Camel

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Camel
Health points

32HP♥ × 16

Behavior

Passive

Mob type

Animal

Hitbox size

Adult:
Height: 2.375 blocks
Width: 1.7 blocks
Adult (sitting):
Height: 0.945 blocks
Width: 1.7 blocks
Baby:
Height: 1.1875 blocks
Width: 0.85 blocks
Baby (sitting):
Height: 0.4725 blocks
Width: 0.85 blocks

Spawn
Usable items

A camel is a passive mob found in desert villages that can be saddled and ridden by up to two players at once. It is tall enough that its riders cannot be attacked from the ground by most melee-attacking hostile mobs.

Spawning

One camel spawns in the center of each desert village during world generation. ‌In Java Edition 1.21.5 and Bedrock Edition 1.21.70[upcoming], they can also spawn uncommonly in deserts.

Drops

On death

1–3XP experience orbs drop when camels are killed by a player or tamed wolf[BE only]. A saddle is dropped if the camel was already equipped with one. Killing a baby camel yields neither items nor experience.

Breeding

Upon successful breeding, 1–7XP is dropped.

Behavior

A camel wanders aimlessly, avoiding hazards and obstacles, and will occasionally sit for two to seven seconds before standing up again. Camels immediately flee after being harmed, even when sitting. A sitting camel cannot be pushed by players or mobs.[1] Sitting camels do not stand up if there are solid blocks above them, as doing so would inflict suffocation damage.

A camel sitting in a desert village.

Camels can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Camels also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP♥ × 0.25 damage per block over the safe distance instead of 1HP♥). If an entity is riding a camel, they receive the same fall damage as the camel.

Camels are healed by 2HP♥ health points each time they are fed a cactus. Camels also heal slowly on their own over time.

Even though camels are bred with cacti, touching a cactus block still harms them like any other mob. As with other mobs, camels do not avoid cacti when they pathfind.

Camels have the unique ability to step up 1.5 block-high walls, unlike other mounts such as horses, which can’t automatically step up one block without jumping. This allows camels to step onto fences and walls, among other things.

Riding

Main article: Riding

Camels are naturally tame, and can always be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.

Camels have one slot in their inventory, to hold a saddle. A saddle can be placed on a camel by holding it and then using it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only] on the camel.

Once a camel is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A second player can then ride as a passenger. If the controlling passenger disembarks, then second passenger then takes control of the camel.

Camels cannot float on water when being controlled by a player. They can be ridden in water up to 3 blocks deep. In deeper water, the player is automatically dismounted.[2]

Several husks trying to attack a player riding a camel.

Camels are less maneuverable than other mounts, with their turning and strafing speed being slower. They will gradually gain speed while moving in a straight line, and can also manually sprint.

Saddled camels also have the ability of "dash charging". When the player rides them, the experience bar on HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.

Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach mounted players to attack them. Spiders, wolves, slimes and magma cubes can attack because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions are mobs that attack all other mobs, these being zoglins, wardens, and vindicators named "Johnny".

Breeding

Main article: Breeding

A camel follows the player who holds a cactus but stops following the player if it is separated from the player by at least 10 blocks‌[Java Edition only] / 16 blocks‌[Bedrock Edition only]. Sitting camels do not follow the player. Adult camels enter love mode and breed to create baby camels after they are each given a cactus. The parents have a cooldown of five minutes before they can breed again. The growth time that baby camels take to be an adult camel can be reduced by giving the baby camel cactus.

Sounds

Java Edition:
Camels use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Camel gruntsFriendly CreaturesRandomlyentity.camel.ambientsubtitles.entity.camel.ambientvaries[sound 1]0.8–1.2
(Baby: 1.3–1.7)
16
​Camel diesFriendly CreaturesWhen a camel diesentity.camel.deathsubtitles.entity.camel.death0.80.8–1.2
(Baby: 1.3–1.7)
16
​Camel hurtsFriendly CreaturesWhen a camel is damagedentity.camel.hurtsubtitles.entity.camel.hurt0.80.8–1.2
(Baby: 1.3–1.7)
16
​Camel sits downFriendly CreaturesWhen a camel sitsentity.camel.sitsubtitles.entity.camel.sit0.240.8–1.2
(Baby: 1.3–1.7)
16
​Camel stands upFriendly CreaturesWhen a camel standsentity.camel.standsubtitles.entity.camel.stand0.240.8–1.2
(Baby: 1.3–1.7)
16
​Camel eatsFriendly CreaturesWhen a camel is fed a cactusentity.camel.eatsubtitles.entity.camel.eatvaries[sound 2]0.8–1.216
​Saddle equipsFriendly CreaturesWhen a saddle is equipped to a camelentity.camel.saddlesubtitles.entity.horse.saddle0.50.816
​Camel yeetsFriendly CreaturesWhen a camel dashesentity.camel.dashsubtitles.entity.camel.dash0.80.8-1.2 (Baby: 1.3-1.7)16
​Camel recoversFriendly CreaturesWhen a camel's dash ability resetsentity.camel.dash_readysubtitles.entity.camel.dash_ready0.251.016
​Something fellFriendly CreaturesWhen a camel falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
​FootstepsFriendly CreaturesWhile a camel is walkingentity.camel.stepsubtitles.block.generic.footsteps0.51.016
​FootstepsFriendly CreaturesWhile a camel is walking on sand, red sand, concrete powder, or suspicious sand[sound 3]entity.camel.step_sandsubtitles.block.generic.footsteps0.451.016
  1. 0.36 for ambient1 and ambient2, 0.4 for ambient3 through ambient6, and 0.24 for ambient7 and ambient8
  2. 0.1, 0.2, or 0.3
  3. Blocks in the #camel_sand_step_sound_blocks tag

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.camel.ambientvaries[sound 1]0.8–1.2
(Baby: 1.3–1.7)
Friendly CreaturesWhen a camel diesmob.camel.death1.00.8–1.2
(Baby: 1.3–1.7)
Friendly CreaturesWhen a camel is damagedmob.camel.hurt1.00.8–1.2
(Baby: 1.3–1.7)
Friendly CreaturesWhen a camel sitsmob.camel.sit0.31.0[sound 2]
Friendly CreaturesWhen a camel standsmob.camel.stand0.31.0[sound 2]
Friendly CreaturesWhen a camel is fed a cactusmob.camel.eat0.20.8–1.2
Friendly CreaturesWhen a saddle is equipped to a camelmob.horse.leather1.00.8–1.2
Friendly CreaturesWhen a camel dashesmob.camel.dash1.01.0
Friendly CreaturesWhen a camel's dash ability resetsmob.camel.dash_ready0.251.0
Friendly CreaturesWhile a camel is walkingmob.camel.step0.50.8–1.2
(Baby: 1.3–1.7)
Friendly CreaturesWhile a camel is walking on sand, red sand, concrete powder, or suspicious sandmob.camel.step_sand0.450.8–1.2
(Baby: 1.3–1.7)
  1. 0.45 for ambient1 and ambient2, 0.5 for ambient3 through ambient6, and 0.3 for ambient7 and ambient8
  2. Jump up to: a b MCPE-169568 — Baby camel sit and stand sounds are not higher pitched

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite camel.png: Sprite image for camel in Minecraft Camelcameldismounts_underwaterentity.minecraft.camel

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite camel.png: Sprite image for camel in Minecraft Camelcamel138entity.camel.name

Entity data

Camels have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Video

History

October 15, 2022 Camels are announced at Minecraft Live 2022. Minecraft's camels are more specifically based on the dromedary, a species of camel that has one hump on its back.
[hide]Java Edition
1.19.3
Experiment
Update 1.20
22w42a Added camels behind the "Update 1.20" experimental data pack.
22w43aThe camel's walking animation has been tweaked to more closely mirror how real camels walk.
1.2023w12aCamels are now available without using the "Update 1.20" experimental data pack.
1.20.223w31aCamels no longer stand up when opaque blocks are placed over them, preventing them from taking suffocation damage as they stand up.[3]
Camels dashing, standing up, or sitting down emit an entity_action vibration of frequency 4.[4][5]
Camels are now able to panic when attached to leads.[6]
The pitch values for baby camels for getting up and laying down are now correct.[7]
Camels walking on suspicious sand, red sand, or concrete powder now plays the sound specific to sand blocks, instead of the generic stepping sound.[8] The translation key has also been changed accordingly, from subtitles.entity.camel.step_sand to subtitles.block.generic.footsteps.
23w32aThe subtitle for the generic stepping sounds of various mobs, including camels, have now been corrected.[9] The translation key has also been changed accordingly, from subtitles.entity.camel.step to subtitles.block.generic.footsteps.
Camels eating cactus emit an eat vibration of frequency 8.
[hide]Upcoming Java Edition
1.21.525w03aRemoved the SaddleItem nbt.
25w07aCamels can now spawn in deserts.
[hide]Bedrock Edition
1.19.50
Experiment
Next Major Update
Preview 1.19.50.21 Added camels behind the "Next Major Update" experimental toggle.
Preview 1.19.50.22Camels now heal over time.
The camel's walking animation has been tweaked to more closely mirror how real camels walk.
Preview 1.19.60.20 Updated camels' texture and model to match Java Edition.[10]
Preview 1.19.60.25Camels no longer get pulled into ridable entities.
1.20.0Preview 1.20.0.21Camels are now available without using the "Next Major Update" experimental toggle.
1.20.30Preview 1.20.20.21Camels now make sand stepping sounds for suspicious sand,[verify for Bedrock Edition] red sand, and concrete powder.[11]
[hide]Upcoming Bedrock Edition
1.21.70Preview 1.21.70.23Camels can now spawn in deserts.

Issues

Issues relating to "Camel" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Minecraft camels are specifically based on the one-humped dromedary camel, though the first model was based on the two-humped Bactrian camel.[12]
  • The camel is the tallest passive mob in Minecraft, being 2.375 blocks tall, and is the only passive mob with a height greater than 2 blocks.
    • It is also the largest passive mob in terms of hitbox size, with a volume of 6.86375 m3.
    • In comparison, the player's hitbox volume is 0.648 m3, less than one tenth of that of the camel.

Gallery

Animations

Screenshots

Mojang screenshots

Official artwork

Concept artwork

Development images

Textures

In other media

Trails & Tales Event

References

  1. MC-256538 — resolved as "Works As Intended".
  2. MC-72440 — resolved as "Works As Intended".
  3. MC-256690 — resolved as "Fixed".
  4. MC-256482 — resolved as "Fixed".
  5. MC-257628 — resolved as "Fixed".
  6. MC-249109 — resolved as "Fixed".
  7. MC-259452 — resolved as "Fixed".
  8. MC-263322 — When a camel walks on suspicious sand, the sound produced is "camel steps" instead of "camel sands" — resolved as "Fixed".
  9. MC-177110 — resolved as "Fixed".
  10. MCPE-163350 — resolved as "Fixed".
  11. MCPE-163497 — resolved as "Fixed".
  12. "Minecraft’s camels have just one hump – but originally, they had two! As revealed by Alexander Sandor in our developer diary, the first camel model in the game was “basically a teddy bear with two humps”. “I shouldn’t say it was ugly...” added Agnes Larsson. So, it got a redesign into the version you see today."Minecraft.net.
  13. "Minecraft: Trails & Tales" by Brikk Animation – Behance, August 2, 2023.
  14. "To celebrate the Trails & Tales Update, we're giving away a custom art piece based on the newest mobs! But which one to give away: Are you part of the #SnifferSquad or #CamelCrew? 🤔"@Minecraft (Minecraft) on X (formerly Twitter), May 27, 2023
  15. "Soothing Minecraft Stories" by Sophie Austin – Minecraft.net, December 22, 2023.
  16. "Hop on the camel! We're setting off on our @Minecraft Trails & Tales Update journey today"@Xbox on X (formerly Twitter), June 7, 2023
  17. "A new adventure awaits.. Time to update your inventory! Head to the Minecraft shop to check out everything you'll need to equip yourself for the epic journey of heading back to school! 🎒 http://linktr.ee/minecraft"@Minecraft (Minecraft) on X (formerly Twitter), August 12, 2023

External links

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