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Witches are peaceful toward villagers and [[wandering trader]]s when not participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out [[illager]]s and [[ravager]]s to throw splash potions of [[Regeneration]] with a duration of 45 seconds near them or [[Instant Health]] if they have a low health of {{hp|4}} points or less.
Witches are peaceful toward villagers and [[wandering trader]]s when not participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out [[illager]]s and [[ravager]]s to throw splash potions of [[Regeneration]] with a duration of 45 seconds near them or [[Instant Health]] if they have a low health of {{hp|4}} points or less.


The [[poison]], [[instant damage]], [[evoker fangs]], [[Warden#Attacks|warden's sonic boom]] and the [[Thorns]] [[enchantment]] magical sources are 85% less effective against witches.
The [[poison]], [[instant damage]], [[evoker fangs]], [[Warden#Attacks|warden's sonic boom]], Wither, and Thorns Enchantment magical sources are 85% less effective against witches.


A witch pursues the player within 16 blocks and uses potions of the first level in [[combat]], throwing [[splash potion]]s offensively and drinking [[potion]]s defensively. These potions are the same as ones obtainable through [[brewing]], with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their [[inventory]]. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval.
A witch pursues the player within 16 blocks and uses potions of the first level in [[combat]], throwing [[splash potion]]s offensively and drinking [[potion]]s defensively. These potions are the same as ones obtainable through [[brewing]], with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their [[inventory]]. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval.

Revision as of 16:23, 12 April 2025

For other uses, see Witch (disambiguation).
Witch
Health points

26HP♥ × 13

Behavior

Hostile

Mob type

Monster

Attack
strength

Splash potion of harming:
6HP♥♥♥
Splash potion of poison:
1HP♥ per 1.25 sec
Poison for max. 45 sec (HP♥ × 18)

Hitbox size

In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Speed

0.25

Spawn

Light level of 0
When lightning strikes near a villager
Inside swamp huts
As a part of raids

Witches are hostile mobs that use potions in combat, using various splash potions for offense and drinkable potions for defense.

Spawning

A witch may spawn in the Overworld above opaque blocks at a light level of 0 in all biomes except for mushroom fields and deep dark. Witches always spawn individually. Witches are the only mobs that can spawn in the small area around a swamp hut.

Swamp biomes feature swamp huts, which spawn a witch and a black cat inside during world generation, and both never despawn. After world generation, only witches can spawn in the hut, provided that the entire hut is inside a swamp biome.

In Java Edition, only witches spawn in the 7×7×9 volume that is the hut, which is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

In Bedrock Edition, the hut has a hardcoded spawn spot on which witches spawn: the spawn spot is the same for every hut.

Some witches always spawn as part of raids starting from wave 4 in Bedrock Edition or wave 3 or 4 in Java Edition depending on the world difficulty.

A villager transforms into a witch when lightning strikes within four blocks from it. A witch transformed from a villager does not despawn naturally and cannot be changed back into a villager. This witch attacks the player with its potions even if the player traded with it before.

Drops

Guaranteed

On death, a witch always drops redstone.

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Redstone Dust.png: Witch drops Redstone Dust with quantity 4-8Redstone Dust100%4–84–94–104–11

Variable

In addition to the drops above, a witch rolls its loot table between 1 and 3 times, selecting one of the following rows each time with stick prioritized:

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Glowstone Dust.png: Witch drops Glowstone Dust with quantity 0-2Glowstone Dust1–3 × 1/70–20–30–40–5
Invicon Sugar.png: Witch drops Sugar with quantity 0-2Sugar1–3 × 1/70–20–30–40–5
Invicon Spider Eye.png: Witch drops Spider Eye with quantity 0-2Spider Eye1–3 × 1/70–20–30–40–5
Invicon Glass Bottle.png: Witch drops Glass Bottle with quantity 0-2Glass Bottle1–3 × 1/70–20–30–40–5
Invicon Gunpowder.png: Witch drops Gunpowder with quantity 0-2Gunpowder1–3 × 1/70–20–30–40–5
Invicon Stick.png: Witch drops Stick with quantity 0-2Stick1–3 × 2/70–20–30–40–5

As result, no Looting averages two additional items per kill, Looting I averages three, Looting II averages four and Looting III averages five. The likelihood of dropping the maximum amount of 15 additional items is 181 or 1.234% because of the complexity of the loot table. In version 1.21 with the new droptable some mass testing resulted in an average of 0.27 gunpowder, spider eyes, glass bottles, sugar and glowstone dust per witch killed, 0.57 sticks per witch killed, and 6 redstone per witch killed, with no Looting.

One of four types of drinkable potion has an 8.5% chance of dropping if a witch is killed while drinking the potion. The chance is increased by 1% for every level of Looting. A witch drops one of the following potions in this case:

5XP experience is dropped when kill credit is given to the player.

Behavior

The magical effect made of purple particles that witches emit from time to time.

A witch is occasionally surrounded by purple morning star-shaped particles. Every second, there is a 1.5% chance for 10 to 44 ornamental particles to appear above its head, representing shining stars named “witch” in Java Edition or “witchspell” in Bedrock Edition.

In Java Edition, any witch is given the Glowing status effect for three seconds when the bell block is rung within 32 blocks of it regardless of whether it participates in raids or not. A witch is neither an illager nor a villager.

A witch cannot use housing or the equipment in their swamp huts, and cannot open doors.

Witches are peaceful toward villagers and wandering traders when not participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out illagers and ravagers to throw splash potions of Regeneration with a duration of 45 seconds near them or Instant Health if they have a low health of 4HP♥♥ points or less.

The poison, instant damage, evoker fangs, warden's sonic boom, Wither, and Thorns Enchantment magical sources are 85% less effective against witches.

A witch pursues the player within 16 blocks and uses potions of the first level in combat, throwing splash potions offensively and drinking potions defensively. These potions are the same as ones obtainable through brewing, with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their inventory. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval.

  • The witch throws a splash potion of Slowness if the player[1] is eight, nine or ten blocks away and does not already have the Slowness effect. This makes it harder for the player or mob to escape if they attempt to.
  • The witch throws a splash potion of Poison if the player's health[1] is at least 8HP♥♥♥♥ and is not already poisoned.
  • The witch has a 25% chance of throwing a splash potion of Weakness if the player[1] is 3 or less blocks away and does not already have the Weakness effect. Also, the player's health has to be at 8HP♥♥♥♥ or less, or have the poison effect applied to them. This is used to weaken the player or mob's melee attacks on the witch if they attempt to. The Weakness effect can be used to cure zombie villagers into villagers.
  • If none of the above conditions are true, the witch defaults to using a splash potion of Harming, which does 6HP♥♥♥ magical damage.

A witch can choose to equip and drink a potion each game tick (120 second) if it is not already drinking a potion. Drinking the potion takes 1.6 seconds[2] and slows down its moving speed a little. The witch does not attack during this time.

  • When the hitbox of the witch is 80% under water and the witch is lacking the Water Breathing status effect, there is a 15% chance of drinking a potion of Water Breathing.
  • When the witch is on fire or the last damage taken by it in the past two seconds was fire damage, there is a 15% chance of drinking a potion of Fire Resistance.
  • When the witch is not at full health, there is a 5% chance of drinking a potion of Healing which heals 4HP♥♥.[3]
  • When the witch is eleven or more blocks from a target and does not have the Speed effect, there is a 50% chance of drinking a potion of Swiftness.

As a result, witches are difficult to kill via suffocation or cacti due to their frequent use of healing potions, cannot drown underwater and cannot die from fire or lava unless when at low health.

If the witch, ravager or illager raid members kill all the villagers in a village or all the village beds are destroyed, witches jump and show unique sound effects in commemoration to their victory.

In Bedrock Edition, witches attack iron golems and snow golems or any mob that attacks it, including other witches and illagers, throwing harmful splash potions.

In Java Edition, witches drink a beneficial potion, often an instant-health healing potion, when they are attacked by evoker fangs, illager mobs or harming potions from other witches and join an illager patrol if sufficiently near to the pillager, vindicator, evoker and illusioner patrol captain mobs. The witches that join a patrol are hostile toward villagers, wandering traders and iron golems if in their sight.

In Java Edition, witches can ride any mob via commands, including boss mobs. In Bedrock Edition, witches cannot ride ravagers as a witch is not considered an illager.

Sounds

Java Edition:
Witches use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Witch gigglesHostile CreaturesRandomlyentity.witch.ambientsubtitles.entity.witch.ambient1.00.8-1.2 [sound 1]16
​Witch cheersHostile CreaturesWhen a witch wins a raidentity.witch.celebratesubtitles.entity.witch.celebrate1.00.8-1.216
​Witch drinksHostile CreaturesWhen a witch drinks a potionentity.witch.drinksubtitles.entity.witch.drink1.00.8-1.216
​Witch diesHostile CreaturesWhen a witch diesentity.witch.deathsubtitles.entity.witch.death1.00.8-1.216
​Witch hurtsHostile CreaturesWhen a witch is damagedentity.witch.hurtsubtitles.entity.witch.hurt1.00.8-1.216
​Witch throwsHostile CreaturesWhen a witch throws a splash potionentity.witch.throwsubtitles.entity.witch.throw1.00.8-1.216
  1. Except for the second copy of ambient5, which is 0.72-1.08

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.witch.ambient1.0varies[sound 1]
Hostile CreaturesRandomly while in a raidmob.witch.ambient3.0varies[sound 1]
Hostile CreaturesWhen a witch has won a raidmob.witch.celebrate1.00.8-1.2
Hostile CreaturesWhen a witch drinks a potionmob.witch.drink1.01.0
Hostile CreaturesWhen a witch diesmob.witch.death1.00.8-1.2
Hostile CreaturesWhen a witch is damagedmob.witch.hurt1.00.8-1.2
Hostile CreaturesWhen a witch throws a splash potionmob.witch.throw1.01.0
  1. Jump up to: a b 0.8-1.2 for all except the copy of ambient5, the first sound in the list, which is 0.56-0.84

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite witch.png: Sprite image for witch in Minecraft Witchwitchraidersentity.minecraft.witch

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite witch.png: Sprite image for witch in Minecraft Witchwitch45entity.witch.name

Entity data

Witches have entity data associated with them that contains various properties. Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20Silver
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Very Very FrighteningStrike a Villager with lightningHit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch.

History

September 13, 2012Nathan Adams hints about adding the witch mob in the Pretty Scary Update because it is a halloween-themed mob that would act as the second ranged mob to be added to the game's Overworld[4][5][6] and that the witch's texture would be some variation of the villager’s to give it an "outcast villager" feeling.[7]
September 21, 2012As witches are based on the Slavic folk tales, Nathan Adams confirmed a suggestion made by Reddit user Mr_Pennybags in the Minecraft Reddit community that witches are to live in swamp witch huts.
[hide]Java Edition
1.4.212w38a Added witches, hostile monster mobs based on the witch found in the Baba Yaga folk tale from Eastern Europe.[8] The witch from Slavic folklore also lives in a swamp hut with foundations that resemble "chicken legs". When the subject of witches dropping sticks to represent magic wands was brought up, Nathan Adams jokingly replied that it is because witches are made of wood.[9] He later explained[10] that it was a reference to this scene from Monty Python and the Holy Grail.
Witches do not have unique sounds, fit through two block tall gaps despite being taller than two blocks with their hats and protect themselves from damage by drinking ordinary potions.
Witches do not naturally spawn and can be spawned only in Creative mode using spawn eggs.
Witches use splash potions, such as Poison, Weakness, Instant Harming or Slowness to fight the player.
When drinking a potion, a witch's nose lifts and points forward. A witch's nose slightly wiggles when idle. Witches have small mouths hidden under their noses. During their potion-drinking animation, this mouth becomes visible from the side. Though witches are modeled after villagers, they do not share any attributes of villagers; they cannot utilize housing and cannot open doors.
12w38bBesides the rare equipment drops, witches now have common drops, including water bottles, glass bottles, sticks, redstone dust, glowstone dust, gunpowder and spider eyes.
Witches can no longer hurt themselves.
The texture of witches has been changed slightly. Their skin color is now pale.
With the texture change of the witch's skin color, witches drinking are now also pale.
12w39aThe texture size for the witch has been changed from 64×126 to 64×128.
12w40aWitches can now spawn in witch huts. This makes them present in the survival mode.
Witches no longer drop water bottles.
1.6.113w18aWitches no longer attack when provoked by players in Creative mode.
13w23aThe witch’s regeneration rate has been decreased because the Instant Health status effect heals less, albeit this was reverted during the Java Edition Combat Tests.
1.7.213w37aWitches can now drink and drop potions of Water Breathing, an effect added in this same version.
The potion-drinking position of witches has been changed.
13w42aOne or two witches can now spawn anywhere where the light level is 7 or less, including any biome at night and in poorly-lit caves.
13w42bThe spawn rate for the witch has been decreased a bit. They became rarer than endermen.
1.814w03aVillagers now turn into witches when struck by lightning.
14w11aWitches now run away from creepers that are about to explode.
14w25a The potion-drinking position of witches has been changed.
14w29a The potion-drinking position of witches has been changed.
14w30a The potion-drinking position of witches has been changed.
14w34dThe witch hut’s spawning zone has been decreased or eliminated depending on the altitude of the hut.
1.8.1pre1Witches no longer run away from creepers that are about to explode due to performance issues.
The witch hut's spawning zone height has been increased by 2.
1.915w31aWitches now spawn individually and have a 50% chance of choosing a potion of Swiftness when relevant instead of a 43.75% chance.
The potion-drinking position of witches has been changed.
1.915w47bAdded sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.10pre1Witches now drink a potion of fire resistance if they do not already have the Fire Resistance effect and the most recent damage taken, within the past 2 seconds, was fire damage.
1.1116w42aWitches that spawn upon the world generation of witch huts no longer despawn.[11]
1.1418w43a The texture of witches has been changed.
With the texture change of witches, the witch’s drinking animation has now also been changed.
18w47aWitches can now spawn as part of raids.
Witches no longer attack each other.[12]
18w50aWitches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[13]
The appearance of witches have been changed, adding a purple cowl. This was confirmed by Jasper Boerstra to be an unintentional change. The cowl was always in the texture map but it just was not rendered. Due to the new villager model system now it did.[14]
19w02aWitches are once again hostile mobs.
The texture changes of the witch from 18w50a have been reverted.
19w13a If a raid kills all the villagers or destroys all the beds in a village, raiding witches celebrate their victory by jumping and showing unique sounds.
1.1519w42a The potion-drinking position of witches has been changed.
19w44a The potion-drinking position of witches has been changed. The potions now float above their arms.
19w45a The potion-drinking position of witches has been changed.
1.1620w22aWhen a villager that has been traded with is struck by lightning, the witch it becomes no longer despawns.
Pre-release 1When a villager is struck by lightning, the witch it becomes no longer despawns.
1.18Pre-release 5Changed the texture, to remove its hood.
1.1922w17a Changed its models, now the last two rows of pixels on its robes can render.
1.20.223w31aWitches drinking potions now emit an entity_action vibration of frequency 4.[15]
1.2124w20aWitches now always drop 4-8 redstone dust on death.
[hide]Pocket Edition Alpha
v0.14.0build 1 Added witches after a teaser from Jason Major on Twitter. The hat model and head position are different from Java Edition’s witches.
build 2 The model of witches has been changed.
build 3Witches now avoid water unless they have a target.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Witches now have an 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking.
1.10.0beta 1.10.0.3 The texture of witches has been changed.
1.11.0beta 1.11.0.1Witches can now spawn as part of raids.
1.13.0beta 1.13.0.9 When a raid kills all the villagers or destroys all the beds in a village, raiding witches celebrate their victory by jumping and laughing.
?The targeting range of witches has been increased from 16 to 64 blocks.
1.20.40Preview 1.20.40.22The targeting range of witches has been reverted back to 16 blocks.
1.21.20Preview 1.21.10.20Witches now always drop 4-8 redstone dust on death.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added witches.
TU20CU81.131.131.13One or two witches can now spawn anywhere where the light level is 7 or less, including any biome at night and in poorly-lit caves.
TU31CU191.221.221.22Patch 3Witches can now drink and drop potions of water breathing.
Villagers now turn into witches when struck by lightning.
TU43CU331.361.361.36Patch 13Sounds for witches have been added.
1.90 The texture of witches has been changed. They now use the texture from 18w50a.
[hide]New Nintendo 3DS Edition
0.1.0 Added witches.

Data history

[hide]Java Edition
1.1116w32aThe entity ID has been changed from Witch to witch.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Witch" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-252080 – Warden's Sonic Boom cannot kill witches
  • MC-48374 – Witches don't notice players while wandering
  • MC-141200 – "Johnny" vindicators attack witches
  • MC-158428 – Witches do not render item on head
  • MC-163963 – The position of potions held by witches is determined by their head rotation
  • MC-231697 – Patrol inconsistency: patroling witches, evokers, ravagers and illusioners attack without provocation
  • MC-251498 – Witch Huts don't have connected fences when placed
  • MC-261649 – Witches never look at other mobs while idle, despite Villagers and Illagers doing so
  • MC-262791 – The name tags of witches are partly inside their models
  • MC-268139 – Witches cannot heal illagers on same team
  • And 9 other open issues.

Bedrock Edition

  • MCPE-84325 – Witch's vertical attack is inept
  • MCPE-136663 – Witch's Json file from Add-Ons Behavior Pack needs more content.
  • MCPE-155044 – Evoker/villager/witch robes don't render the last two rows of pixels
  • MCPE-176389 – Witches and Illagers retaliate against each other

Trivia

  • Under specific circumstances, a witch can attack itself. This can be achieved by trapping a "Johnny" leader vindicator near the witch. However, the witch will only use healing and regeneration potions when attacking itself.[16]

Gallery

Screenshots

Mojang screenshots

Textures

In other media

This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
Note: Witch concept from Minecraft Mobestiary.

References

  1. Jump up to: a b c Note that witches may target other mobs such as snow golems besides players if they have been attacked by them first. In this situation they would use the same behavior as they would a player.
  2. In the current Java combat test "8c" version, the witch drinks in one second.
  3. It heals 6HP♥♥♥ in the current Java combat test version.
  4. "While talking with @jeb_ about some stuff he's doing, I realized the perfect mob to add for halloween; it'd be our second ranged one too!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 13, 2012
  5. "Uhh. Second overworld ranged mob!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 13, 2012
  6. "How do you even draw a witch anyway? Pointy nose? In a blocky world it'd look like Pinocchio!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 18, 2012
  7. "I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too."@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 18, 2012
  8. "The Last Ten Years: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, May 31, 2019
  9. "Don't you know that witches are made out of wood?"u/Dinnerbone on Reddit
  10. "You almost got the joke!"u/Dinnerbone on Reddit
  11. MC-108664 — resolved as "Fixed".
  12. MC-248071 — Witches no longer attack each other after 1.14 — resolved as "Works As Intended".
  13. Comment by Slicedlime on his 18w50a update video.
  14. "The cowl on the witch is not intended. The cowl was always in the texture map but it just wasn't rendered. Due to the new villager model system now it does."@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 13, 2018
  15. MC-261420 — Sculk sensor and calibrated sculk sensor don't detect a witch drinking a potion — resolved as "Fixed".
  16. MC-110386

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