Creaking: Difference between revisions
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== Gallery == |
== Gallery == |
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{{More images| |
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- Creaking walking animation {{in|je}}.<br> |
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- Creaking attack animation {{in|je}}.<br> |
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- Creaking swaying animation {{in|je}}. |
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}} |
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=== Textures === |
=== Textures === |
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<gallery class="pixel-image"> |
<gallery class="pixel-image"> |
Revision as of 22:02, 20 October 2024
Health points |
1HP (immune to damage when naturally spawned) |
---|---|
Behavior |
Hostile |
Mob type | |
Attack strength |
Easy and Normal: 2HP |
Hitbox size |
Height: 2.7 blocks |
Speed |
0.3 |
Spawn |
During night by an activated creaking heart |
{ "title": "Creaking", "rows": [ { "field": "1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span> (immune to damage when naturally spawned)", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "Easy and Normal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "Attack<br/>strength" }, { "field": "Height: 2.7 blocks<br>Width: 0.9 blocks<br>", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.3", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "During night by an activated (link to creaking heart article, displayed as creaking heart)", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Creaking Spawn Egg" ], "images": [ "Creaking JE1 BE1.png" ] }
A creaking is an upcoming hostile mob that is spawned by creaking hearts at night or during thunderstorms. It moves only when no players are looking at it. It cannot be damaged, and can be killed only by destroying its respective creaking heart when naturally spawned.
Spawning
Creakings spawn when an activated creaking heart is triggered at nighttime or during a thunderstorm. To activate the heart, it must be placed between two pale oak blocks (pale oak logs, pale oak wood, stripped pale oak logs, or stripped pale oak wood) with the same orientation as the heart. When these conditions are met and the creaking heart is within the Overworld, a creaking spawns within 16 block horizontally and 8 blocks vertically of the creaking heart. The spawned creaking is tethered to this creaking heart. The creaking heart does not deactivate even if its surrounding logs are broken or moved via pistons when the creaking is out.
The creaking can also be spawned with a spawn egg or command. Creakings spawned by this method do not vanish during the day, and they are not tethered to any creaking heart. This means they do not engage in any behaviors that are dependent on being tethered, such as not being able to go through portals.
If a creaking , linked to a creaking heart, is killed with a command during night or move more than 32 blocks away from its creaking heart, it respawns around its linked creaking heart.
Creakings have two entity variants, internally referred to as creaking
and creaking_transient
. The transient variant cannot be spawned in with spawn eggs or commands, and is summoned naturally only via creaking hearts. They are immune to damage and emit particles directed to their linked creaking heart when dealt damage. When spawned with a spawn egg or command, the creaking can take damage typically.
Drops
On death
Creakings do not drop any items or experience on death.
Behavior
Unalerted or idle
Newly spawned creakings begin in an unalerted state. While in this state, their eyes are dimly lit and they walk around very slowly.
Idle creakings are not immediately hostile to the player, but become hostile once they enter the player’s field of vision.
Alerted or attacking
When a creaking within approximately 12 blocks enters a player's field of vision, it becomes alerted. This is signified by an activation sound and its eyes glowing an emissive orange. While alerted, the creaking attempts to move toward and attack the player, moving only when outside of the player's field of vision (such as behind the player or hidden behind blocks). While outside the player's field of vision, an alerted creaking moves nearly the same speed as a walking player.
When within a player's field of vision, the creaking becomes completely immobile and can no longer attack, nor can it be pushed or knocked back by player attacks. If all nearby players leave the creaking's detection range (or enter Spectator mode), the creaking returns to its unalerted state.
Creakings inflict 2HP melee damage in the Easy and Normal difficulties, and 3HP melee damage in Hard difficulty.
Field of view detection
The creaking's detection of whether it is being watched is based on the default field of view (FOV) setting of 70°. Increasing the FOV setting above this value allows players to see it moving in their peripheral vision. Similarly, players in third-person view can see it moving outside of their first-person FOV.
If a player is wearing a carved pumpkin, any creakings within their first-person FOV can still move.
While in a player's field of view (FOV), the creaking becomes rooted into the ground and cannot move, be pushed or knocked back by players. However, the creaking can still be pushed or knocked back by water, lava, explosions, pistons, and wind charges. Iron golems, zoglins, and wardens are able to knock the creaking into the air, and shulker bullets can give creakings the Levitation effect, even when the creaking is rooted.
Link to a creaking heart
A creaking spawned by a creaking heart is completely invulnerable to all natural sources of damage, including player/mob attacks, explosions, and environmental hazards such as drowning or fire. When one is "damaged" from a player-caused source, it shakes and an orange/gray particle trail is emitted in a straight-line path between the creaking and its connected creaking heart block. A creaking never intentionally moves beyond a 32-block range from its creaking heart, even if pursuing a player.[more information needed]
Other attributes
When in water or lava, creakings naturally float to the surface and swim. When being watched, they stop and sink to the bottom.
Creakings spawned from a creaking heart are not subject to the Infested, Oozing, Wind Charged or Weaving status effects. However, creakings spawned using a spawn egg or commands are affected by these status effects as expected.
Pillagers, evokers, vindicators, ravagers, and illusioners flee from creakings when within 8 blocks.
Despawning
Naturally-spawned creakings despawn during daytime if the weather is not stormy. They also despawn if they step outside the 32-block radius around their linked creaking heart, but respawn thereafter. Using a name tag on this type of creaking does not prevent it from despawning during the day either.
Death
Being invulnerable, naturally-spawned creakings cannot be killed by normal means. To kill a creaking, the player must destroy the creaking heart block it is tethered to. This counts as the player who mined the block killing the creaking with regard to advancements and statistics.
Sounds
Creakings use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Creaking activates | Hostile Creatures | When a creaking sees a player | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking deactivates | Hostile Creatures | When a creaking stops seeing any players | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking moves | Hostile Creatures | When a creaking becomes able to move | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking stops | Hostile Creatures | When a creaking becomes unable to move | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking creaks | Hostile Creatures | Randomly while active | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking attacks | Hostile Creatures | When a creaking attacks something | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking dies | Hostile Creatures | When a creaking dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking lives | Hostile Creatures | When a creaking is summoned by a creaking heart | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking is shielded | Hostile Creatures | When something attempts to damage a creaking | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creaking moves | Hostile Creatures | While a creaking is walking | entity | subtitles | 0.15 | 1.0 | 16 |
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | creaking | entity |
![]() | creaking_transient | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | creaking | 146 | entity |
Entity data
Creakings have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Video
Advancements
History
September 24, 2024 | A version of the Minecraft Live page announcing the pale gardens and creaking is published, likely by mistake. It is taken down in the following minutes. | ||||||
---|---|---|---|---|---|---|---|
September 28, 2024 | Creakings are officially announced at Minecraft Live 2024. | ||||||
[hide]Upcoming Java Edition | |||||||
1.21.2 Experiment | 24w40a | ![]() | |||||
pre1 | Creakings no longer freeze or activate around players in Creative mode. | ||||||
Creakings can no longer be named with a name tag if summoned via a creaking heart. | |||||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.50 | Preview 1.21.50.20 | ![]() |
Issues
Issues relating to "Creaking" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The creaking was made asymmetrical to further mark its "creepy" aspect.[1]
- Some of the sounds used for the creaking are made using teeth, dead sticks and leaves, a creaky chair, a table, and pretzel sticks.[1]
- During the Minecraft Live 2024 Developer after-show, Marco Ballabio jokingly claims that a group of creakings is called a crunch.[2]
Gallery
Textures
-
The Creaking's texture file
Animations
-
Creaking walking in Bedrock Edition
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Creaking swaying in Bedrock Edition
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Creaking attacking in Bedrock Edition
Mojang images
-
A creaking above a pale garden tree leaves in the sunlight.
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The creaking standing on a pale oak tree.
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Creaking hearts and creakings in a mini-game setup.
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A creaking at night.
In other media
-
A whiteboard teasing the creaking.
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A frame from a Minecraft official TikTok video teasing the creaking.
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A teaser image of the creaking killing the player near a pale garden.
-
The creaking as it appears in the Villager News segment of Minecraft Live 2024.
References
- ↑ Jump up to: a b "Minecraft Live 2024" – Minecraft on YouTube, September 28, 2024
- ↑ "Minecraft Live 2024: Developer After-Show" – Minecraft on YouTube, September 28, 2024
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