Bedrock Edition 1.21.80: Difference between revisions
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(Added information about happy ghasts being attracted by harnesses.) |
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== Additions == |
== Additions == |
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{{Additions table |
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|Red Harness |
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|Orange Harness |
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|Yellow Harness |
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|Lime Harness |
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|Green Harness |
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|Cyan Harness |
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|Light Blue Harness |
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|Blue Harness |
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|Purple Harness |
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|Magenta Harness |
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|Pink Harness |
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|Brown Harness |
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|Black Harness |
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|Gray Harness |
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|Light Gray Harness |
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|White Harness |
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|Happy Ghast Spawn Egg |
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|Dried Ghast |
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}} |
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=== General === |
=== General === |
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'''[[Flat]] world presets''' |
'''[[Flat]] world presets''' |
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'''General''' |
'''General''' |
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*A recent change that caused "invincible pet" mobs to despawn has been reverted. |
*A recent change that caused "invincible pet" mobs to despawn has been reverted. |
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**Mobs in worlds opened during Preview may have despawned, but players updating to the |
**Mobs in worlds opened during Preview may have despawned, but players updating to the 1.21.70 release should be unaffected. |
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'''Parrots''' |
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=== Items === |
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* Parrots can now imitate [[Guardian|guardians]], [[Phantom|phantoms]], [[Pillager|pillagers]], [[Ravager|ravagers]] and [[Zoglin|zoglins]]. |
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'''[[Firework Rocket]]''' |
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⚫ | |||
=== General === |
=== General === |
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'''[[Realms]]''' |
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*Realms server hosting region preference selection: |
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**Added a new "Advanced" tab to the Realms settings screen. |
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**In the advanced tab, Realm owners can select which datacenter region they would like to host their Realm in. |
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**Options include a list of regions, or allowing the Realms service to automatically select the best region for the Realm owner or the first player to join the Realm in a given session. |
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**Note that this selection is a preference only and due to server capacity, your Realm may be hosted in a different region than selected. |
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**In that case, the next closest region to your preference will be selected. |
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**Added a message during joining a Realm to indicate which server region your Realm is assigned to for that session. |
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**More information will be shared about Realms server hosting with the next full release. |
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'''[[Settings]]''' |
'''[[Settings]]''' |
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* Enabled Filter Profanity toggle on console platforms. |
* Enabled Filter Profanity toggle on console platforms. |
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=== World generation === |
=== World generation === |
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'''[[Structure]]s''' |
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*Data-driven Jigsaw Structures have been put back behind the experimental toggle. |
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'''[[Trail Ruins]]''' |
'''[[Trail Ruins]]''' |
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*Trail ruins generate at the same location in [[ |
*Trail ruins generate at the same location in [[Old Growth Birch Forest]]s between ''Java'' and ''Bedrock'' on the same world seed. |
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=== Technical === |
=== Technical === |
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==== Command format ==== |
==== Command format ==== |
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'''{{cmd|/controlscheme}} |
'''{{cmd|/controlscheme}}''' |
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*Added the {{cmd|/controlscheme}} command for switching control schemes when the Experimental Creator Camera toggle is enabled. |
* Added the {{cmd|/controlscheme}} command for switching control schemes when the Experimental Creator Camera toggle is enabled. |
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==== Items ==== |
==== Items ==== |
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* A rideable entity, which can be equipped with a [[harness]] and ridden by up to four players. |
* A rideable entity, which can be equipped with a [[harness]] and ridden by up to four players. |
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* Can be stood on, similar to a Shulker. |
* Can be stood on, similar to a Shulker. |
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* When not being ridden, will approach players holding [[Snowball|snowballs]]. |
* When not being ridden, will approach players holding [[Snowball|snowballs]] and a [[harness]]. |
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* [[File:Ghastling (pre-release).gif|32px]] Baby versions are called [[ghastling]]s. |
* [[File:Ghastling (pre-release).gif|32px]] Baby versions are called [[ghastling]]s. |
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** Spawned after a [[Dried Ghast|dried ghast]] gets hydrated in [[water]]. |
** Spawned after a [[Dried Ghast|dried ghast]] gets hydrated in [[water]]. |
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'''[[Vibrant Visuals]]''' |
'''[[Vibrant Visuals]]''' |
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[[File:Vibrant Visuals menu.png|thumb|Vibrant Visuals settings]] |
[[File:Vibrant Visuals menu.png|thumb|Vibrant Visuals settings]] |
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* A form of [[Shader|Shaders]] for Bedrock Edition. |
* A form of [[Shader|Shaders]] for ''Bedrock Edition''. |
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* It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options". |
* It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options". |
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**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. |
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. |
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*New field {{cd|culling_layer}} added to the block's geometry component. It allows different blocks to be grouped together when using the {{cd|same_culling_layer}} condition in a culling rules file. |
*New field {{cd|culling_layer}} added to the block's geometry component. It allows different blocks to be grouped together when using the {{cd|same_culling_layer}} condition in a culling rules file. |
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**When using the minecraft namespace, the only allowed culling layer identifiers are: {{cd|minecraft:culling_layer.undefined}} or {{cd|minecraft:culling_layer.leaves}}. |
**When using the {{cd|minecraft}} namespace, the only allowed culling layer identifiers are: {{cd|minecraft:culling_layer.undefined}} or {{cd|minecraft:culling_layer.leaves}}. |
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**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. |
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. |
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'''Experiments''' |
'''Experiments''' |
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*Added Drop 2 2025 experiment. |
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*Added Custom Components V2 experiment. |
*Added Custom Components V2 experiment. |
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*Added Vibrant Visuals experiment. |
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'''[[Gameplay]]''' |
'''[[Gameplay]]''' |
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==== Mobs ==== |
==== Mobs ==== |
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'''[[Ghast]]''' |
'''[[Ghast]]''' |
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*Updated the |
*Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast. |
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==== Technical ==== |
==== Technical ==== |
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*Always add a missing {{cd|Destruction Particles}} component to {{cd|blocks}} that have a {{cd|Material Instances}} component, using the {{cd|down}} material as reference: |
*Always add a missing {{cd|Destruction Particles}} component to {{cd|blocks}} that have a {{cd|Material Instances}} component, using the {{cd|down}} material as reference: |
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**The {{cd|texture}} field in {{cd|minecraft:destruction_particles}} is now optional; if not provided or empty, it will be populated from the {{cd|Material Instances}} component. |
**The {{cd|texture}} field in {{cd|minecraft:destruction_particles}} is now optional; if not provided or empty, it will be populated from the {{cd|Material Instances}} component. |
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'''Graphical''' |
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*Updated the format of {{cd|lighting/global.json}} to include support for controlling the new End light flash in [[Vibrant Visuals]]. The {{cd|directional_lights}} section now has two groups: {{cd|orbital}}, which contains the lighting information around the sun and moon, and {{cd|flash}}, which contains information about the [[End]] light flash. The {{cd|flash}} section supports an {{cd|illuminance}} field which controls the max illuminance of the End light flash, and a {{cd|color}} field, which controls the color of the flash. Example JSON with this new format follows: |
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<syntaxhighlight lang="c++"> |
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{ |
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"format_version": "1.21.80", |
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"minecraft:lighting_settings": { |
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"description": { |
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"identifier": "minecraft:default_lighting" |
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}, |
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"directional_lights": { |
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"orbital": { |
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"sun": { |
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"illuminance": { |
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"0.0": 1.0, |
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}, |
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"color": { |
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"0.0": [ 255, 255, 0 ] |
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} |
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}, |
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"moon": { |
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"illuminance": { |
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"0.0": 1.0, |
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}, |
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"color": { |
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"0.0": [ 0, 0, 255 ] |
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} |
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}, |
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"orbital_offset_degrees": 5.0 |
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}, |
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"flash": { |
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"illuminance": 1.0, |
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"color": [ 255, 0, 255 ] |
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} |
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}, |
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"emissive": { |
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"desaturation": 0.2 |
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}, |
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"ambient": { |
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"color": "#FFFFFF", |
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"illuminance": 0.4 |
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}, |
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"sky": { |
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"intensity": 0.8 |
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} |
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} |
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}</syntaxhighlight> |
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'''Technical Experimental''' |
'''Technical Experimental''' |
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== Fixes == |
== Fixes == |
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{{fixes|project=MCPE|fixedin=1.21.80.20 Preview,1.21.80.21 Preview,1.21.80.22 Preview,1.21.80.25 Preview |
{{fixes|project=MCPE|fixedin=1.21.80.20 Preview,1.21.80.21 Preview,1.21.80.22 Preview,1.21.80.25 Preview,1.21.80.27 Preview,1.21.80.28 Preview |
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|;old |
|;old |
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|14975|Custom names on Slimes/Magma Cubes doesn't stay named when splitted |
|14975|Custom names on Slimes/Magma Cubes doesn't stay named when splitted |
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|184704|Impossible to customize controls while in Spectator mode |
|184704|Impossible to customize controls while in Spectator mode |
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|186584|Controls can still be customized while you are dead in hardcore mode |
|186584|Controls can still be customized while you are dead in hardcore mode |
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|186699|Setting the gamerule doLimitedCrafting to true does not stop players from crafting unknown recipes |
|186699|Setting the gamerule {{cd|doLimitedCrafting}} to {{cd|true}} does not stop players from crafting unknown recipes |
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|188731|Spawn Under Nether Portal after traveling to the overworld |
|188731|Spawn Under Nether Portal after traveling to the overworld |
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|188975|Seed is not inputted into the "World seed" box when selecting a seed in the seed picker after suspending/minimizing the game with Screen Animations disabled |
|188975|Seed is not inputted into the "World seed" box when selecting a seed in the seed picker after suspending/minimizing the game with Screen Animations disabled |
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|191595|Can't take off with elytra while targeting a block |
|191595|Can't take off with elytra while targeting a block |
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|194677|Dead Bush & Sand ambient sounds don't work at all |
|194677|Dead Bush & Sand ambient sounds don't work at all |
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|otherissuescount= |
|otherissuescount=28}} |
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'''Other''' |
'''Other''' |
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*Fixed a bug that occasionally caused an error when creating a Realm on an empty slot. |
*Fixed a bug that occasionally caused an error when creating a Realm on an empty slot. |
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*Fixed a bug where incorrect Json errors would appear for valid item texture references. |
*Fixed a bug where incorrect Json errors would appear for valid item texture references. |
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*Stained glass now renders with correct colors when using Vibrant Visuals. |
*Stained glass now renders with correct colors when using Vibrant Visuals. |
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⚫ | |||
*Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI. |
*Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI. |
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*Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen. |
*Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen. |
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*Fixed isotropic textures in {{cd|minecraft:material_instances}} being squashed and stretched for non-square face. |
*Fixed isotropic textures in {{cd|minecraft:material_instances}} being squashed and stretched for non-square face. |
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*Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls. |
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*Fixed bugs causing marketplace addon content to sometimes not load in a world. |
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*Fixed a crash caused by buffer overrun in the data driven renderer when multiple values wrote to overlay color. |
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*Fixed null pointer de-referencing crash in chunk rendering. |
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== References == |
== References == |
Latest revision as of 20:42, 20 April 2025
{ "title": "v1.21.80", "images": [], "rows": [ { "field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''", "label": "(link to Edition article, displayed as Edition)" }, { "field": "2025", "label": "Planned release date" }, { "field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.80 previews article, displayed as '''Previews''') (6) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.80 betas article, displayed as '''Betas''') (6) </span><br/>((link to Bedrock Edition 1.21.80/Development versions article, displayed as View all))</div>", "label": "<span style=\"white-space: normal;\">Development versions</span>" } ], "invimages": [], "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.21.80'''</td>\n<td style=\"padding: 0.4em\" rowspan=\"2\"></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.73|◄ 1.21.73]]\n</td>\n</tr>\n</table>" }
1.21.80 is an upcoming minor update for Bedrock Edition with no set release date, which adds some experimental features for the Summer Drop 2025 and fixes bugs.
Additions[edit | edit source]
General[edit | edit source]
Flat world presets

- It is now possible to select a flat world preset in the Advanced tab of the create new world screen when flat world mode has been enabled.
- Player can now have more variety in flat worlds with the following presets:
- Classic Flat
- Tunnelers' Dream
- Water World (an endless ocean)
- Overworld
- Snowy Kingdom
- Bottomless Pit
- Desert
- Redstone Ready (flat sandstone)
Changes[edit | edit source]
Blocks[edit | edit source]
Flowers, Bamboo, Hanging Roots, Mangrove Propagule, Nether Sprouts, Coral Fans, coral plants, double tall plants, Pointed Dripstone, Tall Grass, and Dry Grass
- They now have the same random offset range and values as Java Edition.
Mobs[edit | edit source]
General
- A recent change that caused "invincible pet" mobs to despawn has been reverted.
- Mobs in worlds opened during Preview may have despawned, but players updating to the 1.21.70 release should be unaffected.
Items[edit | edit source]
- Changed Elytra so that while gliding, using a firework will only be used as a boost even if placed on a block.
General[edit | edit source]
- Realms server hosting region preference selection:
- Added a new "Advanced" tab to the Realms settings screen.
- In the advanced tab, Realm owners can select which datacenter region they would like to host their Realm in.
- Options include a list of regions, or allowing the Realms service to automatically select the best region for the Realm owner or the first player to join the Realm in a given session.
- Note that this selection is a preference only and due to server capacity, your Realm may be hosted in a different region than selected.
- In that case, the next closest region to your preference will be selected.
- Added a message during joining a Realm to indicate which server region your Realm is assigned to for that session.
- More information will be shared about Realms server hosting with the next full release.
- Enabled Filter Profanity toggle on console platforms.
- Added modal to handle Not Enough Disc Space error in Edit World screen, Resource Packs tab.
- Stopped main menu background rotation when entering new player flow
- Stopped main menu background rotation and logo text movement when the "screen animations" option is disabled.
- Adding "Manage Storage" button if download fails due to lack of space with instructions on what needs to be cleared out.
- Adding "Clear Download Cache" button to storage for clearing files that got stuck due to a downloading error.
- Auto clearing the download cache on startup if it detects that it is running out of space.
- Updated the friends drawer status to tell if a friend is playing in the same world as a player.
- Removed access to virtual and mixed reality gameplay.
World generation[edit | edit source]
- Data-driven Jigsaw Structures have been put back behind the experimental toggle.
- Trail ruins generate at the same location in Old Growth Birch Forests between Java and Bedrock on the same world seed.
Technical[edit | edit source]
- Moved the following
Player
methods frombeta
tov1.18.0
:setPropertyOverrideForEntity
removePropertyOverrideForEntity
clearPropertyOverridesForEntity
- Moved
enum Difficulty
frombeta
tov1.19.0
. World
- Moved
getDifficulty(): Difficulty
frombeta
tov1.19.0
. - Moved
setDifficulty(difficulty: Difficulty): void
frombeta
tov1.19.0
.
- Moved
- Moved the following
Player methods
frombeta
tov1.19.0
. - Renamed
BoundingBox
toBlockBoundingBox
and released frombeta
tov1.19.0
. - Renamed
BoundingBoxUtils
toBlockBoundingBoxUtils
. - Moved
dimension.placeFeature
anddimension.placeFeatureRule
frombeta
tov1.19.0
.
@minecraft/server 1.19.0
- Moved methods
StructureManager.placeJigsaw
andStructureManager.placeJigsawStructure
frombeta
to1.19.0
. - Moved interface
JigsawPlaceOptions
frombeta
to1.19.0
. - Moved interface
JigsawStructurePlaceOptions
frombeta
to1.19.0
. - Moved error class
PlaceJigsawError
frombeta
to1.19.0
.
- Moved Vanilla biome JSON files from an internal folder to the appropriate Vanilla behavior packs.
- Added
music_definition
field tominecraft:biome_music
component inclient_biome
json files to control the music played in the biome. The default music will be determined by the dimension if thebiome_music
component ormusic_definition
property is left off. An empty string can be used if the biome is intended to be silent. - Removed remainder of support for unused
minecraft:consolidated_features
andminecraft:legacy_world_generation_rules
JSON components.
Block Components
- Removed Upcoming Creator Features experiment requirement for field
isotropic
inminecraft:material_instances
component.
- Blocks using the
minecraft:block_placer
component now can get added as loose items in the creative inventory and recipe book again. - From 1.21.80 onward, when using a
minecraft:geometry
component orminecraft:material_instances
component, you must include both. - New
render_method
type available forminecraft:material_instances
. They are meant to support the same behavior of block turning opaque in the far rendering like Leaves in contrast to other disappearing like bamboo stalk.render_method
:blend_to_opaque
render_method
:alpha_test_to_opaque
render_method
:alpha_test_single_sided_to_opaque
- The field
tint_method
in theminecraft:map_color
component no longer requires the "upcoming creator features" toggle. - The field
tint_method
in theminecraft:destruction_particles
component no longer requires the "upcoming creator features" toggle. - The field
tint_method
in theminecraft:material_instances"
component no longer requires the "upcoming creator features" toggle.
Components
- The
minecraft:rideable
component now has three new additional fields:dismount_mode
defines where riders are placed when dismounting the entity:default
, riders are placed on a valid ground position around the entity, or at the center of the entity's collision box if none is found.on_top_center
, riders are placed at the center of the top of the entity's collision box.
on_rider_enter_event
, defines the event to execute on the owner entity when an entity starts riding it.on_rider_exit_event
, defines the event to execute on the owner entity when an entity stops riding it.
- Content errors will log missing texture references in the
minecraft:icon
item component. - The
minecraft:rideable
component'sSeat
definition now has two additional fields:third_person_camera_radius
can be used to set a different camera radius when in third person or third person front camera. The value needs to be in the range[1.0, 64.0]
. Value0.0
is ignored.camera_relax_distance_smoothing
adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. The value needs to be in the range[1.0, 32.0]
. Value0.0
is ignored.
- The
minecraft:leashable
component now support multiple presets:- A list of presets can be defined in the new
presets
field. - Each preset determines how the entity behaves when leashed to another entity.
- A preset is selected when the entity is leashed and remains active until it is leashed to something else.
- The first preset whose
filter
conditions are met will be applied. - If no presets match, a default configuration is used instead.
- The following fields are now part of each preset:
filter
: Defines the condition that selects this preset out of all the presets upon leashing.soft_distance
: Distance at which the spring effect begins.hard_distance
: Distance at which the leash stiffens.max_distance
: Distance at which the leash breaks.can_be_stolen
: Determines if a player can steal the leashed entity using a lead.
- A list of presets can be defined in the new
- Added validation for block asset references in components.
- Content errors will log missing block references for the following components:
- item component
minecraft:digger
- item component
minecraft:entity_placer
- item component
minecraft:block_placer
- spawn rules component
minecraft:spawns_on_block_filter
- spawn rules component
minecraft:spawns_on_block_prevented_filter
- spawn rules component
minecraft:spawns_above_block_filter
- item component
can_be_stolen
has been moved frompresets
back to being a direct sub-field of theminecraft:leashable
component.
- Content errors will log missing block references for the following components:
- Introduced a
drop_item_y_offset
parameter to theminecraft:interact
component.- Defines a custom y-axis offset for when an item is dropped.
- Requires
drop_item_slot
to be specified.
- The
minecraft:leashable
component'son_unleash
trigger triggers on the leash breaking with format version1.21.80
and later.- The old behavior is still available to opt in to by setting
on_unleash_interact_only
totrue
.
- The old behavior is still available to opt in to by setting
- Content errors will log missing entity references in the
minecraft:entity_placer
andminecraft:projectile
item components.
Documentation
- Include
biome
andclient_biome
JSON files in generated documentation.
Entity Filters
- Added new entity filter
has_equipment_tag
, works likehas_equipment
but takes an item tag instead of an item name.
General
- Updated the client side biome component
minecraft:water_appearance
fieldsurface_color
to be optional. Added a content error that fires if the component is empty.
Goals
minecraft:behavior.float_wander
has been updated with new fields:navigate_around_surface
: enables the usage of a new algorithm to find random positions to navigate to. The new algorithm aims to find random positions in the vicinity of solid (i.e. non-air and non-liquid) blocks, and if that fails will fall back to finding a random position in the vicinity of the current dimension's surface level.additional_collision_buffer
: makes sure there are no blocks present in an inflated area around the target position.allow_navigating_through_liquids
: allow the mob to have target positions inside liquids.surface_xz_dist
: the distance in the horizontal directions to look for nearby surfaces. Only valid whennavigate_around_surface
istrue
.surface_y_dist
: the distance in the vertical directions to look for nearby surfaces. Only valid whennavigate_around_surface
istrue
.
minecraft:behavior.follow_mob
has been updated with the following new fields:use_home_position_restriction
: Iftrue
, the mob will respect theminecraft:home
component'srestriction_radius
field when choosing a target to follow. Iffalse
, it will choose target position without considering home restrictions.preferred_actor_type
: The type of actor to prefer following. If left unspecified, a random actor among those in range will be chosen.filters
: If non-empty, provides criteria for filtering which nearby Mobs can be followed. If empty default criteria will be used, which will exclude players, squid variants, Fish variants, tadpoles, dolphins, and mobs of the same type as the owner of the goal.
- Added fields to
minecraft:behavior.tempt
goal:- The
stop_distance
field specifies a custom distance for when the tempted mob should stop moving towards the player. - The
on_start
field specifies the event to trigger when the goal starts. - The
on_end
field specifies the event to trigger when the goal ends.
- The
- Added
minecraft:behavior.float_tempt
goal, which allows a tempted mob to move in a line towards the player:- This goal is a variant of the
minecraft:behavior.tempt
goal and shares the same fields - Requires the mob to be in a floating state (e.g. use the
minecraft:navigation.float
component)
- This goal is a variant of the
Graphical
- Added support for multiple locators for use with leashes for rendering multiple ropes between two entities.
multi_lead_n
:- Where
n = {1, 2, 3, 4}
defines locators when the entity is leashed to a different entity. - Used if and only if it has a corresponding
multi_lead_hold_n
and the number n is equal on the two entites.
- Where
multi_lead_hold_n
- Where
n = {1, 2, 3, 4}
defines locators where the entity is leashing a different entity. - Used if and only if it has a corresponding
multi_lead_n
and the number n is equal on the two entites.
- Where
lead
- is set to origin if it is not defined in the geo.
lead_hold
- is set to origin if it is not defined in the geo.
Items
- Bundles' open icons are now specified via
IconItemComponent
. This addresses the issue where a missing texture would appear for an opened custom Bundle. Bundle icon paths have also now be separated into unique keys initem_texture.json
.
query.graphics_mode_is_any
no longer requires the Upcoming Creator Features experiment.- Added the
query.leashed_entity_count
Molang query, which allows querying how many entities have the given entity as their leash holder. - Added
query.has_any_leashed_entity_of_type
which takes a list of entity identities and checks if the actor has any of the listed entities leashed. Available on both the client and the server.- Usage:
query.has_any_leashed_entity_of_type( 'minecraft:sheep', 'minecraft:creeper' )
- Usage:
Network Protocol
- Added
ActorFlags::DOES_SERVER_AUTH_ONLY_DISMOUNT
.
Stability and performance
- Make friends drawer and play screen more performant using a cached view.
- Exposed new fields to data driven jigsaw structures:
start_height
,dimensional_padding
,pool_aliases
,max_distance_from_center
- Made
height_map_projection
optional and changedanchor
tostart_jigsaw_name
Experimental[edit | edit source]
These additions and changes are accessible by enabling the "Beta APIs", "Locator Bar", "Custom Components V2", "Drop 2 2025", "Custom biomes", "Experimental Creator Camera Features", and "Vibrant Visuals" experimental toggles.
Additions[edit | edit source]
Blocks[edit | edit source]
- Found in Nether fossils in soul sand valleys.
- Can be crafted with 1 bone block and 8 ghast tears.
Ingredients | [hide]Crafting recipe |
---|---|
Ghast Tear + Bone Block |
- When waterlogged, it undergoes 3 states over about 20 minutes until it spawns a ghastling mob.
- Makes sounds and shows particles depending on state.
- If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
- Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.
Command format[edit | edit source]
- Added the
/controlscheme
command for switching control schemes when the Experimental Creator Camera toggle is enabled.
Items[edit | edit source]
- Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.
Ingredients | [hide]Crafting recipe |
---|---|
Leather + Glass + Matching Wool |
- Can be re-dyed.
Ingredients | [hide]Crafting recipe |
---|---|
Any Harness + Matching Dye |
- Can only be equipped on a happy ghast.
- Allows up to 4 players to mount the happy ghast.
- Can be removed from the happy ghast using shears but only when no players are mounted.
- Used to spawn a happy ghast.
Mobs[edit | edit source]
- A rideable entity, which can be equipped with a harness and ridden by up to four players.
- Can be stood on, similar to a Shulker.
- When not being ridden, will approach players holding snowballs and a harness.
Baby versions are called ghastlings.
- Spawned after a dried ghast gets hydrated in water.
- Can be fed snowballs to speed up their growth.
- Can be summoned using the command:
/summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby
.
Gameplay[edit | edit source]
- Added the game rule command
locatorBar
to enable or disable the locator bar feature.
- The Player Locator Bar is a new UI element on the player HUD that displays the direction of other players in the world.
- When the player locator bar experiment is enabled and there are multiple players in a world, the player locator bar will appear on-screen for each player, replacing the experience bar. The player level number will still be visible as before above the player locator bar.
- The Player Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another player. If another player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayed.
- Crouching will hide the player, preventing their indicator from appearing on the player locator bar of other players.
- Players in spectator mode are visible only to players in spectator mode.
- A mob head or a carved pumpkin will similarly hide players from the player locator bar when worn in the head slot.
- Using a potion of invisibility will also hide players from the player locator bar.

- A form of Shaders for Bedrock Edition.
- It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".
Technical[edit | edit source]
API
@minecraft/server 2.0.0-beta
EntitySkinIdComponent
has been changed to read-only in version2.0 beta
- Added property
localizationKey
toEntity
,Block
, andItemStack
which returns the key used for finding the localized names of these objects.
- Added new Container APIs:
contains(ItemStack)
: Attempts to find an instance of an item inside the container.firstEmptySlot()
: Finds the index of the first empty slot inside the container.irstItem()
: Finds the index of the first item inside the container.find(ItemStack)
: Find the index of the first instance of an item inside the container.reverseFind(ItemStack)
: Find the index of the last instance of an item inside the container.- Added
CustomCommandOrigin
to custom command script callback. - Added
CustomCommandSource
enum. - Renamed
CustomCommandPermissionLevel
toCommandPermissionLevel
. - Renamed
CustomCommandParamType.Position
toCustomCommandParamType.Location
. BlockCustomComponent
now take an optionalCustomComponentParameters
object for Custom Components V2 experiment as a second argument to event callbacks in2.0.0-beta
.CustomComponentParameters
added to2.0.0-beta
.- params property added to
CustomComponentparameters
to2.0.0-beta
.
- params property added to
ItemCustomComponent
now take an optionalCustomComponentParameters
object for Custom Components V2 experiment as a second argument to event callbacks in2.0.0-beta
.EntityFrictionModifierComponent
has been changed to read-only in version2.0.0-beta
.
@mincraft/server-admin
- Added
AsyncPlayerJoinBeforeEvent
- Added
beforeEvents.asyncPlayerJoin
,AsyncPlayerJoinBeforeEvent
, andAsyncPlayerJoinBeforeEventSignal
to allow creators to delay players joining the world. AsyncPlayerJoinBeforeEventSignal.subscribe
is different than other events because the callback it accepts returns a promise. Once the promise is resolved, the player will join the world, or if the promise is rejected the player will be disconnected without joining the server. The player will be at the loading screen while the promise is pending.
- Added
- Custom Commands
- Added support for custom commands authored in script. The new
CustomCommandRegistry
is provided when listening toModuleStartupEvent
.- Additional types added:
CustomCommandRegistry
CustomCommandPermissionLevel
CustomCommandParamType
CustomCommandResult
andCustomCommandStatus
CustomCommandParameter
- Additional types added:
Blocks
- When Custom Components V2 experiment is enabled,
minecraft:custom_components
component is deprecated in1.21.80
and higher format versions. - When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in
1.21.80
and higher format versions. Example:
"components": {
"example_namespace:example_component": {
"someParam": 3,
"anotherParam": "test"
}
}
- New field
condition
added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.- The supported values are
default
,same_culling_layer
,same_block
andsame_block_permutation
.default
will pass the condition if the neighbor block is full and opaque.- All conditions are an extension of
default
, meaning a full and opaque neighbor will always be a passing condition, before the extendedsame_*
condition is checked.
- All conditions are an extension of
same_culling_layer
will pass the condition if the neighbor block shares the sameculling_layer
as the block being occluded, defined in the geometry component.- If either of the culling layers being compared is
minecraft:culling_layer.undefined
, the condition will never pass.
- If either of the culling layers being compared is
same_block
will pass the condition if the neighbor block has the same identifier.same_block_permutation
will pass the condition if the neighbor block has the same identifier and is the exact same permutation.
- Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
- The supported values are
- New field
culling_layer
added to the block's geometry component. It allows different blocks to be grouped together when using thesame_culling_layer
condition in a culling rules file.- When using the
minecraft
namespace, the only allowed culling layer identifiers are:minecraft:culling_layer.undefined
orminecraft:culling_layer.leaves
. - Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
- When using the
Cameras
- Changed approach for the easing between moving targets under the Experimental Creator Camera Features toggle.
Experiments
- Added Drop 2 2025 experiment.
- Added Custom Components V2 experiment.
- Added Vibrant Visuals experiment.
- Added
minecraft:replace_biomes
component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.
Graphical
- Added a new lighting model for clouds in the Deferred Technical Preview. The lighting parameters can not be configured at this time.
- Increased the range of cloud rendering in the Deferred Technical Preview.
- Added pixelated reflections to the Deferred Technical Preview. This new effect will cause reflections to align to the texel grid of textures in the world.
- Added pixelated shadows to the Deferred Technical Preview. This new effect can be controlled with the new shadows JSON schema,
shadows/global.json
. This file adds new settings that control the style of shadows in the game. Available parameters areshadow_stlye
, which can besoft_shadows
orblocky_shadows
, andtexel_size
.soft_shadows
are the default style, whileblocky_shadows
results in shadows that are pixelated in appearance. Whenblocky_shadows
are enabled,texel_size
controls the size of the pixelation effect.texel_size
should be equivalent to the block texture size in order to achieve a one to one mapping between the pixels in a texture and the pixelated effect created by enablingblocky_shadows
, but this is not required. An example version of whatshadows/global.json
could look like is as follows:
{
"format_version": "1.21.80",
"minecraft:shadow_settings": {
"shadow_style": "blocky_shadows",
"texel_size": 16
}
}
Items
- When Custom Components V2 experiment is enabled, minecraft:custom_components component is deprecated in
1.21.80
and higher format versions. - When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in
1.21.80
and higher format versions. Example:
"components": {
"example_namespace:example_component": {
"someParam": 3,
"anotherParam": "test"
}
}
Changes[edit | edit source]
Mobs[edit | edit source]
- Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast.
Technical[edit | edit source]
API
@minecraft/server 2.0.0-beta
EntityPushThroughComponent
has been changed to read-only.resetHudElements
method onScreenDisplay
has been renamed toresetHudElementsVisibility
.ItemStack
methodsgetComponent
andgetComponents
will returnItemCustomComponentInstance
for custom components registered withItemComponentRegistry
.ItemStack
methodhasComponent
will returntrue
for custom components registered withItemComponentRegistry
.
@minecraft/server-ui 2.0.0-beta
- Class
ModalFormData
.- Changed function
dropdown
.- Removed parameter
defaultValueIndex?: number
. - Added parameter
dropdownOptions?: ModalFormDataDropdownOptions
.
- Removed parameter
- Changed function
slider
.- Removed parameter
valueStep: number,
. - Removed parameter
defaultValue?: number
. - Added parameter
sliderOptions?: ModalFormDataSliderOptions
.
- Removed parameter
- Changed function
textField
.- Removed parameter
defaultValue?: minecraftserver.RawMessage
string
. - Added parameter
textFieldOptions?: ModalFormDataTextFieldOptions
.
- Removed parameter
- Changed function
toggle
.- Removed parameter
defaultValue?: boolean
. - Added parameter
toggleOptions?: ModalFormDataToggleOptions
.
- Removed parameter
- Changed function
- Added interface
ModalFormDataDropdownOptions
:
export interface ModalFormDataDropdownOptions {
defaultValueIndex?: number;
tooltip?: minecraftserver.RawMessage | string;
}
- Added interface
ModalFormDataSliderOptions
:
export interface ModalFormDataSliderOptions {
defaultValue?: number;
tooltip?: minecraftserver.RawMessage | string;
valueStep?: number;
}
- Added interface
ModalFormDataTextFieldOptions
:
export interface ModalFormDataTextFieldOptions {
defaultValue?: string;
tooltip?: minecraftserver.RawMessage | string;
}
- Added interface
ModalFormDataToggleOptions
:
export interface ModalFormDataToggleOptions {
defaultValue?: boolean;
tooltip?: minecraftserver.RawMessage | string;
}
EntityMarkVariantComponent
has been changed to read-only in version2.0 beta
.
@minecraft/server 2.0.0-beta
- Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like Custom Components and Custom Commands.
- Added support for custom command enums.
- Added
Enum
type toCustomCommandParamType
. spawnEntity
method ofDimension
no longer supports using a spawn event inside theidentifier
parameter.SpawnEntityOptions
interface now has an optional string memberspawnEvent?: string
for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events insideidentifier
to instead use this newspawnEvent
option. For examplespawnEntity("minecraft:horse<minecraft:ageable_grow_up>", {x:0, y:0, z:0})
should becomespawnEntity("minecraft:horse", {x:0, y:0, z:0}, {spawnEvent: 'minecraft:ageable_grow_up'})
EntityGroundOffsetComponent
has been removed.Block
methodgetComponent
will returnBlockCustomComponentInstance
for custom components registered withBlockComponentRegistry
in2.0.0
.
@minecraft/server-ui 2.0.0-beta
- Class
ModalFormResponse
.- Changed type for
formValues
property from(boolean
number
string)[] to (boolean
number
string
undefined)[]
.- New Signature:
formValues?: (boolean
number
string
undefined)[]
. - Old Signature:
formValues?: (boolean
number
string)[]
.
- New Signature:
formValues
array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with anundefined
value.
- Changed type for
Blocks
- Always add a missing
Destruction Particles
component toblocks
that have aMaterial Instances
component, using thedown
material as reference:- The
texture
field inminecraft:destruction_particles
is now optional; if not provided or empty, it will be populated from theMaterial Instances
component.
- The
Graphical
- Updated the format of
lighting/global.json
to include support for controlling the new End light flash in Vibrant Visuals. Thedirectional_lights
section now has two groups:orbital
, which contains the lighting information around the sun and moon, andflash
, which contains information about the End light flash. Theflash
section supports anilluminance
field which controls the max illuminance of the End light flash, and acolor
field, which controls the color of the flash. Example JSON with this new format follows:
{
"format_version": "1.21.80",
"minecraft:lighting_settings": {
"description": {
"identifier": "minecraft:default_lighting"
},
"directional_lights": {
"orbital": {
"sun": {
"illuminance": {
"0.0": 1.0,
},
"color": {
"0.0": [ 255, 255, 0 ]
}
},
"moon": {
"illuminance": {
"0.0": 1.0,
},
"color": {
"0.0": [ 0, 0, 255 ]
}
},
"orbital_offset_degrees": 5.0
},
"flash": {
"illuminance": 1.0,
"color": [ 255, 0, 255 ]
}
},
"emissive": {
"desaturation": 0.2
},
"ambient": {
"color": "#FFFFFF",
"illuminance": 0.4
},
"sky": {
"intensity": 0.8
}
}
}
Technical Experimental
- Removed unused experimental json field
minecraft:nether_surface
in the behavior pack biome file.
Fixes[edit | edit source]
From released versions before v1.21.80
- MCPE-14975 – Custom names on Slimes/Magma Cubes doesn't stay named when splitted
- MCPE-18704 – Enchanted Weapons Don't have Attack Particles
- MCPE-42734 – Cut Sandstone Slabs and Cut Red Sandstone Slabs can't be crafted with Stonecutter
- MCPE-46806 – Wither Skeletons And Zombified Piglin Don't Like Fire Or Lava (Pathfinding)
- MCPE-47125 – Rabbit meat is not affected by Looting
- MCPE-58999 – Most items can't be used when aiming at a mob spawner
- MCPE-63995 – Using shears on full beehive/nest doesn't consume durability
- MCPE-90716 – Parity: The Durations of Regeneration II by Totem of Undying are different
- MCPE-101923 – Potions/Splash potions/Lingering Potions/Arrows of Slowness IV don’t come after Potions/Splash potions/Lingering Potions/Arrows of Slowness I in creative inventory
- MCPE-109048 – Efficiency 1 item (Cap/Pants/Tunic/Boots/Gapple) in Woodland Mansions
- MCPE-121484 – Shields do not take durability damage from explosions
- MCPE-132021 – Candles don't accept PBR Textures
- MCPE-136864 – Deepslate Redstone Ore doesn't turn off
- MCPE-155605 – Mangrove roots don't burn in the furnace
- MCPE-164404 – Parrots cannot imitate guardians
- MCPE-166344 – Farmer villagers won't harvest grown crops - they just stare at them
- MCPE-166390 – Item stack in a container gets deleted when a player and a hopper/dropper/crafter add to it at the same time
- MCPE-173843 – You're able to clip into/through blocks placed at X and Z coordinates one less than powers of two
- MCPE-175138 – All sound in Windows stops working after 40-41% loading
- MCPE-184403 – Incorrect sneak/jump buttons when riding certain mobs with the "D-Pad & tap to interact" control mode
- MCPE-184704 – Impossible to customize controls while in Spectator mode
- MCPE-186584 – Controls can still be customized while you are dead in hardcore mode
- MCPE-186699 – Setting the gamerule
doLimitedCrafting
totrue
does not stop players from crafting unknown recipes - MCPE-188731 – Spawn Under Nether Portal after traveling to the overworld
- MCPE-188975 – Seed is not inputted into the "World seed" box when selecting a seed in the seed picker after suspending/minimizing the game with Screen Animations disabled
- MCPE-189096 – Clicking the cancel button while transferring between event server softlock the game
- MCPE-189554 – Dying while swimming and flying on elytras causes the hitbox to not update after respawning
- MCPE-189739 – Custom skin set to Wide model changes to Slim model after restarting the game
- MCPE-190178 – When sleeping in a bed during a thunderstorm, the text displays "Sleeping through the night"
- MCPE-190286 – The sapling growth stage retreats incorrectly
- MCPE-190362 – TNT physics changed since previous version
- MCPE-190555 – Panorama rapidly flashes on certain graphics cards when the world loading bar disappears
- MCPE-190576 – Summoning wolves with a spawn egg doesn’t play any New wolf sounds when Spawned
- MCPE-190620 – Custom spawn eggs no longer appear under spawn eggs
- MCPE-190625 – Credits music does not plays when the game is paused
- MCPE-190632 – The music is still playing when you're in the world saving process.
- MCPE-190700 – Camels spawn in player/creeper-sized spaces
- MCPE-190750 – Cold variants of cows, chickens, and pigs spawn in Mangrove Swamp instead of warm variants
- MCPE-190845 – Named creakings despawn on world reload
- MCPE-191193 – Evoker's legs don't move
- MCPE-191595 – Can't take off with elytra while targeting a block
- MCPE-194677 – Dead Bush & Sand ambient sounds don't work at all
Other
- Fixed a bug that occasionally caused an error when creating a Realm on an empty slot.
- Fixed a crash that could sometimes occur when certain foliage textures fail to load.
- Fixed "Download all missing packs" button not working under specific conditions.
- Fixed an issue with
BlockPermutation::withState
in outdated scripts that prevented some states from being set correctly on a number of blocks. Affected blocks include any which have had their directional or placement states recently changed. Scripts created after these blocks were changed may need to be updated to avoid unintended behavior. - Fixed rotation of Jigsaw sections when Data-Driven Jigsaw Structures is enabled.
- Fixed a bug where the last byte was sometimes lost when reading encrypted files on Xbox, which caused some files to become invalid and fail to load.
- Fixed mirroring of door blocks when part of a structure that is being placed.
- Fixed ambient occlusion issue for non 1x1x1 blocks. When a block around any of these smaller non 1x1x1 blocks is broken, the AO computation is correctly applied to the face in the direction of that broken block. Previously the wrong face could be seen getting lightened/darkened. A list of blocks affected: stairs, walls, gates, buttons, cakes, plates, fences, anvil, grindstone, hopper, bell, lectern, eggs, brewing stand.
- Worlds are no longer missing from the storage menu.
- Bundle tooltip no longer sometimes renders as if having a different amount of items.
- Block using the
minecraft:destruction_particles
component will now correctly be sent to player connecting to a host. - Fixed an issue where Text To Speech wasn't working on Android Fire Tablet devices.
- Fixed an issue where the player would momentarily lay under or beside a Bed when going to sleep.
- Fixed a crash when clicking several times while trying to upload a world to an inactive Realm slot.
- Fixed an issue that caused a crash while generating chunks.
- Fixed an issue which prevented the Esc keyboard shortcut from working in certain scenarios on the death screen.
- Bundle slot selection using gamepad right stick no longer skips slots when playing in splitscreen.
- Stacks are now correctly splitting across slots when moving cursor and holding the left mouse button to split a stack evenly across slots.
- Fixed a bug where worlds set to Creative would be created with cheats turned on.
- Fixed a bug that a player can sprint in water faster than swimming.
- Fixed a bug where incorrect Json errors would appear for valid item texture references.
- Stained glass now renders with correct colors when using Vibrant Visuals.
- Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
- Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
- Fixed isotropic textures in
minecraft:material_instances
being squashed and stretched for non-square face. - Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls.
- Fixed bugs causing marketplace addon content to sometimes not load in a world.
- Fixed a crash caused by buffer overrun in the data driven renderer when multiple values wrote to overlay color.
- Fixed null pointer de-referencing crash in chunk rendering.
References[edit | edit source]