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Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and {{in|bedrock}}, get progressively bigger as they age. Unlike [[wolves]] and [[cat]]s, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.
Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and {{in|bedrock}}, get progressively bigger as they age. Unlike [[wolves]] and [[cat]]s, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.


Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items. and eat players.
Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items.


Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of [[Invisibility]].<ref>{{bug|MC-13738}}</ref>
Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of [[Invisibility]].<ref>{{bug|MC-13738}}</ref>

Revision as of 15:37, 31 March 2025

Donkey
Health points

15HP♥ × 7.5 to 30HP♥ × 15

Behavior

Passive

Mob type

Animal

Hitbox size

In Java Edition:
Adult:
Height: 1.5 blocks
Width: 1.3965 blocks
Baby:
Height: 0.75 blocks
Width: 0.6982 blocks
In Bedrock Edition:
Adult:
Height: 1.6 blocks
Width: 1.4 blocks
Baby:
Height: 0.8 blocks
Width: 0.7 blocks

Spawn

Meadow
Plains
Sunflower Plains
Savanna
Savanna Plateau
Windswept Savanna

Usable items

Donkeys are a type of mob similar to horses that, when tamed, can be ridden and equipped with chests.

Spawning

In Java Edition, donkeys spawn commonly in meadows in groups of 1-2, and less commonly in plains in groups of 1-3 and savannas in groups of 1. 20% of all individual donkeys naturally spawn as babies. All donkeys spawn as adults when using spawn eggs, unless the spawn egg is used on a donkey.[1]

In Bedrock Edition, 2-6 donkeys spawn only in plains at light level 7 or above.[2]

Appearance

Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.

Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items.

Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of Invisibility.[3]

Drops

Breeding

1–7XP experience orbs upon a successful breeding.

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Leather.png: Donkey drops Leather with quantity 0-2Leather100%0–20–30–40–5
  • 1–3XP, when killed by a player or tamed wolf.
  • If equipped with a chest or saddle, they drop those items. They also drop the contents of the chest.

Killing a baby donkey yields no items nor experience.

Usage

See also: Transportation

Tamed and saddled donkeys are some of the fastest means of transportation or hauling in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can't generally.

Donkeys cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.[4]

Donkeys can be equipped with chests and used as pack animals. They can also be pulled along and tied up using a lead.

Equipment

GUI of a donkey, when equipped with a chest.

Tamed donkeys can have the following slots available:

  • SlotSprite Saddle.png: Sprite image for Saddle in Minecraft Saddle Slot: For equipping a saddle.
  • Invicon Chest.png: Sprite image for Chest in Minecraft An additional 15 inventory slots, provided the donkey has been equipped with a chest.

Equipment can be placed on a donkey by holding left shift and then using on the donkey, or by accessing its inventory. A donkey’s inventory can be accessed by mounting the donkey and using inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only] on the donkey.

A donkey can be equipped with a chest by using a chest on a donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.

Baby donkeys cannot be equipped with anything.

Riding

Main article: Riding

Once a donkey is tamed and saddled, the player can control it with the standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a donkey.

A ridden saddled donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.

Unlike horses, all naturally spawned donkeys have the same movement speed and jump strength. Donkeys are slow-moving backward and about as fast as the player when moving sideways.

Ridden saddled donkeys have the ability of "jump charging". In Java Edition, when the player rides them, the experience bar on HUD is replaced by the jump bar, and the hunger bar is replaced by the donkey's health bar. In Bedrock Edition, both bars display, and the experience bar is replaced by the jump bar only when jumping, with the experience level number remaining visible. A ridden saddled donkey can be made to jump, and holding the control charges for a higher leap. Donkeys are not affected by Jump Boost beacons.

Behavior

Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.

Donkeys can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Donkeys also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP♥ × 0.25 damage per block over the safe distance instead of 1HP♥). If an entity is riding a donkey, they receive the same fall damage as the donkey.

Donkeys occasionally emit a braying sound.

Adult donkeys cannot ride a boat, though babies can.

Unlike other passive mobs, donkeys slowly regenerate health.

Taming

Adult donkeys can be tamed. In Java Edition, a player mounts a donkey by pressing use on it with an empty hand. In Bedrock Edition, the player can also hold an object that cannot be used on a donkey. A player tames an adult donkey by repeatedly mounting it until the donkey stops bucking off the player and shows hearts. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.

While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed.

Like all tamed animals, a death message is displayed to their owner if they are killed.‌[Bedrock Edition only]

Breeding

Feeding tamed donkeys golden apples or golden carrots activates love mode.

The offspring appear more spindly than adults and grow progressively larger with time until they reach their full size. The offspring is not automatically tamed and must be tamed after it grows into an adult. The baby donkey can be fed to make it mature faster.

Cross-breeding a donkey with a horse creates a mule baby. Mules cannot breed.

Food

Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; baby donkeys normally take 20 minutes to fully mature if not fed), and restore its health.

In Bedrock Edition, the health of baby donkeys cannot be restored by feeding.

In Java Edition, feeding tamed donkeys at full health has no sound effect and movements.[5][6] In Bedrock Edition, while temper is at max value, untamed donkeys can be fed any food except hay bale.

To feed a donkey, hold a valid food item and press use on the donkey.

The table below lists the effects of the various foods donkeys can consume.

Food Heals Speeds growth by Increases temper Notes
Sugar 1HP♥ 30 sec +3
Wheat 2HP♥ 20 sec +3
Apple 3HP♥♥ 1 min +3
Golden carrot 4HP♥♥ 1 min +5 Activates love mode in tamed donkey.
Golden apple 10HP♥♥♥♥♥ 4 min +10 Activates love mode in tamed donkey. Enchanted golden apples also work.
Hay bale 20HP♥ × 10 3 min N/A In Bedrock Edition, adult donkey in full health cannot be fed.

Statistics

See also: Tutorials/Horses

All donkeys have three "equine stats": health, (maximum) movement speed, and jump strength. In Java Edition, each of these can vary between individual donkeys. In Bedrock Edition, only health can vary. These stats are created once the donkey is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.

Health

Donkey's health ranges from 15–30, with an average of 22.5HP♥ × 11.25. A donkey with an odd number of health points does not show the last half-heart.

Movement speed

A spawned donkey's speed value is always 0.175, but it moves at the slightly reduced 7.38 blocks/sec. For reference, the player's normal walking speed is 0.1, equivalent to 4.3 blocks/sec. and the player's sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any status effect that affects the speed of a horse or a player.

See transportation to compare the speeds of various transportation methods.

Jump strength

A spawned donkey's jump strength is always 0.5, enough to clear 1 916 blocks.

Bred values

When breeding two donkeys, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined the same way horses' stats are.

Movement Speed

In Bedrock Edition, all donkeys have a speed value of 0.175 regardless of whether they were spawned or bred.

In Java Edition, a bred donkey's speed value has the same limits as other horses, between 0.1125 and 0.3375. See Horse#Movement speed.

Jump Strength

In Bedrock Edition, all donkeys have a jump strength of 0.5, regardless of whether they were spawned or bred.

In Java Edition, A bred donkey's jump strength has the same limits as other horses, between 0.4 and 1.0. See Tutorials/Horses#Jump_Strength.

Sounds

Java Edition:
Donkeys use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Donkey hee-hawsFriendly CreaturesRandomlyentity.donkey.ambientsubtitles.entity.donkey.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
​Donkey neighsFriendly CreaturesWhen a player is bucked off by a donkey or fails to interact with a donkeyentity.donkey.angrysubtitles.entity.donkey.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
​Donkey Chest equipsFriendly CreaturesWhen a donkey equips a chestentity.donkey.chestsubtitles.entity.donkey.chest1.00.8-1.216
​Donkey diesFriendly CreaturesWhen a donkey diesentity.donkey.deathsubtitles.entity.donkey.death0.80.8-1.2
(Baby: 1.3-1.7)
16
​Donkey eatsFriendly CreaturesWhen a donkey eats an itementity.donkey.eatsubtitles.entity.donkey.eat1.00.8-1.216
​Donkey jumpsFriendly CreaturesWhen a donkey begins a leapentity.donkey.jumpsubtitles.entity.donkey.jump0.41.016
​Something fellFriendly CreaturesWhen a donkey falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
​Donkey hurtsFriendly CreaturesWhen a donkey is damagedentity.donkey.hurtsubtitles.entity.donkey.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​FootstepsFriendly CreaturesWhile a donkey is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​FootstepsFriendly CreaturesWhile a donkey is walking on woodentity.horse.step_woodsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Saddle equipsFriendly CreaturesWhen a donkey equips a saddleentity.horse.saddlesubtitles.entity.horse.saddle0.51.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.horse.donkey.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a player is bucked off by a donkeymob.horse.donkey.angry0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound event[sound 1]mob.horse.armor0.61.0
Friendly CreaturesWhen a donkey equips a chestmob.horse.armor1.00.8-1.2
Friendly CreaturesUnused sound event[sound 1]mob.horse.breath0.71.0
Friendly CreaturesWhen a donkey diesmob.horse.donkey.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a donkey eats an itemmob.horse.eat0.5-1.50.8-1.2
Friendly CreaturesWhen a donkey begins a leapmob.horse.jump0.41.0
Friendly CreaturesWhen a donkey falls from more than 1 blockmob.horse.land0.41.0
Friendly CreaturesWhen a donkey is damagedmob.horse.donkey.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile a donkey is walkingmob.horse.soft0.450.9-1.1
Friendly CreaturesWhile a donkey is walking on wood[sound 2]mob.horse.wood0.450.9-1.1
Friendly CreaturesWhen a donkey equips a saddlemob.horse.leather0.51.0
  1. Jump up to: a b These sound events are assigned to the donkey, but are not called by the game
  2. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite donkey.png: Sprite image for donkey in Minecraft Donkeydonkeydismounts_underwaterentity.minecraft.donkey

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite donkey.png: Sprite image for donkey in Minecraft Donkeydonkey24entity.donkey.name

Entity data

Donkeys have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Artificial SelectionBreed a mule from a horse and a donkey.30Bronze
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Saddle UpTame a horse.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Best Friends ForeverTame an animalTame one of these 8 tameable mobs: Skeleton Horse and Zombie Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Video

History

This section is missing information about:
  • Did Bedrock Edition donkey models ever update past Java 17w45a's?
  • Did saddles always show up on invisible donkeys? If not, when did this change? Remember to include any relevant bug reports..
 
Please expand the section to include this information. Further details may exist on the talk page.
[hide]Java Edition
1.6.113w16a Added donkeys, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's donkey models.[7]
13w16bDonkeys have been made slower and they have been reduced from gliding so much.
13w18aHorse saddles have been removed. Donkeys are now controlled using the saddle.
13w19aAccess to the donkey inventory by sneaking and interacting has been enabled.
13w21aAdded a new GUI for donkeys, to control their saddle and inventory.
13w22aAdded new sound effects for donkeys.
ReleaseDonkeys can now be fed with golden carrots in addition to both types of golden apples.
1.7.213w36aDonkeys now spawn in savannas.
1.814w26cDonkeys can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby donkey growth has been reduced.
1.915w47bAdded sounds for donkeys eating food given by a player.
1.1016w20aAdded a donkey spawn egg.
pre2The donkey spawn egg has been removed.
1.1116w32aThe donkey spawn egg has been re-added.
Donkeys can no longer spawn from horse spawn eggs.
1.1317w45a The models of donkeys have been changed.
17w46a The new models of donkeys have been slightly tweaked.
18w03a The models of donkeys have been changed again and the textures have been slightly altered.
1.1418w43a Changed the textures of the donkeys. The color channel of transparent pixels are now filled to black.
18w43b Changed the textures of the donkeys. However, some pixels are missing.
18w44a Changed the textures of the donkeys. The missing pixels from 18w43b have been fixed.
1.1620w15aTamed donkeys can now be saddled by dispensers.
Dispensers can now put chests on tamed donkeys.
1.18Experimental Snapshot 1Donkeys now spawn in the newly added meadows.
experimental snapshot 2Donkeys now spawn less frequently in meadows.
experimental snapshot 6Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.19.423w03aThe texture of the donkey has been changed.
1.19.423w07aThe speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.19.4
Experiment
Update 1.20
23w07aDonkeys now spawn in cherry groves.
1.19.4-pre1Donkeys no longer spawn in cherry groves.
1.20.524w09aAdded sound event entity.donkey.jump to replace entity.horse.jump.[8]
[hide]Pocket Edition Alpha
v0.15.0build 1 [verify] Added donkeys.
v0.16.0build 1Donkeys can now be fed using enchanted golden apples.
[hide]Bedrock Edition
1.2.5releaseDonkeys no longer follow players that are holding food.
1.2.6beta 1.2.6.2 The models of donkeys have been changed to the 17w45a donkey models.
1.2.9Donkeys no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3 [verify] Changed the textures of the donkeys.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Donkeys now spawn in meadows.
1.20.10Preview 1.20.10.20Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.21.70Preview 1.21.70.20Donkeys now spawn in savannas.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added donkeys.
TU22CU101.151.151.15Added quick move to the donkey inventory.
TU31CU191.221.221.22Patch 3Baby donkey growth can now be accelerated using wheat.
TU43CU331.361.361.36Patch 13Added sounds for donkeys.
TU54CU441.521.521.52Patch 241.0.4Donkeys can no longer spawn from horse spawn eggs.
TU60CU511.641.641.64Patch 301.0.11 The models of donkeys have been changed to the 1.13 donkey models.
[hide]New Nintendo 3DS Edition
0.1.0 Added donkeys.

Data history

This section is missing information about: 1.21.5 changed how saddles are handled internally.
 
Please expand the section to include this information. Further details may exist on the talk page.
[hide]Java Edition
1.1116w32aDonkeys now have a separate ID from horses: donkey.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Donkey" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If a player picks up leather dropped by an adult donkey, they receive the "Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when killing a cow.
  • A player riding a donkey is dragged along if the donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
  • Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
  • In the Bedrock Edition, the donkey can be transported in a boat by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat to pilot it from above results in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.

Gallery

Screenshots

Textures

In other media

See also

References

  1. MC-160945 — resolved as "Works As Intended".
  2. MCPE-118688
  3. MC-13738
  4. MC-72440 — resolved as "Works As Intended".
  5. MC-233276 — resolved as "Fixed".
  6. MC-236341 — resolved as "Fixed".
  7. " Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
  8. MC-98316 — Wrong subtitles caused by missing distinction
  9. " Do not look at this image."@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 10, 2013
  10. bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" @BohBQS5jWMQ on Instagram, October 4, 2018

External links

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