Elder Guardian

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This article is about the mob in the base game. For the powerful mob in Minecraft Dungeons, see MCD:Elder Guardian. For the mob in Minecraft: Story Mode, see MCSM:Elder Guardian. For the unused mob, see Elder Guardian Ghost.
Elder Guardian
Health points

80HP♥ × 40

Behavior

Hostile

Attack
strength

Laser:
Easy: 5HP♥♥♥
Normal: 8HP♥♥♥♥
Hard: 12HP♥ × 6
Spikes:
Easy and Normal: 2HP♥
Hard: 3HP♥♥

Hitbox size

Height: 1.9975 blocks
Width: 1.9975 blocks

Spawn

Ocean Monument

An elder guardian is a stronger and larger variant of the guardian, and the largest aquatic mob. It attacks the same way as a normal guardian, and it also applies Mining Fatigue to players in a large radius around itself. They are only found in ocean monuments; three of them generate in each one.

Spawning

Three elder guardians spawn naturally during the generation of each ocean monument:

  • One in the top room of the monument.
  • Two in each wing of the monument.

They are spawned with the ocean monument, and thus, they do not respawn.

Drops

Primary loot

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Prismarine Shard.png: Elder Guardian drops Prismarine Shard with quantity 0-2Prismarine Shard100%0–20–30–40–5
Invicon Wet Sponge.png: Elder Guardian drops Wet Sponge with quantity 1Wet Sponge100%[d 1]1111
Invicon Tide Armor Trim.png: Elder Guardian drops Tide Armor Trim with quantity 1Tide Armor Trim20%1111
Invicon Raw Cod.png: Elder Guardian drops Random Fish with quantity 1Random Fish[d 2]2.5%–5.5%1 (2.5%)1 (3.5%)1 (4.5%)1 (5.5%)
  1. Dropped only when kill credit is given to the player
  2. Dropped fish is determined by the Fishing loot table.
    Dropped as a random cooked fish if on fire when killed. ‌[Java Edition only]

Secondary loot

In addition to the drops above, one of the following is selected

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Raw Cod.png: Elder Guardian drops Raw Cod with quantity 0-1Raw Cod[d 1]3/60–10–20–30–4
Invicon Prismarine Crystals.png: Elder Guardian drops Prismarine Crystals with quantity 0-1Prismarine Crystals2/60–10–20–30–4
Invicon Air.png: Elder Guardian drops Nothing with quantity 1Nothing1/61111
  1. Dropped as cooked cod if on fire when killed. ‌[Java Edition only]
  • 10XP – when killed by a player or tamed wolf.

Behavior

This section would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: Animated images of the elder guardian cursing effect, distinct ones for java and bedrock due to animation differences

Elder guardians do not swim around as much as normal guardians, and they do not swim away when approached by a player they are targeting, unlike regular guardians. Like normal guardians, elder guardians attempt to attack the player, squid, glow squid, and axolotls.

The elder guardian's eye follows and stares at any nearby players and always looks directly at its target. The eye still follows a player under the effects of Invisibility or in Spectator mode, though the elder guardian does not attack.

Elder guardian are considered aquatic mobs, and thus are affected by the Impaling enchantment. ‌[Java Edition only][until JE Combat Tests]

The elder guardian has three methods of attacking, including firing its laser, inflicting Mining Fatigue, and a defensive thorn-like attack.

The elder guardian pathfinds toward an ocean monument if it is not within one.

An elder guardian attacks axolotls (they will attack back) that are not playing dead. Otherwise, an elder guardian does not attack mobs that attack it, although the attacking mob takes damage from the elder guardian's natural spikes defense.

The elder guardian, like normal guardians, do not take suffocation damage when out of the water for prolonged periods of time.

Laser

Laser

The laser takes several seconds to charge, doing no damage and allowing the player to move away in the meantime. As it charges, it changes from purple to bright yellow. Once charged, the beam flashes green, abruptly ends, and deals 12HP♥ × 6 damage on Hard difficulty. The elder guardian swims around for a few seconds before firing again. The beam cannot be dodged and has a maximum range of approximately 14 blocks. Once the player is out of range, if the beam is obstructed by solid blocks, or if the player has a shield, the guardian's beam disengages from the player and deals no damage.

Inflicting Mining Fatigue

In Java Edition, immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue III. In Bedrock Edition, the elder guardian inflicts any unafflicted player within range immediately.

When afflicted, the player sees a ghostly image of the elder guardian and hears a ghostly noise. The effect decreases a player's attack speed by 30% and decreases mining speed even more for 5 minutes. The attack targets players through blocks, even underground, and a potion of Invisibility offers no defense. This is not considered an attack in regards to the Thorns enchantment.

The image of the elder guardian is a particle effect that can be recreated by issuing the command /particle minecraft:elder_guardian.‌[Java Edition only]

Spikes defense

An elder guardian deals 2HP♥ (3HP♥♥ on Hard mode) of damage every time it is hit while its spikes are extended, similar to the Thorns enchantment on armor. If cornered by a player or axolotl, the elder guardian usually extends its spikes and fires at point-blank range.


Elder Guardians cannot be leashed or be taken in by a boat, except by command.

Sounds

Java Edition:
Elder guardians use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Elder Guardian moansHostile CreaturesRandomly while in waterentity.elder_guardian.ambientsubtitles.entity.elder_guardian.ambient1.00.8-1.216
​Elder Guardian flapsHostile CreaturesRandomly while out of waterentity.elder_guardian.ambient_landsubtitles.entity.elder_guardian.ambient.land1.00.8-1.216
​Elder Guardian cursesHostile CreaturesWhen an elder guardian inflicts Mining Fatigue on a playerentity.elder_guardian.cursesubtitles.entity.elder_guardian.curse1.01.016
​Guardian shootsHostile CreaturesWhile an elder guardian uses its laser attackentity.guardian.attacksubtitles.entity.guardian.attack0.0-1.0 [sound 1]0.7-1.2 [sound 2]16 (technical) / ∞ (effective)[1]
​Elder Guardian diesHostile CreaturesWhen an elder guardian dies while in waterentity.elder_guardian.deathsubtitles.entity.elder_guardian.death1.00.8-1.216
​Elder Guardian diesHostile CreaturesWhen an elder guardian dies while out of waterentity.elder_guardian.death_landsubtitles.entity.elder_guardian.death1.00.8-1.216
​Elder Guardian hurtsHostile CreaturesWhen an elder guardian is damaged while in waterentity.elder_guardian.hurtsubtitles.entity.elder_guardian.hurt1.00.8-1.216
​Elder Guardian hurtsHostile CreaturesWhen an elder guardian is damaged while out of waterentity.elder_guardian.hurt_landsubtitles.entity.elder_guardian.hurt1.00.8-1.216
​Elder Guardian flopsHostile CreaturesWhile an elder guardian is on landentity.elder_guardian.flopsubtitles.entity.elder_guardian.flop1.01.016
  1. Increases quadratically from minimum to maximum as the attack goes on
  2. Increases linearly from minimum to maximum as the attack goes on

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomly while in watermob.elderguardian.idle1.00.8-1.2
Hostile CreaturesRandomly while out of watermob.guardian.land_idle1.00.8-1.2
Hostile CreaturesWhen an elder guardian inflicts Mining Fatigue on a playermob.elderguardian.curse1.01.0
Hostile CreaturesWhile an elder guardian uses its laser attackmob.guardian.attack_loop??
Hostile CreaturesWhen an elder guardian diesmob.elderguardian.death1.00.8-1.2
Hostile CreaturesWhen an elder guardian is damaged while in watermob.elderguardian.hit1.00.8-1.2
Hostile CreaturesWhen an elder guardian is damaged while out of watermob.guardian.land_hit1.00.8-1.2
Hostile CreaturesWhile an elder guardian is on landmob.guardian.flop1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft Elder Guardianelder_guardianaquatic
axolotl_always_hostiles
can_breathe_under_water
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.elder_guardian

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft Elder Guardianelder_guardian50entity.elder_guardian.name

Entity data

Elder guardians have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
The Deep EndDefeat an Elder Guardian30Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

Video

History

[hide]Java Edition
1.814w25a Added elder guardians.
14w26aGuardians and elder guardians are no longer immune to lava and fire.
1.915w43aThe drop chances for raw fish and prismarine crystals have been changed for elder guardians. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it's 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting.
Elder guardians now drop dry sponges (on any kill).
15w43bThe drop chances for raw fish and prismarine crystals have been changed again for guardians. Now, the drop chances are 50% fish, 33% crystals, and 16.7% neither.
15w43cThe sponge drop of elder guardians has been restored to requiring a player kill, but is still dry rather than wet.
1.1016w20aAn elder guardian spawn egg has been added.
pre2The elder guardian spawn egg has been removed.
1.1116w32aThe elder guardian spawn egg has been re-added.
The entity ID has been changed from Guardian to elder_guardian and the Elder tag has been removed.
The in-game name of elder guardians is now "Elder Guardian" instead of "Guardian".
16w33aElder guardians now drop wet sponges on player kills, rather than dry sponges.[2]
16w38aElder guardian's common drop of raw fish now drop as cooked fish, if killed while on fire.
1.1418w43a The texture of elder guardians has been changed.
1.1519w34aElder guardians now take damage on magma blocks.
1.1620w14aElder guardians are now required for the "Monsters Hunted" advancement.
1.1721w11a The texture of the elder guardian has been tweaked, so that a floating pixel present in the tailfin no longer exists.
21w13aNow drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source.
1.19.4
Experiment
Update 1.20
23w04aElder guardians now drop 0–1 tide armor trim smithing templates upon death.
[hide]Pocket Edition Alpha
v0.16.0build 1 Added elder guardians.
Elder guardians are considered boss mobs in the blog post for this update,[3] but in-game they behave the same as their Java counterparts.
build 5An elder guardian spawn egg has been added.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0The entity ID has been changed from guardian.elder to elder_guardian.
[hide]Bedrock Edition
1.2.0?Elder guardians no longer play flopping sounds when on land.
1.10.0beta 1.10.0.3 The texture of elder guardians has been changed.
1.13.0beta 1.13.0.4Added the elder guardian ghost, currently unused.
1.17.0beta 1.17.0.50 The texture of the elder guardian has been tweaked, so that a floating pixel present in the tailfin no longer exists.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.21Elder guardians now drop 0–1 tide armor trim smithing templates upon death.
1.20.40Preview 1.20.40.20Elder guardians once again play flopping sounds when on land.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1 Added elder guardians.
TU46CU361.381.381.38Patch 15Elder guardians now drop dry sponges.
TU54CU441.521.521.52Patch 241.0.4Elder guardians now have their own spawn egg.
Elder guardians now drop wet sponges again.
TU56CU481.551.551.55Patch 261.0.6Elder guardians now drop dry sponges again.
TU69 1.761.761.76Patch 38 Elder guardians now drop wet sponges again.
[hide]New Nintendo 3DS Edition
1.3.12 Added elder guardians.

Issues

Issues relating to "Elder Guardian" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The elder guardian's status as a boss or simply a powerful mob is ambiguous. While it lacks important characteristics of a boss, chiefly a health bar, it has been grouped with boss mobs and addressed as one by Mojang before.[4][5] The elder guardian was also marketed as a boss in Pocket Edition, having been introduced in the Boss Update.
  • The elder guardian's eye is the "head" part of the mob's model, giving the illusion of a dynamic eye.
  • An unused part of the elder guardians texture has the name "jeb" on it, this is not visible in game, but only in the files.
  • According to Jeb, elder guardians were introduced to encourage players to solve the temple maze rather than dig through it easily. He acknowledges there are ways around it, but players still have to solve the challenge in a different way.[5]
    • Also according to Jeb, the "jump scare" by an elder guardian is unintentional; instead, he added it to provide a visual cue as to why players get slowed down by Mining Fatigue.[5]
  • In Java Edition 3D Shareware v1.34, elder guardians drop blue keys.
  • In Bedrock Edition, elder guardians make their underwater death sounds if killed on land.

Gallery

Screenshots

Textures

In other media

References

External links

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