Pig: Difference between revisions

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| 1-2 = Saddled Pig.png
| 1-2 = Saddled Pig.png
| 1-3 = Baby Pig.png
| 1-3 = Baby Pig.png
| group2 = Needs To Be Warm
| group2 = Cold
| 2-1 = Cold Pig.png
| 2-1 = Cold Pig.png
| 2-2 = Saddled Cold Pig.png
| 2-2 = Saddled Cold Pig.png
| 2-3 = Baby Cold Pig.png
| 2-3 = Baby Cold Pig.png
| group3 = Needs To Be Cold
| group3 = Warm
| 3-1 = Warm Pig.png
| 3-1 = Warm Pig.png
| 3-2 = Saddled Warm Pig.png
| 3-2 = Saddled Warm Pig.png
| 3-3 = Baby Warm Pig.png
| 3-3 = Baby Warm Pig.png
| *-1caption = Adult
| *-1caption = Adult
| *-2caption = rattles
| *-2caption = Saddled
| *-3caption = pigling
| *-3caption = Baby
| health = {{hp|456|mob=1}}
| health = {{hp|10|mob=1}}
| invimage = Fox Spawn Egg
| invimage = Pig Spawn Egg
| behavior = Passive
| behavior = Passive
| mobtype = [[Animal]]
| mobtype = [[Animal]]
Line 25: Line 25:
| spawn = [[Grass block]]s with at least two blocks of space above in most {{EnvLink|Overworld}} biomes.
| spawn = [[Grass block]]s with at least two blocks of space above in most {{EnvLink|Overworld}} biomes.
| usableitems = {{drop|Item|Saddle}}
| usableitems = {{drop|Item|Saddle}}
{{drop|Item|sweet berries on a stick}}
{{drop|Item|Carrot on a stick}}
{{drop|Item|sweet berries}}
{{drop|Item|Carrot}}
{{drop|Item|Potato}}
{{drop|Item|Potato}}
{{drop|Item|Beetroot}}
{{drop|Item|Beetroot}}
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=== Variants ===
=== Variants ===
{{Redirect|Pig variant|the definition of pig variants in data packs|Mob variant definitions#Pig}}
{{Redirect|Pig variant|the definition of pig variants in data packs|Mob variant definitions#Pig}}
Pigs have 3 variants; temperate, cold, and warm. This variant is determined by the biome the pig spawns in.
Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in.


{{EntitySprite|Temperate Pig}}
{{EntitySprite|Temperate Pig}}
Line 64: Line 64:


{{EntitySprite|Warm Pig}}
{{EntitySprite|Warm Pig}}
'''Warm pigs''' spawn in the following biomes:
'''Warm pigs''' spawn naturally in the following biomes:
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|Savanna Plateau}}
Line 89: Line 89:


{{EntitySprite|Cold Pig}}
{{EntitySprite|Cold Pig}}
'''Cold pigs''' spawn in the following biomes:
'''Cold pigs''' spawn naturally in the following biomes:
* {{BiomeLink|Taiga}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Snowy Taiga}}
Line 132: Line 132:
* {{xp|1|3}} [[experience]] orbs if killed by a player or tamed [[wolf]].
* {{xp|1|3}} [[experience]] orbs if killed by a player or tamed [[wolf]].


Killing a baby pig yields no [[item]]s nor [[experience]].
Killing a baby pig yields neither [[item]]s nor [[experience]].


== Behavior ==
== Behavior ==
Line 438: Line 438:


<gallery>
<gallery>
Original pig.jpg|The original pig model before it was made into a [[creeper]].
Disturbingpig.jpg|The original pig model before it was made into a [[creeper]].
Pigs old 2009.jpg|The old "cross-eyed" pig texture.
Pigs old 2009.jpg|The old "cross-eyed" pig texture.
Beta 1.8 Dev Snouts.png|The first image of pigs with 3D snouts.
Beta 1.8 Dev Snouts.png|The first image of pigs with 3D snouts.
Line 557: Line 557:
File:Dancing-piggies-video.mp4|A pig dancing with a [[Angry Birds|bad piggy]].
File:Dancing-piggies-video.mp4|A pig dancing with a [[Angry Birds|bad piggy]].
File:Movie pig.jpg|A pig as it appears in [[A Minecraft Movie]], also a reference to [[Technoblade]].
File:Movie pig.jpg|A pig as it appears in [[A Minecraft Movie]], also a reference to [[Technoblade]].
File:Cold animals in real life snow.jpeg|alt=Cold animal variants on the side of the road|Cold animal variants in real life snow.
</gallery>
</gallery>



Latest revision as of 10:58, 19 April 2025

For other uses, see Pig (disambiguation).
Pig

Temperate Pig JE3 BE2.png: Infobox image for Pig the entity in Minecraft

Adult

Saddled Pig.png: Infobox image for Pig the entity in Minecraft

Saddled

Baby Pig.png: Infobox image for Pig the entity in Minecraft

Baby

Invicon Pig Spawn Egg.png: Inventory sprite for Pig Spawn Egg in Minecraft as shown in-game with description: Pig Spawn Egg
Health points

10HP♥♥♥♥♥

Behavior

Passive

Mob type

Animal

Hitbox size

Adult:
Height: 0.9 blocks
Width: 0.9 blocks
Baby:
Height: 0.45 blocks
Width: 0.45 blocks

Speed

0.25

Spawn

Grass blocks with at least two blocks of space above in most Overworld biomes.

Usable items

A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and, as long as the pig is an adult, can be ridden using a saddle. They have three variants based on the temperature of the biome they spawn in.

Spawning[edit | edit source]

Pigs spawn in the Overworld in most grassy biomes except for snowy plains, meadows, mangrove swamps, and pale gardens.

In Java Edition, pigs spawn in groups of 4 on grass blocks at a light level of 9 or higher. Individual pigs rarely may spawn on grass after world generation.

In Bedrock Edition, pigs spawn in groups of 1 to 3 on grass blocks at a light level of 7 or higher. Individuals regularly spawn on grass after world generation.

Each pig has a 5% chance of spawning as a baby.

Pigs sometimes also spawn in animal pens, stables, and butcher house backyards in villages upon world generation.

Pigs cannot spawn naturally with a saddle.

Variants[edit | edit source]

"Pig variant" redirects here. For the definition of pig variants in data packs, see Mob variant definitions § Pig.

Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in.

EntitySprite temperate-pig.png: Sprite image for temperate-pig in Minecraft Temperate pigs spawn in the following biomes:

EntitySprite warm-pig.png: Sprite image for warm-pig in Minecraft Warm pigs spawn naturally in the following biomes:

Warm pigs also spawn in any of the following biomes when spawned with a spawn egg or commands:

EntitySprite cold-pig.png: Sprite image for cold-pig in Minecraft Cold pigs spawn naturally in the following biomes:

Cold pigs also spawn in any of the following biomes when spawned with a spawn egg or commands:

If a pig spawn egg is used in any biome not listed, a temperate pig is spawned.

Drops[edit | edit source]

Breeding two adult pigs results in 1–7XP orbs

On death, an adult pig drops:

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Raw Porkchop.png: Pig drops Raw Porkchop with quantity 1-3Raw Porkchop[d 1]100%1–31–41–51–6
  1. Dropped as cooked porkchop if on fire when killed.

Killing a baby pig yields neither items nor experience.

Behavior[edit | edit source]

Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.

Pigs follow players holding carrots, potatoes, beetroots or carrots on sticks within a radius of six blocks.

When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike.

Riding[edit | edit source]

Main article: Riding
A player riding a pig with a carrot on a stick and a saddle.

It is possible to ride an adult pig by using a saddle on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a carrot on a stick. Using the carrot on a stick will cause the pig to accelerate. They start slow but accelerate to 5.20 blocks/s (6.24 blocks/s with Speed I and 7.28 blocks/s with Speed II). Baby pigs cannot be saddled nor ridden.

Pigs cannot float on water or lava (even if they have Fire Resistance) when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.

A player can travel through a space 1 block high by riding a pig.

Breeding[edit | edit source]

Main article: Breeding

Pigs can be bred using carrots, potatoes or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.

When two different variants of pigs are bred together, the variant of the baby is randomly selected from one of the parents' variants.

Sounds[edit | edit source]

Java Edition:
Pigs use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Pig oinksFriendly CreaturesRandomlyentity.pig.ambientsubtitles.entity.pig.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
​Pig diesFriendly CreaturesWhen a pig diesentity.pig.deathsubtitles.entity.pig.death1.00.8-1.2
(Baby: 1.3-1.7)
16
​Pig hurtsFriendly CreaturesWhen a pig is damagedentity.pig.hurtsubtitles.entity.pig.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
​Saddle equipsFriendly CreaturesWhen a saddle is equipped to a pigentity.pig.saddlesubtitles.entity.pig.saddle0.51.016
​FootstepsFriendly CreaturesWhile a pig is walkingentity.pig.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.pig.say1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a pig diesmob.pig.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a pig is converted to a zombified piglin by being struck by lightningmob.pig.death2.00.8-1.2
Friendly CreaturesWhen a pig is damagedmob.pig.say1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a saddle is equipped to a pigmob.horse.leather0.51.0
Friendly CreaturesWhen a pig is boosted using a carrot on a stickmob.pig.boost1.01.0
Friendly CreaturesWhile a pig is walkingmob.pig.step0.21.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite pig.png: Sprite image for pig in Minecraft Pigpigdismounts_underwaterentity.minecraft.pig

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite pig.png: Sprite image for pig in Minecraft Pigpig12entity.pig.name

Entity data[edit | edit source]

Pigs have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

History[edit | edit source]

[hide]Java Edition Classic
August 20, 2009 Showed failed pig model. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".
August 22, 2009 Pigs teased on The Word of Notch.
0.24_SURVIVAL_TEST Added pigs. The eyes on their texture have been slightly changed.
0.25 SURVIVAL TESTPigs now drop 0–2 brown mushrooms and award the player 10 points each when killed.
[hide]Java Edition Indev
0.3120091223-0040Pigs and other mobs no longer spawn naturally.
20100202Pigs and other mobs now spawn naturally again.
20100211-2327Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.
20100219Pigs now drop 0–2 raw porkchops instead of mushrooms upon death.
[hide]Java Edition Infdev
20100625-1917 Saddles have been added along with the ability to ride pigs.
[hide]Java Edition Alpha
v1.0.4A sitting animation for riding pigs has been added.
v1.0.17Pigs have been added to multiplayer.
[hide]Java Edition Beta
1.5An achievement for riding a pig off a cliff has been added.
Pigs struck by lightning now turn into zombie pigmen.[1]
Pigs that die from being set on fire now drop cooked porkchops.
1.8Pre-release Pigs' snouts now protrude from their faces.[2][3][4]
The texture of saddled pigs has been changed.
A new AI system has been added for passive mobs; they now run away when attacked.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 2Pigs can be now be bred using wheat.
Beta 1.9 Prerelease 3 Added baby pigs. They may be ridden like adult pigs with a saddle.
1.2.112w06aBefore this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.
12w07aPigs have a new AI.
1.2.4It is no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w36aPigs now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick.
12w37aPigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick.
It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.
12w38aPigs now have a new step sound.
1.6.113w16aPigs now display the mob health bar when riding.
Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time.
1.814w02aBaby pigs' growth can now be accelerated using carrots.
1.915w31aPigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
16w05bThe durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost.
Pigs can now step up 1 block when controlled by a player instead of jumping.
Pigs now rotate in sync with the player when holding a carrot on a stick.
1.1016w20aPigs no longer spawn in ice plains.
1.1116w38aSaddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[5]
1.1418w43a Changed the texture of pigs.
Changed the texture of saddled pigs.
1.1519w37a5% of pigs now spawn as babies.
1.1620w06aA baby pig now becomes a baby zombified piglin after being hit by lightning.
20w15aPigs can now be saddled by dispensers.
1.19.4
Experiment
Update 1.20
1.19.4 Pre-release 1Pigs now spawn in cherry groves.[6]
1.21.525w02a Added cold and warm pigs.
The original pig variant is now considered temperate.
Pigs can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks.
25w05aWarm pigs can now spawn in windswept savannas.
25w06aWarm and cold pigs now spawn in more biomes when spawned with unspecified commands or spawn eggs
[hide]Upcoming Java Edition
1.21.625w15aNow have their legs mirrored.
[hide]Pocket Edition Alpha
v0.2.0 Added pigs and baby pigs.
Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory.
v0.2.1Adult pigs now spawn naturally.
v0.6.0Baby pigs now spawn naturally.
v0.8.0build 1Pigs follow players holding carrots or potatoes, but cannot be fed yet.
Pigs now have a new AI, so they avoid hazards.
build 2Pigs follow players holding beetroots.
build 4Pigs can now be fed carrots, potatoes, or beetroots to enter love mode and breed.
v0.9.2The health of pigs has been reduced from 20HP♥ × 10 to 10HP♥♥♥♥♥
v0.12.1build 1Pigs now turn into zombie pigmen when struck by lightning.
build 12The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%.
v0.14.0build 1Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player.
Pigs no longer spawn in snowy tundra biome and variants.
v0.15.0build 1 Added pig riding, and a new "Boost" Interact button.
Baby husks can now ride pigs.
v0.16.0build 4Pigs now drop 1-3 porkchops instead of 0-2.
[hide]Bedrock Edition
?Pigs no longer have a 5% chance to spawn already in breeding mode.
1.10.0beta 1.10.0.3 Changed the texture of pigs.
Changed the texture of saddled pigs.
1.11.0beta 1.11.0.1Pigs now spawn in village butcher houses, pens and stables.
1.18.30Preview 1.18.20.28Pigs no longer spawn in snowy taigas.
ReleaseReverted the pig spawning change made in Preview 1.18.20.28.
1.21.60
Experiment
Drop 1
Preview 1.21.60.25 Added cold and warm pigs.
The original pig variant is now considered temperate.
1.21.70Preview 1.21.70.23All features behind the "Drop 1 2025" experimental toggle have now been fully implemented.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added pigs.
TU5 Pigs' snouts now protrude from their faces.
Pigs run away when attacked.
TU7 Added baby pigs.
Pigs can now be bred using wheat.
TU141.04Pigs now drop 1-3 porkchops instead of 0-2.
Added carrot on a stick to direct saddled pigs.
Pigs now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using Left trigger/L2 button/ZL button on that mob using its spawn egg.
TU19CU71.121.121.12Pigs are now dismounted using the sneak key; previously, this was achieved by pressing use on the pig a second time.
TU31CU191.221.221.22Patch 3Baby pig growth can now be accelerated using carrots.
TU43CU331.361.361.36Patch 13Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
???????Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.
[hide]New Nintendo 3DS Edition
0.1.0 Added pigs.

Data history[edit | edit source]

[hide]Java Edition
1.1116w32aThe namespaced ID of pigs have been changed from Pig to pig.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
1.21.525w03aThe nbt boolean Saddle has been removed, in favor of the new equipment field.

Issues[edit | edit source]

Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • A pig appears as a DLC costume for the Mii Brawler in the crossover fighting game Super Smash Bros. Ultimate.
  • Pig was the first passive mob added in the survival test.
  • The warm variant of the pig is based on the red river hog, as revealed in Minecraft Live 2025.

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

Mojang screenshots[edit | edit source]

Mojang images[edit | edit source]

Textures[edit | edit source]

Official artwork[edit | edit source]

In other media[edit | edit source]

Notes[edit | edit source]

  1. Jump up to: a b c d Bedrock Edition uses a different mechanic to generate the End outer islands, therefore Bedrock Edition only uses 1 biome for the entire dimension.

References[edit | edit source]

External links[edit | edit source]

  • Pig article on Wikipedia

Navigation[edit | edit source]