Ice Spikes
Features | |
---|---|
Blocks | |
Climate | |
Temperature |
0.0 |
Downfall |
0.5[Java Edition only] |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
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The ice spikes is a variant of the snowy plains, featuring ice spikes made of packed ice and other special features.
Description[edit | edit source]
The ice spikes features large numbers of ice spikes and ice patches dotting across its landscape. Additionally, all grass blocks are replaced with snow blocks so that no trees nor other vegetations can generate. Snow layers still form atop the snow blocks, making them seem taller than they actually are. Like in most biome, lava lakes generate, which melt surrounding snow, but not the snow blocks. The whole biome experiences snowfall instead of rainfall, and lightning never strikes within it. No surface structures generate in this biome. Ice Spikes are an excellent source of packed ice, which can be used for faster transportation, e.g. an unmeltable ice track for boats.
Generated in high weirdness, ice spikes are most commonly seperated from snowy plains by frozen rivers, and might border plains, snowy slopes, snowy beaches, stony shores, windswept gravelly hills, frozen oceans and rarely a cherry grove biome. Besides weirdness, ice spikes also require low temperatures as well as low humidity values during world generation.
Survival in ice spikes is more challenging than in most biomes, comparable to the difficulty of deserts, due to the absence of trees and villages. Food is also scarce, with farm animals not spawning in the biome and the only proper food sources being the semi-hostile polar bear and the timid rabbit. When under direct sky access, water also freezes when not provided with light, making above-ground farming more demanding. Finally, strays spawn on the surface at night among the usual hostile mobs, making nighttime slighly more difficult too.
Mobs[edit | edit source]
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 95⁄515 | 4 |
![]() | 80⁄515 | 4 |
![]() | 20⁄515 | 4 |
![]() | 10⁄515 | 1–4 |
![]() | 5⁄515 | 1 |
![]() | 5⁄515 | 1 |
Ambient category | ||
![]() | 1 | 8 |
Creature category | ||
![]() | 10⁄11 | 2–3 |
![]() | 1⁄11 | 1–2 |
Underground water creature category | ||
![]() | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "4", "mob": "Stray", "weight": 80 }, { "size": "4", "mob": "Skeleton", "weight": 20 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 515 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "creature": { "mobs": [ { "size": "2–3", "mob": "Rabbit", "weight": 10 }, { "size": "1–2", "mob": "Polar Bear", "weight": 1 } ], "totalWeight": 11 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄535 | 1 |
![]() | 100⁄535 | 1 |
![]() | 100⁄535 | 1 |
![]() | 96⁄535 | 1–2 |
![]() | 95⁄535 | 2–4 |
![]() | 24⁄535 | 1–2 |
![]() | 10⁄535 | 1–2 |
![]() | 5⁄535 | 1 |
![]() | 5⁄535 | 2–4 |
Creature category | ||
![]() | 10⁄15 | 2–4 |
![]() | 4⁄15 | 2–3 |
![]() | 1⁄15 | 1–2 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "1–2", "mob": "Stray", "weight": 96 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 24 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 535 }, "creature": { "mobs": [ { "size": "2–4", "mob": "Glow Squid", "weight": 10 }, { "size": "2–3", "mob": "Rabbit", "weight": 4 }, { "size": "1–2", "mob": "Polar Bear", "weight": 1 } ], "totalWeight": 15 } }
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | ice_spikes | biome.minecraft.ice_spikes |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | ice_plains_spikes | 140 |
Video[edit | edit source]
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | 13w36a | Ice plains spikes has been added, along with many other biomes. Prior to the Update Aquatic, this biome was the only source of packed ice in the game. | |||||
In addition to the ice spikes, the terrain in this biome is more erratic and taller than the snowy mountains, comparable to the mountains.[more information needed] | |||||||
This biome tends to generate near snowy and cold biomes. | |||||||
1.10 | 16w20a | Ice plains spikes no longer spawn most passive mobs. | |||||
1.13 | 18w19a | Renamed "Ice Plains Spikes" to "Ice Spikes". | |||||
pre5 | Changed the ID mutated_ice_flats to ice_spikes . | ||||||
1.18 | Experimental Snapshot 1 | Ice spikes no longer generate. | |||||
experimental snapshot 2 | Ice spikes generate once again. | ||||||
21w44a | Ice spikes are now required for the "Adventuring Time" advancement. | ||||||
1.20 | 23w17a | "A Familiar Room" can now be played in ice spikes. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | Added ice spikes biome. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] | |||||
pre5 | Changed the ID mutated_ice_flats to ice_spikes . |
Issues[edit | edit source]
Issues relating to "Ice Spikes" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-241833 – Ice spikes can generate excessively long when forming in locations with lots of air below them
Bedrock Edition
- No open issues found.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Survival in the ice spikes biome was more difficult due to the steep terrain.
-
Another view of ice spikes.
-
Ice spikes that generate under overhangs can create "icefalls", such as this.
-
An ice spikes biome.
-
A narrow area of ice spikes containing small spikes.
-
Snowfall in an ice spikes biome.
-
An ice spikes biome surrounded by a large frozen lake.
-
Ice spikes on a mountain.
-
Narrator in an ice spike biome.
-
A snowy tundra.
-
A mountain surrounded by ice spikes.
-
An ice spikes single biome world before 1.18.
See also[edit | edit source]
External links[edit | edit source]
- "Around the Block: Ice Spikes" by Duncan Geere – Minecraft.net, July 29, 2021.
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