Creaking: Difference between revisions

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(→‎Trivia: Rephrased the 1st trivia which was factually wrong (the word "creepy" has not been used and is nowhere close what was said, putting it in quotation marks was even more wrong) ; fixed its reference to include the correct time stamp (and not the one of the sound design trivia))
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== Video ==
== Video ==
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== History ==
== History ==

Revision as of 01:41, 2 December 2024

This article is about the mob. For the block, see Creaking Heart.
This article describes content that may be included in Bedrock Edition and Java Edition.
 
This content has appeared in Bedrock Edition 1.21.50 and Java Edition 1.21.4 development versions, but the full update containing it has not been released yet.
Creaking
Creaking JE1 BE1.png: Infobox image for Creaking the entity in Minecraft
Invicon Creaking Spawn Egg.png: Inventory sprite for Creaking Spawn Egg in Minecraft as shown in-game with description: Creaking Spawn Egg
Health points

1HP♥ (immune to damage when naturally spawned)

Behavior

Hostile

Mob type

Monster

Attack
strength

Easy and Normal: 2HP♥
3HP♥♥[upcoming BE 1.21.50 & JE 1.21.4]
Hard: 3HP♥♥
4HP♥♥[upcoming BE 1.21.50 & JE 1.21.4]

Hitbox size

Height: 2.7 blocks
Width: 0.9 blocks

Speed

0.3

Spawn

During night by an activated creaking heart

A creaking is a hostile mob spawned by active creaking hearts at night or during thunderstorms. It moves and attacks via headbutting only when no Survival/Adventure mode players are looking at it, and otherwise remains completely stationary and motionless. It is protected from all damage by the creaking heart that spawned it; breaking the creaking heart instantly kills the creaking. Hitting a protected creaking causes resin clumps to grow near its linked creaking heart.

Spawning

Creakings spawn when an activated creaking heart is triggered at nighttime or during a thunderstorm. To activate the heart, it must be placed between two pale oak blocks (pale oak logs, pale oak wood, stripped pale oak logs, or stripped pale oak wood) with the same orientation as the heart and along the same axis (for example, all three oriented along the Y axis, stacked on top of each other). When these conditions are met and the creaking heart is within the Overworld, a creaking spawns within 16 blocks horizontally and 8 blocks vertically of the creaking heart. The spawned creaking is linked to this creaking heart. The creaking heart does not deactivate even if its surrounding logs are broken or moved via pistons when the creaking is out.

If a creaking linked to a creaking heart is killed with a command during night, or moves more than 32 blocks away from its creaking heart, it respawns around its linked creaking heart.

The creaking can also be spawned with a spawn egg or command. Creakings spawned by this method do not vanish during the day, are not linked to any creaking heart, can take damage normally, and can go through portals.

Drops

On death

Creakings do not drop any items or experience on death.

Behavior

Unalerted or idle

Newly spawned creakings begin in an unalerted state. While in this state, their eyes are dimly lit and they walk around aimlessly.

Idle creakings are not immediately hostile to the player, but become hostile once they enter the player’s field of vision.

Alerted or attacking

A creaking chasing the player when they look away from it.

When a creaking within approximately 12 blocks enters a player's field of vision, it becomes alerted. This is signified by an activation sound and its eyes glowing an emissive orange. While alerted, the creaking attempts to move toward and attack the player, moving only when outside of the player's field of vision (such as behind the player or hidden behind blocks). While outside the player's field of vision, an alerted creaking moves quickly toward that player.

When within a player's field of vision, the creaking becomes completely immobile and can no longer attack, nor can it be pushed or knocked back by player attacks. If all nearby players leave the creaking's detection range (or enter Creative or Spectator mode), the creaking returns to its unalerted state.

Creakings inflict 2HP♥[until BE 1.21.50] 3HP♥♥[upcoming BE 1.21.50] melee damage in the Easy and Normal difficulties, and 3HP♥♥[until BE 1.21.50] 4HP♥♥[upcoming BE 1.21.50] melee damage in Hard difficulty.

Field of view detection

The creaking's detection of whether it is being watched is based on the default field of view (FOV) setting of 70°. Increasing the FOV setting above this value allows players to see it moving in their peripheral vision. Similarly, players in third-person view can see it moving outside of their first-person FOV.

If a player is wearing a carved pumpkin, any creakings within their first-person FOV can still move.

While in a player's field of view, the creaking becomes rooted into the ground and cannot move, be pushed or knocked back by players. However, the creaking can still be pushed or knocked back by water, lava, explosions, pistons, and wind charges. Iron golems, zoglins, and wardens are able to knock the creaking into the air, and shulker bullets can give creakings the Levitation effect, even when the creaking is rooted.

Linked to a creaking heart

A creaking spawned by a creaking heart is linked to it and becomes completely invulnerable to all natural sources of damage, including player/mob attacks, explosions, and environmental hazards such as drowning or fire. It also ignores damage from cactus, sweet berry bushes and powder snow, and walks through/over them if needed. When the creaking is hit by a player-caused source, it sways and produces a trail of orange/gray particles that move in the direction of its connected creaking heart, and resin clumps grow on blocks near the creaking heart.​[more information needed]

Each creaking heart has a 32-block Euclidean-radius surrounding it, where its linked creaking resides in. The creaking never intentionally moves beyond this radius from its creaking heart, even when pursuing a player.

Other attributes

When in water or lava, creakings naturally float to the surface and swim. When being watched, they stop in place and sink to the bottom.

Creakings spawned from creaking hearts are not subject to the Infested, Oozing, Wind Charged or Weaving status effects. However, creakings spawned using a spawn egg or commands are affected by these status effects as expected.

Pillagers, evokers, vindicators, ravagers[until JE 1.21.4], and illusioners[JE only] flee from creakings when within 8 blocks. Vindicators with the name tag "Johnny" have the property of both attacking it and running away simultaneously‌[JE only].

Despawning

Naturally-spawned creakings despawn during daytime if the weather is not stormy. They also despawn if they step outside the 32-block radius around their linked creaking heart, or if they are stay within the same block as a player for longer than 5 seconds, immediately respawning near the heart in both cases.

Death

A creaking twitches before dying.

Being invulnerable, naturally-spawned creakings cannot be killed by normal means. To kill a creaking, the player must destroy the creaking heart block it is linked to. Once the linked creaking heart is destroyed, the creaking twitches briefly before dying. This counts as the player who mined the block killing the creaking with regard to advancements and statistics.

Sounds

Creakings use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Creaking watchesHostile CreaturesWhen a creaking sees a playerentity.creaking.activatesubtitles.entity.creaking.activate1.00.8-1.216
​Creaking calmsHostile CreaturesWhen a creaking stops seeing any playersentity.creaking.deactivatesubtitles.entity.creaking.deactivate1.00.8-1.216
​Creaking movesHostile CreaturesWhen a creaking becomes able to moveentity.creaking.unfreezesubtitles.entity.creaking.unfreeze1.00.8-1.216
​Creaking stopsHostile CreaturesWhen a creaking becomes unable to moveentity.creaking.freezesubtitles.entity.creaking.freeze1.00.8-1.216
​Creaking creaksHostile CreaturesRandomly while activeentity.creaking.ambientsubtitles.entity.creaking.ambient1.00.8-1.216
​Creaking attacksHostile CreaturesWhen a creaking attacks somethingentity.creaking.attacksubtitles.entity.creaking.attack1.00.8-1.216
​Creaking crumblesHostile CreaturesWhen a creaking diesentity.creaking.deathsubtitles.entity.creaking.death1.00.8-1.216
​Creaking manifestsHostile CreaturesWhen a creaking is summoned by a creaking heartentity.creaking.spawnsubtitles.entity.creaking.spawn1.00.8-1.216
​Creaking is hitHostile CreaturesWhen something attempts to damage a creakingentity.creaking.swaysubtitles.entity.creaking.sway1.00.8-1.216
​Creaking twitchesHostile CreaturesWhen a creaking twitches after its creaking heart is destroyedentity.creaking.twitchsubtitles.entity.creaking.twitch1.00.8-1.216
​FootstepsHostile CreaturesWhile a creaking is walkingentity.creaking.stepsubtitles.block.generic.footsteps0.151.016

Data values

ID

Java Edition: ‌[until JE 1.21.4]

NameIdentifier[hide]Translation key
EntitySprite creaking.png: Sprite image for creaking in Minecraft Creakingcreakingentity.minecraft.creaking
EntitySprite creaking.png: Sprite image for creaking in Minecraft Creakingcreaking_transiententity.minecraft.creaking_transient

Java Edition: ​[upcoming JE 1.21.4]

NameIdentifier[hide]Translation key
EntitySprite creaking.png: Sprite image for creaking in Minecraft Creakingcreakingentity.minecraft.creaking

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite creaking.png: Sprite image for creaking in Minecraft Creakingcreaking146entity.creaking.name

Entity data

Creakings have entity data associated with them that contains various properties.

Java Edition[verify]:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Video

History

This section is missing information about: 24w46a: sound changes and ID changes.
 
Please expand the section to include this information. Further details may exist on the talk page.
September 24, 2024A version of the Minecraft Live page announcing the pale gardens and creaking is published, likely by mistake. It is taken down in the following minutes.
September 28, 2024Creakings are officially announced at Minecraft Live 2024.
[hide]Java Edition
1.21.2
Experiment
Winter Drop
24w40a Added creakings.
pre1Creakings no longer freeze or activate around players in Creative mode.
Creakings can no longer be named with a name tag if summoned via a creaking heart.
[hide]Upcoming Java Edition
1.21.424w44aCreakings now deal 3HP♥♥ damage.
Creakings now ignore cacti, sweet berry bushes, and powder snow and can walk through those blocks.
Creakings now have a twitching animation when its creaking heart is destroyed.
Creakings are now fire resistant.
Changed walking and attacking animations.
24w45aCreakings now don't move only if a player in Survival or Adventure mode is looking at it, meaning the Creative players can look at creakings and it would still move.
The eyes of creakings are now visible when they have the Invisibility effect.
The subtitles for activate, deactivate, death, spawn & sway have been changed.
24w46aThe creaking_transient entity type is removed.
The statistics screen now shows correct stats from creakings, both produced by a spawn egg and from a creaking heart.
Now persist when the world is reloaded.
Pickblocking a naturally-spawned creaking in Creative mode now gives a spawn egg.
The attack sounds have been updated.
The entity shadows of creakings are now more appropriate for their size.
[hide]Upcoming Bedrock Edition
1.21.50Preview 1.21.50.20 Added creakings.
They have different walk and attack animations to Java Edition.
Preview 1.21.50.25Increased speed when aggravated.
Increased damage dealt.
When a creaking heart is destroyed, its creaking now twitches for a few seconds before dying.
Creakings spawned by a creaking heart now crumble when in a small space with a player for more than five seconds.
Creakings dying now activates sculk catalysts, but sculk does not spread.
Changed walking and attacking animations.
Creakings spawned by creaking hearts no longer avoid damaging blocks.
Creakings spawned by a command or spawn egg now avoid damaging blocks.
Creakings spawned by a command or spawn egg are no longer invulnerable to fire and lava.
Decreased attack speed to match Java Edition.

Issues

Issues relating to "Creaking" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-277249 – Creakings sometimes move very slowly while looking away
  • MC-277963 – Creakings move slowly when over ice blocks
  • MC-278439 – '/data remove' command does not remove creaking "home_pos"
  • MC-278922 – Creakings can spawn even if monsters are disabled in the server's properties
  • MC-277663 – When a creaking with Infested has its heart destroyed, no silverfish spawn
  • MC-278215 – Creakings can be summoned and survive during the day if there is a thunderstorm

Bedrock Edition

  • MCPE-190845 – Named creakings despawn on world reload
  • MCPE-187288 – Creaking animations is glitchy
  • MCPE-187993 – Creaking on bedrock does not attack the player immediately after it gets in range
  • MCPE-188819 – Creaking going into and through solid blocks when pushed with piston while being looked at
  • MCPE-188857 – Creaking heart activation delay doesn't match Java
  • MCPE-187730 – Creaking loses aggro on player after relogging
  • MCPE-188074 – Creaking emissive eyes is less brighter compared to eyeblossom flower
  • MCPE-189513 – Creaking spawns in blocks with water.

Trivia

  • The creaking was made asymmetrical to further mark its contrast with the rest of the Overworld and make it different from other mobs.[1]
  • Some of the sounds used for the creaking are made using teeth, dead sticks and leaves, a creaky chair, a table, and pretzel sticks.[2]
  • During the Minecraft Live 2024 Developer after-show, Marco Ballabio jokingly claims that a group of creakings is called a crunch.[3]
  • Chiseled resin bricks feature the face of a creaking on them.

Gallery

Textures

Animations

Screenshots

Mojang images

Concept artwork

In other media

References

  1. "Minecraft Live 2024" – Minecraft on YouTube, September 28, 2024
  2. "Minecraft Live 2024" – Minecraft on YouTube, September 28, 2024
  3. "Minecraft Live 2024: Developer After-Show" – Minecraft on YouTube, September 28, 2024

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