Blaze: Difference between revisions
Tags: Reverted Visual edit |
MarkusRost (talk | contribs) m (Revert edits by 112.78.156.239 (talk)) Tag: Rollback |
||
Line 23: | Line 23: | ||
== Spawning == |
== Spawning == |
||
Blazes may spawn naturally in [[Nether Fortress|nether fortresses]] in groups of 2 or 3 at a [[light level]] of 11 or less. Blazes may also spawn from [[monster spawner]]s in nether fortresses. The spawners are located on small platforms with a three-block staircase leading up to it. Spawning conditions for Blazes: |
|||
=== '''Blaze Spawning''' === |
|||
* In the structure bounding box of any single piece of the [[Nether Fortress]] they can spawn on any block |
|||
* '''Naturally''' spawn in '''Nether Fortresses''' (light level ≤11) in groups of '''2-3'''. |
|||
* In the larger area bounding box of the entire [[Nether Fortress]] they can spawn exclusively on [[Nether Bricks]] |
|||
* '''Spawner Locations:''' Found on small platforms with a '''3-block staircase'''. |
|||
* '''Spawn Conditions:''' |
|||
** '''Within any fortress structure''' → '''Any block'''. |
|||
** '''Within the entire fortress bounding box''' → '''Only on Nether Bricks'''. |
|||
== Drops == |
== Drops == |
||
Line 41: | Line 37: | ||
== Behavior == |
== Behavior == |
||
Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or slowly sink through the air. When idle, blazes attempt to swim upward in [[lava]] or [[water]] {{in|bedrock}} but sink {{in|java}}. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid [[fire]] or lava{{Only|Java}} but does avoid water. |
|||
Blazes take {{hp|5}} freezing damage from [[powder snow]]. |
|||
* '''Flying & Fire Immunity:''' Can fly and are immune to fire & lava. |
|||
* '''Movement:''' |
|||
** Idle: Stay on the ground or sink slowly. |
|||
** '''Bedrock Edition:''' Swim upward in lava/water. |
|||
** '''Java Edition:''' Sink in lava & do not avoid fire/lava but avoid water. |
|||
* '''Weaknesses:''' |
|||
** '''Powder Snow:''' 5 HP damage. |
|||
** '''Snowballs:''' 3 HP per hit. |
|||
** '''Splash Water Bottles:''' 1 HP per hit. |
|||
** '''Rain:''' 1 HP damage every 0.5 seconds (like Endermen). |
|||
Blazes take {{hp|3}} damage when hit by a [[snowball]] and {{hp|1}} damage when hit by a [[splash water bottle]]. |
|||
⚫ | |||
⚫ | |||
Like [[endermen]], blazes are damaged by [[rain]] by {{hp|1}} every half second. |
|||
* '''Targeting & Alerting:''' |
|||
** Detects players within '''48 blocks'''. |
|||
⚫ | |||
** Damaging a blaze alerts nearby blazes (48-block range, '''Java only'''). |
|||
⚫ | |||
** Flies towards the target, hovering '''0.5 - 3.5 blocks above'''. |
|||
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.{{Only|Java}} A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target. |
|||
* '''Fireball Attack:''' |
|||
[[File:Blaze Shooting.gif|thumb|150px|left]] |
|||
** '''Range:''' '''48 blocks''' ('''Java''') | '''16 blocks''' ('''Bedrock'''). |
|||
A blaze's normal attack is a trio of [[small fireball]]s, shot from up to 48 blocks{{Only|Java}} or 16 blocks.{{Only|Bedrock}} Unlike with the [[ghast]] or [[breeze]], a blaze's fireballs ''cannot'' be deflected, but can be [[blocking|blocked]] with a [[shield]]. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a [[dispenser]]; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. |
|||
** Shoots '''3 fireballs''' in '''0.9 seconds''' while burning for '''3 seconds'''. |
|||
** Fireballs '''cannot be deflected''' but '''can be blocked with a shield'''. |
|||
** '''Cooldown:''' '''5 seconds''' before attacking again. |
|||
** Loses sight? '''Pauses attack until visibility returns'''. |
|||
A blaze that touches its target performs a melee attack that does {{hp|6}} damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by the [[Fire Resistance]] status effect. |
|||
* '''Melee Attack:''' |
|||
** Deals '''6 HP damage''' (Normal difficulty). |
|||
** '''Not fire damage''', bypasses Fire Resistance. |
|||
** Hits '''once per second''' when in contact with target. |
|||
{{clear|left}} |
{{clear|left}} |
||
Revision as of 22:21, 29 March 2025
Health points |
20HP × 10 |
---|---|
Behavior |
Hostile |
Mob type | |
Attack strength |
Small Fireball: |
Hitbox size |
In Java Edition: |
Spawn |
|
{ "title": "Blaze", "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.8 Blocks<br>Width: 0.6 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.8 Blocks<br>Width: 0.5 Blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite nether-fortress.png article, displayed as 16x16px|link=Nether Fortress|alt=|class=pixel-image|)</span>(link to Nether Fortress article, displayed as <span class=\"sprite-text\">Nether Fortress</span>)</span>: \n* Light level of 11 or less \n* From (link to monster spawner article, displayed as monster spawners).", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Blaze Spawn Egg" ], "images": [ "Blaze.gif", "Blaze BE.gif" ] }
A blaze is a hostile mob found in nether fortresses, and the only source of blaze rods. A blaze attacks by floating upward and shooting fireballs at its target in volleys of three at a time. It can also attack its target in melee range with its spinning rods.
Spawning
Blazes may spawn naturally in nether fortresses in groups of 2 or 3 at a light level of 11 or less. Blazes may also spawn from monster spawners in nether fortresses. The spawners are located on small platforms with a three-block staircase leading up to it. Spawning conditions for Blazes:
- In the structure bounding box of any single piece of the Nether Fortress they can spawn on any block
- In the larger area bounding box of the entire Nether Fortress they can spawn exclusively on Nether Bricks
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Blaze Rod | 100%[d 1] | 0–1 | 0–2 | 0–3 | 0–4 |
- ↑ Dropped only when kill credit is given to the player
10XP experience orbs are dropped if killed by a player or tamed wolf.
Behavior
Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or slowly sink through the air. When idle, blazes attempt to swim upward in lava or water in Bedrock Edition but sink in Java Edition. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava[Java Edition only] but does avoid water.
Blazes take 5HP freezing damage from powder snow.
Blazes take 3HP damage when hit by a snowball and 1HP damage when hit by a splash water bottle.
Like endermen, blazes are damaged by rain by 1HP every half second.
Attacking
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.[Java Edition only] A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.

A blaze's normal attack is a trio of small fireballs, shot from up to 48 blocks[Java Edition only] or 16 blocks.[Bedrock Edition only] Unlike with the ghast or breeze, a blaze's fireballs cannot be deflected, but can be blocked with a shield. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.
A blaze that touches its target performs a melee attack that does 6HP damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by the Fire Resistance status effect.
Sounds
Java Edition:
Blazes use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Blaze breathes | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
Blaze crackles | Hostile Creatures | Randomly | entity | subtitles | 1.0–2.0 | 0.3-1.0 | 32 | |
Blaze dies | Hostile Creatures | When a blaze dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
Blaze hurts | Hostile Creatures | When a blaze is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
Blaze shoots | Hostile Creatures | When a blaze shoots a fireball | entity | subtitles | 2.0 | 0.8–1.2 | 32 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a blaze dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a blaze is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a blaze shoots a fireball | mob | 3.0 | 0.8-1.2 |
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | blaze | fall_damage_immune freeze_hurts_extra_types | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | blaze | 43 | entity |
Entity data
Blazes have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Into Fire | Relieve a Blaze of its rod. | Pick up a blaze rod from the ground. | 20 | Bronze | |
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease | ![]() | |||||
![]() | |||||||
Beta 1.9 Prerelease 4 | Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed. | ||||||
Beta 1.9 Prerelease 5 | Blazes now drop a blaze rod only when killed by the player. | ||||||
RC1 | Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt. | ||||||
1.4.2 | 12w36a | Due to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%). | |||||
1.7.2 | 1.7 | Blazes are no longer provoked when attacked by the player in Creative mode. | |||||
1.8 | 14w06a | The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them. | |||||
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. | |||||||
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out. | |||||||
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom. | |||||||
1.11 | 16w35a | Blazes are now dealt 1HP damage by splash water bottles. | |||||
1.14 | 18w43a | ![]() | |||||
1.14.3 | pre3 | Blazes now take knockback from damage from splash water bottles and lingering water bottles, which is applied away from the player. | |||||
Blazes now drop experience when killed by splash or lingering water bottles thrown by players.[1] | |||||||
1.16 | 20w06a | Blazes no longer take damage from snowy weather.[2] | |||||
1.17 | 21w13a | Blazes now take extra damage when freezing. | |||||
1.19.3 | 1.19.4-pre2 | Blazes now have a weakness to freezing damage for the /damage command. | |||||
1.21.2 | 24w34a | Changed the texture for the bottom face of a blaze's rods were changed from ![]() ![]() | |||||
[hide]Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | ![]() | |||||
build 12 | Blazes are now neutral in Creative mode. | ||||||
Blazes now have sounds. | |||||||
v0.13.0 | build 1 | Blazes are now passive in Creative mode. | |||||
v0.14.0 | build 1 | ![]() | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Blazes are now dealt 1HP damage by splash water bottles. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.17.0 | beta 1.16.230.54 | Blazes now take extra damage from powder snow. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU8 | Blazes now drop 0–2 glowstone dust when killed. | ||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Blazes no longer drop 0-2 glowstone dust when killed. | |
TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Blazes drop 0-2 glowstone dust when killed again. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Blazes are now dealt 1HP damage by splash water bottles. |
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | The entity ID of the blaze has been changed from Blaze to blaze . | |||||
16w40a | The blaze's life tag is no longer used for anything, but still saved/read. | ||||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues
Issues relating to "Blaze" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- When throwing a potion of Invisibility on a blaze, the smoke remains visible.
- According to Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[3]
- Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".[4]
- Despite not having visible feet, blazes are still capable of making footstep sounds.[5]
- According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.[6]
- On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the Vitruvian Man and the text uses the Standard Galactic Alphabet. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo",[note 1] which are all relating to magnum opus. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strenth * resist" [sic], "vision * heal", and "regeneration" relating to potions and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" [sic], "potln of awkward" [sic], "weakness potion" and "mundane potion" relating to base potions.
- As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[7] In the game, they are "Elementals" and have the alignment "Typically Neutral Evil".
Gallery
Renders
-
A blaze without particles.
-
Animated version
-
A blaze spawner platform with blazes.
-
Blaze spawner
Screenshots
-
A close up look at a blaze spawner in a Nether fortress.
-
Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze.
-
Multiple blazes shooting small fireballs at the player as they hover around their spawner.
-
A Blaze that was spawned in the Overworld is taking damage from snowy weather. (Before 20w06a)
-
Disabling a blaze spawner with 9 glowstone blocks. Glowstone can be replaced with other light sources of light level 15.
-
A triggered blaze preparing to attack who still hasn't flown.
-
A triggered blaze preparing to attack with fire around it, floating on the wall of a Nether fortress.
-
A blaze and a wither skeleton idling in a Nether fortress.
-
Two blazes spawned near a blaze spawner and a wither skeleton.
-
Blazes spawned by a spawner.
-
A comparison of a blaze and a breeze.
Mojang images
-
Screenshot of blazes.
Textures
-
Blaze texture file.
Other
-
A blaze with hidden pixels revealed by disabling the alpha channel.[verify]
In other media
-
Artwork of a blaze
-
Blaze Parkour, an attraction set on a giant blaze in Realms Celebration.
-
An official blaze action figure.
-
Official LEGO Blaze minifigure.
-
Official T-shirt artwork "Alchemy" featuring a blaze. Made by JINX.
-
Official blaze statistics for D&D.
-
A Blaze Head for the Xbox 360 avatar.
Notes
External links
- "Meet the Blaze" by Marsh Davies – Minecraft.net, December 20, 2016.
- "Mob Menagerie: Blaze" by Duncan Geere – Minecraft.net, March 6, 2025.
References
- ↑ MC-110004
- ↑ MC-194697
- ↑ "Meet the Blaze" by Marsh Davies – Minecraft.net, December 20, 2016.
- ↑ "Ask Mojang Midsummer Special with Jeb" – Minecraft on YouTube, June 18, 2020
- ↑ "[MC-92623] Certain mobs play footstep sounds and subtitles when they shouldn't - Jira" – Mojira, November 13, 2015.
- ↑ "Visit the Nether!" by Duncan Geere – Minecraft.net, November 10, 2019.
- ↑ "Minecraft x D&D" – D&D Beyond.
- ↑ "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.
[hide] | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||
|