Mentioned features: Difference between revisions
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During the development of the [[Nether Update]], other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.<ref>{{tweet|jeb_|1228220678517604354|We are not planning to add that|February 14, 2020}}</ref> As a joke feature in [[Java Edition 20w14∞]], funky portals were added and would change color depending on the text data found in a [[written book]]. |
During the development of the [[Nether Update]], other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.<ref>{{tweet|jeb_|1228220678517604354|We are not planning to add that|February 14, 2020}}</ref> As a joke feature in [[Java Edition 20w14∞]], funky portals were added and would change color depending on the text data found in a [[written book]]. |
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==== Blocks and items ==== |
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=====Scarecrows===== |
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Scarecrows were mentioned multiple times. In [[Minecraft: The Story of Mojang]], Jeb mentioned the possibility of a scarecrow crafted using a pumpkin, wool block and 3 sticks, which would attract monsters.<ref>{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=198s}} – February 20, 2011</ref> He brought this up again later in a reddit comment, stating "The reason I haven't added it already is that the mob AI assumes the target is an entity, and not a world block. I would either have to make the scarecrow an entity, or allow mobs to target blocks."<ref>https://www.reddit.com/comments/fgogh/_/c1fth3u/</ref> [[Armor stands]] would later be added as a stationary entity with a similar appearance to a scarecrow. Village & Pillage added [[pillager outpost]]s, which can generate a scarecrow-like target structure. |
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== Technical == |
== Technical == |
Revision as of 05:58, 22 March 2025
Since the beginning of Minecraft's development, there have been a number of features that were mentioned by developers at Mojang Studios. These features are either currently planned and have not yet appeared in a development version or have simply been dropped entirely.
Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.
Announced
Planned
These features are planned to come to Minecraft sometime in the future.
Combat changes
A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2025, the latest combat test is Combat Test 8c, which was released in August 2020.
Illager variants
In 2017, a jocular suggestion regarding adding more types of illagers was posted. One of them, the pillager, has been implemented in Village & Pillage. The spin-off game Minecraft Dungeons introduced many such illagers, such as enchanters, geomancers, and wind callers. One of them, the iceologer, was an option in the Mob Vote at Minecraft Live 2020. In 2024, an episode of The Story of Mobs implied that even more illagers were planned.[1]
Voted updates
The desert and savanna biome reworks are the two remaining biome frameworks from the MINECON Earth 2018 Biome Chooser vote. Although no date has been given, both are promised to be updated in a future update:[2][3]
- Deserts will be given palm trees, oases, and meerkats.
- Savannas will be given baobab trees, termites, and ostriches.
The badlands biome rework is the last remaining biome rework from the MINECON Live 2019 Biome Vote, as the winning mountains rework was implemented in Caves & Cliffs, and the swamp rework was part of The Wild Update. The badlands are promised to be updated in an unspecified future update:
- Badlands will be given vultures, tumbleweed, and a new cactus based on the Prickly Pear.
Java Edition 25w06a implemented short dry grass and tall dry grass, superficially similar to tumbleweeds, and cactus flowers, superficially resembling prickly pears. It is not known if these were natural evolutions of these concepts or separate implementations, and therefore if said features are still planned; importantly, these are desert features as opposed to badlands features.
Other live votes did not promise that the losing options would be planned; for information on those features, see the "Mentioned" section.
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Upcoming desert features.
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Upcoming savanna features.
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Upcoming badlands features.
Partially implemented
Mobs
Mob Vote
More ocean creatures
Markus Persson commented that sea monsters were a possibility on Minecast on July 21, 2010.[4] He particularly noted the possibility of sharks, though Mojang has since then denied that they will be added.[citation needed] At MinecraftCon 2010, he also commented on the possibility of adding sea monsters.[5] Hostile aquatic mobs like the guardian and drowned have been added since then. Another developer hinted about adding mobs involved adding seals/sea lions and/or orcas.[6]
Pigman bodyguard

Development of a male mob which may have had no clothes was also mentioned by Nathan Adams in 2012,[7][8][9] but this is not currently being worked on. On April 14, 2020, Nathan Adams clarified that the mob was going to be a pigman bodyguard, which was naked by default so that the player could provide armor for it.[10]
Red dragon
Markus Persson revealed during the 8th Seecret Friday Update that he was planning to add dragons.[11] Later, he mentioned dragons again during MINECON 2010.[12]
On October 12th, 2011, he announced on Twitter that after the addition of the ender dragon, he was planning to add "slightly less dangerous" red dragons, which would be able to land and wouldn't destroy terrain.[13]

In a Reddit thread on the same day, when questioned about how ender dragons phase through blocks, Notch went on record saying that "less overpowered" red dragons in the Overworld that wouldn't go through terrain would eventually be added.[14][15] However, the red dragon has not subsequently been added.
Jens Bergensten informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how.[16]
On October 22, 2013, Nathan Adams tweeted that the red dragon is "shelved" and not in development.
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— Dinnerbone [17] |
Later, on December 15, 2013, a Nathan Adams post on Reddit indicated his belief that red dragons likely will be implemented at some point:
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— Dinnerbone[18] |
This was also turned into a joke by Brandon Pearce.[19]
Zach and Coco
In November 2018, a poll was held in which users could vote on which cat should be added to Minecraft. There were three options: Jellie, Zach, or Coco.[20][21] Jellie won the vote and was added to the game in Village & Pillage.[22][23] It is unknown whether the other two cats will be added.
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Jellie, Zach and Coco
Blocks
Spike block
Spikes received a mention in mid-2009 by Notch in a blog post.[24] These were originally planned for Java Edition Beta 1.7,[citation needed] working by extending and retracting spikes (and making them more "spike pistons" than anything),[citation needed] but were replaced by sticky pistons.[citation needed] On May 28, 2012, Nathan Adams stated that he'd like to add spike blocks, but is unsure of how to implement them.[25]
Caves & Cliffs implemented pointed dripstone, which can damage mobs and players that fall on them, or are crushed by them.
Items
Paddle
On September 19, 2014, Tommaso stated that when adding boats to Pocket Edition, he would add a "paddle" item,[26] which would be required to move boats.[27] Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a wooden shovel to represent the paddle. As of the 1.20.10 update, a wooden shovel is no longer required to craft a boat or raft in Bedrock Edition.
Rare tools/weapons
Nathan Adams said on Twitter he would like to add weapons/tools that cannot be crafted, and could only obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of Quick Charge), boots that increase health, or night vision helmets. However, the attribute system had to be finished first.[28][29][30][31]
Several later additions that follow this rough idea are the Frost Walker and Mending treasure enchantments, as well as the Curses of Binding and Vanishing, and totems of undying. Furthermore, tridents were implemented in Update Aquatic, and in the Nether Update the Soul Speed enchantment was added and made exclusively obtainable through bartering with piglins. In the Wild Update, Swift Sneak was added as an enchantment exclusive to ancient cities, and Tricky Trials added the mace, as well as making tridents available in vaults, along with the Wind Burst enchantment being exclusive to said vaults.
Steel
Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using coal and iron ore,[24] and that it could be used for armor and weapons more powerful than iron.[32] In-game, flint and steel is crafted using iron ingots, considering the lack of steel and the need of a “fire striker”, despite the name of the former.
Mechanics
Farming nerf
Somewhere in 1.16, developers stated that certain changes would be made to functionality exploited in several farms. In particular:
- Fortress mobs can spawn anywhere inside of the boundary of a nether fortress rather than only at the roads.
- Angry zombified piglins drop experience even when not killed by the player directly.
The sculk mechanics introduced in 1.19 may be intended as a replacement.
Sky dimension

The Sky dimension was a planned dimension, intended to be the opposite of the Nether. It could be accessed using third-party programs, but portals to the Sky dimension were never implemented. The idea was ultimately scrapped[33][34][35][36][37][38] and its code was reused to make the End, which can be seen in versions prior to 14w17a as the End's technical biome was still referred to in the debug menu as "Sky".
Unlike the Sky dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of end stone.
With the addition of the buffet functionality in Java Edition 1.13 snapshot 18w15a, this can be distantly recreated by using the "Floating Islands" option. The addition of custom world generation in Java Edition 1.16.2 snapshot 20w28a also included a minecraft:floating_islands
noise preset offering similar functionality.
Feedback site
On the feedback site, several posts have been marked as "under review" by Mojang. These include:
- Add-Ons
- Transfer Addons for all platforms
- Blocks, Tools and Items
- Fruit Trees and Bushes
- Bed-sheets with banner designs
- Backpacks
- Concrete and Terracotta having Slabs, Stairs, and Walls
- Rice
- Double Jump Enchantment for Boots
- Emerald armor & weapons (was: Emerald Weapons)
- Larger Boats (was: Update Aquatic Related Items (Edited))
- grappling rope
- Trident Repair
- Recycling table | Uncrafting
- Placeable Gunpowder
- Rewritable signs (was: Text on signs)
- You can put fish in fish bowls
- Potion of Levitation and Glowing
- Cloaks
- Auto Crafting Block
- Radium, A New Ore For The End With Unique Uses
- Making Minecarts more robust (pushing mobs off tracks, faster top speed etc.)
- The ability to change a armor stand to a player skin
- Pearls, Anyone, Anyone?
- Rotator Blocks that change the orientation of blocks
- Biomes and Dimensions
- Oasis
- (Dimension) Sky lands
- Sandstorms
- Biome: Magic Forest
- (Swamp) Fog
- Giants Biome
- Add natural events to the Nether.
- Make it rain in savanna biomes so that we can bless the rains down in Africa!
- Dream Biome!
- Commands
- /setbiome, a command that enables you to change the biome of a specific area
- /see inventory [player name]
- /gravity Command to change gravity.
- /gamerule setExplosionDestruction <true/false>
- Commands To Change Sky Color
- Clone Update (Clone Your Self!)
- A /freeze command
- Dimension teleporter
- Increase clone command limit
- Gameplay
- Seasons for most biomes
- New moon event
- Waves
- sleeping anytime of the day
- Realistic Lightning
- Lumber enchantment
- The world generation and Height Limit
- Bad Omen Effects
- Graphics
- Shooting Stars
- Cow, pig, chicken variations (was: New Animal Variations)
- Add some animations for player to make Minecraft better
- Mobs go blip? (mob effect on spawn)
- (Bedrock): Level of Detail settings (grass, animal visibility etc)
- Launcher
- (Java Parity) Skin Editor In Launcher
- [Launcher, feature request] Community Voting
- Save skin library on the Minecraft account, instead of on the machine
- Marketplace
- (Feature Request) Purchased Content Sharing
- Gifting system for content (was: Give as a gift to friends)
- (Minecoin) New player gift
- Use minecoins to purchase mods (was: mod list)
- (Feature Request) Comments on Marketplace Content
- (Feature Request) A Limited Time Offer Sale Section
- Minecraft (Franchise)
- (Availability) Oculus Quest
- Oculus Go version?
- snapshot servers
- Listen to suggestions on Minecraft Forums and Reddit
- Mobs, Animals and non-Humanoids
- Requesting a Jellyfish Mob
- Expert Mode [mobs, difficulty, AI]
- Owls
- Pet Dragons?
- Dog beds
- Crabs, lobsters, and crab traps.
- Monkeys
- Different Dog Species Relative to Biomes
- Kraken Boss
- Add all the mob heads and a different way to obtain them in survival.
- The Red Dragon
- Giraffes
- Sea horses
- Orcas (Tame/Ride) and Rays (Tame)
- Adding small rodents (Gerbils, field mice, Rats, guinea pigs and hamsters)
- Scorpion mob
- Water Dragon
- Birds In Minecraft
- Octopuses
- Add a unique type of mob for each existing biome.
- Make parrots breedable
- Roaming Pet's
- Gray Seals
- Cats being able to fish.
- skeleton dogs
- A discussion about dragon colors (was: More dragons)
- Parity
- (Java Parity) Custom World generator/Superflat worlds
- (Java Parity) World Border
- (Bedrock Parity) Pushable Chests
- (Java Parity) Return Quasi-Connectivity! | BUD | Etho Switch
- Realms & Dedicated Servers
- Realms Render Distance [Bedrock]
- Realms Should Have More Player Count & Yearly Subscription Options
- Unexpire Realms and Make them Free
- Improved Resource Pack Loading for Servers
- Add ability to hide "featured" servers from list and expired realms
- Realms Servers performance and features
- (Java Parity) Allow Minecraft Players To Program Plugins For Minecraft Maps And Realms
- Realms on multiple versions of minecraft.
- Realms, Need More Protections + Code Randomizer
- Out of Game Communication (for realms)
- Limit realms by platforms (was: Realms Need to be fixed)
- Redstone
- Redstone on Walls/Wall placement (was: Placement)
- Scripting and Mods
- Console mods/Mods on Console
- Mod library / workshop
- Macros folder in data or behavior packs to define "new" blocks, items, and entities
- Sounds
- Ambient sounds (was: More ambiant sounds)
- Sounds get muffled if you're underwater, far away or behind a wall
- Village Raid Themes
- Structures
- Naturally generated structures need redesign
- Lakes
- The Beaver Dam, The Beaver, Stick Block
- User Interface, Input Methods and Menu Options
- Ability to pause single player games (Bedrock)
- Add the ability to disable autosaving and to exit without saving
- (Java Parity) Detailed sound settings in bedrock
- World Sync / Bedrock
- (Java Parity) Add all Java's UI shortcuts to Bedrock
- Legacy Console UI Option for the Bedrock Codebase
- Turning off monsters only
- Switch to turn Political Slogans off in Parental Control
- Allow cursor wrap around in the Crafting Table UI for Xbox One
- Villagers, NPC, Humanoids
- Pets for Villagers.
- Baker/Chef villagers
- Beach villagers (was: New type of villages.)
- Swamp, Woods, Forest Mobs: The Lost and Forgotten
- TNT Pillager
- Pillager w/ Firework Harry potter style
- Website
- (Feedback site) Rating system, and Quality Critiquers
- (Feedback Site) Voting On New Features
- (Feedback site, features) Profile Images!
- Updates Category
- (Feedback site, login) Feedback site to use mojang accounts instead of microsoft accounts.
- (Category Addition) Enchantments Have Their own Section
- App for giving feedback
- feedback comment sorting
- (Category Change) Blocks, Tools, and Items split
- (minecraft.net) featured seed of the week
- Minecraft.net Mob of the Week
- The ability to hide text in a post (feedback.minecraft.net)
- Add Character counter
- Links to MC Feedback rules should be more noticeable!
- Clicking on “Back to _____” on Feedback website
- (Feedback Site) Search Improvements
- RSS
- Tags on posts
- (Feedback Site) A Weekly News Update Blog Post
- Feedback to Feedback - Filtering option for read ideas
- (feedback site) Display Category for "All Posts" view
- Translation of the Community Tab.
- (feedback site) Images that appear next to post titles
- Ability to buy gift codes on Minecraft.net (Java)
- (Feedback site) A Notification system for all Changelogs.
- (feedback site) Personal vote indicator on post list
- Need Feedback Topic for Accessibility Issues?
- (Feedback website) Time filters
- (feedback site) Default: Sort by new; Archive old posts.
- Statistics for identifying posts
- Granular Catagories on Feedback Site
- (Feedback Website) Hyperlinks on the Windows 10 Edition FAQ aren't really hyperlinks
- (Feedback site) Web Widget only returns Knowledge Base Results
Some of these features have either partially or entirely been added, but are still marked as "under review".
Delayed or scrapped
These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.
Alpaca
In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.[39][40]
Colored lighting
Ryan Holtz mentioned in 2013 that colored lighting was being experimented on and might come in the future.[41] Later he shared screenshots and a video of what this unimplemented colored lighting looked like, claiming it was never implemented due to not being performant enough.[42] Colored torches were later added in Minecraft Education, however they do not use colored lighting.
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Multicolored torches.
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Red lava glow.
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Stained glass turning light purple.
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Red torch recreation from the images and video.
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Green torch recreation from the images and video.
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Blue torch recreation from the images and video.
Colored wood planks

Nathan Adams briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with stained terracotta.
Later updates have since then introduced new wood sets resembling some of the dyed plank colors, with The Update that Changed the World adding orange and brown planks in the form of acacia and dark oak wood, the Nether Update adding magenta and cyan planks in the form of crimson and warped wood, The Wild Update adding red planks in the form of mangrove wood, Trails & Tales adding yellow and pink planks in the form of bamboo and cherry wood, and The Garden Awakens adding white planks in the form of pale oak wood.
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— Dinnerbone[43] |
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— Dinnerbone[44] |
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— Dinnerbone on Colored Wood Planks[45] |
Cubic chunks
This refers to changing the chunk format to make chunks 16 blocks tall, allowing for infinite world height. Ryan Holtz discussed it with Erik Broes, but they decided they couldn't implement it, because of the difficulty of solving problems such as the occlusion of sky light.[46] The feature was previously rejected by Notch for similar reasons.[47]
Coral slab

In early footage of the Update Aquatic seen at MINECON Earth 2017, slab forms of coral blocks can be seen generated as part of coral reefs. These never made it into a released version for reasons unknown.
Dirt slab

Before stone slabs were added to 0.26, Notch ran a test of dirt slabs.[48] They proved to mess with the terrain and and they generated on top of each other (right) and, thus, never implemented.
Fletching table functionality
Fletching tables are set to gain functionality in a later update, similar to what happened with smithing tables (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".[49] Later, it was stated that functionality wasn't a guarantee for 1.16.[50] Later, it was confirmed that fletching tables wouldn’t be gaining functionality in 1.16.[51] To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.
Firefly

Fireflies were originally going to be eaten by frogs to produce froglights, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.[52] They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.[53] It was later implemented in the form of a particle generated by firefly bushes in Java Edition 25w05a, rather than as a mob.
Green axolotl
This mob was seen at Minecraft Live 2020 as part of the axolotl announcement. The mob was presumed to be added in the Caves and Cliffs update, but wasn't added alongside the other axolotl colors shown. They also later appeared in the update trailer despite not actually existing in the game.
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Green axolotl in the update announcement.
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Green axolotl in the update trailer.
Sculk jaw
This block was seen at Minecraft Live 2020 as part of the deep dark announcement. Walking on it would change its texture, and it is presumed that it would do damage to the player and that it could be broken with the hoe like with other sculk blocks.
The block was presumed to be added in The Wild Update, but kingbdogz revealed that it was unlikely to be added in the final release.[54] In the end it was not added.
Updates to birch forests and other biomes
At Minecraft Live 2021, it was stated that The Wild Update would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The birch forest was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers, shelf fungi, tree branches and fallen, hollow logs were shown. Also shown was swamp concept art with fireflies and flowering lily pads.
Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.[53]
The flowers and fireflies were later implemented in Spring Drop 2025 as wildflowers and firefly bushes. The bracket fungi, branches, hollow log blocks, tall flowers and water lilies are yet to see an implementation.
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Concept art for the birch forest.
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Concept art for the swamp.
Mentioned
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang Studios, or no longer work on Minecraft.
Mobs
Camouflaging mob
A mob which camouflages with its environment was a concept considered by Jens Bergensten when designing the shulker, which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.[55]
Lava zombie and troll
Before the implementation of hostile mobs, Notch stated that he liked the idea of monsters such as lava zombies or troll infestations which would roam the land and break things. Later, the zombie was implemented.[56]
Prefix mobs
Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, bogged, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the 3D Shareware April Fools update, the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."
Reindeer
Reindeer were another mob acknowledged and suggested initially for Christmas 2015.[57] Minecraft Earth version 0.6.0 added the Jolly Llama, which is supposed to represent a reindeer.
Biomes and environment
Cave and underground features
Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves[58] and cave maps, considered "an interesting idea" by Notch.[59]
Seasons
Nathan Adams mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during Minecon 2013.[60][61] Seasons may include changes in color of tree leaves and may also be tied to real time.[62] The later released Minecraft Dungeons has a location called Pumpkin Pastures, which resembles an autumn-themed forest biome. Autumn-colored trees also appear in forest biomes in Minecraft Legends.
Nether features
Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,[63] non-rectangular nether portals,[64] and nether portals placing players in front if possible.[65]
During the development of the Nether Update, other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.[66] As a joke feature in Java Edition 20w14∞, funky portals were added and would change color depending on the text data found in a written book.
Blocks and items
Scarecrows
Scarecrows were mentioned multiple times. In Minecraft: The Story of Mojang, Jeb mentioned the possibility of a scarecrow crafted using a pumpkin, wool block and 3 sticks, which would attract monsters.[67] He brought this up again later in a reddit comment, stating "The reason I haven't added it already is that the mob AI assumes the target is an entity, and not a world block. I would either have to make the scarecrow an entity, or allow mobs to target blocks."[68] Armor stands would later be added as a stationary entity with a similar appearance to a scarecrow. Village & Pillage added pillager outposts, which can generate a scarecrow-like target structure.
Technical
Java Edition
Blaze3D
A new Java Edition rendering pipeline called Blaze3D has been confirmed many times by Searge.[69][more information needed] There are also many references to this system in the game files, although it has not yet been fully implemented.[verify][70]
Making Blaze3D open-source has been considered.[71]
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A glitched menu.
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Another menu image.
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A void world using Blaze3D.
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Another void world with an overlay enabled.
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Blaze3D debug screen.
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Blaze3D debug screen.
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Blaze3D UI rendering.
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Blaze3D UI rendering.
Explosion smoke
In Java Edition 1.15 Pre-release 1, black smoke particles which were emitted by explosions were removed due to poor implementation, which was a major source of explosion-related lag. Reintroduction of these particles is planned for an unspecified future version.[72]
Full split of liquids from blocks


Java Edition 1.13 added waterlogging, marking the start of the separation between liquids and blocks. An in-development screenshot showing water occupying leaves and flowers, referred to as having "no water blocks", was released in 2018.[73] However, water and lava still currently exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks, and both still and flowing lava cannot occupy other blocks at all.
Having water only occupy one side of a block like a glass pane, but not the other, is also something that has been considered.[74]
Phasing out of NBT-based crafting recipes
In Java Edition 1.14, numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the grindstone, banner modification to the loom, and map modification to the cartography table. However, several more NBT based crafting recipes still exist (such as fireworks, dyeing leather armor and tipped arrows), and these are planned to be phased out.[75] Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.
In Java Edition 1.14.3, tool repair crafting recipes were reimplemented.
Java Edition 1.20.5 adds data components to replace the non-strict item NBT format, all item data is still stored in NBT but uses a stricter way to access the data to keep the data structure consistent.
Shaders
On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in 1.16 and 1.17, as resource packs can enable similar effects.
While core shaders can be modified with resource packs, this is not considered a supported feature by Mojang. Different methods to change the game's graphics to the extent that overriding core shaders allows may be implemented at some point.[76]
Super Fancy graphics
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in Java Edition 1.16 Pre-release 1 or another new one. The use of OpenGL 3.2 for rendering in Java Edition 1.17 may lead toward the Super Fancy graphics. This could also be a reference to the Ray Tracing functionality in Bedrock Edition or the scrapped Super Duper Graphics Pack.[77]
Inventory changes
An inventory rewrite was originally added in the snapshot 14w07a for Java Edition 1.8, but a roadblock was hit and Mojang had to shelve the change before the release of 1.8.[78] Other changes to the inventory have been mentioned, including spectators being able to look at other's inventories, visible health/armor bar on all players,[79] seeing players' GUI when spectating from their POV[80] and the return of shift-double-clicking.[81][82]
Lua scripting
Lua Scripting was a feature mentioned by Notch as a way to create server-side modifications.[83] The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.
Lua scripting has been further hinted at by Searge.[69]
Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, however these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.
Off-hand changes
Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.[84] Specifically, the player would no longer be able to attack or place blocks with any item in their off-hand slot, similar to Bedrock Edition. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.
Workbench (Plugin API)
The Plugin API,[85][86] dubbed "Workbench", was a feature that would have allowed mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.[87][88] The Bukkit team was to help make the official Plugin API.[89]
Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of Java Edition Alpha v1.0.1_01.[90] It was then stated to be released in Beta 1.8.[91] The Modding API was then rebranded as the Plugin API,[92][93] with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5.[94][95]
At MINECON 2012, Mojang shared their vision for the future of the Plugin API.[96] The API was to be developed by the Bukkit team[88] and intended to simplify the modding[97][98][99] and downloading process,[100][101][102] although containing a slightly limited feature set.[103][88] After initially publishing a developer website (http://dev.minecraft.net) and GitHub page, these were both taken down within a year.
Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Nathan Adams on July 29, 2014,[104] Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015[105] and Nathan Adams again on October 19, 2015 while working on the loot tables for Java Edition 1.9.[106] A user replied "I think an official "we're working on it" would really help a lot"[107] to which Nathan Adams replied, "We're working on it."[108] Since then, no further developments have been made regarding Plugin API.
Bedrock Edition
RTX
Minecraft may be ported to Xbox Series X|S, which would support ray tracing.[109] However, as of March 31, 2022, there are currently no plans of adding ray tracing support for Xbox Series X|S.[110]
World generation



There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome (probably changed Far Lands, made into its own biome), found at the edge of infinite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.[111][112][113][114][115] He also proposed a unique underworld underground structure[116] and a dream dimension,[117] however, none of these ideas (other than the "unique underground structure", which was added as the ancient city) came to fruition.
Tommaso stated on Reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[118] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (Partially added with more biome-specific mobs added in the last couple updates).
Tommaso also experimented with several other unimplemented world generation related features that were either not implemented or else only implemented much later, such as much larger caves,[119][120] waves in water,[121] short 3D grass on top of grass blocks,[122] and worlds over 400 blocks tall.[123]
Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC (added in Caves & Cliffs) or create a new world generation altogether. They said this new world generation system could have a better progression over time with harder biomes further from spawn, more space underground (also added in Caves & Cliffs), possibly raising the sea level to Y=96 and making the terrain less predictable (also added in Caves & Cliffs).[124]
As the world generation got completely overhauled in Bedrock Edition 1.18.0 for the first time since Pocket Edition v0.9.0 alpha, and with the new caves, Terrain port from Java Edition, and the addition of ancient cities, four of the mentioned changes were/are officially added into the game, with one being partially added (more biome-specific mobs).
Interface/controls
At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android (added in 1.17.0) and having better in-built controller support.[124]
In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.[117]
In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.[125]
Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in 1.19.10[126]
Other world sizes
Tommaso stated on Reddit that they may make other limited world sizes available, in addition to the Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[127] The addition of different world sizes was again mentioned at MINECON 2016.[124]
Loading external files on console
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.[128] They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)
Brief mentions
These features were briefly mentioned, but no further information was given after it's mention.
General features
More specific features
Mentioned in 2009
- In early development, Markus Persson mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.[131]
- Partially implemented: Cobweb blocks being created by spiders[133].
- This functionality appears as an attack in Minecraft Dungeons.
Mentioned in 2010


- Animated swinging doors.[134]
- Partially implemented: Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering torches and a big red eye appearing on the moon which would look around.[135][136][137][138]
- The ender dragon was introduced in the Adventure Update, followed by the Wither, while the Bad Omen effect was added in Village & Pillage and expanded in Tricky Trials. The darkness effect is also similar to the idea of torches flickering.
- A realism slider for difficulty.[139]
- Colliding clouds.[140][141]
- Server portals.[142]
- Partially implemented: Dungeon Mode: Same as Survival mode, except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.[143]
- The later-implemented Adventure mode functions similarly.
- "Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.[143]
- Server-side scripting.[143]
- Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.[143]
- Smoke block: would be generated by fire, be passable, cast shadows, float upward and disappear after a short time.[143]
- Village & Pillage added campfires, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
- Gravity; all blocks except possibly obsidian would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.[143] Markus Persson later stated that he disliked the idea.[144]
- In-game anti-cheat; make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.[143]
- Partially implemented: Make moss grow on rock (likely means that mossy cobblestone would spread to cobblestone)[143].
- In 1.17, glow lichen was introduced which functions similarly to the idea growing on stone in caves and spreading with bone meal.
- Herobrine.[145][146][147]
- Omelettes and cheese.[5]
- Friendly/evil goblins in villages.[5]
- Furniture.[5]
- Floodgates.[5]
- Light level at night being affected by moon phase.[5]
- Clouds as entities with shadows.[5]
- Teleporters.[5]
Mentioned in 2011
- The ability to choose what work saves to the level files.[148]
- Scarecrows.[149][150]
- Village & Pillage added pillager outposts, which can generate a scarecrow-like target structure.
- Partially implemented: Custom paintings.[151]
- Partially implemented as data-driven paintings with datapacks
- Hand-drawn signs.[151]
- "Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.[152]
Mentioned in 2012

- Giant spiders.[153] Partially implemented with attributes.
- Vertical redstone.[154]
- Partially implemented: Ability to design village buildings.[155]
- Doable with structure blocks.
- Combat music that would play while battling hostile mobs (except for the creeper), and music that would play in villages.[156]
- Ability to pause the game in multiplayer, but only for operators. Users will then get to chat until the game is back.[157][158]
- Minecarts usable as boats.[159]
- More colors and texture pack customizations of maps.[160]
- Partially implemented: Flower pots breaking when hit by arrows.[161]
- This has been added for decorated pots.
- Maps would have more support for colors and support texture pack textures.[162]
- Calamari.[163]
Mentioned in 2013


- Minecart with dispenser.[164]
- The image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, 13w02a.
- Nathan Adams's original demonstration of the
.mcmeta
format for resource packs contained a sample properties file for fonts to determine character size and spacing.[165] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically. Partially implemented in 22w11a and 23w17a with the technical changes for fonts. - Enchanted items apply attributes on use.[166]
- Original tweet's goal was implemented with the addition of slowness inflicted from Bane of Arthropods, enchantments applying attributes more generally was implemented with the addition of data driven enchantments.
- Adding more places to display scoreboard scores.[167]
- A better UI for server admins/ops, inspired by the Twitch user moderation menu.[168]
- Better construction analysis.[169]
- Partially implemented: A new system that could alter weapon behavior.[170]
- This has been partially implemented in Java Edition 15w34a with the implementation of attack speed.
- Easier way to implement terrain changes.[130]
- Portable light (e.g. holding a torch in the hand which provides light).[171]
- Blocks of charcoal, mentioned as something that would need to be implemented as to not complicate the existence of blocks of coal.[172]
- Smelting red sand into red glass.[173]
- Demo/lite version re-release[112]
- Partially implemented with the release of Minecraft Trial.
Mentioned in 2014


- Ryan Holtz originally mentioned adding a slider for cloud height,[174] though he later stated the idea was controversial among the team so he scrapped it.[175]
- Improved camera controls.[176]
- Nathan Adams has stated he has an "Ultimate Plan" with endermites that might include the dragon egg.[177]
- Rewriting the key bind system.[178]
- Building a custom sound system.[179]
- Multithreaded terrain generation rendering.[180]
- Fixes to chunk loading.[181][182]
- Partially implemented: Another rabbit skin.[183][184]
- Partially implemented in Minecraft Earth, with a variety of rabbits being introduced, such as the harelequin rabbit
- Using the killer rabbit killing mobs for something.[185]
- Temples in badlands.[186]
- OAuth.[187]
- Being able to make the world border's center slowly move.[188]
Mentioned in 2015
- Corn.[189]
- Partially implemented: In-game lore.[190]
- Implemented in the April Fools' update Java Edition 20w14∞, where books written by "§kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
- Making it so shields are used to block attacks from the side the shield is held on.[191]
- Allowing mobs to have additional random skins, similar to the kind of variation seen in horses, cats, wolves and rabbits. With the addition of the 1.21.5, the pig, chicken, and cow got additional variant. [192]
- Partially implemented: Giving
/clone
the ability to rotate and mirror structures.[193][194] Structure blocks were later given the ability to rotate structures. - Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.[195]
- Minecraft for Google Cardboard.[117]
- Wizards, but not spell-casting.[117]
- Partially added with the introduction of evokers.
- Smoother auto-jump/auto-climb[196]
Mentioned in 2016

- Villages generated on swamp biomes with cobblestone roads[197]
- Partially implemented in Village and Pillage, with the addition of swamp villagers.
- Phasing out the minecart with furnace.[198]
- New musician villager that trades note blocks, jukeboxes, and music discs.[199]
- A Dragon Head banner pattern.[200]
- If a piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.[201]
- If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.[202]
Mentioned in 2017
- Ability to edit the skybox and biome/foliage/light colors in resource packs[203]
- A set of prismarine blocks with a color scheme matching that of the elder guardian, similarly to how regular prismarine imitates normal guardians.[204]
Mentioned in 2018
- Nether pearls[205]
- Data-driven world generation using .json files, allowing for custom structures. Partially added in snapshot 20w28a with the addition of experimental support for custom biomes.[206]
- A portal that would teleport the player to a different place in the Overworld.[207]
- A special block for crafting fireworks.[208]
Mentioned in 2019
- Making beds use block models again.[209]
- A crawling animation.[210]
- Illusioners in raids.[211]
- Partially implemented: Nether portal like thing that will teleport the player to the Moon or Mars.[212]
- The Moon appeared as a dimension in Java Edition 23w13a_or_b.
Mentioned in 2020
- Partially implemented: Nether boats, presumably made out of the new wood or netherite to use in lava.[213] Striders serve a similar purpose.
- Soul blazes.[214]
Mentioned in 2021



- Glow worms.[215]
- Rivers flowing from high to low elevations.[216]
- Warm river biomes with no rain.[217]
- Mobs only becoming persistent when picking up items that are dropped by players, droppers or dispensers.[218]
- Partially implemented: Moss layers that can be placed on other blocks to make them mossy.[219]
- A similar mechanic was added with pale moss carpets.
- Terracotta and concrete stairs and slabs.[220]
- Ice caves.[221]
Mentioned in 2022
- Revamped combat.[222][223]
- Wither-proof moveable blocks.[224]
- Snails.[225]
- Making red mushrooms poisonous, to reflect the real-life mushroom they're based on.[226]
- Stacked cakes.[227]
- Sloths.[228]
Mentioned in 2023
- Improved furnace minecarts.[229]
- Sand layers.[230]
- More ways to obtain the mending enchantment.[231]
- More unique potion textures.[232]
Mentioned in 2024
Mentioned in unknown years
- Mob spawning will be more balanced. Partially implemented in 1.18 when monster mobs only spawn when the block light level is 0.[citation needed]
- On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.[citation needed] The idea was so that it would be easier to transport items across water. Partially implemented: the boat with chest was added in Java Edition 22w12a, which allowed chests to be combined with boats for easy item transport through water.
Joke features



Mojang Studios employees have frequently joked about adding various features to the game.
- Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[235]
- Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[236]
- Hot dogs.[237][238]
- Herobrine. Almost every new major Minecraft update includes the phrase "removed Herobrine" in its changelog, despite Herobrine never being implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[239]
- When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[240]
- Beavers.[241]
- Jens Bergensten joked about adding chips if 100% of the community agreed on what type the chips would be.[242]
- Jens Bergensten joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."[243]
- Marc joked about adding Top Hats for 1.4.[244] Several top hat options would eventually be added to the character creator.
- Partially implemented: A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[245] Partially added in Java Edition 1.13 with fish and corals.
- Pine cones.[246]
- Nathan Adams joked about adding dwarves when asked about it.[247]
- A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Nathan Adams as a red herring.[248]
- SethBling mentioned a downside of command blocks on one of his livestreams, and Nathan Adams joked about removing command blocks to accommodate him.[249]
- Nathan Adams joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.[250]
- After the announcement of pillagers (over a year before the actual announcement of Village & Pillage), Nathan Adams and Jeb joked about several more villager portmanteaus:[251]
- Drillager: he comes and pokes holes in things.
- Fillager: he fixes the previous guys stuff.
- Thrillager: really likes heights and scary things.
- Killager: but we kind of already have that.
- Spillager: prevents you from drinking potions.
- Stillager: just stands around blocking important doorways.
- Millager: the only hard working one of the bunch.
- Krillager: Swims around and gets eaten by whales[252]
- Henrik Kniberg showcased dancing hoglins on Twitter while implementing such a dance for piglins for Bedrock parity. The hoglin dance was a blooper that will not be implemented.
- Xilefian joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.[253]
- Block of Eternal Screaming, showcased in video series such as Ten Things You Probably Didn't Know About Minecraft.
- Mobbo, a joke mob shown in several episodes of the How We Make Minecraft series on Minecraft's YouTube channel. Due to their popularity, they were implemented as a hero in Minecraft Dungeons.
- During Around the Minecraft World in 80 Biomes, it was joked that sunflower plains were added to preserve the game's ecosystem, as opposed to the "TNT Plains biome."[254]
- Bananas, barbecue bananas and a washing machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.[255]
- Hydraulic excavator mech suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells the player where to dig for diamonds, gives the player +400% health, and powered by rabbits' feet to keep it balanced.[256]
- During the development of 1.19, kingbdogz joked about that wardens would ask the player really, really nicely for it to get down and then they would offer some tea and invite it over for some cake. [257]
- On the topic of the brush crafting recipe, Chi joked about adding "tickling" to Minecraft.[258]
- The Dust and Rust Update was a joke name for the 1.20 update proposed and disapproved in Minecraft Monthly.[259]
See also
References
- ↑ "Easter Eggs Behind The...Sick Villagers?" – Minecraft on YouTube, October 27, 2024
- ↑ "It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated." – u/HelenAngel on Reddit, September 17, 2018
- ↑ "We haven't forgot about them :)" – @_LadyAgnes (Agnes Larsson) on X (formerly Twitter), September 17, 2019
- ↑ "Minecraft FACTS: Big list of what Notch has ACTUALLY said." by Obsidian Miner – Minecraft Forum, October 4, 2010.
- ↑ Jump up to: a b c d e f g h "MINECRAFTCON 2010 WHICH ONE FOR FRIDAY? less than 9 hours" by Diamond Miner – Minecraft Forum, July 16, 2010.
- ↑ "who knows what the future may hold." – @The_T_Pearson on X (formerly Twitter), March 11, 2018
- ↑ "Coding some new mobstuffs. This is hilarious. He has no clothes! :(" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 13, 2012
- ↑ "Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 14, 2012
- ↑ "@123sendodo No. I've shelved that mob for now." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 14, 2012
- ↑ "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 14, 2020
- ↑ "So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!" – @notch (Markus Persson) on X (formerly Twitter), August 20, 2010
- ↑ https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription
- ↑ "After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red." – @notch (Markus Persson) on X (formerly Twitter), October 12, 2011
- ↑ And since the dragon is going to start out as an overpowered boss enemy (I'm definitely adding less overpowered dragons for the main world after release), we don't want too many easy ways to deal with it, so we had a short design meeting and decided to make it cheat. – Reddit, u/xNotch, October 12, 2011
- ↑ They will be different dragons. The Enderdragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red. – Reddit, u/xNotch, October 12, 2011
- ↑ "Well since Notch more or less promised red dragons, I think I need to add them. I'm just not sure how yet..." – u/jeb_ on Reddit, April 9, 2012
- ↑ "It was never promised, we have no plans to add a red dragon at this time." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 22, 2013
- ↑ "I'm sure one day there will be. Not right now though." – u/Dinnerbone on Reddit, December 18, 2013
- ↑ "DID YOU KNOW?? red dragon already exists you just gotta hit the ender dragon and it appears for a split second" by @kingbdogz – X (formerly Twitter), November 1 ,2022.
- ↑ https://twitter.com/Minecraft/status/1059491029261283330
- ↑ https://twitter.com/Minecraft/status/1063522092057067521
- ↑ https://twitter.com/Minecraft/status/1063522133593260032
- ↑ https://twitter.com/Minecraft/status/1064548266472280065
- ↑ Jump up to: a b "My list on tile types so far" (archived) by Notch – Tumblr, May 21, 2009.
- ↑ "I want to add them, I'm just not sure how they'd look or function that best suits the game" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
- ↑ "@Sean_MCPE they'll be bigger and I think will require 5 logs instead of 5 planks, plus a Paddle item." – @_tomcc (Tommaso Checchi) on X (formerly Twitter), September 19, 2014
- ↑ "@LarryBi63052484 I think in the end it will be a Paddles item or something, but yes, it's needed to move at all." – @_tomcc (Tommaso Checchi) on X (formerly Twitter), September 19, 2014
- ↑ "One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
- ↑ "Like a bow that has faster drawback, for example. But the attribute system needs so much work first!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
- ↑ "That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
- ↑ "The idea is these kind of things will be passive "buffs" that things can give you" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
- ↑ "My vision for survival" (archived) by Notch – Tumblr, June 14, 2009.
- ↑ "And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed." – @notch (Markus Persson) on X (formerly Twitter), May 19, 2011
- ↑ "Notch Answers Minecraft 1.8 Questions - Community Questions for Markus (Notch) Persson" – OmniTechNews on YouTube, September 1, 2011
- ↑ "It has been rebranded to be The End realm" – @jeb_ (Jens Bergensten) on X (formerly Twitter), October 12, 2011
- ↑ "Probably, yes. :D I love the idea. The Ether mod does it great, try it." – @notch (Markus Persson) on X (formerly Twitter), November 10, 2011
- ↑ "No we don't plan to return the Sky Dimension" – @jeb_ (Jens Bergensten) on X (formerly Twitter), July 2, 2012
- ↑ "We have no plans to revisit the skylands" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), July 3, 2012
- ↑ "Meet the Llama" – Minecraft.net, April 18, 2017.
- ↑ "A friend is in urgent need of your help to settle this matter" – @jeb_ (Jens Bergensten) on X (formerly Twitter), July 26, 2016
- ↑ "@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8." – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), November 7, 2013
- ↑ "Back when I was experimenting with colored lighting, and allowing blocks (like stained glass) to have different per-channel blocking factors. It was never performant enough to make it into vanilla." – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), August 31, 2023
- ↑ "Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody?" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 24, 2013
- ↑ "Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 24, 2013
- ↑ "Okay okay, no coloured wood. How about something completely different?" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 24, 2013
- ↑ https://www.reddit.com/r/Minecraft/comments/27ibll/mogminer_infinity_years_until_cubic_chunks/ci1c6q0/
- ↑ https://www.reddit.com/r/Minecraft/comments/kq89v/cubic_chunks_increases_the_performance_of_the/c2me2bz/
- ↑ "Half-sized blocks (all dirt tiles, so it kinda gets slow) and rain! Those rain particles on the ground are dynamic, of course, and bounce around" (archived) by Notch – Tumblr, October 22, 2009.
- ↑ "Minecraft Snapshot 19w11b" – Minecraft.net, March 12, 2019.
- ↑ "Not in 1.15 and I can't promise anything for 1.16 either I'm afraid." – @MiaLem_n (Maria Lemón) on X (formerly Twitter), September 30, 2019
- ↑ "No. We will not be adding functionality to the fletching table in 1.16" – @HelenAngel on X (formerly Twitter), April 18, 2020
- ↑ "Minecraft Now: Frog February!" – Minecraft on YouTube, February 10, 2022
- ↑ Jump up to: a b "Ask Mojang: What happened to the fireflies in Minecraft 1.19?" – Minecraft on YouTube, May 10, 2022
- ↑ "Sculk Trap (which is actually called Sculk Jaw) is unlikely to make it into the game, wasn't very happy with its design Sculk Shrieker is a completely different block" – @kingbdogz on X (formerly Twitter), August 29, 2021
- ↑ "MINECON 2015 Upcoming Features" – Minecraft, July 30, 2015 – via YouTube
- ↑ "Minecraft (alpha)" – Tigsource, June 17, 2009.
- ↑ "Next xmas?" – u/jeb_ on Reddit, December 14, 2014
- ↑ "Rainbow Crystalline Caves and how" (archived) – Mojang Get Satisfaction, February 7, 2011.
- ↑ "@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea.." – @notch (Markus Persson) on X (formerly Twitter), April 27, 2011
- ↑ "Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2013
- ↑ "It was never said to be for 1.6 :)" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 19, 2013
- ↑ https://www.twitch.tv/videos/38120314?t=06h17m17s
- ↑ "@crash_nick Likely not, but I was considering reusing that space for something else!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 26, 2012
- ↑ "This feels too cliche..." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 10, 2013
- ↑ "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release." – Dinnerbone, April 17, 2015
- ↑ "We are not planning to add that" – @jeb_ (Jens Bergensten) on X (formerly Twitter), February 14, 2020
- ↑ "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length" – 2PlayerProductions on YouTube, February 20, 2011 – February 20, 2011
- ↑ https://www.reddit.com/comments/fgogh/_/c1fth3u/
- ↑ https://www.youtube.com/watch?t=440&v=i5U44LTy4vg
- ↑ https://www.minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings
- ↑ MC-165991
- ↑ "I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 24, 2018
- ↑ Replying to "will you be able to place water in only 1 side/quarter of glass panes?": "One day, maybe! Not right now though sorry." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 8, 2018
- ↑ "We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3" by /u/Dinnerbone – Reddit, October 28, 2018.
- ↑ https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a
- ↑ "There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018" – @docm77 on X (formerly Twitter), May 30, 2018
- ↑ "We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely." – u/Dinnerbone on Reddit, April 9, 2015
- ↑ "I'll add that, but no promises it'll be done for this weeks snapshot" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), January 29, 2014
- ↑ "Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :(" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), January 29, 2014
- ↑ "Yeah, that should be trivial to add in properly now!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), February 12, 2014
- ↑ "It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)" – u/_Grum on Reddit, February 12, 2014
- ↑ "Throwing in many more hours, and survival mode plans" (archived) by Notch – Tumblr, July 13, 2009.
- ↑ "Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!" – u/Retro28 on Reddit, November 18, 2017
- ↑ "Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
- ↑ "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" by Marsh Davies – PC Gamer, November 11, 2012.
- ↑ "The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
- ↑ Jump up to: a b c Modding API: Modding API
- ↑ Modding API: Bukkit Developing API
- ↑ Server scripting
- ↑ Back in the office, and some words on 1.7 and 1.8!
- ↑ "Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
- ↑ "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" – PC Gamer, November 11, 2012
- ↑ "No" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 13, 2012
- ↑ "I'm not sure where people are getting this from, but we never said that the API is in 1.5 in either of our panels (1.5 one or API one)" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), November 25, 2012
- ↑ https://youtube.com/watch?v=1uTl3aWEvEA
- ↑ "Still working on that command library, today I'm trying to tackle automatic help/usage generation. But first, test cases. So many test cases" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 8, 2014
- ↑ "The idea is that it would take care of autocomplete, parsing, error handling, usage generation etc for you. Ultimately for the API,of course" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 29, 2014
- ↑ "Been working on this for the past 2 weeks, it's a command registration, dispatching and handling system." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 29, 2014
- ↑ "Re-re-discussing the naming. What do you guys think it should be? "Mod" or "Plugin" - this being something that you just drop into a folder." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
- ↑ Modding API: Curse Interview with Jeb (Part 1)
- ↑ Modding API: Curse Interview with Jeb (Part 2)
- ↑ "The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
- ↑ "Good idea. Fortunately, almost everything I've been doing for the past few years is for the plugin API :)" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), July 29, 2014
- ↑ "MINECON 2015 The Minecraft Team: Behind the Scenes" – Minecraft on YouTube, August 10, 2015
- ↑ "And all I'm saying is that these very things that make the game so much easier to modify are *huge* steps towards an API." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 19, 2015
- ↑ "I think an official "we're working on it" would really help a lot." – @FrozenDroid on X (formerly Twitter), October 19, 2015
- ↑ "We're working on it." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 19, 2015
- ↑ https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/
- ↑ "The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles." – @Minecraft (Minecraft) on X (formerly Twitter), March 31, 2022
- ↑ https://reddit.com/r/MCPE/comments/1v8ooc/whats_happening_with_old_biomes_in_090/ceq11d2?context=1
- ↑ Jump up to: a b "Pocket Edition Future MINECON 2013 Panel" – Minecraft on YouTube, December 17, 2013
- ↑ "Actually, as we're short on time, we might add the limit in 0.9.1 and for the time being you have to live with endless worlds :P" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), May 2, 2014
- ↑ "My MCPE todo list used to be sorted by version, now it's just the features I'd like to have from "soon" to "maybe"!" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), September 5, 2014
- ↑ "Meanwhile, have this screenshot of my far lands experiment!" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), July 14, 2014
- ↑ "I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), March 14, 2014
- ↑ Jump up to: a b c d "Minecraft: Pocket Edition & Minecraft: Windows 10 Edition Q&A" by Mojang – Twitch, October 7, 2015.
- ↑ https://reddit.com/r/MCPE/comments/24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs/chb6qtr?context=1
- ↑ "We’ll be at the GDC in San Francisco for a week! Yeah, it means no updates sadly… so have pic of a friday experiment!" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), March 14, 2014
- ↑ "I was wondering why there were no mobs around in the overworld at night... I guess I've found them!" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), April 1, 2014
- ↑ "Rule #1 of writing shaders: you must make a water shader. The waves are kinda cool, very unminecrafty though," – @_tomcc (Tommaso Checchi) on X (formerly Twitter), August 26, 2014
- ↑ "Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), December 3, 2014
- ↑ "Gee golly, sure it is windy on top of my 391 blocks-high tower" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), April 22, 2016
- ↑ Jump up to: a b c https://youtube.com/watch?v=ILG2fSzunJ0 [more information needed] October 21, 2016
- ↑ https://www.twitch.tv/videos/233472107
- ↑ https://feedback.minecraft.net/hc/en-us/articles/6465669193997-Minecraft-Beta-Preview-1-19-10-20
- ↑ https://reddit.com/r/MCPE/comments/1wxgjz/what_will_the_limited_world_sizes_be/cf7tylf?context=1
- ↑ https://mixer.com/Minecraft?vod=6632210
- ↑ "#PlayItForward Podcast: Ep06 - Dinnerbone" – PlayItForward, April 17, 2014 – via YouTube
- ↑ Jump up to: a b "I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do." – u/Dinnerbone on Reddit, December 18, 2013
- ↑ "Minecraft (alpha)" – Notch, May 17, 2009
- ↑ "Minecraft (alpha)" – Notch, May 21, 2009
- ↑ "New enemy type. The idea is that these will produce web tiles." (archived) by Notch – Tumblr, October 23, 2009.
- ↑ "Lo and behold, now I need larger blocks" (archived) by Notch – Tumblr, June 3, 2010.
- ↑ "Minecraft (alpha)" – Notch, August 08, 2010
- ↑ "Minecraft (alpha)" – Notch, August 08, 2010
- ↑ "Minecraft (alpha)" – Notch, August 08, 2010
- ↑ "Minecraft (alpha)" – Notch, August 08, 2010
- ↑ "Minecraft (alpha)" – Notch, November 11, 2010
- ↑ "I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter." – u/xNotch on Reddit, November 18, 2010
- ↑ "That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.
If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information." – u/peterix on Reddit, October 22, 2018 - ↑ "Server Portal" (archived) – Mojang Get Satisfaction, November 29, 2010.
- ↑ Jump up to: a b c d e f g h "Public To-Do List for Notch" (archived) – Toodledo.com.
- ↑ "@BIindRob no, I've stopped liking that idea. Not sure why." – @notch (Markus Persson) on X (formerly Twitter), October 20, 2010
- ↑ Minecraft IRC Logs, Adura.7z, 2010-08-30_#minecraft.log
- ↑ "MinecraftCon 2010" – Miles Smith on YouTube, September 1, 2010
- ↑ "It's not real. =) But it might be soon!" – @notch (Markus Persson) on X (formerly Twitter), September 1, 2010
- ↑ "The web server is struggling, we’re migrating" (archived) by Notch – Tumblr, January 18, 2011.
- ↑ "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length" – 2PlayerProductions on YouTube, February 20, 2011 – February 20, 2011
- ↑ https://www.reddit.com/comments/fgogh/_/c1fth3u/
- ↑ Jump up to: a b "The maps!" (archived) by Notch – Tumblr, April 27, 2011.
- ↑ "@berky21 Sure, maybe something like that!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), December 6, 2011
- ↑ "@Jeb_ Do something that will amaze me, I'm bored." – @Varcarus on X (formerly Twitter), February 10, 2012
"@Mathew9R http://i.imgur.com/2qQon.png" – @jeb_ (Jens Bergensten) on X (formerly Twitter), February 10, 2012 - ↑ "I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things." – u/jeb_ on Reddit, April 4, 2012
- ↑ "Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know."" – u/jeb_ on Reddit, April 4, 2012
- ↑ "Minecraft Monday Show - Sneak Peek - *New* Minecraft Music" – Bebop Vox on YouTube, April 6, 2012
- ↑ "*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 4, 2012
- ↑ "@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 4, 2012
- ↑ "@JarGargon Some day, perhaps. Little tricky right now." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), July 9, 2012
- ↑ "I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 27, 2012
- ↑ "@Brail4 Hard to do "properly". Working on it, but no guarantees." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
- ↑ "Episode 10 – "The Future of Minecraft" (at 1:47:20)" (archived) , September 1, 2014.
- ↑ "After this I think only mutton and calamari are missing: http://i.imgur.com/6jd6q.png" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 11, 2012
- ↑ "They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg " – @Dinnerbone (Nathan Adams) on X (formerly Twitter), January 7, 2013
- ↑ "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing." – Dinnerbone, May 28, 2013
- ↑ "One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 30, 2013
- ↑ MINECON 2013 Day 1 at 05:56:50 – November 2, 2013
- ↑ "@WesCook There's plans to!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), November 19, 2013
- ↑ "Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority." – u/jeb_ on Reddit, December 17, 2013
- ↑ "Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon." – u/Dinnerbone on Reddit, December 18, 2013
- ↑ "I hope so, but it's really taxing from a technical standpoint." – u/Dinnerbone on Reddit, December 18, 2013
- ↑ "No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 5, 2013
- ↑ "Hmm... http://i.imgur.com/sVh2k0p.png" – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), November 8, 2013
- ↑ "Yesh yesh y'all http://i.imgur.com/bgm4lpW.png" – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 17, 2014
- ↑ "Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up." – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 17, 2014
- ↑ "@Tarvii Ain't done yet. Camera controls are on my list." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), January 30, 2014
- ↑ "I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 13, 2014
- ↑ "@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when.." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), March 20, 2014
- ↑ "@cazzar99 Which bug? Building our own soundengine is on the todo list :(" – @_grum (Erik Broes) on X (formerly Twitter), April 9, 2014
- ↑ "I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though." – u/TheMogMiner on Reddit, April 24, 2014
- ↑ "Yeah, chunk loading is a pretty personal bugbear for me. ..." – u/TheMogMiner on Reddit, June 7, 2014
- ↑ "@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)" – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 6, 2014
- ↑ "@TABII98_1911 Yup, can you send me a DM with the pictures?" – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 12, 2014
- ↑ "@TABII98_1911 Probably not in this snapshot, but remind me on Friday." – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 2, 2014
- ↑ "@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)" – @SeargeDP (Michael Stoyke) on X (formerly Twitter), July 23, 2014
- ↑ "@cyruschan2003 Maybe one day" – @jeb_ (Jens Bergensten) on X (formerly Twitter), August 7, 2014
- ↑ "OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry" – u/Dinnerbone on Reddit, November 25, 2014
- ↑ "Question: @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. Answer: @WorkdayLobster I do want to add this." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 24, 2014
- ↑ "@Spenny1425 Well, maybe not nachos, but corn could be a fun food source" – @jeb_ (Jens Bergensten) on X (formerly Twitter), January 13, 2015
- ↑ "@searous Maybe, but we also like the mystery" – @jeb_ (Jens Bergensten) on X (formerly Twitter), February 10, 2015
- ↑ "Minecon 2015 - Upcoming Features" – MinMax123, July 5, 2015 – via YouTube
- ↑ "MINECON 2015 The Minecraft Team: Behind the Scenes" – Minecraft August 10, 2015 – via YouTube
- ↑ "@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31" – @SeargeDP (Michael Stoyke) on X (formerly Twitter), July 29, 2015
- ↑ "MINECON 2015 The Minecraft Team: Behind the Scenes" – Minecraft, August 10, 2015 – via YouTube
- ↑ MC-84377
- ↑ "In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), November 30, 2015
- ↑ "Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen" – @argo_major (Jason Major) on X (formerly Twitter), January 24, 2016
- ↑ "@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft" – @jeb_ (Jens Bergensten) on X (formerly Twitter), February 15, 2016
- ↑ "I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)" – u/jeb_ on Reddit, May 16, 2016
- ↑ "If the dragon head block would have a banner pattern, what would it look like?" – @jeb_ (Jens Bergensten) on X (formerly Twitter), November 30, 2016
- ↑ "Added to our minor polishing list." – u/jeb_ on Reddit, December 15, 2016
- ↑ "Added to our minor polishing list." – u/jeb_ on Reddit, December 15, 2016
- ↑ "I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)" – u/_Grum on Reddit, April 20, 2017
- ↑ "Very cool! I'll pass this along. :)" – u/HelenAngel on Reddit, November 19, 2017
- ↑ https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png
- ↑ "jebkaile - Mixer" . "We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files."
- ↑ "MINECON Earth 2018 - The Minecraft Developers panel!" – Minecraft, October 2, 2018 – via YouTube
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r
- ↑ "Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - Bartosz Bok, EigenCraft discord server
- ↑ "Ideally, yes" – @henrikkniberg on X (formerly Twitter), April 2, 2019
- ↑ "MINECON Live 2019" – Minecraft, September 28, 2019 – via YouTube
- ↑ "Ask Mojang Episode #4" by Per Landin – Minecraft.net, November 8, 2025.
- ↑ "Nether boats?" – @MiaLem_n (Maria Lemón) on X (formerly Twitter), March 1, 2020
- ↑ "Ask Mojang Midsummer Special with Jeb" – Minecraft on YouTube, June 18, 2020
- ↑ "Glow worms are super awesome and something I don't see often. I would love to have something like this :)" – @kingbdogz on X (formerly Twitter), July 31, 2021
- ↑ "I agree, that would be awesome! But most likely out of scope for this update. Aquifers were complicated enough. Would be hard to avoid things like a river flowing down a hill and up into the next." – @henrikkniberg on X (formerly Twitter), July 19, 2021
- ↑ "No, because we have the same problem with rivers running through deserts. Would need to create a warm river biome or something and we just ran out of time for this update. Maybe in the future :)" – @henrikkniberg on X (formerly Twitter), November 18, 2021
- ↑ "FEEDBACK NEEDED: We're thinking on how to solve persistence issues with mobs. Currently there are a issues where Zombies, for example, will pick up an item that is dropped such as Chicken eggs or Glow Ink Sacs, and as a result become persistent without player intervention (1/2)" – @kingbdogz on X (formerly Twitter), November 15, 2021
- ↑ "Yeah to add on to what Sarc said, I'd prefer to have a Moss Layer type of block which can be attached to anything. My dream is a block-type that quite literally layers onto the texture, so you can't even see the space between the layer block and the block underneath." – @kingbdogz on X (formerly Twitter), July 2, 2021
- ↑ "Made a tweet about missing blocks but wrote a block that isn't missing ;) Retweeting. There are no terracotta stairs or half slabs. What are some other blocks you feel we should add that are missing?" – @kingbdogz on X (formerly Twitter), May 29, 2021
- ↑ "People linking me this as if ice caves have never popped into our minds before 😂 This looks awesome 😎 but right now we need to finish the content we've already promised before we think about other biomes." – @kingbdogz on X (formerly Twitter), February 20, 2021
- ↑ "It wouldn't just be Ulraf, and this isn't anytime soon. The only information that is relevant is that the gameplay design team will be taking over the combat snapshots work at some point, but no ETA on when that will happen." – @kingbdogz on X (formerly Twitter), January 14, 2022
- ↑ "Yep definitely combat in general is very different, but we will absolutely focus on revamping both platforms when we have the capacity and feel it's the right time. For now, Wild Update is our focus and it's nice to get small wins like this in the mean time!" – @kingbdogz on X (formerly Twitter), March 17, 2022
- ↑ "This was unintended, as I've mentioned to some people there is an interesting design space to be explored about wither-proof moveable blocks that you can't obtain by mining, and only moving. In saying that, I don't know if that's a space we're going to explore this update." – @kingbdogz on X (formerly Twitter), February 18, 2022
- ↑ "After eating snails, I thought about how I'd hypothetically do snails in Minecraft:
I'd probably make them a cube the shape & size of a player head, like a mini Shulker
There'd be no foot or head, just the shell is visible
Solid collision, requires pickaxe to mine" – @Xilefian on X (formerly Twitter), August 11, 2022 - ↑ "I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future." – @jeb_ (Jens Bergensten) on X (formerly Twitter), August 26, 2022
- ↑ "?" – @wChiwi on X (formerly Twitter), October 12, 2022
- ↑ [https://twitter.com/block_updates_/status/1607228272773066755 "1:30:45 - Agnes wants to add sloths to the game (not confirmed to be coming, of course)
1:37:13 - How long do features take to concept and add"] – @block_updates_ on X (formerly Twitter), December 26, 2022 - ↑ https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/
- ↑ "Hmm, the changelog of 23w31a failed to mention the new functionality of camel tables. Terrible oversight..." – @gnembon_mc on X (formerly Twitter), August 2, 2023
"For those that get hyped up from my previous post - its my bad. I just, by accident, was using the same world for fixing camel standing up into block and to test light effect on retextured snow layers with high random tick speed. Nothing more than that..." – @gnembon_mc on X (formerly Twitter), August 2, 2023
"We often test at Mojang random ideas ourselves, like how sand layers would look like in the desert, and these stay in our test worlds. Definitely, don't get attached to these. I should have double checked what I have in the background before posting :(" – @gnembon_mc on X (formerly Twitter), August 2, 2023 - ↑ "I completely sympathize with this <3 I think that the hope long term is that Mending can be obtained in more ways than just Villager trading. Right now it felt like it was the best source, where I think it needs to go more into being spread out to multiple areas of the game." – @kingbdogz on X (formerly Twitter), September 25, 2023
- ↑ "Developer's note on the potion color changes: we recognize that this change is not going to improve the readability for all color blindness. A real solution is to make individual potion textures for each type, but for now we're just doing this small fix until we have capacity" – @kingbdogz on X (formerly Twitter), March 1, 2023
- ↑ "yea probably it could be a chonky sniffer egg, using probably 3 meshes like this:" – @wChiwi on X (formerly Twitter), July 30, 2024
- ↑ "Vaults were designed to be multi-purpose and can be used in other structures. Right now, we're focusing on the Trial Chambers, but they are designed to be usable in any structure. Of course, it's not as simple as just slapping Vaults in old structures, it will require tweaking." – @kingbdogz on X (formerly Twitter), January 26, 2024
- ↑ "I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables." – @SeargeDP (Michael Stoyke) on X (formerly Twitter), October 14, 2015
- ↑ "Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list." – @SeargeDP (Michael Stoyke) on X (formerly Twitter), September 16, 2015
- ↑ "So obviously, hotdogs confirmed for 1.6" – @notch (Markus Persson) on X (formerly Twitter), April 25, 2011
- ↑ wordofnotch:359769783 "Crafting and Mining in Minecraft" – The Word of Notch, January 29, 2010
- ↑ https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition
- ↑ "http://i.imgur.com/1DNGn.png" – @notch (Markus Persson) on X (formerly Twitter), September 23, 2011
- ↑ "Except for some minor disturbances I'm still working on bugfixing, but damn beavers http://i.imgur.com/u37IJ.png" – @jeb_ (Jens Bergensten) on X (formerly Twitter), November 1, 2011
- ↑ "I'll add chips when 100% of the community agrees they look like link removed or like link removed" – @jeb_ (Jens Bergensten) on X (formerly Twitter), August 24, 2012
- ↑ "DRAGONS CONFIRMED" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 13, 2015
- ↑ "Tophats confirmed for 1.4!" – @Marc_IRL (Marc Watson) on X (formerly Twitter), September 17, 2012
- ↑ "Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 4, 2012
- ↑ "How many pine cones grow on a tree? This must be answered or no more work can be done." – @jeb_ (Jens Bergensten) on X (formerly Twitter), October 25, 2012
- ↑ "Hey abrightmoore, next tuesday at around 8." – u/Dinnerbone on Reddit, August 3, 2012
- ↑ "Bingo." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), December 24, 2012
- ↑ http://twitch.tv/sethbling/b/364067137 [dead link]
- ↑ "Pizza confirmed for the next update?" – @KrisJelbring (Kristoffer Jelbring) on X (formerly Twitter), November 15, 2013
- ↑ "Other ones we considered:" – u/Dinnerbone on Reddit, March 27, 2017
- ↑ "• Krillager - Swims around and gets eaten by whales" – u/jeb_ on Reddit, March 27, 2017
- ↑ [https://twitter.com/Xilefian/status/1330844005865844736 "If I see some good answers I will campaign to have Worcestershire sauce added to Minecraft 👨🍳 Zero promises, though."] – @Xilefian on X (formerly Twitter), November 23, 2020
- ↑ "Around the Minecraft World in 80 Biomes: Episode 1" – Minecraft on YouTube, November 13, 2022
- ↑ "That means we need a washing machine block" – @kingbdogz on X (formerly Twitter), April 6, 2021
- ↑ [https://twitter.com/Xilefian/status/1425389399055929349 "What if we added a hydraulic excavator mech suit to Minecraft 🤔 It could have lasers, fly with jet engines, also it makes lots of noise and has a holographic HUD that tells you where to dig for diamonds 🏗️ Gives you +400% health 🦾 Powered by rabbits' feet to keep it balanced 🐇"] – @Xilefian on X (formerly Twitter), August 11, 2021
- ↑ "yes this is how warden gets players to stop pillaring up, it asks really, really nicely for you to get down and then it offers some tea and invites you over for some cake" – @kingbdogz on X (formerly Twitter), October 17, 2021
- ↑ "Let’s add tickling to minecraft! 😳" – @wChiwi on X (formerly Twitter), February 23, 2023
- ↑ "1.20 NAME REVEAL and more... | MINECRAFT MONTHLY" – Minecraft on YouTube, March 2, 2023
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