Donkey: Difference between revisions
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Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and {{in|bedrock}}, get progressively bigger as they age. Unlike [[wolves]] and [[cat]]s, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment. |
Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and {{in|bedrock}}, get progressively bigger as they age. Unlike [[wolves]] and [[cat]]s, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment. |
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Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items |
Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items. |
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Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of [[Invisibility]].<ref>{{bug|MC-13738}}</ref> |
Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of [[Invisibility]].<ref>{{bug|MC-13738}}</ref> |
Revision as of 15:37, 31 March 2025
Health points |
15HP to 30 × 7.5HP × 15 |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
In Java Edition: |
Spawn |
|
Usable items |
|
{ "title": "Donkey", "rows": [ { "field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.5 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.75 blocks<br>Width: 0.6982 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "Usable items" } ], "invimages": [ "Donkey Spawn Egg" ], "images": [ "Donkey.png", "Saddled Donkey.png", "Chested Donkey.png", "Saddled Chested Donkey.png", "Baby Donkey.png" ] }
Donkeys are a type of mob similar to horses that, when tamed, can be ridden and equipped with chests.
Spawning
In Java Edition, donkeys spawn commonly in meadows in groups of 1-2, and less commonly in plains in groups of 1-3 and savannas in groups of 1. 20% of all individual donkeys naturally spawn as babies. All donkeys spawn as adults when using spawn eggs, unless the spawn egg is used on a donkey.[1]
In Bedrock Edition, 2-6 donkeys spawn only in plains at light level 7 or above.[2]
Appearance
Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.
Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items.
Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of Invisibility.[3]
Drops
Breeding
1–7XP experience orbs upon a successful breeding.
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Leather | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
- 1–3XP, when killed by a player or tamed wolf.
- If equipped with a chest or saddle, they drop those items. They also drop the contents of the chest.
Killing a baby donkey yields no items nor experience.
Usage
Tamed and saddled donkeys are some of the fastest means of transportation or hauling in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can't generally.
Donkeys cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.[4]
Donkeys can be equipped with chests and used as pack animals. They can also be pulled along and tied up using a lead.
Equipment

Tamed donkeys can have the following slots available:
Saddle Slot: For equipping a saddle.
An additional 15 inventory slots, provided the donkey has been equipped with a chest.
Equipment can be placed on a donkey by holding left shift and then using on the donkey, or by accessing its inventory. A donkey’s inventory can be accessed by mounting the donkey and using inventory control, or by sneaking and then using or pressing the "open inventory" button[Bedrock Edition only] on the donkey.
A donkey can be equipped with a chest by using a chest on a donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.
Baby donkeys cannot be equipped with anything.
Riding
Once a donkey is tamed and saddled, the player can control it with the standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a donkey.
A ridden saddled donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.
Unlike horses, all naturally spawned donkeys have the same movement speed and jump strength. Donkeys are slow-moving backward and about as fast as the player when moving sideways.
Ridden saddled donkeys have the ability of "jump charging". In Java Edition, when the player rides them, the experience bar on HUD is replaced by the jump bar, and the hunger bar is replaced by the donkey's health bar. In Bedrock Edition, both bars display, and the experience bar is replaced by the jump bar only when jumping, with the experience level number remaining visible. A ridden saddled donkey can be made to jump, and holding the control charges for a higher leap. Donkeys are not affected by Jump Boost beacons.
Behavior
Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.
Donkeys can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Donkeys also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP damage per block over the safe distance instead of 1 × 0.25HP). If an entity is riding a donkey, they receive the same fall damage as the donkey.
Donkeys occasionally emit a braying sound.
Adult donkeys cannot ride a boat, though babies can.
Unlike other passive mobs, donkeys slowly regenerate health.
Taming
Adult donkeys can be tamed. In Java Edition, a player mounts a donkey by pressing use on it with an empty hand. In Bedrock Edition, the player can also hold an object that cannot be used on a donkey. A player tames an adult donkey by repeatedly mounting it until the donkey stops bucking off the player and shows hearts. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.
Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.
While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed.
Like all tamed animals, a death message is displayed to their owner if they are killed.[Bedrock Edition only]
Breeding
Feeding tamed donkeys golden apples or golden carrots activates love mode.
The offspring appear more spindly than adults and grow progressively larger with time until they reach their full size. The offspring is not automatically tamed and must be tamed after it grows into an adult. The baby donkey can be fed to make it mature faster.
Cross-breeding a donkey with a horse creates a mule baby. Mules cannot breed.
Food
Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; baby donkeys normally take 20 minutes to fully mature if not fed), and restore its health.
In Bedrock Edition, the health of baby donkeys cannot be restored by feeding.
In Java Edition, feeding tamed donkeys at full health has no sound effect and movements.[5][6] In Bedrock Edition, while temper is at max value, untamed donkeys can be fed any food except hay bale.
To feed a donkey, hold a valid food item and press use on the donkey.
The table below lists the effects of the various foods donkeys can consume.
Food | Heals | Speeds growth by | Increases temper | Notes |
---|---|---|---|---|
![]() |
1HP | 30 sec | +3 | |
![]() |
2HP | 20 sec | +3 | |
![]() |
3HP | 1 min | +3 | |
![]() |
4HP | 1 min | +5 | Activates love mode in tamed donkey. |
![]() |
10HP | 4 min | +10 | Activates love mode in tamed donkey. Enchanted golden apples also work. |
![]() |
20HP × 10 | 3 min | N/A | In Bedrock Edition, adult donkey in full health cannot be fed. |
Statistics
All donkeys have three "equine stats": health, (maximum) movement speed, and jump strength. In Java Edition, each of these can vary between individual donkeys. In Bedrock Edition, only health can vary. These stats are created once the donkey is born or spawned, and are not affected by food.
Spawned values
When spawned in any way except breeding – for instance, using commands, spawning naturally or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.
Health
Donkey's health ranges from 15–30, with an average of 22.5HP. A donkey with an odd number of health points does not show the last half-heart. × 11.25
Movement speed
A spawned donkey's speed value is always 0.175, but it moves at the slightly reduced 7.38 blocks/sec. For reference, the player's normal walking speed is 0.1, equivalent to 4.3 blocks/sec. and the player's sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any status effect that affects the speed of a horse or a player.
See transportation to compare the speeds of various transportation methods.
Jump strength
A spawned donkey's jump strength is always 0.5, enough to clear 1 9⁄16 blocks.
Bred values
When breeding two donkeys, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined the same way horses' stats are.
Movement Speed
In Bedrock Edition, all donkeys have a speed value of 0.175 regardless of whether they were spawned or bred.
In Java Edition, a bred donkey's speed value has the same limits as other horses, between 0.1125 and 0.3375. See Horse#Movement speed.
Jump Strength
In Bedrock Edition, all donkeys have a jump strength of 0.5, regardless of whether they were spawned or bred.
In Java Edition, A bred donkey's jump strength has the same limits as other horses, between 0.4 and 1.0. See Tutorials/Horses#Jump_Strength.
Sounds
Java Edition:
Donkeys use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Donkey hee-haws | Friendly Creatures | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Donkey neighs | Friendly Creatures | When a player is bucked off by a donkey or fails to interact with a donkey | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Donkey Chest equips | Friendly Creatures | When a donkey equips a chest | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Donkey dies | Friendly Creatures | When a donkey dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Donkey eats | Friendly Creatures | When a donkey eats an item | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Donkey jumps | Friendly Creatures | When a donkey begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
Something fell | Friendly Creatures | When a donkey falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
Donkey hurts | Friendly Creatures | When a donkey is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Footsteps | Friendly Creatures | While a donkey is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
Footsteps | Friendly Creatures | While a donkey is walking on wood | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
Saddle equips | Friendly Creatures | When a donkey equips a saddle | entity | subtitles | 0.5 | 1.0 | 16 |
- ↑ Jump up to: a b c d See block sound type
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a player is bucked off by a donkey | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Unused sound event[sound 1] | mob | 0.6 | 1.0 | |
Friendly Creatures | When a donkey equips a chest | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | Unused sound event[sound 1] | mob | 0.7 | 1.0 | |
Friendly Creatures | When a donkey dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a donkey eats an item | mob | 0.5-1.5 | 0.8-1.2 | |
Friendly Creatures | When a donkey begins a leap | mob | 0.4 | 1.0 | |
Friendly Creatures | When a donkey falls from more than 1 block | mob | 0.4 | 1.0 | |
Friendly Creatures | When a donkey is damaged | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | While a donkey is walking | mob | 0.45 | 0.9-1.1 | |
Friendly Creatures | While a donkey is walking on wood[sound 2] | mob | 0.45 | 0.9-1.1 | |
Friendly Creatures | When a donkey equips a saddle | mob | 0.5 | 1.0 |
- ↑ Jump up to: a b These sound events are assigned to the donkey, but are not called by the game
- ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | donkey | dismounts_underwater | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | donkey | 24 | entity |
Entity data
Donkeys have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all horses see Template:Nbt inherit/horse/template
- [Byte] ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule crashes the game.
- [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
- [NBT Compound / JSON Object] An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
- Tags common to all items see Template:Nbt inherit/item/template
- [NBT Compound / JSON Object] An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Artificial Selection | Breed a mule from a horse and a donkey. | — | 30 | Bronze | |
![]() | ![]() | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | Saddle Up | Tame a horse. | — | 20 | Bronze |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Best Friends Forever | Tame an animal | Tame one of these 8 tameable mobs:
![]() ![]() |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:[hide]
|
![]() ![]() | Two by Two | Breed all the animals! |
Video
History
- Did Bedrock Edition donkey models ever update past Java 17w45a's?
- Did saddles always show up on invisible donkeys? If not, when did this change? Remember to include any relevant bug reports..
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.6.1 | 13w16a | ![]() ![]() | |||||
13w16b | Donkeys have been made slower and they have been reduced from gliding so much. | ||||||
13w18a | Horse saddles have been removed. Donkeys are now controlled using the saddle. | ||||||
13w19a | Access to the donkey inventory by sneaking and interacting has been enabled. | ||||||
13w21a | Added a new GUI for donkeys, to control their saddle and inventory. | ||||||
13w22a | Added new sound effects for donkeys. | ||||||
Release | Donkeys can now be fed with golden carrots in addition to both types of golden apples. | ||||||
1.7.2 | 13w36a | Donkeys now spawn in savannas. | |||||
1.8 | 14w26c | Donkeys can no longer be fed bread for taming, healing, or growing. | |||||
Wheat's acceleration of baby donkey growth has been reduced. | |||||||
1.9 | 15w47b | Added sounds for donkeys eating food given by a player. | |||||
1.10 | 16w20a | Added a donkey spawn egg. | |||||
pre2 | The donkey spawn egg has been removed. | ||||||
1.11 | 16w32a | The donkey spawn egg has been re-added. | |||||
Donkeys can no longer spawn from horse spawn eggs. | |||||||
1.13 | 17w45a | ![]() ![]() | |||||
17w46a | ![]() ![]() | ||||||
18w03a | ![]() ![]() | ||||||
1.14 | 18w43a | ![]() | |||||
18w43b | ![]() | ||||||
18w44a | ![]() ![]() | ||||||
1.16 | 20w15a | Tamed donkeys can now be saddled by dispensers. | |||||
Dispensers can now put chests on tamed donkeys. | |||||||
1.18 | Experimental Snapshot 1 | Donkeys now spawn in the newly added meadows. | |||||
experimental snapshot 2 | Donkeys now spawn less frequently in meadows. | ||||||
experimental snapshot 6 | Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | ||||||
1.19.4 | 23w03a | The texture of the donkey has been changed. | |||||
1.19.4 | 23w07a | The speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | |||||
1.19.4 Experiment | 23w07a | Donkeys now spawn in cherry groves. | |||||
1.19.4-pre1 | Donkeys no longer spawn in cherry groves. | ||||||
1.20.5 | 24w09a | Added sound event entity.donkey.jump to replace entity.horse.jump .[8] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.15.0 | build 1 | ![]() ![]() | |||||
v0.16.0 | build 1 | Donkeys can now be fed using enchanted golden apples. | |||||
[hide]Bedrock Edition | |||||||
1.2.5 | release | Donkeys no longer follow players that are holding food. | |||||
1.2.6 | beta 1.2.6.2 | ![]() ![]() | |||||
1.2.9 | Donkeys no longer open their mouths when bucking the player off or taking damage. | ||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
1.17.40 Experiment | beta 1.17.40.20 | Donkeys now spawn in meadows. | |||||
1.20.10 | Preview 1.20.10.20 | Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | |||||
1.21.70 | Preview 1.21.70.20 | Donkeys now spawn in savannas. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | ![]() ![]() |
TU22 | CU10 | 1.15 | 1.15 | 1.15 | Added quick move to the donkey inventory. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby donkey growth can now be accelerated using wheat. | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for donkeys. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Donkeys can no longer spawn from horse spawn eggs. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | ![]() ![]() |
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | Donkeys now have a separate ID from horses: donkey . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues
Issues relating to "Donkey" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If a player picks up leather dropped by an adult donkey, they receive the "Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when killing a cow.
- A player riding a donkey is dragged along if the donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
- Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
- In the Bedrock Edition, the donkey can be transported in a boat by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat to pilot it from above results in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.
Gallery
Screenshots
-
The first image of the donkey chest inventory.[9]
-
A donkey and a mule.
-
A herd of donkeys and horses spawned next to each other.
Textures
-
Donkey texture file.
In other media
-
LEGO Minecraft Donkey.
-
A donkey with several other animals.[10]
See also
References
- ↑ MC-160945 — resolved as "Works As Intended".
- ↑ MCPE-118688
- ↑ MC-13738
- ↑ MC-72440 — resolved as "Works As Intended".
- ↑ MC-233276 — resolved as "Fixed".
- ↑ MC-236341 — resolved as "Fixed".
- ↑ " Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
- ↑ MC-98316 — Wrong subtitles caused by missing distinction
- ↑ " Do not look at this image." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 10, 2013
- ↑ bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" @BohBQS5jWMQ on Instagram, October 4, 2018
External links
- Donkey article on Wikipedia
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