxed.jpg|An unboxed ender dragon plush in ''Minecraft''.
Ender Dragon minecraft.net.png|The ender dragon artwork in the official ''Minecraft'' site.
Enderdragon JINX.jpg|Official T-shirt artwork "Enderdragon" featuring [[Steve]] fighting the ender dragon. Made by JINX.
Enderdragon JINX.jpg|Official T-shirt artwork "Enderdragon" featuring [[Steve]] fighting the ender dragon. Made by JINX.
Minecraft Heroes Crest JINX.jpg|Official T-shirt artwork "Heroes Crest" featuring an [[iron golem]] and an ender dragon. Made by JINX.
Minecraft Heroes Crest JINX.jpg|Official T-shirt artwork "Heroes Crest" featuring an [[iron golem]] and an ender dragon. Made by JINX.

Revision as of 20:57, 30 October 2024

"Dragon" redirects here. For the mentioned feature, see Red Dragon. For the rendering engine, see RenderDragon. For other uses, see Dragon (disambiguation).
Ender Dragon
Ender Dragon.gif: Infobox image for Ender Dragon the entity in Minecraft
Invicon Ender Dragon Spawn Egg.png: Inventory sprite for Ender Dragon Spawn Egg in Minecraft as shown in-game with description: Ender Dragon Spawn Egg
Health points

200HP♥ × 100

Behavior

Hostile

Mob type

Monster

Attack
strength

Melee:
Peaceful: 0HP♥ (but still performs attack animation)
Easy: 6HP♥♥♥
Normal: 10HP♥♥♥♥♥
Hard: 15HP♥ × 7.5
Wings:
Easy: 3HP♥♥
Normal: 5HP♥♥♥
Hard: 7HP♥♥♥♥
Dragon's breath:
6HP♥♥♥ per second
Dragon fireball:
12HP♥ × 6 per second

Hitbox size

Height: 8 blocks
Width: 16 blocks

Speed

0.7

Spawn

The End

The ender dragon is a giant flying hostile boss mob found when first entering the End. It is the largest naturally spawning mob in the game. Defeating it activates the exit portal that allows return to the Overworld and spawns end gateways that provide entry to the outer end islands. Its attacks involve charging at the player and hurling its acidic breath at them.

Spawning

Initial spawning

The ender dragon spawns 20 game ticks (1 second) after an entity first arrives in the End, along with the bedrock frame for the exit portal.

Re-summoning

This image shows how the player can arrange end crystals to respawn the ender dragon.

Players can re-summon the dragon by placing four end crystals on the edges of the exit portal, one on each side. If the exit portal is ever destroyed, end crystals can be placed on obsidian blocks at the precise location where the original exit portal once stood. In Bedrock Edition, the crystals can be placed one block further away. When it is re-summoned, the four end crystals point to the tops of each pillar, setting off a series of explosions that resets the obsidian pillars, iron bars, and end crystals. The top of each pillar explodes, destroying any player-placed blocks. Eventually, all of the end crystals point at the coordinates of (0.0, 128, 0.0) and the ender dragon spawns there. The four crystals placed around the exit portal then explode. If the player does not pick up the dragon egg and starts to re-summon the dragon, the dragon egg disappears.

If the dragon goes through an end gateway, another immediately spawns at (0, 128, 0) while the other dragon flies to (0, 128, 0).

Drops

After the ender dragon is slain for the first time, the following events take place:

  • First, it moves to the exit portal. During this final move, the dragon can still damage other entities, despite being "dead".
  • When it reaches 0,0 it slowly ascends, its wings and body becoming more tattered until it disappears in beams of light erupting from its center. A loud sound, "Ender dragon death.ogg" is played. This takes 10 seconds.
  • After about 9 seconds of that, there is an explosion of 12000XP experience points (ten drops of 960 and one drop of 2400) — enough to bring a player from no experience all the way up to level 68. Some of the experience orbs can drop into the exit portal and can then be retrieved in the Overworld.
  • Shortly after, the bedrock structure fills in with an end portal interface to become the exit portal, enabling the player to transport back to the Overworld and respawn at their spawn point, or at world spawn if they didn't set a spawn point.
  • At the same time, a dragon egg appears above the island's central bedrock structure. If a block exists right above the center of the central bedrock structure, then the dragon egg spawns 1 block above the highest block at (0,0). If the highest block is at the height limit, then the dragon egg does not spawn.
  • An end gateway portal is generated 96 blocks away from the exit portal always floating at y: 75.

When a re-summoned ender dragon is slain, the same events occur, except that only 500XP experience points are dropped‌[Java Edition only], and if there are already 20 end gateway portals, no more are generated. In Java Edition, the dragon egg appears only the first time the ender dragon is slain; in Bedrock Edition, it appears the first and second time (due to a bug).

Behavior

During the battle with the ender dragon, unique music called "Boss" plays, the edges of the screen darken, black fog appears, and chunks around the exit portal are constantly loaded regardless of render distance. These happen as long as there is at least one player within a Euclidean distance of 192 blocks from (0.0, 128, 0.0).

The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is restored by nearby end crystals, indicated by a white beam connecting the dragon and the crystal. Destroying an end crystal that is actively healing the dragon causes 10HP♥♥♥♥♥ damage to it.

The dragon can take damage only from explosions and player-based damage. In Java Edition it takes damage of (normal damage ÷ 4 + 1) when hit on any part that is not its head. In Bedrock Edition the dragon has similar armor, but is temporarily removed when a projectile hits its head. Thus making it the most resilient mob in the game despite it having less health than the wither. In Java Edition, although the particle is displayed, critical hits do not apply to the ender dragon, since it can be applied only to living entities. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.

The dragon is immune to all status effects, except for Instant Damage coming from the players (player-thrown splash or lingering potion of Harming).

The green hitboxes of the ender dragon.

By using the F3 + B shortcut, the dragon's bounding box appears.‌[Java Edition only] However, it cannot be damaged at just any spot in this large volume: eight green sub-hitboxes are also shown, which indicate the locations where the dragon can take damage: the tail, body, head, and wings.

The ender dragon is immune to fire, falling, drowning, freezing, poisoning, and even the void.

Movement

The ender dragon is a flying mob and cannot stand on the ground. It flies around the End's main island.

The dragon can pass through all blocks and destroys most of them, but it can still be affected by flowing water, lava, and bubble columns. Blocks not destroyed are those that naturally generate on the central End island, such as end stone, and those that are intended to be indestructible, such as bedrock.

In Java Edition, these blocks are marked under the dragon_immune tag, with the exception of light blocks and fire, which are marked as dragon_transparent.

Destroyed blocks are not dropped, although containers other than shulker boxes drop their contents.

Attacking

The dragon performing its toxic breath attack.

The dragon never targets any entity but the player, although other mobs may turn hostile to the dragon when hit, and the dragon may sometimes retaliate against other mobs if it takes damage to a projectile. Any entities hit by its wings are dealt 5HP♥♥♥ damage (or 10HP♥♥♥♥♥ damage if hit by its head), and in Java Edition, are thrown into the air, sometimes to fatal heights or off the island. Neither of these effects is applied for 12 second after the dragon takes damage.

The ender dragon has four main states of behavior:

Guarding
  • The dragon begins in this state, circling the ring of obsidian pillars on either the outside if there are still end crystals or the inside if the crystals are destroyed.
  • With each crystal's destruction, it takes damage and there is an increased chance of the dragon switching states.
Targeting
  • Whenever the dragon finds itself less than 10 blocks or more than 150 blocks from its current target, it attempts to choose a new target. When damaged it targets a point just behind itself, causing it to turn away and choose a new target.
Strafing
  • Upon the destruction of an end crystal, the dragon switches to strafing. As soon as it is within 64 blocks, it shoots a fireball at the player.
  • The dragon resumes circling after this state.
Diving
  • The dragon dives onto the target player's position, taken at the start of the dive. The dragon never seems to perform this attack mid-flight in game, it only seems to do it when exiting the portal.
  • The dragon resumes circling after this state, whether or not it actually hit the player.
Perching
  • While Guarding and the dragon has reached the end of the path, it has 1 in (3 + crystals alive) chance (~7.7% up to 33%) to go to the exit portal structure (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (X=0, Z=0), up to (Y=101).‌[Bedrock Edition only] The dragon circles above the exit structure while slowly descending in Java Edition, or dive from the obsidian pillars in Bedrock Edition. If there is no block in (X=0, Z=0) the dragon freezes right when it switches to perching.‌[Bedrock Edition only] The dragon is immune to arrows in this state; they all catch fire and bounce off. In Java Edition it is also immune to thrown tridents in this state.
Dragon's breath
  • After 1.25 seconds, if a player is within 20 blocks of the exit portal structure, the dragon roars and use its 3-second breath attack, damaging players similarly to a lingering potion of Harming. This does not happen on Peaceful difficulty in Java Edition. An area of visible particles in the shape of a horizontal disc one block tall and 5 to 6 blocks in diameter appears where the breath attack strikes, either on the ground or floating in the air, at whatever point the breath attack struck a block. The harming effect zone where the player takes damage is confined to a smaller area in the center this visible cloud, covering about 3 to 4 blocks.
  • The harming effect portion of the purple clouds emitted from the dragon's breath attack can be collected in a glass bottle to obtain dragon's breath. Each bottle of dragon's breath collected removes one block from the lingering damage zone of the breath attack. The visible clouds remain for 3 seconds whether the dragons breath is bottled or not. By rapidly collecting all of the harmful blocks, usually around three, even a direct hit from the breath attack can be mostly and even entirely negated before the player suffers any damage.
Charge
  • If the player is not near the portal within 5 seconds of the dragon's landing, it charges at players within 150 blocks.
Take-off
  • After four consecutive breath attacks, or if the dragon fails to locate a player within 150 blocks, it takes off from its perch. In Java Edition, it always takes off in Peaceful difficulty, making it difficult to land melee hits.
  • The dragon resumes circling after this state.
Escape
  • If cumulative damage taken while perched exceeds 50HP♥ × 25, the dragon takes off and resets the damage accumulator. The accumulator is not reset if it does not take enough damage.
  • The dragon resumes circling after this state.

In Java Edition, when the dragon takes a fatal blow, it flies toward the exit portal structure before dying, unless it cannot find it within 150 blocks, or it is inside blocks.

Dragon Fireball

Dragon Fireball
Hitbox size

Height: 1 block
Width: 1 block

Dragon fireballs are special fireballs that the ender dragon fires while strafing. They cannot be deflected unlike ghast fireballs, and they do no impact damage. Instead, they deposit purple effect clouds across the ground that damage players the same way a lingering potion of Harming II does. This means that the ender dragon's fireballs deal magic damage, which ignores any damage reduction that comes from the player's unenchanted armor. However, its damage does get reduced by armor enchanted with the Protection enchantment. The purple effect cloud's hitbox slowly grows larger in diameter until it disappears.

As with its close-ranged breath attack, the purple clouds can be bottled to obtain the dragon's breath.

Unlike lingering potions of Harming, the effect cloud does not shrink when affecting mobs.

Sounds

Java Edition:
Ender dragons use the Hostile Creatures sound category for entity-dependent sound events. Dragon fireballs use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Dragon roarsHostile CreaturesRandomlyentity.ender_dragon.ambientsubtitles.entity.ender_dragon.ambient5.00.8-1.216
​Dragon growlsHostile CreaturesWhile an ender dragon is on its perchentity.ender_dragon.growlsubtitles.entity.ender_dragon.growl2.50.8-1.116
​Dragon growlsHostile CreaturesWhile an ender dragon is being resummoned [sound 1]entity.ender_dragon.growlsubtitles.entity.ender_dragon.growl64.00.8-1.116
​Dragon diesHostile CreaturesWhen an ender dragon dies [sound 2]entity.ender_dragon.deathsubtitles.entity.ender_dragon.death5.01.016 (technical) / ∞ (effective)
​Dragon flapsHostile CreaturesPeriodically depending on the ender dragon's speedentity.ender_dragon.flapsubtitles.entity.ender_dragon.flap5.00.8-1.116
​Dragon hurtsHostile CreaturesWhen an ender dragon is damagedentity.ender_dragon.hurtsubtitles.entity.ender_dragon.hurt5.00.8-1.216
​Dragon shootsHostile CreaturesWhen an ender dragon shoots a fireballentity.ender_dragon.shootsubtitles.entity.ender_dragon.shoot10.00.8-1.216
​ExplosionHostile CreaturesWhen a dragon fireball impactsentity.dragon_fireball.explodesubtitles.entity.generic.explode1.00.9-1.016
  1. While the pillars are preparing to be resummoned, it occurs at 0 seconds, 2.5–2.6 seconds, and 4.75–5 seconds. When the ender dragon is about to be summoned, it occurs 5–4.75 seconds before and 2–0 seconds before.
  2. Does not trigger at all if the /gamerule globalSoundEvents is false

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomly and randomly while being resummoned, except while the pillars are being rechargedmob.enderdragon.growl640.00.8-1.2
Hostile CreaturesWhen an ender dragon diesmob.enderdragon.death640.00.8-1.2
Hostile CreaturesWhen an ender dragon is damagedmob.enderdragon.hit560.00.8-1.2
Friendly CreaturesPeriodically depending on if the ender dragon is perchingmob.enderdragon.flap400.00.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft Ender Dragonender_dragonNoneentity.minecraft.ender_dragon
EntitySprite dragon-fireball.png: Sprite image for dragon-fireball in Minecraft Dragon Fireballdragon_fireballimpact_projectilesentity.minecraft.dragon_fireball

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft Ender Dragonender_dragon53entity.ender_dragon.name
EntitySprite dragon-fireball.png: Sprite image for dragon-fireball in Minecraft Dragon Fireballdragon_fireball79entity.dragon_fireball.name

Entity data

Ender dragons have entity data associated with them that contain various properties.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • Tags common to all mobs see Template:Nbt inherit/mob/template[show]
    • [Int] DragonPhase: A number indicating the dragon's current state. 0 means circling. 1 means strafing (preparing to shoot a fireball). 2 means flying to the portal to land (part of transition to landed state). 3 means landing on the portal (part of transition to landed state). 4 means taking off from the portal (part of transition out of landed state). 5 means landed, performing breath attack. 6 means landed, looking for a player for breath attack. 7 means landed, roar before beginning breath attack. 8 means charging player. 9 means flying to portal to die. 10 means hovering (flapping wings without moving) with no AI (default when using the /summon command).

Dragon fireballs have entity data associated with them that contain various properties.

Command details

A dragon fireball spawned by a command (left) and the damage and the explosion it caused (right).

In Java Edition, the /summon ender_dragon command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag (by issuing either the /summon ender_dragon ~ ~ ~ {DragonPhase:0} or the /data merge entity <selector> {DragonPhase:0} commands) starts the ender dragon's ordinary behavior, although the health bar does not appear because it is managed by the ender dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (x=0, z=0), it flies to the center then resumes normal behavior (see #Behavior).

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
The EndKill the Enderdragon [sic]Enter the end exit portal.40Bronze
The End... Again...Respawn the Enderdragon [sic]30Silver
You Need a MintCollect dragons [sic] breath in a glass bottleHave a dragon's breath bottle in your inventory.30Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Free the EndGood luckKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.
Is It a Plane?Look at the Ender Dragon through a Spyglass
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The End... Again...Respawn the Ender DragonBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.
The Next GenerationHold the Dragon EggHave a dragon egg in the inventory.
You Need a MintCollect Dragon's Breath in a Glass BottleHave a bottle of dragon's breath in the inventory.

Video

History

This section would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: Ender dragon before 19w39a and 19w41a
June 14, 2009Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don’t know yet."
June 30, 2010In a video called "Minecraft Flight" posted by Notch on YouTube, he mentioned that dragon lairs may be an addition in the video description.
August 31, 2010Later in an interview on MinecraftCon 2010, Notch hinted at dragons as a possible planned mob. Then, for about one year, there was no more mention of it and dragons solely remained a potential work-in-progress.
June 18, 2011Notch has stated in the past that if dragons are added, they would not be mountable as it would put too much pressure on multiplayer servers.
September 1, 2011Notch stated that "dragons will be added eventually".
October 6, 2011The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cipher, translating to "enderdragon".
October 7, 2011Notch reveals a screenshot of the "progress so far" on the ender dragon: the dragon flying through the skies of the End. He also shared an album of images of the ender dragon in flight through the Overworld, showcasing its animation.
October 9, 2011Notch tweets an example of a "texture packer tool" he wrote for the purpose of giving the ender dragon its skin. He shared his progress midway through designing the skin, later announced when the base texture was done, and posted when he had enlarged the wings.
October 10, 2011Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame.
October 12, 2011In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."[1]
Notch stated in a Twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.[2]
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 4 Added the ender dragon.
The ender dragon currently exists in the code, mostly functional, however, the dragon has not been enabled in-game yet and players are unable to damage it. Certain mods can allow the spawning of the ender dragon, but again, no physical interactions are currently available.
Beta 1.9 Prerelease 5Added the ability for players to damage ender dragons. Ender dragons require mods or a mob spawner to be brought into the game, however.
The ender dragon's health has been changed to 1HP♥ to test its new death animation.
Beta 1.9 Prerelease 6 Ender dragons have been officially implemented into the game. This includes a single ender dragon as a boss battle, spawning naturally when the player first enters the End.
April 28, 2012Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the ender dragon "more fun first".
1.3.112w24aThe bug in which the ender dragon would be unable to damage the player after the player was attacked once has been fixed.
The experience drop of ender dragons has been reduced from 20,000 to 12,000.
1.4.212w34b"Boss Health" now says "Ender Dragon".
1.4Before this update, ender dragons used the same damage sound as the player. Ender dragons now have their own sound.
The wither was added, despite jeb saying he would not add another boss until the ender dragon was revamped.
1.513w09cA bug where swords take no damage when used on the ender dragon has been fixed.
1.5.113w11aBefore this snapshot, the gamerule mobGriefing didn't prevent the ender dragons from destroying blocks when they fly through them. Now, mobGriefing from the /gamerule command prevents the ender dragon from destroying blocks at their sight.
2013 Music UpdateA music track now accompanies the ender dragon boss fight.
1.814w20aThe ender dragon no longer breaks barriers.
1.915w31aThe ender dragon boss fight has been revamped to be similar to the Legacy Console Edition.
The ender dragon can now be re-summoned by placing clay in a creeper face pattern in the End.
The ender dragon no longer destroys iron bars.
The ender dragon produces a fireball during its attack.
15w32aThe ender dragon's fireballs now give off ender acid particles upon exploding and no longer light ground on fire.
The ender dragon's charge/knockback attack has now returned.
The ender dragon's wings now damage the player, prevent side and back melee attacks when the dragon lands on the exit portal.
Dragon breath from the ender dragon now shoots out farther.
The ender dragon now immediately charges at the player after finishing the ender acid attack.
The ender dragon's ender acid attack now goes around the whole exit portal.
The ender dragon no longer stops attacking from single hits.
The ender dragon now flies back to portal before finishing the death animation.
The ender dragon no longer takes damage from snowballs, eggs, or other attacks that normally do no damage.
15w32bWhen fatally damaged, the ender dragon now flies to the exit portal and dies rather than resetting to 1HP♥ and landing.
15w33aThe ender dragon's wings no longer deal damage while the ender dragon is landed.
The ender dragon is now immune to arrows while landed.
The ender dragon no longer destroys end portal blocks, end portal frame blocks, or end gateway blocks.
The ender dragon's breath attack now lasts longer.
The ender dragon's fireball attack is now more or less equivalent to a lingering potion of Harming II.
15w33cRespawned ender dragons now drop 500 experience.
Respawning the dragon also respawns the end spikes and end crystals.
15w44aRespawning ender dragons now require placing 4 end crystals near the exit portal.
The ender dragon can no longer be re-summoned using clay.
15w49aThe ender dragon no longer travels through portals.
The ender dragon no longer rides rideable entities such as minecarts or boats.
The ender dragon is no longer affected by status effects.
1.1116w32aThe entity ID of the ender dragon has been changed from EnderDragon to ender_dragon.
The fireball's entity ID has been changed from DragonFireball to dragon_fireball.
16w35aHitboxes of the damageable portions of the ender dragon are now visible using F3 + B.
16w40aThe tags xTile, yTile, zTile, inTile and inGround have been removed from the dragon fireball entity data.
The life tag of ender dragons is no longer used for anything, but still saved/read.
16w43aThe ender dragon is now able to draw from its own loot table.
1.1419w08aTarget selectors for the ender dragon (@e[type=minecraft:ender_dragon]) now target a total of 9 entities per dragon.[3]
19w08bThe ender dragon no longer dives straight down to the fountain, instead it slowly descends.
The ender dragon's AI in general has been heavily altered due to a typo in the dragon's vertical velocity while flying[4]
1.1519w39aThe ender dragon no longer has a separate texture for the bottom of its wing anymore.
19w41aA black dot on transparent parts of wing texture has been removed from ender dragons.
A texture for part of wing bottom in the exploding ender dragon has been removed.
19w46a The texture of the dragon fireball has been changed.
1.1720w45aTarget selectors for the ender dragon target 1 entity per dragon once again.
1.19.322w44a Added spawn eggs for ender dragons, which can be obtained only with commands as to avoid potential destruction of Creative builds.[5]
1.21.224w34aDragon fireballs no longer go through the world border if hit.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1 Added the ender dragon.
The ender dragon produces a fireball during its attack.
alpha 1.0.0.2The ender dragon now goes to the nearest end crystal.
?Dragon fireballs no longer make a glass sound on impact.
1.1.0alpha 1.1.0.0The entity ID of the ender dragon has been changed from dragon to ender_dragon.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The texture of the dragon fireball has been changed.
1.19.20Preview 1.19.20.22Ender dragons can no longer destroy crying obsidian, respawn anchors, light blocks, allow and deny blocks, borders, and jigsaw blocks.
1.19.60Preview 1.19.60.20 Added spawn eggs for ender dragons.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU9CU11.001.001.00Patch 11.0.1 Added the ender dragon with new attacks (dragon's breath and ender charges).
The ender dragon produces a fireball during its attack.
TU10Before this update, ender dragons used the same damage sound as the player. Ender dragons now have their own sound.
TU141.04The title of the ender dragon's health bar has been changed from "Enderdragon" to "Ender Dragon".
TU19CU71.121.121.12Ender dragons now share their spawn limit category with the wither, meaning that the wither cannot be spawned in the end when the ender dragon is alive.
TU46CU361.381.381.38Patch 15The ender dragon no longer takes damage from snowballs, eggs, or other attacks that normally do no damage.[is this the correct version?]
Dragon fireballs now create dragon's breath on impact. Previously dragon's breath was only created by the ender dragon above the exist portal.
Dragon's breath now only deals damage every second instead of every half second.
Dragon's breath now deals knockback away from the ender dragon.
Dragon's breath can now be collected with a glass bottle.
TU54CU441.521.521.52Patch 241.0.4The spawn limit for boss mobs has been increased, meaning up to 4 withers can now be spawned in the end while the ender dragon is alive.
TU60CU511.641.641.64Patch 301.0.11 The texture of the dragon fireball has been changed.
[hide]New Nintendo 3DS Edition
1.7.10 Added the ender dragon.
The ender dragon produces a fireball during its attack.

Issues

Issues relating to "Ender Dragon" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If low enough on health, the ender dragon emits beams of light without dying, as if cracked.
  • The player cannot use name tags on an ender dragon.
  • The ender dragon's hitbox, especially its wings, is larger than the ender dragon itself, causing players to be pushed away from it from farther away than usual.
  • If the player kills a summoned dragon in the Overworld or the Nether, it does not create the exit portal or a dragon egg.
  • In Spectator mode, the player cannot view the perspective of the ender dragon, unlike any other mob. However, it is possible through the use of commands (like /spectate). When this happens, the player's camera appears about 1 block over the dragon's body.
  • In Legacy Console Edition, the ender dragon's death sound is bass-boosted.[verify]
  • Using F3 + B[JE only] to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to where its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.
  • When an ender dragon is spawned in the Overworld, it flies to coordinates X=0 and Z=0 and dives at the ground or does the same behavior as if in the End. If end crystals are placed in the Overworld, they heal the dragon as normal, but it does not perch anywhere and continues to fly around forever.
  • In Bedrock Edition, there is an unused texture file for a dragon fireball item.
  • In Super Smash Bros. Ultimate, one of the spirits that comes with the Steve/Alex DLC is the ender dragon. It appears as a Legend-class "spirit" that makes the user breathe fire for a long time at the start of each battle.
  • If commands or Creative mode are used to get end portal frames and eyes of ender, a player can skip to the end poem.
    • If a player destroys ender crystals or even hurts the dragon and then uses a player-made portal, upon returning, the player retains their progress.‌[BE only]

Notch-related

  • On Reddit, Notch suggested the ender dragon's name to be "Jean?" in the same manner he called the player "Steve?".[6]
    • Dinnerbone later stated that he thinks the name is officially "Jean?".[7]
    • Despite this, an article on Minecraft.net states that "uttering its true name would unleash a destructive force that would obliterate not only the End, but the Nether and the Overworld at the same time."[8]
  • Also on Reddit, Notch referred to the ender dragon as a she[citation needed], as well as this the Xbox avatar item Ender Dragon Pet has the description "A cuter, friendlier version of his bigger, less playful Minecraft sister", however it has been later confirmed by Notch,[9] Brandon Pearce[10] and Jeb[11] that all mobs in Minecraft have no gender, which includes the ender dragon.
    • Despite this, the ender dragon continues to be referred with feminine pronouns in Bedrock Edition's in-game encyclopedia.
  • Before it was textured, Notch reported that he was afraid to texture the ender dragon as it was a complicated model.[12] In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack. (Link to the texture packer)[13]
    • Notch joked about how Minecraft was "going next-gen" when deadmau5 mentioned this.[14]
  • Notch has uploaded a video showing why ender dragons do not spawn in the main world, as they would destroy any block they touch.[15]
    • On Reddit, Notch explained that ender dragons destroy Overworld matter because "trying to make an AI to properly navigate arbitrary terrain before the code freeze next tuesday [sic] isn't feasible".[16]

Gallery

Gameplay

Animations

Java Edition only

Bedrock Edition only

Textures

Development

In other media

Notes

  1. Soul fire is destroyed only if the soul sand or soul soil is destroyed underneath it.

References

  1. http://www.reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qxhwh
  2. "Dragons have six limbs."@notch (Markus Persson) on X (formerly Twitter), October 12, 2011
  3. MC-146503 — Ender dragon consists of 9 entities in total — resolved as "Won't Fix".
  4. MC-272431 — Ender Dragon's incorrect velocity while flying causes erratic behavior
  5. MC-189872 — Certain mobs don't have spawn eggs — resolved as "Fixed".
  6. https://reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qxl5z?context=1
  7. "Officially I think it's "Jean?" ;D"@Dinnerbone (Nathan Adams) on X (formerly Twitter), January 22, 2015
  8. "Taking Inventory: Name Tag" by Duncan Geere – Minecraft.net, March 15, 2019.
  9. https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft
  10. "All mobs in Minecraft are genderless :)"@kingbdogz on X (formerly Twitter), October 30, 2020
  11. "Ask Mojang: Holiday Special with Jeb and Lydia @3:26" – Minecraft on YouTube, December 24, 2020
  12. "I am a bit afraid of texturing the dragon. It's a very big model. I am going to need unhealthy food for this."@notch (Markus Persson) on X (formerly Twitter), October 8, 2011
  13. "Finally gave up on doing it manually and wrote a texture packer tool."@notch (Markus Persson) on X (formerly Twitter), October 9, 2011
  14. "Yeah, we're going next gen here!" - @notch on Twitter; October 9, 2011
  15. "Why Ender Dragons won't spawn in the main world" – mojnotch on YouTube, October 12, 2011
  16. https://reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qx6qk?context=1

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