Jungle Hills
Structures | |
---|---|
Blocks |
|
Climate | |
Temperature |
0.95 |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
{ "title": "Jungle Hills", "rows": [ { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite jungle-pyramid.png article, displayed as 16x16px|link=Jungle pyramid|alt=|class=pixel-image|)</span>(link to Jungle pyramid article, displayed as <span class=\"sprite-text\">Jungle pyramids</span>)</span>", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.95", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59C93C; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59C93C</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #30BB0B; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #30BB0B</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1B9ED8; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1B9ED8</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" } ], "invimages": [], "images": [ "Jungle Hills.png" ] }
The jungle hills biome was a hills variant of the jungle biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description[edit | edit source]
Similar to other hills biomes, the jungle hills featured steeper terrain, making it a more difficult variant of the already difficult jungle for survival purposes. The foliage generated was similar to its regular counterpart, with large or small jungle trees (sometimes with cocoa pods), large or small oak trees, melon patches, bamboo, and jungle bushes. Ocelots, parrots and pandas also spawned here and jungle pyramids generated here.
Mobs[edit | edit source]
In Java Edition, jungle hills used the same mob spawning chances as jungles for ambient categories, and had different chances for the others:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄63 | 4 |
![]() | 10⁄63 | 4 |
![]() | 10⁄63 | 4 |
![]() | 8⁄63 | 4 |
![]() | 10⁄63 | 1 |
![]() | 1⁄63 | 1–2 |
![]() | 10⁄63 | 4 |
![]() | 2⁄63 | 1–1 |
Monster category | ||
![]() | 100⁄515 | 4 |
![]() | 95⁄515 | 4 |
![]() | 5⁄515 | 1 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 10⁄515 | 1–4 |
![]() | 5⁄515 | 1 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 63, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "1", "mob": "Parrot", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 1 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "1-1", "mob": "Ocelot", "weight": 2 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition, jungle hills used the same mob spawning chances as jungles:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄120 | 2–3 |
![]() | 10⁄120 | 1–3 |
![]() | 10⁄120 | 2–4 |
![]() | 8⁄120 | 2–3 |
![]() | 40⁄120 | 1–2 |
![]() | 10⁄120 | 1–2 |
![]() | 30⁄120 | 1–2 |
Monster category | ||
![]() | 100⁄495 | 1 |
![]() | 95⁄495 | 2–4 |
![]() | 5⁄495 | 2–4 |
![]() | 80⁄495 | 1–2 |
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 10⁄495 | 1–2 |
![]() | 5⁄495 | 1 |
Ambient category | ||
![]() | 1 | 2 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 120, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 } ], "category": "passive" }, "2": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | jungle_hills | 22 |
History[edit | edit source]
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.2.0 | preview | Added true biomes, including the rainforest. | |||||
[hide]Java Edition Beta | |||||||
1.8 | Pre-release | Removed rainforests as part of a biome overhaul. | |||||
[hide]Java Edition | |||||||
1.2.1 | January 18, 2012 | Jens Bergensten tweeted a teaser screenshot of a new jungle biome. | |||||
January 19, 2012 | Jens tweeted another jungle screenshot, showcasing the bright green foliage. | ||||||
12w03a | Added JungleHills. | ||||||
12w04a | Ocelots were introduced, which spawn only in jungles. | ||||||
1.3.1 | 12w19a | Added cocoa pods, which generate on jungle trees. | |||||
12w22a | Added jungle pyramids, which can generate in all jungle variants. | ||||||
1.7.2 | 13w36a | Melons can now generate in all jungle variants. | |||||
Jungle biomes have been made much rarer. | |||||||
Jungle hills are now required for the new "Adventuring Time" achievement. | |||||||
1.12 | 17w13a | Added parrots, which spawn only in jungles. | |||||
1.13 | 18w16a | Renamed "JungleHills" to "Jungle Hills". | |||||
1.14 | 18w43a | Added bamboo, which can rarely grow within normal jungles and extensively grow in bamboo jungles. | |||||
Added pandas, which can spawn in jungles. | |||||||
1.18 | Experimental Snapshot 1 | Jungle hills no longer generate naturally. | |||||
21w40a | Removed jungle hills. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
Melons can now generate in all jungle variants. | |||||||
v0.12.1 | build 1 | Ocelots can now spawn in jungles. | |||||
v0.15.0 | build 1 | Added jungle pyramids. | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Added parrots, which spawn only in jungles. | |||||
1.8.0 | beta 1.8.0.8 | Added pandas to jungles. | |||||
Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item. | |||||||
1.9.0 | beta 1.9.0.0 | Bamboo shoots now rarely generate within jungle biomes. | |||||
1.17.30 Experiment | beta 1.17.30.23 | Jungle hills no longer generate naturally. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added rainforests, which are similar to the modern jungle biomes. |
TU5 | Removed rainforests as part of a biome overhaul. | ||||||
TU12 | Added jungle biomes, along with ocelots. | ||||||
TU14 | 1.04 | Added jungle pyramids. | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Melons may now generate in all jungle variants. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added parrots, which spawn exclusively in jungles. |
1.83 | Added pandas to jungles. | ||||||
Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item.[verify] | |||||||
1.88 | Bamboo shoots now rarely generate within jungle biomes.[is this the correct version?] |
Gallery[edit | edit source]
-
Jeb's first image of the jungle biome.
-
Jeb's second jungle teaser screenshot.
-
A jungle hills biome in Bedrock Edition, with a jungle pyramid.
-
A jungle hills in Java Edition.
-
A jungle hills single biome world.
-
A tall mountain in jungle hills.
See also[edit | edit source]
[edit | edit source]
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