Piglin: Difference between revisions
Line 438: | Line 438: | ||
=== Screenshots === |
=== Screenshots === |
||
<gallery> |
<gallery> |
||
Piglin Bartering Nether.gif|A piglin bartering in a warped forest. |
|||
Piglins Attacking Wither Skeletons.png|Piglins attacking [[wither skeleton]]s. |
Piglins Attacking Wither Skeletons.png|Piglins attacking [[wither skeleton]]s. |
||
Enchanted Nose.png|A render error causing the enchantment glint to cover the snout, fixed in 20w18a. |
Enchanted Nose.png|A render error causing the enchantment glint to cover the snout, fixed in 20w18a. |
Revision as of 10:30, 15 November 2024
Health points |
16HP × 8 |
---|---|
Behavior |
Neutral (adult) |
Mob type | |
Attack strength |
Ranged in Java Edition: |
Hitbox size |
In Java Edition: In Bedrock Edition: |
Speed |
0.35 |
Spawn | |
Natural equipment |
|
Usable items |
{ "title": "Piglin", "rows": [ { "field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 8</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Neutral (adult)<br>Passive (baby)", "label": "Behavior" }, { "field": "(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks\n\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.35", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite nether-wastes.png article, displayed as 16x16px|link=Nether Wastes|alt=|class=pixel-image|)</span>(link to Nether Wastes article, displayed as <span class=\"sprite-text\">Nether Wastes</span>)</span>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite crimson-forest.png article, displayed as 16x16px|link=Crimson Forest|alt=|class=pixel-image|)</span>(link to Crimson Forest article, displayed as <span class=\"sprite-text\">Crimson Forest</span>)</span><br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite bastion-remnant.png article, displayed as 16x16px|link=Bastion remnant|alt=|class=pixel-image|)</span>(link to Bastion remnant article, displayed as <span class=\"sprite-text\">Bastion remnant</span>)</span>", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite gold-ingot.png article, displayed as 16x16px|link=Gold Ingot|alt=|class=pixel-image|)</span>(link to Gold Ingot article, displayed as <span class=\"sprite-text\">Gold Ingot</span>)</span>", "label": "Usable items" } ], "invimages": [ "Piglin Spawn Egg" ], "images": [ "Piglin.png", "Piglin BE.png", "Piglin Attacking with melee weapon.png", "Piglin targeting BE.png", "Piglin with Crossbow.png", "Piglin with Crossbow BE.png", "Piglin with Crossbow targeting JE.png", "Piglin with Crossbow targeting BE.png", "Baby Piglin.png" ] }
A piglin is a neutral mob found in the Nether. It is hostile to players unless they wear at least one piece of golden armor. It can be given gold ingots to barter for various items. It wields either a golden sword or a crossbow, and uses either melee or ranged attacks, respectively.
Baby piglins do not grow up, never hold weapons or attack, and take gold without giving anything in return.
Spawning
Piglins spawn in groups of 2-4 in nether wastes and crimson forest biomes, and within bastion remnants upon generation, at light levels of 11 in Java Edition or 7 in Bedrock Edition and below on most blocks other than nether wart blocks and magma blocks. In Bedrock Edition, they can naturally spawn on Peaceful difficulty. Each piglin has a 20%[Java Edition only] or 5%[Bedrock Edition only] chance to spawn as a baby.
Each adult piglin has a 50% chance to spawn with a weapon: either a sword [more information needed] or a crossbow [more information needed]. An adult piglin can also spawn with armor. Each armor slot on a piglin has 10% chance per armor slot to spawn with golden armor. Therefore, each piglin has a 34.39% chance to spawn with at least 1 piece of armor, and a 0.01% chance to spawn with a full set. Baby piglins never spawn with weapons or armor.
A baby piglin can also be spawned by using a piglin spawn egg on an adult piglin.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Piglin Head | 100%[d 1] | 1 | 1 | 1 | 1 |
- ↑ Only when killed by a charged creeper.
If a piglin is killed in one hit while admiring a gold ingot, the ingot drops. However, if the piglin is hit and not killed, the piglin stops admiring the item. This causes the item to vanish from its hands and subsequently not drop when the piglin is killed.
Equipment
Adults have an 8.5% chance [more information needed] of dropping each naturally held or worn piece of equipment. The dropped item has a random durability. Each level of Looting used to kill the piglin increases the drop chance for each piece of equipment by 1%.
Babies always spawn without equipment.
Weapons
A piglin naturally spawns with either of these weapons:
Armor
Adults sometimes [more information needed] spawn with 1-4 normal or enchanted pieces of armor, which may be:
Picked up equipment
Piglins always drop picked up equipment that they spawned with.
Piglins can pick up any type of armor of weapon, as long as the new equipment is better than the current equipment. See § Picking up items.
In Java Edition, a picked-up item always drops with the same durability as when picked up.
In Bedrock Edition, armor [more information needed] picked up by piglins can lose durability and even break (if it takes enough damage).
Other picked up items
Piglins do not drop any gold ingots, raw porkchops, or cooked porkchops that they have picked up. However, any other golden items they have picked up are dropped.
Experience
Adults drop 5XP which is not affected by armor if killed by a player or tamed wolf. Baby piglins drop 5XP[JE only][1] or 1XP[BE only][2].
Behavior
Piglins snort enviously while watching players holding a gold-related item.
Like villagers, piglins can open and close wooden doors but cannot open fence gates, all trapdoors, and iron doors. They also cannot climb ladders.
Piglins cannot swim and can drown if submerged.[3] They are not naturally immune to fire or lava.[4]
Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers.
Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.
Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.
Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up leather.
Unlike many other mobs, piglins cannot be spawned holding any items in their off-hand; instead, the item in question is placed into their inventory or, if applicable, their main hand or an armor slot.[5] As a consequence, they cannot fire special ammunition from their crossbows, such as firework rockets or tipped arrows, and they cannot use a totem of undying alongside a melee weapon. If spawned with an gold ingot in their off-hand, the piglin immediately drops a random bartering good without examining the ingot.
Aggravation
Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked by any player who:
- Is not wearing any piece of gold armor.
- Short range, light aggravation
- Attacks a piglin or piglin brute, regardless if the player kills it in one hit or not.
- Long range, heavy aggravation to the damaged piglin, medium aggravation to other piglins
- Opens or breaks a chest, trapped chest, ender chest,[6] shulker box,[7] barrel, minecart with chest, or boat with chest.
- Opening is short range, medium aggravation
- Breaking is mid range, medium aggravation
- Breaks a block of gold, gold ore, gilded blackstone, nether gold ore, block of raw gold, or deepslate gold ore.
- Mid range, medium aggravation
Aggravation range

- Short range: When a piglin has been aggravated by a player not wearing gold armor, or opening a container, piglins from up to around 15 blocks centered around the player become aggravated by the player if there is a straight line of sight to the player.
- Mid range: When a piglin has been aggravated by a player breaking a golden block or a container, piglins from up to 16 blocks from the player’s feet become aggravated. No line of sight is required.
- Long range: When a piglin has been aggravated by a player damaging a piglin or piglin brute, piglins from up to 16 blocks from the damaged piglin (rather than the player) become aggravated. No line of sight is required.
Light aggravation
- Light aggravation occurs when a piglin has been aggravated by a player not wearing gold armor.
- The piglin can de-aggravate when the player puts on gold armor, distracts the piglin with gold, or the piglin loses a line of sight with the player.
Medium aggravation
- Medium aggravation occurs when a piglin has been aggravated by a player opening/breaking a container or breaking a golden block, or when a piglin witnesses a piglin brute or another piglin getting damaged by a player.
- Piglins under medium aggravation can be distracted with gold.
- A piglin already under light aggravation does not re-aggravate to medium aggravation. This means that if a piglin knows a player broke a golden block near them after already going after them due to them not wearing gold armor, the player can de-aggravate that piglin by putting on gold armor or losing the line of sight despite the fact that the player broke the golden block.
Heavy aggravation
- Heavy aggravation occurs if a piglin is damaged.
- The piglin cannot be distracted by gold and is unable to barter while under heavy aggravation.
Other
- If the player is under the influence of the Invisibility effect, they can open containers in front of piglins without aggravating them. The player is also able to break containers or gold blocks without aggravating them while invisible.
- If the player is fully invisible (e.g. not wearing any armor) they are able to attack the piglins without them retaliating. This is not the case with any other hostile or neutral mob, because mobs attacked by an invisible player still attack the player.
Opening or breaking a hopper does not provoke the piglins.[8] Piglins do not react to the opening or breaking of other containers. Breaking a bell does not provoke them either, despite piglins admiring them as gold.[9]
When provoked, piglins remain hostile for 30 seconds.
Attacking
When a piglin is attacking, it holds its dominant arm and sword in front of it, similar to a vindicator.
Adult piglins are hostile toward wither skeletons and withers.
Adult piglins congregate within 16 blocks and attack in hordes.
When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. In Java Edition, their crossbows can break if it runs out of durability,[10] making the piglins use their fists, while in Bedrock Edition their crossbows never break.[11] Unlike mobs armed with bows, they do not strafe from left to right while shooting. Also, unlike pillagers, piglins cannot fire firework rockets or special kinds of arrows, since they cannot hold them in their off-hand if spawned so.[5] Piglins with swords and other items rush at the player.
If a group of piglins successfully defeat their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.
When a mob attacks a piglin or piglin brute with no AI, the piglin around that no AI piglin or piglin brute does not attack the mob that attacked it.
Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.
The detection range of piglins is reduced to half of their normal range (17.5 blocks) when the player is wearing a piglin head.
Piglins are one of the few mobs that retaliate to being rammed by a goat[12]
Hunting

Piglins sometimes attack hoglins, causing other piglins and piglin brutes[Bedrock Edition only] in that area to attack the targeted hoglin as well.
Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to make the decision to hunt a hoglin (this decision almost never happens if the piglin recently hunted, but other piglins can still start a hunt).[verify] Once that piglin attacks the hoglin, all other piglins and piglin brutes[Bedrock Edition only] in that area become hostile to the hoglin. If outnumbered by hoglins, the piglins flee, making "retreat" sounds. After defeating a hoglin (or any other Entity), piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a T-pose.
Each individual piglin that sees a hoglin has a 10% chance of starting a hunt.[verify] Therefore, the more piglins there are, the larger the chance of a hunt occurring, as there are more opportunities for a hunt to begin.
After a hunt, any nearby piglins pick up the porkchops or cooked porkchops the hoglin dropped but not the leather. Piglin brutes never pick up any porkchops or leather.
Piglins that spawned as part of a bastion remnant during world generation do not hunt.
Piglin brutes also join in hunts started by piglins, but do not start a hunt themselves.[Bedrock Edition only]
Being distracted
Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurt/kill a piglin and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.
Bartering
Adult piglins can trade gold ingots for certain items, when a gold ingot is dropped near them or the player uses it while looking at them. The piglin "examines" the ingot for six[JE only] or eight[BE only][13] seconds, then drops a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper. In Java Edition, the pool for what piglins can barter may be modified in a data pack.
Piglins can still barter while riding another mob.
Picking up items
Piglins can pick up any items they come across, preferring gold-related items, which they actively seek out.
Each piglin has eight hidden inventory slots in which it can stack items. A piglin with a full inventory does not attempt to pick up gold-related items, except gold ingots.
Equipping
A piglin automatically equips any armor or weapon it can pick up, as long as the new equipment is better than its current equipment. Piglins also prefer gold over other armors.
When a piglin picks up a gold-related piece of equipment, it has to inspect the item first before equipping it. Inspecting the item takes six seconds. However, non-gold equipment, if preferrable, is equipped instantly. Piglins do not pick up any items when the /gamerule mobGriefing
is set to false
.
Only a piglin with a crossbow can pick up crossbows.
A piglin picks up raw porkchops and cooked porkchops from 1 block, unless it has already done so within the last 10 seconds. However, a piglin does not seek out porkchops or go out of its way to collect them.
Piglin loved items
Items with the piglin_loved
tag are the only items that piglins want and pick up. When a piglin picks up one of these items, the player who dropped it (if it was dropped by a player) is given the advancement/achievement "O(oo)h Shiny!", unless the item was a gold nugget. Piglins aren't interested in other items, and can't be distracted by other items, even if the items are related to gold in some way.
Items that piglins love:
Bell
Block of gold
Block of raw gold
Clock
Deepslate gold ore
Enchanted golden apple
Gilded blackstone
Glistering melon slice
Gold ingot (piglins barter something else in return)
Gold nugget
Gold ore
Golden apple
Golden axe
Golden boots (worn after being examined)
Golden carrot
Golden chestplate (worn after being examined)
Golden helmet (worn after being examined)
Golden hoe
Golden horse armor
Golden leggings (worn after being examined)
Golden pickaxe
Golden shovel
Golden sword (equipped if piglin is using a non-gold weapon or crossbow, or does not already have one)
Light weighted pressure plate
Nether gold ore
Powered rail[Bedrock Edition only][14]
Raw gold
Baby piglins attempt to pick up every item, regardless of whether they love it, and they admire gold ingots and do not barter any items.
Adult piglins can pick up gold nuggets, but won't inspect them for bartering. (they do not actively seek out and contemplate porkchops). When killed, a piglin drops all of its items, except for gold ingots, raw porkchops, and cooked porkchops.
Despawning
Piglins that spawned in a bastion remnant during world generation, and piglins that have picked up or equipped items, do not despawn naturally.
Zombification

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, held items and their name. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remains unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.
A piglin does not zombify outside the Nether if its IsImmuneToZombification
tag is set to true
. Piglins with their NoAI
tag set to true
also do not zombify.
In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.
Sounds
Java Edition:
Piglins use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Piglin snorts | Hostile Creatures | Randomly | entity | subtitles | 0.66 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Piglin snorts angrily | Hostile Creatures | Randomly while angry | entity | subtitles | 0.7 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Piglin retreats[sound 1] | Hostile Creatures | When a piglin runs away from something feared or while in the Overworld | entity [sound 1] | subtitles [sound 1] | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Piglin hurts | Hostile Creatures | When a piglin is damaged | entity | subtitles | 0.7 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Piglin dies | Hostile Creatures | When a piglin dies | entity | subtitles | varies [sound 2] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Footsteps | Hostile Creatures | While a piglin is walking | entity | subtitles | 0.1125 | 1.0 | 16 | |
Piglin celebrates | Hostile Creatures | When a piglin defeats a hoglin | entity | subtitles | 0.8 [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Piglin snorts enviously | Hostile Creatures | Randomly while a player is holding a gold item, or when a piglin is unable to pick up item from the ground because another piglin picked it up (and a player holding gold is nearby) | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Piglin admires item | Hostile Creatures | When a piglin sees a gold item | entity | subtitles | 0.8 [sound 4] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Piglin converts to Zombified Piglin | Hostile Creatures | When a piglin converts to a zombified piglin | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 0.8 [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | Randomly while angry | mob | 0.7 | 0.8-1.2 (Baby: 1.3-1.7) | |
None | None | Undefined sound event | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) |
Hostile Creatures | When a piglin runs away from something feared | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a piglin is damaged | mob | 0.7 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a piglin dies | mob | varies [sound 2] | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | While a piglin is walking | mob | 0.2625 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a piglin defeats a hoglin | mob | 0.8 [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | Randomly when a piglin is unable to pick up item from the ground because another piglin picked it up, or while a player is holding a gold item | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a piglin sees a gold item | mob | 0.8 [sound 4] | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a piglin converts to a zombified piglin | mob | 1.0 | 0.9-1.1 |
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | piglin | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | piglin | 123 | entity |
Entity data
Piglins have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] CannotHunt: 1 or 0 (true/false) – if true, the piglin does not attack hoglins. Set to true for piglins spawned as a part of bastion remnants.
- [NBT List / JSON Array] Inventory: Each compound tag in this list is an item in the piglin's inventory. It can hold a maximum of 8 items.
- [NBT Compound / JSON Object] An item in the inventory, excluding the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- [NBT Compound / JSON Object] An item in the inventory, excluding the Slot tag.
- [Byte] IsBaby: 1 or 0 (true/false) – true if the piglin is a baby. May not exist.
- [Byte] IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin does not transform to a zombified piglin when in the Overworld.
- [Int] TimeInOverworld: The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze | |
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
History
The specific instructions are:
- Bedrock 1.16.0.63 - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
October 26, 2010 | ![]() | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition Alpha | |||||||
v1.2.0 | preview | ![]() | |||||
[hide]Java Edition Beta | |||||||
April 25, 2011 | It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages. | ||||||
[hide]Java Edition | |||||||
Aug 13, 2012 | Coding of a mob with no clothes is hinted at. This is later revealed to be a pigman which could be hired as a bodyguard.[17] The player would have been able to give it armor and weapons.[18] | ||||||
Aug 14, 2012 | Further development of the pigman bodyguard. | ||||||
Sep 14, 2012 | The pigman bodyguard is shelved. | ||||||
1.6.1 | 13w24a | The pigman texture has been removed. | |||||
September 28, 2019 | Piglins are announced at MINECON Live 2019. | ||||||
![]() | |||||||
December 5, 2019 | ![]() | ||||||
December 14, 2019 | An image of a hoglin and piglins is released. | ||||||
January 14, 2020 | A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond. | ||||||
March 4, 2020 | An official post on Crowdin[19] explains that the piglin was named such because it is a gender-neutral form of the word pigman. | ||||||
1.16 | 20w07a | ![]() ![]() | |||||
![]() ![]() | |||||||
Piglins can be converted into zombie pigmen in the Overworld. | |||||||
![]() | |||||||
![]() | |||||||
Piglins attack wither skeletons, but only when in groups of two or more.[20] | |||||||
Piglins and hoglins don't look at their target.[21] | |||||||
![]() ![]() | |||||||
![]() ![]() | |||||||
![]() | |||||||
20w09a | Piglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
| ||||||
The loot table of items that can be bartered from piglins has been modified. | |||||||
![]() | |||||||
20w10a | The loot table of items that can be bartered from piglins has been modified again. | ||||||
Piglins do not need to be in a group to attack a wither skeleton anymore and wither skeletons now attack piglins unprovoked. | |||||||
Players are unable to set "LeftHanded" to "1b" for piglins.[24] | |||||||
Firework damage now provokes piglins.[25] | |||||||
20w11a | Enchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins. | ||||||
Players are able to set "LeftHanded" to "1b" for piglins. | |||||||
Piglins and hoglins look at their target. | |||||||
20w12a | ![]() | ||||||
20w14a | Piglins now avoid zoglins, the same way they avoid zombified piglins. | ||||||
A baby piglin no longer holds a weapon when it turns into a zombie. | |||||||
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed. | |||||||
20w16a | Piglins now spawn in bastion remnants. | ||||||
20w19a | Piglins now become zombified piglins when in the End. | ||||||
20w21a | Piglins no longer walk around when admiring gold. | ||||||
If a piglin is hurt while admiring an gold ingot, the ingot now disappears. | |||||||
20w22a | ![]() | ||||||
![]() | |||||||
pre3 | The position of the head of piglins when they are dancing has been changed from ![]() ![]() | ||||||
The helmet model now uses the player helmet model on the piglins instead of a unique one that appears wider than the player's. ![]() | |||||||
Piglins get angry if they detect a player breaking a storage block or a golden block, even when out of their line of sight. | |||||||
pre6 | Adult piglins now may spawn with enchanted gear. | ||||||
1.16.2 | Pre-release 1 | Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper. | |||||
1.16.3 | Release Candidate 1 | Piglins no longer have pathfinding problems.[26] | |||||
1.17 | 20w45a | Baby piglins can no longer pick up leather.[27] | |||||
21w08a | Piglins now become angry with players who destroy deepslate gold ore. | ||||||
21w14a | Added raw gold, which piglins attempt to pick up. | ||||||
21w18a | Piglins now become angry with players who destroy blocks of raw gold. | ||||||
Piglins can also now pick up blocks of raw gold. | |||||||
1.19 | 22w12a | Piglins now become angry with players who open or destroy a boat with chest. | |||||
1.19.3 Experiment | 22w46a | Piglins now drop piglin heads when killed by a charged creeper. | |||||
Piglins' detection range is now reduced when the player wears a piglin head. | |||||||
1.19.4 | 23w06a | Minecart with hopper no longer aggravates piglins when opened.[28] | |||||
[hide]Upcoming Java Edition | |||||||
1.21.4 | 24w45a | Prefer to pick crossbows from the ground as opposed to other items. | |||||
[hide]Bedrock Edition | |||||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() | |||||
![]() | |||||||
![]() | |||||||
![]() | |||||||
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder. | |||||||
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow. | |||||||
Piglins currently use the player's hurt sound. | |||||||
Piglins follow a player who holds a gold ingot. | |||||||
![]() | |||||||
beta 1.16.0.57 | Piglins now have their own sounds. | ||||||
Piglin bartering has been properly added. | |||||||
Piglins can no longer drop arrows when killed. | |||||||
The health of piglins has been reduced from 24 to 16. | |||||||
Piglins now spawn in bastion remnants. | |||||||
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once. | |||||||
beta 1.16.0.59 | Piglins now avoid zoglins, the same way they avoid zombified piglins. | ||||||
Piglins now spawn in the nether wastes. | |||||||
Piglins now properly sit in boats and minecarts. | |||||||
Piglins no longer despawn in Peaceful mode. | |||||||
beta 1.16.0.63 | Piglins now avoid soul campfires. | ||||||
Gold ingots now render properly in the hands of piglins at all times. | |||||||
1.16.20 | beta 1.16.20.50 | Adult piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor. | |||||
The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's. | |||||||
Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from ![]() ![]() | |||||||
Piglins get angry when players attack Piglin brutes. | |||||||
beta 1.16.20.53 | Piglins can now spawn with enchanted weapons again. | ||||||
beta 1.16.20.54 | The attack animation of unarmed piglins has been changed. | ||||||
1.16.100 | beta 1.16.100.54 | Piglins now keep their Crossbows when zombified. | |||||
1.17.0 | beta 1.17.0.54 | Piglins now pick up raw gold, block of raw gold, and deepslate gold ore. | |||||
1.19.60 Experiment | Preview 1.19.60.20 | Piglins now drop piglin heads when killed by a charged creeper. | |||||
Piglins' detection range is now reduced when the player wears a piglin head. |
Issues
Issues relating to "Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-179949 – You cannot edit the inventories of piglin by using '/item replace'
- MC-196699 – Piglins only emit celebration/admiring/angry sounds once and will never emit any sounds again
- MC-252486 – Piglin retreat/admiring sound can play excessively
- MC-265813 – Sunlight damages helmets worn by Wither Skeletons and Zombified Piglins
- MC-120010 – Zombified piglin and wither skeleton avoid walking through fire or over magma blocks
- MC-162633 – Zombified piglins don't do damage to Wither
- MC-175867 – Killing baby piglins awards the same amount of experience as killing adult piglins
- MC-177973 – Piglins can hold up crossbows to fire with no arrows loaded if interrupted whilst loading them
- MC-178930 – Piglins and Piglin Brutes can sometimes fall off an edge
- MC-185661 – Dispensers can't put armor on Zombified Piglins
- And 63 other open issues.
Bedrock Edition
- MCPE-199125 – Minecraft Movie Event - Piglins are not spawning at the outer walls
- MCPE-46806 – Wither Skeletons And Zombified Piglin Don't Like Fire Or Lava (Pathfinding)
- MCPE-186403 – Player does not continue riding on the Zombified Piglin you were riding on after saddled pig you were riding on is converted to a zombified piglin
- MCPE-35286 – Enchanted bows or crossbows do not work when held by skeletons, strays, pillagers or piglins
- MCPE-39597 – The tip of pillager's/piglin's crossbow doesn't aim properly at a target
- MCPE-51161 – Zombified piglin aggression broken
- MCPE-52969 – Zombified Piglins don't see doors
- MCPE-65442 – Ears of idle/hurt piglins, piglin brutes and zombified piglins do not move
- MCPE-70513 – Piglins with crossbows will not fire if the player is close to them
- MCPE-70614 – Piglins do not correctly use their weapons
- And 51 other open issues.
Trivia
- In Bedrock Edition, baby piglins make angry noises when any piglin gets angry.[29]
- Piglin sounds were made by blending sounds of a Swedish domestic pig known as a "Linderödssvin".[30]
- In Bedrock Edition, a baby piglin can be made to wear armor and wield a sword, but not a gold sword.
- Originally, it was planned for piglins to have different ear flopping animations to represent their mindset and different emotions (excitement, fear and anger), but it was cut due to it being "not really that important and it's not worth going last mile to finish it".[31]
- The page for the Nether Update mentions that piglins have mined all of the netherite out leaving only the ancient debris behind.[32]
Gallery
Renders
The specific instructions are: A gif render of a piglin breaking its crossbow
-
The position of a sitting piglin.
-
A piglin looking at a gold ingot.
-
The position of a sitting baby piglin.
-
A baby piglin riding a baby hoglin.
-
Multiple baby piglins climbing a baby hoglin.
Armed
-
A full golden armor piglin.
-
A piglin loading up a crossbow.
Screenshots
-
A piglin bartering in a warped forest.
-
Piglins attacking wither skeletons.
-
A render error causing the enchantment glint to cover the snout, fixed in 20w18a.
-
A piglin chasing a hoglin.
-
An example of a baby piglin holding a lava bucket.
-
An example of a baby piglin riding a baby hoglin.
-
A fully armored piglin examining a clock.
-
All of the pig-like mobs in the Nether Update.
-
A piglin chasing a hoglin
-
A piglin alongside a shivering strider.
-
A piglin sneaking up on a villager.
-
A piglin in the Overworld, next to a zombified piglin.
Mojang images
-
Piglins.
-
A preview showing two piglins fighting a hoglin in a crimson forest.
-
A preview of a piglin next to a hoglin in the crimson forest.
-
Piglins handling gold.
-
Piglin in a crimson forest.
-
A piglin in the Nether.
Textures
-
Piglin texture file.
-
Pigman texture file.
-
A variant of the original pigman texture, created by Xaphobia, which was also planned to be added.
In other media
-
Piglins in promotional artwork for the Nether Update.
-
Official artwork of the piglin standing next to a fire.
-
Animated artwork GIF of a piglin standing next to a fire.
-
Official artwork of a piglin.
-
Official artwork of two piglins.
-
Official artwork of one piglin.
-
Official artwork of four piglins.
-
Piglin Spirit from Super Smash Bros. Ultimate.
-
Two piglins fighting Efe in artwork for the 15th anniversary of Minecraft.
-
Lego Minecraft Piglin.
-
Several piglins as they appear on the cover of Minecraft Legends: Return of the Piglins.
-
Artwork of two piglins and a piglin brute, made to promote the Minecraft Legends Live Event.
-
An animation of a piglin retreating, utilized in the Minecraft Legends Live Event.
-
Animation of several piglin hunters easily killing a hoglin.
-
Official Piglin action figure.
-
A group of several figures, including one of Steve.
-
Keychain of a LEGO Piglin.
-
Piglins in the Nether looking at Steve in A Minecraft Movie.
See also
References
- ↑ MC-175867
- ↑ MCPE-178466 — resolved as "Works As Intended".
- ↑ MC-172102 — resolved as "Works As Intended".
- ↑ MC-172087 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-172600 — resolved as "Works As Intended".
- ↑ MC-172239 — resolved as "Works As Intended".
- ↑ MC-189485 — resolved as "Works As Intended".
- ↑ MC-178973 — resolved as "Works As Intended".
- ↑ MC-179104 — resolved as "Works As Intended".
- ↑ MC-163960 — resolved as "Works As Intended".
- ↑ MCPE-67489
- ↑ MC-227625
- ↑ MCPE-99448
- ↑ MCPE-91187
- ↑ https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/116353-minecraft-facts-big-list-of-what-notch-has
- ↑ The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010.
- ↑ "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2020
- ↑ "The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2020
- ↑ for users without accounts: https://web.archive.org/web/20200406051054/media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
- ↑ MC-172161 — resolved as "Works As Intended".
- ↑ MC-172428 — resolved as "Fixed".
- ↑ MC-177973
- ↑ MC-182877
- ↑ MC-173858 — resolved as "Fixed".
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ MC-196449 — resolved as "Fixed".
- ↑ MC-197179 — resolved as "Fixed".
- ↑ MC-198874 — resolved as "Fixed".
- ↑ MCPE-94090
- ↑ "They’re all a blend of recordings of a swedish domestic pig ”Linderödssvin” and a real snorty session in the recording booth. Brutes had a unique session but a different personality." – @slamp0000 on X (formerly Twitter), April 6, 2021
- ↑ "06 Space Vadå prototyp @ 6:36" – Agila Sverige on YouTube, June 21, 2022
- ↑ https://www.minecraft.net/en-us/updates/nether
External links
- Meet the Piglins – minecraft.net on June 17, 2020
- Craft Your Own Legend: Piglin- minecraft.net on March 24, 2023
[hide] | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||
|