Desert

Data |
dec: 2 hex: 2 bin: 10 |
---|---|
Structures |
|
Blocks | |
Climate | |
Temperature |
2.0 |
{ "title": "<span class=\"sprite-file\" style=\"\">[[File:BiomeSprite desert.png|16x16px|link=|alt=BiomeSprite desert.png: Sprite image for desert in Minecraft|class=pixel-image|]]</span> Desert", "rows": [ { "field": " <span style=\"font-size:smaller\"><abbr title=\"decimal\">dec</abbr>: </span>2 <span style=\"font-size:smaller\"><abbr title=\"hexadecimal\">hex</abbr>: </span>2 <span style=\"font-size:smaller\"><abbr title=\"binary\">bin</abbr>: </span>10", "label": "Data" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "2.0", "label": "(link to Biome#Temperature article, displayed as Temperature)" } ], "invimages": [], "images": [ "Desert.png" ] }
The desert is a common warm biome. It is among the first biomes added to the game. It has three variations total.
Description
Desert biomes are usually vast, quite barren, and lifeless, with the only vegetation being cacti and dead bushes. The only passive mobs that may spawn here are rabbits, villagers, and cats,[upcoming Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value).] with the latter two only appearing in desert villages. The terrain is flat and the surface is made entirely of sand, with sandstone generating underneath the sand to prevent it from falling into caves below. Water ponds will not generate in deserts aside from the Desert Lakes variant, though lava ponds may still generate. Deserts make up for their barrenness by featuring a relatively large number of structures, such as villages, desert temples, fossils, and desert wells. Villages and desert temples may offer refuge and valuable loot, desert wells may serve as a rare source of water, and fossils can provide large numbers of bone blocks and bone meal, or simply a neat archaeological find.
Deserts are usually found next to other warm biomes, such as savannas and badlands. Deserts may also generate as a thin border around badlands biomes should they generate freestanding.
Despite the structures, survival in deserts can still be very difficult if one does not bring their own resources, as the desert has virtually no resources of its own. Wood logs are unobtainable here, though dead bushes provide a source of sticks. Finding water sources can prove to be quite challenging, as the only desert water sources are villages, desert wells, rivers, and the uncommon Desert Lakes variant. At night, most zombies that spawn in deserts and variants are replaced by husks, variants of zombies that inflict the Hunger effect and do not burn in the sun, making fighting hostile mobs more difficult as well.
Variants
Deserts have two variants, for a total of three different desert biomes.
Desert Hills

Data |
dec: 17 hex: 11 bin: 10001 |
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Structures | |
Blocks | |
Climate | |
Temperature |
2.0 |
{ "title": "<span class=\"sprite-file\" style=\"\">[[File:BiomeSprite desert-hills.png|16x16px|link=|alt=BiomeSprite desert-hills.png: Sprite image for desert-hills in Minecraft|class=pixel-image|]]</span> Desert Hills", "rows": [ { "field": " <span style=\"font-size:smaller\"><abbr title=\"decimal\">dec</abbr>: </span>17 <span style=\"font-size:smaller\"><abbr title=\"hexadecimal\">hex</abbr>: </span>11 <span style=\"font-size:smaller\"><abbr title=\"binary\">bin</abbr>: </span>10001", "label": "Data" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span>s", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "2.0", "label": "(link to Biome#Temperature article, displayed as Temperature)" } ], "invimages": [], "images": [ "Desert Hills.png" ] }
Desert Hills variants feature hillier terrain, just like all other hills biomes in the game. Desert hills can reach slightly higher elevations than other hills, and are comprised mostly of sand and sandstone like the rest of the desert. No structures other than fossils may generate within the hills, making this variant overall more difficult. Players should be careful digging up sand in the hills, as it may generate unsupported and cause all other unsupported sand blocks near it to fall if dug up. Desert hills will not generate if their base desert is a thin border around a badlands biome.
Desert Lakes

Data |
dec: 130 hex: 82 bin: 10000010 |
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Structures | |
Blocks | |
Climate | |
Temperature |
2.0 |
{ "title": "<span class=\"sprite-file\" style=\"\">[[File:BiomeSprite desert-lakes.png|16x16px|link=|alt=BiomeSprite desert-lakes.png: Sprite image for desert-lakes in Minecraft|class=pixel-image|]]</span> Desert Lakes", "rows": [ { "field": " <span style=\"font-size:smaller\"><abbr title=\"decimal\">dec</abbr>: </span>130 <span style=\"font-size:smaller\"><abbr title=\"hexadecimal\">hex</abbr>: </span>82 <span style=\"font-size:smaller\"><abbr title=\"binary\">bin</abbr>: </span>10000010", "label": "Data" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span>s", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "2.0", "label": "(link to Biome#Temperature article, displayed as Temperature)" } ], "invimages": [], "images": [ "Desert Lakes.png" ] }
The uncommon Desert Lakes variant features oases of water across its landscape, making this variant a potentially valuable source of water. The terrain is slightly rougher and hiller than the base desert biome, though not as much as the desert hills. No structures other than fossils may generate here, like the desert hills.
History
[hide]alpha | |||||||
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v1.2.0 | Added true biomes, including deserts.
{"type": "alpha", "version": "v1.2.0", "exp": "", "snap": "", "content": "Added true (link to biome article, displayed as biomes), including deserts."} | ||||||
[hide]beta | |||||||
1.8 | As part of a biome overhaul, deserts have now been removed.
{"type": "beta", "version": "1.8", "exp": "", "snap": "", "content": "As part of a biome overhaul, deserts have now been removed."} | ||||||
[hide]Java Edition | |||||||
September 2, 2011 | Notch teases a screenshot of the new desert biome.
{"type": "java", "version": "September 2, 2011", "exp": "", "snap": "", "content": "(link to Notch article, displayed as Notch) teases a screenshot of the new desert biome."} | ||||||
1.0.0 | Deserts have now been re-added.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "", "content": "Deserts have now been re-added."} | ||||||
1.2.1 | Added desert wells to deserts.
{"type": "java", "version": "1.2.1", "exp": "", "snap": "", "content": "Added (link to desert well article, displayed as desert wells) to deserts."} | ||||||
1.3.1 | Added desert temples to deserts.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "", "content": "Added (link to desert temple article, displayed as desert temples) to deserts."} | ||||||
1.3.1 | Hills in deserts are now taller.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "", "content": "Hills in deserts are now taller."} | ||||||
1.6.1 | Water lakes will now no longer generate in deserts.
{"type": "java", "version": "1.6.1", "exp": "", "snap": "", "content": "(link to Water article, displayed as Water) lakes will now no longer generate in deserts."} | ||||||
1.7.2 | Desert M variant has now been added, along with many other biomes.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "", "content": "Desert M variant has now been added, along with many other (link to biome article, displayed as biomes)."} | ||||||
1.10 | Added fossils, which may generate in deserts.
{"type": "java", "version": "1.10", "exp": "", "snap": "", "content": "Added (link to fossil article, displayed as fossils), which may generate in deserts."} | ||||||
1.13 | Renamed DesertHills to Desert Hills.
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "Renamed DesertHills to Desert Hills."} | ||||||
Renamed Desert M to Mutated Desert.
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "Renamed Desert M to Mutated Desert."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Renamed Mutated Desert to Desert Lakes.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Renamed Mutated Desert to Desert Lakes."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Changed the ID mutated_desert to desert_lakes .
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Changed the ID <code>mutated_desert</code> to <code>desert_lakes</code>."} | ||||||
[hide]Upcoming Java Edition | |||||||
1.14 | Added pillager outposts, which can spawn in desert biomes.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "Added (link to pillager outpost article, displayed as pillager outposts), which can spawn in desert biomes."} | ||||||
1.14 | Updated look of desert Villages.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "Updated look of desert (link to Village article, displayed as Villages)."} | ||||||
[hide]Pocket Edition Alpha | |||||||
0.1.0 | Added biomes, including deserts.
{"type": "pocket Alpha", "version": "0.1.0", "exp": "", "snap": "", "content": "Added (link to biome article, displayed as biomes), including deserts."} | ||||||
0.1.3 | Cacti will now generate in deserts.
{"type": "pocket Alpha", "version": "0.1.3", "exp": "", "snap": "", "content": "(link to Cacti article, displayed as Cacti) will now generate in deserts."} | ||||||
0.9.0 | Added Desert M variant, along with many other biomes.
{"type": "pocket Alpha", "version": "0.9.0", "exp": "", "snap": "", "content": "Added Desert M variant, along with many other biomes."} | ||||||
Added desert villages.
{"type": "pocket Alpha", "version": "0.9.0", "exp": "", "snap": "", "content": "Added desert (link to village article, displayed as villages)."} | |||||||
0.11.0 | Added desert wells to deserts.
{"type": "pocket Alpha", "version": "0.11.0", "exp": "", "snap": "", "content": "Added (link to desert well article, displayed as desert wells) to deserts."} | ||||||
0.13.0 | Added desert temples to deserts.
{"type": "pocket Alpha", "version": "0.13.0", "exp": "", "snap": "", "content": "Added (link to desert temple article, displayed as desert temples) to deserts."} | ||||||
Added rabbits, which can spawn in deserts.
{"type": "pocket Alpha", "version": "0.13.0", "exp": "", "snap": "", "content": "Added (link to rabbit article, displayed as rabbits), which can spawn in deserts."} | |||||||
0.15.0 | Added husks, which will now replace zombies in deserts.
{"type": "pocket Alpha", "version": "0.15.0", "exp": "", "snap": "", "content": "Added (link to husk article, displayed as husks), which will now replace (link to zombie article, displayed as zombies) in deserts."} | ||||||
[hide]Pocket Edition | |||||||
1.1.3 | Added fossils, which may generate in deserts.
{"type": "pocket", "version": "1.1.3", "exp": "", "snap": "", "content": "Added (link to fossil article, displayed as fossils), which may generate in deserts."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | Patch 1 | Added desert biomes.
{"type": "console", "xbox": "TU5", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 1", "switch": "", "content": "Added desert (link to biome article, displayed as biomes)."} | ||||
TU12 | Desert wells have now been added.
{"type": "console", "xbox": "TU12", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Desert (link to well article, displayed as wells) have now been added."} | ||||||
TU14 | Added desert temples.
{"type": "console", "xbox": "TU14", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Added (link to desert temple article, displayed as desert temples)."} | ||||||
Hills in deserts have now been made taller.
{"type": "console", "xbox": "TU14", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Hills in deserts have now been made taller."} | |||||||
TU19 | CU7 | Water lakes will now no longer generate in deserts.
{"type": "console", "xbox": "TU19", "xbone": "CU7", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "(link to Water article, displayed as Water) lakes will now no longer generate in deserts."} | |||||
TU31 | CU19 | Patch 3 | Added Desert M variant along with many other biomes.
{"type": "console", "xbox": "TU31", "xbone": "CU19", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 3", "switch": "", "content": "Added Desert M variant along with many other (link to biome article, displayed as biomes)."} | ||||
TU43 | CU33 | Patch 13 | Added fossils, which may generate in deserts.
{"type": "console", "xbox": "TU43", "xbone": "CU33", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 13", "switch": "", "content": "Added (link to fossil article, displayed as fossils), which may generate in deserts."} |
Gallery
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A desert village, with a partially buried desert temple.
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A desert well.
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Sunrise in a desert.
See also
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