Painting: Difference between revisions

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m (→‎Java Edition 24w14potato: Update April Fools paintings table to use "April Fools Paintings" as the description, which is more descriptive.)
 
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| drops = 1 {{ItemLink|Painting}}
| drops = 1 {{ItemLink|Painting}}
}}
}}
'''Paintings''' are decorative [[entities]] that hang on walls.
'''Paintings''' are decorative [[entities]] that hang on walls. They have many different variants based on available space where they are placed.


== Obtaining ==
== Obtaining ==
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* {{EntityLink|Trident}}
* {{EntityLink|Trident}}
* {{EntityLink|Wind Charge}}
* {{EntityLink|Wind Charge}}
* {{EntityLink|link=Wither#Wither Skull|Wither Skull}}
* {{EntityLink|Wither Skull|link=Wither#Wither Skull}}
* {{EntityLink|Fishing Bobber}}
* {{EntityLink|Fishing Bobber}}


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== Usage ==
== Usage ==
=== Placement ===
=== Placement ===
[[File:All-paintings-1-21.png|thumb|360px|All paintings as of the [[Tricky Trials]] update. Note that the 2 x 2 paintings on the far right are only obtainable via commands.]]
[[File:All-paintings-1-21.png|thumb|360px|All paintings as of the [[Tricky Trials]] update. Note that the 2 x 2 paintings on the far right are only obtainable via commands and the creative inventory.]]
Paintings can be placed on the sides of most [[solid block]]s (including [[slab]]s, [[stairs]], [[fence]]s, [[wall]]s, [[door]]s, [[trapdoor]]s, [[fence gate]]s, [[glass pane]]s, [[iron bars]], [[chain]]s, etc)<!-- lots of exceptions and edition differences, not worth it listing them all-->, as well as some non-solid blocks such as [[sign]]s, [[banner]]s, [[pressure plate]]s, [[bamboo shoot]]s, and [[sculk vein]]s.
Paintings can be placed on the sides of most [[solid block]]s (including [[slab]]s, [[stairs]], [[fence]]s, [[wall]]s, [[door]]s, [[trapdoor]]s, [[fence gate]]s, [[glass pane]]s, [[iron bars]], [[chain]]s, etc)<!-- lots of exceptions and edition differences, not worth it listing them all-->, as well as some non-solid blocks such as [[sign]]s, [[banner]]s, [[pressure plate]]s, [[bamboo shoot]]s, and [[sculk vein]]s.


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! rowspan="2" |In-game name
! rowspan="2" |In-game name
! rowspan="2" |Artist
! rowspan="2" |Artist
! colspan="4" |{{Tooltip|Original|Some of these paintings were made as physical pieces of art on physical canvases. These 3 columns describe the physical art piece, if it exists.}}
! colspan="4" |{{Tooltip|Original|Some of these paintings were made as physical pieces of art on physical canvases. These 4 columns describe the physical art piece, if it exists.}}
! rowspan="2" style="min-width:37.5%" |Description
! rowspan="2" style="min-width:37.5%" |Description
! rowspan="2" |[[Resource location]]
! rowspan="2" |[[Resource location]]
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| Sarah Boeving
| Sarah Boeving
| colspan="4" |&#11835;
| colspan="4" |&#11835;
| A version of Salvador Dali’s [https://www.wikigallery.org/wiki/painting_238908/Salvador-Dali/Meditative-Rose ''Meditative Rose'']. Its added stem references ''Minecraft''’s removed [[rose]].
| A version of Salvador Dali’s ''[https://www.dalipaintings.com/assets/img/paintings/rose-meditative.jpg Meditative Rose]''. Its added stem references ''Minecraft''’s removed [[rose]].
| {{cd|wb=1|meditative}}
| {{cd|wb=1|meditative}}
|-
|-
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| colspan="4" |&#11835;
| colspan="4" |&#11835;
| The creation of the [[wither]].
| The creation of the [[wither]].
This is the first painting in ''Minecraft'' that is not based of a real painting. (See the [[Painting#Trivia|trivia]] section for more info.)
This is the first painting in ''Minecraft'' that is not based on a real painting. (See the [[Painting#Trivia|trivia]] section for more info.)
| {{cd|wb=1|wither}}
| {{cd|wb=1|wither}}
|-
|-
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| ''Cotán''
| ''Cotán''
| Kristoffer Zetterstrand
| Kristoffer Zetterstrand
| [https://zetterstrand.com/eventz/wp-content/uploads/The-abyss.-43x49cm-Oil-on-canvas-Zetterstrand-2022-2000h.jpg “The abyss”]
| colspan="4" |{{Info needed}}
| 43&thinsp;×&thinsp;49&nbsp;cm
| Oil on canvas
| 2022
| A [[golden apple]] and an inverted [[glistering melon slice]] in a windowsill. The golden apple is tied by a string in the air and the glistering melon slice is sitting on the windowsill.
| A [[golden apple]] and an inverted [[glistering melon slice]] in a windowsill. The golden apple is tied by a string in the air and the glistering melon slice is sitting on the windowsill.
Like ''Graham'', this painting is based on ''[[w:Quince, Cabbage, Melon and Cucumber|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.
Like ''Graham'', this painting is based on ''[[w:Quince, Cabbage, Melon and Cucumber|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.
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| Oil on MDF
| Oil on MDF
| 2003
| 2003
| A digital render of a mountainous landscape.
| [[w:Glossary of video game terms#noclip mode|Free-look]] perspective of a digital render of mountains.
This motif was created using the scenery generator ''[[w:Terragen|Terragen]]'', with the renderer deliberately crashed during the construction process.<ref>{{Citation|url=https://www.instagram.com/p/DCRABc6sgP0/|title=Found one of them. (Lowmist)|author=Kristoffer Zetterstrand|website=Instagram|date=November 12, 2024|quote=It's a landscape in the process of being constructed by a landscape generator called Terragen. I crashed the renderer before it could finish and painted the result.}}</ref>
| {{cd|wb=1|lowmist}}
| {{cd|wb=1|lowmist}}
|-
|-
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* {{nbt|compound|components}}: the item's '''components''' tag.
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/entity_data}}
{{:Data component format/entity_data}}
{{:Data component format/painting/variant}}
</div>
</div>


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== Videos ==
== Videos ==
{{yt|x5roenGT1QI|}}{{yt|M3vWDirTMek|}}
<div style="text-align:center">{{yt|M3vWDirTMek|}}{{yt|NiN5UyOSDis|}}{{yt|nCYfA6sZRsk|}}</div>


== History ==
== History ==
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|C3=Oak Planks
|C3=Oak Planks
|Output=Painting
|Output=Painting
}}
}}}
{{!}}}
{{!}}}
|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1|The [[crafting]] recipe of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
|{{HistoryLine||20100227-1414|The [[crafting]] recipe of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
{{{!}} class{{=}}"collapsible collapsed"
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
! Recipe
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|C3=Stick
|C3=Stick
|Output=Painting
|Output=Painting
}}
}}}
{{!}}}
{{!}}}
}}
}}
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|{{HistoryLine||1.9|dev=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
|{{HistoryLine||1.9|dev=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
|{{HistoryLine|||dev=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
|{{HistoryLine|||dev=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
|{{HistoryLine||1.12|dev=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
|{{HistoryLine||1.12|dev=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
|{{HistoryLine|||dev=18w02a|Paintings now use a [[resource location]] for their motive.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
|{{HistoryLine|||dev=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
|{{HistoryLine|||dev=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
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|{{HistoryLine||1.20.5|dev=23w51a|Changed the subtitle for breaking a painting from "Painting breaks" to "Painting broken".}}
|{{HistoryLine||1.20.5|dev=23w51a|Changed the subtitle for breaking a painting from "Painting breaks" to "Painting broken".}}
|{{HistoryLine||1.21|dev=24w18a|Added twenty new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", "Unpacked", "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and, "Tides".}}
|{{HistoryLine||1.21|dev=24w18a|Added twenty new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", "Unpacked", "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and, "Tides".}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||1.21.2|dev=24w33a|Paintings are no longer destroyed by [[TNT]] that explodes in [[water]].<ref>{{bug|MC-3697}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|Paintings are no longer destroyed by [[TNT]] that explodes in [[water]].<ref>{{bug|MC-3697}}</ref>}}


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|{{HistoryLine||xbox=TU41|xbone=CU30|ps3=1.33|psvita=1.33|ps4=1.33|wiiu=Patch 11|switch=1.0.1|Only up to 100 [[item frame]]s and paintings can now be rendered on the screen at once.{{verify|Is the version number correct?}}}}
|{{HistoryLine||xbox=TU41|xbone=CU30|ps3=1.33|psvita=1.33|ps4=1.33|wiiu=Patch 11|switch=1.0.1|Only up to 100 [[item frame]]s and paintings can now be rendered on the screen at once.{{verify|Is the version number correct?}}}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added four 1&times;1 paintings with internal IDs <code>1x1E1</code>, <code>1x1E2</code>, <code>1x1E3</code>, and <code>1x1E4</code>. In the default texture pack, these are respectively duplicates of "Kebab", "Aztec", "Alban", and "Aztec2"; some [[Texture pack DLC|texture packs]] and [[mash-up pack]]s, however, change these to use unique textures.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
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|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 321.{{info needed|what was the numeric entity ID?}}}}
|{{HistoryLine|||dev=18w02a|Paintings now use a [[resource location]] for their motive.}}
}}

=== April Fools paintings ===
{{Exclusive|java|section=1}}

==== Java Edition 24w14potato ====
These paintings exist only in [[24w14potato]]:
{| class="wikitable stikitable" style="text-align:center;width:100%" data-description="April Fools Paintings"
! style="width:96px" |Painting
! style="min-width:12.5%" |Name
! Artist
!! style="width:96px" |Size
! [[Resource location]]
|-
| [[File:Tasty shapes.png|96px]]
| ''Tasty Shapes''
| Mr. Potato<br>(Unknown Artist)
| {{/Size|2|2}}
| {{cd|wb=1|abtsractato}}
|-
| [[File:Self-portrait.png|96px]]
| ''Self Portrait''
| Mr. Potato<br>(Unknown Artist)
| {{/Size|2|3}}
|{{cd|wb=1|mr_potato}}
|-
| [[File:Potatoe.png|96px]]
| ''Potato''
| Cris B<br>(Unknown Artist)
| {{/Size|4|2}}
| {{cd|wb=1|potatoe}}
|-
| [[File:In the spotlight.png|96px]]
| ''In The Spotlight''
| Mr. Potato<br>(Unknown Artist)
| {{/Size|3|3}}
| {{cd|wb=1|ubiquitato}}
|-
| [[File:Hot potato.png|96px]]
| ''Hot Potato''
| Mr. Potato<br>(Unknown Artist)
| {{/Size|4|4}}
| {{cd|wb=1|burning_potato}}
|-
| [[File:This is not a potato.png|96px]]
| ''This is not a potato''
| Mr. Potato<br>(Unknown Artist)
| {{/Size|8|4}}
| {{cd|wb=1|ceci}}
|-
| [[File:The treachery of potatoes.png|96px]]
| ''The Treachery of Potatoes''
| Mr. Potato<br>(Unknown Artist)
| {{/Size|8|8}}
| {{cd|wb=1|poisonous_potato}}
|}


== Issues ==
== Issues ==
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=== Screenshots ===
=== Screenshots ===
<gallery>
File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
File:Noor portrait.png|''Prairie Ride'', with [[Noor]] for reference.
</gallery>

=== Mojang screenshots ===
<gallery>
<gallery>
File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
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File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that Kristoffer Zetterstrand used as a reference image.
File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that Kristoffer Zetterstrand used as a reference image.
File:Burning Skull Render Sketch.png|The "Skull on Fire" skull render being sketched.
File:Burning Skull Render Sketch.png|The "Skull on Fire" skull render being sketched.
File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted. "The Passage" (2010) added in 1.21 can be seen in the back left.
File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
File:Painting Cave.png|Paintings in a cave.
File:Painting Cave.png|Paintings in a cave.
File:New Paintings 1-2.jpg|First photo of the paintings added in [[Bedrock Edition Preview 1.21.0.21]].<ref name=new>{{tweet|Minecraft|1778087125214450050|Art collectors, rejoice!<br><br>Decorate your home with five new Minecraft paintings, from blocky baroque to even blockier landscapes.<br><br>Now available on Bedrock Beta/Preview (coming soon to Java Snapshot)|April 10, 2024}}</ref>
File:New Paintings 1-2.jpg|First photo of the paintings added in [[Bedrock Edition Preview 1.21.0.21]].<ref name=new>{{tweet|Minecraft|1778087125214450050|Art collectors, rejoice!<br><br>Decorate your home with five new Minecraft paintings, from blocky baroque to even blockier landscapes.<br><br>Now available on Bedrock Beta/Preview (coming soon to Java Snapshot)|April 10, 2024}}</ref>
File:New Paintings 1-2 Wide.png|Ditto, but less cropped
File:New Paintings 1-2 Wide.png|Ditto, but less cropped
File:New Paintings 3-5.jpg|Second image of the paintings.<ref name="new" />
File:New Paintings 3-5.jpg|Second image of the paintings.<ref name="new" />
File:Noor portrait.png|''Prairie Ride'', with [[Noor]] for reference.
File:Pack.png Painting.jpg|''Unpacked''.
File:Pack.png Painting.jpg|''Unpacked''.
File:Prairie Ride Painting.jpg|''Prairie Ride''.
File:Prairie Ride Painting.jpg|''Prairie Ride''.
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File:New Paintings 11-12.jpg|Two more of the fifteenth anniversary paintings.<ref name="fifteenthanniversary" />
File:New Paintings 11-12.jpg|Two more of the fifteenth anniversary paintings.<ref name="fifteenthanniversary" />
File:New Paintings 13-15.jpg|Three more of the fifteenth anniversary paintings.<ref name=fifteenthanniversary/>
File:New Paintings 13-15.jpg|Three more of the fifteenth anniversary paintings.<ref name=fifteenthanniversary/>
File:Noor's gallery.jpg|Noor staring at many paintings in a gallery.<ref>{{mcnet|minecraft-java-edition-1-21|Minecraft Java Edition 1.21|June 13, 2024}}</ref>
File:Noor looking at paintings.jpg|Noor staring at many paintings in a gallery.<ref>{{mcnet|minecraft-java-edition-1-21|Minecraft Java Edition 1.21|June 13, 2024}}</ref>
</gallery>
</gallery>


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<gallery>
<gallery>
File:Ari phases through painting.mp4|[[Ari]] phasing through ''Prairie Ride''.<ref>{{Tweet|Minecraft|1821215114789351666|"Where'd my stack of diamonds go?"}}</ref>
File:Ari phases through painting.mp4|[[Ari]] phasing through ''Prairie Ride''.<ref>{{Tweet|Minecraft|1821215114789351666|"Where'd my stack of diamonds go?"}}</ref>
File:Garrett crafts.png|''Wanderer'' as it appears in ''[[A Minecraft Movie]]''.
File:Garrett crafts.png|''Wanderer'' as it appears in {{AMCM}}.
File:AMCM Moonlight Installation.jpeg|''Moonlight Installation'' as it appears in {{AMCM}}.
File:AMCM Wither painting.jpeg|''Wither'' as it appears in {{AMCM}}.
</gallery>
</gallery>


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* [[Bedrock Edition unused features#Paintings|Unused paintings]]
* [[Bedrock Edition unused features#Paintings|Unused paintings]]
* [[Kz.png]]
* [[Kz.png]]
* [[Paintings.png-atlas]]
* [[Kristoffer Zetterstrand]]
* [[Kristoffer Zetterstrand]]
* [[Sarah Boeving]]
* [[Jens Bergensten]]


== References ==
== References ==
Line 954: Line 1,028:


[[Category:Stationary entities]]
[[Category:Stationary entities]]
[[Category:Paintings| ]]


[[cs:Obraz]]
[[cs:Obraz]]

Latest revision as of 05:38, 12 April 2025

Painting
Painting.png: Infobox image for Painting the item entity in Minecraft
Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game with description: Painting
Rarity tier

Common

Renewable

Yes

Stackable

Yes (64)

Drops

1 Painting

Paintings are decorative entities that hang on walls. They have many different variants based on available space where they are placed.

Obtaining[edit | edit source]

Breaking[edit | edit source]

To remove a painting from a wall, a player can attack it, break one of its supporting blocks, or place a block on the front of it (the block is placed on the wall behind the painting rather than being placed 1 block off of the wall). A painting can also be broken by an explosion. A painting always drops as an item when broken.

A painting can also be broken by throwing a projectile at it. The projectile can be any projectile with knockback or that does damage:

Crafting[edit | edit source]

Ingredients [hide]Crafting recipe
Stick +
Any Wool
Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon White Wool.png: Inventory sprite for White Wool in Minecraft as shown in-game linking to White Wool with description: White WoolInvicon Light Gray Wool.png: Inventory sprite for Light Gray Wool in Minecraft as shown in-game linking to Light Gray Wool with description: Light Gray WoolInvicon Gray Wool.png: Inventory sprite for Gray Wool in Minecraft as shown in-game linking to Gray Wool with description: Gray WoolInvicon Black Wool.png: Inventory sprite for Black Wool in Minecraft as shown in-game linking to Black Wool with description: Black WoolInvicon Brown Wool.png: Inventory sprite for Brown Wool in Minecraft as shown in-game linking to Brown Wool with description: Brown WoolInvicon Red Wool.png: Inventory sprite for Red Wool in Minecraft as shown in-game linking to Red Wool with description: Red WoolInvicon Orange Wool.png: Inventory sprite for Orange Wool in Minecraft as shown in-game linking to Orange Wool with description: Orange WoolInvicon Yellow Wool.png: Inventory sprite for Yellow Wool in Minecraft as shown in-game linking to Yellow Wool with description: Yellow WoolInvicon Lime Wool.png: Inventory sprite for Lime Wool in Minecraft as shown in-game linking to Lime Wool with description: Lime WoolInvicon Green Wool.png: Inventory sprite for Green Wool in Minecraft as shown in-game linking to Green Wool with description: Green WoolInvicon Cyan Wool.png: Inventory sprite for Cyan Wool in Minecraft as shown in-game linking to Cyan Wool with description: Cyan WoolInvicon Light Blue Wool.png: Inventory sprite for Light Blue Wool in Minecraft as shown in-game linking to Light Blue Wool with description: Light Blue WoolInvicon Blue Wool.png: Inventory sprite for Blue Wool in Minecraft as shown in-game linking to Blue Wool with description: Blue WoolInvicon Purple Wool.png: Inventory sprite for Purple Wool in Minecraft as shown in-game linking to Purple Wool with description: Purple WoolInvicon Magenta Wool.png: Inventory sprite for Magenta Wool in Minecraft as shown in-game linking to Magenta Wool with description: Magenta WoolInvicon Pink Wool.png: Inventory sprite for Pink Wool in Minecraft as shown in-game linking to Pink Wool with description: Pink WoolInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game with description: Painting

Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed.

Trading[edit | edit source]

VillagerProbabilityVillager wantsPlayer receives
JEBE
Master Shepherd100%100%2 × Emerald3 × Painting

Usage[edit | edit source]

Placement[edit | edit source]

All paintings as of the Tricky Trials update. Note that the 2 x 2 paintings on the far right are only obtainable via commands and the creative inventory.

Paintings can be placed on the sides of most solid blocks (including slabs, stairs, fences, walls, doors, trapdoors, fence gates, glass panes, iron bars, chains, etc), as well as some non-solid blocks such as signs, banners, pressure plates, bamboo shoots, and sculk veins.

Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, a painting can share the space with any block whose collision box does not intersect its hitbox. Paintings, however, cannot intersect other paintings or item frames. Being an entity, paintings can be broken in adventure mode.

There are several different sizes of paintings, listed below. When placed, a painting checks for the amount of space it has around its center point. It then chooses a random canvas of the maximum size allowed in the available space. By arranging blocks on the wall, the player can ensure the painting is the size wanted.

A painting cannot cover an empty gap in a wall. When one of the supporting blocks is removed, the painting breaks after 20 game ticks (1 second), if no supporting blocks are replaced during that interval.

Preset paintings[edit | edit source]

This feature is exclusive to Java Edition.
 

In Java Edition, preset painting items are available in the "Functional Blocks" tab of the Creative inventory. The name, size, and author of the painting are displayed in the item tooltip. The "Operator Utilities" tab, if enabled, also contains the four unused elemental paintings. Unlike the regular painting item, these always place the same canvas.

Properties[edit | edit source]

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it (signs, open doors, etc). Secret doorways can be created this way. As mobs can pathfind through paintings, secret doorways are ineffective against them.

Paintings are non-flammable and allow light to propagate through them.

Canvases[edit | edit source]

"painting variant" redirects here. For the definition of painting variants in data packs, see Painting variant definition.

There are 46 paintings in the game. 40 of the paintings were made by Kristoffer Zetterstrand, five were made by Sarah Boeving, and one was made by Jens Bergensten.

Painting In-game name Artist Original Description Resource location
Title Size Medium Date
1 × 1 blocks
(16 × 16 pixels)
Kebab med tre pepperoni Kristoffer Zetterstrand “Kebab med tre pepperoni” 30 × 30 cm Oil on linoleum 2001 A kebab with three green chili peppers. kebab
de_aztec Kristoffer Zetterstrand “de_aztec” 103 × 103 cm Oil on canvas 2002 Free-look perspective of the map Aztec from the video game series Counter-Strike. aztec
Albanian Kristoffer Zetterstrand “Albanian” [unkn.] Oil on cardboard 2002 A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. alban
de_aztec Kristoffer Zetterstrand “de_aztec” 41 × 49 cm Oil on MDF 2002 Free-look perspective of the map Aztec from the video game series Counter-Strike. aztec2
Target Successfully Bombed Kristoffer Zetterstrand “Target successfully bombed” 41 × 49 cm Oil on MDF 2002 The map Dust II from the video game series Counter-Strike, named “target successfully bombed” in reference to the video game. bomb
Paradisträd Kristoffer Zetterstrand “Paradisträd” 30 × 30 cm Oil on linoleum 1997 Still life of two plants in pots. “Paradisträd” is Swedish for “jade plant”, which is a common name for the depicted species in Scandinavia. plant
Wasteland Kristoffer Zetterstrand “Wasteland” 41 × 49 cm Oil on panel 2005 A view of some wasteland; a small animal, presumably a rabbit, is sitting on the windowsill. wasteland
Meditative Sarah Boeving A version of Salvador Dali’s Meditative Rose. Its added stem references Minecraft’s removed rose. meditative
1 × 2 blocks
(16 × 32 pixels)
Wanderer Kristoffer Zetterstrand “Wanderer” 33 × 37 cm Oil on canvas 2008 A version of Caspar David Friedrich’s famous painting Wanderer above the Sea of Fog. wanderer
Graham Kristoffer Zetterstrand “Graham” [unkn.] Oil on panel 2003 King Graham, the player character in the video game series King’s Quest.

The original painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan Sánchez Cotán.

graham
Prairie Ride Sarah Boeving A version of Frederic Remington’s The Cowboy. Instead of a cowboy, it shows Noor riding a horse. prairie_ride
2 × 1 blocks
(32 × 16 pixels)
The Pool Kristoffer Zetterstrand “The pool” 84 × 110 cm Oil on canvas 2008 Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. pool
Bonjour Monsieur Courbet Kristoffer Zetterstrand “Bonjour monsieur Courbet” 62 × 74 cm Graphite on paper 2003 Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet’s painting The Meeting. courbet
sunset_dense Kristoffer Zetterstrand “Sunset dense” 61 × 82 cm Oil on MDF 2003 A view of mountains at sunset. sunset
Seaside Kristoffer Zetterstrand “Seaside” 100 × 120 cm Oil on canvas 2005 Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge.

The texture was changed in Alpha v1.1.1.

sea
Creebet Kristoffer Zetterstrand The same painting as Seaside, but the bright-colored plant was replaced with a Creeper head. creebet
2 × 2 blocks
(32 × 32 pixels)
Match Kristoffer Zetterstrand “Match” 41 × 41 cm Oil on canvas 2009 A hand holding a match, causing fire on a white cubic gas fireplace. match
Bust Kristoffer Zetterstrand “Bust” 20 × 20 cm Egg tempera and oil on canvas 2009 A bust of Marcus Aurelius surrounded by fire. bust
The Stage Is Set Kristoffer Zetterstrand “The stage is set” 100 × 120 cm Oil on canvas 2006 Scenery from the video game Space Quest I, with the character Graham from the video game series King’s Quest appearing twice.

The texture was changed in Alpha v1.1.1.

stage
The void Kristoffer Zetterstrand “The Void” 20 × 20 cm Egg tempera and oil on canvas 2009 An angel praying into a void with fire below. void
Skull and Roses Kristoffer Zetterstrand “Moonlight Installation” 64 × 64 cm Oil on canvas 2009 A skeleton at night with red flowers in the foreground.

The original painting is different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts.

skull_and_roses
Wither Mojang
(Jens Bergensten)
The creation of the wither.

This is the first painting in Minecraft that is not based on a real painting. (See the trivia section for more info.)

wither
Baroque Sarah Boeving A decorated pot, a cake, and a sunflower on a dark background, resembling Baroque painting. baroque
Humble Sarah Boeving A version of Grant Wood’s American Gothic, where two villagers are in front of a village house. humble
3 × 3 blocks
(48 × 48 pixels)
Bouquet Kristoffer Zetterstrand [more information needed] A bouquet of flowers next to a stairway with a person sitting beside it. bouquet
Cavebird Kristoffer Zetterstrand [more information needed] A cave in a cliff with a bird flying overhead. cavebird
Cotán Kristoffer Zetterstrand “The abyss” 43 × 49 cm Oil on canvas 2022 A golden apple and an inverted glistering melon slice in a windowsill. The golden apple is tied by a string in the air and the glistering melon slice is sitting on the windowsill.

Like Graham, this painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan Sánchez Cotán.

cotan
Endboss Kristoffer Zetterstrand “Consider it” 100 × 120 cm Oil on canvas 2006 A skeleton in a brick archway. It features a white silhouette of the character Graham from the video game series King’s Quest. endboss
Fern Kristoffer Zetterstrand [1] [more information needed] A potted fern on a desk with a small fire. fern
Owlemons Kristoffer Zetterstrand “Lemons and owl” 43 × 49 cm Oil on canvas 2023 A two-dimensional owl inside a box, next to some lemons.

The background is based on the painting An Old Man and his Grandson by Domenico Ghirlandaio.

owlemons
Sunflowers Kristoffer Zetterstrand [more information needed] Some potted plants on a table with a two-dimensional sunflower. sunflowers
Tides Kristoffer Zetterstrand “Oh, The Sea” 77 × 88 cm Airbrush, vinyl, and oil on canvas 2018 A person sitting in a fetal position by a shoreline. The naked person from the original painting has been given clothes. tides
3 × 4 blocks
(48 × 64 pixels)
Backyard Kristoffer Zetterstrand “The Backyard” 100 × 84 cm Oil on canvas 2022 A brick archway with two women sitting in the yard.

The scenery is based on the painting The Courtyard of a House in Delft by Pieter de Hooch.[1] The figures on the right are from Jacques-Louis David’s Oath of the Horatii.[2]

backyard
Pond Kristoffer Zetterstrand “Death And The Maiden” 169 × 147 cm Airbrush, vinyl, and oil on canvas 2018 A maiden sitting in a pond, next to a half-submerged skeleton.

Death and the Maiden was a common motif in Renaissance art, ultimately derived from the Medieval genre Dance of Death.

pond
4 × 2 blocks
(64 × 32 pixels)
Fighters Kristoffer Zetterstrand “Fighters” 20 × 20 cm Oil on canvas 2007 Two men poised to fight.

The fighters are from the video game The Way of the Exploding Fist.[3] The backdrop is based on the painting Indian Summer, Vermont by Willard Metcalf.[4]

fighters
Changing Kristoffer Zetterstrand “Change of set” 134 × 152 cm Oil on canvas 2008 A person changing clothes in front of some set pieces, including a contrasting gloomy mountain and a sunny countryside. changing
Finding Kristoffer Zetterstrand “The Find” 98 × 134 cm Ink, airbrush, vinyl, and oil on canvas 2015–2016 A person looks into a recently-dug hole with Hellenistic ruins in the background. Studio lights are set up next to them. finding
Lowmist Kristoffer Zetterstrand “LowMist” 61 × 82 cm Oil on MDF 2003 A digital render of a mountainous landscape.

This motif was created using the scenery generator Terragen, with the renderer deliberately crashed during the construction process.[5]

lowmist
Passage Kristoffer Zetterstrand “The passage” 120 × 200 cm Oil on canvas 2010 A surreal, mineshaft-like hallway in front of a scene of a beach, with posed skeletons of a person and an extinct giant ground sloth. passage
4 × 3 blocks
(64 × 48 pixels)
Mortal Coil Kristoffer Zetterstrand “Mortal Coil” [unkn.] Oil on panel 2003 Bruno Martinez from the adventure video game Grim Fandango. skeleton
Kong Kristoffer Zetterstrand “Kong” [unkn.] Oil on panel 2003 A paper-looking screenshot of the level 100m from the arcade video game Donkey Kong. donkey_kong
4 × 4 blocks
(64 × 64 pixels)
Pointer Kristoffer Zetterstrand “Pointer” 41 × 41 cm Oil on canvas 2008 The main character of the video game International Karate + in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo’s famous painting The Creation of Adam.

The hand is the artist’s own. The scenery is based on the painting Winter Landscape with Church by Caspar David Friedrich.[6]

pointer
Pigscene Kristoffer Zetterstrand “RGB” 15 × 15 cm Oil on canvas 2008 A girl pointing to a pig on a canvas. In the original painting, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays.

This painting is based on the painting The Artist’s Studio by Jacob van Oost.

pigscene
Skull On Fire Kristoffer Zetterstrand “Skull on Fire” 35 × 35 cm Oil on canvas 2010 A skull on fire; in the background, there is a moon in a clear night sky.

This painting is based on a Minecraft screenshot,[7] with the grass block and the three-dimensional skull added on top.[8]

The actual painting was added in Beta 1.3. (See the trivia section for more info.)

burning_skull
Orb Kristoffer Zetterstrand “The orb” 69 × 79 cm Oil on canvas 2022 An orb of light in the middle of an Italian landscape at night.

This painting is based on the painting St. Francis in Ecstasy by Giovanni Bellini.[9]

orb
Unpacked Sarah Boeving A Minecraft landscape, showing a cliff with a waterfall and a pig floating in water.

This painting is based on pack.png.

unpacked

Unused paintings[edit | edit source]

In v0.5.0 alpha, with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in kz.png which remained unused. See Bedrock Edition unused features § Paintings for more information. They were also added to Java Edition in snapshot 22w16a. They cannot be placed by default, but can be summoned by commands (such as /summon painting ~ ~ ~ {variant:"water"}) or through a data pack. They can also be obtained directly from the Operator Utilities tab in the Creative inventory.‌[Java Edition only]

According to Helen Zbihlyj,[10] these paintings were originally added “as part of a Pocket Edition promo map” (no footage found) which was planned to be a part of Pocket Edition promotion at MINECON 2012 or 2013 and have never been used in game. The artist of these paintings remains unknown, but is credited to Mojang on their debut to Java Edition.

Painting Name Artist Description Resource location
2 × 2 blocks
(32 × 32 pixels)
Earth Mojang
(Unknown Artist)
One of the four classical elements: Earth. earth
Wind Mojang
(Unknown Artist)
One of the four classical elements: Air. wind
Fire Mojang
(Unknown Artist)
One of the four classical elements: Fire. fire
Water Mojang
(Unknown Artist)
One of the four classical elements: Water. water

Sounds[edit | edit source]

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Painting brokenFriendly CreaturesWhen a painting is broken or pops offentity.painting.breaksubtitles.entity.painting.break1.01.016
​Painting placedFriendly CreaturesWhen a painting is placedentity.painting.placesubtitles.entity.painting.place1.01.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a painting is broken or pops offblock.itemframe.break1.01.0
BlocksWhen a painting is placedblock.itemframe.add_item1.01.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

ItemIdentifierForm[hide]Translation key
ItemSprite painting.png: Sprite image for painting in Minecraft PaintingpaintingItemitem.minecraft.painting
EntityIdentifier[hide]Translation key
EntitySprite painting.png: Sprite image for painting in Minecraft Paintingpaintingentity.minecraft.painting

Bedrock Edition:

ItemIdentifierNumeric ID Form[hide]Translation key
ItemSprite painting.png: Sprite image for painting in Minecraft Paintingpainting357Itemitem.painting.name
EntityIdentifierNumeric ID [hide]Translation key
EntitySprite painting.png: Sprite image for painting in Minecraft Paintingpainting83entity.painting.name

Entity data[edit | edit source]

Paintings have entity data that defines various properties of the entity.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Item data[edit | edit source]

Java Edition:

Bedrock Edition:

JSON format[edit | edit source]

Painting variants can be configured using JSON files within a data pack.

Videos[edit | edit source]

History[edit | edit source]

[hide]Java Edition Indev
20100223 Added paintings.
There are currently 19 canvases, which can be viewed at Java Edition history of textures/Paintings.
The crafting recipe of paintings uses eight planks.
Painting textures are currently stored on a texture atlas called kz.png.
[hide]Java Edition Infdev
20100227-1414The crafting recipe of paintings has been changed, so that it now uses sticks, rather than planks.
[hide]Java Edition Alpha
v1.1.1Added five more painting canvases, for a total of 24.
The textures of two paintings have been changed.
[hide]Java Edition Beta
1.2_01Added a new painting, although it uses an untextured part of kz.png due to the painting texture not yet being implemented.
1.3The texture of the new painting, has been added to the part of kz.png displayed by the new painting.
April 27, 2011Custom paintings are mentioned by Notch.
1.7.3Paintings pushed by pistons now pop off.
[hide]Java Edition
1.4.212w36aAdded new painting canvas 'Wither'.
Paintings can now be placed overlapping one another.
1.814w10aPaintings can no longer be placed directly inside of each other.
1.915w49aPaintings can no longer be destroyed by lightning.
15w50aAdded sounds for placing and breaking paintings: entity.painting.place and entity.painting.break.
1.1217w06aPaintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.
1.1418w43a The item texture of paintings has been changed.
19w07aPaintings are now stored as individual image files instead of parts of a single large image file, and now support animations.
19w11aShepherd villagers now sell paintings.
1.1721w11aThe painting back texture has been updated to be in line with the texture update.
1.1922w16aAdded the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".
These paintings can be added through a data pack, or with the /summon command.
1.19.423w06aAdded painting variants to "Functional Blocks" tab in the Creative inventory.
Paintings with pre-defined variant now display author, title and size in description when hovered over.
The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.
1.20.523w51aChanged the subtitle for breaking a painting from "Painting breaks" to "Painting broken".
1.2124w18aAdded twenty new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", "Unpacked", "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and, "Tides".
1.21.224w33aPaintings are no longer destroyed by TNT that explodes in water.[11]
[hide]Pocket Edition Alpha
v0.5.0 Added paintings.
There are currently 25 canvases, which can be viewed at Bedrock Edition history of textures/Paintings.
v0.8.0build 3A new painting rendering has been added.​[more information needed]
v0.12.1build 1Paintings are no longer available from the nether reactor.
v0.15.0build 1Paintings now have sounds when placed and broken.
[hide]Pocket Edition
1.0.7Added new painting canvas 'Wither'.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The item texture of paintings has been changed.
1.11.0beta 1.11.0.4Paintings can now be bought from shepherd villagers.
1.17.0beta 1.17.0.50The painting back texture has been updated to be in line with the texture update.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.21Added five new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", and "Unpacked".
1.21.0Preview 1.21.0.22All the paintings mentioned above are now available without using the "Update 1.21" experimental toggle.
Preview 1.21.0.24Added fifteen new paintings: "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and "Tides".
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added paintings.
There are currently 25 canvases, which can be viewed at Legacy Console Edition history of textures/Paintings.
TU10Reaching the maximum number of item frames/paintings in a world now prevents the player from placing more of them instead of removing existing ones.
TU11The limit for paintings in a world has been increased.
A message is now displayed when the maximum paintings are reached.
TU141.04Added new painting canvas 'Wither'.
TU41CU301.331.331.33Patch 11Only up to 100 item frames and paintings can now be rendered on the screen at once.[verify]
TU43CU331.361.361.36Patch 13Added sounds for paintings.
TU46CU361.381.381.38Patch 15Added four 1×1 paintings with internal IDs 1x1E1, 1x1E2, 1x1E3, and 1x1E4. In the default texture pack, these are respectively duplicates of "Kebab", "Aztec", "Alban", and "Aztec2"; some texture packs and mash-up packs, however, change these to use unique textures.
TU54CU441.521.521.52Patch 241.0.4Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.
1.90 The item texture of paintings has been changed.
[hide]New Nintendo 3DS Edition
0.1.0 Added paintings.
There are currently 25 canvases, which can be viewed at New Nintendo 3DS Edition history of textures/Paintings.

Data history[edit | edit source]

[hide]Java Edition
1.1116w32aThe entity ID for paintings has been changed from Painting to painting.
1.1317w47aPrior to The Flattening, this item's numeral ID was 321.​[more information needed]
18w02aPaintings now use a resource location for their motive.

April Fools paintings[edit | edit source]

This feature is exclusive to Java Edition.
 

Java Edition 24w14potato[edit | edit source]

These paintings exist only in 24w14potato:

Painting Name Artist Size Resource location
Tasty Shapes Mr. Potato
(Unknown Artist)
2 × 2 blocks
(32 × 32 pixels)
abtsractato
Self Portrait Mr. Potato
(Unknown Artist)
2 × 3 blocks
(32 × 48 pixels)
mr_potato
Potato Cris B
(Unknown Artist)
4 × 2 blocks
(64 × 32 pixels)
potatoe
In The Spotlight Mr. Potato
(Unknown Artist)
3 × 3 blocks
(48 × 48 pixels)
ubiquitato
Hot Potato Mr. Potato
(Unknown Artist)
4 × 4 blocks
(64 × 64 pixels)
burning_potato
This is not a potato Mr. Potato
(Unknown Artist)
8 × 4 blocks
(128 × 64 pixels)
ceci
The Treachery of Potatoes Mr. Potato
(Unknown Artist)
8 × 8 blocks
(128 × 128 pixels)
poisonous_potato

Issues[edit | edit source]

Issues relating to "Painting" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.[12]
  • The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of chests (but slightly darker).
  • The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).[13]
    • The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.[14][15]
  • The "Skull on Fire" painting's texture was added in Beta 1.3. However, the code for paintings to randomly display the part of the Kz.png texture that was to be occupied by the Burning Skull painting was added earlier, in Beta 1.2_01. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
  • The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.[16]
  • The "Wither" painting was the first painting to be painted by someone other than Kristoffer Zetterstrand, instead being made by Jens Bergensten.[17][18]
  • On Minecraft's 15th birthday, 15 new paintings were added.[19]
  • The "Unpacked" painting's pig was scaled up by Sarah Boeving in order for it to pop out for in the painting. [20]
  • The "Backyard" painting contains a swear word in the unpixelated version.[21]

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

Mojang screenshots[edit | edit source]

Concept Art[edit | edit source]

In other media[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. "The Backyard, Me, Oil on canvas, 2022" by Kristoffer Zetterstrand – Reddit, August 9, 2022. "Yes, the 'scenery' is based on a painting by Pieter de Hooch."
  2. "The Backyard, Me, Oil on canvas, 2022" by Kristoffer Zetterstrand – Reddit, August 10, 2022. "Yes, that's correct"
  3. "Original Minecraft painting Number 15/25: 'Fighters'" by Kristoffer Zetterstrand – Instagram, June 27, 2024. "The origin of the fighter sprites is the 1985 game 'The way of the exploding fist' by Beam software."
  4. "Original Minecraft painting Number 15/25: 'Fighters'" by Kristoffer Zetterstrand – Instagram, June 27, 2024. "The backdrop is a painting by american painter Metcalf."
  5. "Found one of them. (Lowmist)" by Kristoffer Zetterstrand – Instagram, November 12, 2024. "It's a landscape in the process of being constructed by a landscape generator called Terragen. I crashed the renderer before it could finish and painted the result."
  6. "Realm News" (§ An Exclusive Interview with Artist Kristoffer Zetterstrand) by Greg Howard – Spotify, June 13, 2024.
  7. "https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH" (archived) – Imgur, 22 August 2020.
  8. "https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6" (archived) – Imgur, 23 August 2020.
  9. "bellini vs orb" by Kristoffer Zetterstrand – YouTube, November 24, 2022.
  10. "You mean Jappa, not Kappa. 😁 Former Mojangsta here. These were originally added as part of a Pocket Edition promo map at one of the Minecons (I think Paris? Maybe Orlando) to promote Pocket Edition. They have never been used in game." by HelenAngel – Reddit, April 21, 2022.
  11. MC-3697
  12. "The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though"@notch (Markus Persson) on X (formerly Twitter), April 26, 2011
  13. "The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on." (archived) – Imgur.
  14. https://pastebin.com/fzAY9ES4
  15. "The original screenshot & seed of the Minecraft "Skull on Fire" painting has been found! [Minecraft@Home]"u/Tomlacko on Reddit, September 10, 2020
  16. https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/
  17. "Who Made Minecraft’s LAST Painting?!" by AntVenom – YouTube, 29 October 2022.
  18. "Here's some trivia for you...

    Since the paintings in Minecraft are down-scaled versions of real-life ones, (such as the one on topic, http://zetterstrand.com/work/pictures/2008/pointer750.jpg ), they have anti-aliased edges and more color gradients compared to other Minecraft art assets (blocks and items). So when I added the "Wither painting" (which isn't based on a real painting) I had to draw it using a soft brush tool instead of a hard pencil tool, to get the same visual effect. Obviously it doesn't compare to Zetterstrand's work, but... it's trivia."
    by jeb_ – Reddit, December 30, 2013.
  19. Jump up to: a b c d e "Minecraft is turning 15 this year, and to celebrate, we’re adding 15 new paintings!

    Coming to testing soon 🖼️"
    @Minecraft (Minecraft) on X (formerly Twitter), April 30, 2024
  20. "THE ART OF MINECRAFT @ 4:10" – Minecraft on YouTube, July 13, 2024
  21. https://www.reddit.com/r/PhoenixSC/comments/1e3oyf0/omg_theres_a_bbbbad_word_in_minecraft/
  22. Jump up to: a b "Art collectors, rejoice!

    Decorate your home with five new Minecraft paintings, from blocky baroque to even blockier landscapes.

    Now available on Bedrock Beta/Preview (coming soon to Java Snapshot)"
    @Minecraft (Minecraft) on X (formerly Twitter), April 10, 2024
  23. "Minecraft Java Edition 1.21"Minecraft.net, June 13, 2024.
  24. ""Where'd my stack of diamonds go?""@Minecraft (Minecraft) on X (formerly Twitter), August 7, 2024

External links[edit | edit source]

Navigation[edit | edit source]