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== Description ==
== Description ==
[[File:Ocean colors.png|thumb|200px|The separate colors of each ocean variant {{in|java}}.]]
[[File:Ocean colors.png|thumb|200px|The separate colors of each ocean variant {{in|java}}.]]
The warm ocean has an aquamarine water tone at the surface and often generates next to [[desert]]s and [[badlands]]. Like the lukewarm ocean, it has a floor mainly made of [[sand]], however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature [[coral reef]]s and numerous [[sea pickle]]s, though [[kelp]] does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.
The warm ocean has an aquamarine water tone at the surface and often generates next to [[desert]]s and [[badlands]]. Like the lukewarm ocean, it has a floor mainly made of [[sand]], however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature [[coral reef]]s and numerous [[sea pickle]]s, though [[kelp]] does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is the same. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.


== Mobs ==
== Mobs ==

Revision as of 02:18, 14 April 2025

For other variants, see Ocean (disambiguation).
Warm Ocean
Warm_Ocean.png: Infobox image for Warm Ocean the biome in Minecraft
Structures

Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Features

Coral reef

Blocks

Water
Sand
Coral Blocks
Coral
Coral Fans
Sea Pickles
Seagrass

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #43D5EE
[JE only]

 #02B0E5
[BE only]

Underwater fog color


 #041F33
[JE only]

 #0289D5
[BE only]

The warm ocean is a warm variant of oceans.

Description

The separate colors of each ocean variant in Java Edition.

The warm ocean has an aquamarine water tone at the surface and often generates next to deserts and badlands. Like the lukewarm ocean, it has a floor mainly made of sand, however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is the same. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.

Mobs

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid10124
Dolphin2121–2
Water ambient category
Pufferfish15401–3
Tropical Fish25408
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Tropical Fish[note 2]751253–5
Pufferfish251253–5
Tropical Fish[note 2]251251–3
  1. Spawn attempt succeeds only in slime chunks.
  2. Jump up to: a b Tropical fish are spawned twice.

Sounds

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "calm4.ogg" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"
Dragon Fish Underwater "Dragon Fish"
Shuniji Underwater "Shuniji"

Data values

ID

Java Edition:

NameIdentifier[hide]Translation key
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft Warm Oceanwarm_oceanbiome.minecraft.warm_ocean

Bedrock Edition:

NameIdentifier[hide]Numeric ID
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name]warm_ocean44

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Video

History

[hide]Java Edition
1.1318w08aAdded ocean variants, including warm ocean.
18w08bWarm ocean now generates with sand floors.
18w09aAdded underwater ruins, which generate in warm oceans.
18w10aWarm ocean is now required for the "Adventuring Time" advancement.
18w10dAdded coral reefs, which generate in warm oceans.
18w11aAdded shipwrecks, which generate in warm oceans.
18w15aWarm oceans now have their own water color.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aWarm ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1]
21w15aWarm oceans generate with a sand or gravel floor once again.
21w37aDrowned are now able to spawn in warm oceans.[2]
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Added warm oceans.
Added shipwrecks, and coral reefs.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Warm oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Warm oceans generate with a sand or gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added warm oceans.
Added shipwrecks, underwater ruins, and coral reefs.

Issues

Issues relating to "Warm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

See also

References

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MC-159025 — Drowned do not spawn in warm ocean biomes — resolved as "Fixed".
  3. MCPE-125235 — Ocean floors are generated with stone floors

External links

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