Fishing Rod: Difference between revisions
Stone Block (talk | contribs) (→Trivia: noted that the fishing bobber bitten sound is the old splash sound.) Tags: Reverted Visual edit |
Anachronist (talk | contribs) (Undo revision 2936369 by Stone Block (talk) - did you actually verify that the sound files are identical?) Tag: Undo |
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== Trivia == |
== Trivia == |
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*When a fishing bobber is bitten by something, it makes the splashing sound used by entities in water prior to [[Java Edition 1.4.2]]. |
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*[[Skeleton]]s can be pulled into their own [[arrow]]s. |
*[[Skeleton]]s can be pulled into their own [[arrow]]s. |
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*When casting the rod into a [[Nether Portal (block)|nether portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal. |
*When casting the rod into a [[Nether Portal (block)|nether portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal. |
Latest revision as of 19:29, 12 April 2025
{ "title": "Fishing Rod", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Java: 64 <br>\nBedrock: 384", "label": "(link to Durability article, displayed as Durability)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Fishing Rod", "Cast Fishing Rod" ], "images": [ "Fishing Rod.png", "Cast Fishing Rod.png" ] }
A fishing rod is a tool that casts a bobber used to fish in water or to hook and pull mobs, items[Java Edition only] and some other entities toward the user.
Obtaining[edit | edit source]
Mob loot[edit | edit source]
In Java Edition, drowned have a 3.75% chance of spawning with a fishing rod equipped. In Bedrock Edition, a naturally spawned drowned has a 0.85% chance to spawn with a fishing rod, while a converted drowned has a 1% chance to spawn with it. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Small ruins chest | 1 | 41.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.41666666666666663, "structure": "Underwater Ruins", "container": "Small ruins chest" } |
Big ruins chest | 1 | 21.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.21739130434782605, "structure": "Underwater Ruins", "container": "Big ruins chest" } | ||
Bedrock Edition | ||||
![]() |
![]() |
Small ruins chest | 1 | 41.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.41666666666666663, "structure": "Underwater Ruins", "container": "Small ruins chest" } |
Big ruins chest | 1 | 21.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.21739130434782605, "structure": "Underwater Ruins", "container": "Big ruins chest" } |
- ↑ Jump up to: a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Stick + String |
Fishing[edit | edit source]
Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.
Trading[edit | edit source]
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 100% | 100% | 8–22 × ![]() | ![]() |
- ↑ When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
Carrot/warped fungus on a stick[edit | edit source]
If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.
Usage[edit | edit source]
Fishing[edit | edit source]
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod to the off-hand or it has been swapped with another fishing rod.[citation needed]
Crafting ingredient[edit | edit source]
Name | Ingredients | Crafting recipe | [hide]Description |
---|---|---|---|
Carrot on a Stick | Fishing Rod or Damaged Fishing Rod + Carrot |
The fishing rod must be diagonally above the carrot to craft the carrot on a stick. | |
Warped Fungus on a Stick | Fishing Rod or Damaged Fishing Rod + Warped Fungus |
Crafting from a damaged fishing rod is available only in Bedrock Edition. Java Edition requires an unused fishing rod. |
Hooking mobs and other entities[edit | edit source]
The fishing rod can be used to hook mobs, items[Java Edition only] and some entities, including players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of 1⁄10 the distance between mob and player. Hooking entities in Bedrock Edition with a flaming bobber cast through fire or lava can ignite the entity.
The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.
Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.
Besides mobs and items, entities that can be reeled in include:
Boats
Boat with Chests
Minecarts of any type
Armor Stands
Shulker Bullets
Fireballs
Primed TNT
- Any falling block such as:
Some entities can be hooked, but cannot be reeled in:
Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
Paintings
Item Frames [Java Edition only]
Lead knots
End Crystals
Shulkers
Attempting to reel in said entities still costs durability to the rod.
Any other entities cannot be hooked at all.
Fuel[edit | edit source]
A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod, regardless of its durability.
Other usage[edit | edit source]
The hook can also be used to activate wooden pressure plates or weighted pressure plates.
Repairing[edit | edit source]
Combining[edit | edit source]
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Damaged Fishing Rod | ![]() ![]() ![]() |
The durability of the two fishing rods is added together, plus an extra 5% durability. |
Ingredients | Grinding recipe | [hide]Description |
---|---|---|
2× Damaged Fishing Rod | ![]() ![]() ![]() |
The durability of the two fishing rods is added together, plus an extra 5% durability. |
Unit repair[edit | edit source]
Ingredients | [hide]Anvil recipe |
---|---|
Damaged Fishing Rod | Fishing Rod
![]() ![]() ![]() |
A fishing rod can be combined with another fishing rod in an anvil, preserving the enchantments of both.
Enchantments[edit | edit source]
A fishing rod can receive the following enchantments:
Name | Description | Max level | Method | Weight |
---|---|---|---|---|
Lure[note 1] | Decreases the wait time for hooking. | III | ![]() ![]() |
2 |
Luck of the Sea | Increases fishing luck. | III | ![]() ![]() |
2 |
Unbreaking | Grants a chance to negate durability consumption. | III | ![]() ![]() |
5 |
Mending | Repairs the fishing rod when obtaining experience. | I | ![]() |
2 |
Curse of Vanishing | The fishing rod vanishes on death, not dropping as an item. | I | ![]() |
1 |
- ↑ Lure levels above V don't work.
Fishing bobber[edit | edit source]
{ "title": "Fishing Bobber", "rows": [ { "field": "Height: 0.25 blocks<br>Width: 0.25 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [ "Fishing Bobber.png", "Fishing Bobber BE.png" ] }
Fishing bobbers have entity data associated with them that contain various properties of the entity. In Java Edition, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water ([Boolean] OnGround becomes false
), despawn timer resets. [more information needed]
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | fishing_bobber | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | fishing_hook | 77 | entity |
Entity data[edit | edit source]
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
Sounds[edit | edit source]
Java Edition:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.[sound 1]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Bobber thrown | Friendly Creatures [sound 1] | When a fishing rod is cast | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
Bobber retrieved | Friendly Creatures [sound 1] | When a fishing rod is reeled in | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Fishing Bobber splashes | Friendly Creatures [sound 1] | When a fishing bobber is bitten by something | entity | subtitles | 0.25 | 0.6-1.4 | 16 | |
Item breaks | Players | When a fishing rod's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
- ↑ Jump up to: a b c d MC-139041 — The sounds of fishing bobbers aren't controlled by the "Players" sound slider
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a fishing rod is cast | random | 0.5 | 0.33-0.5 | |
Players | When a fishing bobber is bitten by something | random | 0.25 | 0.6-1.4 | |
Players | When a fishing rod's durability is exhausted | random | 1.0 | 0.9 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | fishing_rod | Item | item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | fishing_rod | 392 | Item | item |
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Fishy Business | Catch a fish | Reel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement. |
History[edit | edit source]
The specific instructions are: Old throwing sound (pre-Sound Update), which was used for fishing rods
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.1.1 | ![]() | ||||||
Fishing rods currently have no function. | |||||||
Fishing rods are stackable. | |||||||
v1.2.0 | ? | Fishing rods have been updated to be able to catch fish from any body of water. | |||||
In first and third person view, fishing rods are now held more realistically, similarly to other tools, and they now also use the ![]() | |||||||
Fishing rods now have a durability of 64 uses. | |||||||
v1.2.2 | Fishing rods now work in multiplayer. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up. | ||||||
Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||||
[hide]Java Edition Beta | |||||||
1.6 | Test Build 3 | Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever. | |||||
![]() | |||||||
Sound Update | The fishing rod cast sound has been changed. | ||||||
[hide]Java Edition | |||||||
1.3.1 | 12w17a | Fishing rods now have infinite durability in Creative mode. | |||||
12w18a | Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast. | ||||||
1.4.2 | 12w36a | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
12w37a | Fishing now gives the player experience with each fish caught. | ||||||
1.4.6 | 12w49a | Fishing rods can now be enchanted with Unbreaking using enchanted books. | |||||
1.7.2 | 13w36a | Fishing rods now have 2 new enchantments: Lure and Luck of the Sea. | |||||
Fishing rods can now be enchanted in an enchantment table. | |||||||
Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item. | |||||||
1.8 | 14w02a | Fisherman villagers now sell enchanted fishing rods for 7–8 emeralds. | |||||
14w30a | Fishing rods are now rendered bigger and backwards in first person view. | ||||||
14w31a | Fishing rods are no longer rendered backwards in first person, but are still rendered bigger. | ||||||
14w33b | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||||||
1.9 | 15w31a | Cast fishing rods now use the cast texture in the hotbar and inventory. | |||||
15w32a | Fishing rods no longer damage the ender dragon. | ||||||
15w36a | Fishing rods now properly hook entities. | ||||||
Fishing rods no longer cause knockback and pseudo-damage when hooking an entity. | |||||||
Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod. | |||||||
1.10 | 16w21a | Fishing rods now hook items, which costs 3 durability. | |||||
1.11 | 16w33a | Fishing rods can now be used to fuel furnaces. | |||||
1.12 | 17w13a | The sound of the bobbers of fishing rods being thrown has been changed. | |||||
17w16a | Added sounds for reeling in fishing bobbers. | ||||||
1.13 | 17w50a | Crafting a carrot on a stick no longer requires the fishing rod to be at full durability.[1] | |||||
18w09a | Enchanted fishing rods now generate in the chests of underwater ruins. | ||||||
18w11a | Added drowned, which have a chance to spawn drop fishing rods upon death. | ||||||
18w14a | Catching a fish with the fishing rod now grants the "Fishy Business" advancement. | ||||||
1.14 | 18w43a | ![]() ![]() | |||||
19w11a | Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds. | ||||||
1.16 | 20w12a | Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item. | |||||
20w13a | Fishing rod is now used to craft warped fungus on a stick. | ||||||
20w14a | The bobber of fishing rods is now considered a projectile and can ignite (if on fire) TNT, activate targets and ring bells. | ||||||
1.20.2 Experiment | 23w31a | Enchantments exclusive to fishing rods are no longer obtainable from villager trading. | |||||
1.21.2 | 24w34a | The bobber of fishing rods can now bounce on the world border if hit.[note 1] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.11.0 | build 1 | ![]() ![]() | |||||
build 8 | If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride. | ||||||
build 11 | Fishing rods are now functional in third person view. | ||||||
v0.12.1 | build 12 | Fishing rods now make a less repetitive sound. | |||||
Fishing rods now grant experience when successful. | |||||||
Fishing rods can now be enchanted. | |||||||
Enchanted fishing rods can now be found as "treasure" from fishing. | |||||||
v0.15.0 | build 1 | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
[hide]Pocket Edition | |||||||
1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell enchanted fishing rods. | |||||
[hide]Bedrock Edition | |||||||
1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn with and drop fishing rods. | |||||
1.4.0 | beta 1.2.20.1 | Fishing rods and enchanted fishing rods can now be found in underwater ruins. | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
1.11.0 | beta 1.11.0.4 | Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||||
TU7 | ![]() ![]() | ||||||
The cast fishing rod texture appears in first person, while the stick texture is used instead in third person. | |||||||
TU14 | 1.04 | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
TU27 | CU15 | 1.18 | 1.18 | 1.18 | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Fishing rods now have 2 new enchantments: Lure and Luck of the Sea. | |
Fishing rods can now be enchanted in an enchantment table. | |||||||
Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item. | |||||||
Fisherman villagers now sell enchanted fishing rods for 7–8 emeralds. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Fishing rods now hook items, which costs 3 durability. | |
TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | The fishing rod's holding position in first person view has been updated to match with their Java 1.8 counterpart. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | The sound of the bobbers of fishing rods being thrown has been changed. |
Added sounds for reeling in fishing bobbers. | |||||||
Fishing rods no longer cause knockback and pseudo-damage when hooking an entity. | |||||||
Fishing rods can now be used to fuel furnaces. | |||||||
TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Fishing rods once again cause knockback and pseudo-damage when hooking an entity.[is this the correct version?] |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted fishing rods now generate in the chests of underwater ruins. | ||
Added drowned, which have a chance to spawn drop fishing rods upon death. | |||||||
1.90 | ![]() ![]() | ||||||
1.91 | Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 346.[more information needed] | |||||
18w02a | The bobber of fishing rods now has its own entity ID (fishing_bobber ), although summoning the bobber alone is still not possible. This allows players to properly select fishing bobbers in commands via the type target selector argument, instead of using [name=unknown] . | ||||||
The bobber of fishing rods now has its own translation string ("Fishing Bobber"), and no longer displays as "unknown" in command output strings when called by a target selector. | |||||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | The entity ID of fishing rods has been changed from fishinghook to fishing_hook . |
Issues[edit | edit source]
Issues relating to "Fishing Rod" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Skeletons can be pulled into their own arrows.
- When casting the rod into a nether portal, the bobber may stick to it like a normal block, go through and travel in the Nether, or stop on the next block behind the portal.
- If the player stands directly in front of a bubble column and casts the line onto a block above the player, the line falls downward.
Gallery[edit | edit source]
Renders[edit | edit source]
-
An enchanted fishing rod.
Screenshots[edit | edit source]
-
13w36a snapshot banner.
-
Trail of bubbles indicating that a fish is about to bite.
-
Two-dimensional bobber in Java Edition.
-
Three-dimensional bobber in Bedrock Edition.
-
A drowned holding a fishing rod.
-
A bobber cast in fire.
-
Fishing in 2010.
-
Image from dinnerbone teasing the addition of fishing rods hooking entities.
In other media[edit | edit source]
-
Sunny reeling back a fishing rod.
-
Fishing rod in the Super Duper Graphics Pack.
Notes[edit | edit source]
- ↑ Although claimed by minecraft.net that fishing bobbers bounce on the world border, they don't and instead behave the same way as they did before.
References[edit | edit source]
- ↑ MC-123196 — Carrot on a stick can be crafted using damaged fishing rod — resolved as "Works As Intended".
- ↑ "Minecraft x Crocs" – crocs on YouTube, February 16, 2023
- ↑ "I've made the Warden scarier" – @wChiwi on X (formerly Twitter), February 18, 2022
[edit | edit source]
[hide] | |
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Pickaxe | |
Shovel | |
Axe | |
Hoe | |
Miscellaneous |
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