Happy Ghast: Difference between revisions
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| behavior = Passive |
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| size = '''Happy Ghast:'''<br/>Height: 4.0 blocks<br/>Width: 4.0 blocks<br/>'''Ghastling:'''<br/>Height: 0.95 blocks<br/>Width: 0.95 blocks |
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| spawn = Ghastling: When a [[dried ghast]] is rehydrated in [[water]].<br/> |
| spawn = Ghastling: When a [[dried ghast]] is rehydrated in [[water]].<br/> |
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Happy Ghast: When a Ghastling grows up. |
Happy Ghast: When a Ghastling grows up. |
Revision as of 03:02, 11 April 2025
Note:
- Move certain citations to the history section.
This feature can only be accessed through the "Drop 2 2025" experimental toggle in Bedrock Edition.
Health points |
20HP × 10 |
---|---|
Behavior |
Passive |
Hitbox size |
Happy Ghast: |
Speed |
0.7 |
Spawn |
Ghastling: When a dried ghast is rehydrated in water. |
Usable items |
Ghastling: |
{ "extratext": "View [[#Gallery|all renders]]", "title": "Happy Ghast", "images": [ "Happy Ghast JE1 BE1.gif", "Happy Ghast White Harness Goggles Up JE1 BE1.gif", "Ghastling JE1 BE1.gif" ], "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "'''Happy Ghast:'''<br/>Height: 4.0 blocks<br/>Width: 4.0 blocks<br/>'''Ghastling:'''<br/>Height: 0.95 blocks<br/>Width: 0.95 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.7", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "Ghastling: When a (link to dried ghast article, displayed as dried ghast) is rehydrated in (link to water article, displayed as water).<br/>\nHappy Ghast: When a Ghastling grows up.", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "Usable items" } ], "invimages": [ "Happy Ghast Spawn Egg" ] }
A happy ghast is a passive variant of ghasts which can be harnessed and ridden by up to four players at once as a flying mount. It can only be encountered if a ghastling grows into a happy ghast.
A ghastling is a younger version of happy ghasts. It can only be encountered by submerging a dried ghast in water and waiting for it to grow. It cannot be harnessed or ridden, and will grow into a happy ghast over time. Feeding it snowballs will accelerate its growth.
These mobs were revealed at Minecraft LIVE – March 2025, and are planned to be added to the game with the Summer Drop 2025 in June 2025.[1]
Drops
Happy ghasts and ghastlings do not drop any items or experience upon death, aside from their equipped harness.
Spawning
Neither happy ghasts nor ghastlings spawn naturally.
A ghastling spawns when a dried ghast is waterlogged[2] for 20 minutes.[3] A happy ghast spawns when a ghastling matures.
Behavior
Ghastling
Ghastlings roam close to players or other mobs until they get "bored". They approach and examine non-aquatic passive mobs and some neutral mobs (mainly animals).
Specifically, after being hydrated/spawned from a dried ghast they will detect the player closest to it and "imprint" on the player, specifically following that player and occasionally taking breaks to randomly investigate their surroundings. This is essentially the way to "tame" a ghastling.
Ghastlings do not drown under water.[verify for Java Edition]
A ghastling eventually turns into a happy ghast after 24000 ticks (20 minutes). This process can be sped up with snowballs. It takes 10 snowballs for a newly-spawned ghastling to become fully-grown.
Ghastlings do not have a separate spawn egg, as they are the juvenile version of the happy ghast, but they can be spawned using commands.
Happy Ghast
Happy ghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged.
They follow players holding snowballs. They also follow players holding a harness, if they don't have one already equipped. They can also be leashed.
When not at full health, happy ghasts slowly regenerate health over time.[4] Elsewhere, they regenerate at the same rate as horses.[5] If the happy ghast flies to Y level 195 (where clouds are located) or if it is raining or snowing, it regenerates health at a faster rate (half a heart per second).
Unlike regular ghasts, they are not immune to fire damage, and cannot shoot fireballs. Also unlike regular ghasts, they are attacked by withers.
Happy ghasts are somewhat unaffected by speed potions.[6][3]
Riding

Happy ghasts can be ridden by up to four players at once when equipped with a harness. The harness can be taken off using shears to retrieve the item.
The first player that mounts the happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. This allows four players in total to ride one happy ghast.
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. While the happy ghast is being ridden, its goggles lower to cover its eyes.
Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a solid block. It remains still while players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other entities (such as other mobs and items) also sit on top the stationary happy ghast. Mobs make no attempt to pathfind when on it. When a player is no longer standing on the ghast, any entities left on it will be flung out and can indirectly cause mobs to fall to their death.
Sounds
Happy Ghast
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Happy Ghast croons | Friendly Creatures | Randomly | entity | subtitles | ? | ? | ? |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 1.0 | |
Friendly Creatures | When a happy ghast dies | mob | 1.0 | 1.0 | |
Friendly Creatures | When a happy ghast is damaged | mob | 1.0 | 1.0 | |
Friendly Creatures | While riding a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When mounting a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When dismounting a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When equipping a harness on a happy ghast | mob | 1.0 | 1.0 | |
Friendly Creatures | When unequipping a harness on a happy ghast | mob | 1.0 | 1.0 |
Ghastling
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling dies | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling is damaged | mob | 1.0 | 0.5 | |
Friendly Creatures | When a ghastling spawns | mob | 1.0 | 0.5 |
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | happy_ghast | fall_damage_immune dismounts_underwater can_equip_harness | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | happy_ghast | 147 | entity |
Videos
History
2020s | Concept art is created for a rideable ghast mount intended for implementation in Minecraft Legends.[more information needed] | ||||||
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March 22, 2025 | ![]() ![]() | ||||||
[hide]Upcoming Java Edition | |||||||
1.21.6 | 25w15a | ![]() ![]() | |||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.80 Experiment | Preview 1.21.80.25 | ![]() ![]() | |||||
Preview 1.21.80.27 | Health reduced from 40HP to 20 × 20HP. × 10 |
Issues
Issues relating to "Happy Ghast" or "Ghastling" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The first concepts of the happy ghast came from Minecraft Legends concept art of a flying ghast mount.[7]
- A similar concept would be used in A Minecraft Movie, where some piglins rode ghasts in a more abusive manner.
- Happy ghast appears to have a more defined texture compared to the normal ghast. However, it's still not consistent with the core texel size (16/m), using half density as the compromise between two textures.[8]
- During Minecraft LIVE, Agnes Larsson advised the community to construct designated "ghaststations" at their high-altitude builds, to allow for safe boarding of happy ghasts.
- In the alt text of an image on a Minecraft.net article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".[9]
- In Java Edition, if a happy ghast has a harness and is turned back into a ghastling (by editing NBT data using /data), the harness will still be visible and even shrink to fit the ghastling.
Gallery
Renders
Screenshots
-
A ghastling in a beach.
-
Player feeding a ghastling a snowball in the frozen ocean biome.
-
Mojang screenshots
-
Noor standing on top of a happy ghast.
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Dried ghast, ghastling and happy ghast with blue harness.
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Multiple happy ghasts and players with Vibrant Visuals shaders enabled.
-
Steve next to a happy ghast with a harness in a badlands.
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A happy ghast flying over Steve in a frozen ocean.
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Steve riding a happy ghast with a harness in a badlands.
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"A chuckle of happy ghasts floating through the air in the sunset".
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Ari riding a happy ghast.
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Ghastlings following Efe.
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Ghastlings following a warm pig.
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Zuri riding a happy ghast.
Textures
-
Happy Ghast texture
-
Ghastling texture
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Black happy ghast harness texture file.
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Blue happy ghast harness texture file.
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Brown happy ghast harness texture file.
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Cyan happy ghast harness texture file.
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Gray happy ghast harness texture file.
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Green happy ghast harness texture file.
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Light blue happy ghast harness texture file.
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Light gray happy ghast harness texture file.
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Lime happy ghast harness texture file.
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Magenta happy ghast harness texture file.
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Orange happy ghast harness texture file.
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Pink happy ghast harness texture file.
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Purple happy ghast harness texture file.
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Red happy ghast harness texture file.
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White happy ghast harness texture file.
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Yellow happy ghast harness texture file.
Official artwork
-
Ghastling artwork
-
Happy ghast artwork
-
Happy ghast artwork cutout
References
- ↑ "Minecraft LIVE - March 2025" – Minecraft on YouTube, March 22, 2025
- ↑ "Minecraft Preview 1.21.80.25" by Jay Wells – Minecraft.net, April 3, 2025.
- ↑ Jump up to: a b "I Flew to Sweden to Check Out the Happy Ghast" – Grian on YouTube, April 2, 2025
Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature. - ↑ "👉 Lo que NO VISTE del HAPPY GHAST!" – Bobicraft on YouTube, March 23, 2025
Bobicraft was part of Minecraft LIVE – March 2025 and playtested the feature. - ↑ "Yes. Slowly like a horse elsewhere and faster in the clouds" – @gnembon_mc on X (formerly Twitter), April 2, 2024
- ↑ MCPE-199192
- ↑ "Minecraft LIVE – March 2025 | The Deep Dig – FLYING ON A HAPPY GHAST" – Minecraft on YouTube, March 22, 2025 (at 3:30)
- ↑ "The Happy Ghast pixels are 2x2 pixels. We made a compromise between core pixel size and the ghast size. With the original ghast pixel size, they look odd up close, adding more pixels made it feel better when you're close to it, and you'll be more close with the ghast than ever." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 23, 2025
- ↑ "Take a vibrant test flight" by Sophie Austin – Minecraft.net, April 3, 2025.
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