Elder Guardian
Health points |
80HP × 40 |
---|---|
Behavior |
Hostile |
Attack strength |
Laser: |
Hitbox size |
Height: 1.9975 blocks |
Spawn |
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An elder guardian is a stronger and larger variant of the guardian, and the largest aquatic mob. It attacks the same way as a normal guardian, and it also applies Mining Fatigue to players in a large radius around itself. They are only found in ocean monuments; three of them generate in each one.
Spawning
Three elder guardians spawn naturally during the generation of each ocean monument:
- One in the top room of the monument.
- Two in each wing of the monument.
They are spawned with the ocean monument, and thus, they do not respawn.
Drops
Primary loot
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Prismarine Shard | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Wet Sponge | 100%[d 1] | 1 | 1 | 1 | 1 |
![]() | Tide Armor Trim | 20% | 1 | 1 | 1 | 1 |
![]() | Random Fish[d 2] | 2.5%–5.5% | 1 (2.5%) | 1 (3.5%) | 1 (4.5%) | 1 (5.5%) |
- ↑ Dropped only when kill credit is given to the player
- ↑ Dropped fish is determined by the Fishing loot table.
Dropped as a random cooked fish if on fire when killed. [Java Edition only]
Secondary loot
In addition to the drops above, one of the following is selected
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Raw Cod[d 1] | 3/6 | 0–1 | 0–2 | 0–3 | 0–4 |
![]() | Prismarine Crystals | 2/6 | 0–1 | 0–2 | 0–3 | 0–4 |
![]() | Nothing | 1/6 | 1 | 1 | 1 | 1 |
- ↑ Dropped as cooked cod if on fire when killed. [Java Edition only]
- 10XP – when killed by a player or tamed wolf.
Behavior
The specific instructions are: Animated images of the elder guardian cursing effect, distinct ones for java and bedrock due to animation differences
Elder guardians do not swim around as much as normal guardians, and they do not swim away when approached by a player they are targeting, unlike regular guardians. Like normal guardians, elder guardians attempt to attack the player, squid, glow squid, and axolotls.
The elder guardian's eye follows and stares at any nearby players and always looks directly at its target. The eye still follows a player under the effects of Invisibility or in Spectator mode, though the elder guardian does not attack.
Elder guardian are considered aquatic mobs, and thus are affected by the Impaling enchantment. [Java Edition only] [until JE Combat Tests]
The elder guardian has three methods of attacking, including firing its laser, inflicting Mining Fatigue, and a defensive thorn-like attack.
The elder guardian pathfinds toward an ocean monument if it is not within one.
An elder guardian attacks axolotls (they will attack back) that are not playing dead. Otherwise, an elder guardian does not attack mobs that attack it, although the attacking mob takes damage from the elder guardian's natural spikes defense.
The elder guardian, like normal guardians, do not take suffocation damage when out of the water for prolonged periods of time.
Laser

The laser takes several seconds to charge, doing no damage and allowing the player to move away in the meantime. As it charges, it changes from purple to bright yellow. Once charged, the beam flashes green, abruptly ends, and deals 12HP damage on Hard difficulty. The elder guardian swims around for a few seconds before firing again. The beam cannot be dodged and has a maximum range of approximately 14 blocks. Once the player is out of range, if the beam is obstructed by solid blocks, or if the player has a shield, the guardian's beam disengages from the player and deals no damage. × 6
Inflicting Mining Fatigue
In Java Edition, immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue III. In Bedrock Edition, the elder guardian inflicts any unafflicted player within range immediately.
When afflicted, the player sees a ghostly image of the elder guardian and hears a ghostly noise. The effect decreases a player's attack speed by 30% and decreases mining speed even more for 5 minutes. The attack targets players through blocks, even underground, and a potion of Invisibility offers no defense. This is not considered an attack in regards to the Thorns enchantment.
The image of the elder guardian is a particle effect that can be recreated by issuing the command /particle minecraft:elder_guardian
.[Java Edition only]
Spikes defense
An elder guardian deals 2HP (3HP on Hard mode) of damage every time it is hit while its spikes are extended, similar to the Thorns enchantment on armor. If cornered by a player or axolotl, the elder guardian usually extends its spikes and fires at point-blank range.
Elder Guardians cannot be leashed or be taken in by a boat, except by command.
Sounds
Java Edition:
Elder guardians use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Elder Guardian moans | Hostile Creatures | Randomly while in water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Elder Guardian flaps | Hostile Creatures | Randomly while out of water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Elder Guardian curses | Hostile Creatures | When an elder guardian inflicts Mining Fatigue on a player | entity | subtitles | 1.0 | 1.0 | 16 | |
Guardian shoots | Hostile Creatures | While an elder guardian uses its laser attack | entity | subtitles | 0.0-1.0 [sound 1] | 0.7-1.2 [sound 2] | 16 (technical) / ∞ (effective)[1] | |
Elder Guardian dies | Hostile Creatures | When an elder guardian dies while in water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Elder Guardian dies | Hostile Creatures | When an elder guardian dies while out of water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Elder Guardian hurts | Hostile Creatures | When an elder guardian is damaged while in water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Elder Guardian hurts | Hostile Creatures | When an elder guardian is damaged while out of water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Elder Guardian flops | Hostile Creatures | While an elder guardian is on land | entity | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly while in water | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | Randomly while out of water | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an elder guardian inflicts Mining Fatigue on a player | mob | 1.0 | 1.0 | |
Hostile Creatures | While an elder guardian uses its laser attack | mob | ? | ? | |
Hostile Creatures | When an elder guardian dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an elder guardian is damaged while in water | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an elder guardian is damaged while out of water | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | While an elder guardian is on land | mob | 1.0 | 1.0 |
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | elder_guardian | aquatic axolotl_always_hostiles can_breathe_under_water not_scary_for_pufferfish sensitive_to_impaling | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | elder_guardian | 50 | entity |
Entity data
Elder guardians have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | The Deep End | Defeat an Elder Guardian | — | 30 | Silver |
Advancements
Video
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.8 | 14w25a | ![]() | |||||
14w26a | Guardians and elder guardians are no longer immune to lava and fire. | ||||||
1.9 | 15w43a | The drop chances for raw fish and prismarine crystals have been changed for elder guardians. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it's 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting. | |||||
Elder guardians now drop dry sponges (on any kill). | |||||||
15w43b | The drop chances for raw fish and prismarine crystals have been changed again for guardians. Now, the drop chances are 50% fish, 33% crystals, and 16.7% neither. | ||||||
15w43c | The sponge drop of elder guardians has been restored to requiring a player kill, but is still dry rather than wet. | ||||||
1.10 | 16w20a | An elder guardian spawn egg has been added. | |||||
pre2 | The elder guardian spawn egg has been removed. | ||||||
1.11 | 16w32a | The elder guardian spawn egg has been re-added. | |||||
The entity ID has been changed from Guardian to elder_guardian and the Elder tag has been removed.
| |||||||
The in-game name of elder guardians is now "Elder Guardian" instead of "Guardian". | |||||||
16w33a | Elder guardians now drop wet sponges on player kills, rather than dry sponges.[2] | ||||||
16w38a | Elder guardian's common drop of raw fish now drop as cooked fish, if killed while on fire. | ||||||
1.14 | 18w43a | ![]() | |||||
1.15 | 19w34a | Elder guardians now take damage on magma blocks. | |||||
1.16 | 20w14a | Elder guardians are now required for the "Monsters Hunted" advancement. | |||||
1.17 | 21w11a | ![]() | |||||
21w13a | Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source. | ||||||
1.19.4 Experiment | 23w04a | Elder guardians now drop 0–1 tide armor trim smithing templates upon death. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.16.0 | build 1 | ![]() | |||||
Elder guardians are considered boss mobs in the blog post for this update,[3] but in-game they behave the same as their Java counterparts. | |||||||
build 5 | An elder guardian spawn egg has been added. | ||||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | The entity ID has been changed from guardian.elder to elder_guardian . | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | ? | Elder guardians no longer play flopping sounds when on land. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.13.0 | beta 1.13.0.4 | Added the elder guardian ghost, currently unused. | |||||
1.17.0 | beta 1.17.0.50 | ![]() | |||||
1.19.80 Experiment | Preview 1.19.80.21 | Elder guardians now drop 0–1 tide armor trim smithing templates upon death. | |||||
1.20.40 | Preview 1.20.40.20 | Elder guardians once again play flopping sounds when on land. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | ![]() |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Elder guardians now drop dry sponges. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Elder guardians now have their own spawn egg. |
Elder guardians now drop wet sponges again. | |||||||
TU56 | CU48 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | Elder guardians now drop dry sponges again. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Elder guardians now drop wet sponges again. | ||
[hide]New Nintendo 3DS Edition | |||||||
1.3.12 | ![]() |
Issues
Issues relating to "Elder Guardian" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The elder guardian's status as a boss or simply a powerful mob is ambiguous. While it lacks important characteristics of a boss, chiefly a health bar, it has been grouped with boss mobs and addressed as one by Mojang before.[4][5] The elder guardian was also marketed as a boss in Pocket Edition, having been introduced in the Boss Update.
- The elder guardian's eye is the "head" part of the mob's model, giving the illusion of a dynamic eye.
- An unused part of the elder guardians texture has the name "jeb" on it, this is not visible in game, but only in the files.
- According to Jeb, elder guardians were introduced to encourage players to solve the temple maze rather than dig through it easily. He acknowledges there are ways around it, but players still have to solve the challenge in a different way.[5]
- Also according to Jeb, the "jump scare" by an elder guardian is unintentional; instead, he added it to provide a visual cue as to why players get slowed down by Mining Fatigue.[5]
- In Java Edition 3D Shareware v1.34, elder guardians drop blue keys.
- In Bedrock Edition, elder guardians make their underwater death sounds if killed on land.
Gallery
Screenshots
-
A special effect of the elder guardian, which gives Mining Fatigue III for 5 minutes.
-
The elder guardian's Mining Fatigue effect.
-
An elder guardian spawned inside an ocean monument.
-
An elder guardian spreading its spikes.
-
An elder guardian's laser.
-
An elder guardian in full view.
-
The inside of an elder guardian (spikes retracted).
-
Size comparison between an elder and a normal guardian.
-
The elder guardian curse ghastly image shows the elder guardian's full model.
-
A group of axolotls attacking an elder guardian.
-
A player avoiding an elder guardian by using the Invisibility effect.
-
A player avoiding an elder guardian by using the Invisibility effect.
-
Elder guardian inflicts Mining Fatigue (programmer art).
Textures
-
Elder guardian texture file.
In other media
-
Official artwork of an elder guardian.
-
An elder guardian in promotional artwork for the Boss Update.
-
Minecraft Mobestiary's page about elder guardians.
-
Lego Minecraft elder guardian.
-
Animatic of Steve fighting an elder guardian, from the Trails & Tales trailer.
References
- ↑ MC-57057 — Guardian laser attack sound ignores distance
- ↑ MC-92294
- ↑ https://web.archive.org/web/20190710073327/https://www.mojang.com/2016/08/sneak-peek-boss-update-is-coming-to-pocket-and-windows-10/
- ↑ "April 9, 2020" – @kingbdogz on X (formerly Twitter), April 9, 2020
- ↑ Jump up to: a b c "So after a couple of ideas we decided to have a boss guardian that would have a spell effect that would slow everything down. That was why the Elder Guardian was added. Essentially it's just a stronger Guardian and it has this spooky spell that like, pops up in your face. - JENS BERGENSTEN" – Minecraft.net.
External links
- Meet the Elder Guardian – Minecraft.net on November 6, 2017
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