Creaking
Health points |
1HP (immune to damage when naturally spawned) |
---|---|
Behavior |
Hostile |
Mob type | |
Attack strength |
Easy and Normal: 2HP |
Hitbox size |
Height: 2.7 blocks |
Speed |
0.3 |
Spawn |
During night by an activated creaking heart |
{ "title": "Creaking", "rows": [ { "field": "1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span> (immune to damage when naturally spawned)", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "Height: 2.7 blocks<br>Width: 0.9 blocks<br>", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.3", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "During night by an activated (link to creaking heart article, displayed as creaking heart)", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Creaking Spawn Egg" ], "images": [ "Creaking JE1 BE1.png" ] }
A creaking is a hostile mob spawned by active creaking hearts at night or during thunderstorms. It moves and attacks via headbutting only when no Survival/Adventure mode players are looking at it, and otherwise remains completely stationary and motionless. It is protected from all damage by the creaking heart that spawned it; breaking the creaking heart instantly kills the creaking. Hitting a protected creaking causes resin clumps to grow near its linked creaking heart.
Spawning
Creakings spawn when an activated creaking heart is triggered at nighttime or during a thunderstorm. To activate the heart, it must be placed between two pale oak blocks (pale oak logs, pale oak wood, stripped pale oak logs, or stripped pale oak wood) with the same orientation as the heart and along the same axis (for example, all three oriented along the Y axis, stacked on top of each other). When these conditions are met and the creaking heart is within the Overworld, a creaking spawns within 16 blocks horizontally and 8 blocks vertically of the creaking heart. The spawned creaking is linked to this creaking heart. The creaking heart does not deactivate even if its surrounding logs are broken or moved via pistons when the creaking is out.
If a creaking linked to a creaking heart is killed with a command during night, or moves more than 32 blocks away from its creaking heart, it respawns around its linked creaking heart.
The creaking can also be spawned with a spawn egg or command. Creakings spawned by this method do not vanish during the day, are not linked to any creaking heart, can take damage normally, and can go through portals.
Drops
On death
Creakings do not drop any items or experience on death.
Behavior
Unalerted or idle
Newly spawned creakings begin in an unalerted state. While in this state, their eyes are dimly lit and they walk around aimlessly.
Idle creakings are not immediately hostile to the player, but become hostile once they enter the player’s field of vision.
Alerted or attacking

When a creaking within approximately 12 blocks enters a player's field of vision, it becomes alerted. This is signified by an activation sound and its eyes glowing an emissive orange. While alerted, the creaking attempts to move toward and attack the player, moving only when outside of the player's field of vision (such as behind the player or hidden behind blocks). While outside the player's field of vision, an alerted creaking moves quickly toward that player.
When within a player's field of vision, the creaking becomes completely immobile and can no longer attack, nor can it be pushed or knocked back by player attacks. If all nearby players leave the creaking's detection range (or enter Creative or Spectator mode), the creaking returns to its unalerted state.
Creakings inflict 2HP[until BE 1.21.50] 3HP[upcoming BE 1.21.50] melee damage in the Easy and Normal difficulties, and 3HP[until BE 1.21.50] 4HP[upcoming BE 1.21.50] melee damage in Hard difficulty.
Field of view detection
The creaking's detection of whether it is being watched is based on the default field of view (FOV) setting of 70°. Increasing the FOV setting above this value allows players to see it moving in their peripheral vision. Similarly, players in third-person view can see it moving outside of their first-person FOV.
If a player is wearing a carved pumpkin, any creakings within their first-person FOV can still move.
While in a player's field of view, the creaking becomes rooted into the ground and cannot move, be pushed or knocked back by players. However, the creaking can still be pushed or knocked back by water, lava, explosions, pistons, and wind charges. Iron golems, zoglins, and wardens are able to knock the creaking into the air, and shulker bullets can give creakings the Levitation effect, even when the creaking is rooted.
Linked to a creaking heart
A creaking spawned by a creaking heart is linked to it and becomes completely invulnerable to all natural sources of damage, including player/mob attacks, explosions, and environmental hazards such as drowning or fire. It also ignores damage from cactus, sweet berry bushes and powder snow, and walks through/over them if needed. When the creaking is hit by a player-caused source, it sways and produces a trail of orange/gray particles that move in the direction of its connected creaking heart, and resin clumps grow on blocks near the creaking heart.[more information needed]
Each creaking heart has a 32-block Euclidean-radius surrounding it, where its linked creaking resides in. The creaking never intentionally moves beyond this radius from its creaking heart, even when pursuing a player.
Other attributes
When in water or lava, creakings naturally float to the surface and swim. When being watched, they stop in place and sink to the bottom.
Creakings spawned from creaking hearts are not subject to the Infested, Oozing, Wind Charged or Weaving status effects. However, creakings spawned using a spawn egg or commands are affected by these status effects as expected.
Pillagers, evokers, vindicators, ravagers[until JE 1.21.4], and illusioners[JE only] flee from creakings when within 8 blocks. Vindicators with the name tag "Johnny" have the property of both attacking it and running away simultaneously[JE only].
Despawning
Naturally-spawned creakings despawn during daytime if the weather is not stormy. They also despawn if they step outside the 32-block radius around their linked creaking heart, or if they are stay within the same block as a player for longer than 5 seconds, immediately respawning near the heart in both cases.
Death

Being invulnerable, naturally-spawned creakings cannot be killed by normal means. To kill a creaking, the player must destroy the creaking heart block it is linked to. Once the linked creaking heart is destroyed, the creaking twitches briefly before dying. This counts as the player who mined the block killing the creaking with regard to advancements and statistics.
Sounds
Creakings use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
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Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Creaking watches | Hostile Creatures | When a creaking sees a player | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking calms | Hostile Creatures | When a creaking stops seeing any players | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking moves | Hostile Creatures | When a creaking becomes able to move | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking stops | Hostile Creatures | When a creaking becomes unable to move | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking creaks | Hostile Creatures | Randomly while active | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking attacks | Hostile Creatures | When a creaking attacks something | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking crumbles | Hostile Creatures | When a creaking dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking manifests | Hostile Creatures | When a creaking is summoned by a creaking heart | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking is hit | Hostile Creatures | When something attempts to damage a creaking | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking twitches | Hostile Creatures | When a creaking twitches after its creaking heart is destroyed | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Footsteps | Hostile Creatures | While a creaking is walking | entity | subtitles | 0.15 | 1.0 | 16 |
Data values
ID
Java Edition: [until JE 1.21.4]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | creaking | entity |
![]() | creaking_transient | entity |
Java Edition: [upcoming JE 1.21.4]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | creaking | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | creaking | 146 | entity |
Entity data
Creakings have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Int Array] home_pos: Block location, as 3 integers, of the creaking's heart.
Advancements
Video
History
September 24, 2024 | A version of the Minecraft Live page announcing the pale gardens and creaking is published, likely by mistake. It is taken down in the following minutes. | ||||||
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September 28, 2024 | Creakings are officially announced at Minecraft Live 2024. | ||||||
[hide]Java Edition | |||||||
1.21.2 Experiment | 24w40a | ![]() | |||||
pre1 | Creakings no longer freeze or activate around players in Creative mode. | ||||||
Creakings can no longer be named with a name tag if summoned via a creaking heart. | |||||||
[hide]Upcoming Java Edition | |||||||
1.21.4 | 24w44a | Creakings now deal 3HP damage. | |||||
Creakings now ignore cacti, sweet berry bushes, and powder snow and can walk through those blocks. | |||||||
![]() | |||||||
Creakings are now fire resistant. | |||||||
![]() ![]() | |||||||
24w45a | Creakings now don't move only if a player in Survival or Adventure mode is looking at it, meaning the Creative players can look at creakings and it would still move. | ||||||
The eyes of creakings are now visible when they have the Invisibility effect. | |||||||
The subtitles for activate , deactivate , death , spawn & sway have been changed. | |||||||
24w46a | The creaking_transient entity type is removed. | ||||||
The statistics screen now shows correct stats from creakings, both produced by a spawn egg and from a creaking heart. | |||||||
Now persist when the world is reloaded. | |||||||
Pickblocking a naturally-spawned creaking in Creative mode now gives a spawn egg. | |||||||
The attack sounds have been updated. | |||||||
The entity shadows of creakings are now more appropriate for their size. | |||||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.50 | Preview 1.21.50.20 | ![]() | |||||
![]() ![]() | |||||||
Preview 1.21.50.25 | Increased speed when aggravated. | ||||||
Increased damage dealt. | |||||||
![]() | |||||||
Creakings spawned by a creaking heart now crumble when in a small space with a player for more than five seconds. | |||||||
Creakings dying now activates sculk catalysts, but sculk does not spread. | |||||||
![]() ![]() | |||||||
Creakings spawned by creaking hearts no longer avoid damaging blocks. | |||||||
Creakings spawned by a command or spawn egg now avoid damaging blocks. | |||||||
Creakings spawned by a command or spawn egg are no longer invulnerable to fire and lava. | |||||||
Decreased attack speed to match Java Edition. |
Issues
Issues relating to "Creaking" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The creaking was made asymmetrical to further mark its contrast with the rest of the Overworld and make it different from other mobs.[1]
- Some of the sounds used for the creaking are made using teeth, dead sticks and leaves, a creaky chair, a table, and pretzel sticks.[2]
- During the Minecraft Live 2024 Developer after-show, Marco Ballabio jokingly claims that a group of creakings is called a crunch.[3]
- Chiseled resin bricks feature the face of a creaking on them.
Gallery
Textures
-
The creaking texture file
Animations
-
Creaking walking
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Creaking swaying
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Creaking attacking in Java Edition
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Creaking attacking in Bedrock Edition
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Creaking twitching
Screenshots
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A creaking with the Invisibility effect.
Mojang images
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A creaking above a pale garden tree leaves in the sunlight.
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The creaking standing on a pale oak tree.
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Creaking hearts and creakings in a mini-game setup.
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A creaking at night.
Concept artwork
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Different concepts for the creaking.
In other media
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A whiteboard teasing the creaking.
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A frame from a Minecraft official TikTok video teasing the creaking.
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A teaser image of the creaking killing the player near a pale garden.
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The creaking as it appears in the Villager News segment of Minecraft Live 2024.
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A creaking standing in a doorway.
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Ditto, but cropped to a square format.
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A creaking, along with other mobs in a pumpkin patch.
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A creaking as it appears in the official update art.
References
- ↑ "Minecraft Live 2024" – Minecraft on YouTube, September 28, 2024
- ↑ "Minecraft Live 2024" – Minecraft on YouTube, September 28, 2024
- ↑ "Minecraft Live 2024: Developer After-Show" – Minecraft on YouTube, September 28, 2024
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