Goat
Health points |
10HP |
---|---|
Behavior |
Neutral (randomly) |
Attack strength |
Easy: 1HP Normal: 2HP Hard: 3HP |
Hitbox size |
Adult: |
Spawn | |
Usable items |
{ "title": "Goat", "rows": [ { "field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Neutral (randomly) <br> <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup> <br> Passive <br> <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>\n<br>Passive (Peaceful difficulty) <br> <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup>", "label": "Behavior" }, { "field": "Easy: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span> \n\nNormal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span> \n\nHard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "Attack<br/>strength" }, { "field": "'''Adult:'''<br>Height: 0.9 Blocks<br>Width: 1.3 Blocks<br>\n'''Baby:'''<br>Height: 0.45 Blocks<br>Width: 0.65 Blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite mountains.png article, displayed as 16x16px|link=Mountains|alt=|class=pixel-image|)</span>(link to Mountains article, displayed as <span class=\"sprite-text\">Mountains</span>)</span>", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bucket.png article, displayed as 16x16px|link=Bucket|alt=|class=pixel-image|)</span>(link to Bucket article, displayed as <span class=\"sprite-text\">Bucket</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite wheat.png article, displayed as 16x16px|link=Wheat|alt=|class=pixel-image|)</span>(link to Wheat article, displayed as <span class=\"sprite-text\">Wheat</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>", "label": "Usable items" } ], "invimages": [ "Spawn Goat" ], "images": [] }
Goats are neutral mobs found in mountains.
Spawning
Groups of two to three goats spawn above opaque blocks on mountains at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. There is a five percent chance to a goat spawn as a baby goat. In Java Edition, when a goat is spawned or born, it has a 2% chance of being a screaming goat. They look identical to all other goats, the only difference being that they make screaming sounds.
Drops
Goats drop 1 goat horn when struck against a solid block (can be dropped two times per goat).[Bedrock Edition only]
Adult goats drop upon death 1–3XP when killed by a player or tamed wolf, while 1–7XP is dropped upon successful breeding.
Killing a baby goat yields no items nor experience.
Behavior
A goat jumps up to 10 blocks high into the air. This usually happens if the goat is trying to cross an obstacle like a small hole in the ground or powder snow.
Goats take 20HP less fall damage and avoid walking into powder snow. While avoiding walking over powder snow, they also might jump over it, sometimes even in a narrow jumping area. × 10
Every 10–15 seconds, if a goat has seen a mob (except for other goats) or player who has not moved during the checking interval, it attacks by ramming from up to 16 blocks away. After choosing something to ram against, the goat performs a small charging animation, then runs quickly toward the target, dealing nine blocks of knockback from the collision. If the attack knocks the player off a mountain peak, the player can suffer a damaging or even fatal fall. Baby goats deal a knockback of 4.5 blocks. Goats do not attack back, they flee when harmed.
Milking
A goat is milked by using a bucket on it, yielding a milk bucket.
Breeding
Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed; the player is granted 1–7 experience. The time of growth of a baby goat is shortned by ten percent when each wheat is fed.
Sounds
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Goat bleats | Friendly Creatures | Randomly from regular goat | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat idle1.ogg", "Goat idle2.ogg", "Goat idle3.ogg", "Goat idle4.ogg", "Goat idle5.ogg", "Goat idle6.ogg", "Goat idle7.ogg", "Goat idle8.ogg" ], "subtitle": "​Goat bleats", "source": "Friendly Creatures", "id": "entity.goat.ambient", "desc": "Randomly from regular goat", "java": "1", "translationkey": "subtitles.entity.goat.ambient" } | |
Goat bellows | Friendly Creatures | Randomly from screaming goat | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat idle1.ogg", "Goat idle2.ogg", "Goat idle3.ogg", "Goat idle4.ogg", "Goat idle5.ogg", "Goat idle6.ogg", "Goat idle7.ogg", "Goat idle8.ogg", "Goat scream1.ogg", "Goat scream2.ogg", "Goat scream3.ogg", "Goat scream4.ogg", "Goat scream5.ogg", "Goat scream6.ogg", "Goat scream7.ogg", "Goat scream8.ogg", "Goat scream9.ogg" ], "subtitle": "​Goat bellows", "source": "Friendly Creatures", "id": "entity.goat.screaming.ambient", "desc": "Randomly from screaming goat", "java": "1", "translationkey": "subtitles.entity.goat.screaming.ambient" } | |
Goat dies | Friendly Creatures | Regular goat dying | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat death1.ogg", "Goat death2.ogg", "Goat death3.ogg", "Goat death4.ogg", "Goat death5.ogg" ], "subtitle": "​Goat dies", "source": "Friendly Creatures", "id": "entity.goat.death", "desc": "Regular goat dying", "java": "1", "translationkey": "subtitles.entity.goat.death" } | |
Goat dies | Friendly Creatures | Screaming goat dying | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat screaming death1.ogg", "Goat screaming death2.ogg", "Goat screaming death3.ogg" ], "subtitle": "​Goat dies", "source": "Friendly Creatures", "id": "entity.goat.screaming.death", "desc": "Screaming goat dying", "java": "1", "translationkey": "subtitles.entity.goat.death" } | |
Goat hurts | Friendly Creatures | Regular goat gets hurt | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat hurt1.ogg", "Goat hurt2.ogg", "Goat hurt3.ogg", "Goat hurt4.ogg" ], "subtitle": "​Goat hurts", "source": "Friendly Creatures", "id": "entity.goat.hurt", "desc": "Regular goat gets hurt", "java": "1", "translationkey": "subtitles.entity.goat.hurt" } | |
Goat hurts | Friendly Creatures | Screaming goat gets hurt | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat screaming hurt1.ogg", "Goat screaming hurt2.ogg", "Goat screaming hurt3.ogg" ], "subtitle": "​Goat hurts", "source": "Friendly Creatures", "id": "entity.goat.screaming.hurt", "desc": "Screaming goat gets hurt", "java": "1", "translationkey": "subtitles.entity.goat.hurt" } | |
None[sound 1] | Friendly Creatures | Regular goat long jumps | entity | None[sound 1] | ? | ? | ?{ "sounds": [ "Goat jump1.ogg", "Goat jump2.ogg" ], "subtitle": "''None''​'\"`UNIQ--ref-00000019-QINU`\"'", "source": "Friendly Creatures", "id": "entity.goat.long_jump", "java": "1", "desc": "Regular goat long jumps" } | |
None[sound 1] | Friendly Creatures | Screaming goat long jumps | entity | None[sound 1] | ? | ? | ?{ "sounds": [ "Goat jump1.ogg", "Goat jump2.ogg" ], "subtitle": "''None''​'\"`UNIQ--ref-0000001B-QINU`\"'", "source": "Friendly Creatures", "id": "entity.goat.screaming.long_jump", "java": "1", "desc": "Screaming goat long jumps" } | |
Goat gets milked | Friendly Creatures | Player milks regular goat | entity | subtitles | ? | ? | ?{ "sounds": [ "Mooshroom milk1.ogg", "Mooshroom milk2.ogg", "Mooshroom milk3.ogg" ], "subtitle": "​Goat gets milked", "source": "Friendly Creatures", "id": "entity.goat.milk", "desc": "Player milks regular goat", "java": "1", "translationkey": "subtitles.entity.goat.milk" } | |
Goat gets milked | Friendly Creatures | Player milks screaming goat | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat screaming milk1.ogg", "Goat screaming milk2.ogg", "Goat screaming milk3.ogg", "Goat screaming milk4.ogg", "Goat screaming milk5.ogg" ], "subtitle": "​Goat gets milked", "source": "Friendly Creatures", "id": "entity.goat.screaming.milk", "desc": "Player milks screaming goat", "java": "1", "translationkey": "subtitles.entity.goat.milk" } | |
Goat eats | Friendly Creatures | Regular goat eats | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat eat1.ogg", "Goat eat2.ogg", "Goat eat3.ogg" ], "subtitle": "​Goat eats", "source": "Friendly Creatures", "id": "entity.goat.eat", "desc": "Regular goat eats", "java": "1", "translationkey": "subtitles.entity.goat.eat" } | |
Goat eats | Friendly Creatures | Screaming goat eats | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat eat1.ogg", "Goat eat2.ogg", "Goat eat3.ogg" ], "subtitle": "​Goat eats", "source": "Friendly Creatures", "id": "entity.goat.screaming.eat", "desc": "Screaming goat eats", "java": "1", "translationkey": "subtitles.entity.goat.eat" } | |
Footsteps | Friendly Creatures | Walking | entity | subtitles | ? | ? | ?{ "sounds": [ "Goat step1.ogg", "Goat step2.ogg", "Goat step3.ogg", "Goat step4.ogg", "Goat step5.ogg", "Goat step6.ogg" ], "subtitle": "​Footsteps", "source": "Friendly Creatures", "id": "entity.goat.step", "desc": "Walking", "java": "1", "translationkey": "subtitles.block.generic.footsteps" } | |
None[sound 2] | Hostile Creatures | Regular goat preparing ram | entity | None[sound 2] | ? | ? | ?{ "sounds": [ "Goat pre ram1.ogg", "Goat pre ram2.ogg", "Goat pre ram3.ogg", "Goat pre ram4.ogg" ], "subtitle": "''None''​'\"`UNIQ--ref-0000001D-QINU`\"'​", "source": "Hostile Creatures", "id": "entity.goat.prepare_ram", "java": "1", "desc": "Regular goat preparing ram" } | |
None[sound 1] | Hostile Creatures | Screaming goat preparing ram | entity | None[sound 1] | ? | ? | ?{ "sounds": [ "Goat screaming pre ram1.ogg", "Goat screaming pre ram2.ogg", "Goat screaming pre ram3.ogg", "Goat screaming pre ram4.ogg", "Goat screaming pre ram5.ogg" ], "subtitle": "''None''​'\"`UNIQ--ref-0000001F-QINU`\"'", "source": "Hostile Creatures", "id": "entity.screaming.goat.prepare_ram", "java": "1", "desc": "Screaming goat preparing ram" } | |
None[sound 1] | Hostile Creatures | Regular goat impacts mob after ramming | entity | None[sound 1] | ? | ? | ?{ "sounds": [ "Goat impact1.ogg", "Goat impact2.ogg", "Goat impact3.ogg" ], "subtitle": "''None''​'\"`UNIQ--ref-00000021-QINU`\"'", "source": "Hostile Creatures", "id": "entity.goat.ram_impact", "java": "1", "desc": "Regular goat impacts mob after ramming" } | |
None[sound 1] | Hostile Creatures | Screaming goat impacts mob after ramming | entity | None[sound 1] | ? | ? | ?{ "sounds": [ "Goat impact1.ogg", "Goat impact2.ogg", "Goat impact3.ogg" ], "subtitle": "''None''​'\"`UNIQ--ref-00000023-QINU`\"'", "source": "Hostile Creatures", "id": "entity.goat.screaming.ram_impact", "java": "1", "desc": "Screaming goat impacts mob after ramming" } |
- ↑ Jump up to: a b c d e f g h i j Reports on Mojira.
- ↑ Jump up to: a b MC-221867
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Goat prepares to ram charge[sound 1] | mob | 1.0 | 0.8, 1.2{ "sounds": [ "Vex charge1.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.goat.charge", "pitch": "0.8, 1.2", "bedrock": "1", "desc": "Goat prepares to ram charge'\"`UNIQ--ref-00000026-QINU`\"'" } |
Data values
ID
Error: Bad template syntax. Please use "edition".Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | goat | 128 | ? |
Entity data
Goats have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] HasLeftHorn: 1 or 0 (true/false) – if true, indicates this goat has the left horn.
- [Byte] HasRightHorn: 1 or 0 (true/false) – if true, indicates this goat has the right horn.
- [Byte] IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.
History
September 28, 2019 | Goats are announced to be part of the Mountains biome in the biome vote at MINECON Live 2019
{"type": "", "version": "September 28, 2019", "exp": "", "snap": "", "content": "Goats are announced to be part of the (link to Mountains article, displayed as Mountains) biome in the biome vote at (link to MINECON Live 2019 article, displayed as MINECON Live 2019)"} | ||||||
---|---|---|---|---|---|---|---|
Mountains wins the biome vote, including goats in the planned biome.
{"type": "", "version": "September 28, 2019", "exp": "", "snap": "", "content": "(link to Mountains article, displayed as Mountains) wins the biome vote, including goats in the planned biome."} | |||||||
October 3, 2020 | ![]() ![]() {"type": "", "version": "October 3, 2020", "exp": "", "snap": "", "content": "(link to File:Goat BE1.png article, displayed as 32px) (link to File:Goat BE1.png article, displayed as 16px) In-game footage of goats are shown at (link to Minecraft Live 2020 article, displayed as Minecraft Live 2020), to be released in the (link to Caves & Cliffs article, displayed as Caves & Cliffs) update."} | ||||||
March 31, 2021 | Goat were shown off on a tweet by Henrik Kniberg.
{"type": "", "version": "March 31, 2021", "exp": "", "snap": "", "content": "Goat were shown off on a tweet by (link to Henrik Kniberg article, displayed as Henrik Kniberg)."} | ||||||
[hide]Upcoming Java Edition | |||||||
1.17 | ![]() ![]() {"type": "java upcoming", "version": "1.17", "exp": "", "snap": "", "content": "(link to File:Goat BE1.png article, displayed as 32px) (link to File:Goat (no horn) BE1.png article, displayed as 16px) Added goats."} | ||||||
Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds.
{"type": "java upcoming", "version": "1.17", "exp": "", "snap": "", "content": "Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds."} | |||||||
Goats are completely passive.
{"type": "java upcoming", "version": "1.17", "exp": "", "snap": "", "content": "Goats are completely passive."} | |||||||
Goats currently do not drop any items.
{"type": "java upcoming", "version": "1.17", "exp": "", "snap": "", "content": "Goats currently do not drop any items."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Goats now ram other mobs as well as armor stands.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Goats now ram other mobs as well as (link to armor stand article, displayed as armor stands)."} | ||||||
Goats now avoid powder snow.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Goats now avoid (link to powder snow article, displayed as powder snow)."} | |||||||
[hide]Bedrock Edition | |||||||
1.16.200 | ![]() ![]() {"type": "bedrock", "version": "1.16.200", "exp": "", "snap": "", "content": "(link to File:Goat BE1.png article, displayed as 32px) (link to File:Goat BE1.png article, displayed as 16px) Added goats and kids, which are available only via Experimental Gameplay."} | ||||||
Goats make the sound of a player being hit.
{"type": "bedrock", "version": "1.16.200", "exp": "", "snap": "", "content": "Goats make the sound of a player being hit."} | |||||||
Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[1]
{"type": "bedrock", "version": "1.16.200", "exp": "", "snap": "", "content": "Goats currently use the (link to vex article, displayed as vex)'s charging sound as a placeholder when preparing to ram charge."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Goats have been made inaccessible in the full release.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Goats have been made inaccessible in the full release."} | ||||||
1.16.210 | Goats now drop only 2 goat horns each.
{"type": "bedrock", "version": "1.16.210", "exp": "", "snap": "", "content": "Goats now drop only 2 (link to goat horn article, displayed as goat horns) each."} | ||||||
Goats now drop 1-2 mutton.
{"type": "bedrock", "version": "1.16.210", "exp": "", "snap": "", "content": "Goats now drop 1-2 mutton."} | |||||||
![]() ![]() {"type": "bedrock", "version": "1.16.210", "exp": "", "snap": "", "content": "(link to File:Goat (one horn) BE1.png article, displayed as 32px) (link to File:Goat (no horn) BE1.png article, displayed as 32px) Goats now show missing goat horns in the model."} | |||||||
Baby goats now have half knockback when using a ram attack.
{"type": "bedrock", "version": "1.16.210", "exp": "", "snap": "", "content": "Baby goats now have half knockback when using a ram attack."} | |||||||
Goats no longer attack armor stands.[2]
{"type": "bedrock", "version": "1.16.210", "exp": "", "snap": "", "content": "Goats no longer attack (link to armor stand article, displayed as armor stands)."} | |||||||
Goats now attack shulkers.
{"type": "bedrock", "version": "1.16.210", "exp": "", "snap": "", "content": "Goats now attack (link to shulker article, displayed as shulkers)."} | |||||||
Goats now produce only one baby goat at a time when breeding.
{"type": "bedrock", "version": "1.16.210", "exp": "", "snap": "", "content": "Goats now produce only one baby goat at a time when breeding."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Goats now avoid walking onto powder snow while path-finding.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Goats now avoid walking onto powder snow while path-finding."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Goats have once again been made inaccessible in the full release.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Goats have once again been made inaccessible in the full release."} | ||||||
1.16.220 | Goats now spawn only in the Snowy Slopes mountain biome.
{"type": "bedrock", "version": "1.16.220", "exp": "", "snap": "", "content": "Goats now spawn only in the Snowy Slopes mountain biome."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Goats have once again been made inaccessible in the full release.
{"type": "bedrock", "version": "", "exp": "", "snap": "", "content": "Goats have once again been made inaccessible in the full release."} | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.16.230 | Goats now spawn in the Extreme Hills biome instead of the Snowy Slopes biome, most likely due to a bug.[3]
{"type": "bedrock upcoming", "version": "1.16.230", "exp": "", "snap": "", "content": "Goats now spawn in the Extreme Hills biome instead of the Snowy Slopes biome, most likely due to a bug."} | ||||||
1.17.0 | Goats are no longer available only through Experimental Gameplay.
{"type": "bedrock upcoming", "version": "1.17.0", "exp": "", "snap": "", "content": "Goats are no longer available only through (link to Experimental Gameplay article, displayed as Experimental Gameplay)."} | ||||||
Changelog states that Goats no longer drop mutton, though this is not the case.
{"type": "bedrock upcoming", "version": "1.17.0", "exp": "", "snap": "", "content": "Changelog states that Goats no longer drop mutton, though this is not the case."} |
Issues
Issues relating to "Goat" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Goats are the fifth mob that were added to a Bedrock Edition beta before a Java Edition snapshot. The first four mobs this happened for were dolphins, pandas, cats and piglin brutes.
- Goats are the first neutral mob that does not fight back after being hit.
- The model for goats was made in Blockbench.[4]
- Goats are one of the 4 mobs that were added as a result of the community voting for it, the others being the phantom, fox, and glow squid.
- Goat sounds were recorded from real goats.[5] The same is true for pandas and dolphins.
- Some of their sounds come from the goats in Minecraft Dungeons.[citation needed]
Gallery
-
Multiple goats, showcasing jump height.
-
A goat knocking a cow away.
-
A goat when both horns are knocked down.
References
- ↑ BE-104156
- ↑ MCPE-104159 — Goat attacks armor stands — resolved as "Fixed".
- ↑ MCPE-124286
- ↑ "Goats, made in Blockbench:" – @blockbench on X (formerly Twitter), October 29, 2020
- ↑ https://twitter.com/slamp0000/status/1377316464018001923
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