Block states

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This article is about the definition of the block states. For the files that determine block models, see Tutorial:Models § Block states.

Block states (also known as block properties)[note 1] are extra pieces of data that further define a block, such as how it appears or behaves.

In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one, and they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.

In Java Edition, there are also fluid states, that further define a fluid as to how it behaves.

List of block states[edit | edit source]

This article needs to be updated.
 
Please update this page to reflect recent updates or newly available information.
Reason: not updated for more recent versions; only covers Java Edition

age[edit | edit source]

Tracks the age of plants to handle growth and of fire to handle spread.

State value Blocks
Integer (0 to 1)
Integer (0 to 2) Cocoa
Integer (0 to 3)
Integer (0 to 4) Pitcher Crop
Integer (0 to 5) Chorus Flower
Integer (0 to 7)
Integer (0 to 15)
Integer (0 to 25)

attached[edit | edit source]

Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.

State value Blocks
Boolean (false or true)

attachment[edit | edit source]

How this block is attached to the block it is on.

State value Blocks
  • ceiling
  • double_wall
  • floor
  • single_wall
Bell

axis[edit | edit source]

What axis the block is oriented to.

State value Blocks
  • x
  • y
  • z
  • x
  • z
Nether Portal

berries[edit | edit source]

Whether this block contains any berries.

State value Blocks
Boolean (false or true)

bites[edit | edit source]

The number of bites taken from the cake.

State value Blocks
Integer (0 to 6) Cake

bloom[edit | edit source]

Whether a sculk catalyst is currently blooming.

State value Blocks
Boolean (false or true) Sculk Catalyst

bottom[edit | edit source]

Whether this scaffolding is floating (shows the bottom).

State value Blocks
Boolean (false or true) Scaffolding

can_summon[edit | edit source]

Whether this shrieker can summon a warden if triggered.

State value Blocks
Boolean (false or true) Sculk Shrieker

candles[edit | edit source]

How many candles are contained within this block.

State value Blocks
Integer (1 to 4) Candle (any)

charges[edit | edit source]

Tracks the remaining uses of respawn anchors.

State value Blocks
Integer (0 to 4) Respawn Anchor

conditional[edit | edit source]

Whether or not the command block is conditional.

State value Blocks
Boolean (false or true) Command Block (any variant)

cracked[edit | edit source]

Whether or not a decorated pot produces shattering sound when broken.

State value Blocks
Boolean (false or true) Decorated Pot

crafting[edit | edit source]

Whether a crafter is currently crafting.

State value Blocks
Boolean (false or true) Crafter

delay[edit | edit source]

The amount of time between receiving a signal and responding.

State value Blocks
Integer (1 to 4) Redstone Repeater

disarmed[edit | edit source]

Whether the tripwire is broken using shears or not.

State value Blocks
Boolean (false or true) Tripwire

distance[edit | edit source]

The distance from a base block.

State value Blocks
Integer (0 to 7) Scaffolding
Integer (1 to 7) Leaves (any)

down[edit | edit source]

Determines whether something is below the block.

State value Blocks
Boolean (false or true)

drag[edit | edit source]

Determines whether the bubble column is a whirlpool or upwards.

State value Blocks
Boolean (false or true) Bubble Column

dusted[edit | edit source]

The dusting progress of a suspicious block.

State value Blocks
Integer (0 to 3)

east[edit | edit source]

Determines whether something is on the east side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall
Wall (any)

eggs[edit | edit source]

The amount of eggs in this block.

State value Blocks
Integer (1 to 4) Turtle Egg

enabled[edit | edit source]

Whether or not the hopper can collect and transfer items.

State value Blocks
Boolean (false or true) Hopper

extended[edit | edit source]

Whether or not the piston is extended.

State value Blocks
Boolean (false or true)

eye[edit | edit source]

Whether the frame contains an eye of ender.

State value Blocks
Boolean (false or true) End Portal Frame

face[edit | edit source]

What side of a block the attached block is on.

State value Blocks
  • ceiling
  • floor
  • wall

facing[edit | edit source]

For most blocks, what direction the block faces.

For wall-attached bells as well as cocoa, the opposite is true.[1]

State value Blocks
  • down
  • east
  • north
  • south
  • west
  • up
  • east
  • north
  • south
  • west
  • down
  • east
  • north
  • south
  • west
Hopper

falling[edit | edit source]

Whether a fluid is falling.

State value Blocks
Boolean (false or true)

flower_amount[edit | edit source]

The amount of flowers in a group of pink petals.

State value Blocks
Integer (1 to 4) Pink Petals

half[edit | edit source]

For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.

State value Blocks
  • lower
  • upper
  • bottom
  • top

hanging[edit | edit source]

Whether or not the lantern hangs on the ceiling.

State value Blocks
Boolean (false or true)

has_book[edit | edit source]

Whether or not this lectern holds a book.

State value Blocks
Boolean (false or true) Lectern

has_bottle_0[edit | edit source]

Whether or not a bottle is in slot 1 of the brewing stand.

State value Blocks
Boolean (false or true) Brewing Stand

has_bottle_1[edit | edit source]

Whether or not a bottle is in slot 2 of the brewing stand.

State value Blocks
Boolean (false or true) Brewing Stand

has_bottle_2[edit | edit source]

Whether or not a bottle is in slot 3 of the brewing stand.

State value Blocks
Boolean (false or true) Brewing Stand

has_record[edit | edit source]

True when the jukebox contains a music disc.

State value Blocks
Boolean (false or true) Jukebox

hatch[edit | edit source]

Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

State value Blocks
Integer (0 to 2)

hinge[edit | edit source]

Identifies the side the hinge is on (when facing the same direction as the door's inside).

State value Blocks
  • left
  • right
Door (any)

honey_level[edit | edit source]

The level of honey inside the beehive and bee nest.

State value Blocks
Integer (0 to 5)

in_wall[edit | edit source]

If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.

State value Blocks
Boolean (false or true) Fence Gate (any)

instrument[edit | edit source]

The instrument sound the note block makes when it gets powered or used.

State value Blocks
  • banjo
  • basedrum
  • bass
  • bell
  • bit
  • chime
  • cow_bell
  • didgeridoo
  • flute
  • guitar
  • harp
  • hat
  • iron_xylophone
  • snare
  • xylophone
Note Block

inverted[edit | edit source]

Whether the daylight detector detects light (false) or darkness (true).

State value Blocks
Boolean (false or true) Daylight Detector

layers[edit | edit source]

How many layers of snow are on top of each other.

State value Blocks
Integer (1 to 8) Snow

leaves[edit | edit source]

How big the leaves are on this bamboo.

State value Blocks
  • large
  • none
  • small
Bamboo

level[edit | edit source]

For cauldrons, composters, and fluids, describes how full the block is. For lights, describes the light level produced.

State value Blocks
Integer (0 to 3) Cauldron (water and powder snow)
Integer (0 to 8) Composter
Integer (0 to 15)

lit[edit | edit source]

Whether the block is turned on or off.

State value Blocks
Boolean (false or true)

locked[edit | edit source]

Whether the repeater can change it is powered state (false) or not (true).

State value Blocks
Boolean (false or true) Redstone Repeater

mode[edit | edit source]

The mode the comparator or structure block is in.

State value Blocks
  • compare
  • subtract
Redstone Comparator
  • corner
  • data
  • load
  • save
Structure Block

moisture[edit | edit source]

How wet the farmland is.

State value Blocks
Integer (0 to 7) Farmland

north[edit | edit source]

Determines whether something is on the north side of the block.

State value Blocks
Boolean (false or true)
  • up
  • side
  • none
Redstone Dust
  • low
  • none
  • tall
Wall (any)

note[edit | edit source]

The note the note block plays when it gets powered.

State value Blocks
Integer (0 to 24) Note Block

occupied[edit | edit source]

If there's already a player in this bed.

State value Blocks
Boolean (false or true) Bed (any)

ominous[edit | edit source]

Whether a trial spawner or vault is ominous.

State value Blocks
Boolean (false or true)

open[edit | edit source]

Whether the door is open or closed.

State value Blocks
Boolean (false or true)

orientation[edit | edit source]

Direction the arrows point, followed by the position of the line face.

State value Blocks
  • down_east
  • down_north
  • down_south
  • down_west
  • east_up
  • north_up
  • south_up
  • up_east
  • up_north
  • up_south
  • up_west
  • west_up

part[edit | edit source]

Whether this is the foot or head end of the bed.

State value Blocks
  • foot
  • head
Bed (any)

persistent[edit | edit source]

Whether leaves decay (false) or not (true)

State value Blocks
Boolean (false or true) Leaves (any)

pickles[edit | edit source]

The amount of pickles in this block.

State value Blocks
Integer (1 to 4) Sea Pickle

power[edit | edit source]

The power level of Redstone emission.

State value Blocks
Integer (0 to 15)

powered[edit | edit source]

Whether the block is powered.

State value Blocks
Boolean (false or true)

rotation[edit | edit source]

The rotation of standing heads, signs and banners.

State value Blocks
Integer (0 to 15)

sculk_sensor_phase[edit | edit source]

Describes this sculk sensor's phase (whether it's active).

State value Blocks
  • active
  • cooldown
  • inactive

shape[edit | edit source]

The way this block connects to its neighbors.

State value Blocks
  • ascending_east
  • ascending_north
  • ascending_south
  • ascending_west
  • east_west
  • north_south
  • inner_left
  • inner_right
  • outer_left
  • outer_right
  • straight
Stairs (any)
  • ascending_east
  • ascending_north
  • ascending_south
  • ascending_west
  • east_west
  • north_south
  • north_east
  • north_west
  • south_east
  • south_west
Rail

short[edit | edit source]

Whether this piston head's arm is 4/16th of a block shorter.

State value Blocks
Boolean (false or true) Piston Head

shrieking[edit | edit source]

Whether this sculk shrieker is shrieking.

State value Blocks
Boolean (false or true) Sculk Shrieker

signal_fire[edit | edit source]

Whether this campfire has higher smoke or not.

State value Blocks
Boolean (false or true)

slot_0_occupied[edit | edit source]

Whether slot 0 is occupied by a book.

State value Blocks
Boolean (false or true) Chiseled Bookshelf

slot_1_occupied[edit | edit source]

Whether slot 1 is occupied by a book.

State value Blocks
Boolean (false or true) Chiseled Bookshelf

slot_2_occupied[edit | edit source]

Whether slot 2 is occupied by a book.

State value Blocks
Boolean (false or true) Chiseled Bookshelf

slot_3_occupied[edit | edit source]

Whether slot 3 is occupied by a book.

State value Blocks
Boolean (false or true) Chiseled Bookshelf

slot_4_occupied[edit | edit source]

Whether slot 4 is occupied by a book.

State value Blocks
Boolean (false or true) Chiseled Bookshelf

slot_5_occupied[edit | edit source]

Whether slot 5 is occupied by a book.

State value Blocks
Boolean (false or true) Chiseled Bookshelf

snowy[edit | edit source]

Whether this block uses the snowy side texture.

State value Blocks
Boolean (false or true)

south[edit | edit source]

Determines whether something is on the south side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall
Wall (any)

stage[edit | edit source]

Whether this sapling is ready to grow.

State value Blocks
Integer (0 to 1)

thickness[edit | edit source]

The thickness of pointed dripstone.

State value Blocks
  • base
  • frustum
  • middle
  • tip
  • tip_merge
Pointed Dripstone

tilt[edit | edit source]

The tilt stage of a big dripleaf.

State value Blocks
  • full
  • none
  • partial
  • unstable
Big Dripleaf

trial_spawner_state[edit | edit source]

The current state of a trial spawner.

State value Blocks
  • inactive
  • waiting_for_players
  • active
  • waiting_for_reward_ejection
  • ejecting_reward
  • cooldown
Trial Spawner

triggered[edit | edit source]

Whether this block has been activated.

State value Blocks
Boolean (false or true)

type[edit | edit source]

Determines the variant of this block.

State value Blocks
  • normal
  • sticky
  • left
  • right
  • single
  • bottom
  • double
  • top
Slab (any)

unstable[edit | edit source]

Whether the TNT explodes when punched or not.

State value Blocks
Boolean (false or true) TNT

up[edit | edit source]

Determines whether something is above the block.

State value Blocks
Boolean (false or true)

vault_state[edit | edit source]

The current state of a vault.

State value Blocks
  • inactive
  • active
  • unlocking
  • ejecting
Vault

vertical_direction[edit | edit source]

The vertical directon of pointed dripstone.

State value Blocks
  • down
  • up
Pointed Dripstone

waterlogged[edit | edit source]

Whether the block has water in it.

State value Blocks
Boolean (false or true)

west[edit | edit source]

Determines whether something is on the west side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
Redstone Dust
  • low
  • none
  • tall
Wall (any)

List of fluid states[edit | edit source]

Water[edit | edit source]

Java Edition:
Water

Name Default value Allowed values [hide]Description
fallingfalsetrue
false
Always false.

Flowing water

Name Default value Allowed values [hide]Description
fallingfalsetrue
false
True for falling water, false for water with a block below.
level11
2
3
4
5
6
7
8
Height of the water, 8 when the water is falling.

Lava[edit | edit source]

Java Edition:
Lava

Name Default value Allowed values [hide]Description
fallingfalsetrue
false
Always false.

Flowing lava

Name Default value Allowed values [hide]Description
fallingfalsefalse
true
True for falling lava, false for lava with a block below.
level11
2
3
4
5
6
7
8
Height of the lava, 8 when the lava is falling.

Joke block states[edit | edit source]

Big Brain[edit | edit source]

Name Default value Allowed values [hide]Description
facingnortheast
north
south
west
The direction the big brain is facing


Cheese[edit | edit source]

Name Default value Allowed values [hide]Description
slices2551—255Interpreted as an array of binary numbers that define whether or not each 1/8th corner (slice) of cheese is present. The binary digits for this value are, in order of most significant to least significant, bottom north-west, bottom north-east, bottom south-west, bottom south-east, top north-west, top north-east, top south-west, and top south-east. For example, 255 is all slices present, 204 is all northern slices eaten and all southern slices present.


Floatater[edit | edit source]

Name Default value Allowed values [hide]Description
facingnortheast
north
south
west
The direction this floatater is facing.
triggeredfalsefalse
true
True if this block is activated.


Frying Table[edit | edit source]

Name Default value Allowed values [hide]Description
facingnortheast
north
south
west
The direction the frying table is facing.
The opposite from the direction the player faces while placing the frying table.
littruefalse
true
Whether the frying table is lit.
signal_firefalsefalse
true
Whether the frying table has a hay bale below it.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this frying table.


Funky Portal[edit | edit source]

Name Default value Allowed values [hide]Description
axisx xThe portal's long edge runs east–west.
zThe portal's long edge runs north–south.

How did we get here?[edit | edit source]

Name Default value Allowed values [hide]Description
item00
1
2
...
1104
The number display the item ID on it. See How did we get here? (block)/Display.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this how did we get here? block.

Other Portal[edit | edit source]

Name Default value Allowed values [hide]Description
axisx xThe portal's long edge runs east–west.
zThe portal's long edge runs north–south.

Poisonous Potato Cutter[edit | edit source]

Name Default value Allowed values [hide]Description
facingnortheast
north
south
west
The direction this poisonous potato cutter is facing.


Potato Battery[edit | edit source]

Name Default value Allowed values [hide]Description
invertedfalsefalse
true
If true, the potato battery is active.


Potato Refinery[edit | edit source]

Name Default value Allowed values [hide]Description
facingnortheast
north
south
west
The direction the potato refinery's opening faces.
The opposite from the direction the player faces while placing the potato refinery.
litfalsefalse
true
If the potato refinery is lit.

Powerful Potato[edit | edit source]

Name Default value Allowed values [hide]Description
age00
1
2
3
The powerful potato can grow strong roots when its age is not 3.


Removed block states states[edit | edit source]

Shrub[edit | edit source]

Java Edition:

Name Default value Allowed values [hide]Description
type? dead_bushShrub
fernFern
tall_grassGrass

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
tall_grass_type0x1
0x2
default default0BlockSprite short-grass.png: Sprite image for short-grass in Minecraft Fern (Unused variant which looks identical to grass)
tall1BlockSprite short-grass.png: Sprite image for short-grass in Minecraft Grass
fern2BlockSprite fern.png: Sprite image for fern in Minecraft Fern
snow3BlockSprite fern.png: Sprite image for fern in Minecraft Fern (Unused variant which looks identical to fern)


History[edit | edit source]

This section is missing information about: the history in Bedrock Edition.
 
Please expand the section to include this information. Further details may exist on the talk page.
[hide]Java Edition
1.814w11aAdded block states. Only used in the game engine, not saved in world files or used in commands yet.
14w26aSwitched to mostly using block states in the code.
1.1116w32aEnabled the use of block states in commands.
1.1317w47aMany block states got added, changed and removed due to the Flattening.
Added the debug stick, which is an item used to edit the block states of blocks.
Fluids are now semi-independent from blocks, so they now have their own fluid states.
1.20.223w35aAdded powered block state for heads.

Notes[edit | edit source]

  1. Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation in Bedrock Edition, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g. facing property of button block.

References[edit | edit source]

Navigation[edit | edit source]