Spider: Difference between revisions
Anachronist (talk | contribs) (Undo revision 2931553 by 195.49.149.213 (talk) - redundant, and unverified anyway) Tag: Undo |
(Added a render of the potato spider to the "other media" section of the gallery.) |
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File:LEGO Spider.png|[[LEGO Minecraft]] Spider. |
File:LEGO Spider.png|[[LEGO Minecraft]] Spider. |
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File:Spider Plush JINX.jpg|The spider plush made by JINX. |
File:Spider Plush JINX.jpg|The spider plush made by JINX. |
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File:Spider (24w14potato).png|The potato spider from [[Java Edition 24w14potato|24w14potato]]. |
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File:Spider (Dungeons).png|A [[MCD:Spider|Spider]], as it appears in [[Minecraft Dungeons]]. |
File:Spider (Dungeons).png|A [[MCD:Spider|Spider]], as it appears in [[Minecraft Dungeons]]. |
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File:Spider (Story Mode).png|A [[MCSM:Spider|Spider]], as it appears in [[Minecraft Story Mode]]. |
File:Spider (Story Mode).png|A [[MCSM:Spider|Spider]], as it appears in [[Minecraft Story Mode]]. |
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File:HowWeMakeMinecraftHappySlime (2).png|A spider on fire, from ''[[How We Make Minecraft]]''. |
File:HowWeMakeMinecraftHappySlime (2).png|A spider on fire, from ''[[How We Make Minecraft]]''. |
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</gallery> |
</gallery> |
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Revision as of 05:51, 11 April 2025
Health points |
16HP × 8 |
---|---|
Behavior |
Neutral (If light level 12 or more) |
Mob type | |
Attack strength |
Easy: 2HP |
Hitbox size |
Height: 0.9 blocks |
Speed |
0.3 |
Spawn |
|
{ "title": "Spider", "rows": [ { "field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 8</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Neutral (If light level 12 or more)<br>Hostile (if light level 11 or less)", "label": "Behavior" }, { "field": "(link to Arthropods article, displayed as Arthropod), (link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "Easy: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Normal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>", "label": "Attack<br/>strength" }, { "field": "Height: 0.9 blocks<br>Width: 1.4 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.3", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Spider Spawn Egg" ], "images": [ "Spider.png" ] }
A spider is a neutral mob that attacks the player in dark areas or in retaliation. Spiders attack by lunging at their target and biting them, and can also climb walls.
Spawning
Up to four spiders may spawn in a 3×1×3 space centered on an opaque block in the Overworld at a light level of 0, except in mushroom fields and deep dark biomes. In Java Edition, the block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed.[1] In Bedrock Edition, spiders do not spawn in groups.
Monster spawners
Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions.
Trial spawners
Spiders have a 1⁄3 chance to be selected as the "melee" mob for trial spawners in trial chambers.
Status effects
Spiders occasionally spawn with status effects in Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. These spiders can spawn with following effects:
Speed (40% chance)
Strength (20% chance)
Regeneration (20% chance)
Invisibility (20% chance)
The effect is then applied to all entities within the pack, lasting forever. If the Invisibility status effect is applied to a spider, its eyes remain visible.
Spider jockeys
There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In Java Edition, a spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}
.
The skeleton controls how both mobs move. The spider can still climb walls, but the skeleton suffocates if the spider runs into a ceiling. The skeleton and the spider cannot damage each other.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | String | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Spider Eye | 33.33%–66.67%[d 1] | 1 (33.33%) | 1–2 (50%) | 1–3 (60%) | 1–4 (66.67%) |
- ↑ Dropped only when kill credit is given to the player
5XP experience orbs are dropped by a spider when it is killed by a player or tamed wolf.
Behavior
A spider stays hostile toward the player or an iron golem as long as the light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first. If a spider chases its target into an area where the light level immediately around the spider is above 11, it returns to a neutral state. However, spiders pursue targets regardless of the light level in retaliation to an attack. Spiders don't instantly become hostile to the player in low-light levels, if the player stays in their range for too long, they become hostile to the player. [Bedrock Edition only]
Hostile spiders see up to 16 blocks, and pounce at close range.
Spiders can climb up over solid blocks that are not magma blocks[Bedrock Edition only], but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.
When climbing a wall, a spider may sometimes reach a corner and become stuck in a climbing status, thus losing and becoming unable to be aggravated.
Spiders gravitate towards cobwebs.
Spiders flee from armadillos that are not in a rolled-up state.
If a spider tries to go through the world border, it starts climbing the world border instead.[JE only]
Spider can also climb on full boats, full boats with chests and shulkers.
Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.
Spiders flip onto their backs when they die, unlike most other mobs, which fall to one side.
The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.
Sounds
Java Edition:
Spiders use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Spider hisses | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Spider dies | Hostile Creatures | When a spider dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Spider hurts | Hostile Creatures | When a spider is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Footsteps | Hostile Creatures | While a spider is walking | entity | subtitles | 0.15 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a spider dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a spider is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | While a spider is walking | mob | 0.35 | 0.9-1.1 |
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | spider | arthropod dismounts_underwater no_anger_from_wind_charge sensitive_to_bane_of_arthropods | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | spider | 35 | entity |
Entity data
Spiders have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
History
October 23, 2009 | Spiders were proposed in a blog post, where they would produce "web tiles". | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition Classic | |||||||
0.26 SURVIVAL TEST/Development | ![]() | ||||||
They had different texture, which is brown instead of black. | |||||||
0.26 SURVIVAL TEST | ![]() | ||||||
The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[2] | |||||||
Spiders are the fifth mob added in Survival Test. | |||||||
Spiders currently cannot jump far. | |||||||
Killing spiders gives the player 10 points. | |||||||
The eyes of spiders currently do not glow. | |||||||
0.27 SURVIVAL TEST | Spiders now give 105 points when killed. | ||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-0040 | Spiders and other mobs no longer spawn naturally. | |||||
20100202 | Spiders and other mobs now spawn naturally again. However, they are currently passive. | ||||||
20100204-2027 | Spiders are now hostile again. | ||||||
20100213 | ![]() | ||||||
Spiders now don't attack the player in daylight unless provoked. | |||||||
20100219 | Spiders now drop 0–2 string upon death. | ||||||
[hide]Java Edition Alpha | |||||||
v1.0.3 | Added unique idle and hurt sounds for spiders. Previously, they had no idle sounds and used the hurt sound for players. | ||||||
v1.0.17 | Added spider jockeys, which are skeletons spawned riding spiders. | ||||||
[hide]Java Edition Beta | |||||||
1.2 | Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down. | ||||||
1.4 | Spiders no longer trample crops.[3] | ||||||
Spiders now make quieter step sounds.[4] | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 2 | Spiders now drop 0-1 spider eye when killed by a player or tamed wolf. | |||||
The health points of spiders have been reduced from 20HP to 16 × 10HP. × 8 | |||||||
Beta 1.9 Prerelease 4 | Spiders are now immune to the poison status effect. | ||||||
Spiders are now considered arthropods. | |||||||
1.3.1 | ? | Spiders now become aggressive toward the last mob or player that hit them. | |||||
1.4.2 | 12w39a | Spiders have been given a new walking sound. | |||||
1.6.1 | 13w24a | ![]() ![]() ![]() ![]() | |||||
1.7.2 | 1.7-pre | Spiders are no longer provoked when attacked by the player in creative mode. | |||||
1.8 | 14w06a | Spiders can no longer see the player through blocks. | |||||
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||||
14w11a | Spiders now run away from creepers that are about to explode. | ||||||
1.8.1 | pre1 | Spiders no longer run away from creepers that are about to explode. | |||||
1.9 | 15w36a | Spiders can now draw lines of sight through blocks again. | |||||
1.14 | 18w43a | ![]() | |||||
![]() ![]() ![]() | |||||||
1.16 | 20w10a | Firework damage now provokes spiders.[5] | |||||
1.19 | 22w11a | ![]() | |||||
1.19.4 | Pre-release 4 | Natural potion effects on spiders now last infinitely long instead of about 3.3 years.[7] | |||||
1.20.3 Experiment | 23w45a | Spiders now spawn in trial chambers. | |||||
1.20.5 | 24w03a | Spiders are now scared of armadillos when not in a rolled up state. | |||||
1.20.5 Experiment | 24w04a | No longer retaliates against attacks from the breeze. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.3.3 | ![]() | ||||||
![]() | |||||||
v0.7.3 | ![]() | ||||||
v0.8.0 | build 1 | ![]() | |||||
build 3 | Spiders are a little faster. | ||||||
v0.9.0 | build 1 | Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night. | |||||
The spider's AI has been updated. | |||||||
build 4 | The animation for spiders is now twice as fast. | ||||||
v0.9.2 | Spiders no longer draw a line of sight through solid blocks. | ||||||
v0.11.0 | build 1 | Added spider jockeys, which are skeletons spawned riding spiders. | |||||
v0.12.1 | build 1 | Spiders now drop spider eyes. | |||||
Spiders that spawn in the Nether now have a chance to spawn as wither skeleton jockeys. | |||||||
v0.14.0 | build 1 | Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, snow golems, and iron golems. | |||||
v0.15.0 | build 1 | Baby husks can now mount spiders. | |||||
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys. | |||||||
[hide]Bedrock Edition | |||||||
? | Spiders can now draw lines of sight through blocks again. | ||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
? | Wither skeletons and strays no longer spawn as riders in spider jockeys. | ||||||
1.18.30 | Preview 1.18.20.28 | Spiders now deal 2HP damage on Normal difficulty instead of 3HP, matching Java Edition. | |||||
1.19.0 | Preview 1.19.0.21 | ![]() | |||||
1.20.60 Experiment | Preview 1.20.60.20 | Spiders now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
1.20.70 Experiment | Preview 1.20.70.20 | Spiders now flee from armadillos that are not rolled up. | |||||
1.20.70 Experiment | Preview 1.20.70.21 | Spiders no longer retaliate against attacks from breezes. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Spiders now become aggressive toward the last mob or player that hit them. | |||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | ![]() ![]() ![]() ![]() | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Spiders can no longer see the player through blocks. | |
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||||
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
-
The original spider in 0.26 SURVIVAL TEST development; Markus Persson made it black with red eyes before releasing that version.
-
A recreation of the original brown spider texture.
-
A spider during late alpha.
-
Image of a giant spider shared by Jeb.
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | The entity ID has been changed from Spider to spider . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues
Issues relating to "Spider" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Spiders are able to climb walls because they are programmed by Jens Bergensten to treat the sides of blocks as ladders.[10]
- In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
- When a spider wanders inside an enclosed space, it often climbs up a wall until reaching the ceiling, after which it become stuck, unable to exit the climbing state even if it is attacked or becomes hostile to the player.[11]
- Spider sounds were created by distorting garden hose sounds.[12]
Gallery
Renders
-
A spider with the Speed effect.
-
A spider with the Strength effect.
-
A spider with the Regeneration effect.
-
A spider with the Invisibility effect.
Screenshots
-
A spider.
-
A spider spawning on a single block.
-
A spider jockey.
-
Spiders are one of the most visible mobs at night due to their glowing red eyes.
-
Spiders climbing.
-
A view of a spider from below.
-
Spider shot by a skeleton.
-
A spider and its monster spawner in a monster room.
-
A spider in a 1.5×1.5 space.
-
A spider's vision when spectating it.
-
The bottom of a canyon through a spider's eyes.
-
Spiders can even climb soul sand.
-
A spider climbing a wall.
-
A spider jockey spawning with skeleton's head in the glass.
-
A spider with Invisibility during the night.
-
Another spider with Invisibility during the night.
Textures
-
Spider texture file.
-
Spider eyes texture file.
In other media
-
Artwork of a spider.
-
Spiders in promotional artwork for the second Caves & Cliffs update.
-
A spider artwork.
-
A spider artwork.
-
A spider artwork.
-
A spider artwork.
-
Kai fighting a spider, from the Tricky Trials Update Official Trailer.
-
LEGO Minecraft Spider.
-
The spider plush made by JINX.
-
The potato spider from 24w14potato.
-
A Spider, as it appears in Minecraft Dungeons.
-
A Spider, as it appears in Minecraft Story Mode.
-
A spider on fire, from How We Make Minecraft.
-
Spider concept art for A Minecraft Movie.
References
- ↑ MC-188079
- ↑ http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501
- ↑ "Changed so that wolves and spiders don't make step sounds, and don't destroy crops when they walk on them" – @jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
- ↑ "@C418 Sure, if you think it would be better" – @jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ Jump up to: a b MC-127885 — resolved as "Fixed".
- ↑ MC-259637 — resolved as "Fixed".
- ↑ MCPE-15 — resolved as "Duplicate".
- ↑ MCPE-4736 — resolved as "Fixed".
- ↑ "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length"
- ↑ MC-154160 — resolved as "Works As Intended".
- ↑ [sfx: Minecraft spider] Daniel: That’s a water hose. I took a water hose and I just put it in a synthesizer and pitched it around. [sfx: Minecraft spider]
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