Helmet
Rarity tier |
|
---|---|
Durability |
|
Renewable |
|
Stackable |
No |
{ "title": "Helmet", "rows": [ { "field": "\n* '''Chainmail''': Uncommon\n* '''All others''': Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "\n* Leather: 55\n* Chainmail: 165\n* Iron: 165\n* Golden: 77\n* Diamond: 363\n* Netherite: 407\n* Turtle Shell: 275", "label": "(link to Durability article, displayed as Durability)" }, { "field": "\n* '''Netherite''': No\n* '''All others''': Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Leather Cap", "Golden Helmet", "Chainmail Helmet", "Iron Helmet", "Diamond Helmet", "Netherite Helmet", "Turtle Shell" ], "images": [ "Leather Cap.png", "Golden Helmet.png", "Chainmail Helmet.png", "Iron Helmet.png", "Diamond Helmet.png", "Netherite Helmet.png", "Turtle Shell.png" ] }
A helmet (the leather variety being known as a cap and the type crafted from turtle scutes being known as a turtle shell) is a piece of armor that covers the head of the player. There are six primary types of helmets that are part of a full armor set: leather cap, chainmail helmet, iron helmet, diamond helmet, golden helmet and netherite helmet. A turtle shell is another kind of helmet that gives the Water Breathing effect, and can be used to brew potions of the Turtle Master.
Variants[edit | edit source]
Obtaining[edit | edit source]
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Leather or Gold Ingot or Iron Ingot or Diamond |
|
Turtle Scute |
Smithing[edit | edit source]
Ingredients | [hide]Smithing recipe |
---|---|
Netherite Upgrade + Diamond Helmet + Netherite Ingot |
Mob loot[edit | edit source]
Zombies, husks, skeletons, strays, bogged, and piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death, unless they are spawned from an ominous trial spawner. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
In Bedrock Edition, vindicators and pillagers spawned in raids have a 4.16% chance (5.128% on hard difficulty) to drop an iron helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being enchanted with a random enchantment.
Trading[edit | edit source]
Leather
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 67% | 50% | 5 × ![]() | ![]() |
![]() | 100% | 50% | 5 × ![]() | ![]() |
- ↑ Jump up to: a b The leather armor has a random color created by two dyes (possibly the same dye twice.)
Chainmail
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 40% | 33% | ![]() | ![]() |
Iron
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 40% | 25% | 5 × ![]() | ![]() |
Diamond
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 100% | 50% | 13–27 × ![]() | ![]() |
- ↑ When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
Usage[edit | edit source]
Helmets can be placed in the top armor slot of a player's inventory for activation.
Defense points[edit | edit source]
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by helmets.
Material | |
---|---|
Leather | 1 ( | )
Golden | 2 ( | )
Chainmail | |
Iron | |
Turtle shell | |
Diamond | 3 ( | )
Netherite |
Knockback resistance[edit | edit source]
A netherite helmet provides 10% knockback resistance.
Durability[edit | edit source]
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4HP of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Netherite armor is not damaged by lava or fire when worn.
Material | Durability |
---|---|
Leather | 55 |
Golden | 77 |
Chainmail | 165 |
Iron | |
Turtle shell | 275 |
Diamond | 363 |
Netherite | 407 |
Repairing[edit | edit source]
Combining[edit | edit source]
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Damaged Leather Cap or Damaged Chainmail Helmet or Damaged Iron Helmet or Damaged Golden Helmet or Damaged Diamond Helmet or Damaged Netherite Helmet or Damaged Turtle Shell |
The durability of the two helmets is added together, plus an extra 5% durability. |
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
2x Damaged Leather Cap or 2x Damaged Chainmail Helmet or 2x Damaged Iron Helmet or 2x Damaged Golden Helmet or 2x Damaged Diamond Helmet or 2x Damaged Netherite Helmet or 2x Damaged Turtle Shell |
The durability of the two helmets is added together, plus an extra 5% durability. |
Unit repair[edit | edit source]
Name | Ingredients | [hide]Anvil recipe |
---|---|---|
Leather Cap | Damaged Leather Cap + Leather |
|
Golden Helmet | Damaged Golden Helmet + Gold Ingot |
|
Chainmail Helmet | Damaged Chainmail Helmet + Iron Ingot |
|
Iron Helmet | Damaged Iron Helmet + Iron Ingot |
|
Diamond Helmet | Damaged Diamond Helmet + Diamond |
|
Netherite Helmet | Damaged Netherite Helmet + Netherite Ingot |
|
Turtle Shell | Damaged Turtle Shell + Turtle Scute |
A helmet can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the helmet's maximum durability, rounded down. Two helmets of the same tier can also be combined in an anvil. Both methods preserve the helmet's enchantments.
Enchantments[edit | edit source]
A helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.
Name | Description | Max level | Method | Weight |
---|---|---|---|---|
Protection[note 1] | Increases overall damage reduction. | IV | ![]() ![]() |
10 |
Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | ![]() ![]() |
5 |
Blast Protection[note 1] | Increases damage reduction against explosions. | IV | ![]() ![]() |
2 |
Fire Protection[note 1] | Increases damage reduction against fire. | IV | ![]() ![]() |
5 |
Thorns | Deals returning damage to attackers. | III | ![]() |
1 |
Respiration | Extends breathing time underwater. | III | ![]() ![]() |
2 |
Aqua Affinity | Increases underwater mining speed. | I | ![]() ![]() |
2 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the helmet when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | ![]() |
1 |
Curse of Binding | Removes the ability to de-equip the helmet. | I | ![]() |
1 |
- ↑ Jump up to: a b c d Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.
Armor trimming[edit | edit source]
It is possible to upgrade armor with trims. This requires a smithing template, a helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
Ingredients | [hide]Smithing recipe |
---|---|
Any Armor Trim + Any Helmet + Any Ingot/Crystal |
History[edit | edit source]
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||||
0.24_SURVIVAL_TEST | ![]() | ||||||
![]() | |||||||
![]() ![]() | |||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-0040 | Plate and chain armor models are no longer used. | |||||
20091231-2255 | ![]() ![]() ![]() ![]() | ||||||
The textures of cloth helmets are taken from one of Notch's previous games, Legend of the Chambered. The rest are from Legend of the Chambered 2. | |||||||
20100206-2034 | ![]() ![]() | ||||||
Removed studded helmets. | |||||||
20100212-1210 | Added armor models. | ||||||
![]() | |||||||
Helmets can now be crafted. | |||||||
20100218 | ![]() ![]() ![]() ![]() ![]() | ||||||
Helmets can now be worn. | |||||||
Helmets now function. All helmets give 3 (durability, with lower tier helmets less durable than higher tier helmets. | ). Helmets have limited|||||||
[hide]Java Edition Alpha | |||||||
v1.0.8 | With the introduction of leather, "Cloth Helmet" has been renamed to "Leather Cap". | ||||||
Leather cap is now crafted with leather instead of cloth. | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
Beta 1.9 Prerelease 3 | Iron helmets can now be found in the new stronghold altar chests. | ||||||
Beta 1.9 Prerelease 4 | Helmets can now be enchanted. | ||||||
1.1 | 12w01a | Iron helmets can now be found in the new blacksmith chests in villages. | |||||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear helmets. | |||||
12w21a | Chain helmets can now be obtained legitimately in survival mode through trading. | ||||||
Blacksmith villagers now sell chain helmets for 5–6 emeralds. | |||||||
Blacksmith villagers now sell diamond helmets for 7 emeralds. | |||||||
Blacksmith villagers now sell iron helmets for 4–5 emeralds. | |||||||
Butchers now sell leather caps for 2–3 emeralds. | |||||||
1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||||
12w34a | Leather helmets can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||||
![]() ![]() | |||||||
12w36a | Dyed leather caps are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
12w37a | ![]() ![]() | ||||||
1.5 | 13w04a | Helmets in the player's hand can now be equipped by right-clicking. | |||||
Dispensers can now equip nearby players with helmets. | |||||||
1.8 | 14w02a | Trades changed: armorer villagers now sell chain helmets for 5–7 emeralds. | |||||
Armorer villagers no longer sell diamond helmets. | |||||||
Armorer villagers now sell iron helmets for 4–6 emeralds. | |||||||
Leatherworkers no longer sell other leather caps. | |||||||
14w05a | Helmets no longer turns red when mobs and players are hurt. | ||||||
14w06a | Helmets are now visible on giants. | ||||||
14w25a | Chain helmets cannot be crafted anymore due to the item form of fire being removed. | ||||||
1.9 | 15w31a | Enchanted iron and diamond helmets can now be found in end city ship chests. | |||||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.[1] | |||||||
15w34b | Helmet durability now affects armor value. | ||||||
15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
15w36d | Helmet durability affecting value has been removed. | ||||||
Helmets now have an attribute controlling the defense points. | |||||||
15w50a | Added equip sounds for leather armor. | ||||||
16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
16w05a | Armor calculations have been changed, once again. | ||||||
1.13 | 18w09a | Golden helmets now have a chance of generating in underwater ruins. | |||||
18w11a | Enchanted leather caps can now generate in the chests of shipwrecks. | ||||||
18w20a | "Chain Helmet" has now been renamed to "Chainmail Helmet". | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
18w48a | Leather caps can now be found in chests in village tanneries. | ||||||
18w50a | Iron helmets can now be found on armor stands in taiga villages. | ||||||
19w08a | ![]() | ||||||
19w11a | Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively renewable again. | ||||||
Leatherworker villagers now sell randomly dyed leather caps. | |||||||
19w13a | Armorer villagers now give chainmail helmets to players under the Hero of the Village effect. | ||||||
1.16 | 20w06a | ![]() ![]() | |||||
20w07a | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table. | |||||||
20w09a | ![]() | ||||||
20w10a | ![]() ![]() | ||||||
![]() | |||||||
Netherite helmets can no longer be crafted. | |||||||
Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||||
20w16a | Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||||
20w17a | Diamonds helmets now generate in place of netherite helmets in bastion remnant chests. | ||||||
pre3 | The special helmet models and textures created for piglins have been removed except for leather helmets. | ||||||
1.17 | 20w48a | Wearing a leather helmet now prevents freezing entirely. | |||||
21w13a | The two unused textures of the leather cap for piglins[2][3] have been removed. | ||||||
1.18.2 | 22w03a | Netherite helmet knockback resistance is no longer random. | |||||
1.19 | 22w17a | Changed the leather cap texture from ![]() ![]() | |||||
1.19.4 Experiment | 23w04a | Non-leather helmets can now be trimmed using a smithing table. | |||||
Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template. | |||||||
23w05a | Leather caps can now be trimmed using a smithing table. | ||||||
Helmets can now have trims of the same material it is made out of. | |||||||
23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||||
1.19.4 | 23w05a | Helmets can now be swapped by using them in the hotbar.[4] | |||||
1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||||
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
1.20.5 | 24w03a | Helmets can now receive Thorns through an enchanting table, rather than only through an anvil.[5] | |||||
February 20, 2024 | ![]() | ||||||
24w12a | Helmets can no longer receive Thorns through an enchanting table. | ||||||
1.21.2 | 24w33a | Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.6.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
v0.8.0 | build 2 | ![]() | |||||
v0.9.0 | build 1 | Iron helmets now naturally generate in village chests and in stronghold altar chests. | |||||
v0.11.0 | build 11 | Helmets now protect against damage from mobs only. | |||||
v0.12.1 | build 1 | Helmets can now be worn by mobs. | |||||
Chainmail helmets can now be obtained in survival mode from a mob wearing it. | |||||||
v0.14.0 | build 1 | ![]() | |||||
Leather helmets can now be dyed. | |||||||
v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron helmets and enchanted diamond helmets can now be found inside chests within end cities. | |||||
1.0.4 | alpha 1.0.4.0 | Iron helmets and chainmail helmets are now sold by armorer smith villagers via trading. | |||||
1.1.0 | alpha 1.1.0.0 | Golden, chain and iron helmets can now be smelted down into one of their respective nuggets. | |||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Chainmail helmets now generate in buried treasure chests. | |||||
Enchanted leather helmets can now be found inside shipwreck supply room chests. | |||||||
beta 1.2.20.1 | Golden helmets can now be found inside underwater ruins chests. | ||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Iron helmets now can be found in plains village weaponsmith chests. | |||||||
Leather helmets can now be found inside plains village tannery chests. | |||||||
1.11.0 | beta 1.11.0.1 | Iron helmets now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||||
Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||||
Iron helmets can now be found in village armorer chests. | |||||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron helmets. | ||||||
Diamond helmets are now sold by armorer villagers. | |||||||
beta 1.11.0.5 | ![]() | ||||||
1.12.0 | beta 1.12.0.2 | ![]() | |||||
1.13.0 | beta 1.13.0.1 | Helmets no longer turn red when mobs and players are hurt. | |||||
Leather armor now appears properly dyed when worn by armor stands. | |||||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() | |||||
![]() | |||||||
Helmets can now be obtained from piglins that naturally spawn with golden helmets. | |||||||
beta 1.16.0.57 | Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||||
Netherite helmets can no longer be crafted. | |||||||
Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||||
beta 1.16.0.63 | Diamonds helmets now generate in place of netherite helmets in bastion remnant chests. | ||||||
beta 1.16.200.53 | Netherite helmets now gives a 90% reduction in knockback. | ||||||
1.16.210 | beta 1.16.210.53 | Wearing leather helmets now prevents freezing entirely. | |||||
1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table. | |||||
Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU5 | ![]() ![]() | ||||||
Added a quick equip for armor to the inventory interface. | |||||||
TU12 | ![]() ![]() | ||||||
TU14 | 1.04 | Leather helmets can now be dyed. | |||||
Item repair can now repair helmets. | |||||||
Chain helmets can now be obtained legitimately in survival mode through trading. | |||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Dispensers can now equip nearby players with helmets. | ||
TU24 | CU12 | 1.16 | 1.16 | 1.16 | Helmets no longer turns red when mobs and players are hurt. | ||
TU25 | CU14 | 1.17 | 1.17 | 1.17 | Helmets now have the quick equip functionality. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Trades changed: armorer villagers now sell chain helmets for 5–7 emeralds. | |
Armorer villagers no longer sell diamond helmets. | |||||||
Armorer villagers now sell iron helmets for 4–6 emeralds. | |||||||
Leatherworkers no longer sell other leather caps. | |||||||
TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Helmets can now be swapped by using them in the hotbar. | |
Equipping helmets using the quick equip functionality in creative mode no longer duplicates the helmet. | |||||||
TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Equipping helmets with the quick equip functionality now plays a sound, which is unused in Java Edition. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet. | |
Changed equipping sounds. | |||||||
Enchanted iron and diamond helmets can now be found in end city ship chests. | |||||||
Helmets now have an attribute controlling the defense points. | |||||||
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron helmets can now be smelted down into one of their respective nuggets. |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Equipping armor using the quick equip functionality in creative mode now duplicates the armor just like on Java Edition. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Leather helmets can now be dyed with a cauldron. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Chainmail helmets now generate in buried treasure chests. | ||
Enchanted leather helmets can now be found inside shipwreck supply room chests. | |||||||
Golden helmets can now be found inside underwater ruins chests. | |||||||
Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||||
1.90 | ![]() ![]() ![]() ![]() | ||||||
1.91 | Pillagers and vindicators that spawn in raids can now drop iron helmets. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-
First image of armor.
-
Dinnerbone's first screenshot of dyed armor.
-
- Armor durability from Indev until late Beta
Leather | Golden | Chainmail | Iron | Diamond |
---|---|---|---|---|
33 | 66 | 66 | 132 | 264 |
Issues[edit | edit source]
Issues relating to "Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Unlike other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
Gallery[edit | edit source]
Renders[edit | edit source]
Worn[edit | edit source]
Item[edit | edit source]
Mobs[edit | edit source]
-
A zombie wearing a helmet in Survival Test.
-
A skeleton wearing a helmet in Survival Test.
References[edit | edit source]
External links[edit | edit source]
- Taking Inventory: Helmet – Minecraft.net on February 20, 2020
[edit | edit source]
[hide] | |
---|---|
Helmet | |
Chestplate | |
Leggings | |
Boots | |
Horse Armor | |
Other | |
April Fools' jokes |