Iron Helmet: Difference between revisions
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{{Infobox item |
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{{Item |
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| durability = 165 |
| durability = 165 |
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| armor = 2 |
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| renewable = Yes |
| renewable = Yes |
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| stackable = No |
| stackable = No |
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}} |
}} |
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'''Iron helmet''' is a type of [[armor]] that covers the head of the player. |
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'''Iron helmet''' is a type of [[helmet]] crafted from [[iron ingot]]s. |
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== Obtaining == |
== Obtaining == |
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=== Crafting === |
=== Crafting === |
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{{crafting |
{{crafting |
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|showname |
|showname=0 |
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|name |
|name=[[Iron Helmet]] |
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|A2 = Iron Ingot |
|A2 = Iron Ingot |
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|B2 = Iron Ingot |
|B2 = Iron Ingot |
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|Output = Iron Helmet |
|Output = Iron Helmet |
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|type = Combat |
|type = Combat |
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|ignoreusage=1 |
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}} |
}} |
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=== Natural generation === |
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Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]]. |
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=== Generated loot === |
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{{LootChestItem|iron-helmet,level-enchanted-iron-helmet}} |
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=== Mob loot === |
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[[Zombie|Zombies]], [[Husk|husks]], [[Skeleton|skeletons]], [[Stray|strays]], [[bogged]], [[Piglin|piglins]], and [[Zombified Piglin|zombified piglins]] have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19. |
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{{IN|bedrock}}, [[Vindicator|vindicators]] and [[Pillager|pillagers]] spawned in [[Raid|raids]] have a 4.16% chance (5.128% on hard difficulty) to drop an [[iron]] helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being [[enchanted]] with a random [[enchantment]]. |
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=== Trading === |
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{{Trade sources}} |
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== Usage == |
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When worn, an iron helmet provides {{armor|2}} [[armor points]]. |
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=== Repairing === |
=== Repairing === |
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==== Combining ==== |
==== Combining ==== |
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==== Unit repair ==== |
==== Unit repair ==== |
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{{main|Anvil mechanics#Unit repair |
{{main|Anvil mechanics#Unit repair}} |
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An iron helmet can be repaired in an [[anvil]] by adding [[Iron Ingot|iron ingots]], with each ingot restoring 25% the helmet's maximum durability, rounded down. Two iron helmets can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s. |
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{{Repairing |
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=== Natural generation === |
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| head=1 |
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Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]]. |
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| Damaged Iron Helmet |
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| Damaged Iron Helmet; Iron Ingot |
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| Iron Helmet |
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| tail=1 |
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}} |
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An iron helmet can be repaired in an [[anvil]] by adding [[Iron Ingot|iron ingots]], with each ingot restoring 25% the helmet's maximum durability, rounded down. Two iron helmets can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s. |
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=== Chest loot === |
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{{LootChestItem|iron-helmet,level-enchanted-iron-helmet}} |
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=== Mob loot === |
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[[Zombie|Zombies]], [[Husk|husks]], [[Skeleton|skeletons]], [[Stray|strays]], [[bogged]], [[Piglin|piglins]], and [[Zombified Piglin|zombified piglins]] have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19. |
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{{IN|bedrock}}, [[Vindicator|vindicators]] and [[Pillager|pillagers]] spawned in [[Raid|raids]] have a 4.16% chance (5.128% on hard difficulty) to drop an [[iron]] helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being [[enchanted]] with a random [[enchantment]]. |
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=== Trading === |
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{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. |
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{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds |
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== Usage == |
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Helmets can be placed in the top armor slot of a player's [[inventory]] for activation. |
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=== Defense points === |
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Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. |
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Iron helmets add {{Armor|2}} defense points. |
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=== Durability === |
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Iron Helmets can absorb 165 damage before being destroyed. |
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Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure. |
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==== Repair ==== |
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Iron helmets may be [[repair]]ed by using them along with some iron ingots in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another iron helmet. |
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=== Enchantments === |
=== Enchantments === |
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=== Armor trimming === |
=== Armor trimming === |
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It is possible to upgrade armor with trims. This requires a [[smithing template]], an iron helmet, and an ingot or crystal ( |
It is possible to upgrade armor with trims. This requires a [[smithing template]], an iron helmet, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]). |
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These trims have no effect on the gameplay or strength of the armor. |
These trims have no effect on the gameplay or strength of the armor. |
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{{Smithing |
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|head=1 |
|head=1 |
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|ingredients=Any Armor Trim +<br>Iron Helmet +<br>Any Ingot/Crystal |
|ingredients=Any Armor Trim +<br>Iron Helmet +<br>Any Ingot/Crystal |
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|Any Armor Trim Smithing Template |
|Any Armor Trim Smithing Template |
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|Iron Helmet|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust|Amethyst Trim Iron Helmet; Copper Trim Iron Helmet; Diamond Trim Iron Helmet; Emerald Trim Iron Helmet; Gold Trim Iron Helmet; Iron Trim Iron Helmet; Lapis Trim Iron Helmet; Quartz Trim Iron Helmet; Netherite Trim Iron Helmet; Redstone Trim Iron Helmet |
|Iron Helmet|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust|Amethyst Trim Iron Helmet; Copper Trim Iron Helmet; Diamond Trim Iron Helmet; Emerald Trim Iron Helmet; Gold Trim Iron Helmet; Iron Trim Iron Helmet; Lapis Trim Iron Helmet; Quartz Trim Iron Helmet; Netherite Trim Iron Helmet; Redstone Trim Iron Helmet |
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|tail=1 |
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}} |
}} |
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=== Smelting usage === |
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=== Smelting === |
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{{Smelting|showname=1|Iron Helmet|Iron Nugget|0,1}} |
{{Smelting|showname=1|Iron Helmet|Iron Nugget|0,1}} |
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== Sounds == |
== Sounds == |
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{{el|je}}: |
{{el|je}}: |
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{{Sound table |
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{{SoundTable |
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|sound=Equip iron1.ogg |
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| type = java |
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| {{SoundLine |
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| sound =Equip iron1.ogg |
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|sound2=Equip iron2.ogg |
|sound2=Equip iron2.ogg |
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|sound3=Equip iron3.ogg |
|sound3=Equip iron3.ogg |
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|pitch=1.0 |
|pitch=1.0 |
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|distance=16}} |
|distance=16}} |
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| {{SoundLine |
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{{Sound table |
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|sound=Random break.ogg |
|sound=Random break.ogg |
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|subtitle=Item breaks |
|subtitle=Item breaks |
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|volume=0.8 |
|volume=0.8 |
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|pitch=0.8-1.2 |
|pitch=0.8-1.2 |
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|distance=16 |
| distance = 16 |
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}} |
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}} |
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{{el|be}}: |
{{el|be}}: |
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{{SoundTable |
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{{Sound table |
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|type=bedrock |
|type = bedrock |
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| {{SoundLine |
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|sound=Equip iron1.ogg |
|sound=Equip iron1.ogg |
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|sound2=Equip iron2.ogg |
|sound2=Equip iron2.ogg |
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|volume=1.0 |
|volume=1.0 |
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|pitch=1.0}} |
|pitch=1.0}} |
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| {{SoundLine |
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{{Sound table |
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|sound=Random break.ogg |
|sound=Random break.ogg |
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|source=player |
|source=player |
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|id=random.break |
|id=random.break |
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|volume=1.0 |
|volume=1.0 |
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|pitch=0.9 |
| pitch = 0.9 |
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}} |
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}} |
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== Data values == |
== Data values == |
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== History == |
== History == |
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{{HistoryTable |
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{{History|java classic}} |
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|{{HistoryLine|java classic}} |
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{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}} |
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|{{HistoryLine||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}} |
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{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s. |
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|[[File: |
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.. |
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|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} |
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} |
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{{History|java indev}} |
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|{{HistoryLine|java indev}} |
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{{History||0.31|dev=20091223-1|Plate and chain armor [[model]]s are no longer used.}} |
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|{{HistoryLine||0.31|dev=20091223-0040|Plate armor [[model]]s are no longer used.}} |
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{{History|||dev=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets. |
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|{{HistoryLine|||dev=20091231-2255|[[File:Iron Helmet (item) JE1 BE1.png|32px]] Added iron helmets. They were taken from one of [[notch]]'s games, ''[[Legend of the Chambered 2]]''.}} |
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{{ |
|{{HistoryLine||20100212-1210|Iron helmets can now be crafted.}} |
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|[[File: |
|{{HistoryLine||20100218|[[File:Iron Helmet JE1 BE1.png|32px]] Added models for iron helmets. |
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|Iron helmets can now be worn. |
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{{History||20100218|[[File:Iron Helmet JE1 BE1.png|32px]] Added models of iron helmets. |
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|Helmets |
|Helmets now give {{armor|3}} and have durability.}} |
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|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[durability]], with lower tier helmets less durable than higher tier helmets.}} |
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{{ |
|{{HistoryLine|java}} |
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{{ |
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} |
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{{ |
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}} |
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{{ |
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}} |
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{{ |
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}} |
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{{ |
|{{HistoryLine||1.1|dev=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}} |
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{{ |
|{{HistoryLine||1.2.1|dev=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigmen]] now drop golden helmets.}} |
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{{ |
|{{HistoryLine||1.3.1|dev=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}} |
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{{ |
|{{HistoryLine|||dev=12w21a|Blacksmith villagers now sell iron helmets for 4–5 emeralds.}} |
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{{ |
|{{HistoryLine||1.4.2|dev=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigmen]], with the likelihood increasing with difficulty.}} |
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{{ |
|{{HistoryLine||1.5|dev=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking. |
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|[[Dispenser]]s can now equip nearby players with helmets.}} |
|[[Dispenser]]s can now equip nearby players with helmets.}} |
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{{ |
|{{HistoryLine||1.8|dev=14w02a|Armorer villagers now sell iron helmets for 4–6 emeralds.}} |
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{{ |
|{{HistoryLine|||dev=14w05a|Iron helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}} |
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{{ |
|{{HistoryLine|||dev=14w06a|Helmets are now visible on [[giant]]s.}} |
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{{ |
|{{HistoryLine||1.9|dev=15w31a|Enchanted iron helmets can now be found in [[end city]] chests. |
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|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} |
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} |
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{{ |
|{{HistoryLine|||dev=15w34b|Helmet [[durability]] now affects armor value.}} |
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{{ |
|{{HistoryLine|||dev=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} |
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{{ |
|{{HistoryLine|||dev=15w36d|Helmet durability affecting value has been removed. |
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|Iron helmets now have an [[attribute]] controlling the defense points.}} |
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{{ |
|{{HistoryLine|||dev=16w02a|Armor and armor enchantment calculations have been changed again.}} |
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{{ |
|{{HistoryLine|||dev=16w05a|Armor calculations have been changed, once again.}} |
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|{{HistoryLine||1.14|dev=18w43a|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet has been changed.}} |
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{{History||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}} |
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|{{HistoryLine|||dev=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}} |
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{{History||1.14|dev=18w43a|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet has been changed.}} |
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{{ |
|{{HistoryLine|||dev=19w11a|Armorer villagers now sell iron helmets for 5 emeralds.}} |
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{{ |
|{{HistoryLine||1.16|dev=20w07a|[[File:Iron piglin helmet.png|32px]] Added textures and [[model]]s for iron helmets when they are used by [[piglin]]s.}} |
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{{ |
|{{HistoryLine|||dev=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed.}} |
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{{ |
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Helmets can now be trimmed using a [[smithing table]]. |
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|There are 10 types of material that determine the color of the trim: |
|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}} |
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|{{HistoryLine|||dev=23w05a|Helmets can now have trims of the same material it is made out of.}} |
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* Iron |
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|{{HistoryLine|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} |
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* Copper |
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|{{HistoryLine||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} |
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* Gold |
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|{{HistoryLine||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} |
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* Lapis |
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|{{HistoryLine||1.20.5|dev=24w03a|Helmets can now receive [[Thorns]] through an enchanting table, rather than only through an anvil.}} |
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* Emerald |
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* Diamond |
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|{{HistoryLine|pocket alpha}} |
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* Netherite |
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|{{HistoryLine||v0.6.0|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added iron helmets.}} |
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* Redstone |
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|{{HistoryLine||v0.9.0|dev=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}} |
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* Amethyst |
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|{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}} |
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* Quartz |
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|{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}} |
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}} |
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{{ |
|{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} |
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{{History|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} |
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|{{HistoryLine|pocket}} |
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{{History||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} |
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets can now be found inside [[chest]]s within [[end cities]].}} |
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{{History||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} |
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|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Iron helmets helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}} |
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{{History||1.20.5|dev=24w03a|Helmets can now receive [[Thorns]] through an enchanting table, rather than only through an anvil.}} |
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}} |
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|{{HistoryLine|bedrock}} |
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{{History|pocket alpha}} |
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{{ |
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet has been changed. |
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{{History||v0.9.0|dev=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}} |
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{{History||v0.11.0|dev=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}} |
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{{History||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}} |
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{{History||v0.15.0|dev=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} |
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{{History|pocket}} |
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{{History||1.0.0|dev=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets can now be found inside [[chest]]s within [[end cities]].}} |
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{{History||1.0.4|dev=alpha 1.0.4.0|Iron helmets helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}} |
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{{History||1.1.0|dev=alpha 1.1.0.0|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}} |
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{{History|?}} |
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{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}} |
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{{History|bedrock}} |
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{{History||1.10.0|dev=beta 1.10.0.3|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet has been changed. |
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|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.}} |
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.}} |
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{{ |
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |
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|Iron helmets can now be found in [[village]] armorer chests.}} |
|Iron helmets can now be found in [[village]] armorer chests.}} |
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{{ |
|{{HistoryLine|||dev=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.}} |
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{{ |
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[smithing table]].}} |
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{{ |
|{{HistoryLine|console}} |
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{{ |
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added iron helmet. |
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|Added a quick equip for armor to the [[inventory]] interface.}} |
|Added a quick equip for armor to the [[inventory]] interface.}} |
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{{ |
|{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|[[Item repair]] can now repair helmets.|Blacksmith villagers now sell iron helmets for 4–5 emeralds.}} |
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|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Mob]] armor has been introduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s.}} |
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{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}} |
|||
{{ |
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Iron helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}} |
||
|{{HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Iron helmets now have the quick equip functionality.}} |
|||
{{History|PS4}} |
|||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Armorer villagers now sell iron helmets for 4–6 emeralds.}} |
|||
{{History||1.90|[[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet items have been changed.}} |
|||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Enchanted iron helmets can now be found in [[end city]] chests.|Iron helmets now have an [[attribute]] controlling the defense points.}} |
|||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}} |
|||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet items have been changed.}} |
|||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.}} |
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{{ |
|{{HistoryLine|new 3ds}} |
||
{{ |
|{{HistoryLine||0.1.0|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added iron helmet.}} |
||
}} |
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{{History|foot}}<gallery> |
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File:ArmorModel Aug 13 2009.jpg|First image of armor. |
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<gallery> |
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File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor. |
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ArmorModel Aug 13 2009.jpg|First image of armor. |
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File:ArmorPE.png |
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ArmorPE.png |
|||
</gallery> |
</gallery> |
||
; Armor durability from Indev until late Beta |
; Armor durability from Indev until late Beta |
||
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" |
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" |
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Line 356: | Line 359: | ||
| 264 |
| 264 |
||
|} |
|} |
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=== Data history === |
|||
{{HistoryTable |
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|{{HistoryLine|java}} |
|||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these items' numeral IDs were 298, 302, 306, 310 and 314.{{info needed|Which is correct for this item? Listing multiple is not useful}}}} |
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}} |
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== Issues == |
== Issues == |
||
{{issue list}} |
{{issue list}} |
||
== Trivia == |
|||
* Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates. |
|||
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests. The enchantment has no effect on the cap, however. |
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== Gallery == |
== Gallery == |
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=== Renders === |
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<gallery> |
<gallery> |
||
File:Enchanted Iron Helmet.gif | |
File:Enchanted Iron Helmet.gif | Enchanted appearance when worn |
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File:Enchanted Iron Helmet (item).gif | |
File:Enchanted Iron Helmet (item).gif | Enchanted appearance in inventory |
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File:Zombie helmet.png | A zombie wearing |
File:Zombie helmet.png | A zombie wearing an iron helmet in [[Survival Test]]. |
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</gallery> |
</gallery> |
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Line 377: | Line 381: | ||
== External links == |
== External links == |
||
* [https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020 |
* [https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020 |
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{{Items}} |
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== Navigation == |
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{{Navbox armor}} |
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{{Navbox iron}} |
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{{Navbox items|tools}} |
Latest revision as of 04:54, 18 March 2025
{ "title": "Iron Helmet", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "165", "label": "(link to Durability article, displayed as Durability)" }, { "field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)", "label": "(link to Armor article, displayed as Armor)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Iron Helmet" ], "images": [ "Iron Helmet.png" ] }
Iron helmet is a type of helmet crafted from iron ingots.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Iron Ingot |
Natural generation[edit | edit source]
Two armor stands are found in each taiga village outdoor armory, one of them equipped with an iron helmet.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Altar chest | 1 | 12%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
![]() |
Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
![]() |
![]() |
Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
Bedrock Edition | ||||
![]() |
![]() |
Altar chest | 1 | 11.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
![]() |
Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
![]() |
![]() |
Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" } |
- ↑ Jump up to: a b Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
Mob loot[edit | edit source]
Zombies, husks, skeletons, strays, bogged, piglins, and zombified piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
In Bedrock Edition, vindicators and pillagers spawned in raids have a 4.16% chance (5.128% on hard difficulty) to drop an iron helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being enchanted with a random enchantment.
Trading[edit | edit source]
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 40% | 25% | 5 × ![]() | ![]() |
Usage[edit | edit source]
When worn, an iron helmet provides 2 (armor points.
)Repairing[edit | edit source]
Combining[edit | edit source]
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Damaged Iron Helmet | ![]() ![]() ![]() |
The durability of the two helmets is added together, plus an extra 5% durability. |
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
2x Damaged Iron Helmet | ![]() ![]() ![]() |
The durability of the two helmets is added together, plus an extra 5% durability. |
Unit repair[edit | edit source]
Ingredients | [hide]Anvil recipe |
---|---|
Damaged Iron Helmet + Iron Ingot |
An iron helmet can be repaired in an anvil by adding iron ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two iron helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.
Enchantments[edit | edit source]
A helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.
Name | Description | Max Level | Method | Weight |
---|---|---|---|---|
Protection[note 1] | Increases overall damage reduction. | IV | ![]() ![]() |
10 |
Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | ![]() ![]() |
5 |
Blast Protection[note 1] | Increases damage reduction against explosions. | IV | ![]() ![]() |
2 |
Fire Protection[note 1] | Increases damage reduction against fire. | IV | ![]() ![]() |
5 |
Thorns | Deals returning damage to attackers. | III | ![]() ![]() |
1 |
Respiration | Extends breathing time underwater. | III | ![]() ![]() |
2 |
Aqua Affinity | Increases underwater mining speed. | I | ![]() ![]() |
2 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the helmet when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | ![]() |
1 |
Curse of Binding | Removes the ability to de-equip the helmet. | I | ![]() |
1 |
- ↑ Jump up to: a b c d Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.
Armor trimming[edit | edit source]
It is possible to upgrade armor with trims. This requires a smithing template, an iron helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
Ingredients | [hide]Smithing recipe |
---|---|
Any Armor Trim + Iron Helmet + Any Ingot/Crystal |
Smelting[edit | edit source]
Name | Ingredients | [hide]Smelting recipe |
---|---|---|
Iron Nugget | Iron Helmet + Any fuel |
Sounds[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Iron armor clanks | Players | When an iron helmet is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
Item breaks | Entity-Dependent | When a helmet's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When an iron helmet is equipped | armor | 1.0 | 1.0 | |
Players | When a helmet's durability is exhausted | random | 1.0 | 0.9 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Item tags | [hide]Translation key |
---|---|---|---|---|
![]() | iron_helmet | Item | None | item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | iron_helmet | 343 | Item | item |
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Iron Man | Wear a full suit of Iron Armor. | — | 15 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Suit Up | Protect yourself with a piece of iron armor | Have any type of iron armor in the inventory. |
History[edit | edit source]
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||||
0.24_SURVIVAL_TEST | ![]() | ||||||
![]() ![]() | |||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-0040 | Plate armor models are no longer used. | |||||
20091231-2255 | ![]() | ||||||
20100212-1210 | Iron helmets can now be crafted. | ||||||
20100218 | ![]() | ||||||
Iron helmets can now be worn. | |||||||
Helmets now give 3 ( | ) and have durability.|||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
Beta 1.9 Prerelease 3 | Iron helmets can now be found in the new stronghold altar chests. | ||||||
Beta 1.9 Prerelease 4 | Helmets can now be enchanted. | ||||||
1.1 | 12w01a | Iron helmets can now be found in the new blacksmith chests in villages. | |||||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear helmets. | |||||
12w21a | Blacksmith villagers now sell iron helmets for 4–5 emeralds. | ||||||
1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
1.5 | 13w04a | Helmets in the player's hand can now be equipped by right-clicking. | |||||
Dispensers can now equip nearby players with helmets. | |||||||
1.8 | 14w02a | Armorer villagers now sell iron helmets for 4–6 emeralds. | |||||
14w05a | Iron helmets no longer turns red when mobs and players are hurt. | ||||||
14w06a | Helmets are now visible on giants. | ||||||
1.9 | 15w31a | Enchanted iron helmets can now be found in end city chests. | |||||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||||
15w34b | Helmet durability now affects armor value. | ||||||
15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
15w36d | Helmet durability affecting value has been removed. | ||||||
Iron helmets now have an attribute controlling the defense points. | |||||||
16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
16w05a | Armor calculations have been changed, once again. | ||||||
1.14 | 18w43a | ![]() ![]() | |||||
18w50a | Iron helmets can now be found on armor stands in taiga villages. | ||||||
19w11a | Armorer villagers now sell iron helmets for 5 emeralds. | ||||||
1.16 | 20w07a | ![]() | |||||
pre3 | The special helmet models and textures created for piglins have been removed. | ||||||
1.19.4 Experiment | 23w04a | Helmets can now be trimmed using a smithing table. | |||||
There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz | |||||||
23w05a | Helmets can now have trims of the same material it is made out of. | ||||||
23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||||
1.19.4 | 23w05a | Helmets can now be swapped by using them in the hotbar.[1] | |||||
1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||||
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
1.20.5 | 24w03a | Helmets can now receive Thorns through an enchanting table, rather than only through an anvil. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.6.0 | ![]() ![]() | ||||||
v0.9.0 | build 1 | Iron helmets now naturally generate in village chests and in stronghold altar chests. | |||||
v0.11.0 | build 11 | Helmets now protect against damage from mobs only. | |||||
v0.12.1 | build 1 | Helmets can now be worn by mobs. | |||||
v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron helmets can now be found inside chests within end cities. | |||||
1.0.4 | alpha 1.0.4.0 | Iron helmets helmets are now sold by armorer smith villagers via trading. | |||||
1.1.0 | alpha 1.1.0.0 | Iron helmets can now be smelted down into iron nuggets. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
Iron helmets now can be found in plains village weaponsmith chests. | |||||||
1.11.0 | beta 1.11.0.1 | Iron helmets now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||||
Iron helmets can now be found in village armorer chests. | |||||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron helmets. | ||||||
1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
Added a quick equip for armor to the inventory interface. | |||||||
TU14 | 1.05 | Item repair can now repair helmets. | |||||
Blacksmith villagers now sell iron helmets for 4–5 emeralds. | |||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Mob armor has been introduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons. | ||
TU24 | CU12 | 1.16 | 1.16 | 1.16 | Iron helmets no longer turns red when mobs and players are hurt. | ||
TU25 | CU13 | Iron helmets now have the quick equip functionality. | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Armorer villagers now sell iron helmets for 4–6 emeralds. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Enchanted iron helmets can now be found in end city chests. | |
Iron helmets now have an attribute controlling the defense points. | |||||||
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Iron helmets can now be smelted down into iron nuggets. |
1.90 | ![]() | ||||||
1.91 | Pillagers and vindicators that spawn in raids can now drop iron helmets. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
-
First image of armor.
-
- Armor durability from Indev until late Beta
Leather | Golden | Chainmail | Iron | Diamond |
---|---|---|---|---|
33 | 66 | 66 | 132 | 264 |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298, 302, 306, 310 and 314.[more information needed] |
Issues[edit | edit source]
Issues relating to "Iron Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
-
Enchanted appearance when worn
-
Enchanted appearance in inventory
-
A zombie wearing an iron helmet in Survival Test.
References[edit | edit source]
External links[edit | edit source]
- Taking Inventory: Helmet – Minecraft.net on February 20, 2020
[edit | edit source]
[hide] | |
---|---|
Helmet | |
Chestplate | |
Leggings | |
Boots | |
Horse Armor | |
Other | |
April Fools' jokes |
[hide] | |
---|---|
Material | |
Armor | |
Tools | |
Building | |
Miscellaneous |