Zoglin

Jump to navigation Jump to search
For other pig-like mobs, see Pig (disambiguation).
Zoglin

Zoglin.png: Infobox image for Zoglin the entity in Minecraft

Adult

Baby Zoglin.png: Infobox image for Zoglin the entity in Minecraft

Baby

Invicon Zoglin Spawn Egg.png: Inventory sprite for Zoglin Spawn Egg in Minecraft as shown in-game with description: Zoglin Spawn Egg
Health points

40HP♥ × 20

Behavior

Hostile

Mob type

Undead, Monster

Attack
strength

Adult:
Easy: 3HP♥♥ to 5HP♥♥♥
Normal: 3HP♥♥ to 8HP♥♥♥♥
Hard: 4.5HP♥ × 2.25 to 12HP♥ × 6
Baby:
Easy: 0.25HP♥ × 0.125
Normal: 0.5HP♥ × 0.25
Hard: 0.75HP♥ × 0.375

Hitbox size

Adult:
Height: 1.4 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.7 Blocks
Width: 0.6982 Blocks

Speed

0.3

Knockback
resistance

0.6

Spawn

When a Hoglin is in the Overworld or the End for 15 seconds

Usable items

A zoglin is an undead hostile mob created when a hoglin is in the Overworld or End for too long. It never retreats or flees, and attacks players and almost all non-zoglin mobs indiscriminately, using the same tusk attack as its non-zombified counterpart.

Spawning[edit | edit source]

Zoglins spawn when a hoglin has been in the Overworld or the End for 300 game ticks (15 seconds). For their first 10 seconds after zombification, they get the EffectSprite nausea.png: Sprite image for nausea in Minecraft Nausea effect. This nausea effect is cosmetic and does not affect its behavior.

Like most hostile mobs, zoglins despawn when the difficulty is changed to Peaceful.

Drops[edit | edit source]

On death[edit | edit source]

Both adult and baby zoglins share the following item drop table:

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Rotten Flesh.png: Zoglin drops Rotten Flesh with quantity 1-3Rotten Flesh100%1–31–41–51–6

Behavior[edit | edit source]

Zoglins are hostile toward armor stands[1], cameras[BE & edu only], players in Adventure or Survival mode, and all mobs except agents, creepers, ghasts, and other zoglins. This includes hoglins and zombified piglins. Normal hoglins do not attack zoglins unless provoked by zoglins.

When an adult zoglin attacks, it flings its target into the air. Blocking with shields does not mitigate this. When a baby zoglin attacks, they do not fling their target. Baby zoglins, unlike baby hoglins, never grow up. Any mob that can retaliate attacks a zoglin in return after being attacked, including baby zoglins.

In Java Edition, adult zoglins attack once every two seconds and babies attack every second. In Bedrock Edition, both adults and babies attack once every second.

When a zoglin attacks a piglin, the piglin either retreats or fights back. Piglin brutes attack zoglins if they are attacked first and never retreat. They also attack the zoglin if the zoglin attacks a piglin or another piglin brute.

If a zoglin is fed crimson fungus before it is zombified, it does not despawn naturally and it does not count toward the mob cap.

Zoglins are incapable of breeding and do not flee from blocks that repel hoglins. Zoglins can be leashed. Unlike baby hoglins, baby zoglins attack baby zombified piglins. Piglins flee from zoglins if they are not engaged in combat.

Being an undead mob, they are:

Like zombified piglins, they are immune to fire and lava.

Sounds[edit | edit source]

Java Edition:
Zoglins use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Zoglin growlsHostile CreaturesRandomlyentity.zoglin.ambientsubtitles.entity.zoglin.ambient0.90.8-1.2
(Baby: 1.3-1.7) [sound 1]
16
​Zoglin growls angrilyHostile CreaturesRandomly while a zoglin is chasing somethingentity.zoglin.angrysubtitles.entity.zoglin.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
​Zoglin attacksHostile CreaturesWhen a zoglin attacks somethingentity.zoglin.attacksubtitles.entity.zoglin.attack0.8varies [sound 2]16
​Zoglin diesHostile CreaturesWhen a zoglin diesentity.zoglin.deathsubtitles.entity.zoglin.death0.930.8-1.2
(Baby: 1.3-1.7)
16
​Zoglin hurtsHostile CreaturesWhen a zoglin is damagedentity.zoglin.hurtsubtitles.entity.zoglin.hurt0.9[sound 3]0.8-1.2
(Baby: 1.3-1.7)
16
​FootstepsHostile CreaturesWhile a zoglin is walkingentity.zoglin.stepsubtitles.block.generic.footsteps0.151.016
​Hoglin converts to ZoglinHostile CreaturesWhen a hoglin converts into a zoglin via the Overworld or the Endentity.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified0.80.8-1.2
(Baby: 1.3-1.7)
16
  1. Except idle2, which is 0.64-0.96 (Baby: 1.04-1.36)
  2. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound
  3. Except hurt1, which is 0.83

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.zoglin.idle1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesRandomly while a zoglin is chasing somethingmob.zoglin.angry1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a zoglin attacks somethingmob.zoglin.attack1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a zoglin diesmob.zoglin.death1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a zoglin is damagedmob.zoglin.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a zoglin is walkingmob.zoglin.step0.151.0 (Baby: 1.5)
Hostile CreaturesWhen a hoglin converts into a zoglin via the Overworld or the Endmob.hoglin.converted_to_zombified1.00.8-1.2

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite zoglin.png: Sprite image for zoglin in Minecraft Zoglinzoglincan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
entity.minecraft.zoglin

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite zoglin.png: Sprite image for zoglin in Minecraft Zoglinzoglin126entity.zoglin.name

Entity data[edit | edit source]

Zoglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History[edit | edit source]

Needed: In Bedrock Edition, Zoglins now have sounds when they chase mobs.

[hide]Java Edition
1.1620w14a Added zoglins.
20w15aZoglins are now undead mobs.[2]
20w18aAn "IsBaby" tag has been added to allow summoning and correct saving of baby zoglins.
20w19aHoglins now become zoglins when in the End.
Pre-release 6Zoglins now have a knockback resistance of 0.6 instead of 0.5.
Zoglins now have separate textures for each tusk.
1.16.220w27aZoglins can now be leashed. However, hoglins still break their leash when zombifying.[3]
1.20.323w40aZoglins are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.21.224w36aHoglins no longer break their leash when zombifying.
[hide]Bedrock Edition
1.16.0beta 1.16.0.57 Added zoglins.
Zoglins currently use the same sounds as normal pigs.
beta 1.16.0.63Zoglins now have knockback resistance.
1.16.20beta 1.16.20.50Zoglins now use their unique sounds.
1.16.100beta 1.16.100.54Zoglins now get healed from harming potions and get damaged from the healing ones.
Baby zoglins now have drops after being killed by the player.
1.16.100beta 1.16.100.55 Baby zoglins now have bigger heads to match Java Edition.
1.16.200?Zoglins no longer use the pig death sound.
1.18.20Preview 1.18.20.28Baby zoglins now deal slightly less damage on normal mode, from 1HP♥ to 0.5HP♥ × 0.25 (14 of a heart).
1.19.30Preview 1.19.30.21Zoglins now have the same hitbox size as Java Edition.
1.20.60Preview 1.20.60.25Zoglins no longer spawn in Peaceful difficulty.

Trivia[edit | edit source]

  • While Zombified Piglins can spawn naturally with their unzombified variant, Zoglins cannot. As a result, these mobs are the only nether-classified mobs that must be created in the Overworld or The End in order to exist.

Issues[edit | edit source]

Issues relating to "Zoglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Bedrock Edition

  • MCPE-70866 – Zombified piglins/Zoglins do not receive the nausea effect for a few seconds upon being converted
  • MCPE-74444 – Zoglins uselessly try to attack Withers
  • MCPE-74465 – Hoglins and Zoglins do not fling entities into the air
  • MCPE-77211 – Lead attached to hoglin does not break when hoglin turns into zoglin
  • MCPE-124600 – Wrong shadow placement for Hoglin / Zoglin
  • MCPE-150109 – Zoglins not attacking when standing on fire
  • MCPE-160650 – Zoglin will uselessly attack the parrot on the player in creative
  • MCPE-178391 – Baby hoglin and baby zoglin collision box is too small

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

Textures[edit | edit source]

References[edit | edit source]

  1. MC-177122 — Zoglins try to attack armor stands — resolved as "Works As Intended".
  2. MC-177102
  3. MC-196736

Navigation[edit | edit source]