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# The villager has not detected an iron golem in the last 30 seconds, an iron golem is detected when it is within 16 blocks of the villager (±16'''X''' ±16'''Z''' ±16'''Y''' axis), and the villager scans for golems once every 10 seconds
# The villager has not detected an iron golem in the last 30 seconds, an iron golem is detected when it is within 16 blocks of the villager (±16'''X''' ±16'''Z''' ±16'''Y''' axis), and the villager scans for golems once every 10 seconds
# The villager has not been near a summoning in the last 30 seconds, and a villager is near a summoning when it is within 10 blocks of a villager (±10'''X''' ±10'''Z''' ±10'''Y''' axis) who successfully summons an iron golem
# The villager has not been near a summoning in the last 30 seconds, and a villager is near a summoning when it is within 10 blocks of a villager (±10'''X''' ±10'''Z''' ±10'''Y''' axis) who successfully summons an iron golem
# There are enough participants within 10 blocks of the villager, including the villager itself; participating villagers need to fulfill the previous 3 conditions: When [[gossip]]ing, 5 or more participants are needed When [[Villager#Panicking|panicking]], 3 or more are needed
# There are enough participants within 10 blocks of the villager, including the villager itself; participating villagers need to fulfill the previous 3 conditions: When [[gossip]]ing, 5 or more participants are needed. When [[Villager#Panicking|panicking]], 3 or more are needed
# A valid spawn point for the golem is found
# A valid spawn point for the golem is found



Latest revision as of 08:30, 5 April 2025

For other uses, see Golem.
Iron Golem
Health points

100HP♥ × 50

Behavior

Neutral (naturally spawning, or summoned by commands or its spawn egg)
Hostile (when the player has -15 village popularity or below, and/or -100 villager reputation or below)
Passive (player-built)

Mob type

Golem

Attack
strength

Easy: 4.75HP♥ × 2.375 – 11.75HP♥ × 5.875
Normal: 7.5HP♥ × 3.75 – 21.5HP♥ × 10.75
Hard: 11.25HP♥ × 5.625 – 32.25HP♥ × 16.125

Hitbox size

In Java Edition:
Height: 2.7 blocks
Width: 1.4 blocks
In Bedrock Edition:
Height: 2.9 blocks
Width: 1.4 blocks

Speed

0.25

Knockback
resistance

1.0

Spawn

Near a pillager outpost
In villages
When built by the player

Usable items

An iron golem is a buildable neutral mob that attacks monsters with its arms, knocking them into the air. Iron golems created by villagers or spawned in villages patrol their village, and may attack players that attack it or have a low popularity or reputation with their village.

Spawning[edit | edit source]

Villages[edit | edit source]

Java Edition

In Java Edition, villagers can summon iron golems, either when they are gossiping or panicking and the following criteria are met:

  1. The villager has slept in the last 20 minutes
  2. The villager has not detected an iron golem in the last 30 seconds, an iron golem is detected when it is within 16 blocks of the villager (±16X ±16Z ±16Y axis), and the villager scans for golems once every 10 seconds
  3. The villager has not been near a summoning in the last 30 seconds, and a villager is near a summoning when it is within 10 blocks of a villager (±10X ±10Z ±10Y axis) who successfully summons an iron golem
  4. There are enough participants within 10 blocks of the villager, including the villager itself; participating villagers need to fulfill the previous 3 conditions: When gossiping, 5 or more participants are needed. When panicking, 3 or more are needed
  5. A valid spawn point for the golem is found

Iron golems still spawn even when the game rule doMobSpawning is set to false.[1]

To find a valid spawn point, up to 10 attempts are made to spawn a golem within a 17×13×17 box centered on the villager (villager block position ±8 blocks along x/z axes and ±6 blocks along y axis). A random y column is picked and then the topmost block in that column is selected that is air or liquid and has a "solid-blocking" block underneath.

The target location is then checked whether the block underneath has a solid top surface (which is not the same as "solid-blocking"). The target block and 2 blocks above must not be a full block, nor be redstone-powered, nor be rails, and the two blocks above must not be water. This means the iron golem can spawn inside 1-deep water or inside blocks like slabs, fences, and carpets (if other checks pass). Adjacent blocks are irrelevant, so golems can spawn partially inside adjacent solid blocks.[2] However, the spawning iron golem still must not collide with any existing entities.

Bedrock Edition

In Bedrock Edition, an iron golem can spawn naturally when a village first generates in the world. Iron golems also spawn in villages having at least 20 beds and 10 villagers. The golem attempts to spawn in a 17×13×17 volume, ±8 blocks horizontal and ±6 blocks vertical from the village's center block, which can be (but isn't necessarily) a bed pillow or a bell.

First, X and Z coordinates are randomly chosen within the spawn volume. Next, the highest block at those coordinates within the spawn volume is found. If it is a block with a full top surface — including glass, upside-down stairs, top slabs, hoppers (though this has varied with version), and even water (including source blocks) — and there is no obstruction above it by a block above the spawn volume, then the golem spawns there. Otherwise, the spawn attempt is canceled.

For a village to spawn iron golems, 75% of its villagers must have been able to work (reach their linked work block during a working period) in the past day [needs testing in Bedrock Edition], and 100% of them must be linked to a bed. Additionally, the village center must be within a player's simulation distance volume.

The maximum distance the player can be from the village for iron golems to spawn can be calculated with the following formulas. These are approximate because they yield a cuboid volume, but the simulation distance volume is an octahedral shape based on taxicab distance.

Horizontal=8×SimulationDistance+32
Vertical=8×SimulationDistance+12

If the village's original iron golem is killed, a new one cannot spawn unless all of the conditions are met. Therefore, a small village does not regenerate an iron golem unless the village is expanded.

If the spawn conditions are met, then the chance of attempting a spawn is 1700 per game tick, which averages to one spawn attempt every 35 seconds. Iron golems can spawn provided the 2×3×2 space above the spawn point (that is, horizontally centered on the northwest corner of the block it spawns on) contains only non-full blocks, and the block it spawns on is solid-blocking.

An additional iron golem spawns for each additional 10 villagers beyond the initial population requirement, provided that the other requirements are met.

Creation[edit | edit source]

Iron Golem build configuration.
Iron Golem build configuration 2.

Iron golems are created by placing four iron blocks in a T shape (as shown in the image), and then placing a carved pumpkin or jack o'lantern on top of the center upper block. The pumpkin may be placed by the player, a dispenser or an enderman, but it must be placed last. It needs at least one block of space around the bottom iron block to be able to spawn and cannot spawn in a confined area; even grass can prevent an iron golem from spawning. Alternatively, the blocks can be placed in any order with an uncarved pumpkin; the player can shear the pumpkin to spawn the golem. When successfully transformed, it is naturally passive toward all players under all circumstances. It can, however, attack the player’s tamed wolves, if punched accidentally, but it never directly attacks the player. The constructed golem attacks hostile mobs like a naturally spawned iron golem.

The block arrangement can be placed upright, lying down, or upside-down. The four empty spaces in the diagram (above and below each of the arms) must be air blocks. Any non-air block (including blocks such as snow layers, grass, and water) present in any of the empty spaces prevent the golem from spawning.

In Java Edition, the player can place a pumpkin on the four blocks of iron, then shear the pumpkin. The iron golem still spawns like normal.

Like other constructed mobs, iron golems always spawn facing south. Their large size may cause them to take suffocation damage from nearby solid blocks at the level of their head.

Dropping a pumpkin on the correct arrangement of iron blocks does not spawn a iron golem.

Pillager outposts[edit | edit source]

An iron golem found within one of the cages surrounding a pillager outpost.

Iron golems can also be found surrounding pillager outposts, confined inside dark oak cages. When freed, they can help the player by attacking any nearby pillagers. Pillagers do not attack iron golems in cages.

Drops[edit | edit source]

On death[edit | edit source]

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Poppy.png: Iron Golem drops Poppy with quantity 0-2Poppy100%0–20–20–20–2
Invicon Iron Ingot.png: Iron Golem drops Iron Ingot with quantity 3-5Iron Ingot100%3–53–53–53–5

In Bedrock Edition, trading prices are unaffected by the killing of iron golems; however, village popularity decreases by 10, affecting village iron golem behavior if the popularity ranges below -15.

Behavior[edit | edit source]

An iron golem offering a poppy.

Iron golems wander around a village in a patrol-like fashion, staying close to buildings and other structures. Like villagers, iron golems do not wander away from a village, regardless of how they were spawned, but sometimes stand at the border of the village.

An iron golem sometimes faces a villager as if they are conversing. Iron golems can spawn poppies in their hands and offer them to villagers, symbolizing the friendly relationship between villagers and iron golems. Baby villagers accept the poppy offered by the iron golem.‌[Bedrock Edition only][3] Attacking an iron golem that is not player-built while the iron golem is holding out a poppy causes it to take back the poppy and attack the player instead. If the iron golem sees a target while it is offering the poppy, it runs toward the target and kills the target instead.

In Bedrock Edition, iron golems completely ignore villagers, pushing them aside while walking if a villager is in the iron golem's path, but they still offer poppies if possible.

If not within a village, iron golems slowly wander around attacking hostile mobs, (skeletons, zombies, etc.) usually making their way to a nearby village. If in that village, the iron golem doesn't leave.

Iron golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid water, lava, fire, and cactus. Iron golems are immune to both drowning and fall damage. When in water, they sink, but can still move freely.

When an iron golem's health reduces to 75%, cracks appear on its surface. An iron golem can be healed when the player right-clicks the chest of the iron golem with an iron ingot. This action consumes the ingot.

As with most passive and neutral mobs, iron golems can be leashed. The leashed iron golem does not try to break from the lead when it sees a hostile mob. Instead, it looks at the mob while moving. An iron golem that is leashed in mid-air moves its arms and legs while moving. If an iron golem is leashed to a fence, it attacks the hostile mob but does not follow the mob if the hostile mob goes out the attack range, as the iron golem cannot break free from fence leads.

In Java Edition, when iron golems move when provoked, they look like if they're taking strides toward the mob. Iron golems that aren't provoked move slower in Java Edition. Iron golems move faster in Bedrock Edition, as it walks like its normal walking speed, either when provoked or not provoked.

Iron golems cannot pick up weapons or armor, but the player can use NBT commands in Java Edition or the /replaceitem command in Bedrock Edition to give the iron golem weapons or armor, although the armor or weapons are not visible.

Attacking[edit | edit source]

When attacking, an iron golem moves quickly toward its target and swings its arms up violently to attack, flinging the target into the air, and dealing 7.5HP♥ × 3.75 to 21.5HP♥ × 10.75 damage in Normal difficulty. When an iron golem attacks, it also deals a long knockback range. Iron golems cannot attack targets that are four blocks high above the same ground level as the golem.

It is possible for multiple golems to hit the same target simultaneously, flinging the victim to a height proportional to the number of golems that attacked. The mob/player flung can die from fall damage.

If an iron golem attacks a group of zombies, for example, it targets one zombie to attack until that zombie dies before it attacks a different zombie, even while other zombies are attacking at the same time. The iron golem attacks hostile mobs that attack it in order.

If the mob is flung out of sight, the iron golem attacks the next mob that attacks it. Sometimes, the iron golem might attack the nearest hostile mob if they are in groups.

When an iron golem kills any mob, the player can obtain items dropped by the mob, but no experience orbs. An iron golem that kills a raid mob in Bedrock Edition also causes the mob to drop its raid loot, even when the mob wasn't attacked by the player before it was killed.

Iron golems never attack each other, as iron golems cannot "accidentally" hit another iron golem when attacking.

Provocation by players[edit | edit source]

An iron golem built by a player never attacks players, even when hit or when the player attacks another villager or another golem in front of the player-built golem. A player-built golem attacks the player's tamed wolf if the wolf attacks the golem.

A naturally-spawned iron golem becomes hostile toward a player who attacks a villager near an iron golem. Also, if a player has -15 popularity or less in a village, or has -100 or lower reputation with any nearby villager, naturally-spawned iron golems become hostile to that player until the player's popularity climbs above -15 and reputation with all nearby villagers goes above -100.

A village iron golem retaliates when attacked by a player. Even throwing an ender pearl or snowball at an iron golem provokes it. If a village has more than one naturally-spawned iron golems and a player attacks one in front of the other(s), all iron golems of that type may become hostile to the player.

Iron golems are not provoked by players who attack wandering traders.[4]

Throwing a positive splash potion or a positive lingering potion does not anger iron golems.

Provocation by other mobs[edit | edit source]

Although they are guardians of villages, iron golems are not actually provoked when a mob attacks a nearby villager (in contrast to a player attacking a villager). With the exception of creepers and goats, they are provoked when attacked by any mobs, and by the presence of nearby monsters. Even if a witch accidentally throws a positive splash potion at an iron golem during a raid, this does not stop the iron golem from attacking the witch. Iron golems are ineffective against flying hostile mobs that don't venture into the iron golem's reach, such as ghasts and phantoms.

The list below contains mobs that can have hostile interactions with iron golems. The iron golem also attacks neutral mobs or hostile mobs that attack the player such as piglins or zombified piglins.

Entity Iron golem actively attacks the mob? Actively attacks the iron golem? Notes
Blaze Yes No Blaze retaliates.
Bogged Yes Yes
Breeze Yes Yes
Creaking Yes No
Creeper No No Creepers can still unintentionally damage the iron golem.
Drowned Yes Partial Drowned do not attack any mob that is not touching water during daytime.
Ender Dragon Yes No
Enderman Yes No Enderman retaliates.
Endermite Yes No Endermite retaliates.
Evoker Yes Yes
Fox No No In Bedrock Edition, trusting foxes attack the iron golem if it attacks its owner. When attacked by the fox, the golem retaliates.
Ghast Yes No
Giant[JE only] Yes N/A Giants do not have any AI.
Goat No Randomly
Guardian
Elder Guardian
Yes No Guardians can still damage iron golems with their spikes defense.
Hoglin Yes No Hoglin retaliates.
Husk
Zombie
Zombie Villager
Yes Yes
Illusioner[JE only] Yes Yes
Llama
Trader Llama
No No An iron golem attacks a llama that accidentally hits the golem with its spit. After being hit by the golem, the llama deliberately attacks the golem.
Magma Cube Yes Yes
Phantom Yes No
Pillager Yes Yes
Piglin Yes No Piglin retaliates.
Piglin Brute Yes No Piglin brute retaliates.
Pufferfish No No Iron golems attack pufferfish only if damaged by the pufferfish's defense.
Ravager Yes Yes
Shulker Yes No Shulker retaliates.
Silverfish Yes Yes‌[BE only]
No‌[JE only]
Silverfish retaliates in Java Edition.
Skeleton
Stray
Wither Skeleton
Yes Yes
Slime Yes Yes
Snow Golem No No The iron golem retaliates only if a snow golem accidentally hits it with a snowball.
Spider
Cave Spider
Yes Partial Spiders are hostile toward iron golems when light level is below 12. Otherwise, they retaliate only if attacked.
Vex Yes Partial A vex attacks an iron golem rarely when the vex is near to golem. It attacks immediately when an evoker summons three vexes.
Villager No No
Vindicator Yes Yes
Warden Yes Yes
Witch Yes Yes‌[BE only]
Partial‌[JE only]
In Java Edition, witches attack iron golems if patrolling in an illager patrol.
Wither Yes Yes Iron golems attempt to attack the wither during its spawn animation, but are unable to do so.
Wolf No No Tamed wolves attack the iron golem only if it attacks its owner, or the owner attacks the golem. When attacked by the wolf, the golem retaliates. A player-built iron golem attacks the player's wolves if attacked by the wolf. Iron golems and untamed wolves never attack one another.
Zoglin Yes Yes
Zombified Piglin Yes No Zombified piglins retaliate.
All other mobs No No
An iron golem looks down at a husk, but cannot attack the husk.

A naturally-spawned iron golem knows where raiding illager locations are from behind solid walls and from underground and attempts to move toward them. An iron golem created by the player or summoned by a command cannot detect raiders through obstructions. Iron golems also looks down or looks up if the hostile mob is above or below the iron golem.

Being attacked[edit | edit source]

Zombies (and variants), zoglins, skeletons (and variants), spiders, cave spiders, slimes, magma cubes, withers, ravagers and illagers naturally attack iron golems on sight and may cause major damage, especially if the mobs attack in groups. In Bedrock Edition, silverfish and witches also naturally attack iron golems without provocation.

Iron golems have 100% knockback resistance from normal attacks. However, they can be knocked back by wind charges and the Wind Burst enchantment.

Cracking[edit | edit source]

Iron golems have different stages of being cracked to show their health. When their health is above 74HP♥ × 37, they do not have any cracks. When their health is between 50HP♥ × 25 and 74HP♥ × 37, some cracks appear. When their health is between 25HP♥ × 12.5 and 49HP♥ × 24.5, they appear more cracked. When their health is lower than 25HP♥ × 12.5, many cracks are visible.

Healing[edit | edit source]

Using an iron ingot on an iron golem removes one deterioration level, or in other words, adds 25HP♥ × 12.5 to its health.

Preferred path[edit | edit source]

This feature is exclusive to Bedrock Edition.
 

Like villagers, iron golems in Bedrock Edition use a strategy of pathfinding that prioritizes walking on certain "low-cost" blocks.

Preferred path blocks Block cost
Dirt path

Smooth Sandstone

0
Cobblestone

Stone
Stone Bricks
Sandstone
Cut Sandstone
Chiseled Sandstone
Smooth Sandstone
Mossy Cobblestone
Slabs
Planks
Bricks
Nether Bricks
Red Nether Bricks
End Stone Bricks
Red Sandstone
Cut Red Sandstone
Chiseled Red Sandstone
Smooth Red Sandstone
Stained Glass
Glass
Glowstone
Prismarine
Block of Emerald
Block of Diamond
Block of Lapis Lazuli
Block of Gold
Block of Redstone
Glazed Terracotta

1
Beds

Lectern
Composter
Grindstone
Blast Furnace
Smoker
Fletching Table
Cartography Table
Brewing Stand
Smithing Table
Cauldron
Barrel
Loom
Stonecutter

50
other 1.5
Jump cost 5

Iron golems attempt to walk on a one-block-wide path, despite them being two blocks wide. An iron golem favors a wider path if it sees one.

Climbing[edit | edit source]

Iron golems can climb ladders or vines if the ladder or vine is in its path, or if pushed onto a ladder or vine.

Sounds[edit | edit source]

Java Edition:
Iron golems use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Iron Golem attacksFriendly CreaturesWhen an iron golem attacks somethingentity.iron_golem.attacksubtitles.entity.iron_golem.attack1.01.016
​Iron Golem breaksFriendly CreaturesWhen an iron golem cracksentity.iron_golem.damagesubtitles.entity.iron_golem.damage0.8varies [sound 1]16
​Iron Golem diesFriendly CreaturesWhen an iron golem diesentity.iron_golem.deathsubtitles.entity.iron_golem.death1.00.8-1.216
​Iron Golem hurtsFriendly CreaturesWhen an iron golem is damagedentity.iron_golem.hurtsubtitles.entity.iron_golem.hurt1.00.8-1.216
​FootstepsFriendly CreaturesWhile an iron golem is walkingentity.iron_golem.stepsubtitles.block.generic.footsteps1.01.016
​Iron Golem repairedFriendly CreaturesWhen an iron golem is repaired with an iron ingotentity.iron_golem.repairsubtitles.entity.iron_golem.repair1.00.8-1.216
  1. Can be 1.0 or 0.8 for each sound

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
NoneNoneUnused sound event[verify]mob.irongolem.say1.00.8-1.2
Friendly CreaturesWhen an iron golem attacks somethingmob.irongolem.throw1.01.0
Friendly CreaturesWhen an iron golem cracksmob.irongolem.crack0.80.8/0.64-1.0/0.8
Friendly CreaturesWhen an iron golem diesmob.irongolem.death1.00.8-1.2
Friendly CreaturesWhen an iron golem is damagedmob.irongolem.hit1.00.8-1.2
Friendly CreaturesWhile an iron golem is walkingmob.irongolem.walk1.01.0
Friendly CreaturesWhen an iron golem is repaired with an iron ingotmob.irongolem.repair1.00.8-1.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite iron-golem.png: Sprite image for iron-golem in Minecraft Iron Golemiron_golemfall_damage_immuneentity.minecraft.iron_golem

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite iron-golem.png: Sprite image for iron-golem in Minecraft Iron Golemiron_golem20entity.iron_golem.name

Entity data[edit | edit source]

Iron golems have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Body GuardCreate an Iron Golem20Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
Acquire HardwareSmelt an Iron IngotHave an iron ingot in the inventory.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Hired HelpSummon an Iron Golem to help defend a villageSummon an iron golem.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

Video[edit | edit source]

The Iron Guardian We (Don't?) Deserve

History[edit | edit source]

[hide]Java Edition
1.2.112w08a Added iron golems.
One iron golem may spawn in a village for every 16 villagers.
1.2-preMechanical and stomping sounds have been added for the iron golem.
1.4.212w32aIron golems now attack slimes and magma cubes.
?One iron golem can now spawn for every 10 villagers in a village.
1.7.213w36aBecause roses have been replaced with poppies, the iron golem's drop has been changed.
1.814w03aIron golems now drop only iron ingots when killed by the player, either through combat, potions, or player-activated mechanisms such as manually lit TNT. If killed without player intervention, they now drop only poppies.
14w04aThe previous change has been reverted; iron golems always drop iron ingots again.
Iron golems can now be spawned by dispensing a pumpkin.
14w25aIron golems can now be built sideways and upside-down instead of just upright and require air blocks in the corners of the area.[5]
14w26cJack o'lanterns can no longer be used to build iron golems.
14w33aZombies, skeletons, spiders, cave spiders, slimes, magma cubes and blazes now attack iron golems, without provocation.
1.8.1pre1Jack o'lanterns can now be used to build iron golems again.
Creepers no longer attack iron golems.
1.915w39aIron golems are now slightly shorter (2.7 blocks tall rather than 2.9).
15w46aIron golems now spawn with 100% knockback resistance. Iron golems from previous versions continue to take knockback.[6]
1.1317w47aIron golems can now also​[more information needed] use a carved pumpkin to be created.
1.1418w43a The texture of iron golems has been updated.
18w47aIron golems now spawn in cages next to pillager outposts.
19w08aA single iron golem now always spawns as part of a village.
The texture of the iron golem has been tweaked. The bottom of the left arm is now the same as the right arm. The part of the under of the head and the under of the waist has been changed.
Iron golems are now able to step up 1 block just like horses and some other mobs.
1.14.3pre1Panicking villagers now have a higher chance of spawning iron golems.
1.1519w41a Iron golems now crack as they take damage.
Iron golems can now be healed with iron ingots.
19w44aIron golem's damage progress is now based on the ratio of current health to max health.
1.1620w10aFirework damage now provokes iron golems.[7]
20w19aVillagers can now spawn iron golems regardless of their profession status or latest working time.
1.1922w12aSpawning area changed from 16×13×16 to 17×13×17.
Iron golems now spawn every 35 seconds instead of 30 seconds due to a bug.[8]
22w19aIron golems can now spawn on any block with a full top surface.[verify for Java Edition]
pre1Iron golems now spawn only on blocks with a full top surface and a movement-blocking material.
1.19.322w44a Added spawn eggs for iron golems.[9]
1.20.223w31aIron golems now spawn every 30 seconds again.
23w33aIron golems now have a lower attack range. They can no longer attack through one-block-thick walls.[10][11]
[hide]Pocket Edition Alpha
v0.12.1build 1 Added iron golems.
v0.16.0build 4Iron golems now damage players in Peaceful difficulty.
[hide]Pocket Edition
1.0.0alpha 0.17.0.2Iron golems now spawn with 100% knockback resistance.
alpha 1.0.0.0Iron golems no longer attack players in Peaceful difficulty.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The texture of iron golems has been updated.
Iron golems now spawn in cages next to pillager outposts.
Skeletons once again attack iron golems.
1.11.0beta 1.11.0.1A single iron golem now always spawns as part of a village.
1.16.100beta 1.16.100.54Iron golems now attack hoglins.
Iron golems now immediately attack zoglins instead of attacking only when the zoglin attacked first.[12]
1.18.10beta 1.18.10.26 Iron golems now crack as they take damage.
Iron golems can now be healed with iron ingots.
1.19.60Preview 1.19.60.20 Added spawn eggs for iron golems.
1.20.40Preview 1.20.40.22Iron golems now produce a crumbling particle effect when constructed.
1.21.30Preview 1.21.30.21Iron golems can no longer be created with un-carved pumpkins.[13]
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU12CU11.001.001.00Patch 11.0.1 Added iron golems.
TU31CU191.221.221.22Patch 3Because roses have been replaced with poppies, the iron golem's drop has been changed.
Iron golems can now be spawned by dispensing a pumpkin.
Iron golems can now be built sideways and upside-down instead of just upright.
TU46CU361.381.381.38Patch 15Iron golems now spawn with 100% knockback resistance. Iron golems from previous versions continue to take knockback.
TU57CU491.571.561.56Patch 271.0.7Skeletons no longer attack iron golems.
1.91 Iron golems now spawn in cages next to pillager outposts.
A single iron golem now always spawn as part of a village.
Panicking villagers now have a higher chance of spawning iron golems.[verify]
[hide]New Nintendo 3DS Edition
0.1.0 Added iron golems.

Data history[edit | edit source]

[hide]Java Edition
1.1116w32aThe entity ID of the iron golem has been changed from VillagerGolem to villager_golem.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
pre5The entity ID of the iron golem has been changed from villager_golem to iron_golem.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0The entity ID of the iron golem has been changed from irongolem to iron_golem.

Issues[edit | edit source]

Issues relating to "Iron Golem" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

Robot from Laputa: Castle in the Sky
  • The iron golem's holding out flowers to villagers is a reference to the ancient robots in Hayao Miyazaki's animated film Laputa: Castle in the Sky.[14] When baby villagers notice the poppy in its hand, they slowly approach, and take the flower eventually.[3] Iron golems do not actually pick up poppies; they spawn them in their hands.
  • Another inspiration was The Iron Giant, about an extraterrestrial war machine that crash landed on Earth and found a new life as a pacifist, motivated by Superman.[15]
  • Iron golems do not get into boats or minecarts on their own, although in Bedrock Edition, pushing a minecart on rails into a golem forces it into the minecart.
  • It is possible for an enderman to cause an iron golem to spawn by placing a pumpkin in the correct position on an arrangement of iron blocks previously placed by the player.
  • The iron golem is a purchasable avatar item on the Xbox 360 Marketplace.
  • It is impossible to spawn an iron golem holding a poppy using a command (such as summon or data). Its NBT matches with a naturally generated golem (HandItems:[{id:"minecraft:poppy",Count:1b},{}]), but does not visually update.

Gallery[edit | edit source]

Screenshots[edit | edit source]

Development images[edit | edit source]

Textures[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

  1. MC-111004 — Iron golems do not follow the doMobSpawning gamerule
  2. MC-189332
  3. Jump up to: a b Baby villagers have not accepted poppies in Java Edition since the Village & Pillage update due to a bug MC-159069.
  4. MC-153693 — resolved as "Works As Intended".
  5. MC-60792
  6. MC-271000
  7. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  8. MC-254100 — Iron golem spawn rate decreased — resolved as "Fixed".
  9. MC-189872 — resolved as "Fixed".
  10. MC-2310 — Wrong attack radius calculation damages/kills entities through blocks and corners — resolved as "Fixed".
  11. MC-265723 — Iron golem reach is too small — resolved as "Works As Intended".
  12. MCPE-74428 — resolved as "Fixed".
  13. MCPE-33801 — You can use a pumpkin to spawn an iron golem — resolved as "Fixed".
  14. "@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!"@jonkagstrom (Jon Kågström) on X (formerly Twitter), February 23, 2012
  15. "The Iron Guardian We (Don't?) Deserve | The Story Of The Iron Golem" – Minecraft on YouTube, November 24, 2024

External links[edit | edit source]

Navigation[edit | edit source]