Pillager

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Not to be confused with Villager or Witch.
For the mob in Minecraft Dungeons, see Dungeons:Pillager.
See also: Raid captain
Pillager
Health points

24HP♥ × 12

Behavior

Hostile
Passive (only if without a crossbow)‌[JE only]

Mob type

Illager, Monster

Attack
strength

Ranged
Easy: 2HP♥ - 3HP♥♥
Normal: 3HP♥♥ - 5HP♥♥♥
Hard: 5HP♥♥♥ - 7HP♥♥♥♥
Melee[BE only]
Easy: 2HP♥
Normal: 3HP♥♥
Hard: 5HP♥♥♥

Hitbox size

In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn

Patrols
Pillager Outpost
Raids

Natural
equipment
  • Crossbow (right hand: 89%; left hand: 11%‌[JE only]; may be enchanted)

A pillager is an illager armed with a crossbow found in wandering patrols, in pillager outposts, or as a participant in raids. It attacks by firing arrows at the player.

Spawning

In Java Edition, a pillager spawned by a player using a spawn egg or commands can be a captain, which has an ominous banner in their head slot, which displays as attached to the back of their head.

Patrols

In Java Edition, the number of pillagers spawning in each patrol varies from one to five and depends on the regional difficulty, with one spawning as a patrol captain. Patrols occur after 512 in-game days, any time and independently of structures, which means they still spawn in worlds without generated structures. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block light level less than 9, regardless of sky light.

In Bedrock Edition, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 512 in-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.

Pillager outposts

Pillagers continually spawn in a 72×54×72 block volume centered on the top floor in a pillager outpost. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8, but will also spawn on grass/sand blocks of any light level, and, there are ominios flags on the pillager outpost. [verify for Java Edition]

In Java Edition, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.

In Bedrock Edition, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. A maximum of eight pillagers spawn naturally in an outpost.

Raids

In a raid, pillagers are more common in the earlier waves and decrease in number as the waves progress. Despite this, they still constitute the majority of raiders in total.

One pillager spawns riding a ravager in the fifth wave.

In Bedrock Edition, one of the ravagers is ridden by a pillager instead of a vindicator in the seventh wave.

In Java Edition, pillagers spawn during bonus waves and have the largest chance of being the raid captain in the first wave, but in the second wave and onward, vindicators have a greater chance than pillagers of being the raid captain.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Arrow.png: Pillager drops Arrow with quantity 0-2Arrow100%[d 1]0–20–30–40–5
Invicon Ominous Bottle.png: Pillager drops Ominous Bottle with quantity 1Ominous Bottle100%[d 2]1111
  1. Bedrock Edition only
  2. Only when the pillager is a raid captain and is not participating in a raid. Its level is randomized from 1 to 5.

Guaranteed drops

When a pillager spawns as a raid captain, it always drops their ominous banner on death, while equipped. Armor equipped by dispensers always drop on death. In Java Edition, the armor's durability won't be affected by damage. In Bedrock Edition, the armor's durability is still vulnerable to attacks, as if a player is wearing it.

Naturally-spawned equipment

Pillagers have a 8.5% chance to drop a crossbow when killed by the player or a tamed wolf. The crossbow may be loaded or unloaded depending on the crossbow's state when the pillager dies. The drop chance increases by 1% per level of Looting. The crossbow is of a random durability and has a chance of being enchanted. The chance ranges from 0% to 10% depending on the regional difficulty. The enchantment level is from 5 to 19.

Experience

5XP experience points and an additional 1–3XP points per naturally-spawned equipment drop when killed by the player or a tamed wolf, if the pillager does not drop their naturally-spawned equipment.

Raid loot table

In Bedrock Edition, pillagers that were spawned by raids have a 65% chance on Easy and Normal or 80% chance on Hard difficulties to drop these:

Special loot chances of dropping
Easy and normal modes Hard mode
An emerald: 8.32% 10.24%
2 – 3 emeralds: 8.32% 10.24%
4 – 5 emeralds: 3.33% 4.102%
An enchanted book: 3.33% 4.102%
An iron equipment: 4.16% 5.12%

Behavior

Pillagers move slowly when wandering or loading crossbows in Java Edition . In Bedrock Edition, pillagers move from one place to another as fast as when they're provoked.

In Java Edition, pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded. In Bedrock Edition, pillagers only point their crossbows to other mobs when it is loaded.

Pillagers flee from creakings when within a range of 8 blocks.

Hostility

Pillagers are hostile toward players, iron golems, wandering traders and adult villagers. Pillagers also aid other pillagers attacked by other mobs. Illagers do not retaliate at each other. A pillager that accidentally harms another neutral/hostile mob (except goats) causes the mob to retaliate against the pillager.

A pillager attacks by shooting arrows from its crossbow every three seconds from up to eight blocks away and sees enemies for up to 64 blocks in Java Edition or 16 blocks in Bedrock Edition.

In Java Edition, if a pillager gets attacked by a mob (excluding illagers and goats) or player, it alerts other pillagers to target the attacker, regardless of distance, unless the pillager was killed in one hit.

A passive pillager holding an ominous banner in the right hand.

Pillagers do not attack players in Creative mode. A pillager also does not attack if summoned with commands in Bedrock Edition using the minecraft:calm attribute.

When a player is in Creative mode or applied with the Invisibility effect, getting near a pillager still causes it to take notice and stare at the player. If a pillager notices an enemy while staring at the player, the pillager stops staring and attacks the enemy. If a player with the invisibility effect attacks a pillager, the pillager still retaliates.

Patrols

A pillager creature is shown staring at a player in creative mode and pointing its crossbow toward.
A pillager stares at the player and points its crossbow toward them when they're in creative mode or have the Invisibility effect.

The patrol captain wears an ominous banner on its head. The other illagers follow the captain around. The pillagers that are part of a patrol do not attack immediately. The patrol members' heads turn to follow the player or mob who attracted their attention. Players or villager-like mobs attacking or approaching within ten blocks of the patrol members provokes them into loading their crossbows and attacking.[1]

Raids

If raiding pillagers kill all the villagers in a village or all beds are destroyed, they celebrate their victory by jumping and laughing. Unarmed pillagers also cheer. In Bedrock Edition, pillagers wave their arms while holding their crossbows in their main hand when cheering.

During a raid, pillagers equip ominous banners dropped on the ground within 3 blocks, but non-raider pillagers don't.

Crossbow usage

Java Edition

11% of pillagers use crossbows on their off-hand.

Pillagers load their crossbows when their target is within a 8 block radius and shoot when the target is within its pursuing radius, which is 64 blocks.

The command /summon pillager ~ ~ ~ {} summons a passive pillager, without a crossbow, that does not attack.

A pillager's crossbow eventually breaks after 465 uses without the Unbreaking enchant, unlike weapons wielded by other mobs.[2] Unarmed pillagers are passive toward all entities, but they still frighten villagers and iron golems are still hostile toward them. This behavior is included to pillagers that have any other item that isn't a crossbow.

A pillager spawned with arrows or firework rockets in its off-hand slot uses them, depleting the stack over time and switching to regular arrows once running out of ammunition.[3] When firing firework rockets, pillagers aim above the target as when using arrows, despite rockets being unaffected by gravity.[4]

Bedrock Edition

Pillagers cannot use their crossbows in their off-hand, as mobs cannot use weapons in their off-hand, just like players.

The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).

Pillagers use an outdated behavior.[5][6] They also have different arm textures.[7] Newly-spawned pillagers hold their crossbow in a lowered position similar to piglins until they start attacking a target, in which they raise their weapon. Pillagers load their crossbows when their target is at its pursuing radius, which is 16 blocks, and only shoot when the target is within a 8 block radius. After loading their crossbows, they begin to chase down the target endlessly, being slower than in Java Edition. Pillagers are not hostile to players before their crossbows are loaded, so sometimes they don't look at players or run around while loading their crossbows.

A dispenser can equip a pillager with armor. However, it isn't rendered on the pillager's model. If a player summons a pillager without a crossbow by spawn event or replaceitem command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the pillager.json and ranged piglin.json files, the component_groups have both minecraft:behavior.ranged_attack and minecraft:behavior.charge_held_item, so if a pillager does not have a crossbow, the charge_held_item behavior cannot trigger and it continuously shoots arrows due to the ranged_attack behavior. This results in the arrows being shot more quickly without a crossbow than with one.

Unlike in Java Edition, the crossbows of pillagers in Bedrock Edition don't break.[8]

Pillagers do melee attacks while underwater, unlike pillagers in Java Edition that maintain using crossbows underwater, where the shot arrows travel slower underwater and sink after a short distance.

Bad Omen

Whenever a pillager captain dies, an ominous bottle of a random level from 1 to 5 is always dropped regardless of the cause of death. Drinking the bottle gives the player Bad Omen. The effect lasts for 100 minutes (five in-game days) and can be removed by drinking milk. When a player afflicted with Bad Omen enters a village, the effect converts to Raid Omen. When Raid Omen runs out after 30 seconds, a raid commences in that village, bringing about waves of illagers that seek and try to kill all villagers.

Bad Omen can also be used to start Ominous Trials.

Each patrol spawns one pillager captain, meanwhile pillager outposts can continually spawn pillager captains.

Raid captains do not drop ominous bottles while participating in a raid.

Sounds

Java Edition:
Pillagers use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Pillager murmursHostile CreaturesRandomlyentity.pillager.ambientsubtitles.entity.pillager.ambient1.00.8-1.216
​Pillager cheersHostile CreaturesWhen a pillager has won a raidentity.pillager.celebratesubtitles.entity.pillager.celebrate1.00.8-1.216
​Pillager diesHostile CreaturesWhen a pillager diesentity.pillager.deathsubtitles.entity.pillager.death1.00.8-1.216
​Pillager hurtsHostile CreaturesWhen a pillager is damagedentity.pillager.hurtsubtitles.entity.pillager.hurt1.00.8-1.216

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.pillager.idle1.00.8-1.2
Hostile CreaturesRandomly while in a raidmob.pillager.idle3.00.8-1.2
Hostile CreaturesWhen a pillager has won a raidmob.pillager.celebrate1.00.8-1.2
Hostile CreaturesWhen a pillager diesmob.pillager.death1.00.8-1.2
Hostile CreaturesWhen a pillager is damagedmob.pillager.hurt1.00.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite pillager.png: Sprite image for pillager in Minecraft Pillagerpillagerillager
illager_friends
raiders
entity.minecraft.pillager

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite pillager.png: Sprite image for pillager in Minecraft Pillagerpillager114entity.pillager.name

Entity data

Pillagers have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
I've got a bad feeling about thisKill a Pillager Captain.20Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Sound the Alarm!Ring the bell in a village after a villager has been hurt.20Bronze
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...
Kill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Who's the Pillager Now?Give a Pillager a taste of their own medicineKill a pillager with a crossbow shot.

History

This section would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Pillagers before Bedrock Edition Beta 1.9.0.2.
  • Renders of unarmed pillagers before and after 20w29a (MC-158735)
March 27, 2017Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future.
September 29, 2018Pillagers are announced at MINECON Earth 2018.
[hide]Java Edition
1.1418w43a Added pillagers.
18w45aPillagers can now spawn naturally during illager patrols.
18w46aThe pillager's AI has been improved.
Pillagers no longer drop emeralds.
18w47aPillagers now spawn as part of raids.
Pillagers now spawn around pillager outposts.
18w47bPillagers now spawn less often around pillager outposts.
Pillagers no longer cross their arms when not equipped with a crossbow, which has changed the poses from to .
19w09aPillagers can now use tipped arrows, spectral arrows and fireworks in their offhand when shooting their crossbow.[9]
19w13aPillagers can now open doors during raids.
If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and jumping.
19w14aPillagers no longer open doors during raids.
1.14.4pre4 The pillager's arm texture has been changed.
1.1519w39a Pillagers no longer have arms when they're not armed with a crossbow.
19w45a Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow.
1.16.220w29aThe attack animation of unarmed pillagers has been changed.
1.1821w37aPillagers no longer attack baby villagers.
Pre-release 1Pillagers can now spawn on snow blocks.
1.1922w17a Changed its model, slightly shortened its coat to match its actual texture.
1.21.424w45aPrefer to pick crossbows from the ground as opposed to other items.
[hide]Bedrock Edition
1.9.0
Experiment
Experimental Gameplay
beta 1.9.0.0 Added pillagers, currently behind Experimental Gameplay.
Pillagers do not have sounds or animations.
beta 1.9.0.2Pillagers now have the crossbow animations and reloading sounds.
beta 1.9.0.3The crossbow held in the pillager's hand is now larger.
1.10.0beta 1.10.0.3Pillagers now have their own sounds.
Pillagers are no longer available only through Experimental Gameplay.
Pillagers now spawn around pillager outposts.
1.11.0beta 1.11.0.1Pillagers now spawn as part of illager patrols and during raids.
Pillagers can now spawn as a raid captain.
Pillagers no longer attack baby villagers.
Pillagers can now ride ravagers.
beta 1.11.0.4Pillagers in raids may now drop special items when killed.
1.13.0beta 1.13.0.9 If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and raising their arms in the air.
releaseLooting now increases the crossbow drop chance for pillagers by 1% per level, rather than 12%, to bring parity with Java Edition.
1.16.0beta 1.16.0.51Pillagers no longer load their crossbows after spawning, and now load their crossbows only when they find their target.
The unloaded crossbow pose of pillagers has been changed to , the same pose as a piglin with a crossbow.
Pillagers now pick up illager banners within 3 distances from it.
1.17.40beta 1.17.40.20Armor is no longer visible on pillagers.
1.21.0Pillager captains now drop Ominous Bottles instead of giving Bad Omen directly.
[hide]PlayStation 4 Edition
1.90 Added pillagers.
Pillagers are available only in creative mode.
1.91Pillagers now spawn in raids, illager patrols and around pillager outposts.
Pillagers can now spawn as a raid captain.
Pillagers can now ride ravagers.

Issues

Issues relating to "Pillager" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Alongside crossbows, pillagers were taken from Minecraft Dungeons, even though they were added to the base game first.[10]
  • Pillagers were added in Village & Pillage as a means to give villagers a "true" adversary in order to balance the new village mechanics.[11]
  • An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor.
  • In Bedrock Edition, a running pillager uses the player's running animation rather than that of other illagers.
  • Summoning an unarmed pillager in Java Edition that is invulnerable (/summon pillager ~ ~ ~ {Invulnerable:1b}) does not cause villagers to run away from the pillager.
  • A pillager has a 116,000 chance of dropping a crossbow enchanted with two Piercing I enchantments, a 1409,000 chance of dropping one with Piercing I and Multishot and a 13,500,000 chance of dropping one with Piercing I, Multishot, Unbreaking III and Quick Charge I. These probabilities were calculated with pillagers spawned from patrols or outposts, because pillagers spawned from higher levels of raids have an increased chance of dropping enchanted crossbows. Also with maximum regional difficulty, as this affects the chance of a dropped crossbow being enchanted.

Gallery

Renders

Poses

Animations

Screenshots

Mojang screenshots

Concept artwork

Textures

In other media

References

  1. MC-148387
  2. MC-163960 — resolved as "Works As Intended".
  3. MC-145121
  4. MC-145114
  5. MCPE-143949 — Pillager Outdate AI
  6. MC-137755 — Pillagers are near enemies when attacking — resolved as "Fixed".
  7. MCPE-48628 — Pillager has broken arm texture in BE
  8. MCPE-67489 — Pillager doesn't break their crossbow
  9. MC-106133
  10. "March 2021 developper Q&A" – on Discord, March 11, 2021.
  11. "Meet the Pillagers" by Per Landin – Minecraft.net, April 13, 2019.

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