Exit portal: Difference between revisions
Realshow19 (talk | contribs) No edit summary |
(removed invisible (out-of-dated) parameters from Infobox) |
||
Line 12: | Line 12: | ||
* {{BlockLink|Dragon Egg}} (appears only after the '''first''' ender dragon is defeated, respawned ones never generate another egg) |
* {{BlockLink|Dragon Egg}} (appears only after the '''first''' ender dragon is defeated, respawned ones never generate another egg) |
||
| canspawn = Yes |
| canspawn = Yes |
||
| multiplevers = See [[#History|History]] |
|||
}} |
}} |
||
The '''exit portal''' (also known as the '''end podium''' or '''end fountain''') is a [[feature]] that enables the player to return to their [[spawn point]], activating upon each defeat of the [[ender dragon]]. |
The '''exit portal''' (also known as the '''end podium''' or '''end fountain''') is a [[feature]] that enables the player to return to their [[spawn point]], activating upon each defeat of the [[ender dragon]]. |
Revision as of 06:24, 21 December 2024
Biomes | |
---|---|
Generates in existing chunks |
Yes |
Consists of |
|
{ "title": "Exit portal", "rows": [ { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite the-end.png article, displayed as 16x16px|link=The End (biome)|alt=|class=pixel-image|)</span>(link to The End (biome) article, displayed as <span class=\"sprite-text\">The End (biome)</span>)</span>", "label": "(link to Biome article, displayed as Biomes)" }, { "field": "Yes", "label": "Generates in<br>existing chunks" }, { "field": "(values exceeds 1000 characters...)", "label": "Consists of" } ], "invimages": [], "images": [ "Exit portal (empty).png", "EnderDragonPortal.png" ] }
The exit portal (also known as the end podium or end fountain) is a feature that enables the player to return to their spawn point, activating upon each defeat of the ender dragon.
Generation
The exit portal always generates at the coordinates 0,0
in the End, and is de-activated whenever an ender dragon fight is in progress. The y-level of the exit portal is determined by the height of the terrain, placing the end portal blocks at the y-level of the highest block found at 0,0
. If the exit portal spawns at the height limit, the portal blocks are the highest blocks generated, with the top 3 blocks of the bedrock pillar failing to generate due to the maximum build height having been reached. If there are no blocks at 0,0
, then the portal generates out of bounds, and only the top 3 blocks of the bedrock pillar generate.
The exit portal regenerates its blocks except the dragon egg when re-summoning the ender dragon, making it the only renewable source of end stone.
Construction
The exit portal looks similar to the end portal but differs in its design. Instead of a frame of end portal frame blocks, it has a 7-block wide bowl-shaped frame of bedrock, and a central pillar of bedrock with a torch on each side. A dragon egg generates atop the pillar upon defeating the ender dragon for the first time.
There are 16 end stone blocks, one under each outer bedrock block, as well as four torches. If any of the blocks are removed, they regenerate when the ender dragon is defeated or respawned. (Note: the torches are attached to the central second-to-the-top block of bedrock pillar)
Behavior
The portal returns the player to their spawn point. The credits roll when a player enters the exit portal for the first time.
If an entity other than a player goes through, like a falling block or a thrown item, it is sent to the world spawn.
If a player dies above the portal (for example by flying into the bedrock column with enough momentum) the player goes through. If this happens, the player's items return to the world spawn point.
In Bedrock Edition, due to a bug, entities except the player teleport to the overworld coordinates X=0, Y=32766, Z=0. However, if the player logs out and then logs back in, all entities except the player above Y=512 teleport to Y=512 while the player teleports to the ground. This means that it is possible to recover your items as it goes through the portal.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other |
Data values
ID
Name | [hide]Identifier |
---|---|
![]() | [No ID] |
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 4 | Added the exit portal along with the End. | |||||
1.9 | 15w31a | The exit portal no longer generates after the ender dragon is killed. It is now pre-generated, but without the dragon egg and end portal blocks, and it is inactive while the ender dragon lives. | |||||
15w44a | End crystals on the exit portal in a specific arrangement can now respawn the dragon. | ||||||
1.10.1 | release | End crystals on a pre-1.9 exit portal can no longer respawn the dragon. Previously it would also create a new exit portal at X=0, Z=0 and replace the blocks from the old exit portal into endstone. | |||||
1.17 | Pre-release 1 | End crystals on a pre-1.9 exit portal can now respawn the dragon again.[1] | |||||
1.20.5 | 24w03a | When entities leave the End, the area where they arrive remains loaded for 15 seconds, matching the behavior of nether portals. | |||||
1.21 | 24w20a | The player now keeps effects upon respawning.[2] | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Added the exit portal. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the exit portal. |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | End crystals on the exit portal in a specific arrangement can now respawn the dragon. | |
[hide]New Nintendo 3DS Edition | |||||||
1.7.10 | Added the exit portal. |
Issues
Issues relating to "Exit portal" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In Bedrock Edition, if the player manages to break all of the end portal blocks in the exit portal, the entire structure regenerates after 5 seconds. If all of the portal blocks have end crystals above (so the fire constantly eliminates the portal), this regeneration process repeats until a portal block successfully regenerates.
- If the exit portal generates at the tallest possible height and the ender dragon is defeated, the portal blocks generate in the exit portal as normal, but the dragon egg does not spawn due to its intended location surpassing the build height limit.
- It is possible for the exit portal to not generate at all. If no blocks generate at x=0, z=0, the exit portal fails to generate because it is out of bounds. Instead, only the middle pillar generates.
- In Bedrock Edition, if there are other end portal blocks in the End and the exit portal structure is completely destroyed, it does not regenerate until the other end portal blocks are removed.
Gallery
Screenshots
-
A lit exit portal.
-
An unlit exit portal.
References
[hide] | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
|