Iron Helmet: Difference between revisions
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{{History||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Helmets now have the quick equip functionality.}} |
{{History||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Helmets now have the quick equip functionality.}} |
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{{History||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}} |
{{History||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}} |
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{{History|PS4}} |
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{{History|new 3ds}} |
{{History|new 3ds}} |
Revision as of 06:24, 12 June 2024
{ "title": "Iron Helmet", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "165", "label": "(link to Durability article, displayed as Durability)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Iron Helmet" ], "images": [ "Iron Helmet.png" ] }
Iron helmet is a type of armor that covers the head of the player.
Obtaining
Crafting
Ingredients | [hide]Crafting recipe |
---|---|
Iron Ingot |
Repairing
Combining
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Damaged Iron Helmet | ![]() ![]() ![]() |
The durability of the two helmets is added together, plus an extra 5% durability. |
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
2x Damaged Iron Helmet | ![]() ![]() ![]() |
The durability of the two helmets is added together, plus an extra 5% durability. |
Unit repair
An iron helmet can be repaired in an anvil by adding iron ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two iron helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.
Natural generation
Two armor stands are found in each taiga village outdoor armory, one of them equipped with an iron helmet.
Chest loot
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Altar chest | 1 | 12%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
![]() |
Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
![]() |
![]() |
Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
Bedrock Edition | ||||
![]() |
![]() |
Altar chest | 1 | 11.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
![]() |
Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
![]() |
![]() |
Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
- ↑ Jump up to: a b Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
Mob loot
Zombies, husks, skeletons, strays, bogged, piglins, and zombified piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
In Bedrock Edition, vindicators and pillagers spawned in raids have a 4.16% chance (5.128% on hard difficulty) to drop an iron helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being enchanted with a random enchantment.
Trading
In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds.
In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds
Usage
Helmets can be placed in the top armor slot of a player's inventory for activation.
Defense points
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
Iron helmets add 2 (
) defense points.Durability
Iron Helmets can absorb 165 damage before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4HP of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Repair
Iron helmets may be repaired by using them along with some iron ingots in an anvil. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another iron helmet.
Enchantments
A helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.
Name | Description | Max Level | Method | Weight |
---|---|---|---|---|
Protection[note 1] | Increases overall damage reduction. | IV | ![]() ![]() |
10 |
Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | ![]() ![]() |
5 |
Blast Protection[note 1] | Increases damage reduction against explosions. | IV | ![]() ![]() |
2 |
Fire Protection[note 1] | Increases damage reduction against fire. | IV | ![]() ![]() |
5 |
Thorns | Deals returning damage to attackers. | III | ![]() ![]() |
1 |
Respiration | Extends breathing time underwater. | III | ![]() ![]() |
2 |
Aqua Affinity | Increases underwater mining speed. | I | ![]() ![]() |
2 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the helmet when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | ![]() |
1 |
Curse of Binding | Removes the ability to de-equip the helmet. | I | ![]() |
1 |
- ↑ Jump up to: a b c d Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, an iron helmet, and an ingot or crystal (iron ingot,
copper ingot,
gold ingot,
netherite ingot,
emerald,
redstone dust,
lapis lazuli,
amethyst shard,
nether quartz, or
diamond).
These trims have no effect on the gameplay or strength of the armor. {| class="wikitable collapsible " data-description="Smithing recipes"
!Ingredients!!Smithing recipe
|-
|Any Armor Trim +
Iron Helmet +
Any Ingot/Crystal
|style="padding:1px;text-align:center"|
|- |}
Smelting usage
Name | Ingredients | [hide]Smelting recipe |
---|---|---|
Iron Nugget | Iron Helmet + Any fuel |
Sounds
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Iron armor clanks | Players | When an iron helmet is equipped | item | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Iron armor clanks", "source": "Players", "id": "item.armor.equip_iron", "distance": "16", "desc": "When an iron helmet is equipped", "sounds": [ "Equip iron1.ogg", "Equip iron2.ogg", "Equip iron3.ogg", "Equip iron4.ogg", "Equip iron5.ogg", "Equip iron6.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.armor.equip_iron" } | |
Item breaks | Entity-Dependent | When a helmet's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "​Item breaks", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "entity.item.break", "distance": "16", "desc": "When a helmet's durability is exhausted", "sounds": [ "Random break.ogg" ], "volume": "0.8", "java": "1", "translationkey": "subtitles.entity.item.break" } |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When an iron helmet is equipped | armor | 1.0 | 1.0{ "sounds": [ "Equip iron1.ogg", "Equip iron2.ogg", "Equip iron3.ogg", "Equip iron4.ogg", "Equip iron5.ogg", "Equip iron6.ogg" ], "source": "Players", "volume": "1.0", "id": "armor.equip_iron", "pitch": "1.0", "bedrock": "1", "desc": "When an iron helmet is equipped" } | |
Players | When a helmet's durability is exhausted | random | 1.0 | 0.9{ "sounds": [ "Random break.ogg" ], "source": "Players", "volume": "1.0", "id": "random.break", "pitch": "0.9", "bedrock": "1", "desc": "When a helmet's durability is exhausted" } |
Data values
ID
Name | Identifier | Form | Item tags | [hide]Translation key |
---|---|---|---|---|
![]() | iron_helmet | Item | None | item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | iron_helmet | 343 | Item | item |
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Iron Man | Wear a full suit of Iron Armor. | — | 15 | Bronze |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Suit Up | Protect yourself with a piece of iron armor | Have any type of iron armor in the inventory. |
History
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.
{"type": "java Classic", "version": "August 13, 2009", "exp": "", "snap": "", "content": "Notch tested armor models on (link to mob (entity) article, displayed as mob). Only (link to chestplate article, displayed as chestplates) and helmets were available. They were merely aesthetic at the time and had no effect on gameplay."} | ||||||
0.24_SURVIVAL_TEST | ![]() {"type": "java Classic", "version": "0.24_SURVIVAL_TEST", "exp": "", "snap": "", "content": "(link to File:Plate Helmet.png article, displayed as 32px) Added (link to Java_Edition_removed_features#Armor_in_Survival_Test article, displayed as plate helmets)."} | ||||||
![]() {"type": "java Classic", "version": "0.24_SURVIVAL_TEST", "exp": "", "snap": "", "content": "(link to File:Chainmail Helmet JE1.png article, displayed as 32px) Added the model and the texture for unused (link to Java_Edition_removed_features#Armor_in_Survival_Test article, displayed as chain helmets)."} | |||||||
![]() ![]() {"type": "java Classic", "version": "0.24_SURVIVAL_TEST", "exp": "", "snap": "", "content": "(link to File:Zombie full set.png article, displayed as 32px) (link to File:Skeleton helmet.png article, displayed as 26px) Plate armor models have been tested on (link to zombie article, displayed as zombies) and (link to skeleton article, displayed as skeletons). It had no effect on gameplay."} | |||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-1 | Plate and chain armor models are no longer used.
{"type": "java Indev", "version": "0.31", "exp": "", "snap": "20091223-1", "content": "Plate and chain armor (link to model article, displayed as models) are no longer used."} | |||||
20091231-2 | ![]() ![]() ![]() ![]() {"type": "java Indev", "version": "0.31", "exp": "", "snap": "20091231-2", "content": "(link to File:Leather Cap (item) JE1 BE1.png article, displayed as 32px) (link to File:Studded Helmet (item) JE1.png article, displayed as 32px) (link to File:Chainmail Helmet (item) JE1 BE1.png article, displayed as 32px) (link to File:Iron Helmet (item) JE1 BE1.png article, displayed as 32px) Added (link to item article, displayed as items) of relation to leather, (link to History of textures/Unused textures#Studded armor article, displayed as studded), chainmail and plate (iron) helmets."} | ||||||
The textures of leather helmets are taken from one of Notch's previous games, Legend of the Chambered. The rest are from Legend of the Chambered 2.
{"type": "java Indev", "version": "0.31", "exp": "", "snap": "20091231-2", "content": "The textures of leather helmets are taken from one of (link to Notch article, displayed as Notch)'s previous games, ''(link to Legend of the Chambered article, displayed as Legend of the Chambered)''. The rest are from ''(link to Legend of the Chambered 2 article, displayed as Legend of the Chambered 2)''."} | |||||||
20100212-1 | Added armor models.
{"type": "java Indev", "version": "20100212-1", "exp": "", "snap": "", "content": "Added armor models."} | ||||||
![]() {"type": "java Indev", "version": "20100212-1", "exp": "", "snap": "", "content": "(link to File:Indev 20100212 armor.png article, displayed as 50px) Armor models are now displayed on the (link to player article, displayed as player) in the (link to inventory article, displayed as inventory)."} | |||||||
20100218 | ![]() {"type": "java Indev", "version": "20100218", "exp": "", "snap": "", "content": "(link to File:Iron Helmet JE1 BE1.png article, displayed as 32px) Added models of iron helmets."} | ||||||
Helmets can now be crafted and worn.
{"type": "java Indev", "version": "20100218", "exp": "", "snap": "", "content": "Helmets can now be (link to craft article, displayed as crafted) and worn."} | |||||||
Helmets now function. All helmets give 3 (durability, with lower tier helmets less durable than higher tier helmets.
{"type": "java Indev", "version": "20100218", "exp": "", "snap": "", "content": "Helmets now function. All helmets give 3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 armor points\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Half Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>). Helmets have limited (link to durability article, displayed as durability), with lower tier helmets less durable than higher tier helmets."} | ). Helmets have limited |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease", "content": "The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments."} | |||||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "October 3, 2011", "content": "The first images of a (link to player article, displayed as player) wearing enchanted armor are revealed."} | ||||||
Beta 1.9 Prerelease 3 | Iron helmets can now be found in the new stronghold altar chests.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 3", "content": "Iron helmets can now be found in the new (link to stronghold article, displayed as stronghold) altar (link to chest article, displayed as chests)."} | ||||||
Beta 1.9 Prerelease 4 | Helmets can now be enchanted.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 4", "content": "Helmets can now be (link to enchanting article, displayed as enchanted)."} | ||||||
1.1 | 12w01a | Iron helmets can now be found in the new blacksmith chests in villages.
{"type": "java", "version": "1.1", "exp": "", "snap": "12w01a", "content": "Iron helmets can now be found in the new blacksmith (link to chest article, displayed as chests) in (link to village article, displayed as villages)."} | |||||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets.
{"type": "java", "version": "1.2.1", "exp": "", "snap": "12w06a", "content": "(link to Zombie article, displayed as Zombies) now drop iron helmets on rare occasions and (link to zombie pigmen article, displayed as zombie pigmen) now drop golden helmets."} | |||||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear helmets.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "12w15a", "content": "<kbd class=\"key nowrap\">⇧ Shift</kbd>+clicking can now be used to wear helmets."} | |||||
12w21a | Blacksmith villagers now sell iron helmets for 4–5 emeralds.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "12w21a", "content": "Blacksmith villagers now sell iron helmets for 4–5 emeralds."} | ||||||
1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty.
{"type": "java", "version": "1.4.2", "exp": "", "snap": "12w32a", "content": "(link to Mob article, displayed as Mob) armor has been reintroduced. A partial or full set of any armor is now sometimes worn by (link to zombie article, displayed as zombies), (link to skeleton article, displayed as skeletons) and (link to zombie pigmen article, displayed as zombie pigmen), with the likelihood increasing with difficulty."} | |||||
1.5 | 13w04a | Helmets in the player's hand can now be equipped by right-clicking.
{"type": "java", "version": "1.5", "exp": "", "snap": "13w04a", "content": "Helmets in the (link to player article, displayed as player)'s hand can now be equipped by right-clicking."} | |||||
Dispensers can now equip nearby players with helmets.
{"type": "java", "version": "1.5", "exp": "", "snap": "13w04a", "content": "(link to Dispenser article, displayed as Dispensers) can now equip nearby players with helmets."} | |||||||
1.8 | 14w02a | Armorer villagers now sell iron helmets for 4–6 emeralds.
{"type": "java", "version": "1.8", "exp": "", "snap": "14w02a", "content": "Armorer villagers now sell iron helmets for 4–6 emeralds."} | |||||
14w05a | Helmets no longer turns red when mobs and players are hurt.
{"type": "java", "version": "1.8", "exp": "", "snap": "14w05a", "content": "Helmets no longer turns red when (link to mob article, displayed as mobs) and (link to player article, displayed as players) are hurt."} | ||||||
14w06a | Helmets are now visible on giants.
{"type": "java", "version": "1.8", "exp": "", "snap": "14w06a", "content": "Helmets are now visible on (link to giant article, displayed as giants)."} | ||||||
1.9 | 15w31a | Enchanted iron helmets can now be found in end city ship chests.
{"type": "java", "version": "1.9", "exp": "", "snap": "15w31a", "content": "Enchanted iron helmets can now be found in (link to end city article, displayed as end city) ship (link to chest article, displayed as chests)."} | |||||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.
{"type": "java", "version": "1.9", "exp": "", "snap": "15w31a", "content": "(link to Mob article, displayed as Mobs) now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet."} | |||||||
15w34b | Helmet durability now affects armor value.
{"type": "java", "version": "1.9", "exp": "", "snap": "15w34b", "content": "Helmet (link to durability article, displayed as durability) now affects armor value."} | ||||||
15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here.
{"type": "java", "version": "1.9", "exp": "", "snap": "15w36a", "content": "Armor and armor (link to enchanting article, displayed as enchantment) calculations have been changed. For the original values, see (link to Armor/Before 1.9 article, displayed as here)."} | ||||||
15w36d | Helmet durability affecting value has been removed.
{"type": "java", "version": "1.9", "exp": "", "snap": "15w36d", "content": "Helmet durability affecting value has been removed."} | ||||||
Helmets now has an attribute controlling the defense points.
{"type": "java", "version": "1.9", "exp": "", "snap": "15w36d", "content": "Helmets now has an attribute controlling the defense points."} | |||||||
16w02a | Armor and armor enchantment calculations have been changed again.
{"type": "java", "version": "1.9", "exp": "", "snap": "16w02a", "content": "Armor and armor enchantment calculations have been changed again."} | ||||||
16w05a | Armor calculations have been changed, once again.
{"type": "java", "version": "1.9", "exp": "", "snap": "16w05a", "content": "Armor calculations have been changed, once again."} | ||||||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298, 302, 306, 310 and 314.
{"type": "java", "version": "1.13", "exp": "", "snap": "17w47a", "content": "Prior to (link to 1.13/Flattening article, displayed as ''The Flattening''), these (link to item article, displayed as items)' numeral IDs were 298, 302, 306, 310 and 314."} | |||||
1.14 | 18w43a | ![]() ![]() {"type": "java", "version": "1.14", "exp": "", "snap": "18w43a", "content": "(link to File:Iron Helmet JE2 BE2.png article, displayed as 32px) (link to File:Iron Helmet (item) JE2 BE2.png article, displayed as 32px) The texture of iron helmet has been changed."} | |||||
18w50a | Iron helmets can now be found on armor stands in taiga villages.
{"type": "java", "version": "1.14", "exp": "", "snap": "18w50a", "content": "Iron helmets can now be found on (link to armor stand article, displayed as armor stands) in (link to taiga article, displayed as taiga) villages."} | ||||||
1.16 | 20w07a | ![]() {"type": "java", "version": "1.16", "exp": "", "snap": "20w07a", "content": "(link to File:Iron piglin helmet.png article, displayed as 32px) Added textures and (link to model article, displayed as models) for iron helmets when they are used by (link to piglin article, displayed as piglins)."} | |||||
pre3 | The special helmet models and textures created for piglins have been removed.
{"type": "java", "version": "1.16", "exp": "", "snap": "pre3", "content": "The special helmet (link to model article, displayed as models) and textures created for (link to piglin article, displayed as piglins) have been removed."} | ||||||
1.19.4 Experiment | 23w04a | Helmets can now be trimmed using a smithing table.
{"type": "java", "version": "1.19.4", "exp": "Update 1.20", "snap": "23w04a", "content": "Helmets can now be trimmed using a (link to smithing table article, displayed as smithing table)."} | |||||
There are 10 types of material that determine the color of the trim:
{"type": "java", "version": "1.19.4", "exp": "Update 1.20", "snap": "23w04a", "content": "There are 10 types of material that determine the color of the trim:\n* Iron\n* Copper\n* Gold\n* Lapis\n* Emerald\n* Diamond\n* Netherite\n* Redstone\n* Amethyst\n* Quartz"} | |||||||
23w05a | Helmets can now have trims of the same material it is made out of.
{"type": "java", "version": "1.19.4", "exp": "Update 1.20", "snap": "23w05a", "content": "Helmets can now have trims of the same material it is made out of."} | ||||||
23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall.
{"type": "java", "version": "1.19.4", "exp": "Update 1.20", "snap": "23w06a", "content": "Swapped <code>iron</code> and <code>iron_darker</code> palette, then made <code>iron_darker</code> darker overall."} | ||||||
1.19.4 | 23w05a | Helmets can now be swapped by using them in the hotbar.[1]
{"type": "java", "version": "1.19.4", "exp": "", "snap": "23w05a", "content": "Helmets can now be swapped by <span class=\"explain \" title=\"Defaults to right click on mouse or left trigger on gamepad.\">using</span> them in the hotbar."} | |||||
1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed.
{"type": "java", "version": "1.20", "exp": "", "snap": "23w12a", "content": "The pattern textures of dune and sentry armor trims are changed."} | |||||
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.
{"type": "java", "version": "1.20", "exp": "", "snap": "23w12a", "content": "Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper."} | |||||||
1.20.5 | 24w03a | Helmets can now receive Thorns through an enchanting table, rather than only through an anvil.
{"type": "java", "version": "1.20.5", "exp": "", "snap": "24w03a", "content": "Helmets can now receive (link to Thorns article, displayed as Thorns) through an enchanting table, rather than only through an anvil."} | |||||
[hide]Pocket Edition Alpha | |||||||
v0.6.0 | ![]() ![]() {"type": "pocket Alpha", "version": "v0.6.0", "exp": "", "snap": "", "content": "(link to File:Iron Helmet JE1 BE1.png article, displayed as 32px) (link to File:Iron Helmet (item) JE1 BE1.png article, displayed as 32px) Added iron helmets."} | ||||||
v0.9.0 | build 1 | Iron helmets now naturally generate in village chests and in stronghold altar chests.
{"type": "pocket Alpha", "version": "v0.9.0", "exp": "", "snap": "build 1", "content": "Iron helmets now naturally generate in (link to village article, displayed as village) (link to chest article, displayed as chests) and in (link to stronghold article, displayed as stronghold) altar chests."} | |||||
v0.11.0 | build 11 | Helmets now protect against damage from mobs only.
{"type": "pocket Alpha", "version": "v0.11.0", "exp": "", "snap": "build 11", "content": "Helmets now protect against (link to damage article, displayed as damage) from (link to mob article, displayed as mobs) only."} | |||||
v0.12.1 | build 1 | Helmets can now be worn by mobs.
{"type": "pocket Alpha", "version": "v0.12.1", "exp": "", "snap": "build 1", "content": "Helmets can now be worn by mobs."} | |||||
v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor.
{"type": "pocket Alpha", "version": "v0.15.0", "exp": "", "snap": "build 1", "content": "Helmets can now be obtained from (link to stray article, displayed as strays) and (link to husk article, displayed as husks) that naturally spawn with armor."} | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron helmets can now be found inside chests within end cities.
{"type": "pocket", "version": "1.0.0", "exp": "", "snap": "alpha 0.17.0.1", "content": "(link to Enchanting article, displayed as Enchanted) iron helmets can now be found inside (link to chest article, displayed as chests) within (link to end cities article, displayed as end cities)."} | |||||
1.0.4 | alpha 1.0.4.0 | Iron helmets helmets are now sold by armorer smith villagers via trading.
{"type": "pocket", "version": "1.0.4", "exp": "", "snap": "alpha 1.0.4.0", "content": "Iron helmets helmets are now (link to trading article, displayed as sold) by armorer smith (link to villager article, displayed as villagers) via trading."} | |||||
1.1.0 | alpha 1.1.0.0 | Iron helmets can now be smelted down into iron nuggets.
{"type": "pocket", "version": "1.1.0", "exp": "", "snap": "alpha 1.1.0.0", "content": "Iron helmets can now be (link to smelt article, displayed as smelted) down into (link to iron nugget article, displayed as iron nuggets)."} | |||||
[hide]Unknown | |||||||
? | Helmets no longer turn red when mobs and players are hurt.
{"type": "unknown", "version": "?", "exp": "", "snap": "", "content": "Helmets no longer turn red when (link to mob article, displayed as mobs) and (link to player article, displayed as players) are hurt."} | ||||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() {"type": "bedrock", "version": "1.10.0", "exp": "", "snap": "beta 1.10.0.3", "content": "(link to File:Iron Helmet JE2 BE2.png article, displayed as 32px) (link to File:Iron Helmet (item) JE2 BE2.png article, displayed as 32px) The texture of iron helmet has been changed."} | |||||
Iron helmets now can be found in plains village weaponsmith chests.
{"type": "bedrock", "version": "1.10.0", "exp": "", "snap": "beta 1.10.0.3", "content": "Iron helmets now can be found in plains (link to village article, displayed as village) weaponsmith (link to chest article, displayed as chests)."} | |||||||
1.11.0 | beta 1.11.0.1 | Iron helmets now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests.
{"type": "bedrock", "version": "1.11.0", "exp": "", "snap": "beta 1.11.0.1", "content": "Iron helmets now can be found in (link to savanna article, displayed as savanna), (link to taiga article, displayed as taiga), (link to desert article, displayed as desert), (link to snowy taiga article, displayed as snowy taiga) and (link to snowy tundra article, displayed as snowy tundra) (link to village article, displayed as village) weaponsmith (link to chest article, displayed as chests)."} | |||||
Iron helmets can now be found in village armorer chests.
{"type": "bedrock", "version": "1.11.0", "exp": "", "snap": "beta 1.11.0.1", "content": "Iron helmets can now be found in (link to village article, displayed as village) armorer chests."} | |||||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron helmets.
{"type": "bedrock", "version": "1.11.0", "exp": "", "snap": "beta 1.11.0.4", "content": "(link to Pillager article, displayed as Pillagers) and (link to vindicator article, displayed as vindicators) that spawn in (link to raid article, displayed as raids) can now drop iron helmets."} | ||||||
1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table.
{"type": "bedrock", "version": "1.19.80", "exp": "Next Major Update", "snap": "Preview 1.19.80.21", "content": "Helmets can now be trimmed using a (link to smithing table article, displayed as smithing table)."} | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() {"type": "console", "xbox": "TU1", "xbone": "CU1", "ps3": "1.00", "ps4": "1.00", "psvita": "1.00", "wiiu": "Patch 1", "switch": "1.0.1", "content": "(link to File:Iron Helmet JE1 BE1.png article, displayed as 32px) (link to File:Iron Helmet (item) JE1 BE1.png article, displayed as 32px) Added iron helmet."} |
Added a quick equip for armor to the inventory interface.
{"type": "console", "xbox": "TU1", "xbone": "CU1", "ps3": "1.00", "ps4": "1.00", "psvita": "1.00", "wiiu": "Patch 1", "switch": "1.0.1", "content": "Added a quick equip for armor to the (link to inventory article, displayed as inventory) interface."} | |||||||
TU14 | 1.05 | Item repair can now repair helmets.
{"type": "console", "xbox": "TU14", "xbone": "", "ps3": "1.05", "ps4": "1.00", "psvita": "1.00", "wiiu": "", "switch": "", "content": "(link to Item repair article, displayed as Item repair) can now repair helmets."} | |||||
TU25 | CU13 | 1.16 | 1.16 | 1.16 | Helmets now have the quick equip functionality.
{"type": "console", "xbox": "TU25", "xbone": "CU13", "ps3": "1.16", "ps4": "1.16", "psvita": "1.16", "wiiu": "", "switch": "", "content": "Helmets now have the quick equip functionality."} | ||
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Iron helmets can now be smelted down into iron nuggets.
{"type": "console", "xbox": "TU53", "xbone": "CU43", "ps3": "1.49", "ps4": "1.50", "psvita": "1.49", "wiiu": "Patch 23", "switch": "1.0.3", "content": "Iron helmets can now be (link to smelt article, displayed as smelted) down into (link to iron nugget article, displayed as iron nuggets)."} |
1.90 | ![]() {"type": "console", "xbox": "none", "xbone": "none", "ps3": "none", "ps4": "1.90", "psvita": "none", "wiiu": "none", "switch": "none", "content": "(link to File:Iron Helmet (item) JE2 BE2.png article, displayed as 32px) The texture of iron helmet items have been changed."} | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() {"type": "new3ds", "version": "0.1.0", "exp": "", "snap": "", "content": "(link to File:Iron Helmet JE1 BE1.png article, displayed as 32px) (link to File:Iron Helmet (item) JE1 BE1.png article, displayed as 32px) Added iron helmet."} |
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First image of armor.
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Dinnerbone's first screenshot of dyed armor.
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- Armor durability from Indev until late Beta
Leather | Golden | Chainmail | Iron | Diamond |
---|---|---|---|---|
33 | 66 | 66 | 132 | 264 |
Issues
Issues relating to "Iron Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
- In Bedrock Edition, there exists a bug[2] that makes it possible to obtain a Leather Cap enchanted with Efficiency I from Woodland Mansion chests. The enchantment has no effect on the cap, however.
Gallery
Renders
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Worn model
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Item
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A zombie wearing a helmet in Survival Test.
References
- ↑ MC-216270 — resolved as "Fixed".
- ↑ "[MCPE-109048] Efficiency 1 Leather Cap in Woodland Mansions - Jira" – Mojira, December 1, 2020.
External links
- Taking Inventory: Helmet – Minecraft.net on February 20, 2020