Bat: Difference between revisions
Anachronist (talk | contribs) (Undo revision 2921552 by 120.29.87.20 (talk) - unexplained change. Where's the ?ce) Tags: Undo Reverted |
(the spawning information per biome says that they spawn in groups of 8 in bedorck aswell, if i'm wrong, please correct the spawning information per biome too) Tags: Manual revert Visual edit |
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== Spawning == |
== Spawning == |
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Bats can spawn in groups of 8 |
Bats can spawn in groups of 8 in the [[Overworld]] at a light level of 3 or less at any height, on blocks of [[stone]], [[granite]], [[diorite]], [[andesite]], [[tuff]], or [[deepslate]] that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top [[trapdoor]] or top [[slab]] in the block above foot level). {{IN|java}}, between October 20 and November 3, they require a light level of 6 or less to spawn. |
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Bat entities do not count toward the hostile [[Mob spawning#Java Edition mob cap|mob cap]], as they are said to be ambient<ref name="bats" /> creatures, and therefore fall into the dedicated, [[Mob spawning#Spawn cycle|eponym category]]. |
Bat entities do not count toward the hostile [[Mob spawning#Java Edition mob cap|mob cap]], as they are said to be ambient<ref name="bats" /> creatures, and therefore fall into the dedicated, [[Mob spawning#Spawn cycle|eponym category]]. |
Latest revision as of 06:22, 11 April 2025
Health points |
6HP |
---|---|
Behavior |
Passive |
Mob type |
Ambient |
Hitbox size |
Height: 0.9 blocks |
Spawn |
|
{ "title": "Bat", "rows": [ { "field": "6<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "Ambient", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "Height: 0.9 blocks<br>Width: 0.5 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "\n* Light level of 3 or less in neighboring blocks\n* October 20 – November 3: light level of 6 or less in neighboring blocks<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Bat Spawn Egg" ], "images": [ "Bat JE4 BE3.png", "Bat JE4 BE3.gif", "Bat (Hang) JE4 BE3.png" ] }
A bat is a flying ambient[1] passive mob that spawns in dark areas.
Spawning[edit | edit source]
Bats can spawn in groups of 8 in the Overworld at a light level of 3 or less at any height, on blocks of stone, granite, diorite, andesite, tuff, or deepslate that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top trapdoor or top slab in the block above foot level). In Java Edition, between October 20 and November 3, they require a light level of 6 or less to spawn.
Bat entities do not count toward the hostile mob cap, as they are said to be ambient[1] creatures, and therefore fall into the dedicated, eponym category.
Spawning information per biome[edit | edit source]
Category: Ambient | Java Edition | Bedrock Edition | ||
---|---|---|---|---|
Biome | Spawn weight | Group size | ||
Spawn weight | Group size | |||
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | 10 | 8 | |
10 | 8 | 10 | 8 | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A | |
10 | 8 | N/A | N/A |
Drops[edit | edit source]
On death[edit | edit source]
Bats do not drop any items or experience upon death.
Behavior[edit | edit source]
Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the east, and sometimes they may fly into lava and catch on fire.[2]
Bats hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.
Bats despawn when too far away from the player (over 32 blocks away).
Bats' collision boxes do not interact with the player or redstone components[Java Edition only].
Sounds[edit | edit source]
Java Edition:
Bats use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Bat screeches | Friendly Creatures | Randomly while flying | entity | subtitles | 0.1 | 0.76-1.14 | 16 | |
Bat dies | Friendly Creatures | When a bat dies | entity | subtitles | 0.1 | 0.76-1.14 | 16 | |
Bat hurts | Friendly Creatures | When a bat is damaged | entity | subtitles | 0.1 | 0.76-1.14 | 16 | |
None[sound 2] | None | Unused sound event [sound 1] | entity | None[sound 2] | None | None | None | |
Bat takes off | Friendly Creatures | When a bat starts flying | entity | subtitles | 0.05 | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 0.1 | 0.76-1.14 | |
Friendly Creatures | When a bat dies | mob | 0.1 | 0.76-1.14 | |
Friendly Creatures | When a bat is damaged | mob | 0.1 | 0.76-1.14 | |
Friendly Creatures | When a bat starts flying | mob | 0.05 | 0.8-1.2 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | bat | fall_damage_immune | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | bat | 19 | entity |
Entity data[edit | edit source]
Bats have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] BatFlags: 1 or 0 (true/false) - true if the bat is hanging upside-down from a block, false if the bat is flying.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History[edit | edit source]
October 11, 2010 | Notch mentioned bats as a potential aggressive mob during the development of the Halloween Update, taking an inspiration from The Elder Scrolls' cliff racers. | ||||||
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[hide]Java Edition | |||||||
1.4.2 | 12w38a | ![]() ![]() ![]() | |||||
12w42a | Bats no longer activate pressure plates or "trample" crops.[3] | ||||||
1.4-pre | Added sounds: entity.bat.ambient , entity.bat.hurt , entity.bat.death , entity.bat.takeoff . | ||||||
1.14 | 18w43a | ![]() ![]() ![]() | |||||
1.15 | 19w34a | Bats now take damage on magma blocks. | |||||
1.20.3 | 23w43a | ![]() ![]() ![]() | |||||
23w44a | ![]() ![]() ![]() | ||||||
1.21.2 | 24w33a | Bats can now spawn at any height, not just below sea level, as long as it is dark enough, not directly exposed to the sky, and there is a solid block to spawn on. | |||||
24w36a | Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.11.0 | build 1 | ![]() ![]() ![]() | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() | |||||
1.20.50 | Preview 1.20.50.22 | ![]() ![]() ![]() | |||||
1.21.40 | Preview 1.21.40.22 | Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on. | |||||
Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | ![]() ![]() ![]() |
1.90 | ![]() ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | Changed the entity ID from Bat to minecraft:bat . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues[edit | edit source]
Issues relating to "Bat" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- According to Jens Bergensten, the bat is an example of an ambient mob – a mob that constantly spawns, similar to the squid, but also constantly despawns because when a player is not around it does not serve any purpose.[1]
- The updated texture of the bat was created in roughly 2 hours. However, the model and animations took longer.[4]
- During Minecraft: The Island, there is a scene where Guy ends up wasting his final arrow when it accidentally hit a bat instead of a creeper during a pivotal moment. According to author Max Brooks, this was something that actually happened to him while playing.[5]
Gallery[edit | edit source]
Screenshots[edit | edit source]
Mojang screenshots[edit | edit source]
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Bats gathering around glow berries.
Textures[edit | edit source]
-
Bat texture file.
-
Old bat texture file.
Other[edit | edit source]
-
A recreation of the unused bat on the hidden pixels of the old bat texture revealed by disabling the alpha channel.
In other media[edit | edit source]
-
Bat in promotional artwork for the Pretty Scary Update.
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Several bats flying by trick or treaters.
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A bat as it appears in the City texture pack.
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A bat as it appears in the Greek Mythology mash-up pack.
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A bat as it appears in the Natural texture pack.
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The Bat Cloak, an item in the character creator.
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A bat as it appears in Minecraft Dungeons.
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A bat as it appeared in Minecraft Earth.
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A bat as it appeared in Minecraft: Story Mode.
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Lego Minecraft Bat.
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Bat plush made by JINX.
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"Bat Trick or Treat," an official Halloween shirt design.
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A bat on the cover of Minecraft Labyrinth.
References[edit | edit source]
- ↑ Jump up to: a b c "Meet the Bat" by Tom Stone – Minecraft.net, March 7, 2017.
- ↑ MC-194 — resolved as "Works As Intended".
- ↑ https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-snapshot-12w42a
- ↑ "The bat remodel was made in roughly 2 hours for example." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), January 27, 2024
- ↑ "The Mountain" by Alex Wiltshire – Minecraft.net, March 2, 2021.
- ↑ "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.
External links[edit | edit source]
- "Mob Menagerie: Bat" by Duncan Geere – Minecraft.net, August 8, 2024.
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