Golden Boots
{ "title": "Golden Boots", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "91", "label": "(link to Durability article, displayed as Durability)" }, { "field": "1 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 armor points\">(link to File:Half Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)", "label": "(link to Armor article, displayed as Armor)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Golden Boots" ], "images": [ "Golden Boots.png" ] }
Golden boots are a type of boots that are crafted from gold ingots. These provide 1 armor point when worn, equal to that of leather boots. Like all golden armor, piglins are attracted to golden boots, and do not attack any player wearing them.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Gold Ingot |
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
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Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
Bedrock Edition | ||||
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Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
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Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" } |
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Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" } | |
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Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" } |
- ↑ Jump up to: a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ Jump up to: a b Enchanted with a random level of Soul Speed.
Mob loot[edit | edit source]
Zombies, husks, skeletons, strays, bogged, piglins, and zombified piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
Usage[edit | edit source]
When worn, golden boots provide 1 (armor point.
)Piglins[edit | edit source]
As with other pieces of gold armor, piglins do not attack players wearing golden boots unless provoked or attacked.
Piglins are also attracted towards golden boots on the ground and equip them after inspecting them.
Smelting[edit | edit source]
Name | Ingredients | [hide]Smelting recipe |
---|---|---|
Gold Nugget | Golden Boots + Any fuel |
Repairing[edit | edit source]
Combining[edit | edit source]
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Damaged Golden Boots | ![]() ![]() ![]() |
The durability of the two boots is added together, plus an extra 5% durability. |
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
2x Damaged Golden Boots | ![]() ![]() ![]() |
The durability of the two boots is added together, plus an extra 5% durability. |
Unit repair[edit | edit source]
Ingredients | [hide]Anvil recipe |
---|---|
Damaged Golden Boots + Gold Ingot |
Boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments.
Enchantments[edit | edit source]
Boots can receive the following enchantments:
Name | Description | Max Level | Method | Weight |
---|---|---|---|---|
Protection[note 1] | Increases overall damage reduction. | IV | ![]() ![]() |
10 |
Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | ![]() ![]() |
5 |
Blast Protection[note 1] | Increases damage reduction against explosions. | IV | ![]() ![]() |
2 |
Fire Protection[note 1] | Increases damage reduction against fire. | IV | ![]() ![]() |
5 |
Feather Falling | Reduces fall damage. | IV | ![]() ![]() |
5 |
Thorns | Deals returning damage to attackers. | III | ![]() |
1 |
Depth Strider[note 2] | Increases underwater movement speed. | III | ![]() ![]() |
2 |
Frost Walker[note 2] | Leaves a trail of ice when walking over water. | II | ![]() |
1 |
Soul Speed | Increases movement speed on soul sand. | III | ![]() |
1 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the boots when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The boots vanish on death, not dropping as an item. | I | ![]() |
1 |
Curse of Binding | Removes the ability to de-equip the boots. | I | ![]() |
1 |
- ↑ Jump up to: a b c d Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.
- ↑ Jump up to: a b Frost Walker and Depth Strider are mutually exclusive.
Armor trimming[edit | edit source]
It is possible to upgrade armor with trims. This requires a smithing template, boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
Ingredients | [hide]Smithing recipe |
---|---|
Any Armor Trim + Golden Boots + Any Ingot/Crystal |
Sounds[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Golden armor clanks | Players | When golden boots are equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Item breaks | Entity-Dependent | When a pair of boots' durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When golden boots are equipped | armor | 1.0 | 1.0 | |
Players | When a pair of boots' durability is exhausted | random | 1.0 | 0.9 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Item tags | [hide]Translation key |
---|---|---|---|---|
![]() | golden_boots | Item | None | item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | golden_boots | 342 | Item | item |
History[edit | edit source]
[hide]Java Edition Indev | |||||||
---|---|---|---|---|---|---|---|
20100206-2034 | ![]() | ||||||
20100212-1210 | Golden boots can now be crafted. | ||||||
20100218-0016 | ![]() | ||||||
Golden boots now give 3 ( | ) and have durability.|||||||
[hide]Java Edition | |||||||
1.8 | 14w05a | Golden boots no longer turn red when mobs and players are hurt. | |||||
1.9 | 15w36d | Golden boots now have an attribute controlling the defense points. | |||||
1.11.1 | 16w50a | Golden boots can now be smelted down into one gold nugget. | |||||
1.14 | 18w43a | ![]() ![]() | |||||
19w08a | ![]() | ||||||
20w16a | Golden boots now generate randomly enchanted in ruined portal chests. | ||||||
1.19.4 Experiment | 23w04a | Golden boots can now be trimmed using a smithing table. | |||||
There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz | |||||||
[hide]Pocket Edition Alpha | |||||||
v0.6.0 | ![]() ![]() | ||||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Golden boots can now be smelted down into one gold nugget. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
1.11.0 | beta 1.11.0.5 | ![]() | |||||
beta 1.16.0.57 | Golden boots can now be found in ruined portal chest. | ||||||
Golden boots can be found in bastion remnant chest. | |||||||
1.19.80 Experiment | Preview 1.19.80.21 | Boots can now be trimmed using a smithing table. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU24 | CU12 | 1.16 | 1.16 | 1.16 | Golden boots no longer turn red when mobs and players are hurt. | ||
TU25 | CU14 | 1.17 | 1.17 | 1.17 | Golden boots now have the quick equip functionality. | ||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Golden boots now have an attribute controlling the defense points. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden boots can now be smelted down into one gold nugget. |
1.90 | ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was somewhere between 298 through 317.[more information needed] |
Issues[edit | edit source]
Issues relating to "Golden Boots" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
-
Enchanted appearance when worn
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Enchanted appearance in inventory
[edit | edit source]
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