Camel
Health points |
32HP × 16 |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
Adult: |
Spawn | |
Usable items |
{ "title": "Camel", "rows": [ { "field": "32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 16</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "'''Adult:'''<br>Height: 2.375 blocks<br>Width: 1.7 blocks<br>\n'''Adult (sitting):'''<br>Height: 0.945 blocks<br>Width: 1.7 blocks<br>\n'''Baby:'''<br>Height: 1.1875 blocks<br>Width: 0.85 blocks<br>\n'''Baby (sitting):'''<br>Height: 0.4725 blocks<br>Width: 0.85 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-village.png article, displayed as 16x16px|link=Desert village|alt=|class=pixel-image|)</span>(link to Desert village article, displayed as <span class=\"sprite-text\">Desert village</span>)</span>\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span>", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite saddle.png article, displayed as 16x16px|link=Saddle|alt=|class=pixel-image|)</span>(link to Saddle article, displayed as <span class=\"sprite-text\">Saddle</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite cactus.png article, displayed as 16x16px|link=Cactus|alt=|class=pixel-image|)</span>(link to Cactus article, displayed as <span class=\"sprite-text\">Cactus</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>", "label": "Usable items" } ], "invimages": [ "Camel Spawn Egg" ], "images": [ "Camel.png", "Saddled Camel.png", "Camel Sitting.png" ] }
A camel is a passive mob found in desert villages that can be saddled and ridden by up to two players at once. It is tall enough that its riders cannot be attacked from the ground by most melee-attacking hostile mobs.
Spawning
One camel spawns in the center of each desert village during world generation. In Java Edition 1.21.5 and Bedrock Edition 1.21.70[upcoming], they can also spawn uncommonly in deserts.
Drops
On death
1–3XP experience orbs drop when camels are killed by a player or tamed wolf[BE only]. A saddle is dropped if the camel was already equipped with one. Killing a baby camel yields neither items nor experience.
Breeding
Upon successful breeding, 1–7XP is dropped.
Behavior
A camel wanders aimlessly, avoiding hazards and obstacles, and will occasionally sit for two to seven seconds before standing up again. Camels immediately flee after being harmed, even when sitting. A sitting camel cannot be pushed by players or mobs.[1] Sitting camels do not stand up if there are solid blocks above them, as doing so would inflict suffocation damage.

Camels can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Camels also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP damage per block over the safe distance instead of 1 × 0.25HP). If an entity is riding a camel, they receive the same fall damage as the camel.
Camels are healed by 2HP health points each time they are fed a cactus. Camels also heal slowly on their own over time.
Even though camels are bred with cacti, touching a cactus block still harms them like any other mob. As with other mobs, camels do not avoid cacti when they pathfind.
Camels have the unique ability to step up 1.5 block-high walls, unlike other mounts such as horses, which can’t automatically step up one block without jumping. This allows camels to step onto fences and walls, among other things.
Riding
Camels are naturally tame, and can always be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.
Camels have one slot in their inventory, to hold a saddle. A saddle can be placed on a camel by holding it and then using it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using inventory control, or by sneaking and then using or pressing the "open inventory" button[Bedrock Edition only] on the camel.
Once a camel is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A second player can then ride as a passenger. If the controlling passenger disembarks, then second passenger then takes control of the camel.
Camels cannot float on water when being controlled by a player. They can be ridden in water up to 3 blocks deep. In deeper water, the player is automatically dismounted.[2]

Camels are less maneuverable than other mounts, with their turning and strafing speed being slower. They will gradually gain speed while moving in a straight line, and can also manually sprint.
Saddled camels also have the ability of "dash charging". When the player rides them, the experience bar on HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.
Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach mounted players to attack them. Spiders, wolves, slimes and magma cubes can attack because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions are mobs that attack all other mobs, these being zoglins, wardens, and vindicators named "Johnny".
Breeding
A camel follows the player who holds a cactus but stops following the player if it is separated from the player by at least 10 blocks[Java Edition only] / 16 blocks[Bedrock Edition only]. Sitting camels do not follow the player. Adult camels enter love mode and breed to create baby camels after they are each given a cactus. The parents have a cooldown of five minutes before they can breed again. The growth time that baby camels take to be an adult camel can be reduced by giving the baby camel cactus.
Sounds
Java Edition:
Camels use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Camel grunts | Friendly Creatures | Randomly | entity | subtitles | varies | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
Camel dies | Friendly Creatures | When a camel dies | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
Camel hurts | Friendly Creatures | When a camel is damaged | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
Camel sits down | Friendly Creatures | When a camel sits | entity | subtitles | 0.24 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
Camel stands up | Friendly Creatures | When a camel stands | entity | subtitles | 0.24 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
Camel eats | Friendly Creatures | When a camel is fed a cactus | entity | subtitles | varies | 0.8–1.2 | 16 | |
Saddle equips | Friendly Creatures | When a saddle is equipped to a camel | entity | subtitles | 0.5 | 0.8 | 16 | |
Camel yeets | Friendly Creatures | When a camel dashes | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Camel recovers | Friendly Creatures | When a camel's dash ability resets | entity | subtitles | 0.25 | 1.0 | 16 | |
Something fell | Friendly Creatures | When a camel falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
Footsteps | Friendly Creatures | While a camel is walking | entity | subtitles | 0.5 | 1.0 | 16 | |
Footsteps | Friendly Creatures | While a camel is walking on sand, red sand, concrete powder, or suspicious sand | entity | subtitles | 0.45 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | varies | 0.8–1.2 (Baby: 1.3–1.7) | |
Friendly Creatures | When a camel dies | mob | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
Friendly Creatures | When a camel is damaged | mob | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
Friendly Creatures | When a camel sits | mob | 0.3 | 1.0 | |
Friendly Creatures | When a camel stands | mob | 0.3 | 1.0 | |
Friendly Creatures | When a camel is fed a cactus | mob | 0.2 | 0.8–1.2 | |
Friendly Creatures | When a saddle is equipped to a camel | mob | 1.0 | 0.8–1.2 | |
Friendly Creatures | When a camel dashes | mob | 1.0 | 1.0 | |
Friendly Creatures | When a camel's dash ability resets | mob | 0.25 | 1.0 | |
Friendly Creatures | While a camel is walking | mob | 0.5 | 0.8–1.2 (Baby: 1.3–1.7) | |
Friendly Creatures | While a camel is walking on sand, red sand, concrete powder, or suspicious sand | mob | 0.45 | 0.8–1.2 (Baby: 1.3–1.7) |
- ↑ 0.45 for
ambient1
andambient2
, 0.5 forambient3
throughambient6
, and 0.3 forambient7
andambient8
- ↑ Jump up to: a b MCPE-169568 — Baby camel sit and stand sounds are not higher pitched
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | camel | dismounts_underwater | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | camel | 138 | entity |
Entity data
Camels have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all horses see Template:Nbt inherit/horse/template
- [Long] LastPoseTick: The tick when the camel started changing its pose.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:[hide]
|
![]() ![]() | Two by Two | Breed all the animals! |
Video
History
October 15, 2022 | ![]() ![]() | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition | |||||||
1.19.3 Experiment | 22w42a | ![]() ![]() | |||||
22w43a | The camel's walking animation has been tweaked to more closely mirror how real camels walk. | ||||||
1.20 | 23w12a | Camels are now available without using the "Update 1.20" experimental data pack. | |||||
1.20.2 | 23w31a | Camels no longer stand up when opaque blocks are placed over them, preventing them from taking suffocation damage as they stand up.[3] | |||||
Camels dashing, standing up, or sitting down emit an entity_action vibration of frequency 4 .[4][5]
| |||||||
Camels are now able to panic when attached to leads.[6] | |||||||
The pitch values for baby camels for getting up and laying down are now correct.[7] | |||||||
Camels walking on suspicious sand, red sand, or concrete powder now plays the sound specific to sand blocks, instead of the generic stepping sound.[8] The translation key has also been changed accordingly, from subtitles.entity.camel.step_sand to subtitles.block.generic.footsteps . | |||||||
23w32a | The subtitle for the generic stepping sounds of various mobs, including camels, have now been corrected.[9] The translation key has also been changed accordingly, from subtitles.entity.camel.step to subtitles.block.generic.footsteps .
| ||||||
Camels eating cactus emit an eat vibration of frequency 8 . | |||||||
[hide]Upcoming Java Edition | |||||||
1.21.5 | 25w03a | Removed the SaddleItem nbt. | |||||
25w07a | Camels can now spawn in deserts. | ||||||
[hide]Bedrock Edition | |||||||
1.19.50 Experiment | Preview 1.19.50.21 | ![]() ![]() | |||||
Preview 1.19.50.22 | Camels now heal over time. | ||||||
The camel's walking animation has been tweaked to more closely mirror how real camels walk. | |||||||
Preview 1.19.60.20 | ![]() ![]() | ||||||
Preview 1.19.60.25 | Camels no longer get pulled into ridable entities. | ||||||
1.20.0 | Preview 1.20.0.21 | Camels are now available without using the "Next Major Update" experimental toggle. | |||||
1.20.30 | Preview 1.20.20.21 | Camels now make sand stepping sounds for suspicious sand,[verify for Bedrock Edition] red sand, and concrete powder.[11] | |||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.70 | Preview 1.21.70.23 | Camels can now spawn in deserts. |
Issues
Issues relating to "Camel" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Minecraft camels are specifically based on the one-humped dromedary camel, though the first model was based on the two-humped Bactrian camel.[12]
- The camel is the tallest passive mob in Minecraft, being 2.375 blocks tall, and is the only passive mob with a height greater than 2 blocks.
- It is also the largest passive mob in terms of hitbox size, with a volume of 6.86375 m3.
- In comparison, the player's hitbox volume is 0.648 m3, less than one tenth of that of the camel.
Gallery
Animations
-
A camel.
-
A camel sitting.
-
A camel standing up.
-
A camel walking.
-
A camel dashing.
-
A saddled camel.
-
A saddled camel sitting.
-
A saddled camel standing up.
-
A saddled camel walking.
-
A saddled camel dashing.
Screenshots
-
A saddled camel sitting next to a player.
-
Steve riding a camel out of the sunset.
-
Kai parking a camel.
Mojang screenshots
-
A camel watching the sunset.
-
Different angle of a camel watching the sunset.
Official artwork
-
Camels with Sunny
-
Artwork of Alex with a camel.
-
Artwork of Steve and Alex riding a camel.
-
Wallpaper of Steve and Alex on a camel.
Concept artwork
-
Concept art of the camel showcasing the different coloring and face shapes considered during development.
-
Concept art of the camel showcasing the many designs of its face.
-
Concept art of the camel showcasing the camel's height next to a player and three blocks.
Development images
-
A prototype version of the camel in Java Edition.
-
Four prototype camels looking at the player in Bedrock Edition.
-
Camel T-posing.
-
Bugged camel's walking animation.
-
A table made of camels.
-
Recreation of a prototype camel, resembling a llama.
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Recreation of a prototype camel wearing a chest.
Textures
-
Camel texture file.
In other media
-
Alex riding on a camel.[13]
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A camel on the key art for Timeless Trails.
-
The camel Xbox giveaway.[14]
-
Render of the camel Xbox.
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A camel with a sniffer.
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Steve and Alex dashing on a camel off a cliff, as depicted in the Trails & Tales trailer.
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A camel and snifflet in a camp, in A Tale of Two Friends.
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Camel dashing across a river.
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A camel covered in arrows.
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A camel watching the sunrise.
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A camel riding in a minecart.
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Camel resting on hay.
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A camel with a snifflet, concluding A Tale of Two Friends.
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Camels with a wandering trader.
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Promotional artwork for Trails & Tales featuring camels on a map.[16]
-
Alex and Sunny riding a camel.
-
Sunny and Alex riding a camel in an advertisement for a Back to School sale.[17]
-
Artwork featuring Sunny and Alex riding a camel.
-
Lego camel
-
Diagram of a Lego camel's articulation
Trails & Tales Event
-
Camel Mask
-
Camel Hat
-
Camel Balloon
-
Camel Carousel
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The Camel Carousel moving animation.
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Balloon bundle, also featuring two sniffers.
-
The balloon bundle animated.
-
Secret Camel
-
The Camel Canyon cutout, featured in the Trails & Tales Event.
-
The icon for the Camel Mask, an item in the Trails & Tales event.
-
The icon for the Camel Hat, an item in the Trails & Tales event.
-
The icon for the Camel Balloon, an item in the Trails & Tales event.
References
- ↑ MC-256538 — resolved as "Works As Intended".
- ↑ MC-72440 — resolved as "Works As Intended".
- ↑ MC-256690 — resolved as "Fixed".
- ↑ MC-256482 — resolved as "Fixed".
- ↑ MC-257628 — resolved as "Fixed".
- ↑ MC-249109 — resolved as "Fixed".
- ↑ MC-259452 — resolved as "Fixed".
- ↑ MC-263322 — When a camel walks on suspicious sand, the sound produced is "camel steps" instead of "camel sands" — resolved as "Fixed".
- ↑ MC-177110 — resolved as "Fixed".
- ↑ MCPE-163350 — resolved as "Fixed".
- ↑ MCPE-163497 — resolved as "Fixed".
- ↑ "Minecraft’s camels have just one hump – but originally, they had two! As revealed by Alexander Sandor in our developer diary, the first camel model in the game was “basically a teddy bear with two humps”. “I shouldn’t say it was ugly...” added Agnes Larsson. So, it got a redesign into the version you see today." – Minecraft.net.
- ↑ "Minecraft: Trails & Tales" by Brikk Animation – Behance, August 2, 2023.
- ↑ "To celebrate the Trails & Tales Update, we're giving away a custom art piece based on the newest mobs! But which one to give away: Are you part of the #SnifferSquad or #CamelCrew? 🤔" – @Minecraft (Minecraft) on X (formerly Twitter), May 27, 2023
- ↑ "Soothing Minecraft Stories" by Sophie Austin – Minecraft.net, December 22, 2023.
- ↑ "Hop on the camel! We're setting off on our @Minecraft Trails & Tales Update journey today" – @Xbox on X (formerly Twitter), June 7, 2023
- ↑ "A new adventure awaits.. Time to update your inventory! Head to the Minecraft shop to check out everything you'll need to equip yourself for the epic journey of heading back to school! 🎒 http://linktr.ee/minecraft" – @Minecraft (Minecraft) on X (formerly Twitter), August 12, 2023
External links
- Camel article on Wikipedia
- Mob Menagerie: Camel – Minecraft.net on June 22, 2023
- "A Tale of Two Friends | Trails & Tales" – Minecraft on YouTube, October 21, 2023
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