Painting
Paintings are decorative entities that hang on walls.
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Obtaining
Breaking
To remove a painting from a wall, a player can attack it, break one of its supporting blocks, or place a block on the front of it (the block is placed on the wall behind the painting rather than being placed 1 block off of the wall). A painting can also be broken by an explosion. A painting always drops as an item when broken.
A painting can also be broken by throwing a projectile at it. The projectile can be any projectile with knockback or that does damage:
Arrow (it disappears upon hitting a painting)
Egg
Ender Pearl
Fireball
Llama Spit
Shulker Bullet
Small Fireball
Snowball
Trident
Wind Charge
Wither Skull
Fishing Bobber
Crafting
Ingredients | [hide]Crafting recipe |
---|---|
Stick + Any Wool |
Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed.
Trading
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 100% | 100% | 2 × ![]() | 3 × ![]() |
Usage
Placement

Paintings can be placed on the sides of most solid blocks (including slabs, stairs, fences, walls, doors, trapdoors, fence gates, glass panes, iron bars, chains, etc), as well as some non-solid blocks such as signs, banners, pressure plates, bamboo shoots, and sculk veins.
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, a painting can share the space with any block whose collision box does not intersect its hitbox. Paintings, however, cannot intersect other paintings or item frames. Being an entity, paintings can be broken in adventure mode.
There are several different sizes of paintings, listed below. When placed, a painting checks for the amount of space it has around its center point. It then chooses a random canvas of the maximum size allowed in the available space. By arranging blocks on the wall, the player can ensure the painting is the size wanted.
A painting cannot cover an empty gap in a wall. When one of the supporting blocks is removed, the painting breaks after 20 game ticks (1 second), if no supporting blocks are replaced during that interval.
Preset paintings
In Java Edition, preset painting items are available in the "Functional Blocks" tab of the Creative inventory. The name, size, and author of the painting are displayed in the item tooltip. The "Operator Utilities" tab, if enabled, also contains the four unused elemental paintings. Unlike the regular painting item, these always place the same canvas.
Properties
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it (signs, open doors, etc). Secret doorways can be created this way. As mobs can pathfind through paintings, secret doorways are ineffective against them.
Paintings are non-flammable and allow light to propagate through them.
Canvases
There are 46 paintings in the game. 40 of the paintings were made by Kristoffer Zetterstrand, five were made by Sarah Boeving, and one was made by Jens Bergensten.
Painting | In-game name | Artist | Original | Description | Resource location | |||||
---|---|---|---|---|---|---|---|---|---|---|
Title | Size | Medium | Date | |||||||
1 × 1 blocks (16 × 16 pixels) | ||||||||||
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Kebab med tre pepperoni | Kristoffer Zetterstrand | “Kebab med tre pepperoni” | 30 × 30 cm | Oil on linoleum | 2001 | A kebab with three green chili peppers. | kebab
| ||
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de_aztec | Kristoffer Zetterstrand | “de_aztec” | 103 × 103 cm | Oil on canvas | 2002 | Free-look perspective of the map Aztec from the video game series Counter-Strike. | aztec
| ||
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Albanian | Kristoffer Zetterstrand | “Albanian” | [unkn.] | Oil on cardboard | 2002 | A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. | alban
| ||
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de_aztec | Kristoffer Zetterstrand | “de_aztec” | 41 × 49 cm | Oil on MDF | 2002 | Free-look perspective of the map Aztec from the video game series Counter-Strike. | aztec2
| ||
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Target Successfully Bombed | Kristoffer Zetterstrand | “Target successfully bombed” | 41 × 49 cm | Oil on MDF | 2002 | The map Dust II from the video game series Counter-Strike, named “target successfully bombed” in reference to the video game. | bomb
| ||
![]() |
Paradisträd | Kristoffer Zetterstrand | “Paradisträd” | 30 × 30 cm | Oil on linoleum | 1997 | Still life of two plants in pots. “Paradisträd” is Swedish for “jade plant”, which is a common name for the depicted species in Scandinavia. | plant
| ||
![]() |
Wasteland | Kristoffer Zetterstrand | “Wasteland” | 41 × 49 cm | Oil on panel | 2005 | A view of some wasteland; a small animal, presumably a rabbit, is sitting on the windowsill. | wasteland
| ||
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Meditative | Sarah Boeving | ⸻ | A version of Salvador Dali’s Meditative Rose. Its added stem references Minecraft’s removed rose. | meditative
| |||||
1 × 2 blocks (16 × 32 pixels) | ||||||||||
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Wanderer | Kristoffer Zetterstrand | “Wanderer” | 33 × 37 cm | Oil on canvas | 2008 | A version of Caspar David Friedrich’s famous painting Wanderer above the Sea of Fog. | wanderer
| ||
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Graham | Kristoffer Zetterstrand | “Graham” | [unkn.] | Oil on panel | 2003 | King Graham, the player character in the video game series King’s Quest.
The original painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan Sánchez Cotán. |
graham
| ||
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Prairie Ride | Sarah Boeving | ⸻ | A version of Frederic Remington’s The Cowboy. Instead of a cowboy, it shows Noor riding a horse. | prairie_ride
| |||||
2 × 1 blocks (32 × 16 pixels) | ||||||||||
![]() |
The Pool | Kristoffer Zetterstrand | “The pool” | 84 × 110 cm | Oil on canvas | 2008 | Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. | pool
| ||
![]() |
Bonjour Monsieur Courbet | Kristoffer Zetterstrand | “Bonjour monsieur Courbet” | 62 × 74 cm | Graphite on paper | 2003 | Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet’s painting The Meeting. | courbet
| ||
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sunset_dense | Kristoffer Zetterstrand | “Sunset dense” | 61 × 82 cm | Oil on MDF | 2003 | A view of mountains at sunset. | sunset
| ||
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Seaside | Kristoffer Zetterstrand | “Seaside” | 100 × 120 cm | Oil on canvas | 2005 | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge.
The texture was changed in Alpha v1.1.1. |
sea
| ||
![]() |
Creebet | Kristoffer Zetterstrand | The same painting as Seaside, but the bright-colored plant was replaced with a Creeper head. | creebet
| ||||||
2 × 2 blocks (32 × 32 pixels) | ||||||||||
![]() |
Match | Kristoffer Zetterstrand | “Match” | 41 × 41 cm | Oil on canvas | 2009 | A hand holding a match, causing fire on a white cubic gas fireplace. | match
| ||
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Bust | Kristoffer Zetterstrand | “Bust” | 20 × 20 cm | Egg tempera and oil on canvas | 2009 | A bust of Marcus Aurelius surrounded by fire. | bust
| ||
![]() |
The Stage Is Set | Kristoffer Zetterstrand | “The stage is set” | 100 × 120 cm | Oil on canvas | 2006 | Scenery from the video game Space Quest I, with the character Graham from the video game series King’s Quest appearing twice.
The texture was changed in Alpha v1.1.1. |
stage
| ||
![]() |
The void | Kristoffer Zetterstrand | “The Void” | 20 × 20 cm | Egg tempera and oil on canvas | 2009 | An angel praying into a void with fire below. | void
| ||
![]() |
Skull and Roses | Kristoffer Zetterstrand | “Moonlight Installation” | 64 × 64 cm | Oil on canvas | 2009 | A skeleton at night with red flowers in the foreground.
The original painting is different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |
skull_and_roses
| ||
![]() |
Wither | Mojang (Jens Bergensten) |
⸻ | The creation of the wither.
This is the first painting in Minecraft that is not based of a real painting. (See the trivia section for more info.) |
wither
| |||||
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Baroque | Sarah Boeving | ⸻ | A decorated pot, a cake, and a sunflower on a dark background, resembling Baroque painting. | baroque
| |||||
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Humble | Sarah Boeving | ⸻ | A version of Grant Wood’s American Gothic, where two villagers are in front of a village house. | humble
| |||||
3 × 3 blocks (48 × 48 pixels) | ||||||||||
![]() |
Bouquet | Kristoffer Zetterstrand | [more information needed] | A bouquet of flowers next to a stairway with a person sitting beside it. | bouquet
| |||||
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Cavebird | Kristoffer Zetterstrand | [more information needed] | A cave in a cliff with a bird flying overhead. | cavebird
| |||||
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Cotán | Kristoffer Zetterstrand | [more information needed] | A golden apple and an inverted glistering melon slice in a windowsill. The golden apple is tied by a string in the air and the glistering melon slice is sitting on the windowsill.
Like Graham, this painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan Sánchez Cotán. |
cotan
| |||||
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Endboss | Kristoffer Zetterstrand | “Consider it” | 100 × 120 cm | Oil on canvas | 2006 | A skeleton in a brick archway. It features a white silhouette of the character Graham from the video game series King’s Quest. | endboss
| ||
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Fern | Kristoffer Zetterstrand | [1] | [more information needed] | A potted fern on a desk with a small fire. | fern
| ||||
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Owlemons | Kristoffer Zetterstrand | “Lemons and owl” | 43 × 49 cm | Oil on canvas | 2023 | A two-dimensional owl inside a box, next to some lemons.
The background is based on the painting An Old Man and his Grandson by Domenico Ghirlandaio. |
owlemons
| ||
![]() |
Sunflowers | Kristoffer Zetterstrand | [more information needed] | Some potted plants on a table with a two-dimensional sunflower. | sunflowers
| |||||
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Tides | Kristoffer Zetterstrand | “Oh, The Sea” | 77 × 88 cm | Airbrush, vinyl, and oil on canvas | 2018 | A person sitting in a fetal position by a shoreline. The naked person from the original painting has been given clothes. | tides
| ||
3 × 4 blocks (48 × 64 pixels) | ||||||||||
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Backyard | Kristoffer Zetterstrand | “The Backyard” | 100 × 84 cm | Oil on canvas | 2022 | A brick archway with two women sitting in the yard.
The scenery is based on the painting The Courtyard of a House in Delft by Pieter de Hooch.[1] The figures on the right are from Jacques-Louis David’s Oath of the Horatii.[2] |
backyard
| ||
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Pond | Kristoffer Zetterstrand | “Death And The Maiden” | 169 × 147 cm | Airbrush, vinyl, and oil on canvas | 2018 | A maiden sitting in a pond, next to a half-submerged skeleton.
Death and the Maiden was a common motif in Renaissance art, ultimately derived from the Medieval genre Dance of Death. |
pond
| ||
4 × 2 blocks (64 × 32 pixels) | ||||||||||
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Fighters | Kristoffer Zetterstrand | “Fighters” | 20 × 20 cm | Oil on canvas | 2007 | Two men poised to fight.
The fighters are from the video game The Way of the Exploding Fist.[3] The backdrop is based on the painting Indian Summer, Vermont by Willard Metcalf.[4] |
fighters
| ||
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Changing | Kristoffer Zetterstrand | “Change of set” | 134 × 152 cm | Oil on canvas | 2008 | A person changing clothes in front of some set pieces, including a contrasting gloomy mountain and a sunny countryside. | changing
| ||
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Finding | Kristoffer Zetterstrand | “The Find” | 98 × 134 cm | Ink, airbrush, vinyl, and oil on canvas | 2015– |
A person looks into a recently-dug hole with Hellenistic ruins in the background. Studio lights are set up next to them. | finding
| ||
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Lowmist | Kristoffer Zetterstrand | “LowMist” | 61 × 82 cm | Oil on MDF | 2003 | Free-look perspective of a digital render of mountains. | lowmist
| ||
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Passage | Kristoffer Zetterstrand | “The passage” | 120 × 200 cm | Oil on canvas | 2010 | A surreal, mineshaft-like hallway in front of a scene of a beach, with posed skeletons of a person and an extinct giant ground sloth. | passage
| ||
4 × 3 blocks (64 × 48 pixels) | ||||||||||
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Mortal Coil | Kristoffer Zetterstrand | “Mortal Coil” | [unkn.] | Oil on panel | 2003 | Bruno Martinez from the adventure video game Grim Fandango. | skeleton
| ||
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Kong | Kristoffer Zetterstrand | “Kong” | [unkn.] | Oil on panel | 2003 | A paper-looking screenshot of the level 100m from the arcade video game Donkey Kong. | donkey_kong
| ||
4 × 4 blocks (64 × 64 pixels) | ||||||||||
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Pointer | Kristoffer Zetterstrand | “Pointer” | 41 × 41 cm | Oil on canvas | 2008 | The main character of the video game International Karate + in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo’s famous painting The Creation of Adam.
The hand is the artist’s own. The scenery is based on the painting Winter Landscape with Church by Caspar David Friedrich.[5] |
pointer
| ||
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Pigscene | Kristoffer Zetterstrand | “RGB” | 15 × 15 cm | Oil on canvas | 2008 | A girl pointing to a pig on a canvas. In the original painting, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays.
This painting is based on the painting The Artist’s Studio by Jacob van Oost. |
pigscene
| ||
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Skull On Fire | Kristoffer Zetterstrand | “Skull on Fire” | 35 × 35 cm | Oil on canvas | 2010 | A skull on fire; in the background, there is a moon in a clear night sky.
This painting is based on a Minecraft screenshot,[6] with the grass block and the three-dimensional skull added on top.[7] The actual painting was added in Beta 1.3. (See the trivia section for more info.) |
burning_skull
| ||
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Orb | Kristoffer Zetterstrand | “The orb” | 69 × 79 cm | Oil on canvas | 2022 | An orb of light in the middle of an Italian landscape at night.
This painting is based on the painting St. Francis in Ecstasy by Giovanni Bellini.[8] |
orb
| ||
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Unpacked | Sarah Boeving | ⸻ | A Minecraft landscape, showing a cliff with a waterfall and a pig floating in water.
This painting is based on pack.png. |
unpacked
|
Unused paintings
In v0.5.0 alpha, with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in kz.png which remained unused. See Bedrock Edition unused features § Paintings for more information. They were also added to Java Edition in snapshot 22w16a. They cannot be placed by default, but can be summoned by commands (such as /summon painting ~ ~ ~ {variant:"water"}
) or through a data pack. They can also be obtained directly from the Operator Utilities tab in the Creative inventory.[Java Edition only]
According to Helen Zbihlyj,[9] these paintings were originally added “as part of a Pocket Edition promo map” (no footage found) which was planned to be a part of Pocket Edition promotion at MINECON 2012 or 2013 and have never been used in game. The artist of these paintings remains unknown, but is credited to Mojang on their debut to Java Edition.
Painting | Name | Artist | Description | Resource location |
---|---|---|---|---|
2 × 2 blocks (32 × 32 pixels) | ||||
![]() |
Earth | Mojang (Unknown Artist) |
One of the four classical elements: Earth. | earth
|
![]() |
Wind | Mojang (Unknown Artist) |
One of the four classical elements: Air. | wind
|
![]() |
Fire | Mojang (Unknown Artist) |
One of the four classical elements: Fire. | fire
|
![]() |
Water | Mojang (Unknown Artist) |
One of the four classical elements: Water. | water
|
Sounds
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Painting broken | Friendly Creatures | When a painting is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
Painting placed | Friendly Creatures | When a painting is placed | entity | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a painting is broken or pops off | block | 1.0 | 1.0 | |
Blocks | When a painting is placed | block | 1.0 | 1.0 |
Data values
ID
Item | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | painting | Item | item |
Entity | Identifier | [hide]Translation key |
---|---|---|
![]() | painting | entity |
Item | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | painting | 357 | Item | item |
Entity | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | painting | 83 | entity |
Entity data
Paintings have entity data that defines various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all block entities that can hang from blocks see Template:Nbt inherit/hangable/template
- except for the tag:
Facing
- [Byte] facing: The direction the painting faces: 0 is south, 1 is west, 2 is north, 3 is east
- [String][NBT Compound / JSON Object] variant: One painting variant (an [String] ID, or a new [NBT Compound / JSON Object] painting variant definition)
- A painting variant see Template:Nbt inherit/painting variant/template
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
- See Entity format. Must include
id
tag.
- See Entity format. Must include
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
JSON format
Painting variants can be configured using JSON files within a data pack.
Videos
History
[hide]Java Edition Indev | |||||||||
---|---|---|---|---|---|---|---|---|---|
20100223 | ![]() | ||||||||
There are currently 19 canvases, which can be viewed at Java Edition history of textures/Paintings. | |||||||||
The crafting recipe of paintings uses eight planks.
| |||||||||
Painting textures are currently stored on a texture atlas called kz.png. | |||||||||
[hide]Java Edition Infdev | |||||||||
20100227-1 | The crafting recipe of paintings has been changed, so that it now uses sticks, rather than planks.
| ||||||||
[hide]Java Edition Alpha | |||||||||
v1.1.1 | Added five more painting canvases, for a total of 24. | ||||||||
The textures of two paintings have been changed. | |||||||||
[hide]Java Edition Beta | |||||||||
1.2_01 | Added a new painting, although it uses an untextured part of kz.png due to the painting texture not yet being implemented. | ||||||||
1.3 | The texture of the new painting, has been added to the part of kz.png displayed by the new painting. | ||||||||
April 27, 2011 | Custom paintings are mentioned by Notch. | ||||||||
1.7.3 | Paintings pushed by pistons now pop off. | ||||||||
[hide]Java Edition | |||||||||
1.4.2 | 12w36a | Added new painting canvas 'Wither'. | |||||||
Paintings can now be placed overlapping one another. | |||||||||
1.8 | 14w10a | Paintings can no longer be placed directly inside of each other. | |||||||
1.9 | 15w49a | Paintings can no longer be destroyed by lightning. | |||||||
15w50a | Added sounds for placing and breaking paintings: entity.painting.place and entity.painting.break . | ||||||||
1.11 | 16w32a | The entity ID for paintings has been changed from Painting to painting . | |||||||
1.12 | 17w06a | Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space. | |||||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 321. | |||||||
18w02a | Paintings now use a resource location for their motive. | ||||||||
1.14 | 18w43a | ![]() | |||||||
19w07a | Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations. | ||||||||
19w11a | Shepherd villagers now sell paintings. | ||||||||
1.17 | 21w11a | The painting back texture has been updated to be in line with the texture update. | |||||||
1.19 | 22w16a | Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water". | |||||||
These paintings can be added through a data pack, or with the /summon command. | |||||||||
1.19.4 | 23w06a | Added painting variants to "Functional Blocks" tab in the Creative inventory. | |||||||
Paintings with pre-defined variant now display author, title and size in description when hovered over. | |||||||||
The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode. | |||||||||
1.20.5 | 23w51a | Changed the subtitle for breaking a painting from "Painting breaks" to "Painting broken". | |||||||
1.21 | 24w18a | Added twenty new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", "Unpacked", "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and, "Tides". | |||||||
[hide]Upcoming Java Edition | |||||||||
1.21.2 | 24w33a | Paintings are no longer destroyed by TNT that explodes in water.[10] | |||||||
[hide]Pocket Edition Alpha | |||||||||
v0.5.0 | ![]() | ||||||||
There are currently 25 canvases, which can be viewed at Bedrock Edition history of textures/Paintings. | |||||||||
v0.8.0 | build 3 | A new painting rendering has been added.[more information needed] | |||||||
v0.12.1 | build 1 | Paintings are no longer available from the nether reactor. | |||||||
v0.15.0 | build 1 | Paintings now have sounds when placed and broken. | |||||||
[hide]Pocket Edition | |||||||||
1.0.7 | Added new painting canvas 'Wither'. | ||||||||
[hide]Bedrock Edition | |||||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||||
1.11.0 | beta 1.11.0.4 | Paintings can now be bought from shepherd villagers. | |||||||
1.17.0 | beta 1.17.0.50 | The painting back texture has been updated to be in line with the texture update. | |||||||
1.21.0 Experiment | Preview 1.21.0.21 | Added five new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", and "Unpacked". | |||||||
1.21.0 | Preview 1.21.0.22 | All the paintings mentioned above are now available without using the "Update 1.21" experimental toggle. | |||||||
Preview 1.21.0.24 | Added fifteen new paintings: "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and "Tides". | ||||||||
[hide]Legacy Console Edition | |||||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |||
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() | ||
There are currently 25 canvases, which can be viewed at Legacy Console Edition history of textures/Paintings. | |||||||||
TU10 | Reaching the maximum number of item frames/paintings in a world now prevents the player from placing more of them instead of removing existing ones. | ||||||||
TU11 | The limit for paintings in a world has been increased. | ||||||||
A message is now displayed when the maximum paintings are reached. | |||||||||
TU14 | 1.04 | Added new painting canvas 'Wither'. | |||||||
TU41 | CU30 | 1.33 | 1.33 | 1.33 | Patch 11 | Only up to 100 item frames and paintings can now be rendered on the screen at once.[verify] | |||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for paintings. | |||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space. | ||
1.90 | ![]() | ||||||||
[hide]New Nintendo 3DS Edition | |||||||||
0.1.0 | ![]() | ||||||||
There are currently 25 canvases, which can be viewed at New Nintendo 3DS Edition history of textures/Paintings. |
Issues
Issues relating to "Painting" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-295759 – Paintings and leash knots are placed incorrectly with structure blocks
- MC-1531 – Smooth lighting doesn't work on item frames and paintings
- MC-102223 – Paintings in structure blocks not loading in same place
- MC-21098 – Throwing projectiles at minecarts, boats (with chest), (glow) item frames, and paintings in creative mode will delete them
- MC-130017 – Cannot replace replaceable blocks with paintings/item frames/glow item frames
- MC-167829 – Leash knots, paintings and item frames do not have outlines when targeted
- MC-205451 – Breaking block texture remains after breaking item frame/painting
- MC-279733 – Inlined item component painting/variant no longer persists after a relog
- MC-18463 – You can still destroy paintings, item frames, leash knots and armor stands with swords in creative
- MC-82055 – Item frames and paintings prevent tripwires and pressure plates from deactivating
- And 18 other open issues.
Bedrock Edition
- MCPE-33203 – Attempting to place paintings in invalid positions spams the placement sound
- MCPE-126082 – Paintings sometimes glitch through blocks when breaking
- MCPE-148374 – Back texture of painting is mirrored
- MCPE-154722 – Painting entity not recognized by /summon command
- MCPE-154942 – Paintings, Minecarts, and Boats can be broken by players with custom defaults permission level
- MCPE-157982 – Paintings can no longer be placed behind signs
- MCPE-171100 – Painting and Banners recipe unlock doesn't appear when getting wools or sticks
- MCPE-183527 – TNT submerged in water can destroy armor stands, leash knots and paintings
- MCPE-183792 – Paintings are not destroyed by Top Snow
- MCPE-186468 – Paintings use incorrect placing and breaking sounds
- And 2 other open issues.
Trivia
- On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.[11]
- The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of chests (but slightly darker).
- The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).[12]
- The "Skull on Fire" painting's texture was added in Beta 1.3. However, the code for paintings to randomly display the part of the Kz.png texture that was to be occupied by the Burning Skull painting was added earlier, in Beta 1.2_01. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
- The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.[15]
- The "Wither" painting was the first painting to be painted by someone other than Kristoffer Zetterstrand, instead being made by Jens Bergensten.[16][17]
- On Minecraft's 15th birthday, 15 new paintings were added.[18]
- The "Unpacked" painting's pig was scaled up by Sarah Boeving in order for it to pop out for in the painting. [19]
- The "Backyard" painting contains a swear word in the unpixelated version.[20]
Gallery
Renders
-
Albanian
-
de_aztec
-
de_aztec
-
Target Successfully Bombed
-
Kebab med tre pepperoni
-
Paradisträd
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Wasteland
-
Meditative
-
Bonjour Monsieur Courbet
-
Creebet
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The Pool
-
Seaside
-
sunset_dense
-
Graham
-
Wanderer
-
Prairie Ride
-
Bust
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Match
-
Skull and Roses
-
The Stage Is Set
-
The void
-
Wither
-
Baroque
-
Humble
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Bouquet
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Cavebird
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Cotán
-
Endboss
-
Fern
-
Owlemons
-
Sunflowers
-
Tides
-
Backyard
-
Pond
-
Fighters
-
Changing
-
Finding
-
Lowmist
-
Passage
-
Kong
-
Mortal Coil
-
Skull On Fire
-
Pigscene
-
Pointer
-
Orb
-
Unpacked
-
Earth
-
Fire
-
Water
-
Wind
Screenshots
-
The first image of paintings released by Notch.
-
Screenshot by Kristoffer Zetterstrand of the first test of paintings.
-
The original screenshot behind the "Skull on Fire" painting.
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A render of the "Skull on Fire" painting that Kristoffer Zetterstrand used as a reference image.
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The "Skull on Fire" skull render being sketched.
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The original "Skull on Fire" painting being painted.
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The "Skull on Fire" painting as it appeared between versions Beta 1.2_01 and Beta 1.2_02, prior to its texture being added in Beta 1.3.
-
Paintings in a cave.
-
First photo of the paintings added in Bedrock Edition Preview 1.21.0.21.[21]
-
Ditto, but less cropped
-
Second image of the paintings.[21]
-
Prairie Ride, with Noor for reference.
-
Unpacked.
-
Prairie Ride.
-
Medidative.
-
Humble.
-
Baroque.
-
Two of the fifteenth anniversary paintings.[18]
-
Three of the fifteenth anniversary paintings.[18]
-
Two more of the fifteenth anniversary paintings.[18]
-
Three more of the fifteenth anniversary paintings.[18]
-
Noor staring at many paintings in a gallery.[22]
Concept Art
-
Baroque painting iterations.
-
Ditto.
-
Unpacked painting iterations.
-
Ditto.
-
Ditto.
In other media
-
-
Wanderer as it appears in A Minecraft Movie.
See also
References
- ↑ "The Backyard, Me, Oil on canvas, 2022" by Kristoffer Zetterstrand – Reddit, August 9, 2022. "Yes, the 'scenery' is based on a painting by Pieter de Hooch."
- ↑ "The Backyard, Me, Oil on canvas, 2022" by Kristoffer Zetterstrand – Reddit, August 10, 2022. "Yes, that's correct"
- ↑ "Original Minecraft painting Number 15/25: 'Fighters'" by Kristoffer Zetterstrand – Instagram, June 27, 2024. "The origin of the fighter sprites is the 1985 game 'The way of the exploding fist' by Beam software."
- ↑ "Original Minecraft painting Number 15/25: 'Fighters'" by Kristoffer Zetterstrand – Instagram, June 27, 2024. "The backdrop is a painting by american painter Metcalf."
- ↑ "Realm News" (§ An Exclusive Interview with Artist Kristoffer Zetterstrand) by Greg Howard – Spotify, June 13, 2024.
- ↑ "https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH" (archived) – Imgur, 22 August 2020.
- ↑ "https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6" (archived) – Imgur, 23 August 2020.
- ↑ "bellini vs orb" by Kristoffer Zetterstrand – YouTube, November 24, 2022.
- ↑ "You mean Jappa, not Kappa. 😁 Former Mojangsta here. These were originally added as part of a Pocket Edition promo map at one of the Minecons (I think Paris? Maybe Orlando) to promote Pocket Edition. They have never been used in game." by HelenAngel – Reddit, April 21, 2022.
- ↑ MC-3697
- ↑ "The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though" – @notch (Markus Persson) on X (formerly Twitter), April 26, 2011
- ↑ "The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on." (archived) – Imgur.
- ↑ https://pastebin.com/fzAY9ES4
- ↑ "The original screenshot & seed of the Minecraft "Skull on Fire" painting has been found! [Minecraft@Home]" – u/Tomlacko on Reddit, September 10, 2020
- ↑ https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/
- ↑ "Who Made Minecraft’s LAST Painting?!" by AntVenom – YouTube, 29 October 2022.
- ↑ "Here's some trivia for you...
Since the paintings in Minecraft are down-scaled versions of real-life ones, (such as the one on topic, http://zetterstrand.com/work/pictures/2008/pointer750.jpg ), they have anti-aliased edges and more color gradients compared to other Minecraft art assets (blocks and items). So when I added the "Wither painting" (which isn't based on a real painting) I had to draw it using a soft brush tool instead of a hard pencil tool, to get the same visual effect. Obviously it doesn't compare to Zetterstrand's work, but... it's trivia." by jeb_ – Reddit, December 30, 2013. - ↑ Jump up to: a b c d e "Minecraft is turning 15 this year, and to celebrate, we’re adding 15 new paintings!
Coming to testing soon 🖼️" – @Minecraft (Minecraft) on X (formerly Twitter), April 30, 2024 - ↑ "THE ART OF MINECRAFT @ 4:10" – Minecraft on YouTube, July 13, 2024
- ↑ https://www.reddit.com/r/PhoenixSC/comments/1e3oyf0/omg_theres_a_bbbbad_word_in_minecraft/
- ↑ Jump up to: a b "Art collectors, rejoice!
Decorate your home with five new Minecraft paintings, from blocky baroque to even blockier landscapes.
Now available on Bedrock Beta/Preview (coming soon to Java Snapshot)" – @Minecraft (Minecraft) on X (formerly Twitter), April 10, 2024 - ↑ "Minecraft Java Edition 1.21" – Minecraft.net, June 13, 2024.
- ↑ ""Where'd my stack of diamonds go?"" – @Minecraft (Minecraft) on X (formerly Twitter), August 7, 2024
External links
- Taking Inventory: Painting – Minecraft.net on January 18, 2019
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