Piglin: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
Tags: Manual revert Visual edit
Line 480: Line 480:
File:Piglin Legends Event.jpg|Artwork of two piglins and a piglin brute, made to promote the [[Minecraft Legends Live Event]].
File:Piglin Legends Event.jpg|Artwork of two piglins and a piglin brute, made to promote the [[Minecraft Legends Live Event]].
File:Legends Piglin Retreat.gif|An animation of a piglin retreating, utilized in the [[Minecraft Legends Live Event]].
File:Legends Piglin Retreat.gif|An animation of a piglin retreating, utilized in the [[Minecraft Legends Live Event]].
Easy victory.gif|Animation of several piglin hunters easily killing a [[hoglin]].
File:Piglin Figure.jpg|Official Piglin action figure.
File:Piglin Figure.jpg|Official Piglin action figure.
File:Nylium Figures.jpg|A group of several figures, including one of [[Steve]].
File:Nylium Figures.jpg|A group of several figures, including one of [[Steve]].

Revision as of 04:59, 9 November 2024

This article is about a specific Nether mob in Minecraft. For other uses, see Piglin (disambiguation).
Piglin
Health points

16HP♥ × 8

Behavior

Neutral (adult)
Passive (baby)

Mob type

Monster

Attack
strength

Ranged in Java Edition:
Easy and Normal: 2HP♥ to 5HP♥♥♥
Hard: 3HP♥♥ to 5HP♥♥♥
Ranged in Bedrock Edition:
Easy and Normal: 2HP♥ to 4HP♥♥
Hard: 2HP♥ to 5HP♥♥♥
Melee in Java Edition:
Easy: 5HP♥♥♥
Normal: 8HP♥♥♥♥
Hard: 12HP♥ × 6
Melee in Bedrock Edition:
Easy: 5HP♥♥♥
Normal: 9HP♥♥♥♥♥
Hard: 13HP♥ × 6.5
Unarmed:
Easy: 3HP♥♥
Normal: 5HP♥♥♥
Hard: 7HP♥♥♥♥

Hitbox size

In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Speed

0.35

Spawn

Nether Wastes Crimson Forest
Bastion remnant

Natural
equipment
Usable items

A piglin is a neutral mob found in the Nether. It is hostile to players unless they wear at least one piece of golden armor. It can be given gold ingots to barter for various items. It wields either a golden sword or a crossbow, and uses either melee or ranged attacks, respectively.

Baby piglins do not grow up, never hold weapons or attack, and take gold without giving anything in return.

Spawning

Piglins spawn in groups of 2-4 in nether wastes and crimson forest biomes, and within bastion remnants upon generation, at light levels of 11 in Java Edition or 7 in Bedrock Edition and below on most blocks other than nether wart blocks and magma blocks. In Bedrock Edition, they can naturally spawn on Peaceful difficulty. Each piglin has a 20%‌[Java Edition only] or 5%‌[Bedrock Edition only] chance to spawn as a baby.

Each adult piglin has a 50% chance to spawn with a weapon: either a sword ​[more information needed] or a crossbow ​[more information needed]. An adult piglin can also spawn with armor. Each armor slot on a piglin has 10% chance per armor slot to spawn with golden armor. Therefore, each piglin has a 34.39% chance to spawn with at least 1 piece of armor, and a 0.01% chance to spawn with a full set. Baby piglins never spawn with weapons or armor.

A baby piglin can also be spawned by using a piglin spawn egg on an adult piglin.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Piglin Head.png: Piglin drops Piglin Head with quantity 1Piglin Head100%[d 1]1111
  1. Only when killed by a charged creeper.

If a piglin is killed in one hit while admiring a gold ingot, the ingot drops. However, if the piglin is hit and not killed, the piglin stops admiring the item. This causes the item to vanish from its hands and subsequently not drop when the piglin is killed.

Equipment

Adults have an 8.5% chance ​[more information needed] of dropping each naturally held or worn piece of equipment. The dropped item has a random durability. Each level of Looting used to kill the piglin increases the drop chance for each piece of equipment by 1%.

Babies always spawn without equipment.

Weapons

A piglin naturally spawns with either of these weapons:

Armor

Adults sometimes ​[more information needed] spawn with 1-4 normal or enchanted pieces of armor, which may be:

Picked up equipment

Piglins always drop picked up equipment that they spawned with.

Piglins can pick up any type of armor of weapon, as long as the new equipment is better than the current equipment. See § Picking up items.

In Java Edition, a picked-up item always drops with the same durability as when picked up.

In Bedrock Edition, armor ​[more information needed] picked up by piglins can lose durability and even break (if it takes enough damage).

Other picked up items

Piglins do not drop any gold ingots, raw porkchops, or cooked porkchops that they have picked up. However, any other golden items they have picked up are dropped.

Experience

Adults drop 5XP which is not affected by armor if killed by a player or tamed wolf. Baby piglins drop 5XP[JE only][1] or 1XP[BE only][2].

Behavior

Piglins snort enviously while watching players holding a gold-related item.

Like villagers, piglins can open and close wooden doors but cannot open fence gates, all trapdoors, and iron doors. They also cannot climb ladders.

Piglins cannot swim and can drown if submerged.[3] They are not naturally immune to fire or lava.[4]

Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers.

Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.

Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up leather.

Unlike many other mobs, piglins cannot be spawned holding any items in their off-hand; instead, the item in question is placed into their inventory or, if applicable, their main hand or an armor slot.[5] As a consequence, they cannot fire special ammunition from their crossbows, such as firework rockets or tipped arrows, and they cannot use a totem of undying alongside a melee weapon. If spawned with an gold ingot in their off-hand, the piglin immediately drops a random bartering good without examining the ingot.

Aggravation

Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked by any player who:

Aggravation range

Illustration of short range aggravation of piglins. Note the spherical range, and that piglins behind walls are not aggravated due to the line of sight being blocked.
  • Short range: When a piglin has been aggravated by a player not wearing gold armor, or opening a container, piglins from up to around 15 blocks centered around the player become aggravated by the player if there is a straight line of sight to the player.
  • Mid range: When a piglin has been aggravated by a player breaking a golden block or a container, piglins from up to 16 blocks from the player’s feet become aggravated. No line of sight is required.
  • Long range: When a piglin has been aggravated by a player damaging a piglin or piglin brute, piglins from up to 16 blocks from the damaged piglin (rather than the player) become aggravated. No line of sight is required.

Light aggravation

  • Light aggravation occurs when a piglin has been aggravated by a player not wearing gold armor.
  • The piglin can de-aggravate when the player puts on gold armor, distracts the piglin with gold, or the piglin loses a line of sight with the player.

Medium aggravation

  • Medium aggravation occurs when a piglin has been aggravated by a player opening/breaking a container or breaking a golden block, or when a piglin witnesses a piglin brute or another piglin getting damaged by a player.
  • Piglins under medium aggravation can be distracted with gold.
  • A piglin already under light aggravation does not re-aggravate to medium aggravation. This means that if a piglin knows a player broke a golden block near them after already going after them due to them not wearing gold armor, the player can de-aggravate that piglin by putting on gold armor or losing the line of sight despite the fact that the player broke the golden block.

Heavy aggravation

  • Heavy aggravation occurs if a piglin is damaged.
  • The piglin cannot be distracted by gold and is unable to barter while under heavy aggravation.

Other

  • If the player is under the influence of the Invisibility effect, they can open containers in front of piglins without aggravating them. The player is also able to break containers or gold blocks without aggravating them while invisible.
  • If the player is fully invisible (e.g. not wearing any armor) they are able to attack the piglins without them retaliating. This is not the case with any other hostile or neutral mob, because mobs attacked by an invisible player still attack the player.

Opening or breaking a hopper does not provoke the piglins.[8] Piglins do not react to the opening or breaking of other containers. Breaking a bell does not provoke them either, despite piglins admiring them as gold.[9]

When provoked, piglins remain hostile for 30 seconds.

Attacking

When a piglin is attacking, it holds its dominant arm and sword in front of it, similar to a vindicator.

Adult piglins are hostile toward wither skeletons and withers.

Adult piglins congregate within 16 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. In Java Edition, their crossbows can break if it runs out of durability,[10] making the piglins use their fists, while in Bedrock Edition their crossbows never break.[11] Unlike mobs armed with bows, they do not strafe from left to right while shooting. Also, unlike pillagers, piglins cannot fire firework rockets or special kinds of arrows, since they cannot hold them in their off-hand if spawned so.[5] Piglins with swords and other items rush at the player.

If a group of piglins successfully defeat their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.

When a mob attacks a piglin or piglin brute with no AI, the piglin around that no AI piglin or piglin brute does not attack the mob that attacked it.

Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.

The detection range of piglins is reduced to half of their normal range (17.5 blocks) when the player is wearing a piglin head.

Piglins are one of the few mobs that retaliate to being rammed by a goat[12]

Hunting

Piglin celebrating dance.

Piglins sometimes attack hoglins, causing other piglins and piglin brutes‌[Bedrock Edition only] in that area to attack the targeted hoglin as well.

Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to make the decision to hunt a hoglin (this decision almost never happens if the piglin recently hunted, but other piglins can still start a hunt).[verify] Once that piglin attacks the hoglin, all other piglins and piglin brutes‌[Bedrock Edition only] in that area become hostile to the hoglin. If outnumbered by hoglins, the piglins flee, making "retreat" sounds. After defeating a hoglin (or any other Entity), piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a T-pose.

Each individual piglin that sees a hoglin has a 10% chance of starting a hunt.[verify] Therefore, the more piglins there are, the larger the chance of a hunt occurring, as there are more opportunities for a hunt to begin.

After a hunt, any nearby piglins pick up the porkchops or cooked porkchops the hoglin dropped but not the leather. Piglin brutes never pick up any porkchops or leather.

Piglins that spawned as part of a bastion remnant during world generation do not hunt.

Piglin brutes also join in hunts started by piglins, but do not start a hunt themselves.‌[Bedrock Edition only]

Being distracted

Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurt/kill a piglin and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.

Bartering

Main article: Bartering

Adult piglins can trade gold ingots for certain items, when a gold ingot is dropped near them or the player uses it while looking at them. The piglin "examines" the ingot for six‌[JE only] or eight‌[BE only][13] seconds, then drops a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper. In Java Edition, the pool for what piglins can barter may be modified in a data pack.

Piglins can still barter while riding another mob.

Picking up items

Piglins can pick up any items they come across, preferring gold-related items, which they actively seek out.

Each piglin has eight hidden inventory slots in which it can stack items. A piglin with a full inventory does not attempt to pick up gold-related items, except gold ingots.

Equipping

A piglin automatically equips any armor or weapon it can pick up, as long as the new equipment is better than its current equipment. Piglins also prefer gold over other armors.

When a piglin picks up a gold-related piece of equipment, it has to inspect the item first before equipping it. Inspecting the item takes six seconds. However, non-gold equipment, if preferrable, is equipped instantly. Piglins do not pick up any items when the /gamerule mobGriefing is set to false.

Only a piglin with a crossbow can pick up crossbows.

A piglin picks up raw porkchops and cooked porkchops from 1 block, unless it has already done so within the last 10 seconds. However, a piglin does not seek out porkchops or go out of its way to collect them.

Piglin loved items

Items with the piglin_loved tag are the only items that piglins want and pick up. When a piglin picks up one of these items, the player who dropped it (if it was dropped by a player) is given the advancement/achievement "O(oo)h Shiny!", unless the item was a gold nugget. Piglins aren't interested in other items, and can't be distracted by other items, even if the items are related to gold in some way.

Items that piglins love:

Baby piglins attempt to pick up every item, regardless of whether they love it, and they admire gold ingots or barter any items.

Adult piglins can pick up gold nuggets, but won't inspect them for bartering. (they do not actively seek out and contemplate porkchops). When killed, a piglin drops all of its items, except for gold ingots, raw porkchops, and cooked porkchops.

Despawning

Piglins that spawned in a bastion remnant during world generation, and piglins that have picked up or equipped items, do not despawn naturally.

Zombification

A piglin turning into a zombified piglin.

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, held items and their name. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remains unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.

A piglin does not zombify outside the Nether if its IsImmuneToZombification tag is set to true. Piglins with their NoAI tag set to true also do not zombify.

In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.

Sounds

Java Edition:
Piglins use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Piglin snortsHostile CreaturesRandomlyentity.piglin.ambientsubtitles.entity.piglin.ambient0.660.8-1.2
(Baby: 1.3-1.7)
16
​Piglin snorts angrilyHostile CreaturesRandomly while angryentity.piglin.angrysubtitles.entity.piglin.angry0.70.8-1.2
(Baby: 1.3-1.7)
16
​Piglin retreats[sound 1]Hostile CreaturesWhen a piglin runs away from something feared or while in the Overworldentity.piglin.retreat[sound 1]subtitles.entity.piglin.retreat​​[sound 1]0.650.8-1.2
(Baby: 1.3-1.7)
16
​Piglin hurtsHostile CreaturesWhen a piglin is damagedentity.piglin.hurtsubtitles.entity.piglin.hurt0.70.8-1.2
(Baby: 1.3-1.7)
16
​Piglin diesHostile CreaturesWhen a piglin diesentity.piglin.deathsubtitles.entity.piglin.deathvaries [sound 2]0.8-1.2
(Baby: 1.3-1.7)
16
​FootstepsHostile CreaturesWhile a piglin is walkingentity.piglin.stepsubtitles.block.generic.footsteps0.11251.016
​Piglin celebratesHostile CreaturesWhen a piglin defeats a hoglinentity.piglin.celebratesubtitles.entity.piglin.celebrate0.8 [sound 3]0.8-1.2
(Baby: 1.3-1.7)
16
​Piglin snorts enviouslyHostile CreaturesRandomly while a player is holding a gold item, or when a piglin is unable to pick up item from the ground because another piglin picked it up (and a player holding gold is nearby)entity.piglin.jealoussubtitles.entity.piglin.jealous0.80.8-1.2
(Baby: 1.3-1.7)
16
​Piglin admires itemHostile CreaturesWhen a piglin sees a gold itementity.piglin.admiring_itemsubtitles.entity.piglin.admiring_item0.8 [sound 4]0.8-1.2
(Baby: 1.3-1.7)
16
​Piglin converts to Zombified PiglinHostile CreaturesWhen a piglin converts to a zombified piglinentity.piglin.converted_to_zombifiedsubtitles.entity.piglin.converted_to_zombified1.00.8-1.2
(Baby: 1.3-1.7)
16
  1. Jump up to: a b c MC-98316 — Wrong subtitles caused by missing distinction[verify]
  2. idle1 and idle2 are 0.7; idle3 and idle4 are 0.8
  3. Except celebrate3, which is 0.75
  4. Except celebrate4, which is 0.85

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.piglin.ambient0.8 [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesRandomly while angrymob.piglin.angry0.70.8-1.2 (Baby: 1.3-1.7)
NoneNoneUndefined sound eventmob.piglin.attack1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin runs away from something fearedmob.piglin.retreat0.80.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin is damagedmob.piglin.hurt0.70.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin diesmob.piglin.deathvaries [sound 2]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a piglin is walkingmob.piglin.step0.26250.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin defeats a hoglinmob.piglin.celebrate0.8 [sound 3]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesRandomly when a piglin is unable to pick up item from the ground because another piglin picked it up, or while a player is holding a gold itemmob.piglin.jealous0.80.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin sees a gold itemmob.piglin.admiring_item0.8 [sound 4]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin converts to a zombified piglinmob.piglin.converted_to_zombified1.00.9-1.1
  1. Except idle2, which is 0.75
  2. 0.7 for death1 and death2, and 0.8 for death3 and death4
  3. Except celebrate3, which is 0.75
  4. Except celebrate4 (the fourth sound), which is 0.85


Data values

ID

Java Edition:

NameIdentifier[hide]Translation key
EntitySprite piglin.png: Sprite image for piglin in Minecraft Piglinpiglinentity.minecraft.piglin

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite piglin.png: Sprite image for piglin in Minecraft Piglinpiglin123entity.piglin.name

Entity data

Piglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • Tags common to all mobs see Template:Nbt inherit/mob/template[show]
    • [Byte] CannotHunt: 1 or 0 (true/false) – if true, the piglin does not attack hoglins. Set to true for piglins spawned as a part of bastion remnants.
    • [NBT List / JSON Array] Inventory: Each compound tag in this list is an item in the piglin's inventory. It can hold a maximum of 8 items.
    • [Byte] IsBaby: 1 or 0 (true/false) – true if the piglin is a baby. May not exist.
    • [Byte] IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin does not transform to a zombified piglin when in the Overworld.
    • [Int] TimeInOverworld: The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
CamouflageKill a mob while wearing the same type of mob head.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Oh ShinyDistract Piglins with gold The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

This section would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Bedrock 1.16.0.63 - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
October 26, 2010 Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him temporarily receiving the bacon cloak as a reward.[15]
[hide]Java Edition Alpha
v1.2.0preview The texture of pigmen has been added: mobs/pigman.png.[16]
[hide]Java Edition Beta
April 25, 2011It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
[hide]Java Edition
Aug 13, 2012Coding of a mob with no clothes is hinted at. This is later revealed to be a pigman which could be hired as a bodyguard.[17] The player would have been able to give it armor and weapons.[18]
Aug 14, 2012Further development of the pigman bodyguard.
Sep 14, 2012The pigman bodyguard is shelved.
1.6.113w24aThe pigman texture has been removed.
September 28, 2019Piglins are announced at MINECON Live 2019.
Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, or zombified piglins. This is a behavior that is not reflected in the final version.
December 5, 2019 A video shows a piglin with crossbow with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[19] explains that the piglin was named such because it is a gender-neutral form of the word pigman.
1.1620w07a Added piglins and baby piglins.
Piglins can hold crossbows.
Piglins can be converted into zombie pigmen in the Overworld.
The player can barter with Piglins.
Baby Piglins don't barter.
Piglins attack wither skeletons, but only when in groups of two or more.[20]
Piglins and hoglins don't look at their target.[21]
Baby piglins can pick up items.
Piglins can hold up crossbows to fire with no arrows loaded if interrupted while loading them.[22]
Piglins use one hand to hold a loaded crossbow.[23]
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified.
Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again.
Piglins do not need to be in a group to attack a wither skeleton anymore and wither skeletons now attack piglins unprovoked.
Players are unable to set "LeftHanded" to "1b" for piglins.[24]
Firework damage now provokes piglins.[25]
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
Players are able to set "LeftHanded" to "1b" for piglins.
Piglins and hoglins look at their target.
20w12a Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aPiglins now avoid zoglins, the same way they avoid zombified piglins.
A baby piglin no longer holds a weapon when it turns into a zombie.
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed.
20w16aPiglins now spawn in bastion remnants.
20w19aPiglins now become zombified piglins when in the End.
20w21aPiglins no longer walk around when admiring gold.
If a piglin is hurt while admiring an gold ingot, the ingot now disappears.
20w22a Piglins now occasionally dance after defeating a hoglin.
Piglins now have the vindicator attacking animation when melee attacking.
pre3The position of the head of piglins when they are dancing has been changed from to .
The helmet model now uses the player helmet model on the piglins instead of a unique one that appears wider than the player's.
Piglins get angry if they detect a player breaking a storage block or a golden block, even when out of their line of sight.
pre6Adult piglins now may spawn with enchanted gear.
1.16.2Pre-release 1Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper.
1.16.3Release Candidate 1Piglins no longer have pathfinding problems.[26]
1.1720w45aBaby piglins can no longer pick up leather.[27]
21w08aPiglins now become angry with players who destroy deepslate gold ore.
21w14aAdded raw gold, which piglins attempt to pick up.
21w18aPiglins now become angry with players who destroy blocks of raw gold.
Piglins can also now pick up blocks of raw gold.
1.1922w12aPiglins now become angry with players who open or destroy a boat with chest.
1.19.3
Experiment
Update 1.20
22w46aPiglins now drop piglin heads when killed by a charged creeper.
Piglins' detection range is now reduced when the player wears a piglin head.
1.19.423w06aMinecart with hopper no longer aggravates piglins when opened.[28]
[hide]Bedrock Edition
1.16.0beta 1.16.0.51 Added piglins and baby piglins.
Piglins can hold crossbows.
Baby piglins can ride on the back of baby hoglins.
Piglins raise their arms in a manner similar to zombies when attacking.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.
Piglins follow a player who holds a gold ingot.
Piglins dance after they finish hoglin hunting.
beta 1.16.0.57Piglins now have their own sounds.
Piglin bartering has been properly added.
Piglins can no longer drop arrows when killed.
The health of piglins has been reduced from 24 to 16.
Piglins now spawn in bastion remnants.
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
beta 1.16.0.59Piglins now avoid zoglins, the same way they avoid zombified piglins.
Piglins now spawn in the nether wastes.
Piglins now properly sit in boats and minecarts.
Piglins no longer despawn in Peaceful mode.
beta 1.16.0.63Piglins now avoid soul campfires.
Gold ingots now render properly in the hands of piglins at all times.
1.16.20beta 1.16.20.50Adult piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor.
The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's.
Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from to
Piglins get angry when players attack Piglin brutes.
beta 1.16.20.53Piglins can now spawn with enchanted weapons again.
beta 1.16.20.54The attack animation of unarmed piglins has been changed.
1.16.100beta 1.16.100.54Piglins now keep their Crossbows when zombified.
1.17.0beta 1.17.0.54Piglins now pick up raw gold, block of raw gold, and deepslate gold ore.
1.19.60
Experiment
Next Major Update
Preview 1.19.60.20Piglins now drop piglin heads when killed by a charged creeper.
Piglins' detection range is now reduced when the player wears a piglin head.

Issues

Issues relating to "Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-179949 – You cannot edit the inventories of piglin by using '/item replace'
  • MC-196699 – Piglins only emit celebration/admiring/angry sounds once and will never emit any sounds again
  • MC-252486 – Piglin retreat/admiring sound can play excessively
  • MC-265813 – Sunlight damages helmets worn by Wither Skeletons and Zombified Piglins
  • MC-120010 – Zombified piglin and wither skeleton avoid walking through fire or over magma blocks
  • MC-162633 – Zombified piglins don't do damage to Wither
  • MC-175867 – Killing baby piglins awards the same amount of experience as killing adult piglins
  • MC-177973 – Piglins can hold up crossbows to fire with no arrows loaded if interrupted whilst loading them
  • MC-178930 – Piglins and Piglin Brutes can sometimes fall off an edge
  • MC-185661 – Dispensers can't put armor on Zombified Piglins
  • And 63 other open issues.

Bedrock Edition

  • MCPE-199125 – Minecraft Movie Event - Piglins are not spawning at the outer walls
  • MCPE-46806 – Wither Skeletons And Zombified Piglin Don't Like Fire Or Lava (Pathfinding)
  • MCPE-186403 – Player does not continue riding on the Zombified Piglin you were riding on after saddled pig you were riding on is converted to a zombified piglin
  • MCPE-35286 – Enchanted bows or crossbows do not work when held by skeletons, strays, pillagers or piglins
  • MCPE-39597 – The tip of pillager's/piglin's crossbow doesn't aim properly at a target
  • MCPE-51161 – Zombified piglin aggression broken
  • MCPE-52969 – Zombified Piglins don't see doors
  • MCPE-65442 – Ears of idle/hurt piglins, piglin brutes and zombified piglins do not move
  • MCPE-70513 – Piglins with crossbows will not fire if the player is close to them
  • MCPE-70614 – Piglins do not correctly use their weapons
  • And 51 other open issues.

Trivia

  • In Bedrock Edition, baby piglins make angry noises when any piglin gets angry.[29]
  • Piglin sounds were made by blending sounds of a Swedish domestic pig known as a "Linderödssvin".[30]
  • In Bedrock Edition, a baby piglin can be made to wear armor and wield a sword, but not a gold sword.
  • Originally, it was planned for piglins to have different ear flopping animations to represent their mindset and different emotions (excitement, fear and anger), but it was cut due to it being "not really that important and it's not worth going last mile to finish it".[31]
  • The page for the Nether Update mentions that piglins have mined all of the netherite out leaving only the ancient debris behind.[32]

Gallery

Renders

This page would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: A gif render of a piglin breaking its crossbow

Armed

Screenshots

Mojang images

Textures

In other media

See also

References

  1. MC-175867
  2. MCPE-178466 — resolved as "Works As Intended".
  3. MC-172102 — resolved as "Works As Intended".
  4. MC-172087 — resolved as "Works As Intended".
  5. Jump up to: a b MC-172600 — resolved as "Works As Intended".
  6. MC-172239 — resolved as "Works As Intended".
  7. MC-189485 — resolved as "Works As Intended".
  8. MC-178973 — resolved as "Works As Intended".
  9. MC-179104 — resolved as "Works As Intended".
  10. MC-163960 — resolved as "Works As Intended".
  11. MCPE-67489
  12. MC-227625
  13. MCPE-99448
  14. MCPE-91187
  15. https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/116353-minecraft-facts-big-list-of-what-notch-has
  16. The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010.
  17. "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard."@Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2020
  18. "The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D"@Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2020
  19. for users without accounts: https://web.archive.org/web/20200406051054/media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
  20. MC-172161 — resolved as "Works As Intended".
  21. MC-172428 — resolved as "Fixed".
  22. MC-177973
  23. MC-182877
  24. MC-173858 — resolved as "Fixed".
  25. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  26. MC-196449 — resolved as "Fixed".
  27. MC-197179 — resolved as "Fixed".
  28. MC-198874 — resolved as "Fixed".
  29. MCPE-94090
  30. "They’re all a blend of recordings of a swedish domestic pig ”Linderödssvin” and a real snorty session in the recording booth. Brutes had a unique session but a different personality."@slamp0000 on X (formerly Twitter), April 6, 2021
  31. "06 Space Vadå prototyp @ 6:36" – Agila Sverige on YouTube, June 21, 2022
  32. https://www.minecraft.net/en-us/updates/nether

External links

Navigation