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== Spawning ==
== Spawning ==
Blazes may spawn naturally in [[Nether Fortress|nether fortresses]] in groups of 2 or 3 at a [[light level]] of 11 or less. Blazes may also spawn from [[monster spawner]]s in nether fortresses. The spawners are located on small platforms with a three-block staircase leading up to it. Spawning conditions for Blazes:
=== '''Blaze Spawning''' ===


* In the structure bounding box of any single piece of the [[Nether Fortress]] they can spawn on any block
* '''Naturally''' spawn in '''Nether Fortresses''' (light level ≤11) in groups of '''2-3'''.
* In the larger area bounding box of the entire [[Nether Fortress]] they can spawn exclusively on [[Nether Bricks]]
* '''Spawner Locations:''' Found on small platforms with a '''3-block staircase'''.
* '''Spawn Conditions:'''
** '''Within any fortress structure''' → '''Any block'''.
** '''Within the entire fortress bounding box''' → '''Only on Nether Bricks'''.


== Drops ==
== Drops ==
Line 41: Line 37:


== Behavior ==
== Behavior ==
Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or slowly sink through the air. When idle, blazes attempt to swim upward in [[lava]] or [[water]] {{in|bedrock}} but sink {{in|java}}. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid [[fire]] or lava{{Only|Java}} but does avoid water.


Blazes take {{hp|5}} freezing damage from [[powder snow]].
* '''Flying & Fire Immunity:''' Can fly and are immune to fire & lava.
* '''Movement:'''
** Idle: Stay on the ground or sink slowly.
** '''Bedrock Edition:''' Swim upward in lava/water.
** '''Java Edition:''' Sink in lava & do not avoid fire/lava but avoid water.
* '''Weaknesses:'''
** '''Powder Snow:''' 5 HP damage.
** '''Snowballs:''' 3 HP per hit.
** '''Splash Water Bottles:''' 1 HP per hit.
** '''Rain:''' 1 HP damage every 0.5 seconds (like Endermen).


Blazes take {{hp|3}} damage when hit by a [[snowball]] and {{hp|1}} damage when hit by a [[splash water bottle]].
== ''Attacking'' ==
{{see also|Tutorials/Combat#Blazes}}


Like [[endermen]], blazes are damaged by [[rain]] by {{hp|1}} every half second.
* '''Targeting & Alerting:'''

** Detects players within '''48 blocks'''.
=== Attacking ===
** Damaging a blaze alerts nearby blazes (48-block range, '''Java only''').
{{see also|Tutorials/Combat#Blazes}}
** Flies towards the target, hovering '''0.5 - 3.5 blocks above'''.
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.{{Only|Java}} A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.
* '''Fireball Attack:'''
[[File:Blaze Shooting.gif|thumb|150px|left]]
** '''Range:''' '''48 blocks''' ('''Java''') | '''16 blocks''' ('''Bedrock''').
A blaze's normal attack is a trio of [[small fireball]]s, shot from up to 48 blocks{{Only|Java}} or 16 blocks.{{Only|Bedrock}} Unlike with the [[ghast]] or [[breeze]], a blaze's fireballs ''cannot'' be deflected, but can be [[blocking|blocked]] with a [[shield]]. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a [[dispenser]]; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.
** Shoots '''3 fireballs''' in '''0.9 seconds''' while burning for '''3 seconds'''.
** Fireballs '''cannot be deflected''' but '''can be blocked with a shield'''.
** '''Cooldown:''' '''5 seconds''' before attacking again.
** Loses sight? '''Pauses attack until visibility returns'''.


A blaze that touches its target performs a melee attack that does {{hp|6}} damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by the [[Fire Resistance]] status effect.
* '''Melee Attack:'''
** Deals '''6 HP damage''' (Normal difficulty).
** '''Not fire damage''', bypasses Fire Resistance.
** Hits '''once per second''' when in contact with target.
{{clear|left}}
{{clear|left}}



Revision as of 22:21, 29 March 2025

This article is about the mob in the base game. For the mob in Minecraft Dungeons, see Dungeons:Blaze. For the powder, see Blaze Powder. For the mob that attacks with wind, see Breeze.
Blaze
Health points

20HP♥ × 10

Behavior

Hostile

Mob type

Monster

Attack
strength

Small Fireball:
5HP♥♥♥
Fire:
1HP♥ per sec for 5 sec (HP♥♥)
Contact:
Easy: 4HP♥♥
Normal: 6HP♥♥♥
Hard: 9HP♥♥♥♥♥

Hitbox size

In Java Edition:
Height: 1.8 Blocks
Width: 0.6 Blocks
In Bedrock Edition:
Height: 1.8 Blocks
Width: 0.5 Blocks

Spawn
There is a related tutorial page for this topic!
 

A blaze is a hostile mob found in nether fortresses, and the only source of blaze rods. A blaze attacks by floating upward and shooting fireballs at its target in volleys of three at a time. It can also attack its target in melee range with its spinning rods.

Spawning

Blazes may spawn naturally in nether fortresses in groups of 2 or 3 at a light level of 11 or less. Blazes may also spawn from monster spawners in nether fortresses. The spawners are located on small platforms with a three-block staircase leading up to it. Spawning conditions for Blazes:

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Blaze Rod.png: Blaze drops Blaze Rod with quantity 0-1Blaze Rod100%[d 1]0–10–20–30–4
  1. Dropped only when kill credit is given to the player

10XP experience orbs are dropped if killed by a player or tamed wolf.

Behavior

Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or slowly sink through the air. When idle, blazes attempt to swim upward in lava or water in Bedrock Edition but sink in Java Edition. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava‌[Java Edition only] but does avoid water.

Blazes take 5HP♥♥♥ freezing damage from powder snow.

Blazes take 3HP♥♥ damage when hit by a snowball and 1HP♥ damage when hit by a splash water bottle.

Like endermen, blazes are damaged by rain by 1HP♥ every half second.

Attacking

Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.‌[Java Edition only] A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.

A blaze's normal attack is a trio of small fireballs, shot from up to 48 blocks‌[Java Edition only] or 16 blocks.‌[Bedrock Edition only] Unlike with the ghast or breeze, a blaze's fireballs cannot be deflected, but can be blocked with a shield. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.

A blaze that touches its target performs a melee attack that does 6HP♥♥♥ damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by the Fire Resistance status effect.

Sounds

Java Edition:
Blazes use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Blaze breathesHostile CreaturesRandomlyentity.blaze.ambientsubtitles.entity.blaze.ambient1.00.8–1.216
​Blaze cracklesHostile CreaturesRandomlyentity.blaze.burnsubtitles.entity.blaze.burn1.0–2.00.3-1.032
​Blaze diesHostile CreaturesWhen a blaze diesentity.blaze.deathsubtitles.entity.blaze.death1.00.8–1.216
​Blaze hurtsHostile CreaturesWhen a blaze is damagedentity.blaze.hurtsubtitles.entity.blaze.hurt1.00.8–1.216
​Blaze shootsHostile CreaturesWhen a blaze shoots a fireballentity.blaze.shootsubtitles.entity.blaze.shoot2.00.8–1.232

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.blaze.breathe1.00.8-1.2
Hostile CreaturesWhen a blaze diesmob.blaze.death1.00.8-1.2
Hostile CreaturesWhen a blaze is damagedmob.blaze.hit1.00.8-1.2
Hostile CreaturesWhen a blaze shoots a fireballmob.blaze.shoot3.00.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite blaze.png: Sprite image for blaze in Minecraft Blazeblazefall_damage_immune
freeze_hurts_extra_types
entity.minecraft.blaze

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite blaze.png: Sprite image for blaze in Minecraft Blazeblaze43entity.blaze.name

Entity data

Java Edition:

Main article: Entity format

Blazes have entity data associated with them that contains various properties.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Into FireRelieve a Blaze of its rod.Pick up a blaze rod from the ground.20Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Into FireRelieve a Blaze of its rodHave a blaze rod in the inventory.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

For information specifically pertaining to small fireballs, see Small Fireball § History.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease Added blazes.
Blazes shoot small fireballs when attacking the player.
Beta 1.9 Prerelease 4Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.
Beta 1.9 Prerelease 5Blazes now drop a blaze rod only when killed by the player.
RC1Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aDue to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%).
1.7.21.7Blazes are no longer provoked when attacked by the player in Creative mode.
1.814w06aThe blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out.
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.
1.1116w35aBlazes are now dealt 1HP♥ damage by splash water bottles.
1.1418w43a The texture of blazes has been changed.
1.14.3pre3Blazes now take knockback from damage from splash water bottles and lingering water bottles, which is applied away from the player.
Blazes now drop experience when killed by splash or lingering water bottles thrown by players.[1]
1.1620w06aBlazes no longer take damage from snowy weather.[2]
1.1721w13aBlazes now take extra damage when freezing.
1.19.31.19.4-pre2Blazes now have a weakness to freezing damage for the /damage command.
1.21.224w34aChanged the texture for the bottom face of a blaze's rods were changed from to .
[hide]Pocket Edition Alpha
v0.12.1build 1 Added blazes.
build 12Blazes are now neutral in Creative mode.
Blazes now have sounds.
v0.13.0build 1Blazes are now passive in Creative mode.
v0.14.0build 1 The blaze texture now glows.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Blazes are now dealt 1HP♥ damage by splash water bottles.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The texture of blazes has been changed.
1.17.0beta 1.16.230.54Blazes now take extra damage from powder snow.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1 Added blazes.
TU8Blazes now drop 0–2 glowstone dust when killed.
TU46CU361.381.381.38Patch 15Blazes no longer drop 0-2 glowstone dust when killed.
TU48CU381.411.411.41Patch 17Blazes drop 0-2 glowstone dust when killed again.
TU54CU441.521.521.52Patch 241.0.4Blazes are now dealt 1HP♥ damage by splash water bottles.
[hide]New Nintendo 3DS Edition
0.1.0 Added blazes.

Data history

[hide]Java Edition
1.1116w32aThe entity ID of the blaze has been changed from Blaze to blaze.
16w40aThe blaze's life tag is no longer used for anything, but still saved/read.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Blaze" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • When throwing a potion of Invisibility on a blaze, the smoke remains visible.
  • According to Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[3]
  • Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".[4]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[5]
  • According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.[6]
  • On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the Vitruvian Man and the text uses the Standard Galactic Alphabet. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo",[note 1] which are all relating to magnum opus. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strenth * resist" [sic], "vision * heal", and "regeneration" relating to potions and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" [sic], "potln of awkward" [sic], "weakness potion" and "mundane potion" relating to base potions.
  • As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[7] In the game, they are "Elementals" and have the alignment "Typically Neutral Evil".

Gallery

Renders

Screenshots

Mojang images

Textures

Other

In other media

Notes

  1. There is a nether track titled Rubedo.

External links

References

  1. MC-110004
  2. MC-194697
  3. "Meet the Blaze" by Marsh Davies – Minecraft.net, December 20, 2016.
  4. "Ask Mojang Midsummer Special with Jeb" – Minecraft on YouTube, June 18, 2020
  5. "[MC-92623] Certain mobs play footstep sounds and subtitles when they shouldn't - Jira"Mojira, November 13, 2015.
  6. "Visit the Nether!" by Duncan Geere – Minecraft.net, November 10, 2019.
  7. "Minecraft x D&D" – D&D Beyond.
  8. "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.

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