Mace: Difference between revisions
Sussyred101 (talk | contribs) No edit summary |
Tags: Reverted Visual edit |
||
Line 28: | Line 28: | ||
=== Smash attack === |
=== Smash attack === |
||
[[File:Killing Husk With Mace Smash Attack.gif|thumb|A player killing a [[husk]] with a smash attack.]] |
it smashes idk, im putting this here because it was blank[[File:Killing Husk With Mace Smash Attack.gif|thumb|A player killing a [[husk]] with a smash attack.]] |
||
==== Falling ==== |
==== Falling ==== |
||
A mace does a smash attack when it is {{control|attack|text=used}} after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.<ref>{{cite bug|MC|270160|Mace Smash Attacks Activate on Cooldown}}</ref> The player must not be grounded, and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate).{{Verify|type=current|Mace fall height is simply the change in height.}} Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall. |
A mace does a smash attack when it is {{control|attack|text=used}} after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.<ref>{{cite bug|MC|270160|Mace Smash Attacks Activate on Cooldown}}</ref> The player must not be grounded, and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate).{{Verify|type=current|Mace fall height is simply the change in height.}} Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall. |
Revision as of 05:16, 9 April 2025
Rarity tier |
Epic |
---|---|
Durability |
|
Renewable | |
Stackable |
No |
{ "title": "Mace", "rows": [ { "field": "Epic", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "\n* 500<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>\n* 501<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup>", "label": "(link to Durability article, displayed as Durability)" }, { "field": "No ((link to Renewable resource#Vault article, displayed as except via ominous vault))", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Mace" ], "images": [ "Mace.png", "Enchanted Mace.gif" ] }
A mace is a melee weapon that deals more damage the farther the player wielding it falls before hitting an entity. Landing a successful midair mace hit will cause the mace holder to land without taking any fall damage. It must be crafted with a heavy core, which only drops from ominous vaults, and a breeze rod, obtained from breezes.
Obtaining
Crafting
Ingredients | [hide]Crafting recipe |
---|---|
Heavy Core + Breeze Rod |
Usage
Attacking with a mace costs 1 durability, regardless of whether the attack is a smash attack (see below). In Java Edition, a boat or minecart hit by a mace is instantly destroyed without decreasing the mace's durability.
Normal attack
A mace can be used while standing on the ground to perform a normal attack, dealing 6HP when the attack cooldown is fully charged. In Java Edition, it has the slowest attack speed in the game, at 0.6.
Smash attack
it smashes idk, im putting this here because it was blank

Falling
A mace does a smash attack when it is used after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.[1] The player must not be grounded, and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate).[verify] Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall.
Activation
When a smash attack is performed, extra damage is dealt to the attacked entity based on the distance fallen prior to the attack. The extra damage is not applied while in elytra flight,[2] but this can be circumvented by unequipping the elytra just before attacking.[3] All entities within 2.5 blocks of the attack are knocked back, similar to the effect of a wind charge.[more information needed] The knockback from smash attacks does not affect the attacker, though the Wind Burst enchantment can be used to launch them in a similar way. A smash attack can be performed on any entity, which includes mobs, players, and non-mob entities like armor stands. Smash attacks cannot be performed if the player has the Slow Falling effect.
Damage
A successful smash attack causes a mace to deal 4HP extra damage for each of the first 3 blocks fallen, 2HP extra damage for each of the next 5 blocks fallen, and 1HP extra damage for each block fallen after that. The Density enchantment can be used to increase smash attack damage by 0.5HP per level for each block fallen. Smash attacks are usually × 0.25critical hits, where both the mace's base damage and its smash attack damage are increased by 50%. The damage a mace smash attack can accumulate from falling is unlimited.[4]
Damage comparisons
The amount of fallen blocks needed to defeat a player wearing full Protection IV netherite armor from full health are the following:
- Unenchanted mace: A critical hit after falling 30 blocks.
- Breach IV mace: A critical hit after falling 19 blocks.
- Density V mace: A critical hit after falling 10 blocks.
- Breach IV mace with Strength II: A critical hit after falling 13 blocks.
- Density V mace with Strength II: A critical hit after falling 9 blocks.
The amount of fallen blocks needed to defeat a warden from full health are the following:
- Unenchanted mace: A critical hit after falling 321 blocks.
- Density V mace: A critical hit after falling 95 blocks.
- Density V mace with Strength II: A critical hit after falling 93 blocks.
Damage calculator
This tool calculates how much damage a mace inflicts in combination with its smash attack at different amounts of fallen distance, as of Java Edition 1.21 and Bedrock Edition 1.21.0. Note that the values are theoretical, as high falling velocity values cause smash attacks to not be critical hits when activating shortly above the ground.
Base damage
Java Edition
Maces have an attack speed of 0.6 and take 1.67 seconds (33.4 game ticks) to recover.
Attack | ![]() |
![]() |
---|---|---|
Attack damage | 6HP | 9HP |
Attack speed | 0.6 | |
Damage per second (DPS) | 3.6 | 5.4 |
Durability | 500 | |
Lifetime damage inflicted[note 1] | 3000HP × 1500 | 4500HP × 2250 |
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It excludes enchantments, assumes no fall distance, and assumes the mace is at maximum charge.
Bedrock Edition
In Bedrock Edition, maces have no attack cooldown, and deal the following damage:
Attack | ![]() |
![]() |
---|---|---|
Attack damage | 6HP | 9HP |
Durability | 501 | |
Lifetime damage inflicted[note 1] | 3006HP × 1503 | 4509HP × 2254.5 |
- ↑ The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments, and assumes no fall distance.
Repairing
Combining
Ingredients | Item repair recipe | [hide]Description |
---|---|---|
2× Damaged Mace | ![]() ![]() ![]() |
The durability of the two maces is added together, plus an extra 5% durability. |
2× Damaged Mace | ![]() ![]() ![]() |
The durability of the two maces is added together, plus an extra 5% durability. |
Unit repair
Ingredients | [hide]Anvil recipe |
---|---|
Damaged Mace + Breeze Rod |
A mace can be repaired in an anvil by adding breeze rods or another mace. One breeze rod restores 25% of the mace's durability.
Enchantments
A mace can receive the following enchantments:
Name | Description | Max level | Method | Weight |
---|---|---|---|---|
Density[note 1] | Increases the damage dealt per block fallen, increasing by 0.5 per level. | V | ![]() ![]() |
5 |
Breach[note 1] | Reduces the effectiveness of the armor on the target. The armor's effectiveness is reduced by 15% per level. | IV | ![]() ![]() |
4 |
Wind Burst | Emits a burst of wind (like that of a wind charge) upon executing a mace smash attack on an entity, launching the attacker upward. It can be used to chain smash attacks together, and the strength of the launch increases per level. | III | ![]() |
2 |
Smite[note 1] | Increases the damage dealt to undead. | V | ![]() |
5 |
Bane of Arthropods[note 1] | Increases the damage dealt to arthropods. | V | ![]() |
5 |
Fire Aspect | Ignites any targets hit by the mace. In Bedrock Edition, it also lights unlit candles, campfires, and blocks of TNT when used. | II | ![]() |
2 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the mace when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The mace vanishes on death, not dropping as an item. | I | ![]() |
1 |
- ↑ Jump up to: a b c d Density, Breach, Smite, and Bane of Arthropods are mutually exclusive.
Sounds
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Mace smashes | Players | When a mace deals extra damage to an entity on the ground from a fall of five blocks or less | item | subtitles | 1.0 | 1.0 | 16 | |
Mace smashes | Players | When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks | item | subtitles | ? | ? | 16 | |
Mace smashes | Players | When a mace deals extra damage to an entity in the air | item | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a mace deals extra damage to an entity on the ground from a fall of five blocks or less | mace | 1.0 | 1.0 | |
Players | When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks | mace | 1.0 | 1.0 | |
Players | When a mace deals extra damage to an entity in the air | mace | 1.0 | 1.0 |
Data values
ID
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | mace | Item | item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | mace | 322 | Item | item |
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
Video
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.20.5 Experiment | 24w11a | ![]() | |||||
24w12a | Maces no longer break webs faster like swords do.[5] | ||||||
Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | |||||||
24w13a | Mace falling damage increase is no longer applied while using an elytra.[2] | ||||||
Maces now have a more explosive particle effect when executing a smash attack. | |||||||
The power and range of the knockback effect from a smash attack has been increased. | |||||||
Added an even stronger knockback effect for when falling more than five blocks before performing a smash attack. | |||||||
Successfully striking a target with a smash attack now resets all vertical momentum. | |||||||
The baseline additional damage dealt by the mace's smash attack has been slightly reduced to 3HP per fallen block. | |||||||
Mending, Unbreaking, Smite, Bane of Arthropods, Fire Aspect, and Curse of Vanishing enchantments can now be applied to maces. | |||||||
Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
1.21 | 24w18a | Maces are now available without using the "Update 1.21" experimental data pack. | |||||
Mace durability has been increased from 250 to 500. | |||||||
Mace attack damage has been reduced from 7HP to 6HP. | |||||||
Mace attack speed has been drastically reduced from 1.6 to 0.5, the lowest attack speed in the game. | |||||||
Mace smash attack mechanics have been changed. Rather than damage increasing by 3HP per fallen block, the damage is instead increased 4HP for the first 3 blocks fallen, by 2HP for the next 5 blocks fallen, and by 1HP for all subsequent blocks fallen. | |||||||
Sharpness can now be applied to maces.[6] | |||||||
Fire Aspect can no longer be applied to maces. | |||||||
24w19a | Fire Aspect can now once again be applied to maces. | ||||||
pre1 | Mace attack speed has been increased from 0.5 to 0.6. | ||||||
pre2 | Mace rarity has been changed from "Common" to "Epic". | ||||||
pre4 | Sharpness can no longer be applied to maces. | ||||||
1.21.2 | 24w33a | Added a new death message for being killed by a mace smash attack. | |||||
24w37a | Mace damage now scales with distance fallen when it is used by mobs.[7] | ||||||
[hide]Bedrock Edition | |||||||
1.20.80 Experiment | Preview 1.20.80.22 | ![]() | |||||
Preview 1.20.80.23 | Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | ||||||
Renamed sound events and sounds files from windswept_mace to mace . | |||||||
1.21.0 Experiment | Preview 1.21.0.21 | Maces now have a more explosive particle effect when executing a smash attack. | |||||
Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
1.21.0 | Preview 1.21.0.22 | Maces are now available without using the "Update 1.21" experimental toggle. | |||||
Preview 1.21.0.23 | Unbreaking, Smite, Bane of Arthropods, and Fire Aspect enchantments can now be applied to maces. | ||||||
Tweaked the cost of applying the mace's exclusive enchantments in the enchantment table. | |||||||
Preview 1.21.0.24 | Mace durability has been increased from 251 to 501. | ||||||
Mace attack damage has been reduced from 8HP to 6HP. | |||||||
Mace smash attack mechanics have been changed. Rather than damage increasing by 3HP per fallen block, the damage is instead increased 4HP for the first 3 blocks fallen, by 2HP for the next 5 blocks fallen, and by 1HP for all subsequent blocks fallen. | |||||||
Mace smash attack no longer creates dirt particles when hitting a target whose center is in the air. | |||||||
1.21.20 | Preview 1.21.10.22 | Mace rarity has been changed from "Common" to "Epic". | |||||
1.21.30 | Preview 1.21.30.22 | Added a new death message for when players or their pets are defeated by a mace smash attack. | |||||
Preview 1.21.30.24 | Mobs equipped with maces can now perform smash attacks. | ||||||
Maces are now stackable up to 64. | |||||||
Preview 1.21.30.25 | Maces are no longer stackable. | ||||||
Mobs can no longer perform mace smash attacks. | |||||||
1.21.40 | Preview 1.21.40.21 | Mobs can now perform mace smash attacks again. | |||||
1.21.50 | Preview 1.21.50.20 | Mace damage now scales with distance fallen when it is used by mobs. |
Issues
Issues relating to "Mace" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Icons
-
An enchanted mace.
Mojang screenshots
-
Noor holding a mace.
-
Noor using a mace against a zombie.
-
Noor slaying multiple zombies with a mace.
-
Efe jumping off a cliff with a mace.
In other media
-
Steve standing on top of a large column with mace in hand.
-
Steve dropping down through a hole.
-
Steve striking down a warden in one hit using a mace.
-
Steve posing with a sculk catalyst after defeating the warden with a mace.
-
Ari and Noor holding maces.
References
- ↑ "[MC-270160] Mace Smash Attacks Activate on Cooldown - Jira" – Mojira.
- ↑ Jump up to: a b "[MC-269388] Mace falling damage increase is applied while using an elytra - Jira" – Mojira. Resolved as "Fixed".
- ↑ "[MC-270393] Extra mace damage could be accumulated while using the elytra - Jira" – Mojira. Resolved as "Works As Intended".
- ↑ MC-269391 — Mace falling damage increase is uncapped — resolved as "Invalid".
- ↑ "[MC-269513] Maces can break cobwebs - Jira" – Mojira. Resolved as "Fixed".
- ↑ "[MC-272982] Mace can have sharpness - Jira" – Mojira. Resolved as "Fixed".
- ↑ MC-275300 — Mace smash attack damage does not work with mobs, even though particles and sounds happen — resolved as "Fixed".
External links
- "Mace" by Duncan Geere – Minecraft.net, October 3, 2024.