Witch: Difference between revisions
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Witches are peaceful toward villagers and [[wandering trader]]s when not participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out [[illager]]s and [[ravager]]s to throw splash potions of [[Regeneration]] with a duration of 45 seconds near them or [[Instant Health]] if they have a low health of {{hp|4}} points or less. |
Witches are peaceful toward villagers and [[wandering trader]]s when not participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out [[illager]]s and [[ravager]]s to throw splash potions of [[Regeneration]] with a duration of 45 seconds near them or [[Instant Health]] if they have a low health of {{hp|4}} points or less. |
||
The [[poison]], [[instant damage]], [[evoker fangs]], [[Warden#Attacks|warden's sonic boom]] |
The [[poison]], [[instant damage]], [[evoker fangs]], [[Warden#Attacks|warden's sonic boom]], Wither, and Thorns Enchantment magical sources are 85% less effective against witches. |
||
A witch pursues the player within 16 blocks and uses potions of the first level in [[combat]], throwing [[splash potion]]s offensively and drinking [[potion]]s defensively. These potions are the same as ones obtainable through [[brewing]], with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their [[inventory]]. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval. |
A witch pursues the player within 16 blocks and uses potions of the first level in [[combat]], throwing [[splash potion]]s offensively and drinking [[potion]]s defensively. These potions are the same as ones obtainable through [[brewing]], with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their [[inventory]]. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval. |
Revision as of 16:23, 12 April 2025
Health points |
26HP × 13 |
---|---|
Behavior |
Hostile |
Mob type | |
Attack strength |
Splash potion of harming: |
Hitbox size |
In Java Edition: |
Speed |
0.25 |
Spawn |
Light level of 0 |
{ "title": "Witch", "rows": [ { "field": "26<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 13</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks<br>'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.25", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "(link to Light level article, displayed as Light level) of 0<br>When (link to lightning article, displayed as lightning) strikes near a villager<br>Inside (link to swamp hut article, displayed as swamp huts)<br>As a part of (link to raid article, displayed as raids)", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Witch Spawn Egg" ], "images": [ "Witch.png", "Witch BE.png", "Witch drinking.png", "Witch drinking BE.png" ] }
Witches are hostile mobs that use potions in combat, using various splash potions for offense and drinkable potions for defense.
Spawning
A witch may spawn in the Overworld above opaque blocks at a light level of 0 in all biomes except for mushroom fields and deep dark. Witches always spawn individually. Witches are the only mobs that can spawn in the small area around a swamp hut.
Swamp biomes feature swamp huts, which spawn a witch and a black cat inside during world generation, and both never despawn. After world generation, only witches can spawn in the hut, provided that the entire hut is inside a swamp biome.
In Java Edition, only witches spawn in the 7×7×9 volume that is the hut, which is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.
In Bedrock Edition, the hut has a hardcoded spawn spot on which witches spawn: the spawn spot is the same for every hut.
Some witches always spawn as part of raids starting from wave 4 in Bedrock Edition or wave 3 or 4 in Java Edition depending on the world difficulty.
A villager transforms into a witch when lightning strikes within four blocks from it. A witch transformed from a villager does not despawn naturally and cannot be changed back into a villager. This witch attacks the player with its potions even if the player traded with it before.
-
The rooftop and scale of a swamp hut, as well as the spawning zone from Java Edition. The spawn area matches the roof, plus the porch.
-
The side of a swamp hut in Java Edition, showing the scale of it and its proper height.
-
Witches spawn on the northwest corner of the spawn spot in Bedrock Edition, which is marked with a block of lapis lazuli in this picture.
-
A villager gets struck by lightning.
Drops
Guaranteed
On death, a witch always drops redstone.
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Redstone Dust | 100% | 4–8 | 4–9 | 4–10 | 4–11 |
Variable
In addition to the drops above, a witch rolls its loot table between 1 and 3 times, selecting one of the following rows each time with stick prioritized:
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Glowstone Dust | 1–3 × 1/7 | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Sugar | 1–3 × 1/7 | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Spider Eye | 1–3 × 1/7 | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Glass Bottle | 1–3 × 1/7 | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Gunpowder | 1–3 × 1/7 | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Stick | 1–3 × 2/7 | 0–2 | 0–3 | 0–4 | 0–5 |
As result, no Looting averages two additional items per kill, Looting I averages three, Looting II averages four and Looting III averages five. The likelihood of dropping the maximum amount of 15 additional items is 1⁄81 or 1.234% because of the complexity of the loot table. In version 1.21 with the new droptable some mass testing resulted in an average of 0.27 gunpowder, spider eyes, glass bottles, sugar and glowstone dust per witch killed, 0.57 sticks per witch killed, and 6 redstone per witch killed, with no Looting.
One of four types of drinkable potion has an 8.5% chance of dropping if a witch is killed while drinking the potion. The chance is increased by 1% for every level of Looting. A witch drops one of the following potions in this case:
5XP experience is dropped when kill credit is given to the player.
Behavior

A witch is occasionally surrounded by purple morning star-shaped particles. Every second, there is a 1.5% chance for 10 to 44 ornamental particles to appear above its head, representing shining stars named “witch” in Java Edition or “witchspell” in Bedrock Edition.
In Java Edition, any witch is given the Glowing status effect for three seconds when the bell block is rung within 32 blocks of it regardless of whether it participates in raids or not. A witch is neither an illager nor a villager.
A witch cannot use housing or the equipment in their swamp huts, and cannot open doors.
Witches are peaceful toward villagers and wandering traders when not participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out illagers and ravagers to throw splash potions of Regeneration with a duration of 45 seconds near them or Instant Health if they have a low health of 4HP points or less.
The poison, instant damage, evoker fangs, warden's sonic boom, Wither, and Thorns Enchantment magical sources are 85% less effective against witches.
A witch pursues the player within 16 blocks and uses potions of the first level in combat, throwing splash potions offensively and drinking potions defensively. These potions are the same as ones obtainable through brewing, with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their inventory. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval.
- The witch throws a splash potion of Slowness if the player[1] is eight, nine or ten blocks away and does not already have the Slowness effect. This makes it harder for the player or mob to escape if they attempt to.
- The witch throws a splash potion of Poison if the player's health[1] is at least 8HP and is not already poisoned.
- The witch has a 25% chance of throwing a splash potion of Weakness if the player[1] is 3 or less blocks away and does not already have the Weakness effect. Also, the player's health has to be at 8HP or less, or have the poison effect applied to them. This is used to weaken the player or mob's melee attacks on the witch if they attempt to. The Weakness effect can be used to cure zombie villagers into villagers.
- If none of the above conditions are true, the witch defaults to using a splash potion of Harming, which does 6HP magical damage.
A witch can choose to equip and drink a potion each game tick (1⁄20 second) if it is not already drinking a potion. Drinking the potion takes 1.6 seconds[2] and slows down its moving speed a little. The witch does not attack during this time.
- When the hitbox of the witch is 80% under water and the witch is lacking the Water Breathing status effect, there is a 15% chance of drinking a potion of Water Breathing.
- When the witch is on fire or the last damage taken by it in the past two seconds was fire damage, there is a 15% chance of drinking a potion of Fire Resistance.
- When the witch is not at full health, there is a 5% chance of drinking a potion of Healing which heals 4HP.[3]
- When the witch is eleven or more blocks from a target and does not have the Speed effect, there is a 50% chance of drinking a potion of Swiftness.
As a result, witches are difficult to kill via suffocation or cacti due to their frequent use of healing potions, cannot drown underwater and cannot die from fire or lava unless when at low health.
If the witch, ravager or illager raid members kill all the villagers in a village or all the village beds are destroyed, witches jump and show unique sound effects in commemoration to their victory.
In Bedrock Edition, witches attack iron golems and snow golems or any mob that attacks it, including other witches and illagers, throwing harmful splash potions.
In Java Edition, witches drink a beneficial potion, often an instant-health healing potion, when they are attacked by evoker fangs, illager mobs or harming potions from other witches and join an illager patrol if sufficiently near to the pillager, vindicator, evoker and illusioner patrol captain mobs. The witches that join a patrol are hostile toward villagers, wandering traders and iron golems if in their sight.
In Java Edition, witches can ride any mob via commands, including boss mobs. In Bedrock Edition, witches cannot ride ravagers as a witch is not considered an illager.
Sounds
Java Edition:
Witches use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Witch giggles | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 [sound 1] | 16 | |
Witch cheers | Hostile Creatures | When a witch wins a raid | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Witch drinks | Hostile Creatures | When a witch drinks a potion | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Witch dies | Hostile Creatures | When a witch dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Witch hurts | Hostile Creatures | When a witch is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Witch throws | Hostile Creatures | When a witch throws a splash potion | entity | subtitles | 1.0 | 0.8-1.2 | 16 |
- ↑ Except for the second copy of
ambient5
, which is 0.72-1.08
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | varies[sound 1] | |
Hostile Creatures | Randomly while in a raid | mob | 3.0 | varies[sound 1] | |
Hostile Creatures | When a witch has won a raid | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a witch drinks a potion | mob | 1.0 | 1.0 | |
Hostile Creatures | When a witch dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a witch is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a witch throws a splash potion | mob | 1.0 | 1.0 |
- ↑ Jump up to: a b 0.8-1.2 for all except the copy of
ambient5
, the first sound in the list, which is 0.56-0.84
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | witch | raiders | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | witch | 45 | entity |
Entity data
Witches have entity data associated with them that contains various properties. Java Edition:
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | 20 | Silver | |
![]() | ![]() | We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Hero of the Village | Successfully defend a village from a raid | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Monster Hunter | Kill any hostile monster | Kill one of these 37 mobs:[hide]
|
![]() ![]() | Monsters Hunted | Kill one of every hostile monster | Kill each of these 37 mobs:[hide]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | Very Very Frightening | Strike a Villager with lightning | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. |
History
September 13, 2012 | Nathan Adams hints about adding the witch mob in the Pretty Scary Update because it is a halloween-themed mob that would act as the second ranged mob to be added to the game's Overworld[4][5][6] and that the witch's texture would be some variation of the villager’s to give it an "outcast villager" feeling.[7] | ||||||
---|---|---|---|---|---|---|---|
September 21, 2012 | As witches are based on the Slavic folk tales, Nathan Adams confirmed a suggestion made by Reddit user Mr_Pennybags in the Minecraft Reddit community that witches are to live in swamp witch huts. | ||||||
[hide]Java Edition | |||||||
1.4.2 | 12w38a | ![]() | |||||
![]() | |||||||
Witches do not naturally spawn and can be spawned only in Creative mode using spawn eggs. | |||||||
Witches use splash potions, such as Poison, Weakness, Instant Harming or Slowness to fight the player. | |||||||
When drinking a potion, a witch's nose lifts and points forward. A witch's nose slightly wiggles when idle. Witches have small mouths hidden under their noses. During their potion-drinking animation, this mouth becomes visible from the side. Though witches are modeled after villagers, they do not share any attributes of villagers; they cannot utilize housing and cannot open doors. | |||||||
12w38b | Besides the rare equipment drops, witches now have common drops, including water bottles, glass bottles, sticks, redstone dust, glowstone dust, gunpowder and spider eyes. | ||||||
Witches can no longer hurt themselves. | |||||||
![]() | |||||||
![]() | |||||||
12w39a | The texture size for the witch has been changed from 64×126 to 64×128. | ||||||
12w40a | Witches can now spawn in witch huts. This makes them present in the survival mode. | ||||||
Witches no longer drop water bottles. | |||||||
1.6.1 | 13w18a | Witches no longer attack when provoked by players in Creative mode. | |||||
13w23a | The witch’s regeneration rate has been decreased because the Instant Health status effect heals less, albeit this was reverted during the Java Edition Combat Tests. | ||||||
1.7.2 | 13w37a | Witches can now drink and drop potions of Water Breathing, an effect added in this same version. | |||||
![]() | |||||||
13w42a | One or two witches can now spawn anywhere where the light level is 7 or less, including any biome at night and in poorly-lit caves. | ||||||
13w42b | The spawn rate for the witch has been decreased a bit. They became rarer than endermen. | ||||||
1.8 | 14w03a | Villagers now turn into witches when struck by lightning. | |||||
14w11a | Witches now run away from creepers that are about to explode. | ||||||
14w25a | ![]() | ||||||
14w29a | ![]() | ||||||
14w30a | ![]() | ||||||
14w34d | The witch hut’s spawning zone has been decreased or eliminated depending on the altitude of the hut. | ||||||
1.8.1 | pre1 | Witches no longer run away from creepers that are about to explode due to performance issues. | |||||
The witch hut's spawning zone height has been increased by 2. | |||||||
1.9 | 15w31a | Witches now spawn individually and have a 50% chance of choosing a potion of Swiftness when relevant instead of a 43.75% chance. | |||||
![]() | |||||||
1.9 | 15w47b | Added sounds for witches idling, taking damage, dying, drinking and throwing potions. | |||||
1.10 | pre1 | Witches now drink a potion of fire resistance if they do not already have the Fire Resistance effect and the most recent damage taken, within the past 2 seconds, was fire damage. | |||||
1.11 | 16w42a | Witches that spawn upon the world generation of witch huts no longer despawn.[11] | |||||
1.14 | 18w43a | ![]() | |||||
![]() | |||||||
18w47a | Witches can now spawn as part of raids. | ||||||
Witches no longer attack each other.[12] | |||||||
18w50a | Witches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[13] | ||||||
![]() | |||||||
19w02a | Witches are once again hostile mobs. | ||||||
![]() | |||||||
19w13a | ![]() | ||||||
1.15 | 19w42a | ![]() | |||||
19w44a | ![]() | ||||||
19w45a | ![]() | ||||||
1.16 | 20w22a | When a villager that has been traded with is struck by lightning, the witch it becomes no longer despawns. | |||||
Pre-release 1 | When a villager is struck by lightning, the witch it becomes no longer despawns. | ||||||
1.18 | Pre-release 5 | Changed the texture, to remove its hood. | |||||
1.19 | 22w17a | ![]() | |||||
1.20.2 | 23w31a | Witches drinking potions now emit an entity_action vibration of frequency 4 .[15] | |||||
1.21 | 24w20a | Witches now always drop 4-8 redstone dust on death. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.14.0 | build 1 | ![]() | |||||
build 2 | ![]() | ||||||
build 3 | Witches now avoid water unless they have a target. | ||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Witches now have an 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.11.0 | beta 1.11.0.1 | Witches can now spawn as part of raids. | |||||
1.13.0 | beta 1.13.0.9 | ![]() | |||||
? | The targeting range of witches has been increased from 16 to 64 blocks. | ||||||
1.20.40 | Preview 1.20.40.22 | The targeting range of witches has been reverted back to 16 blocks. | |||||
1.21.20 | Preview 1.21.10.20 | Witches now always drop 4-8 redstone dust on death. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | ![]() |
TU20 | CU8 | 1.13 | 1.13 | 1.13 | One or two witches can now spawn anywhere where the light level is 7 or less, including any biome at night and in poorly-lit caves. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Witches can now drink and drop potions of water breathing. | |
Villagers now turn into witches when struck by lightning. | |||||||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Sounds for witches have been added. | |
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
-
The first image of a witch in Bedrock Edition.
-
Witches drank potions with transparent textures before The Update that Changed the World.
-
The witch with a cowl in Java Edition 18w50a.
-
The witch with a cowl from 18w50a on PlayStation 4 Edition.
-
A witch in promotional artwork for the Pretty Scary Update.
-
A witch seen in the Village and Pillage artwork.
-
A witch stealing honey from a beehive in the Buzzy Bees update trailer.
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | The entity ID has been changed from Witch to witch . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues
Issues relating to "Witch" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-252080 – Warden's Sonic Boom cannot kill witches
- MC-48374 – Witches don't notice players while wandering
- MC-141200 – "Johnny" vindicators attack witches
- MC-158428 – Witches do not render item on head
- MC-163963 – The position of potions held by witches is determined by their head rotation
- MC-231697 – Patrol inconsistency: patroling witches, evokers, ravagers and illusioners attack without provocation
- MC-251498 – Witch Huts don't have connected fences when placed
- MC-261649 – Witches never look at other mobs while idle, despite Villagers and Illagers doing so
- MC-262791 – The name tags of witches are partly inside their models
- MC-268139 – Witches cannot heal illagers on same team
- And 9 other open issues.
Bedrock Edition
- MCPE-84325 – Witch's vertical attack is inept
- MCPE-136663 – Witch's Json file from Add-Ons Behavior Pack needs more content.
- MCPE-155044 – Evoker/villager/witch robes don't render the last two rows of pixels
- MCPE-176389 – Witches and Illagers retaliate against each other
Trivia
- Under specific circumstances, a witch can attack itself. This can be achieved by trapping a "Johnny" leader vindicator near the witch. However, the witch will only use healing and regeneration potions when attacking itself.[16]
Gallery
Screenshots
-
A witch throwing a potion at the player.
-
A witch in its witch hut.
-
7 witches fighting in a thunderstorm.
-
Witches fighting in a witch farm.
-
Three witches holding items.
-
Witch and villager difference.
-
Witch with a black cat.
-
A top view of the top of a witch farm where the mobs are raised up by the water and sign tube, then pushed off the edge with water.
-
Witches standing on lilypads in a swamp.
Mojang screenshots
-
First image of a witch in Bedrock Edition.
Textures
-
Witch texture file.
In other media
Note: Witch concept from Minecraft Mobestiary.
-
A witch in promotional artwork for the Pretty Scary Update.
-
Artwork of a witch.
-
A witch seen in the Village and Pillage artwork.
-
A witch stealing honey from a beehive in the Buzzy Bees update trailer.
-
A Witch as it appears in Minecraft Story Mode.
-
A Witch as it appears in Minecraft Dungeons.
-
Witch artwork in Minecraft Earth.
-
The Viler Witch, a unique variation that appears in Minecraft Earth.
-
The Healing Witch Boost figure for Minecraft Earth.
-
The old LEGO Minecraft witch.
-
The set the old LEGO witch came from boxed.
-
The new LEGO Minecraft witch.
-
The set the new LEGO witch came from boxed.
-
A witch toy.
-
"Phantoms, Witches, and Ghasts, OH MY!" an official T-Shirt.
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Witch's Robe, unlocked by completing Time for Stew.
-
Efe fighting a witch, in Minecraft: Mobspotter's Encyclopedia.
References
- ↑ Jump up to: a b c Note that witches may target other mobs such as snow golems besides players if they have been attacked by them first. In this situation they would use the same behavior as they would a player.
- ↑ In the current Java combat test "8c" version, the witch drinks in one second.
- ↑ It heals 6HP in the current Java combat test version.
- ↑ "While talking with @jeb_ about some stuff he's doing, I realized the perfect mob to add for halloween; it'd be our second ranged one too!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 13, 2012
- ↑ "Uhh. Second overworld ranged mob!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 13, 2012
- ↑ "How do you even draw a witch anyway? Pointy nose? In a blocky world it'd look like Pinocchio!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 18, 2012
- ↑ "I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 18, 2012
- ↑ "The Last Ten Years: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, May 31, 2019
- ↑ "Don't you know that witches are made out of wood?" – u/Dinnerbone on Reddit
- ↑ "You almost got the joke!" – u/Dinnerbone on Reddit
- ↑ MC-108664 — resolved as "Fixed".
- ↑ MC-248071 — Witches no longer attack each other after 1.14 — resolved as "Works As Intended".
- ↑ Comment by Slicedlime on his 18w50a update video.
- ↑ "The cowl on the witch is not intended. The cowl was always in the texture map but it just wasn't rendered. Due to the new villager model system now it does." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 13, 2018
- ↑ MC-261420 — Sculk sensor and calibrated sculk sensor don't detect a witch drinking a potion — resolved as "Fixed".
- ↑ MC-110386
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