Warm Ocean: Difference between revisions
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== Description == |
== Description == |
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[[File:Ocean colors.png|thumb|200px|The separate colors of each ocean variant {{in|java}}.]] |
[[File:Ocean colors.png|thumb|200px|The separate colors of each ocean variant {{in|java}}.]] |
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The warm ocean has an aquamarine water tone at the surface and often generates next to [[desert]]s and [[badlands]]. Like the lukewarm ocean, it has a floor mainly made of [[sand]], however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature [[coral reef]]s and numerous [[sea pickle]]s, though [[kelp]] does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is |
The warm ocean has an aquamarine water tone at the surface and often generates next to [[desert]]s and [[badlands]]. Like the lukewarm ocean, it has a floor mainly made of [[sand]], however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature [[coral reef]]s and numerous [[sea pickle]]s, though [[kelp]] does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is the same. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome. |
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== Mobs == |
== Mobs == |
Revision as of 02:18, 14 April 2025
Structures | |
---|---|
Features | |
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
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The warm ocean is a warm variant of oceans.
Description

The warm ocean has an aquamarine water tone at the surface and often generates next to deserts and badlands. Like the lukewarm ocean, it has a floor mainly made of sand, however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is the same. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.
Mobs
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 95⁄520 | 4 |
![]() | 10⁄520 | 1–4 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Water creature category | ||
![]() | 10⁄12 | 4 |
![]() | 2⁄12 | 1–2 |
Water ambient category | ||
![]() | 15⁄40 | 1–3 |
![]() | 25⁄40 | 8 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 12, "mobs": [ { "size": "4", "mob": "Squid", "weight": 10 }, { "size": "1-2", "mob": "Dolphin", "weight": 2 } ], "category": "watercreature" }, "4": { "totalWeight": 40, "mobs": [ { "size": "1-3", "mob": "Pufferfish", "weight": 15 }, { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄595 | 1 |
![]() | 100⁄595 | 2–4 |
![]() | 100⁄595 | 1 |
![]() | 100⁄595 | 1 |
![]() | 95⁄595 | 2–4 |
![]() | 80⁄595 | 1–2 |
![]() | 10⁄595 | 1–2 |
![]() | 5⁄595 | 1 |
![]() | 5⁄595 | 2–4 |
Creature category | ||
![]() | 10⁄25 | 2–4 |
![]() | 8⁄25 | 2–4 |
![]() | 7⁄25 | 3–5 |
Water creature category | ||
![]() | 75⁄125 | 3–5 |
![]() | 25⁄125 | 3–5 |
![]() | 25⁄125 | 1–3 |
- ↑ Spawn attempt succeeds only in slime chunks.
- ↑ Jump up to: a b Tropical fish are spawned twice.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Tropical Fish": "Tropical fish are spawned twice." }, "1": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 25, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "3-5", "mob": "Dolphin", "weight": 7 } ], "category": "creature" }, "3": { "totalWeight": 125, "mobs": [ { "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75, "notename": "Tropical Fish", "size": "3-5" }, { "size": "3-5", "mob": "Pufferfish", "weight": 25 }, { "size": "1-3", "notename": "Tropical Fish", "mob": "Tropical Fish", "weight": 25 } ], "category": "watercreature" } }
Sounds
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
Ambience
Name | Sound | Group |
---|---|---|
Underwater Ambience | Loop | |
Bubbles 1 | Loop Additions | |
Bubbles 2 | ||
Bubbles 3 | ||
Bubbles 4 | ||
Bubbles 5 | ||
Bubbles 6 | ||
Water 1 | ||
Water 2 | ||
Animal 1 | Rare Loop Additions | |
Bass Whale 1 | ||
Bass Whale 2 | ||
Crackles 1 | ||
Crackles 2 | ||
Driplets 1 | ||
Driplets 2 | ||
Earth Crack | ||
Animal 2 | Ultra Rare Loop Additions | |
Dark 1 | ||
Dark 2 | ||
Dark 3 | ||
Dark 4 |
Music
Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
---|---|---|---|---|
Axolotl | Underwater | "Axolotl" | — | |
Dragon Fish | Underwater | "Dragon Fish" | — | |
Shuniji | Underwater | "Shuniji" | — |
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | warm_ocean | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | warm_ocean | 44 |
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold |
Video
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 18w08a | Added ocean variants, including warm ocean. | |||||
18w08b | Warm ocean now generates with sand floors. | ||||||
18w09a | Added underwater ruins, which generate in warm oceans. | ||||||
18w10a | Warm ocean is now required for the "Adventuring Time" advancement. | ||||||
18w10d | Added coral reefs, which generate in warm oceans. | ||||||
18w11a | Added shipwrecks, which generate in warm oceans. | ||||||
18w15a | Warm oceans now have their own water color. | ||||||
1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
1.17 | 21w06a | Warm ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1] | |||||
21w15a | Warm oceans generate with a sand or gravel floor once again. | ||||||
21w37a | Drowned are now able to spawn in warm oceans.[2] | ||||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Added warm oceans. | |||||
Added shipwrecks, and coral reefs. | |||||||
beta 1.2.20.1 | Added underwater ruins. | ||||||
1.17.0 Experiment | beta 1.16.230.56 | Warm oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type. | |||||
1.17.30 Experiment | beta 1.17.30.23 | Warm oceans generate with a sand or gravel floor once again. | |||||
1.21.60 | Preview 1.21.60.23 | Kelp now generates more frequently and in denser patches. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added warm oceans. | ||
Added shipwrecks, underwater ruins, and coral reefs. |
Issues
Issues relating to "Warm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A reefless area of a warm ocean, with some sea pickles.
-
A small warm ocean surrounded by savannas.
-
A warm ocean single biome world before 1.18.
See also
References
External links
- "Around the Block: Warm Ocean" by Duncan Geere – Minecraft.net, December 24, 2020.
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