Old Growth Birch Forest
Structures | |
---|---|
Blocks |
|
Climate | |
Temperature |
0.6 |
Downfall |
0.6 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
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An old growth birch forest is a variant of the birch forest, notable for its trees, which are taller than those found in the normal birch forest.
Description[edit | edit source]
The old growth birch forest features birch trees, half of which are significantly taller than normal with trunks up to 14 blocks tall. These tall birch trees are exclusive to the old growth birch forest and cannot be grown with a normal birch sapling. Bee nests can be found on 0.2%[Java Edition only] or 0.035%[Bedrock Edition only] of the trees. Flowers that naturally generate in the biome include the rose bush, lilacs, peonies, lily of the valley and the very common wildflowers. Small patches of up to five bushes are also present, and firefly bushes often generate where the biome borders a river.
Additionally, trail ruins may generate here as opposed to regular birch forests.
Old growth birch forests replace birch forests in positive weirdness and consequently often border rivers as well as their regular biome variant. Uncommonly, they also border forests, plains, dark forests, sparse jungles, mountain groves, taigas, swamps, windswept forests, windswept savannas and very rarely old growth pine taigas, old growth spruce taigas, jungles, bamboo jungles or pale gardens. Just like other biomes that generate independently of continentalness and erosion values, old growth birch forests can also generate next to beaches, stony shores and ocean biomes. They cover about 2.179% of the Overworld's area, making them slightly rarer than birch forests, and only a little more common than dark forests.
Due to the abundance of birch trees combined with the amount of logs the tall birch trees provide, the old growth birch forest offers a good biome choice for Survival. Food is also plentiful, as the biome is home to farm animals and honey-producing bees. Furthermore, the leaf canopies of both normal and tall birches are less dense than those of dark oak trees in dark forests, allowing more sunlight to reach the ground and reducing the number of hostile mobs that can hide from sunlight during daytime.
Mobs[edit | edit source]
The following mobs naturally spawn here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 95⁄515 | 4 |
![]() | 10⁄515 | 1–4 |
![]() | 5⁄515 | 1 |
![]() | 5⁄515 | 1 |
Creature category | ||
![]() | 12⁄40 | 4 |
![]() | 10⁄40 | 4 |
![]() | 10⁄40 | 4 |
![]() | 8⁄40 | 4 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 95⁄495 | 2–4 |
![]() | 80⁄495 | 1–2 |
![]() | 10⁄495 | 1–2 |
![]() | 5⁄495 | 1 |
![]() | 5⁄495 | 2–4 |
Creature category | ||
![]() | 12⁄50 | 2–3 |
![]() | 10⁄50 | 2–4 |
![]() | 10⁄50 | 2–4 |
![]() | 10⁄50 | 1–3 |
![]() | 8⁄50 | 2–3 |
Ambient category | ||
![]() | 1 | 2 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds[edit | edit source]
Music[edit | edit source]
These music tracks play while the player is in the old growth birch forest.
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | old_growth_birch_forest | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | birch_forest_mutated | 155 |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | 13w36a | Added birch forest M, along with its variant and many other biomes. | |||||
1.13 | 18w16a | "Birch Forest M" has been renamed to "Mutated Birch Forest." | |||||
18w19a | "Mutated Birch Forest" has been renamed to "Tall Birch Forest." | ||||||
pre5 | Changed the ID mutated_birch_forest to tall_birch_forest . | ||||||
1.18 | Experimental Snapshot 1 | Due to changes to the world generation algorithm, tall birch forests are now much more common. | |||||
21w40a | "Tall Birch Forest" has been renamed to "Old Growth Birch Forest". | ||||||
21w44a | Old growth birch forest is now required for the "Adventuring Time" advancement. | ||||||
1.20 | 23w12a | Added trail ruins, which can generate in old growth birch forests. | |||||
23w17a | "A Familiar Room" can now be played in old growth birch forests. | ||||||
1.21.5 | 25w02a | Added wildflowers, which can generate in old growth birch forests. | |||||
25w05a | Added bushes, which can generate in old growth birch forests. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | Added birch forests, along with many other biomes.[verify] | |||||
v0.11.0 | build 1 | Added Birch Forest M. | |||||
[hide]Bedrock Edition | |||||||
1.9.0 | beta 1.9.0.0 | Added lilies of the valley, which can be found in birch forests. | |||||
1.16.0 | beta 1.16.0.57 | Bee nests now have a small chance to generate in oldgrowth birch forest biome. | |||||
1.19.40 | Preview 1.19.40.20 | The old growth birch forest now has a temperature of 0.6 instead of 0.7, and a downfall value of 0.6 instaed of 0.8. | |||||
Old growth birch forests now uses the same grass color as Java Edition.[1] | |||||||
1.21.70 Experiment | Preview 1.21.70.20 | Added wildflowers, which can generate in old growth birch forests. | |||||
Added bushes, which can generate in old growth birch forests. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added birch and flower forests, along with many other biomes. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] | |||||
pre5 | The ID has been changed from mutated_birch_forest to tall_birch_forest . | ||||||
21w40a | The ID tall_birch_forest has been changed to old_growth_birch_forest . |
Issues[edit | edit source]
Issues relating to "Old Growth Birch Forest" or "Tall Birch Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Overview of an old growth birch forest.
-
An old-growth birch forest, previously known as a tall birch forest, in a single biome world before 1.18.
Concept artwork[edit | edit source]
-
Birch forest concept art.
See also[edit | edit source]
References[edit | edit source]
- ↑ MCPE-34936 — Tall birch tree, shattered savanna, badlands plateau, and dark forest biomes have wrong grass color — resolved as "Fixed".
[edit | edit source]
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