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{{About|ocean biomes in ''[[Minecraft]]''|the ocean biome in {{MCL}}|Legends:Ocean}}
The '''ocean''' is an aquatic [[biome]] consisting of [[water]]. Oceans are the largest biome by area, covering anywhere around 25-33% of the surface area of the [[Overworld]] when factoring in all of its varieties and consist of a deep water source with the surface at an altitude of Y=62 by default, which is counted as the "sea level" layer of the world.
{{for|other variants|Ocean (disambiguation)}}

== Description ==
[[File:Ocean colors.png|thumb|120px|The separate colors of each ocean variant {{in|java}}.]]
Oceans are vast expanses of [[water]], going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of [[gravel]] or [[sand]], though some [[clay]], [[dirt]], [[gravel]] and [[sand]] patches may generate near the peaks. [[Canyon]]s can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with [[seagrass]] and [[kelp]], with "forests" of kelp frequently reaching close to or even touching the water's surface. [[Fish]], [[squid]] and [[dolphin]]s frequently spawn within oceans. [[Shipwreck]]s and [[ocean ruins]] generate within all oceans, while deep ocean variants can occasionally generate [[ocean monument]]s. The regular ocean variant mainly generates when bordering on land, while deep variants generate when away from land.

Survival in ocean biomes themselves is impractical due to all the [[water]]. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the [[tutorials/Island survival|island survival]] article for more information.

== Variants ==
{{for|variants that existed before 1.18|Biome/Before 1.18}}
Oceans come in nine different varieties in-game, including the base ocean and eight different variants. ''[[Bedrock Edition]]'' has two unused biomes, "deep warm ocean" and "legacy frozen ocean".

=== Ocean ===
{{Infobox biome
{{Infobox biome
| title = Ocean
| title = Ocean
Line 27: Line 16:
}}
}}


The '''ocean''' is an aquatic [[biome]] consisting of [[water]]. All oceans together are the largest biomes by area, covering anywhere around 28–29% of the surface area of the [[Overworld]] when factoring in all of its varieties. They are deep bodies of water with the surface at an [[altitude]] of Y=63 by default, which is counted as the “sea level” of the world.
This is the standard ocean variant. The ground is mainly covered with [[gravel]].

== Description ==
[[File:Ocean colors.png|thumb|200px|The separate colors of each ocean variant {{in|java}}.]]
Oceans are vast expanses of [[water]], going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of [[gravel]] or [[sand]], though some [[clay]], [[dirt]], [[gravel]] and [[sand]] patches may generate near the peaks. [[Canyon]]s can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with [[seagrass]] and [[kelp]], with “forests” of kelp frequently reaching close to or even touching the water's surface. [[Fish]], [[squid]] and [[dolphin]]s frequently spawn within oceans. [[Shipwreck]]s and [[ocean ruins]] generate within all oceans, while deep ocean variants can occasionally generate [[ocean monument]]s. The regular ocean variant mainly generates when bordering on land, while deep variants generate when away from land.

Survival in ocean biomes themselves is impractical due to all the [[water]]. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the [[Tutorial:Island survival|island survival]] article for more information.


== Mobs ==
The following mobs are naturally spawned here:
The following mobs are naturally spawned here:


{{Spawn table
{{Spawn table
Line 74: Line 70:
{{Spawn row|Salmon|weight=26|size=3-5}}
{{Spawn row|Salmon|weight=26|size=3-5}}
}}
}}
{{-}}

==== Deep Ocean ====
{{Infobox biome
| title = Deep Ocean
| image = Deep Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.5
| precipitation = Yes
| grasscolor = #8EB971
| foliagecolor = #71A74D
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#1787D4}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#1463A5}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Kelp}}
}}

The '''deep ocean''' variant generates at deeper waters, with the depth usually being around 30 blocks which is twice as deep as shallower oceans. The ground is mainly covered with [[gravel]]. [[Ocean monument]]s generate in deep oceans, meaning [[guardian]]s and [[elder guardian]]s can spawn there. [[Dolphin]]s, [[cod]], [[salmon]]{{only|bedrock}} and [[squid]] spawn in these oceans as well. Underwater [[cave]]s and [[ravine]]s often generate here, forming underwater trenches. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.

Deep oceans use the same mob spawning chances as oceans.
{{-}}

=== Frozen Ocean ===
{{Infobox biome
| title = Frozen Ocean
| image = Frozen Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.0 ({{IN|java|short=1}}, 0.2 in some ocean areas)
| precipitation = Yes
| grasscolor = #80B497
| foliagecolor = #60A17B
| watercolor = {{color|#3938C9}}{{only|java|short=y}}<br>{{color|#2570B5}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#174985}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| features = {{EnvLink|Iceberg}}<br>{{BlockLink|Blue ice|link=Blue Ice (feature)}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Ice}}<br>{{BlockLink|Snow Block}}<br>{{BlockLink|Packed Ice}}<br>{{BlockLink|Blue Ice}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Dirt}}
}}

The '''frozen ocean''' has low temperature and often borders [[snowy beach]]es. They generate next to {{BiomeLink|Snowy Plains|snowy plains}}, {{BiomeLink|Ice Spikes|ice spikes}}, and {{BiomeLink|Snowy Taiga|snowy taigas}} usually, but they can also generate next to {{BiomeLink|Taiga|regular taiga biomes}}, resulting in incorrect and weird generation. Like the standard and cold oceans, it has a gravel seabed, though the water's surface is mostly{{only|java|short=1}}/completely{{only|bedrock|short=1}} frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-[[Update Aquatic]] oceans. Large [[iceberg]]s made of [[snow block]]s, [[packed ice]] and a bit of [[blue ice]] frequently generate on the surface.

{{IN|java}}, frozen oceans have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water. See also [[Biome#Temperature]].

The following mobs are naturally spawned here:

{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Drowned|weight=5|size=1}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
|creature=
{{Spawn row|Polar Bear|weight=1|size=1-2}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|watercreature=
{{Spawn row|Squid|weight=3|size=1-4}}
|waterambient=
{{Spawn row|Salmon|weight=15|size=1-5}}
}}

{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Drowned|weight=100|size=2-4}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Squid|weight=8|size=2-4}}
{{Spawn row|Polar Bear|weight=5|size=1-2}}
{{Spawn row|Rabbit|weight=4|size=2-3}}
|watercreature=
{{Spawn row|Cod|weight=75|size=4-7}}
{{Spawn row|Salmon|weight=26|size=3-5}}
}}
{{-}}

==== Deep Frozen Ocean ====
{{Infobox biome
| title = Deep Frozen Ocean
| image = Deep_Frozen_Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.0{{only|bedrock|short=1}}/0.5{{only|java|short=1}} ({{IN|java|short=1}}, 0.2 in some ocean areas)
| precipitation = Yes
| grasscolor = {{color|#8EB971}}{{only|java|short=y}}<br>{{color|#80B497‌}}{{only|bedrock|short=y}}
| foliagecolor = {{color|#71A74D}}{{only|java|short=y}}<br>{{color|#60A17B}}{{only|bedrock|short=y}}
| watercolor = {{color|#3938C9}}{{only|java|short=y}}<br>{{color|#2570B5}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#1A4879}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| features = {{EnvLink|Iceberg}}<br>{{BlockLink|Blue ice|link=Blue Ice (feature)}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Snow Block}}<br>{{BlockLink|Packed Ice}}<br>
{{BlockLink|Ice}}{{only|bedrock}}<br>
{{BlockLink|Blue Ice}}<br>
{{BlockLink|Gravel}}
}}

The '''deep frozen ocean''' generate at deeper waters and also contain [[ocean monument]]s. [[Iceberg]]s may still generate, but unlike normal frozen ocean, the water's surface is not frozen {{in|java}}<ref>{{bug|MC-131587|resolution=WAI}}</ref>. {{IN|bedrock}}, the water's surface is entirely frozen.

Deep frozen oceans use the same mob spawning chances as frozen oceans.<br clear=all>

=== Cold Ocean ===
{{Infobox biome
| title = Cold Ocean
| image = Cold_Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.5
| precipitation = Yes
| grasscolor = #8EB971
| foliagecolor = #71A74D
| watercolor = {{color|#3D57D6}}{{only|java|short=y}}<br>{{color|#2080C9}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#14559B}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Kelp}}
}}

The '''cold ocean''' uses a dark indigo water color at the surface and often generates next to cold biomes like [[taiga]]s and [[old growth taiga]]s. Like regular oceans and frozen oceans, its floor is made up mainly of [[gravel]]. The vegetation in cold oceans also has less seagrass compared to other ocean variants.

{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Drowned|weight=5|size=1}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|watercreature=
{{Spawn row|Squid|weight=3|size=1-4}}
|waterambient=
{{Spawn row|Cod|weight=15|size=3-6}}
{{Spawn row|Salmon|weight=15|size=1-5}}
}}

{{IN|Bedrock}}, cold oceans use the same mob spawning chances as oceans.<br clear=all>

==== Deep Cold Ocean ====
{{Infobox biome
| title = Deep Cold Ocean
| image = Deep_Cold_Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.5
| precipitation = Yes
| grasscolor = #8EB971
| foliagecolor = #71A74D
| watercolor = {{color|#3D57D6}}{{only|java|short=y}}<br>{{color|#2080C9}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#185390}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Kelp}}
}}

The '''deep cold ocean''' generates at deeper waters being twice as deep, can generate [[ocean monument]]s and has higher amounts of tall seagrass.

Deep cold oceans use the same mob spawning chances as cold oceans.<br clear=all>

=== Lukewarm Ocean ===
{{Infobox biome
| title = Lukewarm Ocean
| image = Lukewarm_Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.5
| precipitation = Yes
| grasscolor = #8EB971
| foliagecolor = #71A74D
| watercolor = {{color|#45ADF2}}{{only|java|short=y}}<br>{{color|#0D96DB}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#041633}}{{only|java|short=y}}<br>{{color|#0A74C4}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Kelp}}
}}

The '''lukewarm ocean''' has light blue water at the surface and generates in regions with slightly warm biomes like [[jungle]]s and [[savanna]]s. Its floor is made of [[sand]], with occasional patches of [[dirt]], [[gravel]] and [[clay]] in shallower areas. [[Ocean ruins]] that generate in lukewarm and warm oceans are made of [[Sandstone|sandy]] materials, as opposed to the [[stone|stony]] materials that make up ruins in colder oceans. This biome also has more seagrass and less kelp compared to colder ocean variants.

{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Drowned|weight=5|size=1}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|watercreature=
{{Spawn row|Squid|weight=10|size=1-2}}
{{Spawn row|Dolphin|weight=2|size=1-2}}
|waterambient=
{{Spawn row|Tropical Fish|weight=25|size=8}}
{{Spawn row|Cod|weight=15|size=3-6}}
{{Spawn row|Pufferfish|weight=5|size=1-3}}
}}

{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Drowned|weight=100|size=2-4}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Skeleton|weight=80|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Squid|weight=8|size=2-4}}
{{Spawn row|Dolphin|weight=7|size=3-5}}
|watercreature=
{{Spawn row|Cod|weight=75|size=4-7}}
{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish are spawned twice.}}
{{Spawn row|Salmon|weight=26|size=3-5}}
{{Spawn row|Tropical Fish|weight=25|size=1-3|notename=tropical fish}}
}}
{{-}}

==== Deep Lukewarm Ocean ====
{{Infobox biome
| title = Deep Lukewarm Ocean
| image = Deep_Lukewarm_Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.5
| precipitation = Yes
| grasscolor = #8EB971
| foliagecolor = #71A74D
| watercolor = {{color|#45ADF2}}{{only|java|short=y}}<br>{{color|#0D96DB}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#041633}}{{only|java|short=y}}<br>{{color|#0E72B9}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Kelp}}
}}

The '''deep lukewarm ocean''' generates in deep waters. Since they are a deep ocean variant, they can generate [[ocean monument]]s and have more tall seagrass.

The following mobs are naturally spawned here:

{{Spawn table
|edition=java
|monster=
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Drowned|weight=5|size=1}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|watercreature=
{{Spawn row|Squid|weight=8|size=1-4}}
{{Spawn row|Dolphin|weight=2|size=1-2}}
|waterambient=
{{Spawn row|Cod|weight=8|size=3-6}}
{{Spawn row|Pufferfish|weight=5|size=1-3}}
{{Spawn row|Tropical Fish|weight=25|size=8}}
}}

{{IN|Bedrock}}, deep lukewarm oceans use the same mob spawning chances as lukewarm oceans<br clear=all>
{{-}}

=== Warm Ocean ===
{{Infobox biome
| title = Warm Ocean
| image = Warm_Ocean.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.5
| precipitation = Yes
| grasscolor = #8EB971
| foliagecolor = #71A74D
| watercolor = {{color|#43D5EE}}{{only|java|short=y}}<br>{{color|#02B0E5}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#041F33}}{{only|java|short=y}}<br>{{color|#0289D5}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| features = {{EnvLink|Coral reef}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Sand}}<br>{{BlockLink|link=Coral Block|Coral Blocks}}<br>{{BlockLink|Coral}}<br>{{BlockLink|link=Coral Fan|Coral Fans}}<br>{{BlockLink|Sea Pickle}}s<br>{{BlockLink|Seagrass}}
}}

The '''warm ocean''' has an aquamarine water tone at the surface and often generates next to [[desert]]s and [[badlands]]. Like the lukewarm ocean, it has a floor mainly made of [[sand]], however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature [[coral reef]]s and numerous [[sea pickle]]s, though [[kelp]] does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.

{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Drowned|weight=5|size=1}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|watercreature=
{{Spawn row|Squid|weight=10|size=4}}
{{Spawn row|Dolphin|weight=2|size=1-2}}
|waterambient=
{{Spawn row|Pufferfish|weight=15|size=1-3}}
{{Spawn row|Tropical Fish|weight=25|size=8}}
}}

{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Drowned|weight=100|size=2-4}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Skeleton|weight=80|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Squid|weight=8|size=2-4}}
{{Spawn row|Dolphin|weight=7|size=3-5}}
|watercreature=
{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish are spawned twice.}}
{{Spawn row|Pufferfish|weight=25|size=3-5}}
{{Spawn row|Tropical Fish|weight=25|size=1-3|notename=tropical fish}}
}}
{{-}}

== Unused variant ==

=== Deep Warm Ocean ===

{{main|Biome/Before 1.18#Deep Warm Ocean}}

=== Legacy Frozen Ocean ===

{{Exclusive|Bedrock|section=1}}

{{Infobox biome
| title = Legacy Frozen Ocean
| image = Legacy Frozen Ocean.png
| imagesize = 250px
| type = Aquatic
| rarity = N/A
| temperature = 0.0
| structures = {{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}<br>{{EnvLink|Mineshaft}}<br>{{EnvLink|Trial Chambers}}
| blocks = {{BlockLink|Ice}}<br>{{BlockLink|Water}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Seagrass}}<br>
{{BlockLink|Kelp}}
| grasscolor = #80B497
| foliagecolor = #60A17B
| watercolor = #44aff5
| underwaterfogcolor = #44aff5
}}

The '''legacy frozen ocean''' variant is similar to frozen ocean biomes, but without [[iceberg]]s, making it look like flatlands of ice. [[Rabbit]]s, [[polar bear]]s and [[stray]]s spawn here. [[Rabbit]]s have their snowy texture. No monsters other than [[drowned]], strays and [[skeleton]]s can spawn here. This biome also generates [[kelp]]. Those [[biome]]s were much smaller and existed prior in [[Pocket Edition v0.9.0 alpha]]<!-- Frozen ocean in current versions have different an ID with the outdated frozen ocean not removed, nor replaced by a new one-->. This biome does not naturally generate, though it can be generated using a biome editor or add-ons. <!-- Discovered these unused biomes on 1.12.0 (Biomes was unused since o.9.0 and not replaced by newly frozen ocean, however, the ID changed to legacy_frozen_ocean.) -->

Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:

{{IN|Bedrock}}:
{{Spawn table
||hostile=
{{Spawn row|Drowned|weight=100|size=2-4}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
}}<br clear=all>


== Sounds ==
== Sounds ==
When in any ocean biome, unique ocean [[ambience]] play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
When in any ocean biome, unique ocean [[ambience]] play randomly. Normal overworld tracks also play, alongside “Axolotl”, “Dragon Fish”, and “Shuniji”, as the requirements for those are merely to be underwater rather than biome-determined.
=== [[Ambience]] ===


=== Ambience ===
{| class="wikitable"
{| class="wikitable"
|+
|+List
List
!Name
!Name
!Sound
!Sound
Line 556: Line 152:
|}
|}


=== [[Music]] ===
=== Music ===
{{Music disclaimer}}
:''The tracks here by [[C418]] have been shortened to 30 seconds on this wiki, due to an agreement with the composer.''

{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
! '''Filename<br>in Minecraft'''
! '''Filename<br>in Minecraft'''
Line 565: Line 160:
! Soundtrack
! Soundtrack
! class="unsortable" |Track preview
! class="unsortable" |Track preview

|-
|-
! Axolotl
! Axolotl
Line 572: Line 166:
| {{sort|C3|—}}
| {{sort|C3|—}}
| [[File:Axolotl.ogg]]
| [[File:Axolotl.ogg]]

|-
|-
! Dragon Fish
! Dragon Fish
Line 579: Line 172:
| {{sort|C2|—}}
| {{sort|C2|—}}
| [[File:Dragon Fish.ogg]]
| [[File:Dragon Fish.ogg]]

|-
|-
! Shuniji
! Shuniji
Line 586: Line 178:
| {{sort|C1|—}}
| {{sort|C1|—}}
| [[File:Shuniji.ogg]]
| [[File:Shuniji.ogg]]

|}
|}


Line 597: Line 188:
|displayname=Ocean
|displayname=Ocean
|spritetype=biome
|spritetype=biome
|nameid=ocean}}
|nameid=ocean
{{ID table
|displayname=Deep Ocean
|spritetype=biome
|nameid=deep_ocean}}
{{ID table
|displayname=Frozen Ocean
|spritetype=biome
|nameid=frozen_ocean}}
{{ID table
|displayname=Deep Frozen Ocean
|spritetype=biome
|nameid=deep_frozen_ocean}}
{{ID table
|displayname=Cold Ocean
|spritetype=biome
|nameid=cold_ocean}}
{{ID table
|displayname=Deep Cold Ocean
|spritetype=biome
|nameid=deep_cold_ocean}}
{{ID table
|displayname=Lukewarm Ocean
|spritetype=biome
|nameid=lukewarm_ocean}}
{{ID table
|displayname=Deep Lukewarm Ocean
|spritetype=biome
|nameid=deep_lukewarm_ocean}}
{{ID table
|displayname=Warm Ocean
|spritetype=biome
|nameid=warm_ocean
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|shownumericids=y
|shownumericids=y
|displayname=[No displayed name]
|displayname=[No displayed name]
Line 639: Line 199:
|spritename=ocean
|spritename=ocean
|nameid=ocean
|nameid=ocean
|id=42}}
|id=42
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=deep-ocean
|nameid=deep_ocean
|id=24}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=frozen-ocean
|nameid=frozen_ocean
|id=10}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=deep-frozen-ocean
|nameid=deep_frozen_ocean
|id=50}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=cold-ocean
|nameid=cold_ocean
|id=46}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=deep-cold-ocean
|nameid=deep_cold_ocean
|id=49}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=lukewarm-ocean
|nameid=lukewarm_ocean
|id=45}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=deep-lukewarm-ocean
|nameid=deep_lukewarm_ocean
|id=48}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=warm-ocean
|nameid=warm_ocean
|id=44}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=warm-ocean
|nameid=deep_warm_ocean
|id=47}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=legacy-frozen-ocean
|nameid=legacy_frozen_ocean
|id=43
|foot=1}}
|foot=1}}


Line 713: Line 213:
|{{HistoryLine||0.0.12a|An infinite ocean now surrounds the map.}}
|{{HistoryLine||0.0.12a|An infinite ocean now surrounds the map.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1|Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.}}
|{{HistoryLine||20100227-1414|Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|As part of a terrain generation overhaul, oceans have been made into their own proper [[biome]]. Previously, oceans were not considered their own biome.
|{{HistoryLine||1.8|dev=Pre-release|As part of a terrain generation overhaul, oceans have been made into their own proper [[biome]]. Previously, oceans were not considered their own biome.
Line 719: Line 219:
|Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.}}
|Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Frozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.}}
|{{HistoryLine||1.7.2|dev=13w36a|Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
|Ocean is now required for the new "Adventuring Time" [[achievement/Java Edition|achievement]].}}
|{{HistoryLine||1.7.2|dev=13w36a|Deep ocean variant added, along with multiple other [[biome]]s.
|Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
|Frozen oceans no longer generate naturally.}}
|{{HistoryLine||1.8|dev=14w25a|Added [[ocean monument]]s, which generate in oceans.}}
|{{HistoryLine||1.8|dev=14w25a|Added [[ocean monument]]s, which generate in oceans.}}
|{{HistoryLine||1.13|dev=18w08a|Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean.
|{{HistoryLine||1.13|dev=18w09a|Added [[underwater ruin]] structures, which generate in oceans.}}
|{{HistoryLine|||dev=18w10a|Ocean is no longer required for the "Adventuring Time" [[advancement]].}}
|Frozen ocean biome now generates naturally again, though differently from before.}}
|{{HistoryLine|||dev=18w08b|Warm and lukewarm oceans now generate with sand floors.
|{{HistoryLine|||dev=18w11a|Added [[shipwrecks]], which generate in oceans.}}
|Deep warm ocean biomes no longer generate naturally.}}
|{{HistoryLine|||dev=18w09a|Added [[underwater ruin]] structures, which generate in all oceans.}}
|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, which generate in warm oceans.}}
|{{HistoryLine|||dev=18w11a|Added [[shipwrecks]], which generate in all oceans.}}
|{{HistoryLine|||dev=18w15a|Added [[iceberg]]s, which generate in frozen oceans.
|Ocean variants now have their own water colors.}}
|{{HistoryLine|||dev=18w16a|Renamed FrozenOcean to Frozen Ocean.}}
|{{HistoryLine|||dev=18w19a|Renamed Warm Deep Ocean to Deep Warm Ocean.
|Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
|Renamed Cold Deep Ocean to Deep Cold Ocean.
|Renamed Frozen Deep Ocean to Deep Frozen Ocean.}}
|{{HistoryLine|||dev=pre5|Changed the ID <code>warm_deep_ocean</code> to <code>deep_warm_ocean</code>.
|Changed the ID <code>lukewarm_deep_ocean</code> to <code>deep_lukewarm_ocean</code>.
|Changed the ID <code>cold_deep_ocean</code> to <code>deep_cold_ocean</code>.
|Changed the ID <code>frozen_deep_ocean</code> to <code>deep_frozen_ocean</code>.}}
|{{HistoryLine||1.16|dev=20w06a|Underwater ruins and shipwrecks are now rarer.}}
|{{HistoryLine||1.16|dev=20w06a|Underwater ruins and shipwrecks are now rarer.}}
|{{HistoryLine||1.16.2|dev=20w28a|Deep frozen ocean now has a layer of ice on the surface.<ref>{{bug|MC-131587||Deep frozen ocean biome does not generate with ice on the surface}}</ref>}}
|{{HistoryLine||1.17|dev=21w06a|Ocean biomes generate with a stone floor below Y{{=}}50 instead of a sand or gravel floor.<ref>{{bug|MC-214783||Oceans generate with stone floors|Fixed}}</ref>}}
|{{HistoryLine|||dev=21w15a|Oceans generate with a sand or gravel floor once again.}}
|{{HistoryLine|||dev=20w29a|Deep frozen oceans no longer have a layer of ice on the surface once again.<ref>https://bugs.mojang.com/browse/MC-131587?focusedCommentId=795166&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-795166</ref>}}
|{{HistoryLine||1.18|dev=21w44a|Ocean is once again required for the "Adventuring Time" [[advancement]].}}
|{{HistoryLine||1.17|dev=21w06a|All ocean biomes generate with a stone floor below Y{{=}}50 instead of a sand or gravel floor.<ref>{{bug|MC-214783||Oceans generate with stone floors|Fixed}}</ref>}}
|{{HistoryLine|||dev=21w15a|All oceans generate with a sand or gravel floor once again.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Deep warm ocean biomes now naturally generate.
|The temperature of ocean and land biomes are now interrelated, instead of completely independent.}}
|{{HistoryLine|||dev=21w37a|[[Drowned]] are now able to spawn in warm oceans.<ref>{{bug|MC-159025||Drowned do not spawn in warm ocean biomes|Fixed}}</ref>}}
|{{HistoryLine|||dev=21w43a|The deep warm ocean biome has been removed.}}


|{{HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.}}
|{{HistoryLine||v0.1.0|Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.}}
|{{HistoryLine||v0.9.0|dev=build 1|Ported all the biomes from ''Java Edition'' 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper [[biome]].
|{{HistoryLine||v0.9.0|dev=build 1|Ported all the biomes from ''Java Edition'' 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome.}}
|Added the deep ocean biome.
|Added the frozen ocean biome, although it remained unused like in ''Java Edition'' 1.7.2.}}
|{{HistoryLine||v0.16.0|dev=build 1|Added [[ocean monument]]s with [[guardian]]s and [[elder guardian]]s.}}
|{{HistoryLine||v0.16.0|dev=build 1|Added [[ocean monument]]s with [[guardian]]s and [[elder guardian]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added warm ocean, lukewarm ocean, cold ocean and their deep variants. Also, there are new frozen oceans and deep frozen oceans.
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[shipwreck]]s.}}
|Added [[shipwreck]]s, [[iceberg]]s and [[coral reef]]s.
|Changed ID of old frozen ocean to <code>legacy_frozen_ocean</code>.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Added [[underwater ruin]]s.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Added [[underwater ruin]]s.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.56|All oceans generate with a stone floor below Y{{=}}51 instead of a sand or gravel floor behind the Caves & Cliffs [[experimental gameplay]] toggle.<ref>{{bug|MCPE-125235||Ocean floors are generated with stone floors}}</ref> This does not occur in the [[Old]] world type.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.56|All oceans generate with a stone floor below Y{{=}}51 instead of a sand or gravel floor behind the Caves & Cliffs [[experimental gameplay]] toggle.<ref>{{bug|MCPE-125235||Ocean floors are generated with stone floors}}</ref> This does not occur in the [[Old]] world type.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|All oceans generate with a sand or gravel floor once again.
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|All oceans generate with a sand or gravel floor once again.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Kelp]] now generates more frequently and in denser patches, except for in frozen ocean biomes.}}
|Deep warm ocean biome now naturally generate.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep warm ocean biome now naturally generate by default without enabling experimental gameplay. Normal and deep frozen oceans now generate near snowy biomes.}}
|{{HistoryLine|||dev=beta 1.18.0.25|The deep warm ocean biome no longer generate naturally.}}


|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|As part of a terrain generation overhaul, oceans have been made into their own proper [[biome]].}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|As part of a terrain generation overhaul, oceans have been made into their own proper [[biome]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added [[ocean monument]]s.}}
|{{HistoryLine||xbox=TU7|Frozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added deep oceans.
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added [[shipwrecks]], and [[underwater ruin]]s.}}
|Added [[ocean monument]]s.
|Frozen oceans no longer generate.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean.
|Frozen ocean biome now generates naturally again, though differently from before.
|Added [[shipwrecks]], [[underwater ruin]]s, [[iceberg]]s, and [[coral reef]]s.}}
}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|If numeric IDs for biomes were ever deprecated, it was most likely in this version.{{verify|Can someone check whether this was the case or not?}}}}
}}

==Issues==
==Issues==
{{issue list}}
{{issue list}}

== Trivia ==
*Before [[1.18]], the [[plains]] and [[forest]] biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
**Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.
*Before [[1.18]], regular and deep frozen oceans could generate near any kind of biome. It was somewhat common to see an [[iceberg]] bordering a [[desert]], [[savanna]] or [[badlands]] in ''[[Bedrock Edition]]''. Until 1.18, frozen oceans had a rough regular ocean border to minimize this effect in ''[[Java Edition]]''.


== Gallery ==
== Gallery ==
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Ocean pre 1.7.png|An ocean biome before [[The Update that Changed the World]].
File:Ocean pre 1.7.png|An ocean biome before [[The Update that Changed the World]].
32 Chunk Render Distance.png|The view across an ocean with the maximum render distance.
File:32 Chunk Render Distance.png|The view across an ocean with the maximum render distance.
Dinnerbone Ocean.jpg|A shipwreck and ravine at the bottom of an ocean.
File:Dinnerbone Ocean.jpg|A shipwreck and ravine at the bottom of an ocean.
MonumentOcean1.png|A deep ocean, with an [[ocean monument]] in the background.
File:Ocean b4 1.13.png|An example of an ocean before Aquatic Update.
File:Sea Pickles in An Underwater Ravine On Stone.png|Sea pickles generating in an underground ravine.
Old Frozen Ocean.png|View of an old pre-[[Java Edition 1.13]] frozen ocean.
Icebergs.png|Another view of a frozen ocean.
File:School of cod.png|A school of 6 cod swimming in an ocean.
File:1.13 water colour.png|A ravine, shipwreck, ruin, and dolphins beneath the surface of an ocean.
Reefless Warm Ocean.png|A reef less area of a warm ocean, with some sea pickles.
Lukewarm Ravine.png|Another view of a deep lukewarm ocean.
File:Underwater Ruined Portal.png|A ruined portal at the bottom of an ocean.
File:Overlooking the Ocean.jpg|A view of kelp-filled oceans from the shore.
Frozen Ocean Colors.png|An example of the random temperature variation within frozen oceans. The darker areas are colder, and have snowfall and ice sheets; the lighter areas are warmer, have rainfall and unfrozen water.
File:Ruins Island Sunset.jpg|Ocean ruins and a small island visible at sunset.
Frozen Ocean Colors 2.png|Same as the previous image, edited for better visibility.
File:Tiny Island Spawn.jpg|A small island in the ocean.
Ocean b4 1.13.png|An example of an ocean before Aquatic Update.
File:Ocean Chunk Border.jpg|A chunk border in the ocean.
Sea Pickles in An Underwater Ravine On Stone.png|Sea pickles generating in an underground ravine.
File:Ocean chunk error.png|In older versions, chunk errors like this were common.
Frozen Wrecked Ship.png|A wrecked ship in an iceberg at a frozen ocean.
File:Extremely Tiny Island.jpg|A very small island.
Smallwarmocean.png|A small lukewarm ocean, looking like a bigger lake.
File:Tsunami.jpg|An ocean's edge messed up by world blending in development.
School of cod.png|A school of 6 cod swimming in an ocean.
File:Small Island Ring.jpg|A ring of small islands in the ocean.
1.13 water colour.png|A ravine, shipwreck, ruin, and dolphins beneath the surface of an ocean.
File:Tiny ocean biome.png|Extremely small ocean biome, being surrounded by plains and looking like a deep lake.
Bedrock water texture.png|Looking down into a deep ocean.
File:Ocean single biome pre-1.18.png|An ocean [[single biome]] world before [[1.18]].
Underwater Ruined Portal.png|A ruined portal at the bottom of an ocean.
File:Survival Island.png|The old Survival Island [[Seed Templates|seed template]] thumbnail, a forest island surrounded by a large ocean.
Deep ocean.png|A deep ocean.
File:Survival Island seed template.png|The new Survival Island seed template thumbnail, a plains island in an ocean.
1.18 deep warm ocean.png|The removed deep warm ocean biome.
LadyAgnes Frozen Ocean.jpg|A frozen ocean biome.
Tropical Lake.jpg|A small warm ocean surrounded by savannas.
Overlooking the Ocean.jpg|A view of kelp-filled oceans from the shore.
Ruins Island Sunset.jpg|Ocean ruins and a small island visible at sunset.
Tiny Island Spawn.jpg|A small island in the ocean.
Ocean Chunk Border.jpg|A chunk border in the ocean.
Ocean chunk error.png|In older versions, chunk errors like this were common.
Extremely Tiny Island.jpg|A very small island.
Tsunami.jpg|An ocean's edge messed up by world blending in development.
Small Island Ring.jpg|A ring of small islands in the ocean.
Forest Icebergs.png|A frozen ocean near a forest.
</gallery>
</gallery>


== See also ==
== See also ==
*[[Tutorials/Island survival]]
*[[Tutorial:Island survival]]
*{{BiomeLink|Beach}}
*{{BiomeLink|Beach}}
*{{BiomeLink|Snowy Beach}}
*{{BiomeLink|Snowy Beach}}
Line 833: Line 291:
== References ==
== References ==
{{Reflist}}
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/around-block--deep-cold-ocean Around the Block: Deep Cold Ocean] – Minecraft.net on September 3, 2020
*[https://www.minecraft.net/en-us/article/around-block--warm-ocean Around the Block: Warm Ocean] – Minecraft.net on December 24, 2020
*[https://www.minecraft.net/en-us/article/around-block--frozen-ocean Around the Block: Frozen Ocean] – Minecraft.net on October 28, 2021
*[https://www.minecraft.net/en-us/article/around-block--lukewarm-ocean Around the Block: Lukewarm Ocean] – Minecraft.net on August 18, 2022
*[https://www.minecraft.net/en-us/article/deep-lukewarm-ocean Around the Block: Deep Lukewarm Ocean] – Minecraft.net on September 22, 2023
*[https://www.minecraft.net/en-us/article/around-block--cold-ocean Around the Block: Cold Ocean] - Minecraft.net on March 3, 2023


== Navigation ==
== Navigation ==
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[[es:Océano]]
[[es:Océano]]
[[fr:Océan]]
[[fr:Océan]]
[[it:Oceano]]
[[ja:海洋]]
[[ja:海洋]]
[[ko:바다]]
[[ko:바다]]
Line 854: Line 305:
[[pt:Oceano]]
[[pt:Oceano]]
[[ru:Океан]]
[[ru:Океан]]
[[th:มหาสมุทร]]
[[uk:Океан]]
[[uk:Океан]]
[[zh:海洋]]
[[zh:海洋]]

Latest revision as of 23:12, 19 April 2025

This article is about ocean biomes in Minecraft. For the ocean biome in Minecraft Legends, see Legends:Ocean.
For other variants, see Ocean (disambiguation).
Ocean
Ocean.png: Infobox image for Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Sand
Dirt
Clay
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #1787D4
[BE only]

Underwater fog color


 #050533
[JE only]

 #1165B0
[BE only]

The ocean is an aquatic biome consisting of water. All oceans together are the largest biomes by area, covering anywhere around 28–29% of the surface area of the Overworld when factoring in all of its varieties. They are deep bodies of water with the surface at an altitude of Y=63 by default, which is counted as the “sea level” of the world.

Description[edit | edit source]

The separate colors of each ocean variant in Java Edition.

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel and sand patches may generate near the peaks. Canyons can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates when bordering on land, while deep variants generate when away from land.

Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.

Mobs[edit | edit source]

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Dolphin121–2
Squid121–4
Water ambient category
Cod13–6
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Cod751014–7
Salmon261013–5
  1. Spawn attempt succeeds only in slime chunks.

Sounds[edit | edit source]

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside “Axolotl”, “Dragon Fish”, and “Shuniji”, as the requirements for those are merely to be underwater rather than biome-determined.

Ambience[edit | edit source]

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music[edit | edit source]

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "calm4.ogg" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"
Dragon Fish Underwater "Dragon Fish"
Shuniji Underwater "Shuniji"

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifier[hide]Translation key
BiomeSprite ocean.png: Sprite image for ocean in Minecraft Oceanoceanbiome.minecraft.ocean

Bedrock Edition:

NameIdentifier[hide]Numeric ID
BiomeSprite ocean.png: Sprite image for ocean in Minecraft [No displayed name]ocean42

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Video[edit | edit source]

History[edit | edit source]

[hide]Java Edition Classic
0.0.12aAn infinite ocean now surrounds the map.
[hide]Java Edition Infdev
20100227-1414Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.
[hide]Java Edition Beta
1.8Pre-releaseAs part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome.
The ocean level has been decreased by one block (64 to 63).
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
[hide]Java Edition
1.7.213w36aOceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Ocean is now required for the new "Adventuring Time" achievement.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w09aAdded underwater ruin structures, which generate in oceans.
18w10aOcean is no longer required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in oceans.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aOcean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1]
21w15aOceans generate with a sand or gravel floor once again.
1.1821w44aOcean is once again required for the "Adventuring Time" advancement.
[hide]Pocket Edition Alpha
v0.1.0Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.
v0.9.0build 1Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome.
v0.16.0build 1Added ocean monuments with guardians and elder guardians.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23All oceans generate with a sand or gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1As part of a terrain generation overhaul, oceans have been made into their own proper biome.
TU31CU191.221.221.22Patch 3Added ocean monuments.
TU69 1.761.761.76Patch 38 Added shipwrecks, and underwater ruins.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aIf numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify]

Issues[edit | edit source]

Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

Screenshots[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors

Navigation[edit | edit source]