Spider: Difference between revisions

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|{{HistoryLine||1.4.2|dev=12w39a|Spiders have been given a new walking [[sound]].}}
|{{HistoryLine||1.4.2|dev=12w39a|Spiders have been given a new walking [[sound]].}}
|{{HistoryLine||1.6.1|dev=13w24a|[[File:Spider (Speed) JE1.png|48px]] [[File:Spider (Strength) JE1.png|48px]] [[File:Spider (Regeneration) JE1.png|48px]] [[File:Spider (Invisibility) JE1.png|48px]] Spiders now have a chance of spawning with the [[Speed]], [[Strength]], [[Regeneration]], or [[Invisibility]] [[status effect]]s on Hard [[difficulty]].}}
|{{HistoryLine||1.6.1|dev=13w24a|[[File:Spider (Speed) JE1.png|48px]] [[File:Spider (Strength) JE1.png|48px]] [[File:Spider (Regeneration) JE1.png|48px]] [[File:Spider (Invisibility) JE1.png|48px]] Spiders now have a chance of spawning with the [[Speed]], [[Strength]], [[Regeneration]], or [[Invisibility]] [[status effect]]s on Hard [[difficulty]].}}
|{{HistoryLine||1.7.2|dev=1.7-pre|Spiders are no longer provoked when attacked by the [[player]] in [[creative]] mode.}}
|{{HistoryLine||1.7.2|dev=1.7|Spiders are no longer provoked when attacked by the [[player]] in [[creative]] mode.}}
|{{HistoryLine||1.8|dev=14w06a|Spiders can no longer see the player through [[block]]s.
|{{HistoryLine||1.8|dev=14w06a|Spiders can no longer see the player through [[block]]s.
|Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.}}
|Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.}}

Latest revision as of 16:24, 11 April 2025

This article is about the non-poisonous spider. For the poisonous spider, see Cave Spider. For other uses, see Spider (disambiguation).
Spider
Spider.png: Infobox image for Spider the entity in Minecraft
Invicon Spider Spawn Egg.png: Inventory sprite for Spider Spawn Egg in Minecraft as shown in-game with description: Spider Spawn Egg
Health points

16HP♥ × 8

Behavior

Neutral (If light level 12 or more)
Hostile (if light level 11 or less)

Mob type

Arthropod, Monster

Attack
strength

Easy: 2HP♥
Normal: 2HP♥
Hard: 3HP♥♥

Hitbox size

Height: 0.9 blocks
Width: 1.4 blocks

Speed

0.3

Spawn

A spider is a neutral mob that attacks the player in dark areas or in retaliation. Spiders attack by lunging at their target and biting them, and can also climb walls.

Spawning[edit | edit source]

Up to four spiders may spawn in a 3×1×3 space centered on an opaque block in the Overworld at a light level of 0, except in mushroom fields and deep dark biomes. In Java Edition, the block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed.[1] In Bedrock Edition, spiders do not spawn in groups.

Monster spawners[edit | edit source]

Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions.

Trial spawners[edit | edit source]

Spiders have a 13 chance to be selected as the "melee" mob for trial spawners in trial chambers.

Status effects[edit | edit source]

This feature is exclusive to Java Edition.
 

Spiders occasionally spawn with status effects in Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. These spiders can spawn with following effects:

The effect is then applied to all entities within the pack, lasting forever. If the Invisibility status effect is applied to a spider, its eyes remain visible.

Spider jockeys[edit | edit source]

Main article: Spider Jockey

There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In Java Edition, a spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}.

The skeleton controls how both mobs move. The spider can still climb walls, but the skeleton suffocates if the spider runs into a ceiling. The skeleton and the spider cannot damage each other.

Drops[edit | edit source]

On death[edit | edit source]

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon String.png: Spider drops String with quantity 0-2String100%0–20–30–40–5
Invicon Spider Eye.png: Spider drops Spider Eye with quantity -1-1Spider Eye33.33%–66.67%[d 1]1 (33.33%)1–2 (50%)1–3 (60%)1–4 (66.67%)
  1. Dropped only when kill credit is given to the player

5XP experience orbs are dropped by a spider when it is killed by a player or tamed wolf.

Behavior[edit | edit source]

A spider stays hostile toward the player or an iron golem as long as the light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first. If a spider chases its target into an area where the light level immediately around the spider is above 11, it returns to a neutral state. However, spiders pursue targets regardless of the light level in retaliation to an attack. Spiders don't instantly become hostile to the player in low-light levels, if the player stays in their range for too long, they become hostile to the player. ‌[Bedrock Edition only]

Hostile spiders see up to 16 blocks, and pounce at close range.

Spiders can climb up over solid blocks that are not magma blocks[Bedrock Edition only], but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.

When climbing a wall, a spider may sometimes reach a corner and become stuck in a climbing status, thus losing and becoming unable to be aggravated.

Spiders gravitate towards cobwebs.

Spiders flee from armadillos that are not in a rolled-up state.

If a spider tries to go through the world border, it starts climbing the world border instead.‌[JE only]

Spider can also climb on full boats, full boats with chests and shulkers.

Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

Spiders flip onto their backs when they die, unlike most other mobs, which fall to one side.

The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.

Sounds[edit | edit source]

Java Edition:
Spiders use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Spider hissesHostile CreaturesRandomlyentity.spider.ambientsubtitles.entity.spider.ambient1.00.8-1.216
​Spider diesHostile CreaturesWhen a spider diesentity.spider.deathsubtitles.entity.spider.death1.00.8-1.216
​Spider hurtsHostile CreaturesWhen a spider is damagedentity.spider.hurtsubtitles.entity.spider.hurt1.00.8-1.216
​FootstepsHostile CreaturesWhile a spider is walkingentity.spider.stepsubtitles.generic.block.footsteps0.151.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.spider.say1.00.8-1.2
Hostile CreaturesWhen a spider diesmob.spider.death1.00.8-1.2
Hostile CreaturesWhen a spider is damagedmob.spider.say1.00.8-1.2
Hostile CreaturesWhile a spider is walkingmob.spider.step0.350.9-1.1

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite spider.png: Sprite image for spider in Minecraft Spiderspiderarthropod
dismounts_underwater
no_anger_from_wind_charge
sensitive_to_bane_of_arthropods
entity.minecraft.spider

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite spider.png: Sprite image for spider in Minecraft Spiderspider35entity.spider.name

Entity data[edit | edit source]

Spiders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History[edit | edit source]

October 23, 2009Spiders were proposed in a blog post, where they would produce "web tiles".
[hide]Java Edition Classic
0.26 SURVIVAL TEST/Development Tested spiders.
They had different texture, which is brown instead of black.
0.26 SURVIVAL TEST Added spiders.
The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[2]
Spiders are the fifth mob added in Survival Test.
Spiders currently cannot jump far.
Killing spiders gives the player 10 points.
The eyes of spiders currently do not glow.
0.27 SURVIVAL TESTSpiders now give 105 points when killed.
[hide]Java Edition Indev
0.3120091223-0040Spiders and other mobs no longer spawn naturally.
20100202Spiders and other mobs now spawn naturally again. However, they are currently passive.
20100204-2027Spiders are now hostile again.
20100213 The eyes on spiders now glow in the dark.
Spiders now don't attack the player in daylight unless provoked.
20100219Spiders now drop 0–2 string upon death.
[hide]Java Edition Alpha
v1.0.3Added unique idle and hurt sounds for spiders. Previously, they had no idle sounds and used the hurt sound for players.
v1.0.17Added spider jockeys, which are skeletons spawned riding spiders.
[hide]Java Edition Beta
1.2Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down.
1.4Spiders no longer trample crops.[3]
Spiders now make quieter step sounds.[4]
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 2Spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
The health points of spiders have been reduced from 20HP♥ × 10 to 16HP♥ × 8.
Beta 1.9 Prerelease 4Spiders are now immune to the poison status effect.
Spiders are now considered arthropods.
1.3.1?Spiders now become aggressive toward the last mob or player that hit them.
1.4.212w39aSpiders have been given a new walking sound.
1.6.113w24a Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
1.7.21.7Spiders are no longer provoked when attacked by the player in creative mode.
1.814w06aSpiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
14w11aSpiders now run away from creepers that are about to explode.
1.8.1pre1Spiders no longer run away from creepers that are about to explode.
1.915w36aSpiders can now draw lines of sight through blocks again.
1.1418w43a The texture of spiders has been changed.
As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look.
1.1620w10aFirework damage now provokes spiders.[5]
1.1922w11a Fixed texture mapping of spiders.[6]
1.19.4Pre-release 4Natural potion effects on spiders now last infinitely long instead of about 3.3 years.[7]
1.20.3
Experiment
Update 1.21
23w45aSpiders now spawn in trial chambers.
1.20.524w03aSpiders are now scared of armadillos when not in a rolled up state.
1.20.5
Experiment
Update 1.21
24w04aNo longer retaliates against attacks from the breeze.
[hide]Pocket Edition Alpha
v0.3.3 Added spiders.
On Android mobile devices, the abdomen on spiders is sometimes missing.[8][9]
v0.7.3 The eyes on spiders now glow in the dark.
v0.8.0build 1 Spiders now have abdomens on Android mobile devices.
build 3Spiders are a little faster.
v0.9.0build 1Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night.
The spider's AI has been updated.
build 4The animation for spiders is now twice as fast.
v0.9.2Spiders no longer draw a line of sight through solid blocks.
v0.11.0build 1Added spider jockeys, which are skeletons spawned riding spiders.
v0.12.1build 1Spiders now drop spider eyes.
Spiders that spawn in the Nether now have a chance to spawn as wither skeleton jockeys.
v0.14.0build 1Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, snow golems, and iron golems.
v0.15.0build 1Baby husks can now mount spiders.
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys.
[hide]Bedrock Edition
?Spiders can now draw lines of sight through blocks again.
1.10.0beta 1.10.0.3 The texture of spiders has been changed.
?Wither skeletons and strays no longer spawn as riders in spider jockeys.
1.18.30Preview 1.18.20.28Spiders now deal 2HP♥ damage on Normal difficulty instead of 3HP♥♥, matching Java Edition.
1.19.0Preview 1.19.0.21 Fixed texture mapping of spiders.[6]
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Spiders now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Spiders now flee from armadillos that are not rolled up.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Spiders no longer retaliate against attacks from breezes.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added spiders.
TU141.04Spiders now become aggressive toward the last mob or player that hit them.
TU19CU71.121.121.12 Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
TU31CU191.221.221.22Patch 3Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
1.90 The texture of spiders has been changed.
[hide]New Nintendo 3DS Edition
0.1.0 Added spiders.

Data history[edit | edit source]

[hide]Java Edition
1.1116w32aThe entity ID has been changed from Spider to spider.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues[edit | edit source]

Issues relating to "Spider" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • Spiders are able to climb walls because they are programmed by Jens Bergensten to treat the sides of blocks as ladders.[10]
  • In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
  • When a spider wanders inside an enclosed space, it often climbs up a wall until reaching the ceiling, after which it become stuck, unable to exit the climbing state even if it is attacked or becomes hostile to the player.[11]
  • Spider sounds were created by distorting garden hose sounds.[12]

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

Textures[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

  1. MC-188079
  2. http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501
  3. "Changed so that wolves and spiders don't make step sounds, and don't destroy crops when they walk on them"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
  4. "@C418 Sure, if you think it would be better"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
  5. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  6. Jump up to: a b MC-127885 — resolved as "Fixed".
  7. MC-259637 — resolved as "Fixed".
  8. MCPE-15 — resolved as "Duplicate".
  9. MCPE-4736 — resolved as "Fixed".
  10. "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length"
  11. MC-154160 — resolved as "Works As Intended".
  12. [sfx: Minecraft spider] Daniel: That’s a water hose. I took a water hose and I just put it in a synthesizer and pitched it around. [sfx: Minecraft spider]

Navigation[edit | edit source]