Mob (entity)

Revision as of 16:00, 10 April 2024 by Thegameandtime (talk | contribs) (→‎Drops: Not exactly accurate since some of them had drops according to some of the version pages.)
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This article is about the removed passive mob. For the removed hostile mob with an identical appearance, see Monster (entity). For the controllable mob character, see Player. For AI-driven game entity, see Mob.
BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that exists only in outdated versions of Java Edition.
 
This feature was present in earlier versions of the game but has since been removed.
Mob

Steve.png: Infobox image for Mob the entity in Minecraft

Java Edition

0.0.23a 01 (remake) Human view.png: Infobox image for Mob the entity in Minecraft

Minecraft Classic

Health points

20HP♥ × 10

Behavior

Passive

Mobs were passive mobs that looked identical to the players with the default skin.

Spawning

Mobs would generate in random places when a world was generated at Pre-classic. Later, they could be manually spawned by pressing G while playing in Classic mode. After approximately 1 minute, they would despawn. After both of these features were removed, they were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.

Drops

The Human and Rana did not drop anything when they die.

Steve drops 0-2 string when killed.

Black Steve drops 0-2 gunpowder when killed.

Beast Boy Drops 0-2 feathers when killed.

Behavior

The animation of the mob walking.

Mobs could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Mobs were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any mobs created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the void.

Data values

ID

NameSavegame IDNumeric ID [hide]Translation key
EntitySprite steve.png: Sprite image for steve in Minecraft MobMob(50% For Skin Name)48entity.Mob.name

History

This article is missing information about: when the mobs/players were given the new model, when this texture (render) was added and reverted, and when this texture (render) was used.
 
Please expand the article to include this information. Further details may exist on the talk page.
[hide]Java Edition pre-Classic
rd-132328 Mobs are added using the skin and model from Zombie Town.[1][2][3]
rd-20090515Mobs can now be spawned by pressing G
The walking animation is now less smooth.[is this the correct version?]
[hide]Java Edition Classic
0.0.15a (Multiplayer Test 1)The model of mobs is now used for other players in the newly introduced multiplayer mode.[4]
0.24_SURVIVAL_TEST The texture used by both the mob mob and the player, which was bearded, has been replaced with a beardless version. However, the bearded skin is still used in some pictures.
The ability to spawn mobs has been removed. However, they can still be spawned using mods and map editors.
[hide]Java Edition Indev
December 19, 2009Rana is shown in a screenshot posted by Notch.
0.3120091223-1 Changed mob model to Rana.
Can now spawn, once again.
Do not drop anything when killed.
January 29, 2010 Steve[citation needed] and Black Steve[citation needed] is shown in a video posted by Notch.[5]
At that point, it had been stated that the player avatar would look like Steve in the future, albeit with a miner hat and a different skin.[citation needed]
0.3120100129 Added Steve[citation needed] and Black Steve[citation needed] model variants.
Removed Rana model variant.
20100130 Added Beast Boy[citation needed] model variant.
20100131 Mob uses player model, once again.
Removed Steve,[citation needed] Black Steve,[citation needed] and Beast Boy[citation needed] model variants.
20100202Mobs have been removed, once again.[verify for Java Edition]
[hide]Java Edition Infdev
20100316Mobs are available again, although there still is no way to spawn them legitimately.
It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.
[hide]Java Edition Alpha
v1.0.9Before this version, the walking animation for the player and the mob mob was different; the player and the mob would swing their arms wildly to their sides while walking.[6]
[hide]Java Edition Beta
1.2The mob has been removed.
1.6.6The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the mob.
[hide]Java Edition
1.1116w32aThe entity IDs Mob, as well as the corresponding network ID 48, for mobs have been removed.

Trivia

  • Mobs were the first mob ever added to the game.
  • If a monster spawner with mob is placed in Java Edition Beta 1.2 or later, it appears blank and no mobs spawn.
  • Coding for mobs was still present until Java Edition Beta 1.6.6. Only the mob model was removed in Beta 1.2.
  • Mobs use the old player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, mobs looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.

Gallery

Renders

Screenshots

Development images

Artwork

Textures

See also

  • Character - mobs (in general) that have names given to them.
  • Villager – humanoid mobs that move around their village.
  • Player – the Minecraft character that is controllable, with the same model as mobs.
  • Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
  • Java Edition removed features – features that have been in Java Edition but were later removed.

References