Modified Jungle Edge
Blocks |
|
---|---|
Climate | |
Temperature |
0.95 |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
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The modified jungle edge was a very rare variant of the jungle edge biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description[edit | edit source]
The modified jungle edge featured the same smooth transition and lowered tree density that regular jungle edges had, though with much more mountainous terrain and occasional overhangs, like the modified jungle. Ocelots, parrots, and pandas spawned in this biome, but jungle pyramids didn't generate here. In Bedrock Edition, some bamboo plants generated here.
The modified jungle edge generated only in strict conditions, and it was the rarest biome in the game.
If a jungle biome bordered a rare swamp hills biome,[1] then the modified jungle edge spawned as part of a double-layered transition, with a thin regular jungle edge bordering the swamp hills, and the modified jungle edge bordering the jungle. As both jungles and swamp hills were already very rare, and even more rarely did they generate bordering each other, the conditions for a modified jungle edge to generate were extremely rarely met.
When they actually did manage to generate, they were often just a few hundred blocks in length, but in some cases were less than 10 blocks, making them one of the smallest biomes as well, covering only a few millionths (0.00027%) of the overworld by area.
Mobs[edit | edit source]
Modified jungle edges used the same mob spawning chances as jungle edges.
In Java Edition:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄50 | 4 |
![]() | 10⁄50 | 4 |
![]() | 10⁄50 | 4 |
![]() | 8⁄50 | 4 |
![]() | 10⁄50 | 4 |
Monster category | ||
![]() | 100⁄515 | 4 |
![]() | 95⁄515 | 4 |
![]() | 5⁄515 | 1 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 10⁄515 | 1–4 |
![]() | 5⁄515 | 1 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 50, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Chicken", "weight": 10 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄120 | 2–3 |
![]() | 10⁄120 | 1–3 |
![]() | 10⁄120 | 2–4 |
![]() | 8⁄120 | 2–3 |
![]() | 40⁄120 | 1–2 |
![]() | 10⁄120 | 1–2 |
![]() | 30⁄120 | 1–2 |
Monster category | ||
![]() | 100⁄495 | 1 |
![]() | 95⁄495 | 2–4 |
![]() | 5⁄495 | 2–4 |
![]() | 80⁄495 | 1–2 |
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 10⁄495 | 1–2 |
![]() | 5⁄495 | 1 |
Ambient category | ||
![]() | 1 | 2 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 120, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 } ], "category": "passive" }, "2": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | jungle_edge_mutated | 151 |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | 13w36a | Added JungleEdge M along with many other biomes. | |||||
Melons can now generate in all jungle variants. | |||||||
Jungle biomes have been made much rarer. | |||||||
1.12 | 17w13a | Added parrots, which spawn only in jungles. | |||||
1.13 | 18w16a | Renamed JungleEdge M to Mutated Jungle Edge. | |||||
18w19a | Renamed Mutated Jungle Edge to Modified Jungle Edge. | ||||||
1.14 | 18w43a | Added bamboo, which can rarely grow within normal jungles and extensively grow in bamboo jungles. | |||||
Added pandas, which can spawn in jungles. | |||||||
1.18 | Experimental Snapshot 1 | Modified jungle edge no longer generates naturally. | |||||
21w40a | Removed modified jungle edge. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
Melons can now generate in all jungle variants. | |||||||
v0.12.1 | build 1 | Ocelots can now spawn in jungles. | |||||
v0.15.0 | build 1 | Added jungle pyramids. | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Added parrots, which spawn only in jungles. | |||||
1.8.0 | beta 1.8.0.8 | Added pandas to jungles. | |||||
Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item. | |||||||
1.9.0 | beta 1.9.0.0 | Bamboo shoots now rarely generate within jungle biomes. | |||||
1.17.30 Experiment | beta 1.17.30.23 | Modified jungle edges no longer generate naturally. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Jungle Edge M along with many other biomes. | |
Melons may now generate in all jungle variants. | |||||||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added parrots, which spawn exclusively in jungles. |
1.83 | Added pandas to jungles. | ||||||
Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item.[verify] | |||||||
1.88 | Bamboo shoots now rarely generate within jungle biomes.[is this the correct version?] |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] | |||||
pre5 | Changed the ID mutated_jungle_edge to modified_jungle_edge . |
Gallery[edit | edit source]
-
A modified jungle edge in Java Edition.
-
A very small modified jungle edge in Bedrock Edition.
-
A modified jungle edge in Bedrock Edition. The swamp hills in the background have very rough terrain.
-
A modified jungle edge in Java Edition. Only the mountain on the right side of the river is part of this biome.
-
A modified jungle edge single biome world.
See also[edit | edit source]
References[edit | edit source]
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