Fishing Rod: Difference between revisions

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== Trivia ==
== Trivia ==
*When a fishing bobber is bitten by something, it makes the splashing sound used by entities in water prior to [[Java Edition 1.4.2]].
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*When casting the rod into a [[Nether Portal (block)|nether portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
*When casting the rod into a [[Nether Portal (block)|nether portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.

Revision as of 19:26, 11 April 2025

For the artifact in Minecraft Dungeons, see Dungeons:Fishing Rod.
Fishing Rod
Fishing Rod.png: Infobox image for Fishing Rod the item in Minecraft
Cast Fishing Rod.png: Infobox image for Fishing Rod the item in Minecraft
Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Cast Fishing Rod.png: Inventory sprite for Cast Fishing Rod in Minecraft as shown in-game with description: Cast Fishing Rod
Rarity tier

Common

Durability

Java: 64
Bedrock: 384

Renewable

Yes

Stackable

No

A fishing rod is a tool that casts a bobber used to fish in water or to hook and pull mobs, items[Java Edition only] and some other entities toward the user.

Obtaining

Mob loot

In Java Edition, drowned have a 3.75% chance of spawning with a fishing rod equipped. In Bedrock Edition, a naturally spawned drowned has a 0.85% chance to spawn with a fishing rod, while a converted drowned has a 1% chance to spawn with it. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

Generated loot

Item Structure Container Quantity [hide]Chance
Java Edition
Enchanted Fishing Rod[A] Underwater Ruins Small ruins chest 1 41.7%
Big ruins chest 1 21.7%
Bedrock Edition
Enchanted Fishing Rod[A] Underwater Ruins Small ruins chest 1 41.7%
Big ruins chest 1 21.7%
  1. Jump up to: a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.


Crafting

Ingredients [hide]Crafting recipe
Stick +
String
Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: StringInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String
Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing Rod

Fishing

Main article: Fishing

Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.

Trading

VillagerProbabilityVillager wantsPlayer receives
JEBE
Journeyman Fisherman100%100%8–22 × Emerald Enchanted Fishing Rod[t 1]
  1. When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.

Carrot/warped fungus on a stick

If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.

Usage

Fishing

Main article: Fishing

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod to the off-hand or it has been swapped with another fishing rod.[citation needed]

Crafting ingredient

Name Ingredients Crafting recipe [hide]Description
Carrot on a Stick Fishing Rod or
Damaged Fishing Rod +
Carrot
Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game linking to Carrot with description: Carrot
Invicon Carrot on a Stick.png: Inventory sprite for Carrot on a Stick in Minecraft as shown in-game linking to Carrot on a Stick with description: Carrot on a Stick
The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
Warped Fungus on a Stick Fishing Rod or
Damaged Fishing Rod +
Warped Fungus
Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Warped Fungus.png: Inventory sprite for Warped Fungus in Minecraft as shown in-game linking to Warped Fungus with description: Warped Fungus
Invicon Warped Fungus on a Stick.png: Inventory sprite for Warped Fungus on a Stick in Minecraft as shown in-game linking to Warped Fungus on a Stick with description: Warped Fungus on a Stick
Crafting from a damaged fishing rod is available only in Bedrock Edition. Java Edition requires an unused fishing rod.

Hooking mobs and other entities

The fishing rod can be used to hook mobs, items[Java Edition only] and some entities, including players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of 110 the distance between mob and player. Hooking entities in Bedrock Edition with a flaming bobber cast through fire or lava can ignite the entity.

The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.

Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.

Besides mobs and items, entities that can be reeled in include:

Some entities can be hooked, but cannot be reeled in:

Attempting to reel in said entities still costs durability to the rod.

Any other entities cannot be hooked at all.

Fuel

A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod, regardless of its durability.

Other usage

The hook can also be used to activate wooden pressure plates or weighted pressure plates.


Repairing

Combining

Ingredients Crafting recipe [hide]Description
Damaged Fishing Rod
Invicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing Rod
Invicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing Rod
The durability of the two fishing rods is added together, plus an extra 5% durability.
Ingredients Grinding recipe [hide]Description
2× Damaged Fishing Rod
Invicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing Rod
The durability of the two fishing rods is added together, plus an extra 5% durability.

Unit repair

Ingredients [hide]Anvil recipe
Damaged Fishing Rod
Fishing RodInvicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Damaged Fishing Rod.png: Inventory sprite for Damaged Fishing Rod in Minecraft as shown in-game with description: Fishing RodInvicon Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing Rod

A fishing rod can be combined with another fishing rod in an anvil, preserving the enchantments of both.

Enchantments

A fishing rod can receive the following enchantments:

Name Description Max level Method Weight
Lure[note 1] Decreases the wait time for hooking. III Enchanting Table
Anvil
2
Luck of the Sea Increases fishing luck. III Enchanting Table
Anvil
2
Unbreaking Grants a chance to negate durability consumption. III Enchanting Table
Anvil
5
Mending Repairs the fishing rod when obtaining experience. I Anvil 2
Curse of Vanishing The fishing rod vanishes on death, not dropping as an item. I Anvil 1
  1. Lure levels above V don't work.

Fishing bobber

Fishing Bobber
Fishing Bobber.png: Infobox image for Fishing Bobber the entity in Minecraft
Fishing Bobber BE.png: Infobox image for Fishing Bobber the entity in Minecraft
Hitbox size

Height: 0.25 blocks
Width: 0.25 blocks

See also: Entity format

Fishing bobbers have entity data associated with them that contain various properties of the entity. In Java Edition, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water ([Boolean] OnGround becomes false), despawn timer resets. ​[more information needed]

Data values

ID

Java Edition:

NameIdentifier[hide]Translation key
EntitySprite fishing-bobber.png: Sprite image for fishing-bobber in Minecraft Fishing Bobberfishing_bobberentity.minecraft.fishing_bobber

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite fishing-bobber.png: Sprite image for fishing-bobber in Minecraft Fishing Bobberfishing_hook77entity.fishing_hook.name

Entity data

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Sounds

Java Edition:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.[sound 1]

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Bobber thrownFriendly Creatures [sound 1]When a fishing rod is castentity.fishing_bobber.throwsubtitles.entity.fishing_bobber.throw0.513-0.516
​Bobber retrievedFriendly Creatures [sound 1]When a fishing rod is reeled inentity.fishing_bobber.retrievesubtitles.entity.fishing_bobber.retrieve1.00.8-1.216
​Fishing Bobber splashesFriendly Creatures [sound 1]When a fishing bobber is bitten by somethingentity.fishing_bobber.splashsubtitles.entity.fishing_bobber.splash0.250.6-1.416
​Item breaksPlayersWhen a fishing rod's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8-1.216
  1. Jump up to: a b c d MC-139041 — The sounds of fishing bobbers aren't controlled by the "Players" sound slider

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a fishing rod is castrandom.bow0.50.33-0.5
PlayersWhen a fishing bobber is bitten by somethingrandom.splash0.250.6-1.4
PlayersWhen a fishing rod's durability is exhaustedrandom.break1.00.9

Data values

ID

Java Edition:

NameIdentifierForm[hide]Translation key
ItemSprite fishing-rod.png: Sprite image for fishing-rod in Minecraft Fishing Rodfishing_rodItemitem.minecraft.fishing_rod

Bedrock Edition:

NameIdentifierNumeric ID Form[hide]Translation key
ItemSprite fishing-rod.png: Sprite image for fishing-rod in Minecraft Fishing Rodfishing_rod392Itemitem.fishing_rod.name

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Fishy BusinessCatch a fishReel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement.

History

This page would benefit from the addition of more sounds.
 
Please remove this notice once you've added suitable sounds to the article.
The specific instructions are: Old throwing sound (pre-Sound Update), which was used for fishing rods
[hide]Java Edition Alpha
v1.1.1 Added fishing rods.
Fishing rods currently have no function.
Fishing rods are stackable.
v1.2.0?Fishing rods have been updated to be able to catch fish from any body of water.
In first and third person view, fishing rods are now held more realistically, similarly to other tools, and they now also use the stick texture when cast. However, a normal fishing rod is still always shown in the hotbar.
Fishing rods now have a durability of 64 uses.
v1.2.2Fishing rods now work in multiplayer. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.
[hide]Java Edition Beta
1.6Test Build 3Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.
Sound UpdateThe fishing rod cast sound has been changed.
[hide]Java Edition
1.3.112w17aFishing rods now have infinite durability in Creative mode.
12w18aFishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
1.4.212w36aAdded the carrot on a stick, which can be crafted using a fishing rod and a carrot.
12w37aFishing now gives the player experience with each fish caught.
1.4.612w49aFishing rods can now be enchanted with Unbreaking using enchanted books.
1.7.213w36aFishing rods now have 2 new enchantments: Lure and Luck of the Sea.
Fishing rods can now be enchanted in an enchantment table.
Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.
1.814w02aFisherman villagers now sell enchanted fishing rods for 7–8 emeralds.
14w30aFishing rods are now rendered bigger and backwards in first person view.
14w31aFishing rods are no longer rendered backwards in first person, but are still rendered bigger.
14w33bCast fishing rods now use the cast texture in third person, rather than the stick texture.
1.915w31aCast fishing rods now use the cast texture in the hotbar and inventory.
15w32aFishing rods no longer damage the ender dragon.
15w36aFishing rods now properly hook entities.
Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.
Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod.
1.1016w21aFishing rods now hook items, which costs 3 durability.
1.1116w33aFishing rods can now be used to fuel furnaces.
1.1217w13aThe sound of the bobbers of fishing rods being thrown has been changed.
17w16aAdded sounds for reeling in fishing bobbers.
1.1317w50aCrafting a carrot on a stick no longer requires the fishing rod to be at full durability.[1]
18w09aEnchanted fishing rods now generate in the chests of underwater ruins.
18w11aAdded drowned, which have a chance to spawn drop fishing rods upon death.
18w14aCatching a fish with the fishing rod now grants the "Fishy Business" advancement.
1.1418w43a The textures of fishing rods have been changed.
19w11aFisherman villagers now sell enchanted fishing rods for 8-22 emeralds.
1.1620w12aEnchanted fishing rods can now only be caught when fishing in open water like any other treasure item.
20w13aFishing rod is now used to craft warped fungus on a stick.
20w14aThe bobber of fishing rods is now considered a projectile and can ignite (if on fire) TNT, activate targets and ring bells.
1.20.2
Experiment
Villager Trade Rebalance
23w31aEnchantments exclusive to fishing rods are no longer obtainable from villager trading.
1.21.224w34aThe bobber of fishing rods can now bounce on the world border if hit.[note 1]
[hide]Pocket Edition Alpha
v0.11.0build 1 Added fishing rods.
build 8If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.
build 11Fishing rods are now functional in third person view.
v0.12.1build 12Fishing rods now make a less repetitive sound.
Fishing rods now grant experience when successful.
Fishing rods can now be enchanted.
Enchanted fishing rods can now be found as "treasure" from fishing.
v0.15.0build 1Added the carrot on a stick, which can be crafted using a fishing rod and a carrot.
[hide]Pocket Edition
1.0.4alpha 1.0.4.0Fisherman villagers now sell enchanted fishing rods.
[hide]Bedrock Edition
1.2.13beta 1.2.13.8Added drowned, which can spawn with and drop fishing rods.
1.4.0beta 1.2.20.1Fishing rods and enchanted fishing rods can now be found in underwater ruins.
1.10.0beta 1.10.0.3 The textures of fishing rods have been changed.
1.11.0beta 1.11.0.4Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added fishing rods.
As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.
TU7 Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.
TU141.04Added the carrot on a stick, which can be crafted using a fishing rod and a carrot.
TU27CU151.181.181.18Cast fishing rods now use the cast texture in third person, rather than the stick texture.
TU31CU191.221.221.22Patch 3Fishing rods now have 2 new enchantments: Lure and Luck of the Sea.
Fishing rods can now be enchanted in an enchantment table.
Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.
Fisherman villagers now sell enchanted fishing rods for 7–8 emeralds.
TU46CU361.381.381.38Patch 15Fishing rods now hook items, which costs 3 durability.
TU49CU391.421.421.42Patch 18The fishing rod's holding position in first person view has been updated to match with their Java 1.8 counterpart.
TU53CU431.491.501.49Patch 231.0.3The sound of the bobbers of fishing rods being thrown has been changed.
Added sounds for reeling in fishing bobbers.
Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.
Fishing rods can now be used to fuel furnaces.
TU57CU491.571.561.56Patch 271.0.7Fishing rods once again cause knockback and pseudo-damage when hooking an entity.[is this the correct version?]
TU69 1.761.761.76Patch 38 Enchanted fishing rods now generate in the chests of underwater ruins.
Added drowned, which have a chance to spawn drop fishing rods upon death.
1.90 The textures of fishing rods have been changed.
1.91Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade.
[hide]New Nintendo 3DS Edition
0.1.0 Added fishing rods.

Data history

[hide]Java Edition
1.1317w47aPrior to The Flattening, this item's numeral ID was 346.​[more information needed]
18w02aThe bobber of fishing rods now has its own entity ID (fishing_bobber), although summoning the bobber alone is still not possible. This allows players to properly select fishing bobbers in commands via the type target selector argument, instead of using [name=unknown].
The bobber of fishing rods now has its own translation string ("Fishing Bobber"), and no longer displays as "unknown" in command output strings when called by a target selector.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0The entity ID of fishing rods has been changed from fishinghook to fishing_hook.

Issues

Issues relating to "Fishing Rod" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-276144 – Wardens can be pulled by fishing rods when emerging and digging
  • MC-13518 – You can switch fishing rods while the line is still cast
  • MC-36937 – Unavailable enchants are not greyed out when enchanting fishing rods, cost XP & Lapis when used
  • MC-296343 – Using the mouse wheel to switch between active fishing rods displays textures that should not be displayed
  • MC-176514 – Fishing Rod's Rope doesn't render correctly when riding entities (third person mode)
  • MC-4490 – Fishing line not attached to fishing rod in third person while crouching
  • MC-69216 – Switching to spectator mode while fishing keeps rod cast
  • MC-100991 – Killing entities with a fishing rod doesn't count as a kill
  • MC-109884 – While the player is moving the fishing rod line isn't connected to a fixed spot on the rod (moves separately)
  • MC-113006 – Items reeled in with fishing rod do not move smoothly but appear to teleport
  • And 30 other open issues.

Bedrock Edition

  • MCPE-14336 – You can swap fishing rods while the line is still cast
  • MCPE-32073 – Pressing the right mouse button with a fishing rod causes non-living entities to disappear while in creative mode
  • MCPE-53281 – fishing rod enchantment broken
  • MCPE-89655 – Swords, fishing rods, and carrots on sticks are missing some pixels when held while in the inventory with Pocket UI
  • MCPE-129315 – Fishing rod line becomes offset with RTX/ray tracing enabled
  • MCPE-153052 – When giving Allay a fishing rod, the fishing rod is automatically used (in creative game mode)
  • MCPE-157068 – Switching to spectator mode while fishing keeps rod cast
  • MCPE-158533 – Fishing Rod is too small in 1st Person
  • MCPE-164356 – Fishing rod always uses default icon, even when cast
  • MCPE-164509 – Fishing rod bobber is "heavy"
  • And 3 other open issues.

Trivia

  • When a fishing bobber is bitten by something, it makes the splashing sound used by entities in water prior to Java Edition 1.4.2.
  • Skeletons can be pulled into their own arrows.
  • When casting the rod into a nether portal, the bobber may stick to it like a normal block, go through and travel in the Nether, or stop on the next block behind the portal.
  • If the player stands directly in front of a bubble column and casts the line onto a block above the player, the line falls downward.

Gallery

Renders

Screenshots

In other media

Notes

  1. Although claimed by minecraft.net that fishing bobbers bounce on the world border, they don't and instead behave the same way as they did before.

References

  1. MC-123196 — Carrot on a stick can be crafted using damaged fishing rod — resolved as "Works As Intended".
  2. "Minecraft x Crocs" – crocs on YouTube, February 16, 2023
  3. "I've made the Warden scarier"@wChiwi on X (formerly Twitter), February 18, 2022

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