Giant Spruce Taiga Hills
The giant spruce taiga hills was a modified hills variant of the old growth pine taiga that no longer generates since Caves & Cliffs: Part II, and has been removed in Java Edition.
Structures | |
---|---|
Blocks |
|
Climate | |
Temperature | |
Colors | |
Grass color | |
Foliage color | |
Water color |
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Description[edit | edit source]
The giant spruce taiga hills was a variant intended to be a more mountainous version of the giant spruce taigagiant spruce taiga, like all other hills biomes. However, both Java Edition and Bedrock Edition had generation issues.
In Java Edition, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as setBaseHeight
and setHeightVariation
when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.[1]
In Bedrock Edition, this biome generated as a much hillier version of the giant spruce taiga, even more mountainuous than regular hills biomes[verify]. The hills often reached the generation limit, and the tall trees made this the biome with the second highest blocks (up to Y=158), after the shattered savanna plateau. However, this biome generated the same trees as the giant tree taiga hills (not giant spruce trees, but giant pine trees), making this biome hardly distinctable from the giant tree taiga hills.
Mobs[edit | edit source]
Giant spruce taiga hills used the same mob spawning chances as giant spruce taigas. In Java Edition:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄60 | 4 |
![]() | 10⁄60 | 4 |
![]() | 10⁄60 | 4 |
![]() | 8⁄60 | 4 |
![]() | 8⁄60 | 4 |
![]() | 4⁄60 | 2–3 |
![]() | 8⁄60 | 2–4 |
Monster category | ||
![]() | 100⁄515 | 4 |
![]() | 95⁄515 | 4 |
![]() | 5⁄515 | 1 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 100⁄515 | 4 |
![]() | 10⁄515 | 1–4 |
![]() | 5⁄515 | 1 |
Ambient category | ||
![]() | 1 | 8 |
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition:
Mob | Spawn weight | Group size |
---|---|---|
Creature category | ||
![]() | 12⁄56 | 2–3 |
![]() | 10⁄56 | 1–3 |
![]() | 10⁄56 | 2–4 |
![]() | 8⁄56 | 2–3 |
![]() | 8⁄56 | 4 |
![]() | 8⁄56 | 2–4 |
Monster category | ||
![]() | 100⁄495 | 1 |
![]() | 95⁄495 | 2–4 |
![]() | 5⁄495 | 2–4 |
![]() | 80⁄495 | 1–2 |
![]() | 100⁄495 | 1 |
![]() | 100⁄495 | 1 |
![]() | 10⁄495 | 1–2 |
![]() | 5⁄495 | 1 |
Ambient category | ||
![]() | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | redwood_taiga_hills_mutated | 161 |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.7.2 | August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | |||||
13w36a | Redwood Taiga Hills M biome added, along with many other biomes. | ||||||
1.13 | 18w16a | Renamed Redwood Taiga Hills M to Mutated Redwood Taiga Hills. | |||||
18w19a | Renamed Mutated Redwood Taiga Hills to Giant Spruce Taiga Hills. | ||||||
1.15 | pre2 | Foxes and berry bushes can now spawn in Giant Spruce Taiga Hills. | |||||
1.18 | Experimental Snapshot 1 | Giant Spruce Taiga Hills no longer generates naturally. | |||||
21w40a | The giant spruce taiga hills biome has been removed. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | Added redwood taiga hills, along with many other biomes. | |||||
A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in redwood taiga hills. | |||||
1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in giant spruce taiga hills. | |||||
1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in giant spruce taiga hills. | |||||
1.16.0 | beta 1.15.0.51 | Wolves can now spawn in giant spruce taiga hills. | |||||
1.18.0 | beta 1.18.0.22 | Giant spruce taiga hills no longer generates naturally. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added redwood taiga hills, along with many other biomes. |
1.91 | Added illager patrols, which can spawn in giant spruce taiga hills. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | Added redwood taiga hills, along with many other biomes. | ||||||
1.5.25 | Added coarse dirt, which can generate in redwood taiga hills. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version.[verify] | |||||
pre5 | Changed the ID mutated_redwood_taiga_hills to giant_spruce_taiga_hills . |
Gallery[edit | edit source]
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Giant spruce taiga hills in Bedrock Edition.
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An island completely covered with giant spruce taiga hills in Bedrock Edition.
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Another view of the island, with exposed ocean ruins.
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A comparison of the four giant tree taiga biomes before 1.18.
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A giant spruce taiga hills single biome world.
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A regular giant spruce taiga single biome world, with the same seed and position, showing that it is exactly the same.
See also[edit | edit source]
References[edit | edit source]
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