Dungeons:Concept Art
Concept art is artwork created by concept artists that shows early iterations of features and cut features from Minecraft Dungeons. Various pages of concept art have been shared by the developers of Minecraft Dungeons across various art websites. These pages show early iterations of items and locations, as well as ones that did not make the final cut.

Fang Jing concept artwork page 1 Edit

Solid climbing gear Edit
The solid climbing gear is an armor set featured in concept art for the Howling Peaks DLC. It had three early design iterations, showing different possible color variations. It was implemented in the form of the rugged climbing gear.
Emerald heart Edit
The emerald heart is an armor set featured in concept art for the Howling Peaks DLC. It had one early design iteration, showing its appearance and emphasizing how an emerald was placed on its chestplate. It was implemented in the form of the emerald gear, the opulent armor, and the gilded glory.
Ancient Guardian Edit
The Ancient Guardian is a mob featured in concept art for the Hidden Depths DLC. It had one early design iteration, showing a more similar texture to normal guardians with a sepia-toned texture, as well as exposed blood and bones. It was implemented in the form of the Ancient Guardian.
Bard's garb Edit
The bard's garb is an armor set featured in concept art for the Echoing Void DLC. It had one early design iteration, and featured a luke on the back. It was implemented in the form of the entertainer's garb and the troubadour.
Shulker ranger Edit
The shulker ranger is an armor set featured in concept art for the Echoing Void DLC. It had one early design iteration, showing an appearance that featured more of its design being made of shulker material. It was implemented in the form of the shulker armor and the sturdy shulker armor.
Snareling Edit
The snareling is a mob featured in concept art for the Echoing Void DLC. It had many early design iterations, showing a purple-colored design with various designs for its arms and mouth. It was implemented in the form of the snareling.
Enderpod Edit
The enderpod is a mob featured in concept art for the Echoing Void DLC. It had one early design iteration, showing different possible particles that it would emit.
Gruntling Edit
The gruntling is a mob featured in concept art for the Echoing Void DLC. It had eleven early design iterations, showing different designs for its body and arms. It was implemented in the form of the watchling.
Fang Jing concept artwork page 2 Edit

Windspeed bow Edit
The windspeed bow is a ranged weapon featured in concept art for the Howling Peaks DLC. It had five early design iterations, showing different possible color variations. It was implemented in the form of the wind bow, the echo of the valley, and the burst gale bow.
Trident Edit
The trident is a melee weapon featured in concept art for the Hidden Depths DLC. It had eight early design iterations, four made of gold, two made of bones, and two made of steel. It was implemented in the form of the trident consumable, rather than as a melee weapon.
Anchor Edit
The anchor is a melee weapon featured in concept art for the Hidden Depths DLC. It had twelve early design iterations, four made of steel, two made of gold, one wrapped with seaweed, and four with chains attached to them. It was implemented in the form of the anchor and the encrusted anchor.
Flashbang crossbow Edit
The flashbang crossbow is a ranged weapon featured in concept art for the Hidden Depths DLC. It had six early design iterations, three depicting a common variant and three depicting a unique variant.
Eye of the guardian Edit
The eye of the guardian is an artifact featured in concept art for the Hidden Depths DLC. It had four early design iterations, two resembling guardians and two resembling elder guardians. It was implemented in the form of the eye of the guardian.
Gem scimitars Edit
The gem scimitars are a dual-wielded melee weapon featured in concept art for the Echoing Void DLC. It had two early design iterations.
Master backstabber Edit
The master backstabber is a knife-like weapon featured in concept art for the Echoing Void DLC. It had eight early design iterations. It was implemented in the form of the backstabber and the swift striker.
Fang Jing concept artwork page 3 Edit

Void shards Edit
The void shards are a level prop featured in concept art for the Echoing Void DLC. They had eleven early design iterations, eight small shards and three larger cubic shards. It was implemented in the form of a level prop in End Wilds and Broken Citadel.
Tome of duplication Edit
The tome of duplication is an artifact featured in concept art for the Echoing Void DLC. It had two early design iterations, showing different appearances for its front cover, and a third iteration that was used. It was implemented in the form of the tome of duplication.
Unstable ender pearl Edit
The unstable ender pearl is an artifact featured in concept art for the Echoing Void DLC. It had one early design iteration, showing different states for its appearance.
Void quiver Edit
The void quiver is an artifact featured in concept art for the Echoing Void DLC. It had nine early design iterations, eight of which showing a shape more similar to other quivers, with only the ninth iteration being close to the final. Three early design iterations for void arrows can also be seen. It was implemented in the form of the void quiver.
Shadow splinter Edit
The shadow splinter is an artifact featured in concept art for the Echoing Void DLC. It had eleven early design iterations, three of which showing an amulet design similar to the final, with the other eight showing a ring design. It was implemented in the form of the shadow shifter.
Lost evocation Edit
The lost evocation is an artifact featured in concept art for the Echoing Void DLC. It had three early design iterations, each showing different textures for the torn page. It was implemented in the form of the vexing chant.
Bucket of milk Edit
The bucket of milk is an artifact featured in concept art for the Echoing Void DLC. It had many early design iterations, each showing different shapes and colors for the bucket.
Tiago Martins concept artwork page 1 Edit

Prismarine gate Edit
The ocean gate is a level prop featured in concept art for the Hidden Depths DLC. It had thirteen early design iterations, showing different textures and how the door would animate when opened. Several lantern props can also be seen. It was implemented in the form of a level prop in Abyssal Monument.
Void quiver Edit
The void quiver is an artifact featured in concept art for the Echoing Void DLC. It had many early design variations, each showing different designs for the quiver and its void arrows. It was implemented in the form of the void quiver.
Shulker armor Edit
The shulker armor is an armor set featured in concept art for the Echoing Void DLC. It had twelve early design iterations, showing different variants with different end-themed elements, and two iterations that were used. It was implemented in the form of the shulker armor and the sturdy shulker armor.
Shadow crossbow Edit
The shadow crossbow is a ranged weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors, with some of which resembling existing crossbows like the firebolt thrower. It was implemented in the form of the shadow crossbow and the veiled crossbow.
Backstabber Edit
The backstabber is a melee weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors. It was implemented in the form of the backstabber and the swift striker.
Void touched blades Edit
The void touched blades are a melee weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors. It was implemented in the form of the void touched blades and the beginning and the end.
Obsidian claymore Edit
The obsidian claymore is a melee weapon featured in concept art for the Echoing Void DLC. It had ten early design iterations, showing different textures and shapes, and an eleventh iteration that was used. It was implemented in the form of the obsidian claymore and the starless night.
Void bow Edit
The void bow is a ranged weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors. It was implemented in the form of the void bow and the call of the void.
Unique spider crossbow Edit
The unique spider crossbow is a ranged weapon featured in concept art for the Echoing Void DLC. It had one early design iteration, showing a texture resembling the unused spider crossbow but with glowing purple markings.
Mariana Salimena concept artwork page 1 Edit

Wanderer armor Edit
The wanderer armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a chestplate with blue cloth that shares its design with scale mail. It was implemented in the form of the highland armor.
Renegade armor Edit
The renegade armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a chestplate with orange cloth that shares its design with mercenary armor. It was implemented in the form of the renegade armor.
Full plate armor Edit
The full plate armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a different helmet design and a yellow accent color, and a second iteration that was used. It was implemented in the form of the plate armor and full metal armor.
Red demon armor Edit
The red demon armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing thief armor with red-colored buckles and a demon-themed mask on the helmet.
Seer's armor Edit
The seer's armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing guard's armor with a helmet that covers more of the hero's face and a different chestplate design.
Wolf armor Edit
The wolf armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a slightly different design that had dark gray-colored leggings. It was implemented in the form of the wolf armor.
Black wolf armor Edit
The black wolf armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a slightly different design that had black-colored leggings. It was implemented in the form of the black wolf armor.
Battle robe Edit
The battle robe is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a red-colored design with thinner blue-tinted shoulderpads. It was implemented in the form of the splendid robe.
Nightweave Edit
The nightweave is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a purple-colored design with darker chestplate straps. It was implemented in the form of the phantom armor.
Mariana Salimena concept artwork page 2 Edit

Slingshot Edit
The slingshot is a ranged weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how it would fire its projectile and that it was made of bone and netherite.
Razor blade Edit
The razor blade is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how its blade would swing open when attacking and that it had a rusty golden plate that functioned as a cog.
Mariana Salimena concept artwork page 3 Edit

Plate knuckles Edit
The plate knuckles are a melee weapon featured in concept art for the Flames of the Nether DLC. It had two early design iterations, depicting a common and unique variant as well as how a hero would wield them.
Chainsaw sword Edit
The chainsaw sword is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how its chains would animate and how a hero would wield it. It was implemented in the form of the broken sawblade and the mechanized sawblade.
Lava infused blade Edit
The lava infused blade is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how a line of lava would pulse in and out on the blade.
Mariana Salimena concept artwork page 4 Edit

Spinblade Edit
The spinblade is an artifact featured in concept art for the Flames of the Nether DLC. It had two early design iterations, one with an orange-colored cog-like projectile and another with a metal-colored projectile, and a third iteration that was used. It was implemented in the form of the spinblade.
Cog crossbow Edit
The cog crossbow is a ranged weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a maroon design with netherite-colored cogs and a fiery orange arrow. It was implemented in the form of the cog crossbow and the pride of the piglis.
Magma flail Edit
The magma flail[note 1] is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a magma block attached to a stick using a chain, forming a shape resembling that of the flail.
Ember lash Edit
The ember lash[note 2] is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing three strings with lava embers on them attached to a stick, forming a shape resembling that of the whip.
Mariana Salimena concept artwork page 5 Edit

Piglin armor Edit
The piglin armor is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with larger tusks and a ribcage on the chestplate, and a second iteration that was used. It was implemented in the form of the piglin armor and the golden piglin armor.
Skelly armor Edit
The skelly armor[note 1] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with glowing markings that resemble a skeleton. It was implemented in the form of the Skelly hero, rather than as an armor set.
Metal spore armor Edit
The metal spore armor[note 2] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with netherite-colored plating and yellow spores growing off of it.
Fuse armor Edit
The fuse armor[note 3] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with red-colored cloth and a lit fuse on the top of the helmet.
Rusted armor Edit
The rusted armor[note 4] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with maroon-colored cloth covered in rusted metal with a rusty plate attached to the helmet.
Strider armor Edit
The strider armor[note 5] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with strider-themed armor pieces and string on the sides of the helmet.
Plated cape armor Edit
The plated cape armor[note 6] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with metal plating resembling that of the reinforced mail alongside six cape-like tendrils attached to the back of the chestplate.
Hoglin armor Edit
The hoglin armor[note 7] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with brown-colored cloth with claws on one arm and a black mohawk on the helmet.
Lava infused armor Edit
The lava infused armor[note 8] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with plum-colored metal and lines of lava inside the crevices of the plating.
- ↑ The name skelly armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name metal spore armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name fuse armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name rusted armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name strider armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name plated cape armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name hoglin armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name lava infused armor is unofficial, as the official name of this concept art has not been revealed.
Mariana Salimena concept artwork page 6 Edit

Phantom bow Edit
The phantom bow is a ranged weapon featured in concept art for the Spookier Fall seasonal event. It had six early design iterations, showing different shapes and placements for the bones, and how a hero would wield it. It was implemented in the form of the phantom bow.
Phantom crossbow Edit
The phantom crossbow is a ranged weapon featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, having the appearance of a crossbow version of the phantom bow.
Mariana Salimena concept artwork page 7 Edit

Ancient Guardian Edit
The Ancient Guardian is a mob featured in concept art for the Hidden Depths DLC. It had two early design iterations, one with a body coloration resembling that of an elder guardian and another with flattened spikes and a geo tail, and a third iteration that was used. It was implemented in the form of the Ancient Guardian.
Mariana Salimena concept artwork page 8 Edit

Soul jack-o-lantern armor Edit
The soul jack-o-lantern armor is an armor set featured in concept art for the Spookier Fall seasonal event. It had three early design iterations, two with a different shape for the pumpkin mouth with one having fire on the kneepads, and one resembling the final but with spikes on the gauntlets. It was implemented in the form of The Spooky Gourdian.
Mariana Salimena concept artwork page 9 Edit

Super regular bomb Edit
The super regular bomb is an artifact featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a spherical black bomb with an animated fuse.
Mariana Salimena concept artwork page 10 Edit

Fireworks bomb Edit
The fireworks bomb is an artifact featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a small bomb made up of three fireworks, and how it would look when detonating.
Mariana Salimena concept artwork page 11 Edit

Soul jack o' lantern armor Edit
The soul jack o' lantern armor is an armor set featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing a design with a pumpkin on the chestplate and straps on the left arm connecting the shoulderpad and gauntlet. It was implemented in the form of The Spooky Gourdian.
Soul jack-o-lantern cape Edit
The soul jack-o-lantern cape[note 1] is a cape featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing an orange pumpkin design with soul fire eyes.
Soul jack-o-lantern pet Edit
The soul jack-o-lantern pet is a pet featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing a floating creature with the appearance orange pumpkin burning with soul fire.
Soul jack-o-lantern hammer Edit
The soul jack-o-lantern hammer[note 2] is a melee weapon featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing an orange jack-o-lantern attached to a purple-colored stick, forming the shape of a hammer.
Mariana Salimena concept artwork page 12 Edit

Blue wolf armor Edit
The blue wolf armor[note 1] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing blue-colored wolf armor with glowing green eyes and angry eyebrows.
Glowing wolf armor Edit
The glowing wolf armor[note 2] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing cyan-colored wolf armor with glowing white eyes haloed by a glowing green light.
Hungry horror Edit
The hungry horror is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing a different design for the helmet with an open space where the hero's head would show through. It was implemented in the form of the hungry horror.
Pumpkin armor Edit
The pumpkin armor[note 3] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing pumpkin-themed mercenary armor with a purple chestplate.
Monster armor Edit
The monster armor[note 4] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing a monster-themed mercenary armor with a helmet designed to look like an open mouth and a chestplate featuring a ribcage.
Scarecrow armor Edit
The scarecrow armor[note 5] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing a halloween-themed archer's armor resembling a scarecrow.
- ↑ The name blue wolf armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name glowing wolf armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name pumpkin armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name monster armor is unofficial, as the official name of this concept art has not been revealed.
- ↑ The name scarecrow armor is unofficial, as the official name of this concept art has not been revealed.
Ben Thomas concept artwork page 1 Edit

Eye of the guardian Edit
The eye of the guardian is an artifact featured in concept art for the Hidden Depths DLC. It had eleven early design iterations, showing different colorations for the eyeball and casing, and a twelfth iteration that was used. It was implemented in the form of the eye of the guardian.
Ocean platform Edit
The ocean platform is a level prop featured in concept art for the Hidden Depths DLC. It had seven early design iterations, showing different blocks being used, and an eighth iteration that was used. It was implemented in the form of a level prop in Abyssal Monument.
Conduit holder Edit
The conduit holder is a level prop featured in concept art for the Hidden Depths DLC. It had seven early design iterations, showing different patterns for the glowing sections, and an eighth iteration that was used. It was implemented in the form of a level prop in Coral Rise and Abyssal Monument.
Ben Thomas concept artwork page 2 Edit

Guarding Strike Edit
Guarding Strike is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had six early design iterations, showing different designs for the shield and the particles surrounding it. It was implemented in the form of the Guarding Strike enchantment.
Overcharge Edit
Overcharge is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had six early design iterations, showing different designs for the bow and its afterimages. It was implemented in the form of the Overcharge enchantment.
Rush Edit
Rush is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had seven early design iterations, five featuring a boot and two featuring fleeing heroes. It was implemented in the form of the Rush enchantment.
Water breathing Edit
Water breathing is an effect featured in concept art for the Hidden Depths DLC. It had ten early design iterations, featuring different combinations of bubbles and a water bottle. It was implemented in the form of the water breathing effect.
Ben Thomas concept artwork page 3 Edit

Refreshment (Melee) Edit
Refreshment (Melee) is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had nineteen early design iterations, showing different combinations of hearts and health potions, and a twentieth iteration that was used. It was implemented in the form of the Refreshment enchantment.
Luck of the Sea Edit
Luck of the Sea is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had eight early design iterations, one with a clover made of bubbles, two with a heart of the sea, one with a blue-tinted clover, two with a yellow fish and fishing rod, one with a horseshoe infront of kelp, and one with an emerald and fishing rod. It was implemented in the form of the Luck of the Sea enchantment.
Rush Edit
Rush is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had three early design iterations, two green with a figure fleeing to the left, and one red with a figure fleeing out a door. It was implemented in the form of the Rush enchantment.
Ben Thomas concept artwork page 4 Edit

Banner Edit
A banner is a consumable featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had thirty-seven early design iterations, with some featuring an Illager with glowing eyes and others featuring skulls and other mobs, and two additional iterations that were used. It was implemented in the form of the threat banner and mystery banner consumables.
Gallery Edit
Concept artwork pages Edit
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Fang Jing concept artwork page 1.
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Fang Jing concept artwork page 2.
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Fang Jing concept artwork page 3.
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Tiago Martins concept artwork page 1.
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Mariana Salimena concept artwork page 1.
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Mariana Salimena concept artwork page 2.
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Mariana Salimena concept artwork page 3.
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Mariana Salimena concept artwork page 4.
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Mariana Salimena concept artwork page 5.
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Mariana Salimena concept artwork page 6.
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Mariana Salimena concept artwork page 7.
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Mariana Salimena concept artwork page 8.
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Mariana Salimena concept artwork page 9.
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Mariana Salimena concept artwork page 10.
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Mariana Salimena concept artwork page 11.
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Mariana Salimena concept artwork page 12.
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Ben Thomas concept artwork page 1.
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Ben Thomas concept artwork page 2.
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Ben Thomas concept artwork page 3.
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Ben Thomas concept artwork page 4.
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Early concepts for the Minecraft Dungeons: Creeping Winter key art.
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Concept art of Nether Fortress, Basalt Deltas, and Soul Sand Valley.
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A concept drawing of the tower right beside a screenshot of the actual in-game tower.
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Concept art for the different tower merchant floors.
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Concept art for Tower Combat Floor.
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Concept sketches for tower doors and symbolisms.
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Concept art for 3×3 tower doors.
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Concept art for 5×6 tower doors.
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Concept art for 5×5 tower doors with frames.
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Concept art for tower door shapes.
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Concept art for regular tower doors.
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Concept art for tower gates and materials.
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Concept art of a drowned necromancer.
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Concept art of the cauldron armor.
Concept artwork illustrations Edit
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Concept art of Camp.
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Concept art of Colossal Rampart.
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Concept artwork of the Nether Wastes.
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Concept artwork of the Nether Fortress.
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Concept artwork of Gold Room.
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Concept art of the Tower showcased during Minecraft Live.
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Another concept art of the Tower.
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Another concept art of the Tower.
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Concept art for one of the tower floors, likely Highblock Halls Tower Combat Floor.
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Concept art for a very large tower combat floor, with a huge swarm of mobs being present.
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Concept art for Pumpkin Pastures Tower Combat Floor with several balconies.
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Concept art for Desert Temple Tower Combat Floor with a balcony.
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Fully colored concept art of a tower floor.
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Concept art of four baby ghasts floating above crimson fungi.
Concept artwork renders Edit
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A fanmade render of the unique spider crossbow.
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A fanmade render of the enderpod.
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A fanmade render of the otter.
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A fanmade render of the Soul Jack o' Lantern.