Creeper
Health points |
20HP × 10 |
---|---|
Attack strength |
Varies by proximity and difficulty. |
Hitbox size |
Height: 1.7 Blocks |
Spawn |
Light level of 7 or less |
{ "title": "Creeper", "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "''Varies by proximity and difficulty.''<br>Maximum damage:<br>Normal: 49<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 24.5</span><br>Charged: 97<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 48.5</span>", "label": "Attack<br/>strength" }, { "field": "Height: 1.7 Blocks<br>Width: 0.6 Blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "Light level of 7 or less", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Creeper Spawn Egg" ], "images": [ "Creeper.png", "Charged Creeper.png" ] }
![]() |
“ |
|
„ |
— Tom Stone[1] |
Creepers are common hostile mobs that will explode when within 3 blocks of the player.
Spawning
Creepers naturally spawn in the Overworld on top of solid blocks with a light level of 7 or less.
Drops
Creepers drop when killed:
- 5
Experience Orbs, if killed by the player
- 0–2
Gunpowder (or up to 5 with the Looting enchantment)
- 1 random
Music Discs, if killed by a
Skeleton or
Stray
- 1
Creeper Head, if killed by a Charged Creeper
Behavior

Creepers will chase after any player, as long as it is within a 16 block (±5%) radius and ±4 blocks vertically. The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head.[Java Edition only]
Creepers can climb up ladders and vines like any other mob, but do not do so intentionally.
When within three blocks of a player, a creeper will stop moving, hiss loudly, start flashing and inflating, and explode after 1.5 seconds. A creeper's detonation can be halted if the player gets out of the blast radius (7 blocks), including by knocking back the creeper or killing it. Creepers can be forced to explode by using a flint and steel.
Creepers will flee from ocelots and cats if one is too close, until they are approximately 16 blocks away from the feline(s).
Normal creeper explosions have a power of 3.
If a creeper is inflicted with a status effect, its explosion will create an area effect cloud of the effect.
Creepers are never targeted by any mobs, other than withers, snow golems, and vindicators named "Johnny". If they are hit by a stray projectile, they will retaliate only if not already chasing a player.
Charged Creeper

Charged creeper are more powerful variant of creeper.
A charged creeper is created only when lightning strikes within 3–4 blocks of a normal creeper or when hit by a trident with the Channeling enchantment during a thunderstorm, which significantly increases its explosive power. Charged creepers are distinguished from normal creepers by the blue aura surrounding them.
Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a regular creeper (see image). How close the creeper was to the lightning strike will not affect the size of the explosion.
Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean "powered" tag is set to "1" (true).
Charged creeper explosions that kill zombies, skeletons, wither skeletons, or other creepers cause one of those mobs to drop the corresponding mob head. They will not drop their own head. Players or ender dragons will not drop their heads.
Video
Data values
Creepers have entity data associated with them that contain various properties of the mob. Their entity ID is creeper
.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] ExplosionRadius: The radius of the explosion itself, default 3.
- [Short] Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
- [Byte] ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
- [Byte] powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Archer | Kill a creeper with arrows. | — | 10 | Bronze |
Advancements
History
[hide]classic | |||||||
---|---|---|---|---|---|---|---|
August 31, 2009 | Creepers were first shown, based on a failed pig model Notch had created (he mixed up the length and height of the body[2]). They were the first mob added in Survival Test.
{"type": "classic", "version": "August 31, 2009", "exp": "", "snap": "", "content": "Creepers were first shown, based on a failed (link to pig article, displayed as pig) model (link to Notch article, displayed as Notch) had created (he mixed up the length and height of the body). They were the first (link to mob article, displayed as mob) added in Survival Test."} | ||||||
September 1, 2009 | File:Creeper Revision 1.png The texture given to the creeper was, at first, a darker shade of green that flashed to a lighter shade upon being hit. Creepers behaved much like zombies did at the time, hopping around randomly until spotting the player. Their melee attacks dealt only 4HP worth of damage rather than the zombies' 6HP. When killed, the creeper would "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks (with the exception of stone) and severely hurting any players nearby. The creeper was worth 250 points when killed, but this was later decreased to 200 points.
{"type": "classic", "version": "September 1, 2009", "exp": "", "snap": "", "content": "(values exceeds 1000 characters...)"} | ||||||
0.24_SURVIVAL_TEST | File:Creeper Revision 2.png Added creepers.
{"type": "classic", "version": "0.24_SURVIVAL_TEST", "exp": "", "snap": "", "content": "(link to File:Creeper Revision 2.png article, displayed as 24px) Added creepers."} | ||||||
? | ![]() {"type": "classic", "version": "unknown", "exp": "", "snap": "", "content": "(link to File:Creeper.png article, displayed as 24px) The creeper's texture has been changed."} | ||||||
October 20, 2009 | Mentioned that creepers no longer destroy rock-type blocks.
{"type": "classic", "version": "October 20, 2009", "exp": "", "snap": "", "content": "Mentioned that creepers no longer destroy rock-type blocks."} | ||||||
? | Creeper explosions will now no longer destroy stone or stone-like blocks.
{"type": "classic", "version": "?", "exp": "", "snap": "", "content": "Creeper (link to explosion article, displayed as explosions) will now no longer destroy (link to stone article, displayed as stone) or stone-like (link to block article, displayed as blocks)."} | ||||||
Explosions leave smoldering.
{"type": "classic", "version": "?", "exp": "", "snap": "", "content": "Explosions leave smoldering."} | |||||||
[hide]indev | |||||||
February 19, 2010 | Now drop sulphur upon death.
{"type": "indev", "version": "(February 19, 2010)", "exp": "", "snap": "", "content": "Now drop (link to gunpowder article, displayed as sulphur) upon death."} | ||||||
? | Creepers will now no longer produce leaf particles upon explosion.
{"type": "indev", "version": "unknown", "exp": "", "snap": "", "content": "Creepers will now no longer produce leaf (link to particle article, displayed as particles) upon (link to explosion article, displayed as explosion)."} | ||||||
[hide]alpha | |||||||
v1.2.0 | Creepers now have a new damage sound. [more information needed]
{"type": "alpha", "version": "v1.2.0", "exp": "", "snap": "", "content": "Creepers now have a new (link to damage article, displayed as damage) (link to sound article, displayed as sound). <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Creeper<span title=\"please attach the old one)\" style=\"border-bottom: 1px dotted\">more information needed</span>]</i>]</sup>(link to Category:Information needed article, displayed as Category:Information needed)"} | ||||||
[hide]beta | |||||||
1.4 | The 'A' in the Minecraft logo now includes a creeper face.
{"type": "beta", "version": "1.4", "exp": "", "snap": "", "content": "The 'A' in the ''Minecraft'' logo now includes a creeper face."} | ||||||
1.5 | Creepers will now become charged when struck by lightning, increasing the explosion's radius and strength.
{"type": "beta", "version": "1.5", "exp": "", "snap": "", "content": "Creepers will now become charged when struck by (link to lightning article, displayed as lightning), increasing the (link to explosion article, displayed as explosion)'s radius and strength."} | ||||||
1.8 | Creepers are now much more deadly and will definitely kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent.
{"type": "beta", "version": "1.8", "exp": "", "snap": "", "content": "Creepers are now much more deadly and will definitely kill an unarmored (link to player article, displayed as player), if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent."} | ||||||
Sound Update | Creeper explosions now have a new sound.
{"type": "beta", "version": "Sound Update", "exp": "", "snap": "", "content": "Creeper (link to explosion article, displayed as explosions) now have a new (link to sound article, displayed as sound)."} | ||||||
[hide]Java Edition | |||||||
1.0.0 | Creepers and other hostile mobs will now no longer attack the player in Creative mode, unless provoked.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "", "content": "Creepers and other hostile (link to mob article, displayed as mobs) will now no longer attack the (link to player article, displayed as player) in (link to Creative article, displayed as Creative) mode, unless provoked."} | ||||||
1.1 | Drop music discs except for 11.
{"type": "java", "version": "1.1", "exp": "", "snap": "", "content": "Drop music discs except for 11."} | ||||||
1.2.1 | As part of the AI overhaul, creepers will now no longer attack other mobs.
{"type": "java", "version": "1.2.1", "exp": "", "snap": "", "content": "As part of the (link to AI article, displayed as AI) overhaul, creepers will now no longer attack other (link to mob article, displayed as mobs)."} | ||||||
Creepers will now no longer strafe towards the left of the player, now stopping in front of the player.
{"type": "java", "version": "1.2.1", "exp": "", "snap": "", "content": "Creepers will now no longer strafe towards the left of the (link to player article, displayed as player), now stopping in front of the player."} | |||||||
1.3.1 | Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.[3]
{"type": "java", "version": "1.3.1", "exp": "", "snap": "", "content": "Creepers have been made stronger. Depending on difficulty, creeper (link to damage article, displayed as damage) is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond (link to armor article, displayed as armor) and hard difficulty, a creeper can knock (link to player article, displayed as players) down to 2 hearts."} | ||||||
1.4.2 | New creeper fall mechanics; creepers will now explode, if they fall on the player from a certain height.
{"type": "java", "version": "1.4.2", "exp": "", "snap": "", "content": "New creeper fall mechanics; creepers will now explode, if they fall on the (link to player article, displayed as player) from a certain height."} | ||||||
1.6.1 | Creepers will now no longer explode when hit in Creative mode.
{"type": "java", "version": "1.6.1", "exp": "", "snap": "", "content": "Creepers will now no longer (link to explosion article, displayed as explode) when hit in (link to Creative article, displayed as Creative) mode."} | ||||||
1.7.2 | Creepers can now be forcibly exploded using flint and steel.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "", "content": "Creepers can now be forcibly exploded using (link to flint and steel article, displayed as flint and steel)."} | ||||||
1.8 | Players can now see from the perspective of a creeper in spectator mode. A creeper shader is applied, and the player is limited to the creeper's movements.
{"type": "java", "version": "1.8", "exp": "", "snap": "", "content": "(link to Player article, displayed as Players) can now see from the perspective of a creeper in (link to spectator article, displayed as spectator) mode. A creeper shader is applied, and the player is limited to the creeper's movements."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Witches, zombies, skeletons, spiders, cave spiders, zombie pigmen and other creepers will now run away from creepers that are about to explode.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to Witch article, displayed as Witches), (link to zombie article, displayed as zombies), (link to skeleton article, displayed as skeletons), (link to spider article, displayed as spiders), (link to cave spider article, displayed as cave spiders), (link to zombie pigmen article, displayed as zombie pigmen) and other creepers will now run away from creepers that are about to explode."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Charged creepers will now cause zombies, skeletons, wither skeletons and other creepers to drop heads.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Charged creepers will now cause (link to zombie article, displayed as zombies), (link to skeleton article, displayed as skeletons), (link to wither skeleton article, displayed as wither skeletons) and other creepers to drop (link to mob head article, displayed as heads)."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Each charged creeper will now cause the drop of only one head, even if multiple head-dropping mobs are killed.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Each charged creeper will now cause the drop of only one (link to mob head article, displayed as head), even if multiple head-dropping mobs are killed."} | ||||||
1.8.1 | Mobs will now no longer run from creepers that are about to explode.
{"type": "java", "version": "1.8.1", "exp": "", "snap": "", "content": "(link to Mob article, displayed as Mobs) will now no longer run from creepers that are about to explode."} | ||||||
Creepers will now no longer attack iron golems.
{"type": "java", "version": "1.8.1", "exp": "", "snap": "", "content": "Creepers will now no longer attack (link to iron golem article, displayed as iron golems)."} | |||||||
1.9 | The detection range of creepers is halved when the player is wearing a creeper mob head.
{"type": "java", "version": "1.9", "exp": "", "snap": "", "content": "The detection range of creepers is halved when the (link to player article, displayed as player) is wearing a creeper (link to mob head article, displayed as mob head)."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | The detection range for players wearing the creeper mob head is adjusted, now 37.5% of the normal range.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The detection range for players wearing the creeper mob head is adjusted, now 37.5% of the normal range."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | The detection range for players wearing the creeper mob head is again 50% of the normal range.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The detection range for (link to player article, displayed as players) wearing the creeper mob head is again 50% of the normal range."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Creepers are now slightly shorter (1.7 blocks tall rather than 1.8)."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Creepers will now no longer drop music discs when gamerule doMobLoot is false.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Creepers will now no longer drop (link to music disc article, displayed as music discs) when gamerule <code>doMobLoot</code> is false."} | ||||||
1.11 | Creepers that explode while having a potion effect will now leave behind an area effect cloud having that effect.
{"type": "java", "version": "1.11", "exp": "", "snap": "", "content": "Creepers that explode while having a potion effect will now leave behind an (link to area effect cloud article, displayed as area effect cloud) having that effect."} | ||||||
Changed creepers save game ID from Creeper to creeper .
{"type": "java", "version": "1.11", "exp": "", "snap": "", "content": "Changed creepers save game ID from <code>Creeper</code> to <code>creeper</code>."} | |||||||
[hide]Upcoming Java Edition | |||||||
1.14 | Creepers will now drop music discs when killed by strays.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "Creepers will now drop (link to music disc article, displayed as music discs) when killed by (link to stray article, displayed as strays)."} | ||||||
[hide]Pocket Edition Alpha | |||||||
0.4.0 | Creepers added (with old explosion sounds).
{"type": "pocket Alpha", "version": "0.4.0", "exp": "", "snap": "", "content": "Creepers added (with old explosion sounds)."} | ||||||
0.7.4 | Tapping and holding flint and steel on a creeper will now cause it to automatically explode.
{"type": "pocket Alpha", "version": "0.7.4", "exp": "", "snap": "", "content": "Tapping and holding (link to flint and steel article, displayed as flint and steel) on a creeper will now cause it to automatically (link to explosion article, displayed as explode)."} | ||||||
0.9.0 | Creepers will now no longer float 2 pixels off the ground.
{"type": "pocket Alpha", "version": "0.9.0", "exp": "", "snap": "", "content": "Creepers will now no longer float 2 pixels off the ground."} | ||||||
Alpha | An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.
{"type": "pocket Alpha", "version": "", "exp": "", "snap": "", "content": "An ignite button is now used to automatically explode a creeper when holding (link to flint and steel article, displayed as flint and steel), instead of tapping and holding."} | ||||||
Alpha | Creepers will now use the new AI.
{"type": "pocket Alpha", "version": "", "exp": "", "snap": "", "content": "Creepers will now use the new AI."} | ||||||
Alpha | Creepers will now use the old AI again because of them walking faster and not detonating.
{"type": "pocket Alpha", "version": "", "exp": "", "snap": "", "content": "Creepers will now use the old AI again because of them walking faster and not detonating."} | ||||||
0.9.2 | Creepers will now have a correct explosion range.
{"type": "pocket Alpha", "version": "0.9.2", "exp": "", "snap": "", "content": "Creepers will now have a correct (link to explosion article, displayed as explosion) range."} | ||||||
The detonation time for creepers has been fixed (would previously explode almost instantly).
{"type": "pocket Alpha", "version": "0.9.2", "exp": "", "snap": "", "content": "The detonation time for creepers has been fixed (would previously explode almost instantly)."} | |||||||
0.11.0 | Creepers can now climb ladders.
{"type": "pocket Alpha", "version": "0.11.0", "exp": "", "snap": "", "content": "Creepers can now climb (link to ladder article, displayed as ladders)."} | ||||||
0.12.1 | Creepers will now use the new AI again.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "Creepers will now use the new AI again."} | ||||||
Creepers will now become charged when struck by lightning, increasing the explosion's radius and strength.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "Creepers will now become charged when struck by (link to lightning article, displayed as lightning), increasing the (link to explosion article, displayed as explosion)'s radius and strength."} | |||||||
Creepers will now have the new explosion sound.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "Creepers will now have the new explosion (link to sound article, displayed as sound)."} | |||||||
Creepers will now have the flashing animation.
{"type": "pocket Alpha", "version": "0.12.1", "exp": "", "snap": "", "content": "Creepers will now have the flashing animation."} | |||||||
0.14.0 | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
{"type": "pocket Alpha", "version": "0.14.0", "exp": "", "snap": "", "content": "Creepers are now slightly shorter (1.7 blocks tall rather than 1.8)."} | ||||||
[hide]Bedrock Edition | |||||||
1.2 | Creepers will now drop music discs when killed by skeletons.
{"type": "bedrock", "version": "1.2", "exp": "", "snap": "", "content": "Creepers will now drop (link to music disc article, displayed as music discs) when killed by (link to skeleton article, displayed as skeletons)."} | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.10 | Creepers will now drop music discs when killed by strays.
{"type": "bedrock upcoming", "version": "1.10", "exp": "", "snap": "", "content": "Creepers will now drop music discs when killed by (link to stray article, displayed as strays)."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | Patch 1 | Patch 1 | Added Creepers.
{"type": "console", "xbox": "TU1", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 1", "switch": "Patch 1", "content": "Added Creepers."} | |||
TU5 | Added charged creepers.
{"type": "console", "xbox": "TU5", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Added charged creepers."} | ||||||
TU12 | Creepers will no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process.
{"type": "console", "xbox": "TU12", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Creepers will no longer attack other (link to mob article, displayed as mobs). Before this update, a creeper shot by a (link to skeleton article, displayed as skeleton) would attack the skeleton, creating a crater in the process."} | ||||||
TU14 | Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.
{"type": "console", "xbox": "TU14", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Creepers have been made stronger. Depending on difficulty, creeper (link to damage article, displayed as damage) is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond (link to armor article, displayed as armor) and hard difficulty, a creeper can knock (link to player article, displayed as players) down to 2 hearts."} | ||||||
Creepers are now aggressive towards the last player that hit them.
{"type": "console", "xbox": "TU14", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "Creepers are now aggressive towards the last (link to player article, displayed as player) that hit them."} | |||||||
The creeper's explosions' knockback effect has been increased.
{"type": "console", "version": "Creepers have been made stronger. Depending on difficulty, creeper [[damage]] is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond [[armor]] and hard difficulty, a creeper can knock [[player]]s down to 2 hearts.", "exp": "", "snap": "", "content": "The creeper's explosions' knockback effect has been increased."} | |||||||
Creepers will now explode if they fall on players from a certain height.
{"type": "console", "version": "Creepers have been made stronger. Depending on difficulty, creeper [[damage]] is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond [[armor]] and hard difficulty, a creeper can knock [[player]]s down to 2 hearts.", "exp": "", "snap": "", "content": "Creepers will now (link to explosion article, displayed as explode) if they fall on (link to player article, displayed as players) from a certain height."} | |||||||
TU24 | CU12 | The creeper's flashing animation has been updated.
{"type": "console", "xbox": "TU24", "xbone": "CU12", "ps3": "", "ps4": "", "psvita": "", "wiiu": "", "switch": "", "content": "The creeper's flashing animation has been updated."} | |||||
TU31 | CU19 | Patch 3 | Creepers can now be forcibly exploded using flint and steel.
{"type": "console", "xbox": "TU31", "xbone": "CU19", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 3", "switch": "", "content": "Creepers can now be forcibly exploded using (link to flint and steel article, displayed as flint and steel)."} | ||||
Creepers drop a mob head when killed by a charged creeper.
{"type": "console", "xbox": "TU31", "xbone": "CU19", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 3", "switch": "", "content": "Creepers drop a (link to mob article, displayed as mob) head when killed by a charged creeper."} | |||||||
TU54 | CU44 | Patch 24 | Patch 4 | Creepers that explode while having a potion effect will now leave behind an area effect cloud having that effect.
{"type": "console", "xbox": "TU54", "xbone": "CU44", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 24", "switch": "Patch 4", "content": "Creepers that explode while having a potion effect will now leave behind an (link to area effect cloud article, displayed as area effect cloud) having that effect."} | |||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | Added Creepers.
{"type": "new3ds", "version": "0.1.0", "exp": "", "snap": "", "content": "Added Creepers."} |
-
The original pig model the creeper was based on.
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The dark green creeper model.
Issues
Issues relating to "Creeper" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia

- Notch stated on Twitter that "I imagine [Creepers] as being made out of leaves or similar. I'm not sure why they explode."[4]
- When asked to describe the physical texture of a creeper, Notch said they would feel "crunchy, like dry leaves".[5]
- In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
- When about to detonate, creepers will cease movement and its head will face directly forward.
- When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[6]
- If the player is at full health, a creeper blast at point-blank range for a player with full iron armor on hard difficulty will knock them down to 1HP health. The actual amount of health left is 1/20th of a heart.
- Creepers are faster when fleeing cats than when chasing players.
- If a charged creeper is given invisibility, the "aura" effect will still be visible.
- If a player or another mob is standing on the same block as a charged creeper when it explodes, they will have experienced the greatest amount of damage any mob in the game can do at one time.
Publicity
Creepers have a formidable reputation in the community because of their potential to hurt players and destroy structures. Their distinct appearance and destructive abilities have made them a widely-recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[7] and have become an internet meme complete with fan art, web comic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:
"That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it..."[8]
Merchandise
Creepers have been portrayed in many Minecraft products including but not limited to:
- Stuffed toys.
- Action figures.
- Bracelets.
- T-shirts
- The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus Explodus.
- LEGO Minecraft
- Papercraft
- Minecraft Facebook profile image
- In the goodie-bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
Appearances
TV Series
- Several creepers have appeared on TV during episodes of the TV show Mad (Criminal Minecraft and ThunderLolcats [9]) In ThunderLolcats they use the catchphrase, saying "That'ssss.. a nice wall you've got there."
Youtube Videos
- YouTube hosts many videos that feature creepers, including review videos, "Let's Play"'s, cartoons, and cameos in many other videos. When searching for the query "Minecraft Creeper", YouTube returns over 1,500,000 videos.
Console/PC Games
- In Borderlands 2, creepers appear in a mineshaft in the most north-west part of Caustic Caverns, including dirt, coal ore, stone, gold ore, and a "Badass creeper" that is twice the strength and size of a regular Creeper.
- In Airmech, creepers appear as a unit "skin" for the suicide bomber unit the boomer. Creepers can be either green, blue, or red, depending on the color of the team that makes them.
- In Octodad: Dadliest Catch, a creeper head is seen on a shelf in the grocery store along with 2 Pickaxes and some grass blocks. It is part of a collection known as "Mintcraft".
- In Awesomenauts, one of the playable characters (Clunk) has a "skin" referencing the creeper, complete with hissing and explode sound effects.
- A creeper can be seen and interacted with in a level from the game McPixel.
- Seen as a Halloween costume in a game called Terraria.
- In Evoland 2, a game designed as a tribute to many classic games, "Dreaded Creepers" can be found as a mob in The Mine, present era. If you get killed by a Dreaded Creeper, you unlock the sssSSSSSss BOOM! achievement.
Flash Games
- In Stealing the Diamond, when Henry Stickmin sneaks up to the museum's outer wall with a pickaxe, a creeper comes up behind him and explodes, destroying part of the wall instead.
- At the far end of the map in Stick RPG2, a smiling creeper can be seen in a hole at ground level.
- One of the things the player can hit in Katawa Crash is a creeper.
- In the game Transformice, there is a creeper head that the player may purchase as a hat for their mouse.
Other Games
- In a game called Quube Twodee made by Universal Chicken in Adelaide, Australia, one of the levels has a creeper face.
- PixelJunk Shooter 2 for the PS3 shows a small creeper in the title screen hidden among other enemies native to Shooter 2.
- In a Notch-designed custom level for VVVVVV, "Pyramid Escape", a creeper's face can be seen carved into the background to the far left of the pyramid.
- In Torchlight II, the creeper appears in an uncommonly generated side area of Act III's Sundred Battlefield called "Notch's Mine". As expected, the creeper's found inside run toward the player and explode, leaving behind several dirt blocks. A chest at the end of the area can contain one of five Rare swords with their own unique attributes.
- In a game called Strollin, there is a purchasable creeper item, which makes bombs throw the player farther.
- In the mobile game Geometry Dash, beating level 16 "Hexagon Force" on normal mode rewards the player a creeper face cube. This can also be colored to make it look like a normal one.
- A small game notch made in 48 hours, called Minicraft, also includes creepers. What is interesting about them in the game, is that it has harder types the deeper the player goes underground.
Other
- On Monday, June 18, 2012, a creeper was sent above the clouds into space.[10]
Gallery
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A creeper's vision when spectating it.
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Dying creeper mob
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A charged creeper next to a normal creeper
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A charged creeper created via spawn eggs and the /weather thunder command
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Comparison of explosion craters, from wither skull (top left), wither (far left), creeper (left), charged creeper (right), and TNT (far right)
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A creeper explosion that damaged a villager house
In Other Media
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Creeper as it appears in Minecraft: Story Mode
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Creeper and Steve micromobs from official LEGO Minecraft
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Creeper minifigure from official LEGO Minecraft
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Official Creeper plushies made by JINX
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A Minecraft creeper backpack from ThinkGeek
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Official poppable 5-inch Creeper figure by JINX
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Official creeper scarf by JINX
-
See also
References
- ↑ https://minecraft.net/article/meet-creeper
- ↑ https://twitter.com/Dinnerbone/status/430684874576760832
- ↑ https://twitter.com/Dinnerbone/status/227339500941082626
- ↑ https://twitter.com/notch/status/27860129973
- ↑ https://twitter.com/notch/status/27464490580
- ↑ https://twitter.com/Dinnerbone/status/408694324927676416
- ↑ http://www.minecraft.net/merch.jsp
- ↑ http://knowyourmeme.com/memes/minecraft-creeper
- ↑ http://www.youtube.com/watch?v=ndA69KiffJE&t=61s
- ↑ "Psysoc Outreach" (Archive) – Ben Oxley.
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